[NaCl SDK]: use standard __BEGIN_DECLS macros in sys/select.h
[chromium-blink-merge.git] / cc / output / gl_renderer.h
blob75a5d6e720e76572268f2a7b5e32570c24647d83
1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_
8 #include "base/cancelable_callback.h"
9 #include "cc/base/cc_export.h"
10 #include "cc/base/scoped_ptr_deque.h"
11 #include "cc/base/scoped_ptr_vector.h"
12 #include "cc/output/direct_renderer.h"
13 #include "cc/output/gl_renderer_draw_cache.h"
14 #include "cc/output/program_binding.h"
15 #include "cc/output/renderer.h"
16 #include "cc/quads/checkerboard_draw_quad.h"
17 #include "cc/quads/debug_border_draw_quad.h"
18 #include "cc/quads/io_surface_draw_quad.h"
19 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/solid_color_draw_quad.h"
21 #include "cc/quads/tile_draw_quad.h"
22 #include "cc/quads/yuv_video_draw_quad.h"
23 #include "ui/gfx/geometry/quad_f.h"
25 class SkBitmap;
27 namespace gpu {
28 namespace gles2 {
29 class GLES2Interface;
33 namespace cc {
35 class GLRendererShaderTest;
36 class OutputSurface;
37 class PictureDrawQuad;
38 class ScopedResource;
39 class StreamVideoDrawQuad;
40 class TextureDrawQuad;
41 class TextureMailboxDeleter;
42 class GeometryBinding;
43 class ScopedEnsureFramebufferAllocation;
45 // Class that handles drawing of composited render layers using GL.
46 class CC_EXPORT GLRenderer : public DirectRenderer {
47 public:
48 class ScopedUseGrContext;
50 static scoped_ptr<GLRenderer> Create(
51 RendererClient* client,
52 const LayerTreeSettings* settings,
53 OutputSurface* output_surface,
54 ResourceProvider* resource_provider,
55 TextureMailboxDeleter* texture_mailbox_deleter,
56 int highp_threshold_min);
58 virtual ~GLRenderer();
60 virtual const RendererCapabilitiesImpl& Capabilities() const OVERRIDE;
62 // Waits for rendering to finish.
63 virtual void Finish() OVERRIDE;
65 virtual void DoNoOp() OVERRIDE;
66 virtual void SwapBuffers(const CompositorFrameMetadata& metadata) OVERRIDE;
68 virtual bool IsContextLost();
70 static void DebugGLCall(gpu::gles2::GLES2Interface* gl,
71 const char* command,
72 const char* file,
73 int line);
75 protected:
76 GLRenderer(RendererClient* client,
77 const LayerTreeSettings* settings,
78 OutputSurface* output_surface,
79 ResourceProvider* resource_provider,
80 TextureMailboxDeleter* texture_mailbox_deleter,
81 int highp_threshold_min);
83 virtual void DidChangeVisibility() OVERRIDE;
85 bool IsBackbufferDiscarded() const { return is_backbuffer_discarded_; }
87 const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; }
88 const GeometryBinding* SharedGeometry() const {
89 return shared_geometry_.get();
92 void GetFramebufferPixelsAsync(const gfx::Rect& rect,
93 scoped_ptr<CopyOutputRequest> request);
94 void GetFramebufferTexture(unsigned texture_id,
95 ResourceFormat texture_format,
96 const gfx::Rect& device_rect);
97 void ReleaseRenderPassTextures();
99 void SetStencilEnabled(bool enabled);
100 bool stencil_enabled() const { return stencil_shadow_; }
101 void SetBlendEnabled(bool enabled);
102 bool blend_enabled() const { return blend_shadow_; }
104 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) OVERRIDE;
105 virtual bool BindFramebufferToTexture(DrawingFrame* frame,
106 const ScopedResource* resource,
107 const gfx::Rect& target_rect) OVERRIDE;
108 virtual void SetDrawViewport(const gfx::Rect& window_space_viewport) OVERRIDE;
109 virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) OVERRIDE;
110 virtual void DiscardPixels(bool has_external_stencil_test,
111 bool draw_rect_covers_full_surface) OVERRIDE;
112 virtual void ClearFramebuffer(DrawingFrame* frame,
113 bool has_external_stencil_test) OVERRIDE;
114 virtual void DoDrawQuad(DrawingFrame* frame, const class DrawQuad*) OVERRIDE;
115 virtual void BeginDrawingFrame(DrawingFrame* frame) OVERRIDE;
116 virtual void FinishDrawingFrame(DrawingFrame* frame) OVERRIDE;
117 virtual bool FlippedFramebuffer() const OVERRIDE;
118 virtual void EnsureScissorTestEnabled() OVERRIDE;
119 virtual void EnsureScissorTestDisabled() OVERRIDE;
120 virtual void CopyCurrentRenderPassToBitmap(
121 DrawingFrame* frame,
122 scoped_ptr<CopyOutputRequest> request) OVERRIDE;
123 virtual void FinishDrawingQuadList() OVERRIDE;
125 // Check if quad needs antialiasing and if so, inflate the quad and
126 // fill edge array for fragment shader. local_quad is set to
127 // inflated quad if antialiasing is required, otherwise it is left
128 // unchanged. edge array is filled with inflated quad's edge data
129 // if antialiasing is required, otherwise it is left unchanged.
130 // Returns true if quad requires antialiasing and false otherwise.
131 static bool SetupQuadForAntialiasing(const gfx::Transform& device_transform,
132 const DrawQuad* quad,
133 gfx::QuadF* local_quad,
134 float edge[24]);
136 private:
137 friend class GLRendererShaderPixelTest;
138 friend class GLRendererShaderTest;
140 static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform);
142 void DrawCheckerboardQuad(const DrawingFrame* frame,
143 const CheckerboardDrawQuad* quad);
144 void DrawDebugBorderQuad(const DrawingFrame* frame,
145 const DebugBorderDrawQuad* quad);
146 scoped_ptr<ScopedResource> GetBackgroundWithFilters(
147 DrawingFrame* frame,
148 const RenderPassDrawQuad* quad,
149 const gfx::Transform& contents_device_transform,
150 const gfx::Transform& contents_device_transformInverse,
151 bool* background_changed);
152 void DrawRenderPassQuad(DrawingFrame* frame, const RenderPassDrawQuad* quad);
153 void DrawSolidColorQuad(const DrawingFrame* frame,
154 const SolidColorDrawQuad* quad);
155 void DrawStreamVideoQuad(const DrawingFrame* frame,
156 const StreamVideoDrawQuad* quad);
157 void EnqueueTextureQuad(const DrawingFrame* frame,
158 const TextureDrawQuad* quad);
159 void FlushTextureQuadCache();
160 void DrawIOSurfaceQuad(const DrawingFrame* frame,
161 const IOSurfaceDrawQuad* quad);
162 void DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad);
163 void DrawContentQuad(const DrawingFrame* frame,
164 const ContentDrawQuadBase* quad,
165 ResourceProvider::ResourceId resource_id);
166 void DrawYUVVideoQuad(const DrawingFrame* frame,
167 const YUVVideoDrawQuad* quad);
168 void DrawPictureQuad(const DrawingFrame* frame,
169 const PictureDrawQuad* quad);
171 void SetShaderOpacity(float opacity, int alpha_location);
172 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location);
173 void DrawQuadGeometry(const DrawingFrame* frame,
174 const gfx::Transform& draw_transform,
175 const gfx::RectF& quad_rect,
176 int matrix_location);
177 void SetUseProgram(unsigned program);
179 void CopyTextureToFramebuffer(const DrawingFrame* frame,
180 int texture_id,
181 const gfx::Rect& rect,
182 const gfx::Transform& draw_matrix,
183 bool flip_vertically);
185 bool UseScopedTexture(DrawingFrame* frame,
186 const ScopedResource* resource,
187 const gfx::Rect& viewport_rect);
189 bool MakeContextCurrent();
191 void InitializeSharedObjects();
192 void CleanupSharedObjects();
194 typedef base::Callback<void(scoped_ptr<CopyOutputRequest> copy_request,
195 bool success)>
196 AsyncGetFramebufferPixelsCleanupCallback;
197 void FinishedReadback(unsigned source_buffer,
198 unsigned query,
199 const gfx::Size& size);
201 void ReinitializeGLState();
202 void RestoreGLState();
203 void RestoreFramebuffer(DrawingFrame* frame);
205 virtual void DiscardBackbuffer() OVERRIDE;
206 virtual void EnsureBackbuffer() OVERRIDE;
207 void EnforceMemoryPolicy();
209 void ScheduleOverlays(DrawingFrame* frame);
211 typedef ScopedPtrVector<ResourceProvider::ScopedReadLockGL>
212 OverlayResourceLockList;
213 OverlayResourceLockList pending_overlay_resources_;
214 OverlayResourceLockList in_use_overlay_resources_;
216 RendererCapabilitiesImpl capabilities_;
218 unsigned offscreen_framebuffer_id_;
220 scoped_ptr<GeometryBinding> shared_geometry_;
221 gfx::QuadF shared_geometry_quad_;
223 // This block of bindings defines all of the programs used by the compositor
224 // itself. Add any new programs here to GLRendererShaderTest.
226 // Tiled layer shaders.
227 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexAlpha>
228 TileProgram;
229 typedef ProgramBinding<VertexShaderTileAA, FragmentShaderRGBATexClampAlphaAA>
230 TileProgramAA;
231 typedef ProgramBinding<VertexShaderTileAA,
232 FragmentShaderRGBATexClampSwizzleAlphaAA>
233 TileProgramSwizzleAA;
234 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque>
235 TileProgramOpaque;
236 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha>
237 TileProgramSwizzle;
238 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque>
239 TileProgramSwizzleOpaque;
240 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard>
241 TileCheckerboardProgram;
243 // Texture shaders.
244 typedef ProgramBinding<VertexShaderPosTexTransform,
245 FragmentShaderRGBATexVaryingAlpha> TextureProgram;
246 typedef ProgramBinding<VertexShaderPosTexTransform,
247 FragmentShaderRGBATexPremultiplyAlpha>
248 NonPremultipliedTextureProgram;
249 typedef ProgramBinding<VertexShaderPosTexTransform,
250 FragmentShaderTexBackgroundVaryingAlpha>
251 TextureBackgroundProgram;
252 typedef ProgramBinding<VertexShaderPosTexTransform,
253 FragmentShaderTexBackgroundPremultiplyAlpha>
254 NonPremultipliedTextureBackgroundProgram;
256 // Render surface shaders.
257 typedef ProgramBinding<VertexShaderPosTexTransform,
258 FragmentShaderRGBATexAlpha> RenderPassProgram;
259 typedef ProgramBinding<VertexShaderPosTexTransform,
260 FragmentShaderRGBATexAlphaMask> RenderPassMaskProgram;
261 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
262 FragmentShaderRGBATexAlphaAA> RenderPassProgramAA;
263 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
264 FragmentShaderRGBATexAlphaMaskAA>
265 RenderPassMaskProgramAA;
266 typedef ProgramBinding<VertexShaderPosTexTransform,
267 FragmentShaderRGBATexColorMatrixAlpha>
268 RenderPassColorMatrixProgram;
269 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
270 FragmentShaderRGBATexAlphaMaskColorMatrixAA>
271 RenderPassMaskColorMatrixProgramAA;
272 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
273 FragmentShaderRGBATexAlphaColorMatrixAA>
274 RenderPassColorMatrixProgramAA;
275 typedef ProgramBinding<VertexShaderPosTexTransform,
276 FragmentShaderRGBATexAlphaMaskColorMatrix>
277 RenderPassMaskColorMatrixProgram;
279 // Video shaders.
280 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderRGBATex>
281 VideoStreamTextureProgram;
282 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset,
283 FragmentShaderYUVVideo> VideoYUVProgram;
284 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset,
285 FragmentShaderYUVAVideo> VideoYUVAProgram;
287 // Special purpose / effects shaders.
288 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor>
289 DebugBorderProgram;
290 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor>
291 SolidColorProgram;
292 typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA>
293 SolidColorProgramAA;
295 const TileProgram* GetTileProgram(
296 TexCoordPrecision precision, SamplerType sampler);
297 const TileProgramOpaque* GetTileProgramOpaque(
298 TexCoordPrecision precision, SamplerType sampler);
299 const TileProgramAA* GetTileProgramAA(
300 TexCoordPrecision precision, SamplerType sampler);
301 const TileProgramSwizzle* GetTileProgramSwizzle(
302 TexCoordPrecision precision, SamplerType sampler);
303 const TileProgramSwizzleOpaque* GetTileProgramSwizzleOpaque(
304 TexCoordPrecision precision, SamplerType sampler);
305 const TileProgramSwizzleAA* GetTileProgramSwizzleAA(
306 TexCoordPrecision precision, SamplerType sampler);
308 const TileCheckerboardProgram* GetTileCheckerboardProgram();
310 const RenderPassProgram* GetRenderPassProgram(
311 TexCoordPrecision precision);
312 const RenderPassProgramAA* GetRenderPassProgramAA(
313 TexCoordPrecision precision);
314 const RenderPassMaskProgram* GetRenderPassMaskProgram(
315 TexCoordPrecision precision);
316 const RenderPassMaskProgramAA* GetRenderPassMaskProgramAA(
317 TexCoordPrecision precision);
318 const RenderPassColorMatrixProgram* GetRenderPassColorMatrixProgram(
319 TexCoordPrecision precision);
320 const RenderPassColorMatrixProgramAA* GetRenderPassColorMatrixProgramAA(
321 TexCoordPrecision precision);
322 const RenderPassMaskColorMatrixProgram* GetRenderPassMaskColorMatrixProgram(
323 TexCoordPrecision precision);
324 const RenderPassMaskColorMatrixProgramAA*
325 GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision);
327 const TextureProgram* GetTextureProgram(
328 TexCoordPrecision precision);
329 const NonPremultipliedTextureProgram* GetNonPremultipliedTextureProgram(
330 TexCoordPrecision precision);
331 const TextureBackgroundProgram* GetTextureBackgroundProgram(
332 TexCoordPrecision precision);
333 const NonPremultipliedTextureBackgroundProgram*
334 GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision);
335 const TextureProgram* GetTextureIOSurfaceProgram(
336 TexCoordPrecision precision);
338 const VideoYUVProgram* GetVideoYUVProgram(
339 TexCoordPrecision precision);
340 const VideoYUVAProgram* GetVideoYUVAProgram(
341 TexCoordPrecision precision);
342 const VideoStreamTextureProgram* GetVideoStreamTextureProgram(
343 TexCoordPrecision precision);
345 const DebugBorderProgram* GetDebugBorderProgram();
346 const SolidColorProgram* GetSolidColorProgram();
347 const SolidColorProgramAA* GetSolidColorProgramAA();
349 TileProgram tile_program_[NumTexCoordPrecisions][NumSamplerTypes];
350 TileProgramOpaque
351 tile_program_opaque_[NumTexCoordPrecisions][NumSamplerTypes];
352 TileProgramAA tile_program_aa_[NumTexCoordPrecisions][NumSamplerTypes];
353 TileProgramSwizzle
354 tile_program_swizzle_[NumTexCoordPrecisions][NumSamplerTypes];
355 TileProgramSwizzleOpaque
356 tile_program_swizzle_opaque_[NumTexCoordPrecisions][NumSamplerTypes];
357 TileProgramSwizzleAA
358 tile_program_swizzle_aa_[NumTexCoordPrecisions][NumSamplerTypes];
360 TileCheckerboardProgram tile_checkerboard_program_;
362 TextureProgram texture_program_[NumTexCoordPrecisions];
363 NonPremultipliedTextureProgram
364 nonpremultiplied_texture_program_[NumTexCoordPrecisions];
365 TextureBackgroundProgram texture_background_program_[NumTexCoordPrecisions];
366 NonPremultipliedTextureBackgroundProgram
367 nonpremultiplied_texture_background_program_[NumTexCoordPrecisions];
368 TextureProgram texture_io_surface_program_[NumTexCoordPrecisions];
370 RenderPassProgram render_pass_program_[NumTexCoordPrecisions];
371 RenderPassProgramAA render_pass_program_aa_[NumTexCoordPrecisions];
372 RenderPassMaskProgram render_pass_mask_program_[NumTexCoordPrecisions];
373 RenderPassMaskProgramAA render_pass_mask_program_aa_[NumTexCoordPrecisions];
374 RenderPassColorMatrixProgram
375 render_pass_color_matrix_program_[NumTexCoordPrecisions];
376 RenderPassColorMatrixProgramAA
377 render_pass_color_matrix_program_aa_[NumTexCoordPrecisions];
378 RenderPassMaskColorMatrixProgram
379 render_pass_mask_color_matrix_program_[NumTexCoordPrecisions];
380 RenderPassMaskColorMatrixProgramAA
381 render_pass_mask_color_matrix_program_aa_[NumTexCoordPrecisions];
383 VideoYUVProgram video_yuv_program_[NumTexCoordPrecisions];
384 VideoYUVAProgram video_yuva_program_[NumTexCoordPrecisions];
385 VideoStreamTextureProgram
386 video_stream_texture_program_[NumTexCoordPrecisions];
388 DebugBorderProgram debug_border_program_;
389 SolidColorProgram solid_color_program_;
390 SolidColorProgramAA solid_color_program_aa_;
392 gpu::gles2::GLES2Interface* gl_;
393 gpu::ContextSupport* context_support_;
395 TextureMailboxDeleter* texture_mailbox_deleter_;
397 gfx::Rect swap_buffer_rect_;
398 gfx::Rect scissor_rect_;
399 gfx::Rect viewport_;
400 bool is_backbuffer_discarded_;
401 bool is_using_bind_uniform_;
402 bool is_scissor_enabled_;
403 bool scissor_rect_needs_reset_;
404 bool stencil_shadow_;
405 bool blend_shadow_;
406 unsigned program_shadow_;
407 TexturedQuadDrawCache draw_cache_;
408 int highp_threshold_min_;
409 int highp_threshold_cache_;
411 struct PendingAsyncReadPixels;
412 ScopedPtrVector<PendingAsyncReadPixels> pending_async_read_pixels_;
414 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_;
416 class SyncQuery;
417 ScopedPtrDeque<SyncQuery> pending_sync_queries_;
418 ScopedPtrDeque<SyncQuery> available_sync_queries_;
419 scoped_ptr<SyncQuery> current_sync_query_;
420 bool use_sync_query_;
422 SkBitmap on_demand_tile_raster_bitmap_;
423 ResourceProvider::ResourceId on_demand_tile_raster_resource_id_;
425 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
428 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL
429 // call made by the compositor. Useful for debugging rendering issues but
430 // will significantly degrade performance.
431 #define DEBUG_GL_CALLS 0
433 #if DEBUG_GL_CALLS && !defined(NDEBUG)
434 #define GLC(context, x) \
435 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__))
436 #else
437 #define GLC(context, x) (x)
438 #endif
440 } // namespace cc
442 #endif // CC_OUTPUT_GL_RENDERER_H_