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[chromium-blink-merge.git] / cc / animation / animation.h
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_ANIMATION_ANIMATION_H_
6 #define CC_ANIMATION_ANIMATION_H_
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "cc/base/cc_export.h"
12 namespace cc {
14 class AnimationCurve;
16 // An Animation, contains all the state required to play an AnimationCurve.
17 // Specifically, the affected property, the run state (paused, finished, etc.),
18 // loop count, last pause time, and the total time spent paused.
19 class CC_EXPORT Animation {
20 public:
21 // Animations begin in one of the 'waiting' states. Animations waiting for the
22 // next tick will start the next time the controller animates. Animations
23 // waiting for target availibility will run as soon as their target property
24 // is free (and all the animations animating with it are also able to run).
25 // Animations waiting for their start time to come have be scheduled to run at
26 // a particular point in time. When this time arrives, the controller will
27 // move the animations into the Starting state, and then into the Running
28 // state. Running animations may toggle between Running and Paused, and may be
29 // stopped by moving into either the Aborted or Finished states. A Finished
30 // animation was allowed to run to completion, but an Aborted animation was
31 // not.
32 enum RunState {
33 WaitingForNextTick = 0,
34 WaitingForTargetAvailability,
35 WaitingForStartTime,
36 WaitingForDeletion,
37 Starting,
38 Running,
39 Paused,
40 Finished,
41 Aborted,
42 // This sentinel must be last.
43 RunStateEnumSize
46 enum TargetProperty {
47 Transform = 0,
48 Opacity,
49 // This sentinel must be last.
50 TargetPropertyEnumSize
53 static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve,
54 int animation_id,
55 int group_id,
56 TargetProperty target_property);
58 virtual ~Animation();
60 int id() const { return id_; }
61 int group() const { return group_; }
62 TargetProperty target_property() const { return target_property_; }
64 RunState run_state() const { return run_state_; }
65 void SetRunState(RunState run_state, double monotonic_time);
67 // This is the number of times that the animation will play. If this
68 // value is zero the animation will not play. If it is negative, then
69 // the animation will loop indefinitely.
70 int iterations() const { return iterations_; }
71 void set_iterations(int n) { iterations_ = n; }
73 double start_time() const { return start_time_; }
74 void set_start_time(double monotonic_time) { start_time_ = monotonic_time; }
75 bool has_set_start_time() const { return !!start_time_; }
77 double time_offset() const { return time_offset_; }
78 void set_time_offset(double monotonic_time) { time_offset_ = monotonic_time; }
80 void Suspend(double monotonic_time);
81 void Resume(double monotonic_time);
83 // If alternates_direction is true, on odd numbered iterations we reverse the
84 // curve.
85 bool alternates_direction() const { return alternates_direction_; }
86 void set_alternates_direction(bool alternates) {
87 alternates_direction_ = alternates;
90 bool IsFinishedAt(double monotonic_time) const;
91 bool is_finished() const {
92 return run_state_ == Finished ||
93 run_state_ == Aborted ||
94 run_state_ == WaitingForDeletion;
97 AnimationCurve* curve() { return curve_.get(); }
98 const AnimationCurve* curve() const { return curve_.get(); }
100 // If this is true, even if the animation is running, it will not be tickable
101 // until it is given a start time. This is true for animations running on the
102 // main thread.
103 bool needs_synchronized_start_time() const {
104 return needs_synchronized_start_time_;
106 void set_needs_synchronized_start_time(bool needs_synchronized_start_time) {
107 needs_synchronized_start_time_ = needs_synchronized_start_time;
110 // This is true for animations running on the main thread when the Finished
111 // event sent by the corresponding impl animation has been received.
112 bool received_finished_event() const {
113 return received_finished_event_;
115 void set_received_finished_event(bool received_finished_event) {
116 received_finished_event_ = received_finished_event;
119 // Takes the given absolute time, and using the start time and the number
120 // of iterations, returns the relative time in the current iteration.
121 double TrimTimeToCurrentIteration(double monotonic_time) const;
123 enum InstanceType {
124 ControllingInstance = 0,
125 NonControllingInstance
128 scoped_ptr<Animation> Clone(InstanceType instance_type) const;
129 scoped_ptr<Animation> CloneAndInitialize(InstanceType instance_type,
130 RunState initial_run_state,
131 double start_time) const;
132 bool is_controlling_instance() const { return is_controlling_instance_; }
134 void PushPropertiesTo(Animation* other) const;
136 void set_is_impl_only(bool is_impl_only) { is_impl_only_ = is_impl_only; }
137 bool is_impl_only() const { return is_impl_only_; }
139 private:
140 Animation(scoped_ptr<AnimationCurve> curve,
141 int animation_id,
142 int group_id,
143 TargetProperty target_property);
145 scoped_ptr<AnimationCurve> curve_;
147 // IDs are not necessarily unique.
148 int id_;
150 // Animations that must be run together are called 'grouped' and have the same
151 // group id. Grouped animations are guaranteed to start at the same time and
152 // no other animations may animate any of the group's target properties until
153 // all animations in the group have finished animating. Note: an active
154 // animation's group id and target property uniquely identify that animation.
155 int group_;
157 TargetProperty target_property_;
158 RunState run_state_;
159 int iterations_;
160 double start_time_;
161 bool alternates_direction_;
163 // The time offset effectively pushes the start of the animation back in time.
164 // This is used for resuming paused animations -- an animation is added with a
165 // non-zero time offset, causing the animation to skip ahead to the desired
166 // point in time.
167 double time_offset_;
169 bool needs_synchronized_start_time_;
170 bool received_finished_event_;
172 // When an animation is suspended, it behaves as if it is paused and it also
173 // ignores all run state changes until it is resumed. This is used for testing
174 // purposes.
175 bool suspended_;
177 // These are used in TrimTimeToCurrentIteration to account for time
178 // spent while paused. This is not included in AnimationState since it
179 // there is absolutely no need for clients of this controller to know
180 // about these values.
181 double pause_time_;
182 double total_paused_time_;
184 // Animations lead dual lives. An active animation will be conceptually owned
185 // by two controllers, one on the impl thread and one on the main. In reality,
186 // there will be two separate Animation instances for the same animation. They
187 // will have the same group id and the same target property (these two values
188 // uniquely identify an animation). The instance on the impl thread is the
189 // instance that ultimately controls the values of the animating layer and so
190 // we will refer to it as the 'controlling instance'.
191 bool is_controlling_instance_;
193 bool is_impl_only_;
195 DISALLOW_COPY_AND_ASSIGN(Animation);
198 } // namespace cc
200 #endif // CC_ANIMATION_ANIMATION_H_