Don't send a SHChangeNotify for creating an app icon when creating a shortcut.
[chromium-blink-merge.git] / content / renderer / scheduler / renderer_scheduler_impl.cc
blob53281b81a807a7389d7e3917b86ef822d5c3bcc4
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/renderer/scheduler/renderer_scheduler_impl.h"
7 #include "base/bind.h"
8 #include "base/message_loop/message_loop_proxy.h"
9 #include "base/trace_event/trace_event.h"
10 #include "base/trace_event/trace_event_argument.h"
11 #include "cc/output/begin_frame_args.h"
12 #include "content/renderer/scheduler/nestable_single_thread_task_runner.h"
13 #include "content/renderer/scheduler/renderer_task_queue_selector.h"
14 #include "ui/gfx/frame_time.h"
16 namespace content {
18 RendererSchedulerImpl::RendererSchedulerImpl(
19 scoped_refptr<NestableSingleThreadTaskRunner> main_task_runner)
20 : renderer_task_queue_selector_(new RendererTaskQueueSelector()),
21 task_queue_manager_(
22 new TaskQueueManager(TASK_QUEUE_COUNT,
23 main_task_runner,
24 renderer_task_queue_selector_.get())),
25 control_task_runner_(
26 task_queue_manager_->TaskRunnerForQueue(CONTROL_TASK_QUEUE)),
27 control_task_after_wakeup_runner_(task_queue_manager_->TaskRunnerForQueue(
28 CONTROL_TASK_AFTER_WAKEUP_QUEUE)),
29 default_task_runner_(
30 task_queue_manager_->TaskRunnerForQueue(DEFAULT_TASK_QUEUE)),
31 compositor_task_runner_(
32 task_queue_manager_->TaskRunnerForQueue(COMPOSITOR_TASK_QUEUE)),
33 loading_task_runner_(
34 task_queue_manager_->TaskRunnerForQueue(LOADING_TASK_QUEUE)),
35 delayed_update_policy_runner_(
36 base::Bind(&RendererSchedulerImpl::UpdatePolicy,
37 base::Unretained(this)),
38 control_task_runner_),
39 current_policy_(Policy::NORMAL),
40 idle_period_state_(IdlePeriodState::NOT_IN_IDLE_PERIOD),
41 last_input_type_(blink::WebInputEvent::Undefined),
42 input_stream_state_(InputStreamState::INACTIVE),
43 policy_may_need_update_(&incoming_signals_lock_),
44 weak_factory_(this) {
45 weak_renderer_scheduler_ptr_ = weak_factory_.GetWeakPtr();
46 update_policy_closure_ = base::Bind(&RendererSchedulerImpl::UpdatePolicy,
47 weak_renderer_scheduler_ptr_);
48 end_idle_period_closure_.Reset(base::Bind(
49 &RendererSchedulerImpl::EndIdlePeriod, weak_renderer_scheduler_ptr_));
50 initiate_next_long_idle_period_closure_.Reset(base::Bind(
51 &RendererSchedulerImpl::InitiateLongIdlePeriod,
52 weak_renderer_scheduler_ptr_));
53 initiate_next_long_idle_period_after_wakeup_closure_.Reset(base::Bind(
54 &RendererSchedulerImpl::InitiateLongIdlePeriodAfterWakeup,
55 weak_renderer_scheduler_ptr_));
57 idle_task_runner_ = make_scoped_refptr(new SingleThreadIdleTaskRunner(
58 task_queue_manager_->TaskRunnerForQueue(IDLE_TASK_QUEUE),
59 control_task_after_wakeup_runner_,
60 base::Bind(&RendererSchedulerImpl::CurrentIdleTaskDeadlineCallback,
61 weak_renderer_scheduler_ptr_)));
63 renderer_task_queue_selector_->SetQueuePriority(
64 CONTROL_TASK_QUEUE, RendererTaskQueueSelector::CONTROL_PRIORITY);
66 renderer_task_queue_selector_->SetQueuePriority(
67 CONTROL_TASK_AFTER_WAKEUP_QUEUE,
68 RendererTaskQueueSelector::CONTROL_PRIORITY);
69 task_queue_manager_->SetPumpPolicy(
70 CONTROL_TASK_AFTER_WAKEUP_QUEUE,
71 TaskQueueManager::PumpPolicy::AFTER_WAKEUP);
73 renderer_task_queue_selector_->DisableQueue(IDLE_TASK_QUEUE);
74 task_queue_manager_->SetPumpPolicy(IDLE_TASK_QUEUE,
75 TaskQueueManager::PumpPolicy::MANUAL);
77 // TODO(skyostil): Increase this to 4 (crbug.com/444764).
78 task_queue_manager_->SetWorkBatchSize(1);
80 for (size_t i = 0; i < TASK_QUEUE_COUNT; i++) {
81 task_queue_manager_->SetQueueName(
82 i, TaskQueueIdToString(static_cast<QueueId>(i)));
84 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
85 TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), "RendererScheduler",
86 this);
89 RendererSchedulerImpl::~RendererSchedulerImpl() {
90 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
91 TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), "RendererScheduler",
92 this);
95 void RendererSchedulerImpl::Shutdown() {
96 DCHECK(main_thread_checker_.CalledOnValidThread());
97 task_queue_manager_.reset();
100 scoped_refptr<base::SingleThreadTaskRunner>
101 RendererSchedulerImpl::DefaultTaskRunner() {
102 DCHECK(main_thread_checker_.CalledOnValidThread());
103 return default_task_runner_;
106 scoped_refptr<base::SingleThreadTaskRunner>
107 RendererSchedulerImpl::CompositorTaskRunner() {
108 DCHECK(main_thread_checker_.CalledOnValidThread());
109 return compositor_task_runner_;
112 scoped_refptr<SingleThreadIdleTaskRunner>
113 RendererSchedulerImpl::IdleTaskRunner() {
114 DCHECK(main_thread_checker_.CalledOnValidThread());
115 return idle_task_runner_;
118 scoped_refptr<base::SingleThreadTaskRunner>
119 RendererSchedulerImpl::LoadingTaskRunner() {
120 DCHECK(main_thread_checker_.CalledOnValidThread());
121 return loading_task_runner_;
124 void RendererSchedulerImpl::WillBeginFrame(const cc::BeginFrameArgs& args) {
125 TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
126 "RendererSchedulerImpl::WillBeginFrame", "args", args.AsValue());
127 DCHECK(main_thread_checker_.CalledOnValidThread());
128 if (!task_queue_manager_)
129 return;
131 EndIdlePeriod();
132 estimated_next_frame_begin_ = args.frame_time + args.interval;
133 // TODO(skyostil): Wire up real notification of input events processing
134 // instead of this approximation.
135 DidProcessInputEvent(args.frame_time);
138 void RendererSchedulerImpl::DidCommitFrameToCompositor() {
139 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
140 "RendererSchedulerImpl::DidCommitFrameToCompositor");
141 DCHECK(main_thread_checker_.CalledOnValidThread());
142 if (!task_queue_manager_)
143 return;
145 base::TimeTicks now(Now());
146 if (now < estimated_next_frame_begin_) {
147 // TODO(rmcilroy): Consider reducing the idle period based on the runtime of
148 // the next pending delayed tasks (as currently done in for long idle times)
149 StartIdlePeriod(IdlePeriodState::IN_SHORT_IDLE_PERIOD);
150 control_task_runner_->PostDelayedTask(FROM_HERE,
151 end_idle_period_closure_.callback(),
152 estimated_next_frame_begin_ - now);
156 void RendererSchedulerImpl::BeginFrameNotExpectedSoon() {
157 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
158 "RendererSchedulerImpl::BeginFrameNotExpectedSoon");
159 DCHECK(main_thread_checker_.CalledOnValidThread());
160 if (!task_queue_manager_)
161 return;
163 // TODO(skyostil): Wire up real notification of input events processing
164 // instead of this approximation.
165 DidProcessInputEvent(base::TimeTicks());
167 InitiateLongIdlePeriod();
170 void RendererSchedulerImpl::DidReceiveInputEventOnCompositorThread(
171 const blink::WebInputEvent& web_input_event) {
172 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
173 "RendererSchedulerImpl::DidReceiveInputEventOnCompositorThread");
174 // We regard MouseMove events with the left mouse button down as a signal
175 // that the user is doing something requiring a smooth frame rate.
176 if (web_input_event.type == blink::WebInputEvent::MouseMove &&
177 (web_input_event.modifiers & blink::WebInputEvent::LeftButtonDown)) {
178 UpdateForInputEvent(web_input_event.type);
179 return;
181 // Ignore all other mouse events because they probably don't signal user
182 // interaction needing a smooth framerate. NOTE isMouseEventType returns false
183 // for mouse wheel events, hence we regard them as user input.
184 // Ignore keyboard events because it doesn't really make sense to enter
185 // compositor priority for them.
186 if (blink::WebInputEvent::isMouseEventType(web_input_event.type) ||
187 blink::WebInputEvent::isKeyboardEventType(web_input_event.type)) {
188 return;
190 UpdateForInputEvent(web_input_event.type);
193 void RendererSchedulerImpl::DidAnimateForInputOnCompositorThread() {
194 UpdateForInputEvent(blink::WebInputEvent::Undefined);
197 void RendererSchedulerImpl::UpdateForInputEvent(
198 blink::WebInputEvent::Type type) {
199 base::AutoLock lock(incoming_signals_lock_);
201 InputStreamState new_input_stream_state =
202 ComputeNewInputStreamState(input_stream_state_, type, last_input_type_);
204 if (input_stream_state_ != new_input_stream_state) {
205 // Update scheduler policy if we should start a new policy mode.
206 input_stream_state_ = new_input_stream_state;
207 EnsureUrgentPolicyUpdatePostedOnMainThread(FROM_HERE);
209 last_input_receipt_time_on_compositor_ = Now();
210 // Clear the last known input processing time so that we know an input event
211 // is still queued up. This timestamp will be updated the next time the
212 // compositor commits or becomes quiescent. Note that this function is always
213 // called before the input event is processed either on the compositor or
214 // main threads.
215 last_input_process_time_on_main_ = base::TimeTicks();
216 last_input_type_ = type;
219 void RendererSchedulerImpl::DidProcessInputEvent(
220 base::TimeTicks begin_frame_time) {
221 DCHECK(main_thread_checker_.CalledOnValidThread());
222 base::AutoLock lock(incoming_signals_lock_);
223 if (input_stream_state_ == InputStreamState::INACTIVE)
224 return;
225 // Avoid marking input that arrived after the BeginFrame as processed.
226 if (!begin_frame_time.is_null() &&
227 begin_frame_time < last_input_receipt_time_on_compositor_)
228 return;
229 last_input_process_time_on_main_ = Now();
230 UpdatePolicyLocked();
233 bool RendererSchedulerImpl::IsHighPriorityWorkAnticipated() {
234 DCHECK(main_thread_checker_.CalledOnValidThread());
235 if (!task_queue_manager_)
236 return false;
238 MaybeUpdatePolicy();
239 // The touchstart and compositor policies indicate a strong likelihood of
240 // high-priority work in the near future.
241 return SchedulerPolicy() == Policy::COMPOSITOR_PRIORITY ||
242 SchedulerPolicy() == Policy::TOUCHSTART_PRIORITY;
245 bool RendererSchedulerImpl::ShouldYieldForHighPriorityWork() {
246 DCHECK(main_thread_checker_.CalledOnValidThread());
247 if (!task_queue_manager_)
248 return false;
250 MaybeUpdatePolicy();
251 // We only yield if we are in the compositor priority and there is compositor
252 // work outstanding, or if we are in the touchstart response priority.
253 // Note: even though the control queue is higher priority we don't yield for
254 // it since these tasks are not user-provided work and they are only intended
255 // to run before the next task, not interrupt the tasks.
256 switch (SchedulerPolicy()) {
257 case Policy::NORMAL:
258 return false;
260 case Policy::COMPOSITOR_PRIORITY:
261 return !task_queue_manager_->IsQueueEmpty(COMPOSITOR_TASK_QUEUE);
263 case Policy::TOUCHSTART_PRIORITY:
264 return true;
266 default:
267 NOTREACHED();
268 return false;
272 void RendererSchedulerImpl::CurrentIdleTaskDeadlineCallback(
273 base::TimeTicks* deadline_out) const {
274 DCHECK(main_thread_checker_.CalledOnValidThread());
275 *deadline_out = estimated_next_frame_begin_;
278 RendererSchedulerImpl::Policy RendererSchedulerImpl::SchedulerPolicy() const {
279 DCHECK(main_thread_checker_.CalledOnValidThread());
280 return current_policy_;
283 void RendererSchedulerImpl::MaybeUpdatePolicy() {
284 DCHECK(main_thread_checker_.CalledOnValidThread());
285 if (policy_may_need_update_.IsSet()) {
286 UpdatePolicy();
290 void RendererSchedulerImpl::EnsureUrgentPolicyUpdatePostedOnMainThread(
291 const tracked_objects::Location& from_here) {
292 // TODO(scheduler-dev): Check that this method isn't called from the main
293 // thread.
294 incoming_signals_lock_.AssertAcquired();
295 if (!policy_may_need_update_.IsSet()) {
296 policy_may_need_update_.SetWhileLocked(true);
297 control_task_runner_->PostTask(from_here, update_policy_closure_);
301 void RendererSchedulerImpl::UpdatePolicy() {
302 base::AutoLock lock(incoming_signals_lock_);
303 UpdatePolicyLocked();
306 void RendererSchedulerImpl::UpdatePolicyLocked() {
307 DCHECK(main_thread_checker_.CalledOnValidThread());
308 incoming_signals_lock_.AssertAcquired();
309 if (!task_queue_manager_)
310 return;
312 base::TimeTicks now = Now();
313 policy_may_need_update_.SetWhileLocked(false);
315 base::TimeDelta new_policy_duration;
316 Policy new_policy = ComputeNewPolicy(now, &new_policy_duration);
317 if (new_policy_duration > base::TimeDelta()) {
318 current_policy_expiration_time_ = now + new_policy_duration;
319 delayed_update_policy_runner_.SetDeadline(FROM_HERE, new_policy_duration,
320 now);
321 } else {
322 current_policy_expiration_time_ = base::TimeTicks();
325 if (new_policy == current_policy_)
326 return;
328 switch (new_policy) {
329 case Policy::COMPOSITOR_PRIORITY:
330 renderer_task_queue_selector_->SetQueuePriority(
331 COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::HIGH_PRIORITY);
332 // TODO(scheduler-dev): Add a task priority between HIGH and BEST_EFFORT
333 // that still has some guarantee of running.
334 renderer_task_queue_selector_->SetQueuePriority(
335 LOADING_TASK_QUEUE, RendererTaskQueueSelector::BEST_EFFORT_PRIORITY);
336 break;
337 case Policy::TOUCHSTART_PRIORITY:
338 renderer_task_queue_selector_->SetQueuePriority(
339 COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::HIGH_PRIORITY);
340 renderer_task_queue_selector_->DisableQueue(LOADING_TASK_QUEUE);
341 break;
342 case Policy::NORMAL:
343 renderer_task_queue_selector_->SetQueuePriority(
344 COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::NORMAL_PRIORITY);
345 renderer_task_queue_selector_->SetQueuePriority(
346 LOADING_TASK_QUEUE, RendererTaskQueueSelector::NORMAL_PRIORITY);
347 break;
349 DCHECK(renderer_task_queue_selector_->IsQueueEnabled(COMPOSITOR_TASK_QUEUE));
350 if (new_policy != Policy::TOUCHSTART_PRIORITY)
351 DCHECK(renderer_task_queue_selector_->IsQueueEnabled(LOADING_TASK_QUEUE));
353 current_policy_ = new_policy;
355 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
356 TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), "RendererScheduler",
357 this, AsValueLocked(now));
358 TRACE_COUNTER1(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
359 "RendererScheduler.policy", current_policy_);
362 RendererSchedulerImpl::Policy RendererSchedulerImpl::ComputeNewPolicy(
363 base::TimeTicks now,
364 base::TimeDelta* new_policy_duration) {
365 DCHECK(main_thread_checker_.CalledOnValidThread());
366 incoming_signals_lock_.AssertAcquired();
368 Policy new_policy = Policy::NORMAL;
369 *new_policy_duration = base::TimeDelta();
371 if (input_stream_state_ == InputStreamState::INACTIVE)
372 return new_policy;
374 Policy input_priority_policy =
375 input_stream_state_ ==
376 InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE
377 ? Policy::TOUCHSTART_PRIORITY
378 : Policy::COMPOSITOR_PRIORITY;
379 base::TimeDelta time_left_in_policy = TimeLeftInInputEscalatedPolicy(now);
380 if (time_left_in_policy > base::TimeDelta()) {
381 new_policy = input_priority_policy;
382 *new_policy_duration = time_left_in_policy;
383 } else {
384 // Reset |input_stream_state_| to ensure
385 // DidReceiveInputEventOnCompositorThread will post an UpdatePolicy task
386 // when it's next called.
387 input_stream_state_ = InputStreamState::INACTIVE;
389 return new_policy;
392 base::TimeDelta RendererSchedulerImpl::TimeLeftInInputEscalatedPolicy(
393 base::TimeTicks now) const {
394 DCHECK(main_thread_checker_.CalledOnValidThread());
395 // TODO(rmcilroy): Change this to DCHECK_EQ when crbug.com/463869 is fixed.
396 DCHECK(input_stream_state_ != InputStreamState::INACTIVE);
397 incoming_signals_lock_.AssertAcquired();
399 base::TimeDelta escalated_priority_duration =
400 base::TimeDelta::FromMilliseconds(kPriorityEscalationAfterInputMillis);
401 base::TimeDelta time_left_in_policy;
402 if (last_input_process_time_on_main_.is_null() &&
403 !task_queue_manager_->IsQueueEmpty(COMPOSITOR_TASK_QUEUE)) {
404 // If the input event is still pending, go into input prioritized policy
405 // and check again later.
406 time_left_in_policy = escalated_priority_duration;
407 } else {
408 // Otherwise make sure the input prioritization policy ends on time.
409 base::TimeTicks new_priority_end(
410 std::max(last_input_receipt_time_on_compositor_,
411 last_input_process_time_on_main_) +
412 escalated_priority_duration);
413 time_left_in_policy = new_priority_end - now;
415 return time_left_in_policy;
418 RendererSchedulerImpl::IdlePeriodState
419 RendererSchedulerImpl::ComputeNewLongIdlePeriodState(
420 const base::TimeTicks now,
421 base::TimeDelta* next_long_idle_period_delay_out) {
422 DCHECK(main_thread_checker_.CalledOnValidThread());
424 MaybeUpdatePolicy();
425 if (SchedulerPolicy() == Policy::TOUCHSTART_PRIORITY) {
426 // Don't start a long idle task in touch start priority, try again when
427 // the policy is scheduled to end.
428 *next_long_idle_period_delay_out = current_policy_expiration_time_ - now;
429 return IdlePeriodState::NOT_IN_IDLE_PERIOD;
432 base::TimeTicks next_pending_delayed_task =
433 task_queue_manager_->NextPendingDelayedTaskRunTime();
434 base::TimeDelta max_long_idle_period_duration =
435 base::TimeDelta::FromMilliseconds(kMaximumIdlePeriodMillis);
436 base::TimeDelta long_idle_period_duration;
437 if (next_pending_delayed_task.is_null()) {
438 long_idle_period_duration = max_long_idle_period_duration;
439 } else {
440 // Limit the idle period duration to be before the next pending task.
441 long_idle_period_duration = std::min(next_pending_delayed_task - now,
442 max_long_idle_period_duration);
445 if (long_idle_period_duration > base::TimeDelta()) {
446 *next_long_idle_period_delay_out = long_idle_period_duration;
447 return long_idle_period_duration == max_long_idle_period_duration
448 ? IdlePeriodState::IN_LONG_IDLE_PERIOD_WITH_MAX_DEADLINE
449 : IdlePeriodState::IN_LONG_IDLE_PERIOD;
450 } else {
451 // If we can't start the idle period yet then try again after wakeup.
452 *next_long_idle_period_delay_out = base::TimeDelta::FromMilliseconds(
453 kRetryInitiateLongIdlePeriodDelayMillis);
454 return IdlePeriodState::NOT_IN_IDLE_PERIOD;
458 void RendererSchedulerImpl::InitiateLongIdlePeriod() {
459 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
460 "InitiateLongIdlePeriod");
461 DCHECK(main_thread_checker_.CalledOnValidThread());
463 // End any previous idle period.
464 EndIdlePeriod();
466 base::TimeTicks now(Now());
467 base::TimeDelta next_long_idle_period_delay;
468 IdlePeriodState new_idle_period_state =
469 ComputeNewLongIdlePeriodState(now, &next_long_idle_period_delay);
470 if (IsInIdlePeriod(new_idle_period_state)) {
471 estimated_next_frame_begin_ = now + next_long_idle_period_delay;
472 StartIdlePeriod(new_idle_period_state);
475 if (task_queue_manager_->IsQueueEmpty(IDLE_TASK_QUEUE)) {
476 // If there are no current idle tasks then post the call to initiate the
477 // next idle for execution after wakeup (at which point after-wakeup idle
478 // tasks might be eligible to run or more idle tasks posted).
479 control_task_after_wakeup_runner_->PostDelayedTask(
480 FROM_HERE,
481 initiate_next_long_idle_period_after_wakeup_closure_.callback(),
482 next_long_idle_period_delay);
483 } else {
484 // Otherwise post on the normal control task queue.
485 control_task_runner_->PostDelayedTask(
486 FROM_HERE,
487 initiate_next_long_idle_period_closure_.callback(),
488 next_long_idle_period_delay);
492 void RendererSchedulerImpl::InitiateLongIdlePeriodAfterWakeup() {
493 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
494 "InitiateLongIdlePeriodAfterWakeup");
495 DCHECK(main_thread_checker_.CalledOnValidThread());
497 if (IsInIdlePeriod(idle_period_state_)) {
498 // Since we were asleep until now, end the async idle period trace event at
499 // the time when it would have ended were we awake.
500 TRACE_EVENT_ASYNC_END_WITH_TIMESTAMP0(
501 "renderer.scheduler", "RendererSchedulerIdlePeriod", this,
502 std::min(estimated_next_frame_begin_, Now()).ToInternalValue());
503 idle_period_state_ = IdlePeriodState::ENDING_LONG_IDLE_PERIOD;
504 EndIdlePeriod();
507 // Post a task to initiate the next long idle period rather than calling it
508 // directly to allow all pending PostIdleTaskAfterWakeup tasks to get enqueued
509 // on the idle task queue before the next idle period starts so they are
510 // eligible to be run during the new idle period.
511 control_task_runner_->PostTask(
512 FROM_HERE,
513 initiate_next_long_idle_period_closure_.callback());
516 void RendererSchedulerImpl::StartIdlePeriod(IdlePeriodState new_state) {
517 TRACE_EVENT_ASYNC_BEGIN0("renderer.scheduler",
518 "RendererSchedulerIdlePeriod", this);
519 DCHECK(main_thread_checker_.CalledOnValidThread());
520 DCHECK(IsInIdlePeriod(new_state));
522 renderer_task_queue_selector_->EnableQueue(
523 IDLE_TASK_QUEUE, RendererTaskQueueSelector::BEST_EFFORT_PRIORITY);
524 task_queue_manager_->PumpQueue(IDLE_TASK_QUEUE);
525 idle_period_state_ = new_state;
528 void RendererSchedulerImpl::EndIdlePeriod() {
529 DCHECK(main_thread_checker_.CalledOnValidThread());
531 end_idle_period_closure_.Cancel();
532 initiate_next_long_idle_period_closure_.Cancel();
533 initiate_next_long_idle_period_after_wakeup_closure_.Cancel();
535 // If we weren't already within an idle period then early-out.
536 if (!IsInIdlePeriod(idle_period_state_))
537 return;
539 // If we are in the ENDING_LONG_IDLE_PERIOD state we have already logged the
540 // trace event.
541 if (idle_period_state_ != IdlePeriodState::ENDING_LONG_IDLE_PERIOD) {
542 bool is_tracing;
543 TRACE_EVENT_CATEGORY_GROUP_ENABLED("renderer.scheduler", &is_tracing);
544 if (is_tracing && !estimated_next_frame_begin_.is_null() &&
545 base::TimeTicks::Now() > estimated_next_frame_begin_) {
546 TRACE_EVENT_ASYNC_STEP_INTO_WITH_TIMESTAMP0(
547 "renderer.scheduler",
548 "RendererSchedulerIdlePeriod",
549 this,
550 "DeadlineOverrun",
551 estimated_next_frame_begin_.ToInternalValue());
553 TRACE_EVENT_ASYNC_END0("renderer.scheduler",
554 "RendererSchedulerIdlePeriod", this);
557 renderer_task_queue_selector_->DisableQueue(IDLE_TASK_QUEUE);
558 idle_period_state_ = IdlePeriodState::NOT_IN_IDLE_PERIOD;
561 // static
562 bool RendererSchedulerImpl::IsInIdlePeriod(IdlePeriodState state) {
563 return state != IdlePeriodState::NOT_IN_IDLE_PERIOD;
566 bool RendererSchedulerImpl::CanExceedIdleDeadlineIfRequired() const {
567 TRACE_EVENT_BEGIN0("renderer.scheduler", "CanExceedIdleDeadlineIfRequired");
568 DCHECK(main_thread_checker_.CalledOnValidThread());
569 return idle_period_state_ ==
570 IdlePeriodState::IN_LONG_IDLE_PERIOD_WITH_MAX_DEADLINE;
573 void RendererSchedulerImpl::SetTimeSourceForTesting(
574 scoped_refptr<cc::TestNowSource> time_source) {
575 DCHECK(main_thread_checker_.CalledOnValidThread());
576 time_source_ = time_source;
577 task_queue_manager_->SetTimeSourceForTesting(time_source);
580 void RendererSchedulerImpl::SetWorkBatchSizeForTesting(size_t work_batch_size) {
581 DCHECK(main_thread_checker_.CalledOnValidThread());
582 task_queue_manager_->SetWorkBatchSize(work_batch_size);
585 base::TimeTicks RendererSchedulerImpl::Now() const {
586 return UNLIKELY(time_source_) ? time_source_->Now() : base::TimeTicks::Now();
589 RendererSchedulerImpl::PollableNeedsUpdateFlag::PollableNeedsUpdateFlag(
590 base::Lock* write_lock_)
591 : flag_(false), write_lock_(write_lock_) {
594 RendererSchedulerImpl::PollableNeedsUpdateFlag::~PollableNeedsUpdateFlag() {
597 void RendererSchedulerImpl::PollableNeedsUpdateFlag::SetWhileLocked(
598 bool value) {
599 write_lock_->AssertAcquired();
600 base::subtle::Release_Store(&flag_, value);
603 bool RendererSchedulerImpl::PollableNeedsUpdateFlag::IsSet() const {
604 return base::subtle::Acquire_Load(&flag_) != 0;
607 // static
608 const char* RendererSchedulerImpl::TaskQueueIdToString(QueueId queue_id) {
609 switch (queue_id) {
610 case DEFAULT_TASK_QUEUE:
611 return "default_tq";
612 case COMPOSITOR_TASK_QUEUE:
613 return "compositor_tq";
614 case LOADING_TASK_QUEUE:
615 return "loading_tq";
616 case IDLE_TASK_QUEUE:
617 return "idle_tq";
618 case CONTROL_TASK_QUEUE:
619 return "control_tq";
620 case CONTROL_TASK_AFTER_WAKEUP_QUEUE:
621 return "control_after_wakeup_tq";
622 default:
623 NOTREACHED();
624 return nullptr;
628 // static
629 const char* RendererSchedulerImpl::PolicyToString(Policy policy) {
630 switch (policy) {
631 case Policy::NORMAL:
632 return "normal";
633 case Policy::COMPOSITOR_PRIORITY:
634 return "compositor";
635 case Policy::TOUCHSTART_PRIORITY:
636 return "touchstart";
637 default:
638 NOTREACHED();
639 return nullptr;
643 const char* RendererSchedulerImpl::InputStreamStateToString(
644 InputStreamState state) {
645 switch (state) {
646 case InputStreamState::INACTIVE:
647 return "inactive";
648 case InputStreamState::ACTIVE:
649 return "active";
650 case InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE:
651 return "active_and_awaiting_touchstart_response";
652 default:
653 NOTREACHED();
654 return nullptr;
658 const char* RendererSchedulerImpl::IdlePeriodStateToString(
659 IdlePeriodState idle_period_state) {
660 switch (idle_period_state) {
661 case IdlePeriodState::NOT_IN_IDLE_PERIOD:
662 return "not_in_idle_period";
663 case IdlePeriodState::IN_SHORT_IDLE_PERIOD:
664 return "in_short_idle_period";
665 case IdlePeriodState::IN_LONG_IDLE_PERIOD:
666 return "in_long_idle_period";
667 case IdlePeriodState::IN_LONG_IDLE_PERIOD_WITH_MAX_DEADLINE:
668 return "in_long_idle_period_with_max_deadline";
669 case IdlePeriodState::ENDING_LONG_IDLE_PERIOD:
670 return "ending_long_idle_period";
671 default:
672 NOTREACHED();
673 return nullptr;
677 scoped_refptr<base::trace_event::ConvertableToTraceFormat>
678 RendererSchedulerImpl::AsValueLocked(base::TimeTicks optional_now) const {
679 DCHECK(main_thread_checker_.CalledOnValidThread());
680 incoming_signals_lock_.AssertAcquired();
682 if (optional_now.is_null())
683 optional_now = Now();
684 scoped_refptr<base::trace_event::TracedValue> state =
685 new base::trace_event::TracedValue();
687 state->SetString("current_policy", PolicyToString(current_policy_));
688 state->SetString("idle_period_state",
689 IdlePeriodStateToString(idle_period_state_));
690 state->SetString("input_stream_state",
691 InputStreamStateToString(input_stream_state_));
692 state->SetDouble("now", (optional_now - base::TimeTicks()).InMillisecondsF());
693 state->SetDouble("last_input_receipt_time_on_compositor_",
694 (last_input_receipt_time_on_compositor_ - base::TimeTicks())
695 .InMillisecondsF());
696 state->SetDouble(
697 "last_input_process_time_on_main_",
698 (last_input_process_time_on_main_ - base::TimeTicks()).InMillisecondsF());
699 state->SetDouble(
700 "estimated_next_frame_begin",
701 (estimated_next_frame_begin_ - base::TimeTicks()).InMillisecondsF());
703 return state;
706 RendererSchedulerImpl::InputStreamState
707 RendererSchedulerImpl::ComputeNewInputStreamState(
708 InputStreamState current_state,
709 blink::WebInputEvent::Type new_input_type,
710 blink::WebInputEvent::Type last_input_type) {
711 switch (new_input_type) {
712 case blink::WebInputEvent::TouchStart:
713 return InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE;
715 case blink::WebInputEvent::TouchMove:
716 // Observation of consecutive touchmoves is a strong signal that the page
717 // is consuming the touch sequence, in which case touchstart response
718 // prioritization is no longer necessary. Otherwise, the initial touchmove
719 // should preserve the touchstart response pending state.
720 if (current_state ==
721 InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE) {
722 return last_input_type == blink::WebInputEvent::TouchMove
723 ? InputStreamState::ACTIVE
724 : InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE;
726 break;
728 case blink::WebInputEvent::GestureTapDown:
729 case blink::WebInputEvent::GestureShowPress:
730 case blink::WebInputEvent::GestureFlingCancel:
731 case blink::WebInputEvent::GestureScrollEnd:
732 // With no observable effect, these meta events do not indicate a
733 // meaningful touchstart response and should not impact task priority.
734 return current_state;
736 default:
737 break;
739 return InputStreamState::ACTIVE;
742 void RendererSchedulerImpl::AddTaskObserver(
743 base::MessageLoop::TaskObserver* task_observer) {
744 DCHECK(main_thread_checker_.CalledOnValidThread());
745 if (task_queue_manager_)
746 task_queue_manager_->AddTaskObserver(task_observer);
749 void RendererSchedulerImpl::RemoveTaskObserver(
750 base::MessageLoop::TaskObserver* task_observer) {
751 DCHECK(main_thread_checker_.CalledOnValidThread());
752 if (task_queue_manager_)
753 task_queue_manager_->RemoveTaskObserver(task_observer);
756 } // namespace content