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[chromium-blink-merge.git] / cc / input / input_handler.h
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1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_INPUT_INPUT_HANDLER_H_
6 #define CC_INPUT_INPUT_HANDLER_H_
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/time/time.h"
11 #include "cc/base/cc_export.h"
12 #include "cc/input/scrollbar.h"
13 #include "cc/trees/swap_promise_monitor.h"
15 namespace gfx {
16 class Point;
17 class PointF;
18 class ScrollOffset;
19 class Vector2d;
20 class Vector2dF;
23 namespace ui {
24 class LatencyInfo;
27 namespace cc {
29 class LayerScrollOffsetDelegate;
30 class ScrollElasticityHelper;
32 struct CC_EXPORT InputHandlerScrollResult {
33 InputHandlerScrollResult();
34 // Did any layer scroll as a result this ScrollBy call?
35 bool did_scroll;
36 // Was any of the scroll delta argument to this ScrollBy call not used?
37 bool did_overscroll_root;
38 // The total overscroll that has been accumulated by all ScrollBy calls that
39 // have had overscroll since the last ScrollBegin call. This resets upon a
40 // ScrollBy with no overscroll.
41 gfx::Vector2dF accumulated_root_overscroll;
42 // The amount of the scroll delta argument to this ScrollBy call that was not
43 // used for scrolling.
44 gfx::Vector2dF unused_scroll_delta;
47 class CC_EXPORT InputHandlerClient {
48 public:
49 virtual ~InputHandlerClient() {}
51 virtual void WillShutdown() = 0;
52 virtual void Animate(base::TimeTicks time) = 0;
53 virtual void MainThreadHasStoppedFlinging() = 0;
54 virtual void ReconcileElasticOverscrollAndRootScroll() = 0;
56 protected:
57 InputHandlerClient() {}
59 private:
60 DISALLOW_COPY_AND_ASSIGN(InputHandlerClient);
63 // The InputHandler is a way for the embedders to interact with the impl thread
64 // side of the compositor implementation. There is one InputHandler per
65 // LayerTreeHost. To use the input handler, implement the InputHanderClient
66 // interface and bind it to the handler on the compositor thread.
67 class CC_EXPORT InputHandler {
68 public:
69 // Note these are used in a histogram. Do not reorder or delete existing
70 // entries.
71 enum ScrollStatus {
72 SCROLL_ON_MAIN_THREAD = 0,
73 SCROLL_STARTED,
74 SCROLL_IGNORED,
75 SCROLL_UNKNOWN,
76 // This must be the last entry.
77 ScrollStatusCount
79 enum ScrollInputType { GESTURE, WHEEL, NON_BUBBLING_GESTURE };
81 // Binds a client to this handler to receive notifications. Only one client
82 // can be bound to an InputHandler. The client must live at least until the
83 // handler calls WillShutdown() on the client.
84 virtual void BindToClient(InputHandlerClient* client) = 0;
86 // Selects a layer to be scrolled at a given point in viewport (logical
87 // pixel) coordinates. Returns SCROLL_STARTED if the layer at the coordinates
88 // can be scrolled, SCROLL_ON_MAIN_THREAD if the scroll event should instead
89 // be delegated to the main thread, or SCROLL_IGNORED if there is nothing to
90 // be scrolled at the given coordinates.
91 virtual ScrollStatus ScrollBegin(const gfx::Point& viewport_point,
92 ScrollInputType type) = 0;
94 // Similar to ScrollBegin, except the hit test is skipped and scroll always
95 // targets at the root layer.
96 virtual ScrollStatus RootScrollBegin(ScrollInputType type) = 0;
97 virtual ScrollStatus ScrollAnimated(const gfx::Point& viewport_point,
98 const gfx::Vector2dF& scroll_delta) = 0;
100 // Scroll the selected layer starting at the given position. If the scroll
101 // type given to ScrollBegin was a gesture, then the scroll point and delta
102 // should be in viewport (logical pixel) coordinates. Otherwise they are in
103 // scrolling layer's (logical pixel) space. If there is no room to move the
104 // layer in the requested direction, its first ancestor layer that can be
105 // scrolled will be moved instead. The return value's |did_scroll| field is
106 // set to false if no layer can be moved in the requested direction at all,
107 // and set to true if any layer is moved.
108 // If the scroll delta hits the root layer, and the layer can no longer move,
109 // the root overscroll accumulated within this ScrollBegin() scope is reported
110 // in the return value's |accumulated_overscroll| field.
111 // Should only be called if ScrollBegin() returned SCROLL_STARTED.
112 virtual InputHandlerScrollResult ScrollBy(
113 const gfx::Point& viewport_point,
114 const gfx::Vector2dF& scroll_delta) = 0;
116 virtual bool ScrollVerticallyByPage(const gfx::Point& viewport_point,
117 ScrollDirection direction) = 0;
119 // Returns SCROLL_STARTED if a layer was being actively being scrolled,
120 // SCROLL_IGNORED if not.
121 virtual ScrollStatus FlingScrollBegin() = 0;
123 virtual void MouseMoveAt(const gfx::Point& mouse_position) = 0;
125 // Stop scrolling the selected layer. Should only be called if ScrollBegin()
126 // returned SCROLL_STARTED.
127 virtual void ScrollEnd() = 0;
129 virtual void SetRootLayerScrollOffsetDelegate(
130 LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) = 0;
132 // Called when the value returned by
133 // LayerScrollOffsetDelegate.GetTotalScrollOffset has changed for reasons
134 // other than a SetTotalScrollOffset call. This passes along the new value of
135 // GetTotalScrollOffset.
136 // NOTE: This should only called after a valid delegate was set via a call to
137 // SetRootLayerScrollOffsetDelegate.
138 virtual void OnRootLayerDelegatedScrollOffsetChanged(
139 const gfx::ScrollOffset& root_offset) = 0;
141 virtual void PinchGestureBegin() = 0;
142 virtual void PinchGestureUpdate(float magnify_delta,
143 const gfx::Point& anchor) = 0;
144 virtual void PinchGestureEnd() = 0;
146 // Request another callback to InputHandlerClient::Animate().
147 virtual void SetNeedsAnimateInput() = 0;
149 // If there is a scroll active, this reports whether the scroll is on the
150 // root layer, or on some other sublayer.
151 virtual bool IsCurrentlyScrollingRoot() const = 0;
153 // Whether the layer under |viewport_point| is the currently scrolling layer.
154 virtual bool IsCurrentlyScrollingLayerAt(const gfx::Point& viewport_point,
155 ScrollInputType type) const = 0;
157 virtual bool HaveWheelEventHandlersAt(const gfx::Point& viewport_point) = 0;
159 // Whether the page should be given the opportunity to suppress scrolling by
160 // consuming touch events that started at |viewport_point|.
161 virtual bool DoTouchEventsBlockScrollAt(const gfx::Point& viewport_point) = 0;
163 // Calling CreateLatencyInfoSwapPromiseMonitor() to get a scoped
164 // LatencyInfoSwapPromiseMonitor. During the life time of the
165 // LatencyInfoSwapPromiseMonitor, if SetNeedsRedraw() or SetNeedsRedrawRect()
166 // is called on LayerTreeHostImpl, the original latency info will be turned
167 // into a LatencyInfoSwapPromise.
168 virtual scoped_ptr<SwapPromiseMonitor> CreateLatencyInfoSwapPromiseMonitor(
169 ui::LatencyInfo* latency) = 0;
171 virtual ScrollElasticityHelper* CreateScrollElasticityHelper() = 0;
173 protected:
174 InputHandler() {}
175 virtual ~InputHandler() {}
177 private:
178 DISALLOW_COPY_AND_ASSIGN(InputHandler);
181 } // namespace cc
183 #endif // CC_INPUT_INPUT_HANDLER_H_