1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/renderer/gpu/compositor_output_surface.h"
7 #include "base/command_line.h"
8 #include "base/message_loop/message_loop_proxy.h"
9 #include "cc/output/compositor_frame.h"
10 #include "cc/output/compositor_frame_ack.h"
11 #include "cc/output/managed_memory_policy.h"
12 #include "cc/output/output_surface_client.h"
13 #include "content/common/gpu/client/command_buffer_proxy_impl.h"
14 #include "content/common/gpu/client/context_provider_command_buffer.h"
15 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
16 #include "content/common/view_messages.h"
17 #include "content/public/common/content_switches.h"
18 #include "content/renderer/gpu/frame_swap_message_queue.h"
19 #include "content/renderer/render_thread_impl.h"
20 #include "gpu/command_buffer/client/context_support.h"
21 #include "gpu/command_buffer/client/gles2_interface.h"
22 #include "ipc/ipc_sync_channel.h"
25 // There are several compositor surfaces in a process, but they share the same
26 // compositor thread, so we use a simple int here to track prefer-smoothness.
27 int g_prefer_smoothness_count
= 0;
32 CompositorOutputSurface::CompositorOutputSurface(
34 uint32 output_surface_id
,
35 const scoped_refptr
<ContextProviderCommandBuffer
>& context_provider
,
36 scoped_ptr
<cc::SoftwareOutputDevice
> software_device
,
37 scoped_refptr
<FrameSwapMessageQueue
> swap_frame_message_queue
,
38 bool use_swap_compositor_frame_message
)
39 : OutputSurface(context_provider
, software_device
.Pass()),
40 output_surface_id_(output_surface_id
),
41 use_swap_compositor_frame_message_(use_swap_compositor_frame_message
),
42 output_surface_filter_(
43 RenderThreadImpl::current()->compositor_message_filter()),
44 frame_swap_message_queue_(swap_frame_message_queue
),
45 routing_id_(routing_id
),
46 prefers_smoothness_(false),
48 // TODO(epenner): Implement PlatformThread::CurrentHandle() on windows.
49 main_thread_handle_(base::PlatformThreadHandle()),
51 main_thread_handle_(base::PlatformThread::CurrentHandle()),
53 layout_test_mode_(RenderThreadImpl::current()->layout_test_mode()),
55 DCHECK(output_surface_filter_
.get());
56 DCHECK(frame_swap_message_queue_
.get());
58 message_sender_
= RenderThreadImpl::current()->sync_message_filter();
59 DCHECK(message_sender_
.get());
60 if (OutputSurface::software_device())
61 capabilities_
.max_frames_pending
= 1;
64 CompositorOutputSurface::~CompositorOutputSurface() {
65 DCHECK(CalledOnValidThread());
68 UpdateSmoothnessTakesPriority(false);
69 if (output_surface_proxy_
.get())
70 output_surface_proxy_
->ClearOutputSurface();
71 output_surface_filter_
->RemoveHandlerOnCompositorThread(
73 output_surface_filter_handler_
);
76 bool CompositorOutputSurface::BindToClient(
77 cc::OutputSurfaceClient
* client
) {
78 DCHECK(CalledOnValidThread());
80 if (!cc::OutputSurface::BindToClient(client
))
83 output_surface_proxy_
= new CompositorOutputSurfaceProxy(this);
84 output_surface_filter_handler_
=
85 base::Bind(&CompositorOutputSurfaceProxy::OnMessageReceived
,
86 output_surface_proxy_
);
87 output_surface_filter_
->AddHandlerOnCompositorThread(
89 output_surface_filter_handler_
);
91 if (!context_provider()) {
92 // Without a GPU context, the memory policy otherwise wouldn't be set.
93 client
->SetMemoryPolicy(cc::ManagedMemoryPolicy(
95 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE
,
96 base::SharedMemory::GetHandleLimit() / 3));
102 void CompositorOutputSurface::ShortcutSwapAck(
103 uint32 output_surface_id
,
104 scoped_ptr
<cc::GLFrameData
> gl_frame_data
,
105 scoped_ptr
<cc::SoftwareFrameData
> software_frame_data
) {
106 if (!layout_test_previous_frame_ack_
) {
107 layout_test_previous_frame_ack_
.reset(new cc::CompositorFrameAck
);
108 layout_test_previous_frame_ack_
->gl_frame_data
.reset(new cc::GLFrameData
);
111 OnSwapAck(output_surface_id
, *layout_test_previous_frame_ack_
);
113 layout_test_previous_frame_ack_
->gl_frame_data
= gl_frame_data
.Pass();
114 layout_test_previous_frame_ack_
->last_software_frame_id
=
115 software_frame_data
? software_frame_data
->id
: 0;
118 void CompositorOutputSurface::SwapBuffers(cc::CompositorFrame
* frame
) {
119 DCHECK(use_swap_compositor_frame_message_
);
120 if (layout_test_mode_
) {
121 // This code path is here to support layout tests that are currently
122 // doing a readback in the renderer instead of the browser. So they
123 // are using deprecated code paths in the renderer and don't need to
124 // actually swap anything to the browser. We shortcut the swap to the
125 // browser here and just ack directly within the renderer process.
126 // Once crbug.com/311404 is fixed, this can be removed.
128 // This would indicate that crbug.com/311404 is being fixed, and this
129 // block needs to be removed.
130 DCHECK(!frame
->delegated_frame_data
);
132 base::Closure closure
=
133 base::Bind(&CompositorOutputSurface::ShortcutSwapAck
,
134 weak_ptrs_
.GetWeakPtr(),
136 base::Passed(&frame
->gl_frame_data
),
137 base::Passed(&frame
->software_frame_data
));
139 if (context_provider()) {
140 gpu::gles2::GLES2Interface
* context
= context_provider()->ContextGL();
142 uint32 sync_point
= context
->InsertSyncPointCHROMIUM();
143 context_provider()->ContextSupport()->SignalSyncPoint(sync_point
,
146 base::MessageLoopProxy::current()->PostTask(FROM_HERE
, closure
);
148 client_
->DidSwapBuffers();
152 ScopedVector
<IPC::Message
> messages
;
153 std::vector
<IPC::Message
> messages_to_deliver_with_frame
;
154 scoped_ptr
<FrameSwapMessageQueue::SendMessageScope
> send_message_scope
=
155 frame_swap_message_queue_
->AcquireSendMessageScope();
156 frame_swap_message_queue_
->DrainMessages(&messages
);
157 FrameSwapMessageQueue::TransferMessages(messages
,
158 &messages_to_deliver_with_frame
);
159 Send(new ViewHostMsg_SwapCompositorFrame(routing_id_
,
162 messages_to_deliver_with_frame
));
163 // ~send_message_scope.
165 client_
->DidSwapBuffers();
169 void CompositorOutputSurface::OnMessageReceived(const IPC::Message
& message
) {
170 DCHECK(CalledOnValidThread());
173 IPC_BEGIN_MESSAGE_MAP(CompositorOutputSurface
, message
)
174 IPC_MESSAGE_HANDLER(ViewMsg_UpdateVSyncParameters
,
175 OnUpdateVSyncParametersFromBrowser
);
176 IPC_MESSAGE_HANDLER(ViewMsg_SwapCompositorFrameAck
, OnSwapAck
);
177 IPC_MESSAGE_HANDLER(ViewMsg_ReclaimCompositorResources
, OnReclaimResources
);
178 IPC_END_MESSAGE_MAP()
181 void CompositorOutputSurface::OnUpdateVSyncParametersFromBrowser(
182 base::TimeTicks timebase
,
183 base::TimeDelta interval
) {
184 DCHECK(CalledOnValidThread());
185 CommitVSyncParameters(timebase
, interval
);
188 void CompositorOutputSurface::OnSwapAck(uint32 output_surface_id
,
189 const cc::CompositorFrameAck
& ack
) {
190 // Ignore message if it's a stale one coming from a different output surface
191 // (e.g. after a lost context).
192 if (output_surface_id
!= output_surface_id_
)
194 ReclaimResources(&ack
);
195 client_
->DidSwapBuffersComplete();
198 void CompositorOutputSurface::OnReclaimResources(
199 uint32 output_surface_id
,
200 const cc::CompositorFrameAck
& ack
) {
201 // Ignore message if it's a stale one coming from a different output surface
202 // (e.g. after a lost context).
203 if (output_surface_id
!= output_surface_id_
)
205 ReclaimResources(&ack
);
208 bool CompositorOutputSurface::Send(IPC::Message
* message
) {
209 return message_sender_
->Send(message
);
213 #if defined(OS_ANDROID)
214 void SetThreadPriorityToIdle(base::PlatformThreadHandle handle
) {
215 base::PlatformThread::SetThreadPriority(
216 handle
, base::kThreadPriority_Background
);
218 void SetThreadPriorityToDefault(base::PlatformThreadHandle handle
) {
219 base::PlatformThread::SetThreadPriority(
220 handle
, base::kThreadPriority_Normal
);
223 void SetThreadPriorityToIdle(base::PlatformThreadHandle handle
) {}
224 void SetThreadPriorityToDefault(base::PlatformThreadHandle handle
) {}
228 void CompositorOutputSurface::UpdateSmoothnessTakesPriority(
229 bool prefers_smoothness
) {
231 // If we use different compositor threads, we need to
232 // use an atomic int to track prefer smoothness count.
233 base::PlatformThreadId g_last_thread
= base::PlatformThread::CurrentId();
234 DCHECK_EQ(g_last_thread
, base::PlatformThread::CurrentId());
236 if (prefers_smoothness_
== prefers_smoothness
)
238 // If this is the first surface to start preferring smoothness,
239 // Throttle the main thread's priority.
240 if (prefers_smoothness_
== false &&
241 ++g_prefer_smoothness_count
== 1) {
242 SetThreadPriorityToIdle(main_thread_handle_
);
244 // If this is the last surface to stop preferring smoothness,
245 // Reset the main thread's priority to the default.
246 if (prefers_smoothness_
== true &&
247 --g_prefer_smoothness_count
== 0) {
248 SetThreadPriorityToDefault(main_thread_handle_
);
250 prefers_smoothness_
= prefers_smoothness
;
253 } // namespace content