1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
6 #ifndef CC_RENDER_SURFACE_H_
7 #define CC_RENDER_SURFACE_H_
11 #include "base/basictypes.h"
12 #include "base/memory/ref_counted.h"
13 #include "cc/cc_export.h"
14 #include "ui/gfx/rect.h"
15 #include "ui/gfx/rect_f.h"
16 #include "ui/gfx/transform.h"
22 class CC_EXPORT RenderSurface
{
24 explicit RenderSurface(Layer
*);
27 // Returns the rect that encloses the RenderSurfaceImpl including any reflection.
28 gfx::RectF
drawableContentRect() const;
30 const gfx::Rect
& contentRect() const { return m_contentRect
; }
31 void setContentRect(const gfx::Rect
& contentRect
) { m_contentRect
= contentRect
; }
33 float drawOpacity() const { return m_drawOpacity
; }
34 void setDrawOpacity(float drawOpacity
) { m_drawOpacity
= drawOpacity
; }
36 bool drawOpacityIsAnimating() const { return m_drawOpacityIsAnimating
; }
37 void setDrawOpacityIsAnimating(bool drawOpacityIsAnimating
) { m_drawOpacityIsAnimating
= drawOpacityIsAnimating
; }
39 // This goes from content space with the origin in the center of the rect being transformed to the target space with the origin in the top left of the
40 // rect being transformed. Position the rect so that the origin is in the center of it before applying this transform.
41 const gfx::Transform
& drawTransform() const { return m_drawTransform
; }
42 void setDrawTransform(const gfx::Transform
& drawTransform
) { m_drawTransform
= drawTransform
; }
44 const gfx::Transform
& screenSpaceTransform() const { return m_screenSpaceTransform
; }
45 void setScreenSpaceTransform(const gfx::Transform
& screenSpaceTransform
) { m_screenSpaceTransform
= screenSpaceTransform
; }
47 const gfx::Transform
& replicaDrawTransform() const { return m_replicaDrawTransform
; }
48 void setReplicaDrawTransform(const gfx::Transform
& replicaDrawTransform
) { m_replicaDrawTransform
= replicaDrawTransform
; }
50 const gfx::Transform
& replicaScreenSpaceTransform() const { return m_replicaScreenSpaceTransform
; }
51 void setReplicaScreenSpaceTransform(const gfx::Transform
& replicaScreenSpaceTransform
) { m_replicaScreenSpaceTransform
= replicaScreenSpaceTransform
; }
53 bool targetSurfaceTransformsAreAnimating() const { return m_targetSurfaceTransformsAreAnimating
; }
54 void setTargetSurfaceTransformsAreAnimating(bool animating
) { m_targetSurfaceTransformsAreAnimating
= animating
; }
55 bool screenSpaceTransformsAreAnimating() const { return m_screenSpaceTransformsAreAnimating
; }
56 void setScreenSpaceTransformsAreAnimating(bool animating
) { m_screenSpaceTransformsAreAnimating
= animating
; }
58 bool isClipped() const { return m_isClipped
; }
59 void setIsClipped(bool isClipped
) { m_isClipped
= isClipped
; }
61 const gfx::Rect
& clipRect() const { return m_clipRect
; }
62 void setClipRect(const gfx::Rect
& clipRect
) { m_clipRect
= clipRect
; }
64 typedef std::vector
<scoped_refptr
<Layer
> > LayerList
;
65 LayerList
& layerList() { return m_layerList
; }
66 // A no-op since DelegatedRendererLayers on the main thread don't have any
67 // RenderPasses so they can't contribute to a surface.
68 void addContributingDelegatedRenderPassLayer(Layer
*) { }
69 void clearLayerLists() { m_layerList
.clear(); }
71 void setNearestAncestorThatMovesPixels(RenderSurface
* surface
) { m_nearestAncestorThatMovesPixels
= surface
; }
72 const RenderSurface
* nearestAncestorThatMovesPixels() const { return m_nearestAncestorThatMovesPixels
; }
75 friend struct LayerIteratorActions
;
79 // Uses this surface's space.
80 gfx::Rect m_contentRect
;
83 bool m_drawOpacityIsAnimating
;
84 gfx::Transform m_drawTransform
;
85 gfx::Transform m_screenSpaceTransform
;
86 gfx::Transform m_replicaDrawTransform
;
87 gfx::Transform m_replicaScreenSpaceTransform
;
88 bool m_targetSurfaceTransformsAreAnimating
;
89 bool m_screenSpaceTransformsAreAnimating
;
93 // Uses the space of the surface's target surface.
96 LayerList m_layerList
;
98 // The nearest ancestor target surface that will contain the contents of this surface, and that is going
99 // to move pixels within the surface (such as with a blur). This can point to itself.
100 RenderSurface
* m_nearestAncestorThatMovesPixels
;
102 // For LayerIteratorActions
103 int m_targetRenderSurfaceLayerIndexHistory
;
104 int m_currentLayerIndexHistory
;
106 DISALLOW_COPY_AND_ASSIGN(RenderSurface
);
110 #endif // CC_RENDER_SURFACE_H_