Revert of Fix missing GN dependencies. (patchset #4 id:60001 of https://codereview...
[chromium-blink-merge.git] / android_webview / browser / hardware_renderer.cc
blob8ee14f50318c09abe333db5e58ea8354aa6beb6c
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "android_webview/browser/hardware_renderer.h"
7 #include "android_webview/browser/aw_gl_surface.h"
8 #include "android_webview/browser/aw_render_thread_context_provider.h"
9 #include "android_webview/browser/child_frame.h"
10 #include "android_webview/browser/deferred_gpu_command_service.h"
11 #include "android_webview/browser/parent_compositor_draw_constraints.h"
12 #include "android_webview/browser/parent_output_surface.h"
13 #include "android_webview/browser/shared_renderer_state.h"
14 #include "android_webview/public/browser/draw_gl.h"
15 #include "base/auto_reset.h"
16 #include "base/strings/string_number_conversions.h"
17 #include "base/trace_event/trace_event.h"
18 #include "cc/layers/delegated_frame_provider.h"
19 #include "cc/layers/delegated_renderer_layer.h"
20 #include "cc/layers/layer.h"
21 #include "cc/output/compositor_frame.h"
22 #include "cc/output/output_surface.h"
23 #include "cc/scheduler/begin_frame_source.h"
24 #include "cc/trees/layer_tree_host.h"
25 #include "cc/trees/layer_tree_settings.h"
26 #include "gpu/command_buffer/client/gl_in_process_context.h"
27 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
28 #include "ui/gfx/frame_time.h"
29 #include "ui/gfx/geometry/rect_conversions.h"
30 #include "ui/gfx/geometry/rect_f.h"
31 #include "ui/gfx/transform.h"
32 #include "ui/gl/gl_bindings.h"
34 namespace android_webview {
36 HardwareRenderer::HardwareRenderer(SharedRendererState* state)
37 : shared_renderer_state_(state),
38 last_egl_context_(eglGetCurrentContext()),
39 stencil_enabled_(false),
40 viewport_clip_valid_for_dcheck_(false),
41 gl_surface_(new AwGLSurface),
42 root_layer_(cc::Layer::Create()),
43 resource_collection_(new cc::DelegatedFrameResourceCollection),
44 output_surface_(NULL) {
45 DCHECK(last_egl_context_);
47 resource_collection_->SetClient(this);
49 cc::LayerTreeSettings settings;
51 // Should be kept in sync with compositor_impl_android.cc.
52 settings.renderer_settings.allow_antialiasing = false;
53 settings.renderer_settings.highp_threshold_min = 2048;
55 // Webview does not own the surface so should not clear it.
56 settings.renderer_settings.should_clear_root_render_pass = false;
58 // TODO(enne): Update this this compositor to use a synchronous scheduler.
59 settings.single_thread_proxy_scheduler = false;
61 cc::LayerTreeHost::InitParams params;
62 params.client = this;
63 params.settings = &settings;
64 layer_tree_host_ = cc::LayerTreeHost::CreateSingleThreaded(this, &params);
65 layer_tree_host_->SetRootLayer(root_layer_);
66 layer_tree_host_->SetLayerTreeHostClientReady();
67 layer_tree_host_->set_has_transparent_background(true);
70 HardwareRenderer::~HardwareRenderer() {
71 // Must reset everything before |resource_collection_| to ensure all
72 // resources are returned before resetting |resource_collection_| client.
73 layer_tree_host_.reset();
74 root_layer_ = NULL;
75 delegated_layer_ = NULL;
76 frame_provider_ = NULL;
77 #if DCHECK_IS_ON()
78 // Check collection is empty.
79 cc::ReturnedResourceArray returned_resources;
80 resource_collection_->TakeUnusedResourcesForChildCompositor(
81 &returned_resources);
82 DCHECK_EQ(0u, returned_resources.size());
83 #endif // DCHECK_IS_ON()
85 resource_collection_->SetClient(NULL);
87 // Reset draw constraints.
88 shared_renderer_state_->PostExternalDrawConstraintsToChildCompositorOnRT(
89 ParentCompositorDrawConstraints());
92 void HardwareRenderer::DidBeginMainFrame() {
93 // This is called after OutputSurface is created, but before the impl frame
94 // starts. We set the draw constraints here.
95 DCHECK(output_surface_);
96 DCHECK(viewport_clip_valid_for_dcheck_);
97 output_surface_->SetExternalStencilTest(stencil_enabled_);
98 output_surface_->SetDrawConstraints(viewport_, clip_);
101 void HardwareRenderer::CommitFrame() {
102 TRACE_EVENT0("android_webview", "CommitFrame");
103 scroll_offset_ = shared_renderer_state_->GetScrollOffsetOnRT();
105 scoped_ptr<ChildFrame> child_frame =
106 shared_renderer_state_->PassCompositorFrameOnRT();
107 if (!child_frame.get())
108 return;
109 child_frame_ = child_frame.Pass();
112 scoped_ptr<cc::CompositorFrame> frame = child_frame_->frame.Pass();
113 DCHECK(frame.get());
114 DCHECK(!frame->gl_frame_data);
115 DCHECK(!frame->software_frame_data);
117 // DelegatedRendererLayerImpl applies the inverse device_scale_factor of the
118 // renderer frame, assuming that the browser compositor will scale
119 // it back up to device scale. But on Android we put our browser layers in
120 // physical pixels and set our browser CC device_scale_factor to 1, so this
121 // suppresses the transform.
122 frame->delegated_frame_data->device_scale_factor = 1.0f;
124 gfx::Size frame_size =
125 frame->delegated_frame_data->render_pass_list.back()->output_rect.size();
126 bool size_changed = frame_size != frame_size_;
127 frame_size_ = frame_size;
129 if (!frame_provider_.get() || size_changed) {
130 if (delegated_layer_.get()) {
131 delegated_layer_->RemoveFromParent();
134 frame_provider_ = new cc::DelegatedFrameProvider(
135 resource_collection_.get(), frame->delegated_frame_data.Pass());
137 delegated_layer_ = cc::DelegatedRendererLayer::Create(frame_provider_);
138 delegated_layer_->SetBounds(frame_size_);
139 delegated_layer_->SetIsDrawable(true);
141 root_layer_->AddChild(delegated_layer_);
142 } else {
143 frame_provider_->SetFrameData(frame->delegated_frame_data.Pass());
147 void HardwareRenderer::DrawGL(bool stencil_enabled,
148 int framebuffer_binding_ext,
149 AwDrawGLInfo* draw_info) {
150 TRACE_EVENT0("android_webview", "HardwareRenderer::DrawGL");
152 // We need to watch if the current Android context has changed and enforce
153 // a clean-up in the compositor.
154 EGLContext current_context = eglGetCurrentContext();
155 DCHECK(current_context) << "DrawGL called without EGLContext";
157 // TODO(boliu): Handle context loss.
158 if (last_egl_context_ != current_context)
159 DLOG(WARNING) << "EGLContextChanged";
161 gfx::Transform transform(gfx::Transform::kSkipInitialization);
162 transform.matrix().setColMajorf(draw_info->transform);
163 transform.Translate(scroll_offset_.x(), scroll_offset_.y());
165 viewport_.SetSize(draw_info->width, draw_info->height);
166 // Need to post the new transform matrix back to child compositor
167 // because there is no onDraw during a Render Thread animation, and child
168 // compositor might not have the tiles rasterized as the animation goes on.
169 ParentCompositorDrawConstraints draw_constraints(
170 draw_info->is_layer, transform, gfx::Rect(viewport_));
171 if (!child_frame_.get() || draw_constraints.NeedUpdate(*child_frame_)) {
172 shared_renderer_state_->PostExternalDrawConstraintsToChildCompositorOnRT(
173 draw_constraints);
176 if (!delegated_layer_.get())
177 return;
179 layer_tree_host_->SetViewportSize(viewport_);
180 clip_.SetRect(draw_info->clip_left,
181 draw_info->clip_top,
182 draw_info->clip_right - draw_info->clip_left,
183 draw_info->clip_bottom - draw_info->clip_top);
184 stencil_enabled_ = stencil_enabled;
186 delegated_layer_->SetTransform(transform);
188 gl_surface_->SetBackingFrameBufferObject(framebuffer_binding_ext);
190 base::AutoReset<bool> frame_resetter(&viewport_clip_valid_for_dcheck_,
191 true);
192 layer_tree_host_->SetNeedsRedrawRect(clip_);
193 layer_tree_host_->Composite(gfx::FrameTime::Now());
195 gl_surface_->ResetBackingFrameBufferObject();
198 void HardwareRenderer::RequestNewOutputSurface() {
199 scoped_refptr<cc::ContextProvider> context_provider =
200 AwRenderThreadContextProvider::Create(
201 gl_surface_, DeferredGpuCommandService::GetInstance());
202 scoped_ptr<ParentOutputSurface> output_surface_holder(
203 new ParentOutputSurface(context_provider));
204 output_surface_ = output_surface_holder.get();
205 layer_tree_host_->SetOutputSurface(output_surface_holder.Pass());
208 void HardwareRenderer::DidFailToInitializeOutputSurface() {
209 RequestNewOutputSurface();
212 void HardwareRenderer::UnusedResourcesAreAvailable() {
213 cc::ReturnedResourceArray returned_resources;
214 resource_collection_->TakeUnusedResourcesForChildCompositor(
215 &returned_resources);
216 shared_renderer_state_->InsertReturnedResourcesOnRT(returned_resources);
219 } // namespace android_webview