1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/wm/core/window_animations.h"
7 #include "base/time/time.h"
8 #include "ui/aura/test/aura_test_base.h"
9 #include "ui/aura/test/test_windows.h"
10 #include "ui/aura/window.h"
11 #include "ui/compositor/layer.h"
12 #include "ui/compositor/layer_animator.h"
13 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
14 #include "ui/gfx/animation/animation_container_element.h"
15 #include "ui/gfx/geometry/vector2d.h"
16 #include "ui/wm/core/transient_window_manager.h"
17 #include "ui/wm/core/transient_window_stacking_client.h"
18 #include "ui/wm/core/window_util.h"
19 #include "ui/wm/public/animation_host.h"
27 template<typename T
>int GetZPosition(const T
* child
) {
28 const T
* parent
= child
->parent();
29 const std::vector
<T
*> children
= parent
->children();
30 typename
std::vector
<T
*>::const_iterator iter
=
31 std::find(children
.begin(), children
.end(), child
);
32 DCHECK(iter
!= children
.end());
33 return iter
- children
.begin();
36 int GetWindowZPosition(const aura::Window
* child
) {
37 return GetZPosition
<aura::Window
>(child
);
40 int GetLayerZPosition(const ui::Layer
* child
) {
41 return GetZPosition
<ui::Layer
>(child
);
46 class WindowAnimationsTest
: public aura::test::AuraTestBase
{
48 WindowAnimationsTest() {}
50 void TearDown() override
{ AuraTestBase::TearDown(); }
53 DISALLOW_COPY_AND_ASSIGN(WindowAnimationsTest
);
56 TEST_F(WindowAnimationsTest
, LayerTargetVisibility
) {
57 scoped_ptr
<aura::Window
> window(
58 aura::test::CreateTestWindowWithId(0, NULL
));
60 // Layer target visibility changes according to Show/Hide.
62 EXPECT_TRUE(window
->layer()->GetTargetVisibility());
64 EXPECT_FALSE(window
->layer()->GetTargetVisibility());
66 EXPECT_TRUE(window
->layer()->GetTargetVisibility());
69 TEST_F(WindowAnimationsTest
, LayerTargetVisibility_AnimateShow
) {
70 // Tests if opacity and transform are reset when only show animation is
71 // enabled. See also LayerTargetVisibility_AnimateHide.
72 // Since the window is not visible after Hide() is called, opacity and
73 // transform shouldn't matter in case of ANIMATE_SHOW, but we reset them
74 // to keep consistency.
76 scoped_ptr
<aura::Window
> window(aura::test::CreateTestWindowWithId(0, NULL
));
77 SetWindowVisibilityAnimationTransition(window
.get(), ANIMATE_SHOW
);
79 // Layer target visibility and opacity change according to Show/Hide.
81 AnimateOnChildWindowVisibilityChanged(window
.get(), true);
82 EXPECT_TRUE(window
->layer()->GetTargetVisibility());
83 EXPECT_EQ(1, window
->layer()->opacity());
86 AnimateOnChildWindowVisibilityChanged(window
.get(), false);
87 EXPECT_FALSE(window
->layer()->GetTargetVisibility());
88 EXPECT_EQ(0, window
->layer()->opacity());
89 EXPECT_EQ(gfx::Transform(), window
->layer()->transform());
92 AnimateOnChildWindowVisibilityChanged(window
.get(), true);
93 EXPECT_TRUE(window
->layer()->GetTargetVisibility());
94 EXPECT_EQ(1, window
->layer()->opacity());
97 TEST_F(WindowAnimationsTest
, LayerTargetVisibility_AnimateHide
) {
98 // Tests if opacity and transform are reset when only hide animation is
99 // enabled. Hide animation changes opacity and transform in addition to
100 // visibility, so we need to reset not only visibility but also opacity
101 // and transform to show the window.
103 scoped_ptr
<aura::Window
> window(aura::test::CreateTestWindowWithId(0, NULL
));
104 SetWindowVisibilityAnimationTransition(window
.get(), ANIMATE_HIDE
);
106 // Layer target visibility and opacity change according to Show/Hide.
108 AnimateOnChildWindowVisibilityChanged(window
.get(), true);
109 EXPECT_TRUE(window
->layer()->GetTargetVisibility());
110 EXPECT_EQ(1, window
->layer()->opacity());
111 EXPECT_EQ(gfx::Transform(), window
->layer()->transform());
114 AnimateOnChildWindowVisibilityChanged(window
.get(), false);
115 EXPECT_FALSE(window
->layer()->GetTargetVisibility());
116 EXPECT_EQ(0, window
->layer()->opacity());
119 AnimateOnChildWindowVisibilityChanged(window
.get(), true);
120 EXPECT_TRUE(window
->layer()->GetTargetVisibility());
121 EXPECT_EQ(1, window
->layer()->opacity());
122 EXPECT_EQ(gfx::Transform(), window
->layer()->transform());
125 TEST_F(WindowAnimationsTest
, HideAnimationDetachLayers
) {
126 scoped_ptr
<aura::Window
> parent(aura::test::CreateTestWindowWithId(0, NULL
));
128 scoped_ptr
<aura::Window
> other(
129 aura::test::CreateTestWindowWithId(1, parent
.get()));
131 scoped_ptr
<aura::Window
> animating_window(
132 aura::test::CreateTestWindowWithId(2, parent
.get()));
133 SetWindowVisibilityAnimationTransition(animating_window
.get(), ANIMATE_HIDE
);
135 EXPECT_EQ(0, GetWindowZPosition(other
.get()));
136 EXPECT_EQ(1, GetWindowZPosition(animating_window
.get()));
137 EXPECT_EQ(0, GetLayerZPosition(other
->layer()));
138 EXPECT_EQ(1, GetLayerZPosition(animating_window
->layer()));
141 ui::ScopedAnimationDurationScaleMode
scale_mode(
142 ui::ScopedAnimationDurationScaleMode::FAST_DURATION
);
143 ui::Layer
* animating_layer
= animating_window
->layer();
145 animating_window
->Hide();
146 EXPECT_TRUE(AnimateOnChildWindowVisibilityChanged(
147 animating_window
.get(), false));
148 EXPECT_TRUE(animating_layer
->GetAnimator()->is_animating());
149 EXPECT_FALSE(animating_layer
->delegate());
151 // Make sure the Hide animation create another layer, and both are in
153 EXPECT_NE(animating_window
->layer(), animating_layer
);
155 std::find(parent
->layer()->children().begin(),
156 parent
->layer()->children().end(),
158 parent
->layer()->children().end());
160 std::find(parent
->layer()->children().begin(),
161 parent
->layer()->children().end(),
162 animating_window
->layer()) !=
163 parent
->layer()->children().end());
164 // Current layer must be already hidden.
165 EXPECT_FALSE(animating_window
->layer()->visible());
167 EXPECT_EQ(1, GetWindowZPosition(animating_window
.get()));
168 EXPECT_EQ(1, GetLayerZPosition(animating_window
->layer()));
169 EXPECT_EQ(2, GetLayerZPosition(animating_layer
));
171 parent
->StackChildAtTop(other
.get());
172 EXPECT_EQ(0, GetWindowZPosition(animating_window
.get()));
173 EXPECT_EQ(1, GetWindowZPosition(other
.get()));
175 EXPECT_EQ(0, GetLayerZPosition(animating_window
->layer()));
176 EXPECT_EQ(1, GetLayerZPosition(other
->layer()));
177 // Make sure the animating layer is on top.
178 EXPECT_EQ(2, GetLayerZPosition(animating_layer
));
180 // Animating layer must be gone
181 animating_layer
->GetAnimator()->StopAnimating();
183 std::find(parent
->layer()->children().begin(),
184 parent
->layer()->children().end(),
186 parent
->layer()->children().end());
190 TEST_F(WindowAnimationsTest
, HideAnimationDetachLayersWithTransientChildren
) {
191 TransientWindowStackingClient transient_stacking_client
;
193 scoped_ptr
<aura::Window
> parent(aura::test::CreateTestWindowWithId(0, NULL
));
195 scoped_ptr
<aura::Window
> other(
196 aura::test::CreateTestWindowWithId(1, parent
.get()));
198 scoped_ptr
<aura::Window
> animating_window(
199 aura::test::CreateTestWindowWithId(2, parent
.get()));
200 SetWindowVisibilityAnimationTransition(animating_window
.get(), ANIMATE_HIDE
);
202 scoped_ptr
<aura::Window
> transient1(
203 aura::test::CreateTestWindowWithId(3, parent
.get()));
204 scoped_ptr
<aura::Window
> transient2(
205 aura::test::CreateTestWindowWithId(4, parent
.get()));
207 TransientWindowManager::Get(animating_window
.get());
208 AddTransientChild(animating_window
.get(), transient1
.get());
209 AddTransientChild(animating_window
.get(), transient2
.get());
211 EXPECT_EQ(0, GetWindowZPosition(other
.get()));
212 EXPECT_EQ(1, GetWindowZPosition(animating_window
.get()));
213 EXPECT_EQ(2, GetWindowZPosition(transient1
.get()));
214 EXPECT_EQ(3, GetWindowZPosition(transient2
.get()));
217 ui::ScopedAnimationDurationScaleMode
scale_mode(
218 ui::ScopedAnimationDurationScaleMode::FAST_DURATION
);
219 ui::Layer
* animating_layer
= animating_window
->layer();
221 animating_window
->Hide();
222 EXPECT_TRUE(AnimateOnChildWindowVisibilityChanged(
223 animating_window
.get(), false));
224 EXPECT_TRUE(animating_layer
->GetAnimator()->is_animating());
225 EXPECT_FALSE(animating_layer
->delegate());
227 EXPECT_EQ(1, GetWindowZPosition(animating_window
.get()));
228 EXPECT_EQ(2, GetWindowZPosition(transient1
.get()));
229 EXPECT_EQ(3, GetWindowZPosition(transient2
.get()));
231 EXPECT_EQ(1, GetLayerZPosition(animating_window
->layer()));
232 EXPECT_EQ(2, GetLayerZPosition(transient1
->layer()));
233 EXPECT_EQ(3, GetLayerZPosition(transient2
->layer()));
234 EXPECT_EQ(4, GetLayerZPosition(animating_layer
));
236 parent
->StackChildAtTop(other
.get());
238 EXPECT_EQ(0, GetWindowZPosition(animating_window
.get()));
239 EXPECT_EQ(1, GetWindowZPosition(transient1
.get()));
240 EXPECT_EQ(2, GetWindowZPosition(transient2
.get()));
241 EXPECT_EQ(3, GetWindowZPosition(other
.get()));
243 EXPECT_EQ(0, GetLayerZPosition(animating_window
->layer()));
244 EXPECT_EQ(1, GetLayerZPosition(transient1
->layer()));
245 EXPECT_EQ(2, GetLayerZPosition(transient2
->layer()));
246 EXPECT_EQ(3, GetLayerZPosition(other
->layer()));
247 // Make sure the animating layer is on top of all windows.
248 EXPECT_EQ(4, GetLayerZPosition(animating_layer
));
252 // A simple AnimationHost implementation for the NotifyHideCompleted test.
253 class NotifyHideCompletedAnimationHost
: public aura::client::AnimationHost
{
255 NotifyHideCompletedAnimationHost() : hide_completed_(false) {}
256 ~NotifyHideCompletedAnimationHost() override
{}
258 // Overridden from TestWindowDelegate:
259 void OnWindowHidingAnimationCompleted() override
{ hide_completed_
= true; }
261 void SetHostTransitionOffsets(const gfx::Vector2d
& top_left
,
262 const gfx::Vector2d
& bottom_right
) override
{}
264 bool hide_completed() const { return hide_completed_
; }
267 bool hide_completed_
;
269 DISALLOW_COPY_AND_ASSIGN(NotifyHideCompletedAnimationHost
);
272 TEST_F(WindowAnimationsTest
, NotifyHideCompleted
) {
273 NotifyHideCompletedAnimationHost animation_host
;
274 scoped_ptr
<aura::Window
> window(aura::test::CreateTestWindowWithId(0, NULL
));
275 aura::client::SetAnimationHost(window
.get(), &animation_host
);
276 wm::SetWindowVisibilityAnimationType(
277 window
.get(), WINDOW_VISIBILITY_ANIMATION_TYPE_FADE
);
278 AnimateOnChildWindowVisibilityChanged(window
.get(), true);
279 EXPECT_TRUE(window
->layer()->visible());
281 EXPECT_FALSE(animation_host
.hide_completed());
282 AnimateOnChildWindowVisibilityChanged(window
.get(), false);
283 EXPECT_TRUE(animation_host
.hide_completed());
286 // The rotation animation for hiding a window should not leak the animation
288 TEST_F(WindowAnimationsTest
, RotateHideNoLeak
) {
289 ui::ScopedAnimationDurationScaleMode
scale_mode(
290 ui::ScopedAnimationDurationScaleMode::FAST_DURATION
);
292 scoped_ptr
<aura::Window
> window(aura::test::CreateTestWindowWithId(0, NULL
));
293 ui::Layer
* animating_layer
= window
->layer();
294 wm::SetWindowVisibilityAnimationType(window
.get(),
295 WINDOW_VISIBILITY_ANIMATION_TYPE_ROTATE
);
297 AnimateOnChildWindowVisibilityChanged(window
.get(), true);
298 AnimateOnChildWindowVisibilityChanged(window
.get(), false);
300 animating_layer
->GetAnimator()->StopAnimating();
303 // The rotation animation for hiding a window should not crash when terminated
304 // by LayerAnimator::StopAnimating().
305 TEST_F(WindowAnimationsTest
, RotateHideNoCrash
) {
306 ui::ScopedAnimationDurationScaleMode
scale_mode(
307 ui::ScopedAnimationDurationScaleMode::FAST_DURATION
);
309 scoped_ptr
<aura::Window
> window(aura::test::CreateTestWindowWithId(0, NULL
));
310 ui::Layer
* animating_layer
= window
->layer();
311 wm::SetWindowVisibilityAnimationType(window
.get(),
312 WINDOW_VISIBILITY_ANIMATION_TYPE_ROTATE
);
313 AnimateOnChildWindowVisibilityChanged(window
.get(), true);
314 window
->layer()->GetAnimator()->Step(base::TimeTicks::Now() +
315 base::TimeDelta::FromSeconds(5));
316 AnimateOnChildWindowVisibilityChanged(window
.get(), false);
317 animating_layer
->GetAnimator()->StopAnimating();