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[chromium-blink-merge.git] / cc / surfaces / surface_hittest.cc
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/surfaces/surface_hittest.h"
7 #include "cc/output/compositor_frame.h"
8 #include "cc/output/delegated_frame_data.h"
9 #include "cc/quads/draw_quad.h"
10 #include "cc/quads/render_pass_draw_quad.h"
11 #include "cc/quads/surface_draw_quad.h"
12 #include "cc/surfaces/surface.h"
13 #include "cc/surfaces/surface_manager.h"
14 #include "ui/gfx/geometry/point.h"
15 #include "ui/gfx/transform.h"
17 namespace cc {
18 namespace {
19 const RenderPass* GetRootRenderPass(SurfaceManager* manager,
20 SurfaceId surface_id) {
21 Surface* surface = manager->GetSurfaceForId(surface_id);
22 if (!surface)
23 return nullptr;
25 const CompositorFrame* surface_frame = surface->GetEligibleFrame();
26 if (!surface_frame)
27 return nullptr;
29 const DelegatedFrameData* frame_data =
30 surface_frame->delegated_frame_data.get();
31 return frame_data->render_pass_list.empty()
32 ? nullptr
33 : frame_data->render_pass_list.back();
37 SurfaceHittest::SurfaceHittest(SurfaceManager* manager) : manager_(manager) {}
39 SurfaceHittest::~SurfaceHittest() {}
41 SurfaceId SurfaceHittest::Hittest(SurfaceId surface_id,
42 const gfx::Point& point,
43 gfx::Point* transformed_point) {
44 SurfaceId hittest_surface_id = surface_id;
46 if (transformed_point)
47 *transformed_point = point;
49 HittestInternal(surface_id, GetRootRenderPass(manager_, surface_id), point,
50 &hittest_surface_id, transformed_point);
52 referenced_passes_.clear();
54 return hittest_surface_id;
57 bool SurfaceHittest::HittestInternal(SurfaceId surface_id,
58 const RenderPass* render_pass,
59 const gfx::Point& point,
60 SurfaceId* out_surface_id,
61 gfx::Point* out_transformed_point) {
62 // To avoid an infinite recursion, we need to skip the RenderPass if it's
63 // already been referenced.
64 if (referenced_passes_.find(render_pass) != referenced_passes_.end())
65 return false;
66 referenced_passes_.insert(render_pass);
68 gfx::Transform transform_from_root_target;
69 if (!render_pass ||
70 !render_pass->transform_to_root_target.GetInverse(
71 &transform_from_root_target)) {
72 return false;
75 gfx::Point point_in_target_space(point);
76 transform_from_root_target.TransformPoint(&point_in_target_space);
78 for (const auto* quad : render_pass->quad_list) {
79 // First we test against the clip_rect. The clip_rect is in target space, so
80 // we can test the point directly.
81 if (!quad->shared_quad_state->is_clipped ||
82 quad->shared_quad_state->clip_rect.Contains(point_in_target_space)) {
83 // We now transform the point to content space and test if it hits the
84 // rect.
85 gfx::Transform target_to_quad_transform;
86 if (quad->shared_quad_state->quad_to_target_transform.GetInverse(
87 &target_to_quad_transform)) {
88 gfx::Point transformed_point(point_in_target_space);
89 target_to_quad_transform.TransformPoint(&transformed_point);
91 if (quad->rect.Contains(transformed_point)) {
92 if (quad->material == DrawQuad::SURFACE_CONTENT) {
93 // We've hit a SurfaceDrawQuad, we need to recurse into this
94 // Surface.
95 const SurfaceDrawQuad* surface_quad =
96 SurfaceDrawQuad::MaterialCast(quad);
98 gfx::Point point_in_current_surface;
99 if (out_transformed_point) {
100 point_in_current_surface = *out_transformed_point;
101 *out_transformed_point = transformed_point;
104 if (HittestInternal(
105 surface_quad->surface_id,
106 GetRootRenderPass(manager_, surface_quad->surface_id),
107 transformed_point, out_surface_id, out_transformed_point)) {
108 return true;
109 } else {
110 if (out_transformed_point)
111 *out_transformed_point = point_in_current_surface;
113 } else if (quad->material == DrawQuad::RENDER_PASS) {
114 // We've hit a RenderPassDrawQuad, we need to recurse into this
115 // RenderPass.
116 const RenderPassDrawQuad* render_quad =
117 RenderPassDrawQuad::MaterialCast(quad);
119 Surface* surface = manager_->GetSurfaceForId(surface_id);
120 const CompositorFrame* surface_frame = surface->GetEligibleFrame();
121 DCHECK(surface_frame);
122 const DelegatedFrameData* frame_data =
123 surface_frame->delegated_frame_data.get();
125 const RenderPass* quad_render_pass = nullptr;
126 for (const auto* render_pass : frame_data->render_pass_list) {
127 if (render_pass->id == render_quad->render_pass_id) {
128 quad_render_pass = render_pass;
129 break;
133 if (quad_render_pass &&
134 HittestInternal(surface_id, quad_render_pass,
135 point_in_target_space, out_surface_id,
136 out_transformed_point)) {
137 return true;
139 } else {
140 // We've hit a different type of quad in the current Surface,
141 // there's no need to iterate anymore, this is the quad that
142 // receives the event;
143 *out_surface_id = surface_id;
144 return true;
151 return false;
153 } // namespace cc