1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
12 #include "base/basictypes.h"
13 #include "base/containers/hash_tables.h"
14 #include "base/containers/small_map.h"
15 #include "base/json/json_writer.h"
16 #include "base/metrics/histogram.h"
17 #include "base/numerics/safe_conversions.h"
18 #include "base/stl_util.h"
19 #include "base/strings/stringprintf.h"
20 #include "base/trace_event/trace_event_argument.h"
21 #include "cc/animation/animation_host.h"
22 #include "cc/animation/animation_id_provider.h"
23 #include "cc/animation/scroll_offset_animation_curve.h"
24 #include "cc/animation/scrollbar_animation_controller.h"
25 #include "cc/animation/timing_function.h"
26 #include "cc/base/histograms.h"
27 #include "cc/base/math_util.h"
28 #include "cc/debug/benchmark_instrumentation.h"
29 #include "cc/debug/debug_rect_history.h"
30 #include "cc/debug/devtools_instrumentation.h"
31 #include "cc/debug/frame_rate_counter.h"
32 #include "cc/debug/frame_viewer_instrumentation.h"
33 #include "cc/debug/paint_time_counter.h"
34 #include "cc/debug/rendering_stats_instrumentation.h"
35 #include "cc/debug/traced_value.h"
36 #include "cc/input/page_scale_animation.h"
37 #include "cc/input/scroll_elasticity_helper.h"
38 #include "cc/input/scroll_state.h"
39 #include "cc/input/top_controls_manager.h"
40 #include "cc/layers/append_quads_data.h"
41 #include "cc/layers/heads_up_display_layer_impl.h"
42 #include "cc/layers/layer_impl.h"
43 #include "cc/layers/layer_iterator.h"
44 #include "cc/layers/painted_scrollbar_layer_impl.h"
45 #include "cc/layers/render_surface_impl.h"
46 #include "cc/layers/scrollbar_layer_impl_base.h"
47 #include "cc/layers/viewport.h"
48 #include "cc/output/compositor_frame_metadata.h"
49 #include "cc/output/copy_output_request.h"
50 #include "cc/output/delegating_renderer.h"
51 #include "cc/output/gl_renderer.h"
52 #include "cc/output/software_renderer.h"
53 #include "cc/output/texture_mailbox_deleter.h"
54 #include "cc/quads/render_pass_draw_quad.h"
55 #include "cc/quads/shared_quad_state.h"
56 #include "cc/quads/solid_color_draw_quad.h"
57 #include "cc/quads/texture_draw_quad.h"
58 #include "cc/raster/bitmap_tile_task_worker_pool.h"
59 #include "cc/raster/gpu_rasterizer.h"
60 #include "cc/raster/gpu_tile_task_worker_pool.h"
61 #include "cc/raster/one_copy_tile_task_worker_pool.h"
62 #include "cc/raster/tile_task_worker_pool.h"
63 #include "cc/raster/zero_copy_tile_task_worker_pool.h"
64 #include "cc/resources/memory_history.h"
65 #include "cc/resources/resource_pool.h"
66 #include "cc/resources/ui_resource_bitmap.h"
67 #include "cc/scheduler/delay_based_time_source.h"
68 #include "cc/tiles/eviction_tile_priority_queue.h"
69 #include "cc/tiles/picture_layer_tiling.h"
70 #include "cc/tiles/raster_tile_priority_queue.h"
71 #include "cc/trees/damage_tracker.h"
72 #include "cc/trees/latency_info_swap_promise_monitor.h"
73 #include "cc/trees/layer_tree_host.h"
74 #include "cc/trees/layer_tree_host_common.h"
75 #include "cc/trees/layer_tree_impl.h"
76 #include "cc/trees/single_thread_proxy.h"
77 #include "cc/trees/tree_synchronizer.h"
78 #include "gpu/GLES2/gl2extchromium.h"
79 #include "gpu/command_buffer/client/gles2_interface.h"
80 #include "ui/gfx/geometry/rect_conversions.h"
81 #include "ui/gfx/geometry/scroll_offset.h"
82 #include "ui/gfx/geometry/size_conversions.h"
83 #include "ui/gfx/geometry/vector2d_conversions.h"
88 // Small helper class that saves the current viewport location as the user sees
89 // it and resets to the same location.
90 class ViewportAnchor
{
92 ViewportAnchor(LayerImpl
* inner_scroll
, LayerImpl
* outer_scroll
)
93 : inner_(inner_scroll
),
94 outer_(outer_scroll
) {
95 viewport_in_content_coordinates_
= inner_
->CurrentScrollOffset();
98 viewport_in_content_coordinates_
+= outer_
->CurrentScrollOffset();
101 void ResetViewportToAnchoredPosition() {
104 inner_
->ClampScrollToMaxScrollOffset();
105 outer_
->ClampScrollToMaxScrollOffset();
107 gfx::ScrollOffset viewport_location
=
108 inner_
->CurrentScrollOffset() + outer_
->CurrentScrollOffset();
110 gfx::Vector2dF delta
=
111 viewport_in_content_coordinates_
.DeltaFrom(viewport_location
);
113 delta
= outer_
->ScrollBy(delta
);
114 inner_
->ScrollBy(delta
);
120 gfx::ScrollOffset viewport_in_content_coordinates_
;
123 void DidVisibilityChange(LayerTreeHostImpl
* id
, bool visible
) {
125 TRACE_EVENT_ASYNC_BEGIN1("cc", "LayerTreeHostImpl::SetVisible", id
,
126 "LayerTreeHostImpl", id
);
130 TRACE_EVENT_ASYNC_END0("cc", "LayerTreeHostImpl::SetVisible", id
);
133 size_t GetDefaultMemoryAllocationLimit() {
134 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler
135 // from the old texture manager and is just to give us a default memory
136 // allocation before we get a callback from the GPU memory manager. We
137 // should probaby either:
138 // - wait for the callback before rendering anything instead
139 // - push this into the GPU memory manager somehow.
140 return 64 * 1024 * 1024;
145 LayerTreeHostImpl::FrameData::FrameData()
146 : render_surface_layer_list(nullptr), has_no_damage(false) {}
148 LayerTreeHostImpl::FrameData::~FrameData() {}
150 scoped_ptr
<LayerTreeHostImpl
> LayerTreeHostImpl::Create(
151 const LayerTreeSettings
& settings
,
152 LayerTreeHostImplClient
* client
,
154 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
155 SharedBitmapManager
* shared_bitmap_manager
,
156 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
157 TaskGraphRunner
* task_graph_runner
,
159 return make_scoped_ptr(new LayerTreeHostImpl(
160 settings
, client
, proxy
, rendering_stats_instrumentation
,
161 shared_bitmap_manager
, gpu_memory_buffer_manager
, task_graph_runner
, id
));
164 LayerTreeHostImpl::LayerTreeHostImpl(
165 const LayerTreeSettings
& settings
,
166 LayerTreeHostImplClient
* client
,
168 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
169 SharedBitmapManager
* shared_bitmap_manager
,
170 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
171 TaskGraphRunner
* task_graph_runner
,
175 current_begin_frame_tracker_(BEGINFRAMETRACKER_FROM_HERE
),
176 content_is_suitable_for_gpu_rasterization_(true),
177 has_gpu_rasterization_trigger_(false),
178 use_gpu_rasterization_(false),
180 gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE
),
181 tree_resources_for_gpu_rasterization_dirty_(false),
182 input_handler_client_(NULL
),
183 did_lock_scrolling_layer_(false),
184 should_bubble_scrolls_(false),
185 wheel_scrolling_(false),
186 scroll_affects_scroll_handler_(false),
187 scroll_layer_id_when_mouse_over_scrollbar_(0),
188 tile_priorities_dirty_(false),
189 root_layer_scroll_offset_delegate_(NULL
),
192 cached_managed_memory_policy_(
193 GetDefaultMemoryAllocationLimit(),
194 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING
,
195 ManagedMemoryPolicy::kDefaultNumResourcesLimit
),
196 is_synchronous_single_threaded_(!proxy
->HasImplThread() &&
197 !settings
.single_thread_proxy_scheduler
),
198 // Must be initialized after is_synchronous_single_threaded_ and proxy_.
200 TileManager::Create(this,
202 is_synchronous_single_threaded_
203 ? std::numeric_limits
<size_t>::max()
204 : settings
.scheduled_raster_task_limit
)),
205 pinch_gesture_active_(false),
206 pinch_gesture_end_should_clear_scrolling_layer_(false),
207 fps_counter_(FrameRateCounter::Create(proxy_
->HasImplThread())),
208 paint_time_counter_(PaintTimeCounter::Create()),
209 memory_history_(MemoryHistory::Create()),
210 debug_rect_history_(DebugRectHistory::Create()),
211 texture_mailbox_deleter_(new TextureMailboxDeleter(GetTaskRunner())),
212 max_memory_needed_bytes_(0),
213 device_scale_factor_(1.f
),
214 resourceless_software_draw_(false),
215 animation_registrar_(),
216 rendering_stats_instrumentation_(rendering_stats_instrumentation
),
217 micro_benchmark_controller_(this),
218 shared_bitmap_manager_(shared_bitmap_manager
),
219 gpu_memory_buffer_manager_(gpu_memory_buffer_manager
),
220 task_graph_runner_(task_graph_runner
),
222 requires_high_res_to_draw_(false),
223 is_likely_to_require_a_draw_(false),
224 frame_timing_tracker_(FrameTimingTracker::Create(this)) {
225 if (settings
.use_compositor_animation_timelines
) {
226 if (settings
.accelerated_animation_enabled
) {
227 animation_host_
= AnimationHost::Create(ThreadInstance::IMPL
);
228 animation_host_
->SetMutatorHostClient(this);
229 animation_host_
->SetSupportsScrollAnimations(
230 proxy_
->SupportsImplScrolling());
233 animation_registrar_
= AnimationRegistrar::Create();
234 animation_registrar_
->set_supports_scroll_animations(
235 proxy_
->SupportsImplScrolling());
238 DCHECK(proxy_
->IsImplThread());
239 DidVisibilityChange(this, visible_
);
241 SetDebugState(settings
.initial_debug_state
);
243 // LTHI always has an active tree.
245 LayerTreeImpl::create(this, new SyncedProperty
<ScaleGroup
>(),
246 new SyncedTopControls
, new SyncedElasticOverscroll
);
248 viewport_
= Viewport::Create(this);
250 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
251 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
253 top_controls_manager_
=
254 TopControlsManager::Create(this,
255 settings
.top_controls_show_threshold
,
256 settings
.top_controls_hide_threshold
);
259 LayerTreeHostImpl::~LayerTreeHostImpl() {
260 DCHECK(proxy_
->IsImplThread());
261 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
262 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
263 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
265 if (input_handler_client_
) {
266 input_handler_client_
->WillShutdown();
267 input_handler_client_
= NULL
;
269 if (scroll_elasticity_helper_
)
270 scroll_elasticity_helper_
.reset();
272 // The layer trees must be destroyed before the layer tree host. We've
273 // made a contract with our animation controllers that the registrar
274 // will outlive them, and we must make good.
276 recycle_tree_
->Shutdown();
278 pending_tree_
->Shutdown();
279 active_tree_
->Shutdown();
280 recycle_tree_
= nullptr;
281 pending_tree_
= nullptr;
282 active_tree_
= nullptr;
284 if (animation_host_
) {
285 animation_host_
->ClearTimelines();
286 animation_host_
->SetMutatorHostClient(nullptr);
289 CleanUpTileManager();
292 void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason
) {
293 // If the begin frame data was handled, then scroll and scale set was applied
294 // by the main thread, so the active tree needs to be updated as if these sent
295 // values were applied and committed.
296 if (CommitEarlyOutHandledCommit(reason
))
297 active_tree_
->ApplySentScrollAndScaleDeltasFromAbortedCommit();
300 void LayerTreeHostImpl::BeginCommit() {
301 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
303 // Ensure all textures are returned so partial texture updates can happen
304 // during the commit.
305 // TODO(ericrk): We should not need to ForceReclaimResources when using
306 // Impl-side-painting as it doesn't upload during commits. However,
307 // Display::Draw currently relies on resource being reclaimed to block drawing
308 // between BeginCommit / Swap. See crbug.com/489515.
310 output_surface_
->ForceReclaimResources();
312 if (!proxy_
->CommitToActiveTree())
316 void LayerTreeHostImpl::CommitComplete() {
317 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
319 if (proxy_
->CommitToActiveTree()) {
320 // We have to activate animations here or "IsActive()" is true on the layers
321 // but the animations aren't activated yet so they get ignored by
322 // UpdateDrawProperties.
323 ActivateAnimations();
326 // Start animations before UpdateDrawProperties and PrepareTiles, as they can
327 // change the results. When doing commit to the active tree, this must happen
328 // after ActivateAnimations() in order for this ticking to be propogated to
329 // layers on the active tree.
332 // LayerTreeHost may have changed the GPU rasterization flags state, which
333 // may require an update of the tree resources.
334 UpdateTreeResourcesForGpuRasterizationIfNeeded();
335 sync_tree()->set_needs_update_draw_properties();
337 // We need an update immediately post-commit to have the opportunity to create
338 // tilings. Because invalidations may be coming from the main thread, it's
339 // safe to do an update for lcd text at this point and see if lcd text needs
340 // to be disabled on any layers.
341 bool update_lcd_text
= true;
342 sync_tree()->UpdateDrawProperties(update_lcd_text
);
343 // Start working on newly created tiles immediately if needed.
344 // TODO(vmpstr): Investigate always having PrepareTiles issue
345 // NotifyReadyToActivate, instead of handling it here.
346 bool did_prepare_tiles
= PrepareTiles();
347 if (!did_prepare_tiles
) {
348 NotifyReadyToActivate();
350 // Ensure we get ReadyToDraw signal even when PrepareTiles not run. This
351 // is important for SingleThreadProxy and impl-side painting case. For
352 // STP, we commit to active tree and RequiresHighResToDraw, and set
353 // Scheduler to wait for ReadyToDraw signal to avoid Checkerboard.
354 if (proxy_
->CommitToActiveTree())
358 micro_benchmark_controller_
.DidCompleteCommit();
361 bool LayerTreeHostImpl::CanDraw() const {
362 // Note: If you are changing this function or any other function that might
363 // affect the result of CanDraw, make sure to call
364 // client_->OnCanDrawStateChanged in the proper places and update the
365 // NotifyIfCanDrawChanged test.
368 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
369 TRACE_EVENT_SCOPE_THREAD
);
373 // Must have an OutputSurface if |renderer_| is not NULL.
374 DCHECK(output_surface_
);
376 // TODO(boliu): Make draws without root_layer work and move this below
377 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
378 if (!active_tree_
->root_layer()) {
379 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
380 TRACE_EVENT_SCOPE_THREAD
);
384 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
387 if (DrawViewportSize().IsEmpty()) {
388 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
389 TRACE_EVENT_SCOPE_THREAD
);
392 if (active_tree_
->ViewportSizeInvalid()) {
393 TRACE_EVENT_INSTANT0(
394 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
395 TRACE_EVENT_SCOPE_THREAD
);
398 if (EvictedUIResourcesExist()) {
399 TRACE_EVENT_INSTANT0(
400 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
401 TRACE_EVENT_SCOPE_THREAD
);
407 void LayerTreeHostImpl::Animate() {
408 DCHECK(proxy_
->IsImplThread());
409 base::TimeTicks monotonic_time
= CurrentBeginFrameArgs().frame_time
;
411 // mithro(TODO): Enable these checks.
412 // DCHECK(!current_begin_frame_tracker_.HasFinished());
413 // DCHECK(monotonic_time == current_begin_frame_tracker_.Current().frame_time)
414 // << "Called animate with unknown frame time!?";
416 if (input_handler_client_
) {
417 // This animates fling scrolls. But on Android WebView root flings are
418 // controlled by the application, so the compositor does not animate them.
420 settings_
.ignore_root_layer_flings
&& IsCurrentlyScrollingRoot();
422 input_handler_client_
->Animate(monotonic_time
);
425 AnimatePageScale(monotonic_time
);
426 AnimateLayers(monotonic_time
);
427 AnimateScrollbars(monotonic_time
);
428 AnimateTopControls(monotonic_time
);
431 bool LayerTreeHostImpl::PrepareTiles() {
432 if (!tile_priorities_dirty_
)
435 client_
->WillPrepareTiles();
436 bool did_prepare_tiles
= tile_manager_
->PrepareTiles(global_tile_state_
);
437 if (did_prepare_tiles
)
438 tile_priorities_dirty_
= false;
439 client_
->DidPrepareTiles();
440 return did_prepare_tiles
;
443 void LayerTreeHostImpl::StartPageScaleAnimation(
444 const gfx::Vector2d
& target_offset
,
447 base::TimeDelta duration
) {
448 if (!InnerViewportScrollLayer())
451 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
452 gfx::SizeF scaled_scrollable_size
= active_tree_
->ScrollableSize();
453 gfx::SizeF viewport_size
=
454 active_tree_
->InnerViewportContainerLayer()->bounds();
456 // Easing constants experimentally determined.
457 scoped_ptr
<TimingFunction
> timing_function
=
458 CubicBezierTimingFunction::Create(.8, 0, .3, .9);
460 // TODO(miletus) : Pass in ScrollOffset.
461 page_scale_animation_
= PageScaleAnimation::Create(
462 ScrollOffsetToVector2dF(scroll_total
),
463 active_tree_
->current_page_scale_factor(), viewport_size
,
464 scaled_scrollable_size
, timing_function
.Pass());
467 gfx::Vector2dF
anchor(target_offset
);
468 page_scale_animation_
->ZoomWithAnchor(anchor
,
470 duration
.InSecondsF());
472 gfx::Vector2dF scaled_target_offset
= target_offset
;
473 page_scale_animation_
->ZoomTo(scaled_target_offset
,
475 duration
.InSecondsF());
479 client_
->SetNeedsCommitOnImplThread();
480 client_
->RenewTreePriority();
483 void LayerTreeHostImpl::SetNeedsAnimateInput() {
484 DCHECK_IMPLIES(IsCurrentlyScrollingRoot(),
485 !settings_
.ignore_root_layer_flings
);
489 bool LayerTreeHostImpl::IsCurrentlyScrollingRoot() const {
490 LayerImpl
* scrolling_layer
= CurrentlyScrollingLayer();
491 if (!scrolling_layer
)
493 return scrolling_layer
== InnerViewportScrollLayer() ||
494 scrolling_layer
== OuterViewportScrollLayer();
497 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
498 const gfx::Point
& viewport_point
,
499 InputHandler::ScrollInputType type
) const {
500 LayerImpl
* scrolling_layer_impl
= CurrentlyScrollingLayer();
501 if (!scrolling_layer_impl
)
504 gfx::PointF device_viewport_point
=
505 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
507 LayerImpl
* layer_impl
=
508 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
510 bool scroll_on_main_thread
= false;
511 LayerImpl
* test_layer_impl
= FindScrollLayerForDeviceViewportPoint(
512 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
, NULL
);
514 if (!test_layer_impl
)
517 if (scrolling_layer_impl
== test_layer_impl
)
520 // For active scrolling state treat the inner/outer viewports interchangeably.
521 if ((scrolling_layer_impl
== InnerViewportScrollLayer() &&
522 test_layer_impl
== OuterViewportScrollLayer()) ||
523 (scrolling_layer_impl
== OuterViewportScrollLayer() &&
524 test_layer_impl
== InnerViewportScrollLayer())) {
531 bool LayerTreeHostImpl::HaveWheelEventHandlersAt(
532 const gfx::Point
& viewport_point
) {
533 gfx::PointF device_viewport_point
=
534 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
536 LayerImpl
* layer_impl
=
537 active_tree_
->FindLayerWithWheelHandlerThatIsHitByPoint(
538 device_viewport_point
);
540 return layer_impl
!= NULL
;
543 static LayerImpl
* NextLayerInScrollOrder(LayerImpl
* layer
) {
544 if (layer
->scroll_parent())
545 return layer
->scroll_parent();
547 return layer
->parent();
550 static ScrollBlocksOn
EffectiveScrollBlocksOn(LayerImpl
* layer
) {
551 ScrollBlocksOn blocks
= SCROLL_BLOCKS_ON_NONE
;
552 for (; layer
; layer
= NextLayerInScrollOrder(layer
)) {
553 blocks
|= layer
->scroll_blocks_on();
558 bool LayerTreeHostImpl::DoTouchEventsBlockScrollAt(
559 const gfx::Point
& viewport_point
) {
560 gfx::PointF device_viewport_point
=
561 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
563 // First check if scrolling at this point is required to block on any
564 // touch event handlers. Note that we must start at the innermost layer
565 // (as opposed to only the layer found to contain a touch handler region
566 // below) to ensure all relevant scroll-blocks-on values are applied.
567 LayerImpl
* layer_impl
=
568 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
569 ScrollBlocksOn blocking
= EffectiveScrollBlocksOn(layer_impl
);
570 if (!(blocking
& SCROLL_BLOCKS_ON_START_TOUCH
))
573 // Now determine if there are actually any handlers at that point.
574 // TODO(rbyers): Consider also honoring touch-action (crbug.com/347272).
575 layer_impl
= active_tree_
->FindLayerThatIsHitByPointInTouchHandlerRegion(
576 device_viewport_point
);
577 return layer_impl
!= NULL
;
580 scoped_ptr
<SwapPromiseMonitor
>
581 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
582 ui::LatencyInfo
* latency
) {
583 return make_scoped_ptr(
584 new LatencyInfoSwapPromiseMonitor(latency
, NULL
, this));
587 ScrollElasticityHelper
* LayerTreeHostImpl::CreateScrollElasticityHelper() {
588 DCHECK(!scroll_elasticity_helper_
);
589 if (settings_
.enable_elastic_overscroll
) {
590 scroll_elasticity_helper_
.reset(
591 ScrollElasticityHelper::CreateForLayerTreeHostImpl(this));
593 return scroll_elasticity_helper_
.get();
596 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
597 scoped_ptr
<SwapPromise
> swap_promise
) {
598 swap_promises_for_main_thread_scroll_update_
.push_back(swap_promise
.Pass());
601 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
602 LayerImpl
* root_draw_layer
,
603 const LayerImplList
& render_surface_layer_list
) {
604 // For now, we use damage tracking to compute a global scissor. To do this, we
605 // must compute all damage tracking before drawing anything, so that we know
606 // the root damage rect. The root damage rect is then used to scissor each
608 size_t render_surface_layer_list_size
= render_surface_layer_list
.size();
609 for (size_t i
= 0; i
< render_surface_layer_list_size
; ++i
) {
610 size_t surface_index
= render_surface_layer_list_size
- 1 - i
;
611 LayerImpl
* render_surface_layer
= render_surface_layer_list
[surface_index
];
612 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
613 DCHECK(render_surface
);
614 render_surface
->damage_tracker()->UpdateDamageTrackingState(
615 render_surface
->layer_list(),
616 render_surface_layer
->id(),
617 render_surface
->SurfacePropertyChangedOnlyFromDescendant(),
618 render_surface
->content_rect(),
619 render_surface_layer
->mask_layer(),
620 render_surface_layer
->filters());
624 void LayerTreeHostImpl::FrameData::AsValueInto(
625 base::trace_event::TracedValue
* value
) const {
626 value
->SetBoolean("has_no_damage", has_no_damage
);
628 // Quad data can be quite large, so only dump render passes if we select
631 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
632 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled
);
634 value
->BeginArray("render_passes");
635 for (size_t i
= 0; i
< render_passes
.size(); ++i
) {
636 value
->BeginDictionary();
637 render_passes
[i
]->AsValueInto(value
);
638 value
->EndDictionary();
644 void LayerTreeHostImpl::FrameData::AppendRenderPass(
645 scoped_ptr
<RenderPass
> render_pass
) {
646 render_passes_by_id
[render_pass
->id
] = render_pass
.get();
647 render_passes
.push_back(render_pass
.Pass());
650 DrawMode
LayerTreeHostImpl::GetDrawMode() const {
651 if (resourceless_software_draw_
) {
652 return DRAW_MODE_RESOURCELESS_SOFTWARE
;
653 } else if (output_surface_
->context_provider()) {
654 return DRAW_MODE_HARDWARE
;
656 return DRAW_MODE_SOFTWARE
;
660 static void AppendQuadsForRenderSurfaceLayer(
661 RenderPass
* target_render_pass
,
663 const RenderPass
* contributing_render_pass
,
664 AppendQuadsData
* append_quads_data
) {
665 RenderSurfaceImpl
* surface
= layer
->render_surface();
666 const gfx::Transform
& draw_transform
= surface
->draw_transform();
667 const Occlusion
& occlusion
= surface
->occlusion_in_content_space();
668 SkColor debug_border_color
= surface
->GetDebugBorderColor();
669 float debug_border_width
= surface
->GetDebugBorderWidth();
670 LayerImpl
* mask_layer
= layer
->mask_layer();
672 surface
->AppendQuads(target_render_pass
, draw_transform
, occlusion
,
673 debug_border_color
, debug_border_width
, mask_layer
,
674 append_quads_data
, contributing_render_pass
->id
);
676 // Add replica after the surface so that it appears below the surface.
677 if (layer
->has_replica()) {
678 const gfx::Transform
& replica_draw_transform
=
679 surface
->replica_draw_transform();
680 Occlusion replica_occlusion
= occlusion
.GetOcclusionWithGivenDrawTransform(
681 surface
->replica_draw_transform());
682 SkColor replica_debug_border_color
= surface
->GetReplicaDebugBorderColor();
683 float replica_debug_border_width
= surface
->GetReplicaDebugBorderWidth();
684 // TODO(danakj): By using the same RenderSurfaceImpl for both the
685 // content and its reflection, it's currently not possible to apply a
686 // separate mask to the reflection layer or correctly handle opacity in
687 // reflections (opacity must be applied after drawing both the layer and its
688 // reflection). The solution is to introduce yet another RenderSurfaceImpl
689 // to draw the layer and its reflection in. For now we only apply a separate
690 // reflection mask if the contents don't have a mask of their own.
691 LayerImpl
* replica_mask_layer
=
692 mask_layer
? mask_layer
: layer
->replica_layer()->mask_layer();
694 surface
->AppendQuads(target_render_pass
, replica_draw_transform
,
695 replica_occlusion
, replica_debug_border_color
,
696 replica_debug_border_width
, replica_mask_layer
,
697 append_quads_data
, contributing_render_pass
->id
);
701 static void AppendQuadsToFillScreen(const gfx::Rect
& root_scroll_layer_rect
,
702 RenderPass
* target_render_pass
,
703 LayerImpl
* root_layer
,
704 SkColor screen_background_color
,
705 const Region
& fill_region
) {
706 if (!root_layer
|| !SkColorGetA(screen_background_color
))
708 if (fill_region
.IsEmpty())
711 // Manually create the quad state for the gutter quads, as the root layer
712 // doesn't have any bounds and so can't generate this itself.
713 // TODO(danakj): Make the gutter quads generated by the solid color layer
714 // (make it smarter about generating quads to fill unoccluded areas).
716 gfx::Rect root_target_rect
= root_layer
->render_surface()->content_rect();
718 int sorting_context_id
= 0;
719 SharedQuadState
* shared_quad_state
=
720 target_render_pass
->CreateAndAppendSharedQuadState();
721 shared_quad_state
->SetAll(gfx::Transform(),
722 root_target_rect
.size(),
727 SkXfermode::kSrcOver_Mode
,
730 for (Region::Iterator
fill_rects(fill_region
); fill_rects
.has_rect();
732 gfx::Rect screen_space_rect
= fill_rects
.rect();
733 gfx::Rect visible_screen_space_rect
= screen_space_rect
;
734 // Skip the quad culler and just append the quads directly to avoid
736 SolidColorDrawQuad
* quad
=
737 target_render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
738 quad
->SetNew(shared_quad_state
,
740 visible_screen_space_rect
,
741 screen_background_color
,
746 DrawResult
LayerTreeHostImpl::CalculateRenderPasses(
748 DCHECK(frame
->render_passes
.empty());
750 DCHECK(active_tree_
->root_layer());
752 TrackDamageForAllSurfaces(active_tree_
->root_layer(),
753 *frame
->render_surface_layer_list
);
755 // If the root render surface has no visible damage, then don't generate a
757 RenderSurfaceImpl
* root_surface
=
758 active_tree_
->root_layer()->render_surface();
759 bool root_surface_has_no_visible_damage
=
760 !root_surface
->damage_tracker()->current_damage_rect().Intersects(
761 root_surface
->content_rect());
762 bool root_surface_has_contributing_layers
=
763 !root_surface
->layer_list().empty();
764 bool hud_wants_to_draw_
= active_tree_
->hud_layer() &&
765 active_tree_
->hud_layer()->IsAnimatingHUDContents();
766 if (root_surface_has_contributing_layers
&&
767 root_surface_has_no_visible_damage
&&
768 active_tree_
->LayersWithCopyOutputRequest().empty() &&
769 !output_surface_
->capabilities().can_force_reclaim_resources
&&
770 !hud_wants_to_draw_
) {
772 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
773 frame
->has_no_damage
= true;
774 DCHECK(!output_surface_
->capabilities()
775 .draw_and_swap_full_viewport_every_frame
);
780 "cc", "LayerTreeHostImpl::CalculateRenderPasses",
781 "render_surface_layer_list.size()",
782 static_cast<uint64
>(frame
->render_surface_layer_list
->size()),
783 "RequiresHighResToDraw", RequiresHighResToDraw());
785 // Create the render passes in dependency order.
786 size_t render_surface_layer_list_size
=
787 frame
->render_surface_layer_list
->size();
788 for (size_t i
= 0; i
< render_surface_layer_list_size
; ++i
) {
789 size_t surface_index
= render_surface_layer_list_size
- 1 - i
;
790 LayerImpl
* render_surface_layer
=
791 (*frame
->render_surface_layer_list
)[surface_index
];
792 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
794 bool should_draw_into_render_pass
=
795 render_surface_layer
->parent() == NULL
||
796 render_surface
->contributes_to_drawn_surface() ||
797 render_surface_layer
->HasCopyRequest();
798 if (should_draw_into_render_pass
)
799 render_surface
->AppendRenderPasses(frame
);
802 // When we are displaying the HUD, change the root damage rect to cover the
803 // entire root surface. This will disable partial-swap/scissor optimizations
804 // that would prevent the HUD from updating, since the HUD does not cause
805 // damage itself, to prevent it from messing with damage visualizations. Since
806 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
807 // changing the RenderPass does not affect them.
808 if (active_tree_
->hud_layer()) {
809 RenderPass
* root_pass
= frame
->render_passes
.back();
810 root_pass
->damage_rect
= root_pass
->output_rect
;
813 // Grab this region here before iterating layers. Taking copy requests from
814 // the layers while constructing the render passes will dirty the render
815 // surface layer list and this unoccluded region, flipping the dirty bit to
816 // true, and making us able to query for it without doing
817 // UpdateDrawProperties again. The value inside the Region is not actually
818 // changed until UpdateDrawProperties happens, so a reference to it is safe.
819 const Region
& unoccluded_screen_space_region
=
820 active_tree_
->UnoccludedScreenSpaceRegion();
822 // Typically when we are missing a texture and use a checkerboard quad, we
823 // still draw the frame. However when the layer being checkerboarded is moving
824 // due to an impl-animation, we drop the frame to avoid flashing due to the
825 // texture suddenly appearing in the future.
826 DrawResult draw_result
= DRAW_SUCCESS
;
828 int layers_drawn
= 0;
830 const DrawMode draw_mode
= GetDrawMode();
832 int num_missing_tiles
= 0;
833 int num_incomplete_tiles
= 0;
834 bool have_copy_request
= false;
835 bool have_missing_animated_tiles
= false;
837 LayerIterator end
= LayerIterator::End(frame
->render_surface_layer_list
);
838 for (LayerIterator it
=
839 LayerIterator::Begin(frame
->render_surface_layer_list
);
841 RenderPassId target_render_pass_id
=
842 it
.target_render_surface_layer()->render_surface()->GetRenderPassId();
843 RenderPass
* target_render_pass
=
844 frame
->render_passes_by_id
[target_render_pass_id
];
846 AppendQuadsData append_quads_data
;
848 if (it
.represents_target_render_surface()) {
849 if (it
->HasCopyRequest()) {
850 have_copy_request
= true;
851 it
->TakeCopyRequestsAndTransformToTarget(
852 &target_render_pass
->copy_requests
);
854 } else if (it
.represents_contributing_render_surface() &&
855 it
->render_surface()->contributes_to_drawn_surface()) {
856 RenderPassId contributing_render_pass_id
=
857 it
->render_surface()->GetRenderPassId();
858 RenderPass
* contributing_render_pass
=
859 frame
->render_passes_by_id
[contributing_render_pass_id
];
860 AppendQuadsForRenderSurfaceLayer(target_render_pass
,
862 contributing_render_pass
,
864 } else if (it
.represents_itself() && !it
->visible_layer_rect().IsEmpty()) {
866 it
->draw_properties().occlusion_in_content_space
.IsOccluded(
867 it
->visible_layer_rect());
868 if (!occluded
&& it
->WillDraw(draw_mode
, resource_provider_
.get())) {
869 DCHECK_EQ(active_tree_
, it
->layer_tree_impl());
871 frame
->will_draw_layers
.push_back(*it
);
873 if (it
->HasContributingDelegatedRenderPasses()) {
874 RenderPassId contributing_render_pass_id
=
875 it
->FirstContributingRenderPassId();
876 while (frame
->render_passes_by_id
.find(contributing_render_pass_id
) !=
877 frame
->render_passes_by_id
.end()) {
878 RenderPass
* render_pass
=
879 frame
->render_passes_by_id
[contributing_render_pass_id
];
881 it
->AppendQuads(render_pass
, &append_quads_data
);
883 contributing_render_pass_id
=
884 it
->NextContributingRenderPassId(contributing_render_pass_id
);
888 it
->AppendQuads(target_render_pass
, &append_quads_data
);
890 // For layers that represent themselves, add composite frame timing
891 // requests if the visible rect intersects the requested rect.
892 for (const auto& request
: it
->frame_timing_requests()) {
893 if (request
.rect().Intersects(it
->visible_layer_rect())) {
894 frame
->composite_events
.push_back(
895 FrameTimingTracker::FrameAndRectIds(
896 active_tree_
->source_frame_number(), request
.id()));
904 rendering_stats_instrumentation_
->AddVisibleContentArea(
905 append_quads_data
.visible_layer_area
);
906 rendering_stats_instrumentation_
->AddApproximatedVisibleContentArea(
907 append_quads_data
.approximated_visible_content_area
);
908 rendering_stats_instrumentation_
->AddCheckerboardedVisibleContentArea(
909 append_quads_data
.checkerboarded_visible_content_area
);
911 num_missing_tiles
+= append_quads_data
.num_missing_tiles
;
912 num_incomplete_tiles
+= append_quads_data
.num_incomplete_tiles
;
914 if (append_quads_data
.num_missing_tiles
) {
915 bool layer_has_animating_transform
=
916 it
->screen_space_transform_is_animating();
917 if (layer_has_animating_transform
)
918 have_missing_animated_tiles
= true;
922 if (have_missing_animated_tiles
)
923 draw_result
= DRAW_ABORTED_CHECKERBOARD_ANIMATIONS
;
925 // When we require high res to draw, abort the draw (almost) always. This does
926 // not cause the scheduler to do a main frame, instead it will continue to try
927 // drawing until we finally complete, so the copy request will not be lost.
928 // TODO(weiliangc): Remove RequiresHighResToDraw. crbug.com/469175
929 if (num_incomplete_tiles
|| num_missing_tiles
) {
930 if (RequiresHighResToDraw())
931 draw_result
= DRAW_ABORTED_MISSING_HIGH_RES_CONTENT
;
934 // When this capability is set we don't have control over the surface the
935 // compositor draws to, so even though the frame may not be complete, the
936 // previous frame has already been potentially lost, so an incomplete frame is
937 // better than nothing, so this takes highest precidence.
938 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
939 draw_result
= DRAW_SUCCESS
;
942 for (const auto& render_pass
: frame
->render_passes
) {
943 for (const auto& quad
: render_pass
->quad_list
)
944 DCHECK(quad
->shared_quad_state
);
945 DCHECK(frame
->render_passes_by_id
.find(render_pass
->id
) !=
946 frame
->render_passes_by_id
.end());
949 DCHECK(frame
->render_passes
.back()->output_rect
.origin().IsOrigin());
951 if (!active_tree_
->has_transparent_background()) {
952 frame
->render_passes
.back()->has_transparent_background
= false;
953 AppendQuadsToFillScreen(
954 active_tree_
->RootScrollLayerDeviceViewportBounds(),
955 frame
->render_passes
.back(), active_tree_
->root_layer(),
956 active_tree_
->background_color(), unoccluded_screen_space_region
);
959 RemoveRenderPasses(frame
);
960 renderer_
->DecideRenderPassAllocationsForFrame(frame
->render_passes
);
962 // Any copy requests left in the tree are not going to get serviced, and
963 // should be aborted.
964 ScopedPtrVector
<CopyOutputRequest
> requests_to_abort
;
965 while (!active_tree_
->LayersWithCopyOutputRequest().empty()) {
966 LayerImpl
* layer
= active_tree_
->LayersWithCopyOutputRequest().back();
967 layer
->TakeCopyRequestsAndTransformToTarget(&requests_to_abort
);
969 for (size_t i
= 0; i
< requests_to_abort
.size(); ++i
)
970 requests_to_abort
[i
]->SendEmptyResult();
972 // If we're making a frame to draw, it better have at least one render pass.
973 DCHECK(!frame
->render_passes
.empty());
975 if (active_tree_
->has_ever_been_drawn()) {
976 UMA_HISTOGRAM_COUNTS_100(
977 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
979 UMA_HISTOGRAM_COUNTS_100(
980 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
981 num_incomplete_tiles
);
984 // Should only have one render pass in resourceless software mode.
985 DCHECK(draw_mode
!= DRAW_MODE_RESOURCELESS_SOFTWARE
||
986 frame
->render_passes
.size() == 1u)
987 << frame
->render_passes
.size();
989 TRACE_EVENT_END2("cc", "LayerTreeHostImpl::CalculateRenderPasses",
990 "draw_result", draw_result
, "missing tiles",
993 // Draw has to be successful to not drop the copy request layer.
994 // When we have a copy request for a layer, we need to draw even if there
995 // would be animating checkerboards, because failing under those conditions
996 // triggers a new main frame, which may cause the copy request layer to be
998 // TODO(weiliangc): Test copy request w/ output surface recreation. Would
999 // trigger this DCHECK.
1000 DCHECK_IMPLIES(have_copy_request
, draw_result
== DRAW_SUCCESS
);
1005 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
1006 top_controls_manager_
->MainThreadHasStoppedFlinging();
1007 if (input_handler_client_
)
1008 input_handler_client_
->MainThreadHasStoppedFlinging();
1011 void LayerTreeHostImpl::DidAnimateScrollOffset() {
1012 client_
->SetNeedsCommitOnImplThread();
1013 client_
->RenewTreePriority();
1016 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect
& damage_rect
) {
1017 viewport_damage_rect_
.Union(damage_rect
);
1020 DrawResult
LayerTreeHostImpl::PrepareToDraw(FrameData
* frame
) {
1022 "LayerTreeHostImpl::PrepareToDraw",
1023 "SourceFrameNumber",
1024 active_tree_
->source_frame_number());
1025 if (input_handler_client_
)
1026 input_handler_client_
->ReconcileElasticOverscrollAndRootScroll();
1028 UMA_HISTOGRAM_CUSTOM_COUNTS(
1029 "Compositing.NumActiveLayers",
1030 base::saturated_cast
<int>(active_tree_
->NumLayers()), 1, 400, 20);
1032 if (const char* client_name
= GetClientNameForMetrics()) {
1033 size_t total_picture_memory
= 0;
1034 for (const PictureLayerImpl
* layer
: active_tree()->picture_layers())
1035 total_picture_memory
+= layer
->GetRasterSource()->GetPictureMemoryUsage();
1036 if (total_picture_memory
!= 0) {
1037 // GetClientNameForMetrics only returns one non-null value over the
1038 // lifetime of the process, so this histogram name is runtime constant.
1039 UMA_HISTOGRAM_COUNTS(
1040 base::StringPrintf("Compositing.%s.PictureMemoryUsageKb",
1042 base::saturated_cast
<int>(total_picture_memory
/ 1024));
1046 bool update_lcd_text
= false;
1047 bool ok
= active_tree_
->UpdateDrawProperties(update_lcd_text
);
1048 DCHECK(ok
) << "UpdateDrawProperties failed during draw";
1050 // This will cause NotifyTileStateChanged() to be called for any tiles that
1051 // completed, which will add damage for visible tiles to the frame for them so
1052 // they appear as part of the current frame being drawn.
1053 tile_manager_
->Flush();
1055 frame
->render_surface_layer_list
= &active_tree_
->RenderSurfaceLayerList();
1056 frame
->render_passes
.clear();
1057 frame
->render_passes_by_id
.clear();
1058 frame
->will_draw_layers
.clear();
1059 frame
->has_no_damage
= false;
1061 if (active_tree_
->root_layer()) {
1062 gfx::Rect device_viewport_damage_rect
= viewport_damage_rect_
;
1063 viewport_damage_rect_
= gfx::Rect();
1065 active_tree_
->root_layer()->render_surface()->damage_tracker()->
1066 AddDamageNextUpdate(device_viewport_damage_rect
);
1069 DrawResult draw_result
= CalculateRenderPasses(frame
);
1070 if (draw_result
!= DRAW_SUCCESS
) {
1071 DCHECK(!output_surface_
->capabilities()
1072 .draw_and_swap_full_viewport_every_frame
);
1076 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1077 // this function is called again.
1081 void LayerTreeHostImpl::RemoveRenderPasses(FrameData
* frame
) {
1082 // There is always at least a root RenderPass.
1083 DCHECK_GE(frame
->render_passes
.size(), 1u);
1085 // A set of RenderPasses that we have seen.
1086 std::set
<RenderPassId
> pass_exists
;
1087 // A set of RenderPassDrawQuads that we have seen (stored by the RenderPasses
1089 base::SmallMap
<base::hash_map
<RenderPassId
, int>> pass_references
;
1091 // Iterate RenderPasses in draw order, removing empty render passes (except
1092 // the root RenderPass).
1093 for (size_t i
= 0; i
< frame
->render_passes
.size(); ++i
) {
1094 RenderPass
* pass
= frame
->render_passes
[i
];
1096 // Remove orphan RenderPassDrawQuads.
1097 for (auto it
= pass
->quad_list
.begin(); it
!= pass
->quad_list
.end();) {
1098 if (it
->material
!= DrawQuad::RENDER_PASS
) {
1102 const RenderPassDrawQuad
* quad
= RenderPassDrawQuad::MaterialCast(*it
);
1103 // If the RenderPass doesn't exist, we can remove the quad.
1104 if (pass_exists
.count(quad
->render_pass_id
)) {
1105 // Otherwise, save a reference to the RenderPass so we know there's a
1107 pass_references
[quad
->render_pass_id
]++;
1110 it
= pass
->quad_list
.EraseAndInvalidateAllPointers(it
);
1114 if (i
== frame
->render_passes
.size() - 1) {
1115 // Don't remove the root RenderPass.
1119 if (pass
->quad_list
.empty() && pass
->copy_requests
.empty()) {
1120 // Remove the pass and decrement |i| to counter the for loop's increment,
1121 // so we don't skip the next pass in the loop.
1122 frame
->render_passes_by_id
.erase(pass
->id
);
1123 frame
->render_passes
.erase(frame
->render_passes
.begin() + i
);
1128 pass_exists
.insert(pass
->id
);
1131 // Remove RenderPasses that are not referenced by any draw quads or copy
1132 // requests (except the root RenderPass).
1133 for (size_t i
= 0; i
< frame
->render_passes
.size() - 1; ++i
) {
1134 // Iterating from the back of the list to the front, skipping over the
1135 // back-most (root) pass, in order to remove each qualified RenderPass, and
1136 // drop references to earlier RenderPasses allowing them to be removed to.
1138 frame
->render_passes
[frame
->render_passes
.size() - 2 - i
];
1139 if (!pass
->copy_requests
.empty())
1141 if (pass_references
[pass
->id
])
1144 for (auto it
= pass
->quad_list
.begin(); it
!= pass
->quad_list
.end(); ++it
) {
1145 if (it
->material
!= DrawQuad::RENDER_PASS
)
1147 const RenderPassDrawQuad
* quad
= RenderPassDrawQuad::MaterialCast(*it
);
1148 pass_references
[quad
->render_pass_id
]--;
1151 frame
->render_passes_by_id
.erase(pass
->id
);
1152 frame
->render_passes
.erase(frame
->render_passes
.end() - 2 - i
);
1157 void LayerTreeHostImpl::EvictTexturesForTesting() {
1158 UpdateTileManagerMemoryPolicy(ManagedMemoryPolicy(0));
1161 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block
) {
1165 void LayerTreeHostImpl::ResetTreesForTesting() {
1167 active_tree_
->DetachLayerTree();
1169 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1170 active_tree()->top_controls_shown_ratio(),
1171 active_tree()->elastic_overscroll());
1173 pending_tree_
->DetachLayerTree();
1174 pending_tree_
= nullptr;
1176 recycle_tree_
->DetachLayerTree();
1177 recycle_tree_
= nullptr;
1180 size_t LayerTreeHostImpl::SourceAnimationFrameNumberForTesting() const {
1181 return fps_counter_
->current_frame_number();
1184 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1185 const ManagedMemoryPolicy
& policy
) {
1186 if (!resource_pool_
)
1189 global_tile_state_
.hard_memory_limit_in_bytes
= 0;
1190 global_tile_state_
.soft_memory_limit_in_bytes
= 0;
1191 if (visible_
&& policy
.bytes_limit_when_visible
> 0) {
1192 global_tile_state_
.hard_memory_limit_in_bytes
=
1193 policy
.bytes_limit_when_visible
;
1194 global_tile_state_
.soft_memory_limit_in_bytes
=
1195 (static_cast<int64
>(global_tile_state_
.hard_memory_limit_in_bytes
) *
1196 settings_
.max_memory_for_prepaint_percentage
) /
1199 global_tile_state_
.memory_limit_policy
=
1200 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1202 policy
.priority_cutoff_when_visible
:
1203 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
);
1204 global_tile_state_
.num_resources_limit
= policy
.num_resources_limit
;
1206 if (output_surface_
&& global_tile_state_
.hard_memory_limit_in_bytes
> 0) {
1207 // If |global_tile_state_.hard_memory_limit_in_bytes| is greater than 0, we
1208 // allow the worker context to retain allocated resources. Notify the worker
1209 // context. If the memory policy has become zero, we'll handle the
1210 // notification in NotifyAllTileTasksCompleted, after in-progress work
1212 output_surface_
->SetWorkerContextShouldAggressivelyFreeResources(
1213 false /* aggressively_free_resources */);
1216 DCHECK(resource_pool_
);
1217 resource_pool_
->CheckBusyResources();
1218 // Soft limit is used for resource pool such that memory returns to soft
1219 // limit after going over.
1220 resource_pool_
->SetResourceUsageLimits(
1221 global_tile_state_
.soft_memory_limit_in_bytes
,
1222 global_tile_state_
.num_resources_limit
);
1224 DidModifyTilePriorities();
1227 void LayerTreeHostImpl::DidModifyTilePriorities() {
1228 // Mark priorities as dirty and schedule a PrepareTiles().
1229 tile_priorities_dirty_
= true;
1230 client_
->SetNeedsPrepareTilesOnImplThread();
1233 scoped_ptr
<RasterTilePriorityQueue
> LayerTreeHostImpl::BuildRasterQueue(
1234 TreePriority tree_priority
,
1235 RasterTilePriorityQueue::Type type
) {
1236 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
1238 return RasterTilePriorityQueue::Create(active_tree_
->picture_layers(),
1240 ? pending_tree_
->picture_layers()
1241 : std::vector
<PictureLayerImpl
*>(),
1242 tree_priority
, type
);
1245 scoped_ptr
<EvictionTilePriorityQueue
> LayerTreeHostImpl::BuildEvictionQueue(
1246 TreePriority tree_priority
) {
1247 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
1249 scoped_ptr
<EvictionTilePriorityQueue
> queue(new EvictionTilePriorityQueue
);
1250 queue
->Build(active_tree_
->picture_layers(),
1251 pending_tree_
? pending_tree_
->picture_layers()
1252 : std::vector
<PictureLayerImpl
*>(),
1257 void LayerTreeHostImpl::SetIsLikelyToRequireADraw(
1258 bool is_likely_to_require_a_draw
) {
1259 // Proactively tell the scheduler that we expect to draw within each vsync
1260 // until we get all the tiles ready to draw. If we happen to miss a required
1261 // for draw tile here, then we will miss telling the scheduler each frame that
1262 // we intend to draw so it may make worse scheduling decisions.
1263 is_likely_to_require_a_draw_
= is_likely_to_require_a_draw
;
1266 void LayerTreeHostImpl::NotifyReadyToActivate() {
1267 client_
->NotifyReadyToActivate();
1270 void LayerTreeHostImpl::NotifyReadyToDraw() {
1271 // Tiles that are ready will cause NotifyTileStateChanged() to be called so we
1272 // don't need to schedule a draw here. Just stop WillBeginImplFrame() from
1273 // causing optimistic requests to draw a frame.
1274 is_likely_to_require_a_draw_
= false;
1276 client_
->NotifyReadyToDraw();
1279 void LayerTreeHostImpl::NotifyAllTileTasksCompleted() {
1280 // The tile tasks started by the most recent call to PrepareTiles have
1281 // completed. Now is a good time to free resources if necessary.
1282 if (output_surface_
&& global_tile_state_
.hard_memory_limit_in_bytes
== 0) {
1283 output_surface_
->SetWorkerContextShouldAggressivelyFreeResources(
1284 true /* aggressively_free_resources */);
1288 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile
* tile
) {
1289 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1292 LayerImpl
* layer_impl
=
1293 active_tree_
->FindActiveTreeLayerById(tile
->layer_id());
1295 layer_impl
->NotifyTileStateChanged(tile
);
1298 if (pending_tree_
) {
1299 LayerImpl
* layer_impl
=
1300 pending_tree_
->FindPendingTreeLayerById(tile
->layer_id());
1302 layer_impl
->NotifyTileStateChanged(tile
);
1305 // Check for a non-null active tree to avoid doing this during shutdown.
1306 if (active_tree_
&& !client_
->IsInsideDraw() && tile
->required_for_draw()) {
1307 // The LayerImpl::NotifyTileStateChanged() should damage the layer, so this
1308 // redraw will make those tiles be displayed.
1313 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy
& policy
) {
1314 SetManagedMemoryPolicy(policy
);
1316 // This is short term solution to synchronously drop tile resources when
1317 // using synchronous compositing to avoid memory usage regression.
1318 // TODO(boliu): crbug.com/499004 to track removing this.
1319 if (!policy
.bytes_limit_when_visible
&& resource_pool_
&&
1320 settings_
.using_synchronous_renderer_compositor
) {
1321 ReleaseTreeResources();
1322 CleanUpTileManager();
1324 // Force a call to NotifyAllTileTasks completed - otherwise this logic may
1325 // be skipped if no work was enqueued at the time the tile manager was
1327 NotifyAllTileTasksCompleted();
1329 CreateTileManagerResources();
1330 RecreateTreeResources();
1334 void LayerTreeHostImpl::SetTreeActivationCallback(
1335 const base::Closure
& callback
) {
1336 DCHECK(proxy_
->IsImplThread());
1337 tree_activation_callback_
= callback
;
1340 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1341 const ManagedMemoryPolicy
& policy
) {
1342 if (cached_managed_memory_policy_
== policy
)
1345 ManagedMemoryPolicy old_policy
= ActualManagedMemoryPolicy();
1347 cached_managed_memory_policy_
= policy
;
1348 ManagedMemoryPolicy actual_policy
= ActualManagedMemoryPolicy();
1350 if (old_policy
== actual_policy
)
1353 if (!proxy_
->HasImplThread()) {
1354 // In single-thread mode, this can be called on the main thread by
1355 // GLRenderer::OnMemoryAllocationChanged.
1356 DebugScopedSetImplThread
impl_thread(proxy_
);
1357 UpdateTileManagerMemoryPolicy(actual_policy
);
1359 DCHECK(proxy_
->IsImplThread());
1360 UpdateTileManagerMemoryPolicy(actual_policy
);
1363 // If there is already enough memory to draw everything imaginable and the
1364 // new memory limit does not change this, then do not re-commit. Don't bother
1365 // skipping commits if this is not visible (commits don't happen when not
1366 // visible, there will almost always be a commit when this becomes visible).
1367 bool needs_commit
= true;
1369 actual_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1370 old_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1371 actual_policy
.priority_cutoff_when_visible
==
1372 old_policy
.priority_cutoff_when_visible
) {
1373 needs_commit
= false;
1377 client_
->SetNeedsCommitOnImplThread();
1380 void LayerTreeHostImpl::SetExternalDrawConstraints(
1381 const gfx::Transform
& transform
,
1382 const gfx::Rect
& viewport
,
1383 const gfx::Rect
& clip
,
1384 const gfx::Rect
& viewport_rect_for_tile_priority
,
1385 const gfx::Transform
& transform_for_tile_priority
,
1386 bool resourceless_software_draw
) {
1387 gfx::Rect viewport_rect_for_tile_priority_in_view_space
;
1388 if (!resourceless_software_draw
) {
1389 gfx::Transform
screen_to_view(gfx::Transform::kSkipInitialization
);
1390 if (transform_for_tile_priority
.GetInverse(&screen_to_view
)) {
1391 // Convert from screen space to view space.
1392 viewport_rect_for_tile_priority_in_view_space
=
1393 MathUtil::ProjectEnclosingClippedRect(
1394 screen_to_view
, viewport_rect_for_tile_priority
);
1398 if (external_transform_
!= transform
|| external_viewport_
!= viewport
||
1399 resourceless_software_draw_
!= resourceless_software_draw
||
1400 viewport_rect_for_tile_priority_
!=
1401 viewport_rect_for_tile_priority_in_view_space
) {
1402 active_tree_
->set_needs_update_draw_properties();
1405 external_transform_
= transform
;
1406 external_viewport_
= viewport
;
1407 external_clip_
= clip
;
1408 viewport_rect_for_tile_priority_
=
1409 viewport_rect_for_tile_priority_in_view_space
;
1410 resourceless_software_draw_
= resourceless_software_draw
;
1413 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect
& damage_rect
) {
1414 if (damage_rect
.IsEmpty())
1416 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1417 client_
->SetNeedsRedrawRectOnImplThread(damage_rect
);
1420 void LayerTreeHostImpl::DidSwapBuffers() {
1421 client_
->DidSwapBuffersOnImplThread();
1424 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1425 client_
->DidSwapBuffersCompleteOnImplThread();
1428 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck
* ack
) {
1429 // TODO(piman): We may need to do some validation on this ack before
1432 renderer_
->ReceiveSwapBuffersAck(*ack
);
1434 // In OOM, we now might be able to release more resources that were held
1435 // because they were exported.
1436 if (resource_pool_
) {
1437 resource_pool_
->CheckBusyResources();
1438 resource_pool_
->ReduceResourceUsage();
1440 // If we're not visible, we likely released resources, so we want to
1441 // aggressively flush here to make sure those DeleteTextures make it to the
1442 // GPU process to free up the memory.
1443 if (output_surface_
->context_provider() && !visible_
) {
1444 output_surface_
->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1448 void LayerTreeHostImpl::OnDraw() {
1449 client_
->OnDrawForOutputSurface();
1452 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1453 client_
->OnCanDrawStateChanged(CanDraw());
1456 CompositorFrameMetadata
LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1457 CompositorFrameMetadata metadata
;
1458 metadata
.device_scale_factor
= device_scale_factor_
;
1459 metadata
.page_scale_factor
= active_tree_
->current_page_scale_factor();
1460 metadata
.scrollable_viewport_size
= active_tree_
->ScrollableViewportSize();
1461 metadata
.root_layer_size
= active_tree_
->ScrollableSize();
1462 metadata
.min_page_scale_factor
= active_tree_
->min_page_scale_factor();
1463 metadata
.max_page_scale_factor
= active_tree_
->max_page_scale_factor();
1464 metadata
.location_bar_offset
=
1465 gfx::Vector2dF(0.f
, top_controls_manager_
->ControlsTopOffset());
1466 metadata
.location_bar_content_translation
=
1467 gfx::Vector2dF(0.f
, top_controls_manager_
->ContentTopOffset());
1468 metadata
.root_background_color
= active_tree_
->background_color();
1470 active_tree_
->GetViewportSelection(&metadata
.selection
);
1472 if (OuterViewportScrollLayer()) {
1473 metadata
.root_overflow_x_hidden
=
1474 !OuterViewportScrollLayer()->user_scrollable_horizontal();
1475 metadata
.root_overflow_y_hidden
=
1476 !OuterViewportScrollLayer()->user_scrollable_vertical();
1479 if (!InnerViewportScrollLayer())
1482 metadata
.root_overflow_x_hidden
|=
1483 !InnerViewportScrollLayer()->user_scrollable_horizontal();
1484 metadata
.root_overflow_y_hidden
|=
1485 !InnerViewportScrollLayer()->user_scrollable_vertical();
1487 // TODO(miletus) : Change the metadata to hold ScrollOffset.
1488 metadata
.root_scroll_offset
= gfx::ScrollOffsetToVector2dF(
1489 active_tree_
->TotalScrollOffset());
1494 void LayerTreeHostImpl::DrawLayers(FrameData
* frame
) {
1495 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1497 base::TimeTicks frame_begin_time
= CurrentBeginFrameArgs().frame_time
;
1500 if (!frame
->composite_events
.empty()) {
1501 frame_timing_tracker_
->SaveTimeStamps(frame_begin_time
,
1502 frame
->composite_events
);
1505 if (frame
->has_no_damage
) {
1506 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD
);
1507 DCHECK(!output_surface_
->capabilities()
1508 .draw_and_swap_full_viewport_every_frame
);
1512 DCHECK(!frame
->render_passes
.empty());
1514 fps_counter_
->SaveTimeStamp(frame_begin_time
,
1515 !output_surface_
->context_provider());
1516 rendering_stats_instrumentation_
->IncrementFrameCount(1);
1518 memory_history_
->SaveEntry(tile_manager_
->memory_stats_from_last_assign());
1520 if (debug_state_
.ShowHudRects()) {
1521 debug_rect_history_
->SaveDebugRectsForCurrentFrame(
1522 active_tree_
->root_layer(),
1523 active_tree_
->hud_layer(),
1524 *frame
->render_surface_layer_list
,
1529 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace
);
1531 if (pending_tree_
) {
1532 LayerTreeHostCommon::CallFunctionForSubtree(
1533 pending_tree_
->root_layer(),
1534 [](LayerImpl
* layer
) { layer
->DidBeginTracing(); });
1536 LayerTreeHostCommon::CallFunctionForSubtree(
1537 active_tree_
->root_layer(),
1538 [](LayerImpl
* layer
) { layer
->DidBeginTracing(); });
1542 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1543 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1544 frame_viewer_instrumentation::kCategoryLayerTree
,
1545 "cc::LayerTreeHostImpl", id_
, AsValueWithFrame(frame
));
1548 const DrawMode draw_mode
= GetDrawMode();
1550 // Because the contents of the HUD depend on everything else in the frame, the
1551 // contents of its texture are updated as the last thing before the frame is
1553 if (active_tree_
->hud_layer()) {
1554 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1555 active_tree_
->hud_layer()->UpdateHudTexture(draw_mode
,
1556 resource_provider_
.get());
1559 if (draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
) {
1560 bool disable_picture_quad_image_filtering
=
1561 IsActivelyScrolling() ||
1562 (animation_host_
? animation_host_
->NeedsAnimateLayers()
1563 : animation_registrar_
->needs_animate_layers());
1565 scoped_ptr
<SoftwareRenderer
> temp_software_renderer
=
1566 SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
1567 output_surface_
.get(), NULL
);
1568 temp_software_renderer
->DrawFrame(&frame
->render_passes
,
1569 device_scale_factor_
,
1572 disable_picture_quad_image_filtering
);
1574 renderer_
->DrawFrame(&frame
->render_passes
,
1575 device_scale_factor_
,
1580 // The render passes should be consumed by the renderer.
1581 DCHECK(frame
->render_passes
.empty());
1582 frame
->render_passes_by_id
.clear();
1584 // The next frame should start by assuming nothing has changed, and changes
1585 // are noted as they occur.
1586 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1587 // damage forward to the next frame.
1588 for (size_t i
= 0; i
< frame
->render_surface_layer_list
->size(); i
++) {
1589 (*frame
->render_surface_layer_list
)[i
]->render_surface()->damage_tracker()->
1590 DidDrawDamagedArea();
1592 active_tree_
->root_layer()->ResetAllChangeTrackingForSubtree();
1594 active_tree_
->set_has_ever_been_drawn(true);
1595 devtools_instrumentation::DidDrawFrame(id_
);
1596 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1597 rendering_stats_instrumentation_
->impl_thread_rendering_stats());
1598 rendering_stats_instrumentation_
->AccumulateAndClearImplThreadStats();
1601 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData
& frame
) {
1602 for (size_t i
= 0; i
< frame
.will_draw_layers
.size(); ++i
)
1603 frame
.will_draw_layers
[i
]->DidDraw(resource_provider_
.get());
1605 for (auto& it
: video_frame_controllers_
)
1609 void LayerTreeHostImpl::FinishAllRendering() {
1611 renderer_
->Finish();
1614 int LayerTreeHostImpl::RequestedMSAASampleCount() const {
1615 if (settings_
.gpu_rasterization_msaa_sample_count
== -1) {
1616 return device_scale_factor_
>= 2.0f
? 4 : 8;
1619 return settings_
.gpu_rasterization_msaa_sample_count
;
1622 bool LayerTreeHostImpl::CanUseGpuRasterization() {
1623 if (!(output_surface_
&& output_surface_
->context_provider() &&
1624 output_surface_
->worker_context_provider()))
1627 ContextProvider
* context_provider
=
1628 output_surface_
->worker_context_provider();
1629 base::AutoLock
context_lock(*context_provider
->GetLock());
1630 if (!context_provider
->GrContext())
1636 void LayerTreeHostImpl::UpdateGpuRasterizationStatus() {
1637 bool use_gpu
= false;
1638 bool use_msaa
= false;
1639 bool using_msaa_for_complex_content
=
1640 renderer() && RequestedMSAASampleCount() > 0 &&
1641 GetRendererCapabilities().max_msaa_samples
>= RequestedMSAASampleCount();
1642 if (settings_
.gpu_rasterization_forced
) {
1644 gpu_rasterization_status_
= GpuRasterizationStatus::ON_FORCED
;
1645 use_msaa
= !content_is_suitable_for_gpu_rasterization_
&&
1646 using_msaa_for_complex_content
;
1648 gpu_rasterization_status_
= GpuRasterizationStatus::MSAA_CONTENT
;
1650 } else if (!settings_
.gpu_rasterization_enabled
) {
1651 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_DEVICE
;
1652 } else if (!has_gpu_rasterization_trigger_
) {
1653 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_VIEWPORT
;
1654 } else if (content_is_suitable_for_gpu_rasterization_
) {
1656 gpu_rasterization_status_
= GpuRasterizationStatus::ON
;
1657 } else if (using_msaa_for_complex_content
) {
1658 use_gpu
= use_msaa
= true;
1659 gpu_rasterization_status_
= GpuRasterizationStatus::MSAA_CONTENT
;
1661 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_CONTENT
;
1664 if (use_gpu
&& !use_gpu_rasterization_
) {
1665 if (!CanUseGpuRasterization()) {
1666 // If GPU rasterization is unusable, e.g. if GlContext could not
1667 // be created due to losing the GL context, force use of software
1671 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_DEVICE
;
1675 if (use_gpu
== use_gpu_rasterization_
&& use_msaa
== use_msaa_
)
1678 // Note that this must happen first, in case the rest of the calls want to
1679 // query the new state of |use_gpu_rasterization_|.
1680 use_gpu_rasterization_
= use_gpu
;
1681 use_msaa_
= use_msaa
;
1683 tree_resources_for_gpu_rasterization_dirty_
= true;
1686 void LayerTreeHostImpl::UpdateTreeResourcesForGpuRasterizationIfNeeded() {
1687 if (!tree_resources_for_gpu_rasterization_dirty_
)
1690 // Clean up and replace existing tile manager with another one that uses
1691 // appropriate rasterizer. Only do this however if we already have a
1692 // resource pool, since otherwise we might not be able to create a new
1694 ReleaseTreeResources();
1695 if (resource_pool_
) {
1696 CleanUpTileManager();
1697 CreateTileManagerResources();
1699 RecreateTreeResources();
1701 // We have released tilings for both active and pending tree.
1702 // We would not have any content to draw until the pending tree is activated.
1703 // Prevent the active tree from drawing until activation.
1704 SetRequiresHighResToDraw();
1706 tree_resources_for_gpu_rasterization_dirty_
= false;
1709 const RendererCapabilitiesImpl
&
1710 LayerTreeHostImpl::GetRendererCapabilities() const {
1712 return renderer_
->Capabilities();
1715 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData
& frame
) {
1716 ResetRequiresHighResToDraw();
1717 if (frame
.has_no_damage
) {
1718 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS
);
1721 CompositorFrameMetadata metadata
= MakeCompositorFrameMetadata();
1722 active_tree()->FinishSwapPromises(&metadata
);
1723 for (auto& latency
: metadata
.latency_info
) {
1724 TRACE_EVENT_WITH_FLOW1("input,benchmark",
1726 TRACE_ID_DONT_MANGLE(latency
.trace_id()),
1727 TRACE_EVENT_FLAG_FLOW_IN
| TRACE_EVENT_FLAG_FLOW_OUT
,
1728 "step", "SwapBuffers");
1729 // Only add the latency component once for renderer swap, not the browser
1731 if (!latency
.FindLatency(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT
,
1733 latency
.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT
,
1737 renderer_
->SwapBuffers(metadata
);
1741 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs
& args
) {
1742 current_begin_frame_tracker_
.Start(args
);
1744 if (is_likely_to_require_a_draw_
) {
1745 // Optimistically schedule a draw. This will let us expect the tile manager
1746 // to complete its work so that we can draw new tiles within the impl frame
1747 // we are beginning now.
1751 for (auto& it
: video_frame_controllers_
)
1752 it
->OnBeginFrame(args
);
1755 void LayerTreeHostImpl::DidFinishImplFrame() {
1756 current_begin_frame_tracker_
.Finish();
1759 void LayerTreeHostImpl::UpdateViewportContainerSizes() {
1760 LayerImpl
* inner_container
= active_tree_
->InnerViewportContainerLayer();
1761 LayerImpl
* outer_container
= active_tree_
->OuterViewportContainerLayer();
1763 if (!inner_container
)
1766 ViewportAnchor
anchor(InnerViewportScrollLayer(),
1767 OuterViewportScrollLayer());
1769 float top_controls_layout_height
=
1770 active_tree_
->top_controls_shrink_blink_size()
1771 ? active_tree_
->top_controls_height()
1773 float delta_from_top_controls
=
1774 top_controls_layout_height
- top_controls_manager_
->ContentTopOffset();
1776 // Adjust the viewport layers by shrinking/expanding the container to account
1777 // for changes in the size (e.g. top controls) since the last resize from
1779 gfx::Vector2dF
amount_to_expand(
1781 delta_from_top_controls
);
1782 inner_container
->SetBoundsDelta(amount_to_expand
);
1784 if (outer_container
&& !outer_container
->BoundsForScrolling().IsEmpty()) {
1785 // Adjust the outer viewport container as well, since adjusting only the
1786 // inner may cause its bounds to exceed those of the outer, causing scroll
1788 gfx::Vector2dF amount_to_expand_scaled
= gfx::ScaleVector2d(
1789 amount_to_expand
, 1.f
/ active_tree_
->min_page_scale_factor());
1790 outer_container
->SetBoundsDelta(amount_to_expand_scaled
);
1791 active_tree_
->InnerViewportScrollLayer()->SetBoundsDelta(
1792 amount_to_expand_scaled
);
1794 anchor
.ResetViewportToAnchoredPosition();
1798 void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
1799 // Only valid for the single-threaded non-scheduled/synchronous case
1800 // using the zero copy raster worker pool.
1801 single_thread_synchronous_task_graph_runner_
->RunUntilIdle();
1804 void LayerTreeHostImpl::DidLoseOutputSurface() {
1805 if (resource_provider_
)
1806 resource_provider_
->DidLoseOutputSurface();
1807 client_
->DidLoseOutputSurfaceOnImplThread();
1810 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1811 return !!InnerViewportScrollLayer();
1814 LayerImpl
* LayerTreeHostImpl::RootLayer() const {
1815 return active_tree_
->root_layer();
1818 LayerImpl
* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1819 return active_tree_
->InnerViewportScrollLayer();
1822 LayerImpl
* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1823 return active_tree_
->OuterViewportScrollLayer();
1826 LayerImpl
* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1827 return active_tree_
->CurrentlyScrollingLayer();
1830 bool LayerTreeHostImpl::IsActivelyScrolling() const {
1831 if (!CurrentlyScrollingLayer())
1833 // On Android WebView root flings are controlled by the application,
1834 // so the compositor does not animate them and can't tell if they
1835 // are actually animating. So assume there are none.
1836 if (settings_
.ignore_root_layer_flings
&& IsCurrentlyScrollingRoot())
1838 return did_lock_scrolling_layer_
;
1841 // Content layers can be either directly scrollable or contained in an outer
1842 // scrolling layer which applies the scroll transform. Given a content layer,
1843 // this function returns the associated scroll layer if any.
1844 static LayerImpl
* FindScrollLayerForContentLayer(LayerImpl
* layer_impl
) {
1848 if (layer_impl
->scrollable())
1851 if (layer_impl
->DrawsContent() &&
1852 layer_impl
->parent() &&
1853 layer_impl
->parent()->scrollable())
1854 return layer_impl
->parent();
1859 void LayerTreeHostImpl::CreatePendingTree() {
1860 CHECK(!pending_tree_
);
1862 recycle_tree_
.swap(pending_tree_
);
1865 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1866 active_tree()->top_controls_shown_ratio(),
1867 active_tree()->elastic_overscroll());
1869 client_
->OnCanDrawStateChanged(CanDraw());
1870 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_
.get());
1873 void LayerTreeHostImpl::ActivateSyncTree() {
1874 if (pending_tree_
) {
1875 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_
.get());
1877 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
1878 // Process any requests in the UI resource queue. The request queue is
1879 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1881 pending_tree_
->ProcessUIResourceRequestQueue();
1883 if (pending_tree_
->needs_full_tree_sync()) {
1884 active_tree_
->SetRootLayer(
1885 TreeSynchronizer::SynchronizeTrees(pending_tree_
->root_layer(),
1886 active_tree_
->DetachLayerTree(),
1887 active_tree_
.get()));
1889 TreeSynchronizer::PushProperties(pending_tree_
->root_layer(),
1890 active_tree_
->root_layer());
1891 pending_tree_
->PushPropertiesTo(active_tree_
.get());
1893 // Now that we've synced everything from the pending tree to the active
1894 // tree, rename the pending tree the recycle tree so we can reuse it on the
1896 DCHECK(!recycle_tree_
);
1897 pending_tree_
.swap(recycle_tree_
);
1899 UpdateViewportContainerSizes();
1901 active_tree_
->SetRootLayerScrollOffsetDelegate(
1902 root_layer_scroll_offset_delegate_
);
1904 // If we commit to the active tree directly, this is already done during
1906 ActivateAnimations();
1908 active_tree_
->ProcessUIResourceRequestQueue();
1911 // bounds_delta isn't a pushed property, so the newly-pushed property tree
1912 // won't already account for current bounds_delta values.
1913 active_tree_
->UpdatePropertyTreesForBoundsDelta();
1914 active_tree_
->DidBecomeActive();
1915 client_
->RenewTreePriority();
1916 // If we have any picture layers, then by activating we also modified tile
1918 if (!active_tree_
->picture_layers().empty())
1919 DidModifyTilePriorities();
1921 client_
->OnCanDrawStateChanged(CanDraw());
1922 client_
->DidActivateSyncTree();
1923 if (!tree_activation_callback_
.is_null())
1924 tree_activation_callback_
.Run();
1926 if (debug_state_
.continuous_painting
) {
1927 const RenderingStats
& stats
=
1928 rendering_stats_instrumentation_
->GetRenderingStats();
1929 // TODO(hendrikw): This requires a different metric when we commit directly
1930 // to the active tree. See crbug.com/429311.
1931 paint_time_counter_
->SavePaintTime(
1932 stats
.commit_to_activate_duration
.GetLastTimeDelta() +
1933 stats
.draw_duration
.GetLastTimeDelta());
1936 scoped_ptr
<PendingPageScaleAnimation
> pending_page_scale_animation
=
1937 active_tree_
->TakePendingPageScaleAnimation();
1938 if (pending_page_scale_animation
) {
1939 StartPageScaleAnimation(
1940 pending_page_scale_animation
->target_offset
,
1941 pending_page_scale_animation
->use_anchor
,
1942 pending_page_scale_animation
->scale
,
1943 pending_page_scale_animation
->duration
);
1947 void LayerTreeHostImpl::SetVisible(bool visible
) {
1948 DCHECK(proxy_
->IsImplThread());
1950 if (visible_
== visible
)
1953 DidVisibilityChange(this, visible_
);
1954 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
1956 // If we just became visible, we have to ensure that we draw high res tiles,
1957 // to prevent checkerboard/low res flashes.
1959 SetRequiresHighResToDraw();
1961 EvictAllUIResources();
1963 // Call PrepareTiles to evict tiles when we become invisible.
1970 renderer_
->SetVisible(visible
);
1973 void LayerTreeHostImpl::SetNeedsAnimate() {
1974 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1975 client_
->SetNeedsAnimateOnImplThread();
1978 void LayerTreeHostImpl::SetNeedsRedraw() {
1979 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1980 client_
->SetNeedsRedrawOnImplThread();
1983 ManagedMemoryPolicy
LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1984 ManagedMemoryPolicy actual
= cached_managed_memory_policy_
;
1985 if (debug_state_
.rasterize_only_visible_content
) {
1986 actual
.priority_cutoff_when_visible
=
1987 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY
;
1988 } else if (use_gpu_rasterization()) {
1989 actual
.priority_cutoff_when_visible
=
1990 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE
;
1995 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1996 return ActualManagedMemoryPolicy().bytes_limit_when_visible
;
1999 void LayerTreeHostImpl::ReleaseTreeResources() {
2000 active_tree_
->ReleaseResources();
2002 pending_tree_
->ReleaseResources();
2004 recycle_tree_
->ReleaseResources();
2006 EvictAllUIResources();
2009 void LayerTreeHostImpl::RecreateTreeResources() {
2010 active_tree_
->RecreateResources();
2012 pending_tree_
->RecreateResources();
2014 recycle_tree_
->RecreateResources();
2017 void LayerTreeHostImpl::CreateAndSetRenderer() {
2019 DCHECK(output_surface_
);
2020 DCHECK(resource_provider_
);
2022 if (output_surface_
->capabilities().delegated_rendering
) {
2023 renderer_
= DelegatingRenderer::Create(this, &settings_
.renderer_settings
,
2024 output_surface_
.get(),
2025 resource_provider_
.get());
2026 } else if (output_surface_
->context_provider()) {
2027 renderer_
= GLRenderer::Create(
2028 this, &settings_
.renderer_settings
, output_surface_
.get(),
2029 resource_provider_
.get(), texture_mailbox_deleter_
.get(),
2030 settings_
.renderer_settings
.highp_threshold_min
);
2031 } else if (output_surface_
->software_device()) {
2032 renderer_
= SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
2033 output_surface_
.get(),
2034 resource_provider_
.get());
2038 renderer_
->SetVisible(visible_
);
2039 SetFullRootLayerDamage();
2041 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
2042 // initialized to get max texture size. Also, after releasing resources,
2043 // trees need another update to generate new ones.
2044 active_tree_
->set_needs_update_draw_properties();
2046 pending_tree_
->set_needs_update_draw_properties();
2047 client_
->UpdateRendererCapabilitiesOnImplThread();
2050 void LayerTreeHostImpl::CreateTileManagerResources() {
2051 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_
, &resource_pool_
);
2052 // TODO(vmpstr): Initialize tile task limit at ctor time.
2053 tile_manager_
->SetResources(
2054 resource_pool_
.get(), tile_task_worker_pool_
->AsTileTaskRunner(),
2055 is_synchronous_single_threaded_
? std::numeric_limits
<size_t>::max()
2056 : settings_
.scheduled_raster_task_limit
);
2057 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2060 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool(
2061 scoped_ptr
<TileTaskWorkerPool
>* tile_task_worker_pool
,
2062 scoped_ptr
<ResourcePool
>* resource_pool
) {
2063 DCHECK(GetTaskRunner());
2064 // TODO(vmpstr): Make this a DCHECK (or remove) when crbug.com/419086 is
2066 CHECK(resource_provider_
);
2068 // Pass the single-threaded synchronous task graph runner to the worker pool
2069 // if we're in synchronous single-threaded mode.
2070 TaskGraphRunner
* task_graph_runner
= task_graph_runner_
;
2071 if (is_synchronous_single_threaded_
) {
2072 DCHECK(!single_thread_synchronous_task_graph_runner_
);
2073 single_thread_synchronous_task_graph_runner_
.reset(new TaskGraphRunner
);
2074 task_graph_runner
= single_thread_synchronous_task_graph_runner_
.get();
2077 ContextProvider
* context_provider
= output_surface_
->context_provider();
2078 if (!context_provider
) {
2079 *resource_pool
= ResourcePool::Create(resource_provider_
.get(),
2080 GetTaskRunner(), GL_TEXTURE_2D
);
2082 *tile_task_worker_pool
= BitmapTileTaskWorkerPool::Create(
2083 GetTaskRunner(), task_graph_runner
, resource_provider_
.get());
2087 if (use_gpu_rasterization_
) {
2088 DCHECK(resource_provider_
->output_surface()->worker_context_provider());
2090 *resource_pool
= ResourcePool::Create(resource_provider_
.get(),
2091 GetTaskRunner(), GL_TEXTURE_2D
);
2093 int msaa_sample_count
= use_msaa_
? RequestedMSAASampleCount() : 0;
2095 *tile_task_worker_pool
= GpuTileTaskWorkerPool::Create(
2096 GetTaskRunner(), task_graph_runner
, context_provider
,
2097 resource_provider_
.get(), settings_
.use_distance_field_text
,
2102 DCHECK(GetRendererCapabilities().using_image
);
2104 bool use_zero_copy
= settings_
.use_zero_copy
;
2105 // TODO(reveman): Remove this when mojo supports worker contexts.
2107 if (!resource_provider_
->output_surface()->worker_context_provider()) {
2109 << "Forcing zero-copy tile initialization as worker context is missing";
2110 use_zero_copy
= true;
2113 if (use_zero_copy
) {
2115 ResourcePool::Create(resource_provider_
.get(), GetTaskRunner());
2117 *tile_task_worker_pool
= ZeroCopyTileTaskWorkerPool::Create(
2118 GetTaskRunner(), task_graph_runner
, resource_provider_
.get());
2122 *resource_pool
= ResourcePool::Create(resource_provider_
.get(),
2123 GetTaskRunner(), GL_TEXTURE_2D
);
2125 int max_copy_texture_chromium_size
= context_provider
->ContextCapabilities()
2126 .gpu
.max_copy_texture_chromium_size
;
2128 *tile_task_worker_pool
= OneCopyTileTaskWorkerPool::Create(
2129 GetTaskRunner(), task_graph_runner
, context_provider
,
2130 resource_provider_
.get(), max_copy_texture_chromium_size
,
2131 settings_
.use_persistent_map_for_gpu_memory_buffers
,
2132 settings_
.max_staging_buffer_usage_in_bytes
);
2135 void LayerTreeHostImpl::RecordMainFrameTiming(
2136 const BeginFrameArgs
& start_of_main_frame_args
,
2137 const BeginFrameArgs
& expected_next_main_frame_args
) {
2138 std::vector
<int64_t> request_ids
;
2139 active_tree_
->GatherFrameTimingRequestIds(&request_ids
);
2140 if (request_ids
.empty())
2143 base::TimeTicks start_time
= start_of_main_frame_args
.frame_time
;
2144 base::TimeTicks end_time
= expected_next_main_frame_args
.frame_time
;
2145 frame_timing_tracker_
->SaveMainFrameTimeStamps(
2146 request_ids
, start_time
, end_time
, active_tree_
->source_frame_number());
2149 void LayerTreeHostImpl::PostFrameTimingEvents(
2150 scoped_ptr
<FrameTimingTracker::CompositeTimingSet
> composite_events
,
2151 scoped_ptr
<FrameTimingTracker::MainFrameTimingSet
> main_frame_events
) {
2152 client_
->PostFrameTimingEventsOnImplThread(composite_events
.Pass(),
2153 main_frame_events
.Pass());
2156 void LayerTreeHostImpl::CleanUpTileManager() {
2157 tile_manager_
->FinishTasksAndCleanUp();
2158 resource_pool_
= nullptr;
2159 tile_task_worker_pool_
= nullptr;
2160 single_thread_synchronous_task_graph_runner_
= nullptr;
2163 bool LayerTreeHostImpl::InitializeRenderer(
2164 scoped_ptr
<OutputSurface
> output_surface
) {
2165 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2167 // Since we will create a new resource provider, we cannot continue to use
2168 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2169 // before we destroy the old resource provider.
2170 ReleaseTreeResources();
2172 // Note: order is important here.
2173 renderer_
= nullptr;
2174 CleanUpTileManager();
2175 resource_provider_
= nullptr;
2176 output_surface_
= nullptr;
2178 if (!output_surface
->BindToClient(this)) {
2179 // Avoid recreating tree resources because we might not have enough
2180 // information to do this yet (eg. we don't have a TileManager at this
2185 output_surface_
= output_surface
.Pass();
2186 resource_provider_
= ResourceProvider::Create(
2187 output_surface_
.get(), shared_bitmap_manager_
, gpu_memory_buffer_manager_
,
2188 proxy_
->blocking_main_thread_task_runner(),
2189 settings_
.renderer_settings
.highp_threshold_min
,
2190 settings_
.renderer_settings
.use_rgba_4444_textures
,
2191 settings_
.renderer_settings
.texture_id_allocation_chunk_size
,
2192 settings_
.use_image_texture_targets
);
2194 CreateAndSetRenderer();
2196 // Since the new renderer may be capable of MSAA, update status here.
2197 UpdateGpuRasterizationStatus();
2199 CreateTileManagerResources();
2200 RecreateTreeResources();
2202 // Initialize vsync parameters to sane values.
2203 const base::TimeDelta display_refresh_interval
=
2204 base::TimeDelta::FromMicroseconds(
2205 base::Time::kMicrosecondsPerSecond
/
2206 settings_
.renderer_settings
.refresh_rate
);
2207 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval
);
2209 // TODO(brianderson): Don't use a hard-coded parent draw time.
2210 base::TimeDelta parent_draw_time
=
2211 (!settings_
.use_external_begin_frame_source
&&
2212 output_surface_
->capabilities().adjust_deadline_for_parent
)
2213 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2214 : base::TimeDelta();
2215 client_
->SetEstimatedParentDrawTime(parent_draw_time
);
2217 int max_frames_pending
= output_surface_
->capabilities().max_frames_pending
;
2218 if (max_frames_pending
<= 0)
2219 max_frames_pending
= OutputSurface::DEFAULT_MAX_FRAMES_PENDING
;
2220 client_
->SetMaxSwapsPendingOnImplThread(max_frames_pending
);
2221 client_
->OnCanDrawStateChanged(CanDraw());
2223 // There will not be anything to draw here, so set high res
2224 // to avoid checkerboards, typically when we are recovering
2225 // from lost context.
2226 SetRequiresHighResToDraw();
2231 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase
,
2232 base::TimeDelta interval
) {
2233 client_
->CommitVSyncParameters(timebase
, interval
);
2236 void LayerTreeHostImpl::SetViewportSize(const gfx::Size
& device_viewport_size
) {
2237 if (device_viewport_size
== device_viewport_size_
)
2239 TRACE_EVENT_INSTANT2("cc", "LayerTreeHostImpl::SetViewportSize",
2240 TRACE_EVENT_SCOPE_THREAD
, "width",
2241 device_viewport_size
.width(), "height",
2242 device_viewport_size
.height());
2245 active_tree_
->SetViewportSizeInvalid();
2247 device_viewport_size_
= device_viewport_size
;
2249 UpdateViewportContainerSizes();
2250 client_
->OnCanDrawStateChanged(CanDraw());
2251 SetFullRootLayerDamage();
2252 active_tree_
->set_needs_update_draw_properties();
2253 active_tree_
->property_trees()->clip_tree
.SetViewportClip(
2254 gfx::RectF(device_viewport_size
));
2257 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor
) {
2258 if (device_scale_factor
== device_scale_factor_
)
2260 device_scale_factor_
= device_scale_factor
;
2262 SetFullRootLayerDamage();
2265 void LayerTreeHostImpl::SetPageScaleOnActiveTree(float page_scale_factor
) {
2266 active_tree_
->SetPageScaleOnActiveTree(page_scale_factor
);
2269 const gfx::Rect
LayerTreeHostImpl::ViewportRectForTilePriority() const {
2270 if (viewport_rect_for_tile_priority_
.IsEmpty())
2271 return DeviceViewport();
2273 return viewport_rect_for_tile_priority_
;
2276 gfx::Size
LayerTreeHostImpl::DrawViewportSize() const {
2277 return DeviceViewport().size();
2280 gfx::Rect
LayerTreeHostImpl::DeviceViewport() const {
2281 if (external_viewport_
.IsEmpty())
2282 return gfx::Rect(device_viewport_size_
);
2284 return external_viewport_
;
2287 gfx::Rect
LayerTreeHostImpl::DeviceClip() const {
2288 if (external_clip_
.IsEmpty())
2289 return DeviceViewport();
2291 return external_clip_
;
2294 const gfx::Transform
& LayerTreeHostImpl::DrawTransform() const {
2295 return external_transform_
;
2298 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2299 UpdateViewportContainerSizes();
2302 active_tree_
->set_needs_update_draw_properties();
2303 SetFullRootLayerDamage();
2306 float LayerTreeHostImpl::TopControlsHeight() const {
2307 return active_tree_
->top_controls_height();
2310 void LayerTreeHostImpl::SetCurrentTopControlsShownRatio(float ratio
) {
2311 if (active_tree_
->SetCurrentTopControlsShownRatio(ratio
))
2312 DidChangeTopControlsPosition();
2315 float LayerTreeHostImpl::CurrentTopControlsShownRatio() const {
2316 return active_tree_
->CurrentTopControlsShownRatio();
2319 void LayerTreeHostImpl::BindToClient(InputHandlerClient
* client
) {
2320 DCHECK(input_handler_client_
== NULL
);
2321 input_handler_client_
= client
;
2324 LayerImpl
* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2325 const gfx::PointF
& device_viewport_point
,
2326 InputHandler::ScrollInputType type
,
2327 LayerImpl
* layer_impl
,
2328 bool* scroll_on_main_thread
,
2329 bool* optional_has_ancestor_scroll_handler
) const {
2330 DCHECK(scroll_on_main_thread
);
2332 ScrollBlocksOn block_mode
= EffectiveScrollBlocksOn(layer_impl
);
2334 // Walk up the hierarchy and look for a scrollable layer.
2335 LayerImpl
* potentially_scrolling_layer_impl
= NULL
;
2336 for (; layer_impl
; layer_impl
= NextLayerInScrollOrder(layer_impl
)) {
2337 // The content layer can also block attempts to scroll outside the main
2339 ScrollStatus status
=
2340 layer_impl
->TryScroll(device_viewport_point
, type
, block_mode
);
2341 if (status
== SCROLL_ON_MAIN_THREAD
) {
2342 *scroll_on_main_thread
= true;
2346 LayerImpl
* scroll_layer_impl
= FindScrollLayerForContentLayer(layer_impl
);
2347 if (!scroll_layer_impl
)
2351 scroll_layer_impl
->TryScroll(device_viewport_point
, type
, block_mode
);
2352 // If any layer wants to divert the scroll event to the main thread, abort.
2353 if (status
== SCROLL_ON_MAIN_THREAD
) {
2354 *scroll_on_main_thread
= true;
2358 if (optional_has_ancestor_scroll_handler
&&
2359 scroll_layer_impl
->have_scroll_event_handlers())
2360 *optional_has_ancestor_scroll_handler
= true;
2362 if (status
== SCROLL_STARTED
&& !potentially_scrolling_layer_impl
)
2363 potentially_scrolling_layer_impl
= scroll_layer_impl
;
2366 // Falling back to the root scroll layer ensures generation of root overscroll
2367 // notifications while preventing scroll updates from being unintentionally
2368 // forwarded to the main thread.
2369 if (!potentially_scrolling_layer_impl
)
2370 potentially_scrolling_layer_impl
= OuterViewportScrollLayer()
2371 ? OuterViewportScrollLayer()
2372 : InnerViewportScrollLayer();
2374 return potentially_scrolling_layer_impl
;
2377 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2378 static bool HasScrollAncestor(LayerImpl
* child
, LayerImpl
* scroll_ancestor
) {
2379 DCHECK(scroll_ancestor
);
2380 for (LayerImpl
* ancestor
= child
; ancestor
;
2381 ancestor
= NextLayerInScrollOrder(ancestor
)) {
2382 if (ancestor
->scrollable())
2383 return ancestor
== scroll_ancestor
;
2388 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBeginImpl(
2389 LayerImpl
* scrolling_layer_impl
,
2390 InputHandler::ScrollInputType type
) {
2391 if (!scrolling_layer_impl
)
2392 return SCROLL_IGNORED
;
2394 top_controls_manager_
->ScrollBegin();
2396 active_tree_
->SetCurrentlyScrollingLayer(scrolling_layer_impl
);
2397 should_bubble_scrolls_
= (type
!= NON_BUBBLING_GESTURE
);
2398 wheel_scrolling_
= (type
== WHEEL
);
2399 client_
->RenewTreePriority();
2400 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2401 return SCROLL_STARTED
;
2404 InputHandler::ScrollStatus
LayerTreeHostImpl::RootScrollBegin(
2405 InputHandler::ScrollInputType type
) {
2406 TRACE_EVENT0("cc", "LayerTreeHostImpl::RootScrollBegin");
2408 DCHECK(!CurrentlyScrollingLayer());
2409 ClearCurrentlyScrollingLayer();
2411 return ScrollBeginImpl(InnerViewportScrollLayer(), type
);
2414 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBegin(
2415 const gfx::Point
& viewport_point
,
2416 InputHandler::ScrollInputType type
) {
2417 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2419 DCHECK(!CurrentlyScrollingLayer());
2420 ClearCurrentlyScrollingLayer();
2422 gfx::PointF device_viewport_point
=
2423 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
2424 LayerImpl
* layer_impl
=
2425 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2428 LayerImpl
* scroll_layer_impl
=
2429 active_tree_
->FindFirstScrollingLayerThatIsHitByPoint(
2430 device_viewport_point
);
2431 if (scroll_layer_impl
&& !HasScrollAncestor(layer_impl
, scroll_layer_impl
))
2432 return SCROLL_UNKNOWN
;
2435 bool scroll_on_main_thread
= false;
2436 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
2437 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
,
2438 &scroll_affects_scroll_handler_
);
2440 if (scroll_on_main_thread
) {
2441 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2442 return SCROLL_ON_MAIN_THREAD
;
2445 return ScrollBeginImpl(scrolling_layer_impl
, type
);
2448 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollAnimated(
2449 const gfx::Point
& viewport_point
,
2450 const gfx::Vector2dF
& scroll_delta
) {
2451 if (LayerImpl
* layer_impl
= CurrentlyScrollingLayer()) {
2452 return ScrollAnimationUpdateTarget(layer_impl
, scroll_delta
)
2456 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2457 // behavior as ScrollBy to determine which layer to animate, but we do not
2458 // do the Android-specific things in ScrollBy like showing top controls.
2459 InputHandler::ScrollStatus scroll_status
= ScrollBegin(viewport_point
, WHEEL
);
2460 if (scroll_status
== SCROLL_STARTED
) {
2461 gfx::Vector2dF pending_delta
= scroll_delta
;
2462 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2463 layer_impl
= layer_impl
->parent()) {
2464 if (!layer_impl
->scrollable())
2467 gfx::ScrollOffset current_offset
= layer_impl
->CurrentScrollOffset();
2468 gfx::ScrollOffset target_offset
=
2469 ScrollOffsetWithDelta(current_offset
, pending_delta
);
2470 target_offset
.SetToMax(gfx::ScrollOffset());
2471 target_offset
.SetToMin(layer_impl
->MaxScrollOffset());
2472 gfx::Vector2dF actual_delta
= target_offset
.DeltaFrom(current_offset
);
2474 const float kEpsilon
= 0.1f
;
2475 bool can_layer_scroll
= (std::abs(actual_delta
.x()) > kEpsilon
||
2476 std::abs(actual_delta
.y()) > kEpsilon
);
2478 if (!can_layer_scroll
) {
2479 layer_impl
->ScrollBy(actual_delta
);
2480 pending_delta
-= actual_delta
;
2484 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2486 ScrollAnimationCreate(layer_impl
, target_offset
, current_offset
);
2489 return SCROLL_STARTED
;
2493 return scroll_status
;
2496 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2497 LayerImpl
* layer_impl
,
2498 const gfx::PointF
& viewport_point
,
2499 const gfx::Vector2dF
& viewport_delta
) {
2500 // Layers with non-invertible screen space transforms should not have passed
2501 // the scroll hit test in the first place.
2502 DCHECK(layer_impl
->screen_space_transform().IsInvertible());
2503 gfx::Transform
inverse_screen_space_transform(
2504 gfx::Transform::kSkipInitialization
);
2505 bool did_invert
= layer_impl
->screen_space_transform().GetInverse(
2506 &inverse_screen_space_transform
);
2507 // TODO(shawnsingh): With the advent of impl-side scrolling for non-root
2508 // layers, we may need to explicitly handle uninvertible transforms here.
2511 float scale_from_viewport_to_screen_space
= device_scale_factor_
;
2512 gfx::PointF screen_space_point
=
2513 gfx::ScalePoint(viewport_point
, scale_from_viewport_to_screen_space
);
2515 gfx::Vector2dF screen_space_delta
= viewport_delta
;
2516 screen_space_delta
.Scale(scale_from_viewport_to_screen_space
);
2518 // First project the scroll start and end points to local layer space to find
2519 // the scroll delta in layer coordinates.
2520 bool start_clipped
, end_clipped
;
2521 gfx::PointF screen_space_end_point
= screen_space_point
+ screen_space_delta
;
2522 gfx::PointF local_start_point
=
2523 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2526 gfx::PointF local_end_point
=
2527 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2528 screen_space_end_point
,
2531 // In general scroll point coordinates should not get clipped.
2532 DCHECK(!start_clipped
);
2533 DCHECK(!end_clipped
);
2534 if (start_clipped
|| end_clipped
)
2535 return gfx::Vector2dF();
2537 // Apply the scroll delta.
2538 gfx::ScrollOffset previous_offset
= layer_impl
->CurrentScrollOffset();
2539 layer_impl
->ScrollBy(local_end_point
- local_start_point
);
2540 gfx::ScrollOffset scrolled
=
2541 layer_impl
->CurrentScrollOffset() - previous_offset
;
2543 // Get the end point in the layer's content space so we can apply its
2544 // ScreenSpaceTransform.
2545 gfx::PointF actual_local_end_point
=
2546 local_start_point
+ gfx::Vector2dF(scrolled
.x(), scrolled
.y());
2548 // Calculate the applied scroll delta in viewport space coordinates.
2549 gfx::PointF actual_screen_space_end_point
=
2550 MathUtil::MapPoint(layer_impl
->screen_space_transform(),
2551 actual_local_end_point
, &end_clipped
);
2552 DCHECK(!end_clipped
);
2554 return gfx::Vector2dF();
2555 gfx::PointF actual_viewport_end_point
=
2556 gfx::ScalePoint(actual_screen_space_end_point
,
2557 1.f
/ scale_from_viewport_to_screen_space
);
2558 return actual_viewport_end_point
- viewport_point
;
2561 static gfx::Vector2dF
ScrollLayerWithLocalDelta(
2562 LayerImpl
* layer_impl
,
2563 const gfx::Vector2dF
& local_delta
,
2564 float page_scale_factor
) {
2565 gfx::ScrollOffset previous_offset
= layer_impl
->CurrentScrollOffset();
2566 gfx::Vector2dF delta
= local_delta
;
2567 delta
.Scale(1.f
/ page_scale_factor
);
2568 layer_impl
->ScrollBy(delta
);
2569 gfx::ScrollOffset scrolled
=
2570 layer_impl
->CurrentScrollOffset() - previous_offset
;
2571 gfx::Vector2dF
consumed_scroll(scrolled
.x(), scrolled
.y());
2572 consumed_scroll
.Scale(page_scale_factor
);
2574 return consumed_scroll
;
2577 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayer(LayerImpl
* layer_impl
,
2578 const gfx::Vector2dF
& delta
,
2579 const gfx::Point
& viewport_point
,
2580 bool is_direct_manipulation
) {
2581 // Events representing direct manipulation of the screen (such as gesture
2582 // events) need to be transformed from viewport coordinates to local layer
2583 // coordinates so that the scrolling contents exactly follow the user's
2584 // finger. In contrast, events not representing direct manipulation of the
2585 // screen (such as wheel events) represent a fixed amount of scrolling so we
2586 // can just apply them directly, but the page scale factor is applied to the
2588 if (is_direct_manipulation
)
2589 return ScrollLayerWithViewportSpaceDelta(layer_impl
, viewport_point
, delta
);
2590 float scale_factor
= active_tree()->current_page_scale_factor();
2591 return ScrollLayerWithLocalDelta(layer_impl
, delta
, scale_factor
);
2594 void LayerTreeHostImpl::ApplyScroll(LayerImpl
* layer
,
2595 ScrollState
* scroll_state
) {
2596 DCHECK(scroll_state
);
2597 gfx::Point
viewport_point(scroll_state
->start_position_x(),
2598 scroll_state
->start_position_y());
2599 const gfx::Vector2dF
delta(scroll_state
->delta_x(), scroll_state
->delta_y());
2600 gfx::Vector2dF applied_delta
;
2601 // TODO(tdresser): Use a more rational epsilon. See crbug.com/510550 for
2603 const float kEpsilon
= 0.1f
;
2605 if (layer
== InnerViewportScrollLayer()) {
2606 bool affect_top_controls
= !wheel_scrolling_
;
2607 Viewport::ScrollResult result
= viewport()->ScrollBy(
2608 delta
, viewport_point
, scroll_state
->is_direct_manipulation(),
2609 affect_top_controls
);
2610 applied_delta
= result
.consumed_delta
;
2611 scroll_state
->set_caused_scroll(
2612 std::abs(result
.content_scrolled_delta
.x()) > kEpsilon
,
2613 std::abs(result
.content_scrolled_delta
.y()) > kEpsilon
);
2614 scroll_state
->ConsumeDelta(applied_delta
.x(), applied_delta
.y());
2616 applied_delta
= ScrollLayer(layer
, delta
, viewport_point
,
2617 scroll_state
->is_direct_manipulation());
2620 // If the layer wasn't able to move, try the next one in the hierarchy.
2621 bool scrolled
= std::abs(applied_delta
.x()) > kEpsilon
;
2622 scrolled
= scrolled
|| std::abs(applied_delta
.y()) > kEpsilon
;
2624 if (scrolled
&& layer
!= InnerViewportScrollLayer()) {
2625 // If the applied delta is within 45 degrees of the input
2626 // delta, bail out to make it easier to scroll just one layer
2627 // in one direction without affecting any of its parents.
2628 float angle_threshold
= 45;
2629 if (MathUtil::SmallestAngleBetweenVectors(applied_delta
, delta
) <
2631 applied_delta
= delta
;
2633 // Allow further movement only on an axis perpendicular to the direction
2634 // in which the layer moved.
2635 applied_delta
= MathUtil::ProjectVector(delta
, applied_delta
);
2637 scroll_state
->set_caused_scroll(std::abs(applied_delta
.x()) > kEpsilon
,
2638 std::abs(applied_delta
.y()) > kEpsilon
);
2639 scroll_state
->ConsumeDelta(applied_delta
.x(), applied_delta
.y());
2644 // When scrolls are allowed to bubble, it's important that the original
2645 // scrolling layer be preserved. This ensures that, after a scroll
2646 // bubbles, the user can reverse scroll directions and immediately resume
2647 // scrolling the original layer that scrolled.
2648 if (!scroll_state
->should_propagate())
2649 scroll_state
->set_current_native_scrolling_layer(layer
);
2652 InputHandlerScrollResult
LayerTreeHostImpl::ScrollBy(
2653 const gfx::Point
& viewport_point
,
2654 const gfx::Vector2dF
& scroll_delta
) {
2655 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2656 if (!CurrentlyScrollingLayer())
2657 return InputHandlerScrollResult();
2659 float initial_top_controls_offset
=
2660 top_controls_manager_
->ControlsTopOffset();
2661 ScrollState
scroll_state(
2662 scroll_delta
.x(), scroll_delta
.y(), viewport_point
.x(),
2663 viewport_point
.y(), should_bubble_scrolls_
/* should_propagate */,
2664 did_lock_scrolling_layer_
/* delta_consumed_for_scroll_sequence */,
2665 !wheel_scrolling_
/* is_direct_manipulation */);
2666 scroll_state
.set_current_native_scrolling_layer(CurrentlyScrollingLayer());
2668 std::list
<LayerImpl
*> current_scroll_chain
;
2669 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2670 layer_impl
= NextLayerInScrollOrder(layer_impl
)) {
2671 // Skip the outer viewport scroll layer so that we try to scroll the
2672 // viewport only once. i.e. The inner viewport layer represents the
2674 if (!layer_impl
->scrollable() || layer_impl
== OuterViewportScrollLayer())
2676 current_scroll_chain
.push_front(layer_impl
);
2678 scroll_state
.set_scroll_chain(current_scroll_chain
);
2679 scroll_state
.DistributeToScrollChainDescendant();
2681 active_tree_
->SetCurrentlyScrollingLayer(
2682 scroll_state
.current_native_scrolling_layer());
2683 did_lock_scrolling_layer_
= scroll_state
.delta_consumed_for_scroll_sequence();
2685 bool did_scroll_x
= scroll_state
.caused_scroll_x();
2686 bool did_scroll_y
= scroll_state
.caused_scroll_y();
2687 bool did_scroll_content
= did_scroll_x
|| did_scroll_y
;
2688 if (did_scroll_content
) {
2689 // If we are scrolling with an active scroll handler, forward latency
2690 // tracking information to the main thread so the delay introduced by the
2691 // handler is accounted for.
2692 if (scroll_affects_scroll_handler())
2693 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2694 client_
->SetNeedsCommitOnImplThread();
2696 client_
->RenewTreePriority();
2699 // Scrolling along an axis resets accumulated root overscroll for that axis.
2701 accumulated_root_overscroll_
.set_x(0);
2703 accumulated_root_overscroll_
.set_y(0);
2704 gfx::Vector2dF
unused_root_delta(scroll_state
.delta_x(),
2705 scroll_state
.delta_y());
2707 // When inner viewport is unscrollable, disable overscrolls.
2708 if (InnerViewportScrollLayer()) {
2709 if (!InnerViewportScrollLayer()->user_scrollable_horizontal())
2710 unused_root_delta
.set_x(0);
2711 if (!InnerViewportScrollLayer()->user_scrollable_vertical())
2712 unused_root_delta
.set_y(0);
2715 accumulated_root_overscroll_
+= unused_root_delta
;
2717 bool did_scroll_top_controls
=
2718 initial_top_controls_offset
!= top_controls_manager_
->ControlsTopOffset();
2720 InputHandlerScrollResult scroll_result
;
2721 scroll_result
.did_scroll
= did_scroll_content
|| did_scroll_top_controls
;
2722 scroll_result
.did_overscroll_root
= !unused_root_delta
.IsZero();
2723 scroll_result
.accumulated_root_overscroll
= accumulated_root_overscroll_
;
2724 scroll_result
.unused_scroll_delta
= unused_root_delta
;
2725 return scroll_result
;
2728 // This implements scrolling by page as described here:
2729 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2730 // for events with WHEEL_PAGESCROLL set.
2731 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point
& viewport_point
,
2732 ScrollDirection direction
) {
2733 DCHECK(wheel_scrolling_
);
2735 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2737 layer_impl
= layer_impl
->parent()) {
2738 if (!layer_impl
->scrollable())
2741 if (!layer_impl
->HasScrollbar(VERTICAL
))
2744 float height
= layer_impl
->clip_height();
2746 // These magical values match WebKit and are designed to scroll nearly the
2747 // entire visible content height but leave a bit of overlap.
2748 float page
= std::max(height
* 0.875f
, 1.f
);
2749 if (direction
== SCROLL_BACKWARD
)
2752 gfx::Vector2dF delta
= gfx::Vector2dF(0.f
, page
);
2754 gfx::Vector2dF applied_delta
=
2755 ScrollLayerWithLocalDelta(layer_impl
, delta
, 1.f
);
2757 if (!applied_delta
.IsZero()) {
2758 client_
->SetNeedsCommitOnImplThread();
2760 client_
->RenewTreePriority();
2764 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2770 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2771 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) {
2772 root_layer_scroll_offset_delegate_
= root_layer_scroll_offset_delegate
;
2773 active_tree_
->SetRootLayerScrollOffsetDelegate(
2774 root_layer_scroll_offset_delegate_
);
2777 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged(
2778 const gfx::ScrollOffset
& root_offset
) {
2779 DCHECK(root_layer_scroll_offset_delegate_
);
2780 active_tree_
->DistributeRootScrollOffset(root_offset
);
2781 client_
->SetNeedsCommitOnImplThread();
2782 active_tree_
->set_needs_update_draw_properties();
2783 // No need to SetNeedsRedraw, this is for WebView and every frame has redraw
2784 // requested by the WebView embedder already.
2787 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2788 active_tree_
->ClearCurrentlyScrollingLayer();
2789 did_lock_scrolling_layer_
= false;
2790 scroll_affects_scroll_handler_
= false;
2791 accumulated_root_overscroll_
= gfx::Vector2dF();
2794 void LayerTreeHostImpl::ScrollEnd() {
2795 top_controls_manager_
->ScrollEnd();
2796 ClearCurrentlyScrollingLayer();
2799 InputHandler::ScrollStatus
LayerTreeHostImpl::FlingScrollBegin() {
2800 if (!CurrentlyScrollingLayer())
2801 return SCROLL_IGNORED
;
2803 bool currently_scrolling_viewport
=
2804 CurrentlyScrollingLayer() == OuterViewportScrollLayer() ||
2805 CurrentlyScrollingLayer() == InnerViewportScrollLayer();
2806 if (!wheel_scrolling_
&& !currently_scrolling_viewport
) {
2807 // Allow the fling to lock to the first layer that moves after the initial
2808 // fling |ScrollBy()| event, unless we're already scrolling the viewport.
2809 did_lock_scrolling_layer_
= false;
2810 should_bubble_scrolls_
= false;
2813 return SCROLL_STARTED
;
2816 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2817 const gfx::PointF
& device_viewport_point
,
2818 LayerImpl
* layer_impl
) {
2820 return std::numeric_limits
<float>::max();
2822 gfx::Rect
layer_impl_bounds(layer_impl
->bounds());
2824 gfx::RectF device_viewport_layer_impl_bounds
= MathUtil::MapClippedRect(
2825 layer_impl
->screen_space_transform(), gfx::RectF(layer_impl_bounds
));
2827 return device_viewport_layer_impl_bounds
.ManhattanDistanceToPoint(
2828 device_viewport_point
);
2831 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point
& viewport_point
) {
2832 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2833 device_scale_factor_
);
2834 LayerImpl
* layer_impl
=
2835 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2836 if (HandleMouseOverScrollbar(layer_impl
, device_viewport_point
))
2839 if (scroll_layer_id_when_mouse_over_scrollbar_
) {
2840 LayerImpl
* scroll_layer_impl
= active_tree_
->LayerById(
2841 scroll_layer_id_when_mouse_over_scrollbar_
);
2843 // The check for a null scroll_layer_impl below was added to see if it will
2844 // eliminate the crashes described in http://crbug.com/326635.
2845 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2846 ScrollbarAnimationController
* animation_controller
=
2847 scroll_layer_impl
? scroll_layer_impl
->scrollbar_animation_controller()
2849 if (animation_controller
)
2850 animation_controller
->DidMouseMoveOffScrollbar();
2851 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2854 bool scroll_on_main_thread
= false;
2855 LayerImpl
* scroll_layer_impl
= FindScrollLayerForDeviceViewportPoint(
2856 device_viewport_point
, InputHandler::GESTURE
, layer_impl
,
2857 &scroll_on_main_thread
, NULL
);
2858 if (scroll_on_main_thread
|| !scroll_layer_impl
)
2861 ScrollbarAnimationController
* animation_controller
=
2862 scroll_layer_impl
->scrollbar_animation_controller();
2863 if (!animation_controller
)
2866 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2867 float distance_to_scrollbar
= std::numeric_limits
<float>::max();
2868 for (LayerImpl::ScrollbarSet::iterator it
=
2869 scroll_layer_impl
->scrollbars()->begin();
2870 it
!= scroll_layer_impl
->scrollbars()->end();
2872 distance_to_scrollbar
=
2873 std::min(distance_to_scrollbar
,
2874 DeviceSpaceDistanceToLayer(device_viewport_point
, *it
));
2876 animation_controller
->DidMouseMoveNear(distance_to_scrollbar
/
2877 device_scale_factor_
);
2880 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl
* layer_impl
,
2881 const gfx::PointF
& device_viewport_point
) {
2882 if (layer_impl
&& layer_impl
->ToScrollbarLayer()) {
2883 int scroll_layer_id
= layer_impl
->ToScrollbarLayer()->ScrollLayerId();
2884 layer_impl
= active_tree_
->LayerById(scroll_layer_id
);
2885 if (layer_impl
&& layer_impl
->scrollbar_animation_controller()) {
2886 scroll_layer_id_when_mouse_over_scrollbar_
= scroll_layer_id
;
2887 layer_impl
->scrollbar_animation_controller()->DidMouseMoveNear(0);
2889 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2898 void LayerTreeHostImpl::PinchGestureBegin() {
2899 pinch_gesture_active_
= true;
2900 client_
->RenewTreePriority();
2901 pinch_gesture_end_should_clear_scrolling_layer_
= !CurrentlyScrollingLayer();
2902 if (active_tree_
->OuterViewportScrollLayer()) {
2903 active_tree_
->SetCurrentlyScrollingLayer(
2904 active_tree_
->OuterViewportScrollLayer());
2906 active_tree_
->SetCurrentlyScrollingLayer(
2907 active_tree_
->InnerViewportScrollLayer());
2909 top_controls_manager_
->PinchBegin();
2912 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta
,
2913 const gfx::Point
& anchor
) {
2914 if (!InnerViewportScrollLayer())
2917 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2919 // For a moment the scroll offset ends up being outside of the max range. This
2920 // confuses the delegate so we switch it off till after we're done processing
2921 // the pinch update.
2922 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
2924 viewport()->PinchUpdate(magnify_delta
, anchor
);
2926 active_tree_
->SetRootLayerScrollOffsetDelegate(
2927 root_layer_scroll_offset_delegate_
);
2929 client_
->SetNeedsCommitOnImplThread();
2931 client_
->RenewTreePriority();
2934 void LayerTreeHostImpl::PinchGestureEnd() {
2935 pinch_gesture_active_
= false;
2936 if (pinch_gesture_end_should_clear_scrolling_layer_
) {
2937 pinch_gesture_end_should_clear_scrolling_layer_
= false;
2938 ClearCurrentlyScrollingLayer();
2940 viewport()->PinchEnd();
2941 top_controls_manager_
->PinchEnd();
2942 client_
->SetNeedsCommitOnImplThread();
2943 // When a pinch ends, we may be displaying content cached at incorrect scales,
2944 // so updating draw properties and drawing will ensure we are using the right
2945 // scales that we want when we're not inside a pinch.
2946 active_tree_
->set_needs_update_draw_properties();
2950 static void CollectScrollDeltas(ScrollAndScaleSet
* scroll_info
,
2951 LayerImpl
* layer_impl
) {
2955 gfx::ScrollOffset scroll_delta
= layer_impl
->PullDeltaForMainThread();
2957 if (!scroll_delta
.IsZero()) {
2958 LayerTreeHostCommon::ScrollUpdateInfo scroll
;
2959 scroll
.layer_id
= layer_impl
->id();
2960 scroll
.scroll_delta
= gfx::Vector2d(scroll_delta
.x(), scroll_delta
.y());
2961 scroll_info
->scrolls
.push_back(scroll
);
2964 for (size_t i
= 0; i
< layer_impl
->children().size(); ++i
)
2965 CollectScrollDeltas(scroll_info
, layer_impl
->children()[i
]);
2968 scoped_ptr
<ScrollAndScaleSet
> LayerTreeHostImpl::ProcessScrollDeltas() {
2969 scoped_ptr
<ScrollAndScaleSet
> scroll_info(new ScrollAndScaleSet());
2971 CollectScrollDeltas(scroll_info
.get(), active_tree_
->root_layer());
2972 scroll_info
->page_scale_delta
=
2973 active_tree_
->page_scale_factor()->PullDeltaForMainThread();
2974 scroll_info
->top_controls_delta
=
2975 active_tree()->top_controls_shown_ratio()->PullDeltaForMainThread();
2976 scroll_info
->elastic_overscroll_delta
=
2977 active_tree_
->elastic_overscroll()->PullDeltaForMainThread();
2978 scroll_info
->swap_promises
.swap(swap_promises_for_main_thread_scroll_update_
);
2980 return scroll_info
.Pass();
2983 void LayerTreeHostImpl::SetFullRootLayerDamage() {
2984 SetViewportDamage(gfx::Rect(DrawViewportSize()));
2987 void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta
) {
2988 DCHECK(InnerViewportScrollLayer());
2989 LayerImpl
* scroll_layer
= InnerViewportScrollLayer();
2991 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
2992 if (!unused_delta
.IsZero() && OuterViewportScrollLayer())
2993 OuterViewportScrollLayer()->ScrollBy(unused_delta
);
2996 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta
) {
2997 DCHECK(InnerViewportScrollLayer());
2998 LayerImpl
* scroll_layer
= OuterViewportScrollLayer()
2999 ? OuterViewportScrollLayer()
3000 : InnerViewportScrollLayer();
3002 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3004 if (!unused_delta
.IsZero() && (scroll_layer
== OuterViewportScrollLayer()))
3005 InnerViewportScrollLayer()->ScrollBy(unused_delta
);
3008 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time
) {
3009 if (!page_scale_animation_
)
3012 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
3014 if (!page_scale_animation_
->IsAnimationStarted())
3015 page_scale_animation_
->StartAnimation(monotonic_time
);
3017 active_tree_
->SetPageScaleOnActiveTree(
3018 page_scale_animation_
->PageScaleFactorAtTime(monotonic_time
));
3019 gfx::ScrollOffset next_scroll
= gfx::ScrollOffset(
3020 page_scale_animation_
->ScrollOffsetAtTime(monotonic_time
));
3022 ScrollViewportInnerFirst(next_scroll
.DeltaFrom(scroll_total
));
3025 if (page_scale_animation_
->IsAnimationCompleteAtTime(monotonic_time
)) {
3026 page_scale_animation_
= nullptr;
3027 client_
->SetNeedsCommitOnImplThread();
3028 client_
->RenewTreePriority();
3029 client_
->DidCompletePageScaleAnimationOnImplThread();
3035 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time
) {
3036 if (!top_controls_manager_
->animation())
3039 gfx::Vector2dF scroll
= top_controls_manager_
->Animate(time
);
3041 if (top_controls_manager_
->animation())
3044 if (active_tree_
->TotalScrollOffset().y() == 0.f
)
3047 if (scroll
.IsZero())
3050 ScrollViewportBy(gfx::ScaleVector2d(
3051 scroll
, 1.f
/ active_tree_
->current_page_scale_factor()));
3053 client_
->SetNeedsCommitOnImplThread();
3054 client_
->RenewTreePriority();
3057 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks monotonic_time
) {
3058 if (scrollbar_animation_controllers_
.empty())
3061 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateScrollbars");
3062 std::set
<ScrollbarAnimationController
*> controllers_copy
=
3063 scrollbar_animation_controllers_
;
3064 for (auto& it
: controllers_copy
)
3065 it
->Animate(monotonic_time
);
3070 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time
) {
3071 if (!settings_
.accelerated_animation_enabled
)
3074 bool animated
= false;
3075 if (animation_host_
) {
3076 if (animation_host_
->AnimateLayers(monotonic_time
))
3079 if (animation_registrar_
->AnimateLayers(monotonic_time
))
3083 // TODO(ajuma): Only do this if the animations are on the active tree, or if
3084 // they are on the pending tree waiting for some future time to start.
3089 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations
) {
3090 if (!settings_
.accelerated_animation_enabled
)
3093 bool has_active_animations
= false;
3094 scoped_ptr
<AnimationEventsVector
> events
;
3096 if (animation_host_
) {
3097 events
= animation_host_
->CreateEvents();
3098 has_active_animations
= animation_host_
->UpdateAnimationState(
3099 start_ready_animations
, events
.get());
3101 events
= animation_registrar_
->CreateEvents();
3102 has_active_animations
= animation_registrar_
->UpdateAnimationState(
3103 start_ready_animations
, events
.get());
3106 if (!events
->empty())
3107 client_
->PostAnimationEventsToMainThreadOnImplThread(events
.Pass());
3109 if (has_active_animations
)
3113 void LayerTreeHostImpl::ActivateAnimations() {
3114 if (!settings_
.accelerated_animation_enabled
)
3117 bool activated
= false;
3118 if (animation_host_
) {
3119 if (animation_host_
->ActivateAnimations())
3122 if (animation_registrar_
->ActivateAnimations())
3128 // Activating an animation changes layer draw properties, such as
3129 // screen_space_transform_is_animating, or changes transforms etc. So when
3130 // we see a new animation get activated, we need to update the draw
3131 // properties on the active tree.
3132 active_tree()->set_needs_update_draw_properties();
3136 std::string
LayerTreeHostImpl::LayerTreeAsJson() const {
3138 if (active_tree_
->root_layer()) {
3139 scoped_ptr
<base::Value
> json(active_tree_
->root_layer()->LayerTreeAsJson());
3140 base::JSONWriter::WriteWithOptions(
3141 *json
, base::JSONWriter::OPTIONS_PRETTY_PRINT
, &str
);
3146 void LayerTreeHostImpl::StartAnimatingScrollbarAnimationController(
3147 ScrollbarAnimationController
* controller
) {
3148 scrollbar_animation_controllers_
.insert(controller
);
3152 void LayerTreeHostImpl::StopAnimatingScrollbarAnimationController(
3153 ScrollbarAnimationController
* controller
) {
3154 scrollbar_animation_controllers_
.erase(controller
);
3157 void LayerTreeHostImpl::PostDelayedScrollbarAnimationTask(
3158 const base::Closure
& task
,
3159 base::TimeDelta delay
) {
3160 client_
->PostDelayedAnimationTaskOnImplThread(task
, delay
);
3163 void LayerTreeHostImpl::SetNeedsRedrawForScrollbarAnimation() {
3167 void LayerTreeHostImpl::AddVideoFrameController(
3168 VideoFrameController
* controller
) {
3169 bool was_empty
= video_frame_controllers_
.empty();
3170 video_frame_controllers_
.insert(controller
);
3171 if (current_begin_frame_tracker_
.DangerousMethodHasStarted() &&
3172 !current_begin_frame_tracker_
.DangerousMethodHasFinished())
3173 controller
->OnBeginFrame(current_begin_frame_tracker_
.Current());
3175 client_
->SetVideoNeedsBeginFrames(true);
3178 void LayerTreeHostImpl::RemoveVideoFrameController(
3179 VideoFrameController
* controller
) {
3180 video_frame_controllers_
.erase(controller
);
3181 if (video_frame_controllers_
.empty())
3182 client_
->SetVideoNeedsBeginFrames(false);
3185 void LayerTreeHostImpl::SetTreePriority(TreePriority priority
) {
3189 if (global_tile_state_
.tree_priority
== priority
)
3191 global_tile_state_
.tree_priority
= priority
;
3192 DidModifyTilePriorities();
3195 TreePriority
LayerTreeHostImpl::GetTreePriority() const {
3196 return global_tile_state_
.tree_priority
;
3199 BeginFrameArgs
LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3200 // TODO(mithro): Replace call with current_begin_frame_tracker_.Current()
3201 // once all calls which happens outside impl frames are fixed.
3202 return current_begin_frame_tracker_
.DangerousMethodCurrentOrLast();
3205 base::TimeDelta
LayerTreeHostImpl::CurrentBeginFrameInterval() const {
3206 return current_begin_frame_tracker_
.Interval();
3209 scoped_refptr
<base::trace_event::ConvertableToTraceFormat
>
3210 LayerTreeHostImpl::AsValueWithFrame(FrameData
* frame
) const {
3211 scoped_refptr
<base::trace_event::TracedValue
> state
=
3212 new base::trace_event::TracedValue();
3213 AsValueWithFrameInto(frame
, state
.get());
3217 void LayerTreeHostImpl::AsValueWithFrameInto(
3219 base::trace_event::TracedValue
* state
) const {
3220 if (this->pending_tree_
) {
3221 state
->BeginDictionary("activation_state");
3222 ActivationStateAsValueInto(state
);
3223 state
->EndDictionary();
3225 MathUtil::AddToTracedValue("device_viewport_size", device_viewport_size_
,
3228 std::vector
<PrioritizedTile
> prioritized_tiles
;
3229 active_tree_
->GetAllPrioritizedTilesForTracing(&prioritized_tiles
);
3231 pending_tree_
->GetAllPrioritizedTilesForTracing(&prioritized_tiles
);
3233 state
->BeginArray("active_tiles");
3234 for (const auto& prioritized_tile
: prioritized_tiles
) {
3235 state
->BeginDictionary();
3236 prioritized_tile
.AsValueInto(state
);
3237 state
->EndDictionary();
3241 if (tile_manager_
) {
3242 state
->BeginDictionary("tile_manager_basic_state");
3243 tile_manager_
->BasicStateAsValueInto(state
);
3244 state
->EndDictionary();
3246 state
->BeginDictionary("active_tree");
3247 active_tree_
->AsValueInto(state
);
3248 state
->EndDictionary();
3249 if (pending_tree_
) {
3250 state
->BeginDictionary("pending_tree");
3251 pending_tree_
->AsValueInto(state
);
3252 state
->EndDictionary();
3255 state
->BeginDictionary("frame");
3256 frame
->AsValueInto(state
);
3257 state
->EndDictionary();
3261 void LayerTreeHostImpl::ActivationStateAsValueInto(
3262 base::trace_event::TracedValue
* state
) const {
3263 TracedValue::SetIDRef(this, state
, "lthi");
3264 if (tile_manager_
) {
3265 state
->BeginDictionary("tile_manager");
3266 tile_manager_
->BasicStateAsValueInto(state
);
3267 state
->EndDictionary();
3271 void LayerTreeHostImpl::SetDebugState(
3272 const LayerTreeDebugState
& new_debug_state
) {
3273 if (LayerTreeDebugState::Equal(debug_state_
, new_debug_state
))
3275 if (debug_state_
.continuous_painting
!= new_debug_state
.continuous_painting
)
3276 paint_time_counter_
->ClearHistory();
3278 debug_state_
= new_debug_state
;
3279 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3280 SetFullRootLayerDamage();
3283 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid
,
3284 const UIResourceBitmap
& bitmap
) {
3287 GLint wrap_mode
= 0;
3288 switch (bitmap
.GetWrapMode()) {
3289 case UIResourceBitmap::CLAMP_TO_EDGE
:
3290 wrap_mode
= GL_CLAMP_TO_EDGE
;
3292 case UIResourceBitmap::REPEAT
:
3293 wrap_mode
= GL_REPEAT
;
3297 // Allow for multiple creation requests with the same UIResourceId. The
3298 // previous resource is simply deleted.
3299 ResourceId id
= ResourceIdForUIResource(uid
);
3301 DeleteUIResource(uid
);
3303 ResourceFormat format
= resource_provider_
->best_texture_format();
3304 switch (bitmap
.GetFormat()) {
3305 case UIResourceBitmap::RGBA8
:
3307 case UIResourceBitmap::ALPHA_8
:
3310 case UIResourceBitmap::ETC1
:
3314 id
= resource_provider_
->CreateResource(
3315 bitmap
.GetSize(), wrap_mode
, ResourceProvider::TEXTURE_HINT_IMMUTABLE
,
3318 UIResourceData data
;
3319 data
.resource_id
= id
;
3320 data
.size
= bitmap
.GetSize();
3321 data
.opaque
= bitmap
.GetOpaque();
3323 ui_resource_map_
[uid
] = data
;
3325 AutoLockUIResourceBitmap
bitmap_lock(bitmap
);
3326 resource_provider_
->CopyToResource(id
, bitmap_lock
.GetPixels(),
3328 MarkUIResourceNotEvicted(uid
);
3331 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid
) {
3332 ResourceId id
= ResourceIdForUIResource(uid
);
3334 resource_provider_
->DeleteResource(id
);
3335 ui_resource_map_
.erase(uid
);
3337 MarkUIResourceNotEvicted(uid
);
3340 void LayerTreeHostImpl::EvictAllUIResources() {
3341 if (ui_resource_map_
.empty())
3344 for (UIResourceMap::const_iterator iter
= ui_resource_map_
.begin();
3345 iter
!= ui_resource_map_
.end();
3347 evicted_ui_resources_
.insert(iter
->first
);
3348 resource_provider_
->DeleteResource(iter
->second
.resource_id
);
3350 ui_resource_map_
.clear();
3352 client_
->SetNeedsCommitOnImplThread();
3353 client_
->OnCanDrawStateChanged(CanDraw());
3354 client_
->RenewTreePriority();
3357 ResourceId
LayerTreeHostImpl::ResourceIdForUIResource(UIResourceId uid
) const {
3358 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3359 if (iter
!= ui_resource_map_
.end())
3360 return iter
->second
.resource_id
;
3364 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid
) const {
3365 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3366 DCHECK(iter
!= ui_resource_map_
.end());
3367 return iter
->second
.opaque
;
3370 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3371 return !evicted_ui_resources_
.empty();
3374 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid
) {
3375 std::set
<UIResourceId
>::iterator found_in_evicted
=
3376 evicted_ui_resources_
.find(uid
);
3377 if (found_in_evicted
== evicted_ui_resources_
.end())
3379 evicted_ui_resources_
.erase(found_in_evicted
);
3380 if (evicted_ui_resources_
.empty())
3381 client_
->OnCanDrawStateChanged(CanDraw());
3384 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3385 scoped_ptr
<MicroBenchmarkImpl
> benchmark
) {
3386 micro_benchmark_controller_
.ScheduleRun(benchmark
.Pass());
3389 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3390 swap_promise_monitor_
.insert(monitor
);
3393 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3394 swap_promise_monitor_
.erase(monitor
);
3397 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3398 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3399 for (; it
!= swap_promise_monitor_
.end(); it
++)
3400 (*it
)->OnSetNeedsRedrawOnImpl();
3403 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3404 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3405 for (; it
!= swap_promise_monitor_
.end(); it
++)
3406 (*it
)->OnForwardScrollUpdateToMainThreadOnImpl();
3409 void LayerTreeHostImpl::ScrollAnimationCreate(
3410 LayerImpl
* layer_impl
,
3411 const gfx::ScrollOffset
& target_offset
,
3412 const gfx::ScrollOffset
& current_offset
) {
3413 if (animation_host_
)
3414 return animation_host_
->ImplOnlyScrollAnimationCreate(
3415 layer_impl
->id(), target_offset
, current_offset
);
3417 scoped_ptr
<ScrollOffsetAnimationCurve
> curve
=
3418 ScrollOffsetAnimationCurve::Create(target_offset
,
3419 EaseInOutTimingFunction::Create());
3420 curve
->SetInitialValue(current_offset
);
3422 scoped_ptr
<Animation
> animation
= Animation::Create(
3423 curve
.Pass(), AnimationIdProvider::NextAnimationId(),
3424 AnimationIdProvider::NextGroupId(), Animation::SCROLL_OFFSET
);
3425 animation
->set_is_impl_only(true);
3427 layer_impl
->layer_animation_controller()->AddAnimation(animation
.Pass());
3430 bool LayerTreeHostImpl::ScrollAnimationUpdateTarget(
3431 LayerImpl
* layer_impl
,
3432 const gfx::Vector2dF
& scroll_delta
) {
3433 if (animation_host_
)
3434 return animation_host_
->ImplOnlyScrollAnimationUpdateTarget(
3435 layer_impl
->id(), scroll_delta
, layer_impl
->MaxScrollOffset(),
3436 CurrentBeginFrameArgs().frame_time
);
3438 Animation
* animation
=
3439 layer_impl
->layer_animation_controller()
3440 ? layer_impl
->layer_animation_controller()->GetAnimation(
3441 Animation::SCROLL_OFFSET
)
3446 ScrollOffsetAnimationCurve
* curve
=
3447 animation
->curve()->ToScrollOffsetAnimationCurve();
3449 gfx::ScrollOffset new_target
=
3450 gfx::ScrollOffsetWithDelta(curve
->target_value(), scroll_delta
);
3451 new_target
.SetToMax(gfx::ScrollOffset());
3452 new_target
.SetToMin(layer_impl
->MaxScrollOffset());
3454 curve
->UpdateTarget(
3455 animation
->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time
)
3462 bool LayerTreeHostImpl::IsLayerInTree(int layer_id
,
3463 LayerTreeType tree_type
) const {
3464 if (tree_type
== LayerTreeType::ACTIVE
) {
3465 return active_tree() ? active_tree()->LayerById(layer_id
) != nullptr
3468 if (pending_tree() && pending_tree()->LayerById(layer_id
))
3470 if (recycle_tree() && recycle_tree()->LayerById(layer_id
))
3477 void LayerTreeHostImpl::SetMutatorsNeedCommit() {
3481 void LayerTreeHostImpl::SetTreeLayerFilterMutated(
3483 LayerTreeImpl
* tree
,
3484 const FilterOperations
& filters
) {
3488 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3490 layer
->OnFilterAnimated(filters
);
3493 void LayerTreeHostImpl::SetTreeLayerOpacityMutated(int layer_id
,
3494 LayerTreeImpl
* tree
,
3499 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3501 layer
->OnOpacityAnimated(opacity
);
3504 void LayerTreeHostImpl::SetTreeLayerTransformMutated(
3506 LayerTreeImpl
* tree
,
3507 const gfx::Transform
& transform
) {
3511 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3513 layer
->OnTransformAnimated(transform
);
3516 void LayerTreeHostImpl::SetTreeLayerScrollOffsetMutated(
3518 LayerTreeImpl
* tree
,
3519 const gfx::ScrollOffset
& scroll_offset
) {
3523 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3525 layer
->OnScrollOffsetAnimated(scroll_offset
);
3528 void LayerTreeHostImpl::TreeLayerTransformIsPotentiallyAnimatingChanged(
3530 LayerTreeImpl
* tree
,
3531 bool is_animating
) {
3535 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3537 layer
->OnTransformIsPotentiallyAnimatingChanged(is_animating
);
3540 void LayerTreeHostImpl::SetLayerFilterMutated(int layer_id
,
3541 LayerTreeType tree_type
,
3542 const FilterOperations
& filters
) {
3543 if (tree_type
== LayerTreeType::ACTIVE
) {
3544 SetTreeLayerFilterMutated(layer_id
, active_tree(), filters
);
3546 SetTreeLayerFilterMutated(layer_id
, pending_tree(), filters
);
3547 SetTreeLayerFilterMutated(layer_id
, recycle_tree(), filters
);
3551 void LayerTreeHostImpl::SetLayerOpacityMutated(int layer_id
,
3552 LayerTreeType tree_type
,
3554 if (tree_type
== LayerTreeType::ACTIVE
) {
3555 SetTreeLayerOpacityMutated(layer_id
, active_tree(), opacity
);
3557 SetTreeLayerOpacityMutated(layer_id
, pending_tree(), opacity
);
3558 SetTreeLayerOpacityMutated(layer_id
, recycle_tree(), opacity
);
3562 void LayerTreeHostImpl::SetLayerTransformMutated(
3564 LayerTreeType tree_type
,
3565 const gfx::Transform
& transform
) {
3566 if (tree_type
== LayerTreeType::ACTIVE
) {
3567 SetTreeLayerTransformMutated(layer_id
, active_tree(), transform
);
3569 SetTreeLayerTransformMutated(layer_id
, pending_tree(), transform
);
3570 SetTreeLayerTransformMutated(layer_id
, recycle_tree(), transform
);
3574 void LayerTreeHostImpl::SetLayerScrollOffsetMutated(
3576 LayerTreeType tree_type
,
3577 const gfx::ScrollOffset
& scroll_offset
) {
3578 if (tree_type
== LayerTreeType::ACTIVE
) {
3579 SetTreeLayerScrollOffsetMutated(layer_id
, active_tree(), scroll_offset
);
3581 SetTreeLayerScrollOffsetMutated(layer_id
, pending_tree(), scroll_offset
);
3582 SetTreeLayerScrollOffsetMutated(layer_id
, recycle_tree(), scroll_offset
);
3586 void LayerTreeHostImpl::LayerTransformIsPotentiallyAnimatingChanged(
3588 LayerTreeType tree_type
,
3589 bool is_animating
) {
3590 if (tree_type
== LayerTreeType::ACTIVE
) {
3591 TreeLayerTransformIsPotentiallyAnimatingChanged(layer_id
, active_tree(),
3594 TreeLayerTransformIsPotentiallyAnimatingChanged(layer_id
, pending_tree(),
3599 void LayerTreeHostImpl::ScrollOffsetAnimationFinished() {
3603 gfx::ScrollOffset
LayerTreeHostImpl::GetScrollOffsetForAnimation(
3604 int layer_id
) const {
3605 if (active_tree()) {
3606 LayerAnimationValueProvider
* layer
= active_tree()->LayerById(layer_id
);
3608 return layer
->ScrollOffsetForAnimation();
3611 return gfx::ScrollOffset();