Revert of Add Masonry to key_silk_cases. (patchset #3 id:40001 of https://codereview...
[chromium-blink-merge.git] / ui / gfx / animation / slide_animation_unittest.cc
blob9d4f5343db13be85c46bc71daa6653b62da00014
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/animation/slide_animation.h"
7 #include "base/memory/scoped_ptr.h"
8 #include "base/time/time.h"
9 #include "testing/gtest/include/gtest/gtest.h"
10 #include "ui/gfx/animation/test_animation_delegate.h"
12 namespace gfx {
14 // Class to provide access to SlideAnimation internals for testing.
15 class SlideAnimation::TestApi {
16 public:
17 explicit TestApi(SlideAnimation* animation) : animation_(animation) {}
19 void SetStartTime(base::TimeTicks ticks) {
20 animation_->SetStartTime(ticks);
23 void Step(base::TimeTicks ticks) {
24 animation_->Step(ticks);
27 private:
28 SlideAnimation* animation_;
30 DISALLOW_COPY_AND_ASSIGN(TestApi);
33 ////////////////////////////////////////////////////////////////////////////////
34 // SlideAnimationTest
35 class SlideAnimationTest: public testing::Test {
36 private:
37 base::MessageLoopForUI message_loop_;
40 // Tests animation construction.
41 TEST_F(SlideAnimationTest, InitialState) {
42 SlideAnimation animation(NULL);
43 // By default, slide animations are 60 Hz, so the timer interval should be
44 // 1/60th of a second.
45 EXPECT_EQ(1000 / 60, animation.timer_interval().InMilliseconds());
46 // Duration defaults to 120 ms.
47 EXPECT_EQ(120, animation.GetSlideDuration());
48 // Slide is neither showing nor closing.
49 EXPECT_FALSE(animation.IsShowing());
50 EXPECT_FALSE(animation.IsClosing());
51 // Starts at 0.
52 EXPECT_EQ(0.0, animation.GetCurrentValue());
55 TEST_F(SlideAnimationTest, Basics) {
56 SlideAnimation animation(NULL);
57 SlideAnimation::TestApi test_api(&animation);
59 // Use linear tweening to make the math easier below.
60 animation.SetTweenType(Tween::LINEAR);
62 // Duration can be set after construction.
63 animation.SetSlideDuration(100);
64 EXPECT_EQ(100, animation.GetSlideDuration());
66 // Show toggles the appropriate state.
67 animation.Show();
68 EXPECT_TRUE(animation.IsShowing());
69 EXPECT_FALSE(animation.IsClosing());
71 // Simulate running the animation.
72 test_api.SetStartTime(base::TimeTicks());
73 test_api.Step(base::TimeTicks() + base::TimeDelta::FromMilliseconds(50));
74 EXPECT_EQ(0.5, animation.GetCurrentValue());
76 // We can start hiding mid-way through the animation.
77 animation.Hide();
78 EXPECT_FALSE(animation.IsShowing());
79 EXPECT_TRUE(animation.IsClosing());
81 // Reset stops the animation.
82 animation.Reset();
83 EXPECT_EQ(0.0, animation.GetCurrentValue());
84 EXPECT_FALSE(animation.IsShowing());
85 EXPECT_FALSE(animation.IsClosing());
88 // Tests that delegate is not notified when animation is running and is deleted.
89 // (Such a scenario would cause problems for BoundsAnimator).
90 TEST_F(SlideAnimationTest, DontNotifyOnDelete) {
91 TestAnimationDelegate delegate;
92 scoped_ptr<SlideAnimation> animation(new SlideAnimation(&delegate));
94 // Start the animation.
95 animation->Show();
97 // Delete the animation.
98 animation.reset();
100 // Make sure the delegate wasn't notified.
101 EXPECT_FALSE(delegate.finished());
102 EXPECT_FALSE(delegate.canceled());
105 } // namespace gfx