Revert of Add Masonry to key_silk_cases. (patchset #3 id:40001 of https://codereview...
[chromium-blink-merge.git] / ui / wm / core / shadow_controller.cc
blob9ba88d3618d36ed0c8083fdb59fe38402a945a7e
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/wm/core/shadow_controller.h"
7 #include <utility>
9 #include "base/command_line.h"
10 #include "base/logging.h"
11 #include "base/memory/linked_ptr.h"
12 #include "base/scoped_observer.h"
13 #include "ui/aura/client/aura_constants.h"
14 #include "ui/aura/env.h"
15 #include "ui/aura/env_observer.h"
16 #include "ui/aura/window.h"
17 #include "ui/aura/window_observer.h"
18 #include "ui/base/ui_base_types.h"
19 #include "ui/compositor/layer.h"
20 #include "ui/wm/core/shadow.h"
21 #include "ui/wm/core/shadow_types.h"
22 #include "ui/wm/core/window_util.h"
23 #include "ui/wm/public/activation_client.h"
25 using std::make_pair;
27 namespace wm {
29 namespace {
31 ShadowType GetShadowTypeFromWindow(aura::Window* window) {
32 switch (window->type()) {
33 case ui::wm::WINDOW_TYPE_NORMAL:
34 case ui::wm::WINDOW_TYPE_PANEL:
35 case ui::wm::WINDOW_TYPE_MENU:
36 case ui::wm::WINDOW_TYPE_TOOLTIP:
37 return SHADOW_TYPE_RECTANGULAR;
38 default:
39 break;
41 return SHADOW_TYPE_NONE;
44 bool ShouldUseSmallShadowForWindow(aura::Window* window) {
45 switch (window->type()) {
46 case ui::wm::WINDOW_TYPE_MENU:
47 case ui::wm::WINDOW_TYPE_TOOLTIP:
48 return true;
49 default:
50 break;
52 return false;
55 Shadow::Style GetShadowStyleForWindow(aura::Window* window) {
56 return ShouldUseSmallShadowForWindow(window) ? Shadow::STYLE_SMALL :
57 (IsActiveWindow(window) ? Shadow::STYLE_ACTIVE : Shadow::STYLE_INACTIVE);
60 // Returns the shadow style to be applied to |losing_active| when it is losing
61 // active to |gaining_active|. |gaining_active| may be of a type that hides when
62 // inactive, and as such we do not want to render |losing_active| as inactive.
63 Shadow::Style GetShadowStyleForWindowLosingActive(
64 aura::Window* losing_active,
65 aura::Window* gaining_active) {
66 if (gaining_active && aura::client::GetHideOnDeactivate(gaining_active)) {
67 aura::Window::Windows::const_iterator it =
68 std::find(GetTransientChildren(losing_active).begin(),
69 GetTransientChildren(losing_active).end(),
70 gaining_active);
71 if (it != GetTransientChildren(losing_active).end())
72 return Shadow::STYLE_ACTIVE;
74 return Shadow::STYLE_INACTIVE;
77 } // namespace
79 // ShadowController::Impl ------------------------------------------------------
81 // Real implementation of the ShadowController. ShadowController observes
82 // ActivationChangeObserver, which are per ActivationClient, where as there is
83 // only a single Impl (as it observes all window creation by way of an
84 // EnvObserver).
85 class ShadowController::Impl :
86 public aura::EnvObserver,
87 public aura::WindowObserver,
88 public base::RefCounted<Impl> {
89 public:
90 // Returns the singleton instance, destroyed when there are no more refs.
91 static Impl* GetInstance();
93 // aura::EnvObserver override:
94 void OnWindowInitialized(aura::Window* window) override;
96 // aura::WindowObserver overrides:
97 void OnWindowPropertyChanged(aura::Window* window,
98 const void* key,
99 intptr_t old) override;
100 void OnWindowBoundsChanged(aura::Window* window,
101 const gfx::Rect& old_bounds,
102 const gfx::Rect& new_bounds) override;
103 void OnWindowDestroyed(aura::Window* window) override;
105 private:
106 friend class base::RefCounted<Impl>;
107 friend class ShadowController;
108 friend class ShadowController::TestApi;
110 typedef std::map<aura::Window*, linked_ptr<Shadow> > WindowShadowMap;
112 Impl();
113 ~Impl() override;
115 // Forwarded from ShadowController.
116 void OnWindowActivated(aura::Window* gained_active,
117 aura::Window* lost_active);
119 // Checks if |window| is visible and contains a property requesting a shadow.
120 bool ShouldShowShadowForWindow(aura::Window* window) const;
122 // Returns |window|'s shadow from |window_shadows_|, or NULL if no shadow
123 // exists.
124 Shadow* GetShadowForWindow(aura::Window* window);
126 // Updates the shadow styles for windows when activation changes.
127 void HandleWindowActivationChange(aura::Window* gaining_active,
128 aura::Window* losing_active);
130 // Shows or hides |window|'s shadow as needed (creating the shadow if
131 // necessary).
132 void HandlePossibleShadowVisibilityChange(aura::Window* window);
134 // Creates a new shadow for |window| and stores it in |window_shadows_|. The
135 // shadow's bounds are initialized and it is added to the window's layer.
136 void CreateShadowForWindow(aura::Window* window);
138 WindowShadowMap window_shadows_;
140 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_;
142 static Impl* instance_;
144 DISALLOW_COPY_AND_ASSIGN(Impl);
147 // static
148 ShadowController::Impl* ShadowController::Impl::instance_ = NULL;
150 // static
151 ShadowController::Impl* ShadowController::Impl::GetInstance() {
152 if (!instance_)
153 instance_ = new Impl();
154 return instance_;
157 void ShadowController::Impl::OnWindowInitialized(aura::Window* window) {
158 observer_manager_.Add(window);
159 SetShadowType(window, GetShadowTypeFromWindow(window));
160 HandlePossibleShadowVisibilityChange(window);
163 void ShadowController::Impl::OnWindowPropertyChanged(aura::Window* window,
164 const void* key,
165 intptr_t old) {
166 if (key == kShadowTypeKey || key == aura::client::kShowStateKey) {
167 HandlePossibleShadowVisibilityChange(window);
168 return;
172 void ShadowController::Impl::OnWindowBoundsChanged(
173 aura::Window* window,
174 const gfx::Rect& old_bounds,
175 const gfx::Rect& new_bounds) {
176 Shadow* shadow = GetShadowForWindow(window);
177 if (shadow)
178 shadow->SetContentBounds(gfx::Rect(new_bounds.size()));
181 void ShadowController::Impl::OnWindowDestroyed(aura::Window* window) {
182 window_shadows_.erase(window);
183 observer_manager_.Remove(window);
186 void ShadowController::Impl::OnWindowActivated(aura::Window* gained_active,
187 aura::Window* lost_active) {
188 if (gained_active) {
189 Shadow* shadow = GetShadowForWindow(gained_active);
190 if (shadow && !ShouldUseSmallShadowForWindow(gained_active))
191 shadow->SetStyle(Shadow::STYLE_ACTIVE);
193 if (lost_active) {
194 Shadow* shadow = GetShadowForWindow(lost_active);
195 if (shadow && !ShouldUseSmallShadowForWindow(lost_active)) {
196 shadow->SetStyle(GetShadowStyleForWindowLosingActive(lost_active,
197 gained_active));
202 bool ShadowController::Impl::ShouldShowShadowForWindow(
203 aura::Window* window) const {
204 ui::WindowShowState show_state =
205 window->GetProperty(aura::client::kShowStateKey);
206 if (show_state == ui::SHOW_STATE_FULLSCREEN ||
207 show_state == ui::SHOW_STATE_MAXIMIZED) {
208 return SHADOW_TYPE_NONE;
211 const ShadowType type = GetShadowType(window);
212 switch (type) {
213 case SHADOW_TYPE_NONE:
214 return false;
215 case SHADOW_TYPE_RECTANGULAR:
216 return true;
217 default:
218 NOTREACHED() << "Unknown shadow type " << type;
219 return false;
223 Shadow* ShadowController::Impl::GetShadowForWindow(aura::Window* window) {
224 WindowShadowMap::const_iterator it = window_shadows_.find(window);
225 return it != window_shadows_.end() ? it->second.get() : NULL;
228 void ShadowController::Impl::HandlePossibleShadowVisibilityChange(
229 aura::Window* window) {
230 const bool should_show = ShouldShowShadowForWindow(window);
231 Shadow* shadow = GetShadowForWindow(window);
232 if (shadow) {
233 shadow->SetStyle(GetShadowStyleForWindow(window));
234 shadow->layer()->SetVisible(should_show);
235 } else if (should_show && !shadow) {
236 CreateShadowForWindow(window);
240 void ShadowController::Impl::CreateShadowForWindow(aura::Window* window) {
241 linked_ptr<Shadow> shadow(new Shadow());
242 window_shadows_.insert(make_pair(window, shadow));
243 shadow->Init(GetShadowStyleForWindow(window));
244 shadow->SetContentBounds(gfx::Rect(window->bounds().size()));
245 shadow->layer()->SetVisible(ShouldShowShadowForWindow(window));
246 window->layer()->Add(shadow->layer());
249 ShadowController::Impl::Impl()
250 : observer_manager_(this) {
251 aura::Env::GetInstance()->AddObserver(this);
254 ShadowController::Impl::~Impl() {
255 DCHECK_EQ(instance_, this);
256 aura::Env::GetInstance()->RemoveObserver(this);
257 instance_ = NULL;
260 // ShadowController ------------------------------------------------------------
262 ShadowController::ShadowController(
263 aura::client::ActivationClient* activation_client)
264 : activation_client_(activation_client),
265 impl_(Impl::GetInstance()) {
266 // Watch for window activation changes.
267 activation_client_->AddObserver(this);
270 ShadowController::~ShadowController() {
271 activation_client_->RemoveObserver(this);
274 void ShadowController::OnWindowActivated(aura::Window* gained_active,
275 aura::Window* lost_active) {
276 impl_->OnWindowActivated(gained_active, lost_active);
279 // ShadowController::TestApi ---------------------------------------------------
281 Shadow* ShadowController::TestApi::GetShadowForWindow(aura::Window* window) {
282 return controller_->impl_->GetShadowForWindow(window);
285 } // namespace wm