1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // Parts of this module come from:
6 // http://www.codeproject.com/KB/applications/visualleakdetector.aspx
8 // http://www.codeproject.com/KB/threads/StackWalker.aspx
11 #ifndef TOOLS_MEMORY_WATCHER_CALL_STACK_H_
12 #define TOOLS_MEMORY_WATCHER_CALL_STACK_H_
20 #include "base/logging.h"
21 #include "base/synchronization/lock.h"
22 #include "tools/memory_watcher/memory_watcher.h"
24 // The CallStack Class
25 // A stack where memory has been allocated.
28 // Initialize for tracing CallStacks.
29 static bool Initialize();
32 virtual ~CallStack() {}
34 // Get a hash for this CallStack.
35 // Identical stack traces will have matching hashes.
36 int32
hash() { return hash_
; }
38 // Get a unique ID for this CallStack.
39 // No two CallStacks will ever have the same ID. The ID is a monotonically
40 // increasing number. Newer CallStacks always have larger IDs.
41 int32
id() { return id_
; }
43 // Retrieves the frame at the specified index.
44 DWORD_PTR
frame(int32 index
) {
45 DCHECK(index
< frame_count_
&& index
>= 0);
46 return frames_
[index
];
49 // Compares the CallStack to another CallStack
50 // for equality. Two CallStacks are equal if they are the same size and if
51 // every frame in each is identical to the corresponding frame in the other.
52 bool IsEqual(const CallStack
&target
);
54 typedef std::basic_string
<char, std::char_traits
<char>,
55 PrivateHookAllocator
<char> > PrivateAllocatorString
;
57 // Convert the callstack to a string stored in output.
58 void CallStack::ToString(PrivateAllocatorString
* output
);
61 bool Valid() const { return valid_
; }
64 // The maximum number of frames to trace.
65 static const int kMaxTraceFrames
= 32;
67 // Pushes a frame's program counter onto the CallStack.
68 void AddFrame(DWORD_PTR programcounter
);
70 // Traces the stack, starting from this function, up to kMaxTraceFrames
74 // Functions for manipulating the frame list.
77 // Dynamically load the DbgHelp library and supporting routines that we
79 static bool LoadDbgHelp();
81 static void LockDbgHelp() {
82 dbghelp_lock_
.Acquire();
83 active_thread_id_
= GetCurrentThreadId();
86 static void UnlockDbgHelp() {
87 active_thread_id_
= 0;
88 dbghelp_lock_
.Release();
91 class AutoDbgHelpLock
{
94 CallStack::LockDbgHelp();
97 CallStack::UnlockDbgHelp();
101 // Check to see if this thread is already processing a stack.
102 bool LockedRecursionDetected() const;
104 // According to http://msdn2.microsoft.com/en-us/library/ms680650(VS.85).aspx
105 // "All DbgHelp functions, such as this one, are single threaded. Therefore,
106 // calls from more than one thread to this function will likely result in
107 // unexpected behavior or memory corruption. To avoid this, you must
108 // synchromize all concurrent calls from one thread to this function."
110 // dbghelp_lock_ is used to serialize access across all calls to the DbgHelp
111 // library. This may be overly conservative (serializing them all together),
112 // but does guarantee correctness.
113 static base::Lock dbghelp_lock_
;
115 // Record the fact that dbghelp has been loaded.
116 // Changes to this variable are protected by dbghelp_lock_.
117 // It will only changes once... from false to true.
118 static bool dbghelp_loaded_
;
120 // To prevent infinite recursion due to unexpected side effects in libraries,
121 // we track the thread_id of the thread currently holding the dbghelp_lock_.
122 // We avoid re-aquiring said lock and return an !valid_ instance when we
124 static DWORD active_thread_id_
;
126 int frame_count_
; // Current size (in frames)
127 DWORD_PTR frames_
[kMaxTraceFrames
];
131 // Indicate is this is a valid stack.
132 // This is false if recursion precluded a real stack generation.
135 // Cache ProgramCounter -> Symbol lookups.
136 // This cache is not thread safe.
137 typedef std::map
<int32
, PrivateAllocatorString
, std::less
<int32
>,
138 PrivateHookAllocator
<int32
> > SymbolCache
;
139 static SymbolCache
* symbol_cache_
;
141 DISALLOW_COPY_AND_ASSIGN(CallStack
);
144 // An AllocationStack is a type of CallStack which represents a CallStack where
145 // memory has been allocated. This class is also a list item, so that it can
146 // be easilly allocated and deallocated from its static singly-linked-list of
148 class AllocationStack
: public CallStack
{
150 explicit AllocationStack(int32 size
)
151 : next_(NULL
), size_(size
), CallStack() {}
153 // We maintain a freelist of the AllocationStacks.
154 void* operator new(size_t s
);
155 void operator delete(void*p
);
157 int32
size() const { return size_
; }
160 AllocationStack
* next_
; // Pointer used when on the freelist.
161 int32 size_
; // Size of block allocated.
162 static AllocationStack
* freelist_
;
163 static base::Lock freelist_lock_
;
165 DISALLOW_COPY_AND_ASSIGN(AllocationStack
);
168 #endif // TOOLS_MEMORY_WATCHER_CALL_STACK_H_