Revert of Add Masonry to key_silk_cases. (patchset #3 id:40001 of https://codereview...
[chromium-blink-merge.git] / ui / wm / core / window_animations.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/wm/core/window_animations.h"
7 #include <math.h>
9 #include <algorithm>
10 #include <vector>
12 #include "base/command_line.h"
13 #include "base/compiler_specific.h"
14 #include "base/logging.h"
15 #include "base/message_loop/message_loop.h"
16 #include "base/stl_util.h"
17 #include "base/time/time.h"
18 #include "ui/aura/client/aura_constants.h"
19 #include "ui/aura/window.h"
20 #include "ui/aura/window_delegate.h"
21 #include "ui/aura/window_observer.h"
22 #include "ui/aura/window_property.h"
23 #include "ui/compositor/compositor_observer.h"
24 #include "ui/compositor/layer.h"
25 #include "ui/compositor/layer_animation_observer.h"
26 #include "ui/compositor/layer_animation_sequence.h"
27 #include "ui/compositor/layer_animator.h"
28 #include "ui/compositor/layer_tree_owner.h"
29 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
30 #include "ui/compositor/scoped_layer_animation_settings.h"
31 #include "ui/gfx/animation/animation.h"
32 #include "ui/gfx/geometry/rect_conversions.h"
33 #include "ui/gfx/geometry/vector2d.h"
34 #include "ui/gfx/geometry/vector3d_f.h"
35 #include "ui/gfx/interpolated_transform.h"
36 #include "ui/gfx/screen.h"
37 #include "ui/wm/core/window_util.h"
38 #include "ui/wm/core/wm_core_switches.h"
39 #include "ui/wm/public/animation_host.h"
41 DECLARE_WINDOW_PROPERTY_TYPE(wm::WindowVisibilityAnimationType)
42 DECLARE_WINDOW_PROPERTY_TYPE(wm::WindowVisibilityAnimationTransition)
43 DECLARE_WINDOW_PROPERTY_TYPE(float)
45 namespace wm {
46 namespace {
47 const float kWindowAnimation_Vertical_TranslateY = 15.f;
49 // A base class for hiding animation observer which has two roles:
50 // 1) Notifies AnimationHost at the end of hiding animation.
51 // 2) Detaches the window's layers for hiding animation and deletes
52 // them upon completion of the animation. This is necessary to a)
53 // ensure that the animation continues in the event of the window being
54 // deleted, and b) to ensure that the animation is visible even if the
55 // window gets restacked below other windows when focus or activation
56 // changes.
57 // The subclass will determine when the animation is completed.
58 class HidingWindowAnimationObserverBase : public aura::WindowObserver {
59 public:
60 explicit HidingWindowAnimationObserverBase(aura::Window* window)
61 : window_(window) {
62 window_->AddObserver(this);
64 ~HidingWindowAnimationObserverBase() override {
65 if (window_)
66 window_->RemoveObserver(this);
69 // aura::WindowObserver:
70 void OnWindowDestroying(aura::Window* window) override {
71 DCHECK_EQ(window, window_);
72 WindowInvalid();
75 void OnWindowDestroyed(aura::Window* window) override {
76 DCHECK_EQ(window, window_);
77 WindowInvalid();
80 // Detach the current layers and create new layers for |window_|.
81 // Stack the original layers above |window_| and its transient
82 // children. If the window has transient children, the original
83 // layers will be moved above the top most transient child so that
84 // activation change does not put the window above the animating
85 // layer.
86 void DetachAndRecreateLayers() {
87 layer_owner_ = RecreateLayers(window_);
88 if (window_->parent()) {
89 const aura::Window::Windows& transient_children =
90 GetTransientChildren(window_);
91 aura::Window::Windows::const_iterator iter =
92 std::find(window_->parent()->children().begin(),
93 window_->parent()->children().end(),
94 window_);
95 DCHECK(iter != window_->parent()->children().end());
96 aura::Window* topmost_transient_child = NULL;
97 for (++iter; iter != window_->parent()->children().end(); ++iter) {
98 if (std::find(transient_children.begin(),
99 transient_children.end(),
100 *iter) != transient_children.end()) {
101 topmost_transient_child = *iter;
104 if (topmost_transient_child) {
105 window_->parent()->layer()->StackAbove(
106 layer_owner_->root(), topmost_transient_child->layer());
111 protected:
112 // Invoked when the hiding animation is completed. It will delete
113 // 'this', and no operation should be made on this object after this
114 // point.
115 void OnAnimationCompleted() {
116 // Window may have been destroyed by this point.
117 if (window_) {
118 aura::client::AnimationHost* animation_host =
119 aura::client::GetAnimationHost(window_);
120 if (animation_host)
121 animation_host->OnWindowHidingAnimationCompleted();
122 window_->RemoveObserver(this);
124 delete this;
127 private:
128 // Invoked when the window is destroyed (or destroying).
129 void WindowInvalid() {
130 layer_owner_->root()->SuppressPaint();
132 window_->RemoveObserver(this);
133 window_ = NULL;
136 aura::Window* window_;
138 // The owner of detached layers.
139 scoped_ptr<ui::LayerTreeOwner> layer_owner_;
141 DISALLOW_COPY_AND_ASSIGN(HidingWindowAnimationObserverBase);
144 } // namespace
146 DEFINE_WINDOW_PROPERTY_KEY(int,
147 kWindowVisibilityAnimationTypeKey,
148 WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT);
149 DEFINE_WINDOW_PROPERTY_KEY(int, kWindowVisibilityAnimationDurationKey, 0);
150 DEFINE_WINDOW_PROPERTY_KEY(WindowVisibilityAnimationTransition,
151 kWindowVisibilityAnimationTransitionKey,
152 ANIMATE_BOTH);
153 DEFINE_WINDOW_PROPERTY_KEY(float,
154 kWindowVisibilityAnimationVerticalPositionKey,
155 kWindowAnimation_Vertical_TranslateY);
157 // A HidingWindowAnimationObserver that deletes observer and detached
158 // layers upon the completion of the implicit animation.
159 class ImplicitHidingWindowAnimationObserver
160 : public HidingWindowAnimationObserverBase,
161 public ui::ImplicitAnimationObserver {
162 public:
163 ImplicitHidingWindowAnimationObserver(
164 aura::Window* window,
165 ui::ScopedLayerAnimationSettings* settings);
166 ~ImplicitHidingWindowAnimationObserver() override {}
168 // ui::ImplicitAnimationObserver:
169 void OnImplicitAnimationsCompleted() override;
171 private:
172 DISALLOW_COPY_AND_ASSIGN(ImplicitHidingWindowAnimationObserver);
175 namespace {
177 const int kDefaultAnimationDurationForMenuMS = 150;
179 const float kWindowAnimation_HideOpacity = 0.f;
180 const float kWindowAnimation_ShowOpacity = 1.f;
181 const float kWindowAnimation_TranslateFactor = 0.5f;
182 const float kWindowAnimation_ScaleFactor = .95f;
184 const int kWindowAnimation_Rotate_DurationMS = 180;
185 const int kWindowAnimation_Rotate_OpacityDurationPercent = 90;
186 const float kWindowAnimation_Rotate_TranslateY = -20.f;
187 const float kWindowAnimation_Rotate_PerspectiveDepth = 500.f;
188 const float kWindowAnimation_Rotate_DegreesX = 5.f;
189 const float kWindowAnimation_Rotate_ScaleFactor = .99f;
191 const float kWindowAnimation_Bounce_Scale = 1.02f;
192 const int kWindowAnimation_Bounce_DurationMS = 180;
193 const int kWindowAnimation_Bounce_GrowShrinkDurationPercent = 40;
195 base::TimeDelta GetWindowVisibilityAnimationDuration(
196 const aura::Window& window) {
197 int duration =
198 window.GetProperty(kWindowVisibilityAnimationDurationKey);
199 if (duration == 0 && window.type() == ui::wm::WINDOW_TYPE_MENU) {
200 return base::TimeDelta::FromMilliseconds(
201 kDefaultAnimationDurationForMenuMS);
203 return base::TimeDelta::FromInternalValue(duration);
206 // Gets/sets the WindowVisibilityAnimationType associated with a window.
207 // TODO(beng): redundant/fold into method on public api?
208 int GetWindowVisibilityAnimationType(aura::Window* window) {
209 int type = window->GetProperty(kWindowVisibilityAnimationTypeKey);
210 if (type == WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT) {
211 return (window->type() == ui::wm::WINDOW_TYPE_MENU ||
212 window->type() == ui::wm::WINDOW_TYPE_TOOLTIP)
213 ? WINDOW_VISIBILITY_ANIMATION_TYPE_FADE
214 : WINDOW_VISIBILITY_ANIMATION_TYPE_DROP;
216 return type;
219 void GetTransformRelativeToRoot(ui::Layer* layer, gfx::Transform* transform) {
220 const ui::Layer* root = layer;
221 while (root->parent())
222 root = root->parent();
223 layer->GetTargetTransformRelativeTo(root, transform);
226 gfx::Rect GetLayerWorldBoundsAfterTransform(ui::Layer* layer,
227 const gfx::Transform& transform) {
228 gfx::Transform in_world = transform;
229 GetTransformRelativeToRoot(layer, &in_world);
231 gfx::RectF transformed = layer->bounds();
232 in_world.TransformRect(&transformed);
234 return gfx::ToEnclosingRect(transformed);
237 // Augment the host window so that the enclosing bounds of the full
238 // animation will fit inside of it.
239 void AugmentWindowSize(aura::Window* window,
240 const gfx::Transform& end_transform) {
241 aura::client::AnimationHost* animation_host =
242 aura::client::GetAnimationHost(window);
243 if (!animation_host)
244 return;
246 const gfx::Rect& world_at_start = window->bounds();
247 gfx::Rect world_at_end =
248 GetLayerWorldBoundsAfterTransform(window->layer(), end_transform);
249 gfx::Rect union_in_window_space =
250 gfx::UnionRects(world_at_start, world_at_end);
252 // Calculate the top left and bottom right deltas to be added to the window
253 // bounds.
254 gfx::Vector2d top_left_delta(world_at_start.x() - union_in_window_space.x(),
255 world_at_start.y() - union_in_window_space.y());
257 gfx::Vector2d bottom_right_delta(
258 union_in_window_space.x() + union_in_window_space.width() -
259 (world_at_start.x() + world_at_start.width()),
260 union_in_window_space.y() + union_in_window_space.height() -
261 (world_at_start.y() + world_at_start.height()));
263 DCHECK(top_left_delta.x() >= 0 && top_left_delta.y() >= 0 &&
264 bottom_right_delta.x() >= 0 && bottom_right_delta.y() >= 0);
266 animation_host->SetHostTransitionOffsets(top_left_delta, bottom_right_delta);
269 // Shows a window using an animation, animating its opacity from 0.f to 1.f,
270 // its visibility to true, and its transform from |start_transform| to
271 // |end_transform|.
272 void AnimateShowWindowCommon(aura::Window* window,
273 const gfx::Transform& start_transform,
274 const gfx::Transform& end_transform) {
275 AugmentWindowSize(window, end_transform);
277 window->layer()->SetOpacity(kWindowAnimation_HideOpacity);
278 window->layer()->SetTransform(start_transform);
279 window->layer()->SetVisible(true);
282 // Property sets within this scope will be implicitly animated.
283 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
284 base::TimeDelta duration = GetWindowVisibilityAnimationDuration(*window);
285 if (duration.ToInternalValue() > 0)
286 settings.SetTransitionDuration(duration);
288 window->layer()->SetTransform(end_transform);
289 window->layer()->SetOpacity(kWindowAnimation_ShowOpacity);
293 // Hides a window using an animation, animating its opacity from 1.f to 0.f,
294 // its visibility to false, and its transform to |end_transform|.
295 void AnimateHideWindowCommon(aura::Window* window,
296 const gfx::Transform& end_transform) {
297 AugmentWindowSize(window, end_transform);
299 // Property sets within this scope will be implicitly animated.
300 ScopedHidingAnimationSettings hiding_settings(window);
301 base::TimeDelta duration = GetWindowVisibilityAnimationDuration(*window);
302 if (duration.ToInternalValue() > 0)
303 hiding_settings.layer_animation_settings()->SetTransitionDuration(duration);
305 window->layer()->SetOpacity(kWindowAnimation_HideOpacity);
306 window->layer()->SetTransform(end_transform);
307 window->layer()->SetVisible(false);
310 static gfx::Transform GetScaleForWindow(aura::Window* window) {
311 gfx::Rect bounds = window->bounds();
312 gfx::Transform scale = gfx::GetScaleTransform(
313 gfx::Point(kWindowAnimation_TranslateFactor * bounds.width(),
314 kWindowAnimation_TranslateFactor * bounds.height()),
315 kWindowAnimation_ScaleFactor);
316 return scale;
319 // Show/Hide windows using a shrink animation.
320 void AnimateShowWindow_Drop(aura::Window* window) {
321 AnimateShowWindowCommon(window, GetScaleForWindow(window), gfx::Transform());
324 void AnimateHideWindow_Drop(aura::Window* window) {
325 AnimateHideWindowCommon(window, GetScaleForWindow(window));
328 // Show/Hide windows using a vertical Glenimation.
329 void AnimateShowWindow_Vertical(aura::Window* window) {
330 gfx::Transform transform;
331 transform.Translate(0, window->GetProperty(
332 kWindowVisibilityAnimationVerticalPositionKey));
333 AnimateShowWindowCommon(window, transform, gfx::Transform());
336 void AnimateHideWindow_Vertical(aura::Window* window) {
337 gfx::Transform transform;
338 transform.Translate(0, window->GetProperty(
339 kWindowVisibilityAnimationVerticalPositionKey));
340 AnimateHideWindowCommon(window, transform);
343 // Show/Hide windows using a fade.
344 void AnimateShowWindow_Fade(aura::Window* window) {
345 AnimateShowWindowCommon(window, gfx::Transform(), gfx::Transform());
348 void AnimateHideWindow_Fade(aura::Window* window) {
349 AnimateHideWindowCommon(window, gfx::Transform());
352 ui::LayerAnimationElement* CreateGrowShrinkElement(
353 aura::Window* window, bool grow) {
354 scoped_ptr<ui::InterpolatedTransform> scale(new ui::InterpolatedScale(
355 gfx::Point3F(kWindowAnimation_Bounce_Scale,
356 kWindowAnimation_Bounce_Scale,
358 gfx::Point3F(1, 1, 1)));
359 scoped_ptr<ui::InterpolatedTransform> scale_about_pivot(
360 new ui::InterpolatedTransformAboutPivot(
361 gfx::Point(window->bounds().width() * 0.5,
362 window->bounds().height() * 0.5),
363 scale.release()));
364 scale_about_pivot->SetReversed(grow);
365 scoped_ptr<ui::LayerAnimationElement> transition(
366 ui::LayerAnimationElement::CreateInterpolatedTransformElement(
367 scale_about_pivot.release(),
368 base::TimeDelta::FromMilliseconds(
369 kWindowAnimation_Bounce_DurationMS *
370 kWindowAnimation_Bounce_GrowShrinkDurationPercent / 100)));
371 transition->set_tween_type(grow ? gfx::Tween::EASE_OUT : gfx::Tween::EASE_IN);
372 return transition.release();
375 void AnimateBounce(aura::Window* window) {
376 ui::ScopedLayerAnimationSettings scoped_settings(
377 window->layer()->GetAnimator());
378 scoped_settings.SetPreemptionStrategy(
379 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
380 scoped_ptr<ui::LayerAnimationSequence> sequence(
381 new ui::LayerAnimationSequence);
382 sequence->AddElement(CreateGrowShrinkElement(window, true));
383 sequence->AddElement(ui::LayerAnimationElement::CreatePauseElement(
384 ui::LayerAnimationElement::BOUNDS,
385 base::TimeDelta::FromMilliseconds(
386 kWindowAnimation_Bounce_DurationMS *
387 (100 - 2 * kWindowAnimation_Bounce_GrowShrinkDurationPercent) /
388 100)));
389 sequence->AddElement(CreateGrowShrinkElement(window, false));
390 window->layer()->GetAnimator()->StartAnimation(sequence.release());
393 // A HidingWindowAnimationObserver that deletes observer and detached
394 // layers when the last_sequence has been completed or aborted.
395 class RotateHidingWindowAnimationObserver
396 : public HidingWindowAnimationObserverBase,
397 public ui::LayerAnimationObserver {
398 public:
399 explicit RotateHidingWindowAnimationObserver(aura::Window* window)
400 : HidingWindowAnimationObserverBase(window) {}
401 ~RotateHidingWindowAnimationObserver() override {}
403 // Destroys itself after |last_sequence| ends or is aborted. Does not take
404 // ownership of |last_sequence|, which should not be NULL.
405 void SetLastSequence(ui::LayerAnimationSequence* last_sequence) {
406 last_sequence->AddObserver(this);
409 // ui::LayerAnimationObserver:
410 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override {
411 OnAnimationCompleted();
413 void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override {
414 OnAnimationCompleted();
416 void OnLayerAnimationScheduled(
417 ui::LayerAnimationSequence* sequence) override {}
419 private:
420 DISALLOW_COPY_AND_ASSIGN(RotateHidingWindowAnimationObserver);
423 void AddLayerAnimationsForRotate(aura::Window* window, bool show) {
424 if (show)
425 window->layer()->SetOpacity(kWindowAnimation_HideOpacity);
427 base::TimeDelta duration = base::TimeDelta::FromMilliseconds(
428 kWindowAnimation_Rotate_DurationMS);
430 RotateHidingWindowAnimationObserver* observer = NULL;
432 if (!show) {
433 observer = new RotateHidingWindowAnimationObserver(window);
434 window->layer()->GetAnimator()->SchedulePauseForProperties(
435 duration * (100 - kWindowAnimation_Rotate_OpacityDurationPercent) / 100,
436 ui::LayerAnimationElement::OPACITY);
438 scoped_ptr<ui::LayerAnimationElement> opacity(
439 ui::LayerAnimationElement::CreateOpacityElement(
440 show ? kWindowAnimation_ShowOpacity : kWindowAnimation_HideOpacity,
441 duration * kWindowAnimation_Rotate_OpacityDurationPercent / 100));
442 opacity->set_tween_type(gfx::Tween::EASE_IN_OUT);
443 window->layer()->GetAnimator()->ScheduleAnimation(
444 new ui::LayerAnimationSequence(opacity.release()));
446 float xcenter = window->bounds().width() * 0.5;
448 gfx::Transform transform;
449 transform.Translate(xcenter, 0);
450 transform.ApplyPerspectiveDepth(kWindowAnimation_Rotate_PerspectiveDepth);
451 transform.Translate(-xcenter, 0);
452 scoped_ptr<ui::InterpolatedTransform> perspective(
453 new ui::InterpolatedConstantTransform(transform));
455 scoped_ptr<ui::InterpolatedTransform> scale(
456 new ui::InterpolatedScale(1, kWindowAnimation_Rotate_ScaleFactor));
457 scoped_ptr<ui::InterpolatedTransform> scale_about_pivot(
458 new ui::InterpolatedTransformAboutPivot(
459 gfx::Point(xcenter, kWindowAnimation_Rotate_TranslateY),
460 scale.release()));
462 scoped_ptr<ui::InterpolatedTransform> translation(
463 new ui::InterpolatedTranslation(gfx::Point(), gfx::Point(
464 0, kWindowAnimation_Rotate_TranslateY)));
466 scoped_ptr<ui::InterpolatedTransform> rotation(
467 new ui::InterpolatedAxisAngleRotation(
468 gfx::Vector3dF(1, 0, 0), 0, kWindowAnimation_Rotate_DegreesX));
470 scale_about_pivot->SetChild(perspective.release());
471 translation->SetChild(scale_about_pivot.release());
472 rotation->SetChild(translation.release());
473 rotation->SetReversed(show);
475 scoped_ptr<ui::LayerAnimationElement> transition(
476 ui::LayerAnimationElement::CreateInterpolatedTransformElement(
477 rotation.release(), duration));
478 ui::LayerAnimationSequence* last_sequence =
479 new ui::LayerAnimationSequence(transition.release());
480 window->layer()->GetAnimator()->ScheduleAnimation(last_sequence);
482 if (observer) {
483 observer->SetLastSequence(last_sequence);
484 observer->DetachAndRecreateLayers();
488 void AnimateShowWindow_Rotate(aura::Window* window) {
489 AddLayerAnimationsForRotate(window, true);
492 void AnimateHideWindow_Rotate(aura::Window* window) {
493 AddLayerAnimationsForRotate(window, false);
496 bool AnimateShowWindow(aura::Window* window) {
497 if (!HasWindowVisibilityAnimationTransition(window, ANIMATE_SHOW)) {
498 if (HasWindowVisibilityAnimationTransition(window, ANIMATE_HIDE)) {
499 // Since hide animation may have changed opacity and transform,
500 // reset them to show the window.
501 window->layer()->SetOpacity(kWindowAnimation_ShowOpacity);
502 window->layer()->SetTransform(gfx::Transform());
504 return false;
507 switch (GetWindowVisibilityAnimationType(window)) {
508 case WINDOW_VISIBILITY_ANIMATION_TYPE_DROP:
509 AnimateShowWindow_Drop(window);
510 return true;
511 case WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL:
512 AnimateShowWindow_Vertical(window);
513 return true;
514 case WINDOW_VISIBILITY_ANIMATION_TYPE_FADE:
515 AnimateShowWindow_Fade(window);
516 return true;
517 case WINDOW_VISIBILITY_ANIMATION_TYPE_ROTATE:
518 AnimateShowWindow_Rotate(window);
519 return true;
520 default:
521 return false;
525 bool AnimateHideWindow(aura::Window* window) {
526 if (!HasWindowVisibilityAnimationTransition(window, ANIMATE_HIDE)) {
527 if (HasWindowVisibilityAnimationTransition(window, ANIMATE_SHOW)) {
528 // Since show animation may have changed opacity and transform,
529 // reset them, though the change should be hidden.
530 window->layer()->SetOpacity(kWindowAnimation_HideOpacity);
531 window->layer()->SetTransform(gfx::Transform());
533 return false;
536 switch (GetWindowVisibilityAnimationType(window)) {
537 case WINDOW_VISIBILITY_ANIMATION_TYPE_DROP:
538 AnimateHideWindow_Drop(window);
539 return true;
540 case WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL:
541 AnimateHideWindow_Vertical(window);
542 return true;
543 case WINDOW_VISIBILITY_ANIMATION_TYPE_FADE:
544 AnimateHideWindow_Fade(window);
545 return true;
546 case WINDOW_VISIBILITY_ANIMATION_TYPE_ROTATE:
547 AnimateHideWindow_Rotate(window);
548 return true;
549 default:
550 return false;
554 } // namespace
556 ////////////////////////////////////////////////////////////////////////////////
557 // ImplicitHidingWindowAnimationObserver
559 ImplicitHidingWindowAnimationObserver::ImplicitHidingWindowAnimationObserver(
560 aura::Window* window,
561 ui::ScopedLayerAnimationSettings* settings)
562 : HidingWindowAnimationObserverBase(window) {
563 settings->AddObserver(this);
566 void ImplicitHidingWindowAnimationObserver::OnImplicitAnimationsCompleted() {
567 OnAnimationCompleted();
570 ////////////////////////////////////////////////////////////////////////////////
571 // ScopedHidingAnimationSettings
573 ScopedHidingAnimationSettings::ScopedHidingAnimationSettings(
574 aura::Window* window)
575 : layer_animation_settings_(window->layer()->GetAnimator()),
576 observer_(new ImplicitHidingWindowAnimationObserver(
577 window,
578 &layer_animation_settings_)) {
581 ScopedHidingAnimationSettings::~ScopedHidingAnimationSettings() {
582 observer_->DetachAndRecreateLayers();
585 ////////////////////////////////////////////////////////////////////////////////
586 // External interface
588 void SetWindowVisibilityAnimationType(aura::Window* window, int type) {
589 window->SetProperty(kWindowVisibilityAnimationTypeKey, type);
592 int GetWindowVisibilityAnimationType(aura::Window* window) {
593 return window->GetProperty(kWindowVisibilityAnimationTypeKey);
596 void SetWindowVisibilityAnimationTransition(
597 aura::Window* window,
598 WindowVisibilityAnimationTransition transition) {
599 window->SetProperty(kWindowVisibilityAnimationTransitionKey, transition);
602 bool HasWindowVisibilityAnimationTransition(
603 aura::Window* window,
604 WindowVisibilityAnimationTransition transition) {
605 WindowVisibilityAnimationTransition prop = window->GetProperty(
606 kWindowVisibilityAnimationTransitionKey);
607 return (prop & transition) != 0;
610 void SetWindowVisibilityAnimationDuration(aura::Window* window,
611 const base::TimeDelta& duration) {
612 window->SetProperty(kWindowVisibilityAnimationDurationKey,
613 static_cast<int>(duration.ToInternalValue()));
616 base::TimeDelta GetWindowVisibilityAnimationDuration(
617 const aura::Window& window) {
618 return base::TimeDelta::FromInternalValue(
619 window.GetProperty(kWindowVisibilityAnimationDurationKey));
622 void SetWindowVisibilityAnimationVerticalPosition(aura::Window* window,
623 float position) {
624 window->SetProperty(kWindowVisibilityAnimationVerticalPositionKey, position);
627 bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, bool visible) {
628 if (WindowAnimationsDisabled(window))
629 return false;
630 if (visible)
631 return AnimateShowWindow(window);
632 // Don't start hiding the window again if it's already being hidden.
633 return window->layer()->GetTargetOpacity() != 0.0f &&
634 AnimateHideWindow(window);
637 bool AnimateWindow(aura::Window* window, WindowAnimationType type) {
638 switch (type) {
639 case WINDOW_ANIMATION_TYPE_BOUNCE:
640 AnimateBounce(window);
641 return true;
642 default:
643 NOTREACHED();
644 return false;
648 bool WindowAnimationsDisabled(aura::Window* window) {
649 // Individual windows can choose to skip animations.
650 if (window && window->GetProperty(aura::client::kAnimationsDisabledKey))
651 return true;
653 // Animations can be disabled globally for testing.
654 if (base::CommandLine::ForCurrentProcess()->HasSwitch(
655 switches::kWindowAnimationsDisabled))
656 return true;
658 // Tests of animations themselves should still run even if the machine is
659 // being accessed via Remote Desktop.
660 if (ui::ScopedAnimationDurationScaleMode::duration_scale_mode() ==
661 ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION)
662 return false;
664 // Let the user decide whether or not to play the animation.
665 return !gfx::Animation::ShouldRenderRichAnimation();
668 } // namespace wm