1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/base/tiling_data.h"
9 #include "ui/gfx/geometry/rect.h"
10 #include "ui/gfx/geometry/vector2d.h"
14 static int ComputeNumTiles(int max_texture_size
,
17 if (max_texture_size
- 2 * border_texels
<= 0)
18 return total_size
> 0 && max_texture_size
>= total_size
? 1 : 0;
20 int num_tiles
= std::max(1,
21 1 + (total_size
- 1 - 2 * border_texels
) /
22 (max_texture_size
- 2 * border_texels
));
23 return total_size
> 0 ? num_tiles
: 0;
26 TilingData::TilingData()
31 TilingData::TilingData(const gfx::Size
& max_texture_size
,
32 const gfx::Size
& tiling_size
,
33 bool has_border_texels
)
34 : max_texture_size_(max_texture_size
),
35 tiling_size_(tiling_size
),
36 border_texels_(has_border_texels
? 1 : 0) {
40 TilingData::TilingData(const gfx::Size
& max_texture_size
,
41 const gfx::Size
& tiling_size
,
43 : max_texture_size_(max_texture_size
),
44 tiling_size_(tiling_size
),
45 border_texels_(border_texels
) {
49 void TilingData::SetTilingSize(const gfx::Size
& tiling_size
) {
50 tiling_size_
= tiling_size
;
54 void TilingData::SetMaxTextureSize(const gfx::Size
& max_texture_size
) {
55 max_texture_size_
= max_texture_size
;
59 void TilingData::SetHasBorderTexels(bool has_border_texels
) {
60 border_texels_
= has_border_texels
? 1 : 0;
64 void TilingData::SetBorderTexels(int border_texels
) {
65 border_texels_
= border_texels
;
69 int TilingData::TileXIndexFromSrcCoord(int src_position
) const {
70 if (num_tiles_x_
<= 1)
73 DCHECK_GT(max_texture_size_
.width() - 2 * border_texels_
, 0);
74 int x
= (src_position
- border_texels_
) /
75 (max_texture_size_
.width() - 2 * border_texels_
);
76 return std::min(std::max(x
, 0), num_tiles_x_
- 1);
79 int TilingData::TileYIndexFromSrcCoord(int src_position
) const {
80 if (num_tiles_y_
<= 1)
83 DCHECK_GT(max_texture_size_
.height() - 2 * border_texels_
, 0);
84 int y
= (src_position
- border_texels_
) /
85 (max_texture_size_
.height() - 2 * border_texels_
);
86 return std::min(std::max(y
, 0), num_tiles_y_
- 1);
89 int TilingData::FirstBorderTileXIndexFromSrcCoord(int src_position
) const {
90 if (num_tiles_x_
<= 1)
93 DCHECK_GT(max_texture_size_
.width() - 2 * border_texels_
, 0);
94 int inner_tile_size
= max_texture_size_
.width() - 2 * border_texels_
;
95 int x
= (src_position
- 2 * border_texels_
) / inner_tile_size
;
96 return std::min(std::max(x
, 0), num_tiles_x_
- 1);
99 int TilingData::FirstBorderTileYIndexFromSrcCoord(int src_position
) const {
100 if (num_tiles_y_
<= 1)
103 DCHECK_GT(max_texture_size_
.height() - 2 * border_texels_
, 0);
104 int inner_tile_size
= max_texture_size_
.height() - 2 * border_texels_
;
105 int y
= (src_position
- 2 * border_texels_
) / inner_tile_size
;
106 return std::min(std::max(y
, 0), num_tiles_y_
- 1);
109 int TilingData::LastBorderTileXIndexFromSrcCoord(int src_position
) const {
110 if (num_tiles_x_
<= 1)
113 DCHECK_GT(max_texture_size_
.width() - 2 * border_texels_
, 0);
114 int inner_tile_size
= max_texture_size_
.width() - 2 * border_texels_
;
115 int x
= src_position
/ inner_tile_size
;
116 return std::min(std::max(x
, 0), num_tiles_x_
- 1);
119 int TilingData::LastBorderTileYIndexFromSrcCoord(int src_position
) const {
120 if (num_tiles_y_
<= 1)
123 DCHECK_GT(max_texture_size_
.height() - 2 * border_texels_
, 0);
124 int inner_tile_size
= max_texture_size_
.height() - 2 * border_texels_
;
125 int y
= src_position
/ inner_tile_size
;
126 return std::min(std::max(y
, 0), num_tiles_y_
- 1);
129 gfx::Rect
TilingData::ExpandRectIgnoringBordersToTileBounds(
130 const gfx::Rect
& rect
) const {
131 if (rect
.IsEmpty() || has_empty_bounds())
133 if (rect
.x() > tiling_size_
.width() || rect
.y() > tiling_size_
.height())
135 int index_x
= TileXIndexFromSrcCoord(rect
.x());
136 int index_y
= TileYIndexFromSrcCoord(rect
.y());
137 int index_right
= TileXIndexFromSrcCoord(rect
.right() - 1);
138 int index_bottom
= TileYIndexFromSrcCoord(rect
.bottom() - 1);
140 gfx::Rect
rect_top_left(TileBounds(index_x
, index_y
));
141 gfx::Rect
rect_bottom_right(TileBounds(index_right
, index_bottom
));
143 return gfx::UnionRects(rect_top_left
, rect_bottom_right
);
146 gfx::Rect
TilingData::ExpandRectToTileBounds(const gfx::Rect
& rect
) const {
147 if (rect
.IsEmpty() || has_empty_bounds())
149 if (rect
.x() > tiling_size_
.width() || rect
.y() > tiling_size_
.height())
151 int index_x
= FirstBorderTileXIndexFromSrcCoord(rect
.x());
152 int index_y
= FirstBorderTileYIndexFromSrcCoord(rect
.y());
153 int index_right
= LastBorderTileXIndexFromSrcCoord(rect
.right() - 1);
154 int index_bottom
= LastBorderTileYIndexFromSrcCoord(rect
.bottom() - 1);
156 gfx::Rect
rect_top_left(TileBounds(index_x
, index_y
));
157 gfx::Rect
rect_bottom_right(TileBounds(index_right
, index_bottom
));
159 return gfx::UnionRects(rect_top_left
, rect_bottom_right
);
162 gfx::Rect
TilingData::TileBounds(int i
, int j
) const {
164 int max_texture_size_x
= max_texture_size_
.width() - 2 * border_texels_
;
165 int max_texture_size_y
= max_texture_size_
.height() - 2 * border_texels_
;
167 int lo_x
= max_texture_size_x
* i
;
169 lo_x
+= border_texels_
;
171 int lo_y
= max_texture_size_y
* j
;
173 lo_y
+= border_texels_
;
175 int hi_x
= max_texture_size_x
* (i
+ 1) + border_texels_
;
176 if (i
+ 1 == num_tiles_x_
)
177 hi_x
+= border_texels_
;
179 int hi_y
= max_texture_size_y
* (j
+ 1) + border_texels_
;
180 if (j
+ 1 == num_tiles_y_
)
181 hi_y
+= border_texels_
;
183 hi_x
= std::min(hi_x
, tiling_size_
.width());
184 hi_y
= std::min(hi_y
, tiling_size_
.height());
188 int width
= hi_x
- lo_x
;
189 int height
= hi_y
- lo_y
;
193 DCHECK_GE(height
, 0);
194 DCHECK_LE(x
, tiling_size_
.width());
195 DCHECK_LE(y
, tiling_size_
.height());
196 return gfx::Rect(x
, y
, width
, height
);
199 gfx::Rect
TilingData::TileBoundsWithBorder(int i
, int j
) const {
201 int max_texture_size_x
= max_texture_size_
.width() - 2 * border_texels_
;
202 int max_texture_size_y
= max_texture_size_
.height() - 2 * border_texels_
;
204 int lo_x
= max_texture_size_x
* i
;
205 int lo_y
= max_texture_size_y
* j
;
207 int hi_x
= lo_x
+ max_texture_size_x
+ 2 * border_texels_
;
208 int hi_y
= lo_y
+ max_texture_size_y
+ 2 * border_texels_
;
210 hi_x
= std::min(hi_x
, tiling_size_
.width());
211 hi_y
= std::min(hi_y
, tiling_size_
.height());
215 int width
= hi_x
- lo_x
;
216 int height
= hi_y
- lo_y
;
220 DCHECK_GE(height
, 0);
221 DCHECK_LE(x
, tiling_size_
.width());
222 DCHECK_LE(y
, tiling_size_
.height());
223 return gfx::Rect(x
, y
, width
, height
);
226 int TilingData::TilePositionX(int x_index
) const {
227 DCHECK_GE(x_index
, 0);
228 DCHECK_LT(x_index
, num_tiles_x_
);
230 int pos
= (max_texture_size_
.width() - 2 * border_texels_
) * x_index
;
232 pos
+= border_texels_
;
237 int TilingData::TilePositionY(int y_index
) const {
238 DCHECK_GE(y_index
, 0);
239 DCHECK_LT(y_index
, num_tiles_y_
);
241 int pos
= (max_texture_size_
.height() - 2 * border_texels_
) * y_index
;
243 pos
+= border_texels_
;
248 int TilingData::TileSizeX(int x_index
) const {
249 DCHECK_GE(x_index
, 0);
250 DCHECK_LT(x_index
, num_tiles_x_
);
252 if (!x_index
&& num_tiles_x_
== 1)
253 return tiling_size_
.width();
254 if (!x_index
&& num_tiles_x_
> 1)
255 return max_texture_size_
.width() - border_texels_
;
256 if (x_index
< num_tiles_x_
- 1)
257 return max_texture_size_
.width() - 2 * border_texels_
;
258 if (x_index
== num_tiles_x_
- 1)
259 return tiling_size_
.width() - TilePositionX(x_index
);
265 int TilingData::TileSizeY(int y_index
) const {
266 DCHECK_GE(y_index
, 0);
267 DCHECK_LT(y_index
, num_tiles_y_
);
269 if (!y_index
&& num_tiles_y_
== 1)
270 return tiling_size_
.height();
271 if (!y_index
&& num_tiles_y_
> 1)
272 return max_texture_size_
.height() - border_texels_
;
273 if (y_index
< num_tiles_y_
- 1)
274 return max_texture_size_
.height() - 2 * border_texels_
;
275 if (y_index
== num_tiles_y_
- 1)
276 return tiling_size_
.height() - TilePositionY(y_index
);
282 gfx::Vector2d
TilingData::TextureOffset(int x_index
, int y_index
) const {
283 int left
= (!x_index
|| num_tiles_x_
== 1) ? 0 : border_texels_
;
284 int top
= (!y_index
|| num_tiles_y_
== 1) ? 0 : border_texels_
;
286 return gfx::Vector2d(left
, top
);
289 void TilingData::RecomputeNumTiles() {
290 num_tiles_x_
= ComputeNumTiles(
291 max_texture_size_
.width(), tiling_size_
.width(), border_texels_
);
292 num_tiles_y_
= ComputeNumTiles(
293 max_texture_size_
.height(), tiling_size_
.height(), border_texels_
);
296 TilingData::BaseIterator::BaseIterator() : index_x_(-1), index_y_(-1) {
299 TilingData::Iterator::Iterator() {
303 TilingData::Iterator::Iterator(const TilingData
* tiling_data
,
304 const gfx::Rect
& consider_rect
,
305 bool include_borders
)
306 : left_(-1), right_(-1), bottom_(-1) {
307 if (tiling_data
->num_tiles_x() <= 0 || tiling_data
->num_tiles_y() <= 0) {
312 gfx::Rect
tiling_bounds_rect(tiling_data
->tiling_size());
313 gfx::Rect
rect(consider_rect
);
314 rect
.Intersect(tiling_bounds_rect
);
316 gfx::Rect top_left_tile
;
317 if (include_borders
) {
318 index_x_
= tiling_data
->FirstBorderTileXIndexFromSrcCoord(rect
.x());
319 index_y_
= tiling_data
->FirstBorderTileYIndexFromSrcCoord(rect
.y());
320 right_
= tiling_data
->LastBorderTileXIndexFromSrcCoord(rect
.right() - 1);
321 bottom_
= tiling_data
->LastBorderTileYIndexFromSrcCoord(rect
.bottom() - 1);
322 top_left_tile
= tiling_data
->TileBoundsWithBorder(index_x_
, index_y_
);
324 index_x_
= tiling_data
->TileXIndexFromSrcCoord(rect
.x());
325 index_y_
= tiling_data
->TileYIndexFromSrcCoord(rect
.y());
326 right_
= tiling_data
->TileXIndexFromSrcCoord(rect
.right() - 1);
327 bottom_
= tiling_data
->TileYIndexFromSrcCoord(rect
.bottom() - 1);
328 top_left_tile
= tiling_data
->TileBounds(index_x_
, index_y_
);
332 // Index functions always return valid indices, so explicitly check
333 // for non-intersecting rects.
334 if (!top_left_tile
.Intersects(rect
))
338 TilingData::Iterator
& TilingData::Iterator::operator++() {
343 if (index_x_
> right_
) {
346 if (index_y_
> bottom_
)
353 TilingData::DifferenceIterator::DifferenceIterator(
354 const TilingData
* tiling_data
,
355 const gfx::Rect
& consider_rect
,
356 const gfx::Rect
& ignore_rect
)
357 : consider_left_(-1),
360 consider_bottom_(-1),
365 if (tiling_data
->num_tiles_x() <= 0 || tiling_data
->num_tiles_y() <= 0) {
370 gfx::Rect
tiling_bounds_rect(tiling_data
->tiling_size());
371 gfx::Rect
consider(consider_rect
);
372 gfx::Rect
ignore(ignore_rect
);
373 consider
.Intersect(tiling_bounds_rect
);
374 ignore
.Intersect(tiling_bounds_rect
);
375 if (consider
.IsEmpty()) {
380 consider_left_
= tiling_data
->TileXIndexFromSrcCoord(consider
.x());
381 consider_top_
= tiling_data
->TileYIndexFromSrcCoord(consider
.y());
382 consider_right_
= tiling_data
->TileXIndexFromSrcCoord(consider
.right() - 1);
383 consider_bottom_
= tiling_data
->TileYIndexFromSrcCoord(consider
.bottom() - 1);
385 if (!ignore
.IsEmpty()) {
386 ignore_left_
= tiling_data
->TileXIndexFromSrcCoord(ignore
.x());
387 ignore_top_
= tiling_data
->TileYIndexFromSrcCoord(ignore
.y());
388 ignore_right_
= tiling_data
->TileXIndexFromSrcCoord(ignore
.right() - 1);
389 ignore_bottom_
= tiling_data
->TileYIndexFromSrcCoord(ignore
.bottom() - 1);
391 // Clamp ignore indices to consider indices.
392 ignore_left_
= std::max(ignore_left_
, consider_left_
);
393 ignore_top_
= std::max(ignore_top_
, consider_top_
);
394 ignore_right_
= std::min(ignore_right_
, consider_right_
);
395 ignore_bottom_
= std::min(ignore_bottom_
, consider_bottom_
);
398 if (ignore_left_
== consider_left_
&& ignore_right_
== consider_right_
&&
399 ignore_top_
== consider_top_
&& ignore_bottom_
== consider_bottom_
) {
404 index_x_
= consider_left_
;
405 index_y_
= consider_top_
;
407 if (in_ignore_rect())
411 TilingData::DifferenceIterator
& TilingData::DifferenceIterator::operator++() {
416 if (in_ignore_rect())
417 index_x_
= ignore_right_
+ 1;
419 if (index_x_
> consider_right_
) {
420 index_x_
= consider_left_
;
423 if (in_ignore_rect()) {
424 index_x_
= ignore_right_
+ 1;
425 // If the ignore rect spans the whole consider rect horizontally, then
426 // ignore_right + 1 will be out of bounds.
427 if (in_ignore_rect() || index_x_
> consider_right_
) {
428 index_y_
= ignore_bottom_
+ 1;
429 index_x_
= consider_left_
;
433 if (index_y_
> consider_bottom_
)
440 TilingData::SpiralDifferenceIterator::SpiralDifferenceIterator() {
444 TilingData::SpiralDifferenceIterator::SpiralDifferenceIterator(
445 const TilingData
* tiling_data
,
446 const gfx::Rect
& consider_rect
,
447 const gfx::Rect
& ignore_rect
,
448 const gfx::Rect
& center_rect
)
449 : consider_left_(-1),
452 consider_bottom_(-1),
461 horizontal_step_count_(0),
462 vertical_step_count_(0) {
463 if (tiling_data
->num_tiles_x() <= 0 || tiling_data
->num_tiles_y() <= 0) {
468 gfx::Rect
tiling_bounds_rect(tiling_data
->tiling_size());
469 gfx::Rect
consider(consider_rect
);
470 gfx::Rect
ignore(ignore_rect
);
471 gfx::Rect
center(center_rect
);
472 consider
.Intersect(tiling_bounds_rect
);
473 ignore
.Intersect(tiling_bounds_rect
);
474 if (consider
.IsEmpty()) {
479 consider_left_
= tiling_data
->TileXIndexFromSrcCoord(consider
.x());
480 consider_top_
= tiling_data
->TileYIndexFromSrcCoord(consider
.y());
481 consider_right_
= tiling_data
->TileXIndexFromSrcCoord(consider
.right() - 1);
482 consider_bottom_
= tiling_data
->TileYIndexFromSrcCoord(consider
.bottom() - 1);
484 if (!ignore
.IsEmpty()) {
485 ignore_left_
= tiling_data
->TileXIndexFromSrcCoord(ignore
.x());
486 ignore_top_
= tiling_data
->TileYIndexFromSrcCoord(ignore
.y());
487 ignore_right_
= tiling_data
->TileXIndexFromSrcCoord(ignore
.right() - 1);
488 ignore_bottom_
= tiling_data
->TileYIndexFromSrcCoord(ignore
.bottom() - 1);
490 // Clamp ignore indices to consider indices.
491 ignore_left_
= std::max(ignore_left_
, consider_left_
);
492 ignore_top_
= std::max(ignore_top_
, consider_top_
);
493 ignore_right_
= std::min(ignore_right_
, consider_right_
);
494 ignore_bottom_
= std::min(ignore_bottom_
, consider_bottom_
);
497 if (ignore_left_
== consider_left_
&& ignore_right_
== consider_right_
&&
498 ignore_top_
== consider_top_
&& ignore_bottom_
== consider_bottom_
) {
503 // Determine around left, such that it is between -1 and num_tiles_x.
505 if (center
.x() < 0 || center
.IsEmpty())
507 else if (center
.x() >= tiling_data
->tiling_size().width())
508 around_left
= tiling_data
->num_tiles_x();
510 around_left
= tiling_data
->TileXIndexFromSrcCoord(center
.x());
512 // Determine around top, such that it is between -1 and num_tiles_y.
514 if (center
.y() < 0 || center
.IsEmpty())
516 else if (center
.y() >= tiling_data
->tiling_size().height())
517 around_top
= tiling_data
->num_tiles_y();
519 around_top
= tiling_data
->TileYIndexFromSrcCoord(center
.y());
521 // Determine around right, such that it is between -1 and num_tiles_x.
522 int right_src_coord
= center
.right() - 1;
523 int around_right
= 0;
524 if (right_src_coord
< 0 || center
.IsEmpty()) {
526 } else if (right_src_coord
>= tiling_data
->tiling_size().width()) {
527 around_right
= tiling_data
->num_tiles_x();
529 around_right
= tiling_data
->TileXIndexFromSrcCoord(right_src_coord
);
532 // Determine around bottom, such that it is between -1 and num_tiles_y.
533 int bottom_src_coord
= center
.bottom() - 1;
534 int around_bottom
= 0;
535 if (bottom_src_coord
< 0 || center
.IsEmpty()) {
537 } else if (bottom_src_coord
>= tiling_data
->tiling_size().height()) {
538 around_bottom
= tiling_data
->num_tiles_y();
540 around_bottom
= tiling_data
->TileYIndexFromSrcCoord(bottom_src_coord
);
543 vertical_step_count_
= around_bottom
- around_top
+ 1;
544 horizontal_step_count_
= around_right
- around_left
+ 1;
545 current_step_
= horizontal_step_count_
- 1;
547 index_x_
= around_right
;
548 index_y_
= around_bottom
;
550 // The current index is the bottom right of the around rect, which is also
551 // ignored. So we have to advance.
555 TilingData::SpiralDifferenceIterator
& TilingData::SpiralDifferenceIterator::
557 int cannot_hit_consider_count
= 0;
558 while (cannot_hit_consider_count
< 4) {
559 if (needs_direction_switch())
562 index_x_
+= delta_x_
;
563 index_y_
+= delta_y_
;
566 if (in_consider_rect()) {
567 cannot_hit_consider_count
= 0;
569 if (!in_ignore_rect())
572 // Steps needed to reach the very edge of the ignore rect, while remaining
573 // inside (so that the continue would take us outside).
574 int steps_to_edge
= 0;
575 switch (direction_
) {
577 steps_to_edge
= index_y_
- ignore_top_
;
580 steps_to_edge
= index_x_
- ignore_left_
;
583 steps_to_edge
= ignore_bottom_
- index_y_
;
586 steps_to_edge
= ignore_right_
- index_x_
;
590 // We need to switch directions in |max_steps|.
591 int max_steps
= current_step_count() - current_step_
;
593 int steps_to_take
= std::min(steps_to_edge
, max_steps
);
594 DCHECK_GE(steps_to_take
, 0);
596 index_x_
+= steps_to_take
* delta_x_
;
597 index_y_
+= steps_to_take
* delta_y_
;
598 current_step_
+= steps_to_take
;
600 int max_steps
= current_step_count() - current_step_
;
601 int steps_to_take
= max_steps
;
602 bool can_hit_consider_rect
= false;
603 switch (direction_
) {
605 if (valid_column() && consider_bottom_
< index_y_
)
606 steps_to_take
= index_y_
- consider_bottom_
- 1;
607 can_hit_consider_rect
|= consider_right_
>= index_x_
;
610 if (valid_row() && consider_right_
< index_x_
)
611 steps_to_take
= index_x_
- consider_right_
- 1;
612 can_hit_consider_rect
|= consider_top_
<= index_y_
;
615 if (valid_column() && consider_top_
> index_y_
)
616 steps_to_take
= consider_top_
- index_y_
- 1;
617 can_hit_consider_rect
|= consider_left_
<= index_x_
;
620 if (valid_row() && consider_left_
> index_x_
)
621 steps_to_take
= consider_left_
- index_x_
- 1;
622 can_hit_consider_rect
|= consider_bottom_
>= index_y_
;
625 steps_to_take
= std::min(steps_to_take
, max_steps
);
626 DCHECK_GE(steps_to_take
, 0);
628 index_x_
+= steps_to_take
* delta_x_
;
629 index_y_
+= steps_to_take
* delta_y_
;
630 current_step_
+= steps_to_take
;
632 if (can_hit_consider_rect
)
633 cannot_hit_consider_count
= 0;
635 ++cannot_hit_consider_count
;
639 if (cannot_hit_consider_count
>= 4)
644 bool TilingData::SpiralDifferenceIterator::needs_direction_switch() const {
645 return current_step_
>= current_step_count();
648 void TilingData::SpiralDifferenceIterator::switch_direction() {
649 // Note that delta_x_ and delta_y_ always remain between -1 and 1.
650 int new_delta_x_
= delta_y_
;
651 delta_y_
= -delta_x_
;
652 delta_x_
= new_delta_x_
;
655 direction_
= static_cast<Direction
>((direction_
+ 1) % 4);
657 if (direction_
== RIGHT
|| direction_
== LEFT
) {
658 ++vertical_step_count_
;
659 ++horizontal_step_count_
;
663 TilingData::ReverseSpiralDifferenceIterator::ReverseSpiralDifferenceIterator() {
667 TilingData::ReverseSpiralDifferenceIterator::ReverseSpiralDifferenceIterator(
668 const TilingData
* tiling_data
,
669 const gfx::Rect
& consider_rect
,
670 const gfx::Rect
& ignore_rect
,
671 const gfx::Rect
& center_rect
)
672 : consider_left_(-1),
675 consider_bottom_(-1),
688 horizontal_step_count_(0),
689 vertical_step_count_(0) {
690 if (tiling_data
->num_tiles_x() <= 0 || tiling_data
->num_tiles_y() <= 0) {
695 gfx::Rect
tiling_bounds_rect(tiling_data
->tiling_size());
696 gfx::Rect
consider(consider_rect
);
697 gfx::Rect
ignore(ignore_rect
);
698 gfx::Rect
center(center_rect
);
699 consider
.Intersect(tiling_bounds_rect
);
700 ignore
.Intersect(tiling_bounds_rect
);
701 if (consider
.IsEmpty()) {
706 consider_left_
= tiling_data
->TileXIndexFromSrcCoord(consider
.x());
707 consider_top_
= tiling_data
->TileYIndexFromSrcCoord(consider
.y());
708 consider_right_
= tiling_data
->TileXIndexFromSrcCoord(consider
.right() - 1);
709 consider_bottom_
= tiling_data
->TileYIndexFromSrcCoord(consider
.bottom() - 1);
711 if (!ignore
.IsEmpty()) {
712 ignore_left_
= tiling_data
->TileXIndexFromSrcCoord(ignore
.x());
713 ignore_top_
= tiling_data
->TileYIndexFromSrcCoord(ignore
.y());
714 ignore_right_
= tiling_data
->TileXIndexFromSrcCoord(ignore
.right() - 1);
715 ignore_bottom_
= tiling_data
->TileYIndexFromSrcCoord(ignore
.bottom() - 1);
717 // Clamp ignore indices to consider indices.
718 ignore_left_
= std::max(ignore_left_
, consider_left_
);
719 ignore_top_
= std::max(ignore_top_
, consider_top_
);
720 ignore_right_
= std::min(ignore_right_
, consider_right_
);
721 ignore_bottom_
= std::min(ignore_bottom_
, consider_bottom_
);
724 if (ignore_left_
== consider_left_
&& ignore_right_
== consider_right_
&&
725 ignore_top_
== consider_top_
&& ignore_bottom_
== consider_bottom_
) {
730 // Determine around left, such that it is between -1 and num_tiles_x.
731 if (center
.x() < 0 || center
.IsEmpty())
733 else if (center
.x() >= tiling_data
->tiling_size().width())
734 around_left_
= tiling_data
->num_tiles_x();
736 around_left_
= tiling_data
->TileXIndexFromSrcCoord(center
.x());
738 // Determine around top, such that it is between -1 and num_tiles_y.
739 if (center
.y() < 0 || center
.IsEmpty())
741 else if (center
.y() >= tiling_data
->tiling_size().height())
742 around_top_
= tiling_data
->num_tiles_y();
744 around_top_
= tiling_data
->TileYIndexFromSrcCoord(center
.y());
746 // Determine around right, such that it is between -1 and num_tiles_x.
747 int right_src_coord
= center
.right() - 1;
748 if (right_src_coord
< 0 || center
.IsEmpty()) {
750 } else if (right_src_coord
>= tiling_data
->tiling_size().width()) {
751 around_right_
= tiling_data
->num_tiles_x();
753 around_right_
= tiling_data
->TileXIndexFromSrcCoord(right_src_coord
);
756 // Determine around bottom, such that it is between -1 and num_tiles_y.
757 int bottom_src_coord
= center
.bottom() - 1;
758 if (bottom_src_coord
< 0 || center
.IsEmpty()) {
760 } else if (bottom_src_coord
>= tiling_data
->tiling_size().height()) {
761 around_bottom_
= tiling_data
->num_tiles_y();
763 around_bottom_
= tiling_data
->TileYIndexFromSrcCoord(bottom_src_coord
);
766 // Figure out the maximum distance from the around edge to consider edge.
767 int max_distance
= 0;
768 max_distance
= std::max(max_distance
, around_top_
- consider_top_
);
769 max_distance
= std::max(max_distance
, around_left_
- consider_left_
);
770 max_distance
= std::max(max_distance
, consider_bottom_
- around_bottom_
);
771 max_distance
= std::max(max_distance
, consider_right_
- around_right_
);
773 // The step count is the length of the edge (around_right_ - around_left_ + 1)
774 // plus twice the max distance to pad (to the right and to the left). This way
775 // the initial rect is the size proportional to the center, but big enough
776 // to cover the consider rect.
780 // . = area of the padded around rect
781 // md = max distance (note in the picture below, there's md written vertically
783 // I = initial starting position
797 vertical_step_count_
= around_bottom_
- around_top_
+ 1 + 2 * max_distance
;
798 horizontal_step_count_
= around_right_
- around_left_
+ 1 + 2 * max_distance
;
800 // Start with one to the right of the padded around rect.
801 index_x_
= around_right_
+ max_distance
+ 1;
802 index_y_
= around_bottom_
+ max_distance
;
804 // The current index is outside a valid tile, so advance immediately.
808 TilingData::ReverseSpiralDifferenceIterator
&
809 TilingData::ReverseSpiralDifferenceIterator::
811 while (!in_around_rect()) {
812 if (needs_direction_switch())
815 index_x_
+= delta_x_
;
816 index_y_
+= delta_y_
;
819 if (in_around_rect()) {
821 } else if (in_consider_rect()) {
822 // If the tile is in the consider rect but not in ignore rect, then it's a
823 // valid tile to visit.
824 if (!in_ignore_rect())
827 // Steps needed to reach the very edge of the ignore rect, while remaining
828 // inside it (so that the continue would take us outside).
829 int steps_to_edge
= 0;
830 switch (direction_
) {
832 steps_to_edge
= index_y_
- ignore_top_
;
835 steps_to_edge
= index_x_
- ignore_left_
;
838 steps_to_edge
= ignore_bottom_
- index_y_
;
841 steps_to_edge
= ignore_right_
- index_x_
;
845 // We need to switch directions in |max_steps|.
846 int max_steps
= current_step_count() - current_step_
;
848 int steps_to_take
= std::min(steps_to_edge
, max_steps
);
849 DCHECK_GE(steps_to_take
, 0);
851 index_x_
+= steps_to_take
* delta_x_
;
852 index_y_
+= steps_to_take
* delta_y_
;
853 current_step_
+= steps_to_take
;
855 // We're not in the consider rect.
857 int max_steps
= current_step_count() - current_step_
;
858 int steps_to_take
= max_steps
;
860 // We might hit the consider rect before needing to switch directions:
861 // update steps to take.
862 switch (direction_
) {
864 if (valid_column() && consider_bottom_
< index_y_
)
865 steps_to_take
= index_y_
- consider_bottom_
- 1;
868 if (valid_row() && consider_right_
< index_x_
)
869 steps_to_take
= index_x_
- consider_right_
- 1;
872 if (valid_column() && consider_top_
> index_y_
)
873 steps_to_take
= consider_top_
- index_y_
- 1;
876 if (valid_row() && consider_left_
> index_x_
)
877 steps_to_take
= consider_left_
- index_x_
- 1;
880 steps_to_take
= std::min(steps_to_take
, max_steps
);
881 DCHECK_GE(steps_to_take
, 0);
883 index_x_
+= steps_to_take
* delta_x_
;
884 index_y_
+= steps_to_take
* delta_y_
;
885 current_step_
+= steps_to_take
;
889 // Once we enter the around rect, we're done.
890 if (in_around_rect())
895 bool TilingData::ReverseSpiralDifferenceIterator::needs_direction_switch()
897 return current_step_
>= current_step_count();
900 void TilingData::ReverseSpiralDifferenceIterator::switch_direction() {
901 // Note that delta_x_ and delta_y_ always remain between -1 and 1.
902 int new_delta_y_
= delta_x_
;
903 delta_x_
= -delta_y_
;
904 delta_y_
= new_delta_y_
;
907 direction_
= static_cast<Direction
>((direction_
+ 1) % 4);
909 if (direction_
== UP
|| direction_
== DOWN
) {
910 --vertical_step_count_
;
911 --horizontal_step_count_
;
913 // We should always end up in an around rect at some point.
914 // Since the direction is now vertical, we have to ensure that we will
916 DCHECK_GE(horizontal_step_count_
, 1);
917 DCHECK_GE(vertical_step_count_
, 1);