Encode method and error message inside LevelDB::Status message
[chromium-blink-merge.git] / ui / gfx / matrix3_f.h
blob83f9cd96cf80bffd4f0fb35d950cc402c9c3b438
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_MATRIX3_F_H_
6 #define UI_GFX_MATRIX3_F_H_
8 #include "base/logging.h"
9 #include "ui/gfx/vector3d_f.h"
11 namespace gfx {
13 class UI_EXPORT Matrix3F {
14 public:
15 ~Matrix3F();
17 static Matrix3F Zeros();
18 static Matrix3F Ones();
19 static Matrix3F Identity();
20 static Matrix3F FromOuterProduct(const Vector3dF& a, const Vector3dF& bt);
22 bool IsEqual(const Matrix3F& rhs) const;
24 // Element-wise comparison with given precision.
25 bool IsNear(const Matrix3F& rhs, float precision) const;
27 float get(int i, int j) const {
28 return data_[MatrixToArrayCoords(i, j)];
31 void set(int i, int j, float v) {
32 data_[MatrixToArrayCoords(i, j)] = v;
35 void set(float m00, float m01, float m02,
36 float m10, float m11, float m12,
37 float m20, float m21, float m22) {
38 data_[0] = m00;
39 data_[1] = m01;
40 data_[2] = m02;
41 data_[3] = m10;
42 data_[4] = m11;
43 data_[5] = m12;
44 data_[6] = m20;
45 data_[7] = m21;
46 data_[8] = m22;
49 Vector3dF get_column(int i) const {
50 return Vector3dF(
51 data_[MatrixToArrayCoords(0, i)],
52 data_[MatrixToArrayCoords(1, i)],
53 data_[MatrixToArrayCoords(2, i)]);
56 void set_column(int i, const Vector3dF& c) {
57 data_[MatrixToArrayCoords(0, i)] = c.x();
58 data_[MatrixToArrayCoords(1, i)] = c.y();
59 data_[MatrixToArrayCoords(2, i)] = c.z();
62 // Returns an inverse of this if the matrix is non-singular, zero (== Zero())
63 // otherwise.
64 Matrix3F Inverse() const;
66 // Value of the determinant of the matrix.
67 float Determinant() const;
69 // Trace (sum of diagonal elements) of the matrix.
70 float Trace() const {
71 return data_[MatrixToArrayCoords(0, 0)] +
72 data_[MatrixToArrayCoords(1, 1)] +
73 data_[MatrixToArrayCoords(2, 2)];
76 // Compute eigenvalues and (optionally) normalized eigenvectors of
77 // a positive defnite matrix *this. Eigenvectors are computed only if
78 // non-null |eigenvectors| matrix is passed. If it is NULL, the routine
79 // will not attempt to compute eigenvectors but will still return eigenvalues
80 // if they can be computed.
81 // If eigenvalues cannot be computed (the matrix does not meet constraints)
82 // the 0-vector is returned. Note that to retrieve eigenvalues, the matrix
83 // only needs to be symmetric while eigenvectors require it to be
84 // positive-definite. Passing a non-positive definite matrix will result in
85 // NaNs in vectors which cannot be computed.
86 // Eigenvectors are placed as column in |eigenvectors| in order corresponding
87 // to eigenvalues.
88 Vector3dF SolveEigenproblem(Matrix3F* eigenvectors) const;
90 private:
91 Matrix3F(); // Uninitialized default.
93 static int MatrixToArrayCoords(int i, int j) {
94 DCHECK(i >= 0 && i < 3);
95 DCHECK(j >= 0 && j < 3);
96 return i * 3 + j;
99 float data_[9];
102 inline bool operator==(const Matrix3F& lhs, const Matrix3F& rhs) {
103 return lhs.IsEqual(rhs);
106 } // namespace gfx
108 #endif // UI_GFX_MATRIX3_F_H_