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[chromium-blink-merge.git] / remoting / host / audio_scheduler.cc
blob6a48d47a50c69d6abf7dd3f3a486d3a9dd9b449f
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "remoting/host/audio_scheduler.h"
7 #include "base/bind.h"
8 #include "base/location.h"
9 #include "base/logging.h"
10 #include "base/single_thread_task_runner.h"
11 #include "remoting/codec/audio_encoder.h"
12 #include "remoting/host/audio_capturer.h"
13 #include "remoting/proto/audio.pb.h"
14 #include "remoting/protocol/audio_stub.h"
16 namespace remoting {
18 AudioScheduler::AudioScheduler(
19 scoped_refptr<base::SingleThreadTaskRunner> audio_task_runner,
20 scoped_refptr<base::SingleThreadTaskRunner> network_task_runner,
21 scoped_ptr<AudioCapturer> audio_capturer,
22 scoped_ptr<AudioEncoder> audio_encoder,
23 protocol::AudioStub* audio_stub)
24 : audio_task_runner_(audio_task_runner),
25 network_task_runner_(network_task_runner),
26 audio_capturer_(audio_capturer.Pass()),
27 audio_encoder_(audio_encoder.Pass()),
28 audio_stub_(audio_stub),
29 enabled_(true) {
30 DCHECK(network_task_runner_->BelongsToCurrentThread());
31 DCHECK(audio_capturer_);
32 DCHECK(audio_encoder_);
33 DCHECK(audio_stub_);
36 void AudioScheduler::Start() {
37 DCHECK(network_task_runner_->BelongsToCurrentThread());
39 audio_task_runner_->PostTask(
40 FROM_HERE, base::Bind(&AudioScheduler::StartOnAudioThread, this));
43 void AudioScheduler::Stop() {
44 DCHECK(network_task_runner_->BelongsToCurrentThread());
45 DCHECK(audio_stub_);
47 // Clear |audio_stub_| to prevent audio packets being delivered to the client.
48 audio_stub_ = nullptr;
50 audio_task_runner_->PostTask(
51 FROM_HERE,
52 base::Bind(&AudioScheduler::StopOnAudioThread, this));
55 AudioScheduler::~AudioScheduler() {
58 void AudioScheduler::StartOnAudioThread() {
59 DCHECK(audio_task_runner_->BelongsToCurrentThread());
61 // TODO(kxing): Do something with the return value.
62 audio_capturer_->Start(
63 base::Bind(&AudioScheduler::EncodeAudioPacket, this));
66 void AudioScheduler::StopOnAudioThread() {
67 DCHECK(audio_task_runner_->BelongsToCurrentThread());
68 audio_capturer_->Stop();
71 void AudioScheduler::Pause(bool pause) {
72 if (!audio_task_runner_->BelongsToCurrentThread()) {
73 audio_task_runner_->PostTask(
74 FROM_HERE, base::Bind(&AudioScheduler::Pause, this, pause));
75 return;
78 enabled_ = !pause;
81 void AudioScheduler::EncodeAudioPacket(scoped_ptr<AudioPacket> packet) {
82 DCHECK(audio_task_runner_->BelongsToCurrentThread());
83 DCHECK(packet.get());
85 if (!enabled_)
86 return;
88 scoped_ptr<AudioPacket> encoded_packet =
89 audio_encoder_->Encode(packet.Pass());
91 // The audio encoder returns a null audio packet if there's no audio to send.
92 if (encoded_packet.get()) {
93 network_task_runner_->PostTask(
94 FROM_HERE, base::Bind(&AudioScheduler::SendAudioPacket,
95 this, base::Passed(&encoded_packet)));
99 void AudioScheduler::SendAudioPacket(scoped_ptr<AudioPacket> packet) {
100 DCHECK(network_task_runner_->BelongsToCurrentThread());
101 DCHECK(packet.get());
103 if (!audio_stub_)
104 return;
106 audio_stub_->ProcessAudioPacket(packet.Pass(), base::Closure());
109 } // namespace remoting