Encode method and error message inside LevelDB::Status message
[chromium-blink-merge.git] / ui / gfx / skia_util.cc
blob162a5ba6bf25f35af7ae53da4c83b92f8e22efc0
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/skia_util.h"
7 #include "third_party/skia/include/core/SkBitmap.h"
8 #include "third_party/skia/include/core/SkColorFilter.h"
9 #include "third_party/skia/include/core/SkColorPriv.h"
10 #include "third_party/skia/include/core/SkUnPreMultiply.h"
11 #include "third_party/skia/include/effects/SkBlurMaskFilter.h"
12 #include "third_party/skia/include/effects/SkGradientShader.h"
13 #include "third_party/skia/include/effects/SkLayerDrawLooper.h"
14 #include "ui/gfx/image/image_skia_rep.h"
15 #include "ui/gfx/rect.h"
16 #include "ui/gfx/rect_f.h"
17 #include "ui/gfx/shadow_value.h"
19 namespace gfx {
21 SkRect RectToSkRect(const Rect& rect) {
22 SkRect r;
23 r.iset(rect.x(), rect.y(), rect.right(), rect.bottom());
24 return r;
27 SkIRect RectToSkIRect(const Rect& rect) {
28 return SkIRect::MakeXYWH(rect.x(), rect.y(), rect.width(), rect.height());
31 Rect SkIRectToRect(const SkIRect& rect) {
32 return Rect(rect.x(), rect.y(), rect.width(), rect.height());
35 SkRect RectFToSkRect(const RectF& rect) {
36 return SkRect::MakeXYWH(SkFloatToScalar(rect.x()),
37 SkFloatToScalar(rect.y()),
38 SkFloatToScalar(rect.width()),
39 SkFloatToScalar(rect.height()));
42 RectF SkRectToRectF(const SkRect& rect) {
43 return RectF(SkScalarToFloat(rect.x()),
44 SkScalarToFloat(rect.y()),
45 SkScalarToFloat(rect.width()),
46 SkScalarToFloat(rect.height()));
50 skia::RefPtr<SkShader> CreateImageRepShader(const gfx::ImageSkiaRep& image_rep,
51 SkShader::TileMode tile_mode,
52 const SkMatrix& local_matrix) {
53 skia::RefPtr<SkShader> shader = skia::AdoptRef(SkShader::CreateBitmapShader(
54 image_rep.sk_bitmap(), tile_mode, tile_mode));
55 SkScalar scale_x = local_matrix.getScaleX();
56 SkScalar scale_y = local_matrix.getScaleY();
57 SkScalar bitmap_scale = SkFloatToScalar(image_rep.GetScale());
59 // Unscale matrix by |bitmap_scale| such that the bitmap is drawn at the
60 // correct density.
61 // Convert skew and translation to pixel coordinates.
62 // Thus, for |bitmap_scale| = 2:
63 // x scale = 2, x translation = 1 DIP,
64 // should be converted to
65 // x scale = 1, x translation = 2 pixels.
66 SkMatrix shader_scale = local_matrix;
67 shader_scale.preScale(bitmap_scale, bitmap_scale);
68 shader_scale.setScaleX(SkScalarDiv(scale_x, bitmap_scale));
69 shader_scale.setScaleY(SkScalarDiv(scale_y, bitmap_scale));
71 shader->setLocalMatrix(shader_scale);
72 return shader;
75 skia::RefPtr<SkShader> CreateGradientShader(int start_point,
76 int end_point,
77 SkColor start_color,
78 SkColor end_color) {
79 SkColor grad_colors[2] = { start_color, end_color};
80 SkPoint grad_points[2];
81 grad_points[0].iset(0, start_point);
82 grad_points[1].iset(0, end_point);
84 return skia::AdoptRef(SkGradientShader::CreateLinear(
85 grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode));
88 skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper(
89 const std::vector<ShadowValue>& shadows) {
90 if (shadows.empty())
91 return skia::RefPtr<SkDrawLooper>();
93 skia::RefPtr<SkLayerDrawLooper> looper =
94 skia::AdoptRef(new SkLayerDrawLooper);
96 looper->addLayer(); // top layer of the original.
98 SkLayerDrawLooper::LayerInfo layer_info;
99 layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit;
100 layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit;
101 layer_info.fColorMode = SkXfermode::kSrc_Mode;
103 for (size_t i = 0; i < shadows.size(); ++i) {
104 const ShadowValue& shadow = shadows[i];
106 layer_info.fOffset.set(SkIntToScalar(shadow.x()),
107 SkIntToScalar(shadow.y()));
109 // SkBlurMaskFilter's blur radius defines the range to extend the blur from
110 // original mask, which is half of blur amount as defined in ShadowValue.
111 skia::RefPtr<SkMaskFilter> blur_mask = skia::AdoptRef(
112 SkBlurMaskFilter::Create(SkDoubleToScalar(shadow.blur() / 2),
113 SkBlurMaskFilter::kNormal_BlurStyle,
114 SkBlurMaskFilter::kHighQuality_BlurFlag));
115 skia::RefPtr<SkColorFilter> color_filter = skia::AdoptRef(
116 SkColorFilter::CreateModeFilter(shadow.color(),
117 SkXfermode::kSrcIn_Mode));
119 SkPaint* paint = looper->addLayer(layer_info);
120 paint->setMaskFilter(blur_mask.get());
121 paint->setColorFilter(color_filter.get());
124 return looper;
127 bool BitmapsAreEqual(const SkBitmap& bitmap1, const SkBitmap& bitmap2) {
128 void* addr1 = NULL;
129 void* addr2 = NULL;
130 size_t size1 = 0;
131 size_t size2 = 0;
133 bitmap1.lockPixels();
134 addr1 = bitmap1.getAddr32(0, 0);
135 size1 = bitmap1.getSize();
136 bitmap1.unlockPixels();
138 bitmap2.lockPixels();
139 addr2 = bitmap2.getAddr32(0, 0);
140 size2 = bitmap2.getSize();
141 bitmap2.unlockPixels();
143 return (size1 == size2) && (0 == memcmp(addr1, addr2, bitmap1.getSize()));
146 void ConvertSkiaToRGBA(const unsigned char* skia,
147 int pixel_width,
148 unsigned char* rgba) {
149 int total_length = pixel_width * 4;
150 for (int i = 0; i < total_length; i += 4) {
151 const uint32_t pixel_in = *reinterpret_cast<const uint32_t*>(&skia[i]);
153 // Pack the components here.
154 int alpha = SkGetPackedA32(pixel_in);
155 if (alpha != 0 && alpha != 255) {
156 SkColor unmultiplied = SkUnPreMultiply::PMColorToColor(pixel_in);
157 rgba[i + 0] = SkColorGetR(unmultiplied);
158 rgba[i + 1] = SkColorGetG(unmultiplied);
159 rgba[i + 2] = SkColorGetB(unmultiplied);
160 rgba[i + 3] = alpha;
161 } else {
162 rgba[i + 0] = SkGetPackedR32(pixel_in);
163 rgba[i + 1] = SkGetPackedG32(pixel_in);
164 rgba[i + 2] = SkGetPackedB32(pixel_in);
165 rgba[i + 3] = alpha;
170 } // namespace gfx