Loosen up heuristics for detecting account creation forms.
[chromium-blink-merge.git] / content / renderer / paint_aggregator_unittest.cc
blob1874270dad7df18623072256e027d6f0f7a13b71
1 // Copyright (c) 2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/renderer/paint_aggregator.h"
6 #include "testing/gtest/include/gtest/gtest.h"
8 TEST(PaintAggregator, InitialState) {
9 PaintAggregator greg;
10 EXPECT_FALSE(greg.HasPendingUpdate());
13 TEST(PaintAggregator, SingleInvalidation) {
14 PaintAggregator greg;
16 gfx::Rect rect(2, 4, 10, 16);
17 greg.InvalidateRect(rect);
19 EXPECT_TRUE(greg.HasPendingUpdate());
20 PaintAggregator::PendingUpdate update;
21 greg.PopPendingUpdate(&update);
23 EXPECT_TRUE(update.scroll_rect.IsEmpty());
24 ASSERT_EQ(1U, update.paint_rects.size());
26 EXPECT_EQ(rect, update.paint_rects[0]);
29 TEST(PaintAggregator, DoubleDisjointInvalidation) {
30 PaintAggregator greg;
32 gfx::Rect r1(2, 4, 2, 40);
33 gfx::Rect r2(4, 2, 40, 2);
35 greg.InvalidateRect(r1);
36 greg.InvalidateRect(r2);
38 gfx::Rect expected_bounds = r1.Union(r2);
40 EXPECT_TRUE(greg.HasPendingUpdate());
41 PaintAggregator::PendingUpdate update;
42 greg.PopPendingUpdate(&update);
44 EXPECT_TRUE(update.scroll_rect.IsEmpty());
45 EXPECT_EQ(2U, update.paint_rects.size());
47 EXPECT_EQ(expected_bounds, update.GetPaintBounds());
50 TEST(PaintAggregator, DisjointInvalidationsCombined) {
51 PaintAggregator greg;
53 // Make the rectangles such that they don't overlap but cover a very large
54 // percentage of the area of covered by their union. This is so we're not
55 // very sensitive to the combining heuristic in the paint aggregator.
56 gfx::Rect r1(2, 4, 2, 1000);
57 gfx::Rect r2(5, 2, 2, 1000);
59 greg.InvalidateRect(r1);
60 greg.InvalidateRect(r2);
62 gfx::Rect expected_bounds = r1.Union(r2);
64 EXPECT_TRUE(greg.HasPendingUpdate());
65 PaintAggregator::PendingUpdate update;
66 greg.PopPendingUpdate(&update);
68 EXPECT_TRUE(update.scroll_rect.IsEmpty());
69 ASSERT_EQ(1U, update.paint_rects.size());
71 EXPECT_EQ(expected_bounds, update.paint_rects[0]);
74 TEST(PaintAggregator, SingleScroll) {
75 PaintAggregator greg;
77 gfx::Rect rect(1, 2, 3, 4);
78 gfx::Point delta(1, 0);
79 greg.ScrollRect(delta.x(), delta.y(), rect);
81 EXPECT_TRUE(greg.HasPendingUpdate());
82 PaintAggregator::PendingUpdate update;
83 greg.PopPendingUpdate(&update);
85 EXPECT_TRUE(update.paint_rects.empty());
86 EXPECT_FALSE(update.scroll_rect.IsEmpty());
88 EXPECT_EQ(rect, update.scroll_rect);
90 EXPECT_EQ(delta.x(), update.scroll_delta.x());
91 EXPECT_EQ(delta.y(), update.scroll_delta.y());
93 gfx::Rect resulting_damage = update.GetScrollDamage();
94 gfx::Rect expected_damage(1, 2, 1, 4);
95 EXPECT_EQ(expected_damage, resulting_damage);
98 TEST(PaintAggregator, DoubleOverlappingScroll) {
99 PaintAggregator greg;
101 gfx::Rect rect(1, 2, 3, 4);
102 gfx::Point delta1(1, 0);
103 gfx::Point delta2(1, 0);
104 greg.ScrollRect(delta1.x(), delta1.y(), rect);
105 greg.ScrollRect(delta2.x(), delta2.y(), rect);
107 EXPECT_TRUE(greg.HasPendingUpdate());
108 PaintAggregator::PendingUpdate update;
109 greg.PopPendingUpdate(&update);
111 EXPECT_TRUE(update.paint_rects.empty());
112 EXPECT_FALSE(update.scroll_rect.IsEmpty());
114 EXPECT_EQ(rect, update.scroll_rect);
116 gfx::Point expected_delta(delta1.x() + delta2.x(),
117 delta1.y() + delta2.y());
118 EXPECT_EQ(expected_delta.x(), update.scroll_delta.x());
119 EXPECT_EQ(expected_delta.y(), update.scroll_delta.y());
121 gfx::Rect resulting_damage = update.GetScrollDamage();
122 gfx::Rect expected_damage(1, 2, 2, 4);
123 EXPECT_EQ(expected_damage, resulting_damage);
126 TEST(PaintAggregator, NegatingScroll) {
127 PaintAggregator greg;
129 // Scroll twice in opposite directions by equal amounts. The result
130 // should be no scrolling.
132 gfx::Rect rect(1, 2, 3, 4);
133 gfx::Point delta1(1, 0);
134 gfx::Point delta2(-1, 0);
135 greg.ScrollRect(delta1.x(), delta1.y(), rect);
136 greg.ScrollRect(delta2.x(), delta2.y(), rect);
138 EXPECT_FALSE(greg.HasPendingUpdate());
141 TEST(PaintAggregator, DiagonalScroll) {
142 PaintAggregator greg;
144 // We don't support optimized diagonal scrolling, so this should result in
145 // repainting.
147 gfx::Rect rect(1, 2, 3, 4);
148 gfx::Point delta(1, 1);
149 greg.ScrollRect(delta.x(), delta.y(), rect);
151 EXPECT_TRUE(greg.HasPendingUpdate());
152 PaintAggregator::PendingUpdate update;
153 greg.PopPendingUpdate(&update);
155 EXPECT_TRUE(update.scroll_rect.IsEmpty());
156 ASSERT_EQ(1U, update.paint_rects.size());
158 EXPECT_EQ(rect, update.paint_rects[0]);
161 TEST(PaintAggregator, ContainedPaintAfterScroll) {
162 PaintAggregator greg;
164 gfx::Rect scroll_rect(0, 0, 10, 10);
165 greg.ScrollRect(2, 0, scroll_rect);
167 gfx::Rect paint_rect(4, 4, 2, 2);
168 greg.InvalidateRect(paint_rect);
170 EXPECT_TRUE(greg.HasPendingUpdate());
171 PaintAggregator::PendingUpdate update;
172 greg.PopPendingUpdate(&update);
174 // expecting a paint rect inside the scroll rect
175 EXPECT_FALSE(update.scroll_rect.IsEmpty());
176 EXPECT_EQ(1U, update.paint_rects.size());
178 EXPECT_EQ(scroll_rect, update.scroll_rect);
179 EXPECT_EQ(paint_rect, update.paint_rects[0]);
182 TEST(PaintAggregator, ContainedPaintBeforeScroll) {
183 PaintAggregator greg;
185 gfx::Rect paint_rect(4, 4, 2, 2);
186 greg.InvalidateRect(paint_rect);
188 gfx::Rect scroll_rect(0, 0, 10, 10);
189 greg.ScrollRect(2, 0, scroll_rect);
191 EXPECT_TRUE(greg.HasPendingUpdate());
192 PaintAggregator::PendingUpdate update;
193 greg.PopPendingUpdate(&update);
195 // Expecting a paint rect inside the scroll rect
196 EXPECT_FALSE(update.scroll_rect.IsEmpty());
197 EXPECT_EQ(1U, update.paint_rects.size());
199 paint_rect.Offset(2, 0);
201 EXPECT_EQ(scroll_rect, update.scroll_rect);
202 EXPECT_EQ(paint_rect, update.paint_rects[0]);
205 TEST(PaintAggregator, ContainedPaintsBeforeAndAfterScroll) {
206 PaintAggregator greg;
208 gfx::Rect paint_rect1(4, 4, 2, 2);
209 greg.InvalidateRect(paint_rect1);
211 gfx::Rect scroll_rect(0, 0, 10, 10);
212 greg.ScrollRect(2, 0, scroll_rect);
214 gfx::Rect paint_rect2(6, 4, 2, 2);
215 greg.InvalidateRect(paint_rect2);
217 gfx::Rect expected_paint_rect = paint_rect2;
219 EXPECT_TRUE(greg.HasPendingUpdate());
220 PaintAggregator::PendingUpdate update;
221 greg.PopPendingUpdate(&update);
223 // Expecting a paint rect inside the scroll rect
224 EXPECT_FALSE(update.scroll_rect.IsEmpty());
225 EXPECT_EQ(1U, update.paint_rects.size());
227 EXPECT_EQ(scroll_rect, update.scroll_rect);
228 EXPECT_EQ(expected_paint_rect, update.paint_rects[0]);
231 TEST(PaintAggregator, LargeContainedPaintAfterScroll) {
232 PaintAggregator greg;
234 gfx::Rect scroll_rect(0, 0, 10, 10);
235 greg.ScrollRect(0, 1, scroll_rect);
237 gfx::Rect paint_rect(0, 0, 10, 9); // Repaint 90%
238 greg.InvalidateRect(paint_rect);
240 EXPECT_TRUE(greg.HasPendingUpdate());
241 PaintAggregator::PendingUpdate update;
242 greg.PopPendingUpdate(&update);
244 EXPECT_TRUE(update.scroll_rect.IsEmpty());
245 EXPECT_EQ(1U, update.paint_rects.size());
247 EXPECT_EQ(scroll_rect, update.paint_rects[0]);
250 TEST(PaintAggregator, LargeContainedPaintBeforeScroll) {
251 PaintAggregator greg;
253 gfx::Rect paint_rect(0, 0, 10, 9); // Repaint 90%
254 greg.InvalidateRect(paint_rect);
256 gfx::Rect scroll_rect(0, 0, 10, 10);
257 greg.ScrollRect(0, 1, scroll_rect);
259 EXPECT_TRUE(greg.HasPendingUpdate());
260 PaintAggregator::PendingUpdate update;
261 greg.PopPendingUpdate(&update);
263 EXPECT_TRUE(update.scroll_rect.IsEmpty());
264 EXPECT_EQ(1U, update.paint_rects.size());
266 EXPECT_EQ(scroll_rect, update.paint_rects[0]);
269 TEST(PaintAggregator, OverlappingPaintBeforeScroll) {
270 PaintAggregator greg;
272 gfx::Rect paint_rect(4, 4, 10, 2);
273 greg.InvalidateRect(paint_rect);
275 gfx::Rect scroll_rect(0, 0, 10, 10);
276 greg.ScrollRect(2, 0, scroll_rect);
278 gfx::Rect expected_paint_rect = scroll_rect.Union(paint_rect);
280 EXPECT_TRUE(greg.HasPendingUpdate());
281 PaintAggregator::PendingUpdate update;
282 greg.PopPendingUpdate(&update);
284 EXPECT_TRUE(update.scroll_rect.IsEmpty());
285 EXPECT_EQ(1U, update.paint_rects.size());
287 EXPECT_EQ(expected_paint_rect, update.paint_rects[0]);
290 TEST(PaintAggregator, OverlappingPaintAfterScroll) {
291 PaintAggregator greg;
293 gfx::Rect scroll_rect(0, 0, 10, 10);
294 greg.ScrollRect(2, 0, scroll_rect);
296 gfx::Rect paint_rect(4, 4, 10, 2);
297 greg.InvalidateRect(paint_rect);
299 gfx::Rect expected_paint_rect = scroll_rect.Union(paint_rect);
301 EXPECT_TRUE(greg.HasPendingUpdate());
302 PaintAggregator::PendingUpdate update;
303 greg.PopPendingUpdate(&update);
305 EXPECT_TRUE(update.scroll_rect.IsEmpty());
306 EXPECT_EQ(1U, update.paint_rects.size());
308 EXPECT_EQ(expected_paint_rect, update.paint_rects[0]);
311 TEST(PaintAggregator, DisjointPaintBeforeScroll) {
312 PaintAggregator greg;
314 gfx::Rect paint_rect(4, 4, 10, 2);
315 greg.InvalidateRect(paint_rect);
317 gfx::Rect scroll_rect(0, 0, 2, 10);
318 greg.ScrollRect(2, 0, scroll_rect);
320 EXPECT_TRUE(greg.HasPendingUpdate());
321 PaintAggregator::PendingUpdate update;
322 greg.PopPendingUpdate(&update);
324 EXPECT_FALSE(update.scroll_rect.IsEmpty());
325 EXPECT_EQ(1U, update.paint_rects.size());
327 EXPECT_EQ(paint_rect, update.paint_rects[0]);
328 EXPECT_EQ(scroll_rect, update.scroll_rect);
331 TEST(PaintAggregator, DisjointPaintAfterScroll) {
332 PaintAggregator greg;
334 gfx::Rect scroll_rect(0, 0, 2, 10);
335 greg.ScrollRect(2, 0, scroll_rect);
337 gfx::Rect paint_rect(4, 4, 10, 2);
338 greg.InvalidateRect(paint_rect);
340 EXPECT_TRUE(greg.HasPendingUpdate());
341 PaintAggregator::PendingUpdate update;
342 greg.PopPendingUpdate(&update);
344 EXPECT_FALSE(update.scroll_rect.IsEmpty());
345 EXPECT_EQ(1U, update.paint_rects.size());
347 EXPECT_EQ(paint_rect, update.paint_rects[0]);
348 EXPECT_EQ(scroll_rect, update.scroll_rect);
351 TEST(PaintAggregator, ContainedPaintTrimmedByScroll) {
352 PaintAggregator greg;
354 gfx::Rect paint_rect(4, 4, 6, 6);
355 greg.InvalidateRect(paint_rect);
357 gfx::Rect scroll_rect(0, 0, 10, 10);
358 greg.ScrollRect(2, 0, scroll_rect);
360 // The paint rect should have become narrower.
361 gfx::Rect expected_paint_rect(6, 4, 4, 6);
363 EXPECT_TRUE(greg.HasPendingUpdate());
364 PaintAggregator::PendingUpdate update;
365 greg.PopPendingUpdate(&update);
367 EXPECT_FALSE(update.scroll_rect.IsEmpty());
368 EXPECT_EQ(1U, update.paint_rects.size());
370 EXPECT_EQ(expected_paint_rect, update.paint_rects[0]);
371 EXPECT_EQ(scroll_rect, update.scroll_rect);
374 TEST(PaintAggregator, ContainedPaintEliminatedByScroll) {
375 PaintAggregator greg;
377 gfx::Rect paint_rect(4, 4, 6, 6);
378 greg.InvalidateRect(paint_rect);
380 gfx::Rect scroll_rect(0, 0, 10, 10);
381 greg.ScrollRect(6, 0, scroll_rect);
383 EXPECT_TRUE(greg.HasPendingUpdate());
384 PaintAggregator::PendingUpdate update;
385 greg.PopPendingUpdate(&update);
387 EXPECT_FALSE(update.scroll_rect.IsEmpty());
388 EXPECT_TRUE(update.paint_rects.empty());
390 EXPECT_EQ(scroll_rect, update.scroll_rect);
393 TEST(PaintAggregator, ContainedPaintAfterScrollTrimmedByScrollDamage) {
394 PaintAggregator greg;
396 gfx::Rect scroll_rect(0, 0, 10, 10);
397 greg.ScrollRect(4, 0, scroll_rect);
399 gfx::Rect paint_rect(2, 0, 4, 10);
400 greg.InvalidateRect(paint_rect);
402 gfx::Rect expected_scroll_damage(0, 0, 4, 10);
403 gfx::Rect expected_paint_rect(4, 0, 2, 10);
405 EXPECT_TRUE(greg.HasPendingUpdate());
406 PaintAggregator::PendingUpdate update;
407 greg.PopPendingUpdate(&update);
409 EXPECT_FALSE(update.scroll_rect.IsEmpty());
410 EXPECT_EQ(1U, update.paint_rects.size());
412 EXPECT_EQ(scroll_rect, update.scroll_rect);
413 EXPECT_EQ(expected_scroll_damage, update.GetScrollDamage());
414 EXPECT_EQ(expected_paint_rect, update.paint_rects[0]);
417 TEST(PaintAggregator, ContainedPaintAfterScrollEliminatedByScrollDamage) {
418 PaintAggregator greg;
420 gfx::Rect scroll_rect(0, 0, 10, 10);
421 greg.ScrollRect(4, 0, scroll_rect);
423 gfx::Rect paint_rect(2, 0, 2, 10);
424 greg.InvalidateRect(paint_rect);
426 gfx::Rect expected_scroll_damage(0, 0, 4, 10);
428 EXPECT_TRUE(greg.HasPendingUpdate());
429 PaintAggregator::PendingUpdate update;
430 greg.PopPendingUpdate(&update);
432 EXPECT_FALSE(update.scroll_rect.IsEmpty());
433 EXPECT_TRUE(update.paint_rects.empty());
435 EXPECT_EQ(scroll_rect, update.scroll_rect);
436 EXPECT_EQ(expected_scroll_damage, update.GetScrollDamage());