[GCM] Setting the receiver value in account mapper to google
[chromium-blink-merge.git] / cc / output / software_renderer.cc
blob488ca09ef51961129607af3087582228162b639a
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/software_renderer.h"
7 #include "base/trace_event/trace_event.h"
8 #include "cc/base/math_util.h"
9 #include "cc/output/compositor_frame.h"
10 #include "cc/output/compositor_frame_ack.h"
11 #include "cc/output/compositor_frame_metadata.h"
12 #include "cc/output/copy_output_request.h"
13 #include "cc/output/output_surface.h"
14 #include "cc/output/render_surface_filters.h"
15 #include "cc/output/software_output_device.h"
16 #include "cc/quads/checkerboard_draw_quad.h"
17 #include "cc/quads/debug_border_draw_quad.h"
18 #include "cc/quads/picture_draw_quad.h"
19 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/solid_color_draw_quad.h"
21 #include "cc/quads/texture_draw_quad.h"
22 #include "cc/quads/tile_draw_quad.h"
23 #include "skia/ext/opacity_draw_filter.h"
24 #include "third_party/skia/include/core/SkCanvas.h"
25 #include "third_party/skia/include/core/SkColor.h"
26 #include "third_party/skia/include/core/SkImageFilter.h"
27 #include "third_party/skia/include/core/SkMatrix.h"
28 #include "third_party/skia/include/core/SkShader.h"
29 #include "third_party/skia/include/effects/SkLayerRasterizer.h"
30 #include "ui/gfx/geometry/rect_conversions.h"
31 #include "ui/gfx/skia_util.h"
32 #include "ui/gfx/transform.h"
34 namespace cc {
35 namespace {
37 static inline bool IsScalarNearlyInteger(SkScalar scalar) {
38 return SkScalarNearlyZero(scalar - SkScalarRoundToScalar(scalar));
41 bool IsScaleAndIntegerTranslate(const SkMatrix& matrix) {
42 return IsScalarNearlyInteger(matrix[SkMatrix::kMTransX]) &&
43 IsScalarNearlyInteger(matrix[SkMatrix::kMTransY]) &&
44 SkScalarNearlyZero(matrix[SkMatrix::kMSkewX]) &&
45 SkScalarNearlyZero(matrix[SkMatrix::kMSkewY]) &&
46 SkScalarNearlyZero(matrix[SkMatrix::kMPersp0]) &&
47 SkScalarNearlyZero(matrix[SkMatrix::kMPersp1]) &&
48 SkScalarNearlyZero(matrix[SkMatrix::kMPersp2] - 1.0f);
51 static SkShader::TileMode WrapModeToTileMode(GLint wrap_mode) {
52 switch (wrap_mode) {
53 case GL_REPEAT:
54 return SkShader::kRepeat_TileMode;
55 case GL_CLAMP_TO_EDGE:
56 return SkShader::kClamp_TileMode;
58 NOTREACHED();
59 return SkShader::kClamp_TileMode;
62 } // anonymous namespace
64 scoped_ptr<SoftwareRenderer> SoftwareRenderer::Create(
65 RendererClient* client,
66 const RendererSettings* settings,
67 OutputSurface* output_surface,
68 ResourceProvider* resource_provider) {
69 return make_scoped_ptr(new SoftwareRenderer(
70 client, settings, output_surface, resource_provider));
73 SoftwareRenderer::SoftwareRenderer(RendererClient* client,
74 const RendererSettings* settings,
75 OutputSurface* output_surface,
76 ResourceProvider* resource_provider)
77 : DirectRenderer(client, settings, output_surface, resource_provider),
78 is_scissor_enabled_(false),
79 is_backbuffer_discarded_(false),
80 output_device_(output_surface->software_device()),
81 current_canvas_(NULL) {
82 if (resource_provider_) {
83 capabilities_.max_texture_size = resource_provider_->max_texture_size();
84 capabilities_.best_texture_format =
85 resource_provider_->best_texture_format();
87 // The updater can access bitmaps while the SoftwareRenderer is using them.
88 capabilities_.allow_partial_texture_updates = true;
89 capabilities_.using_partial_swap = true;
91 capabilities_.using_shared_memory_resources = true;
93 capabilities_.allow_rasterize_on_demand = true;
96 SoftwareRenderer::~SoftwareRenderer() {}
98 const RendererCapabilitiesImpl& SoftwareRenderer::Capabilities() const {
99 return capabilities_;
102 void SoftwareRenderer::BeginDrawingFrame(DrawingFrame* frame) {
103 TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame");
104 root_canvas_ = output_device_->BeginPaint(
105 gfx::ToEnclosingRect(frame->root_damage_rect));
108 void SoftwareRenderer::FinishDrawingFrame(DrawingFrame* frame) {
109 TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame");
110 current_framebuffer_lock_ = nullptr;
111 current_framebuffer_canvas_.clear();
112 current_canvas_ = NULL;
113 root_canvas_ = NULL;
115 current_frame_data_.reset(new SoftwareFrameData);
116 output_device_->EndPaint(current_frame_data_.get());
119 void SoftwareRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) {
120 TRACE_EVENT0("cc,benchmark", "SoftwareRenderer::SwapBuffers");
121 CompositorFrame compositor_frame;
122 compositor_frame.metadata = metadata;
123 compositor_frame.software_frame_data = current_frame_data_.Pass();
124 output_surface_->SwapBuffers(&compositor_frame);
127 void SoftwareRenderer::ReceiveSwapBuffersAck(const CompositorFrameAck& ack) {
128 output_device_->ReclaimSoftwareFrame(ack.last_software_frame_id);
131 bool SoftwareRenderer::FlippedFramebuffer(const DrawingFrame* frame) const {
132 return false;
135 void SoftwareRenderer::EnsureScissorTestEnabled() {
136 is_scissor_enabled_ = true;
137 SetClipRect(scissor_rect_);
140 void SoftwareRenderer::EnsureScissorTestDisabled() {
141 // There is no explicit notion of enabling/disabling scissoring in software
142 // rendering, but the underlying effect we want is to clear any existing
143 // clipRect on the current SkCanvas. This is done by setting clipRect to
144 // the viewport's dimensions.
145 is_scissor_enabled_ = false;
146 SkISize size = current_canvas_->getDeviceSize();
147 SetClipRect(gfx::Rect(size.width(), size.height()));
150 void SoftwareRenderer::Finish() {}
152 void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
153 DCHECK(!output_surface_->HasExternalStencilTest());
154 current_framebuffer_lock_ = nullptr;
155 current_framebuffer_canvas_.clear();
156 current_canvas_ = root_canvas_;
159 bool SoftwareRenderer::BindFramebufferToTexture(
160 DrawingFrame* frame,
161 const ScopedResource* texture,
162 const gfx::Rect& target_rect) {
163 DCHECK(texture->id());
165 // Explicitly release lock, otherwise we can crash when try to lock
166 // same texture again.
167 current_framebuffer_lock_ = nullptr;
168 current_framebuffer_lock_ = make_scoped_ptr(
169 new ResourceProvider::ScopedWriteLockSoftware(
170 resource_provider_, texture->id()));
171 current_framebuffer_canvas_ =
172 skia::AdoptRef(new SkCanvas(current_framebuffer_lock_->sk_bitmap()));
173 current_canvas_ = current_framebuffer_canvas_.get();
174 InitializeViewport(frame,
175 target_rect,
176 gfx::Rect(target_rect.size()),
177 target_rect.size());
178 return true;
181 void SoftwareRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) {
182 is_scissor_enabled_ = true;
183 scissor_rect_ = scissor_rect;
184 SetClipRect(scissor_rect);
187 void SoftwareRenderer::SetClipRect(const gfx::Rect& rect) {
188 // Skia applies the current matrix to clip rects so we reset it temporary.
189 SkMatrix current_matrix = current_canvas_->getTotalMatrix();
190 current_canvas_->resetMatrix();
191 current_canvas_->clipRect(gfx::RectToSkRect(rect), SkRegion::kReplace_Op);
192 current_canvas_->setMatrix(current_matrix);
195 void SoftwareRenderer::ClearCanvas(SkColor color) {
196 // SkCanvas::clear doesn't respect the current clipping region
197 // so we SkCanvas::drawColor instead if scissoring is active.
198 if (is_scissor_enabled_)
199 current_canvas_->drawColor(color, SkXfermode::kSrc_Mode);
200 else
201 current_canvas_->clear(color);
204 void SoftwareRenderer::DiscardPixels(bool has_external_stencil_test,
205 bool draw_rect_covers_full_surface) {}
207 void SoftwareRenderer::ClearFramebuffer(DrawingFrame* frame,
208 bool has_external_stencil_test) {
209 if (frame->current_render_pass->has_transparent_background) {
210 ClearCanvas(SkColorSetARGB(0, 0, 0, 0));
211 } else {
212 #ifndef NDEBUG
213 // On DEBUG builds, opaque render passes are cleared to blue
214 // to easily see regions that were not drawn on the screen.
215 ClearCanvas(SkColorSetARGB(255, 0, 0, 255));
216 #endif
220 void SoftwareRenderer::SetDrawViewport(
221 const gfx::Rect& window_space_viewport) {}
223 bool SoftwareRenderer::IsSoftwareResource(
224 ResourceProvider::ResourceId resource_id) const {
225 switch (resource_provider_->GetResourceType(resource_id)) {
226 case ResourceProvider::GLTexture:
227 return false;
228 case ResourceProvider::Bitmap:
229 return true;
230 case ResourceProvider::InvalidType:
231 break;
234 LOG(FATAL) << "Invalid resource type.";
235 return false;
238 void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
239 TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
240 gfx::Transform quad_rect_matrix;
241 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
242 gfx::Transform contents_device_transform =
243 frame->window_matrix * frame->projection_matrix * quad_rect_matrix;
244 contents_device_transform.FlattenTo2d();
245 SkMatrix sk_device_matrix;
246 gfx::TransformToFlattenedSkMatrix(contents_device_transform,
247 &sk_device_matrix);
248 current_canvas_->setMatrix(sk_device_matrix);
250 current_paint_.reset();
251 if (settings_->force_antialiasing ||
252 !IsScaleAndIntegerTranslate(sk_device_matrix)) {
253 // TODO(danakj): Until we can enable AA only on exterior edges of the
254 // layer, disable AA if any interior edges are present. crbug.com/248175
255 bool all_four_edges_are_exterior = quad->IsTopEdge() &&
256 quad->IsLeftEdge() &&
257 quad->IsBottomEdge() &&
258 quad->IsRightEdge();
259 if (settings_->allow_antialiasing &&
260 (settings_->force_antialiasing || all_four_edges_are_exterior))
261 current_paint_.setAntiAlias(true);
262 current_paint_.setFilterLevel(SkPaint::kLow_FilterLevel);
265 if (quad->ShouldDrawWithBlending() ||
266 quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) {
267 current_paint_.setAlpha(quad->opacity() * 255);
268 current_paint_.setXfermodeMode(quad->shared_quad_state->blend_mode);
269 } else {
270 current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode);
273 switch (quad->material) {
274 case DrawQuad::CHECKERBOARD:
275 DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
276 break;
277 case DrawQuad::DEBUG_BORDER:
278 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
279 break;
280 case DrawQuad::PICTURE_CONTENT:
281 DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad));
282 break;
283 case DrawQuad::RENDER_PASS:
284 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad));
285 break;
286 case DrawQuad::SOLID_COLOR:
287 DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad));
288 break;
289 case DrawQuad::TEXTURE_CONTENT:
290 DrawTextureQuad(frame, TextureDrawQuad::MaterialCast(quad));
291 break;
292 case DrawQuad::TILED_CONTENT:
293 DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad));
294 break;
295 case DrawQuad::SURFACE_CONTENT:
296 // Surface content should be fully resolved to other quad types before
297 // reaching a direct renderer.
298 NOTREACHED();
299 break;
300 case DrawQuad::INVALID:
301 case DrawQuad::IO_SURFACE_CONTENT:
302 case DrawQuad::YUV_VIDEO_CONTENT:
303 case DrawQuad::STREAM_VIDEO_CONTENT:
304 DrawUnsupportedQuad(frame, quad);
305 NOTREACHED();
306 break;
309 current_canvas_->resetMatrix();
312 void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
313 const CheckerboardDrawQuad* quad) {
314 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
315 QuadVertexRect(), quad->rect, quad->visible_rect);
316 current_paint_.setColor(quad->color);
317 current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
318 current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
319 current_paint_);
322 void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
323 const DebugBorderDrawQuad* quad) {
324 // We need to apply the matrix manually to have pixel-sized stroke width.
325 SkPoint vertices[4];
326 gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices);
327 SkPoint transformed_vertices[4];
328 current_canvas_->getTotalMatrix().mapPoints(transformed_vertices,
329 vertices,
331 current_canvas_->resetMatrix();
333 current_paint_.setColor(quad->color);
334 current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
335 current_paint_.setStyle(SkPaint::kStroke_Style);
336 current_paint_.setStrokeWidth(quad->width);
337 current_canvas_->drawPoints(SkCanvas::kPolygon_PointMode,
338 4, transformed_vertices, current_paint_);
341 void SoftwareRenderer::DrawPictureQuad(const DrawingFrame* frame,
342 const PictureDrawQuad* quad) {
343 SkMatrix content_matrix;
344 content_matrix.setRectToRect(
345 gfx::RectFToSkRect(quad->tex_coord_rect),
346 gfx::RectFToSkRect(QuadVertexRect()),
347 SkMatrix::kFill_ScaleToFit);
348 current_canvas_->concat(content_matrix);
350 // TODO(aelias): This isn't correct in all cases. We should detect these
351 // cases and fall back to a persistent bitmap backing
352 // (http://crbug.com/280374).
353 skia::RefPtr<SkDrawFilter> opacity_filter =
354 skia::AdoptRef(new skia::OpacityDrawFilter(
355 quad->opacity(), frame->disable_picture_quad_image_filtering ||
356 quad->nearest_neighbor));
357 DCHECK(!current_canvas_->getDrawFilter());
358 current_canvas_->setDrawFilter(opacity_filter.get());
360 TRACE_EVENT0("cc",
361 "SoftwareRenderer::DrawPictureQuad");
363 quad->raster_source->PlaybackToSharedCanvas(
364 current_canvas_, quad->content_rect, quad->contents_scale);
366 current_canvas_->setDrawFilter(NULL);
369 void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
370 const SolidColorDrawQuad* quad) {
371 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
372 QuadVertexRect(), quad->rect, quad->visible_rect);
373 current_paint_.setColor(quad->color);
374 current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
375 current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
376 current_paint_);
379 void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame,
380 const TextureDrawQuad* quad) {
381 if (!IsSoftwareResource(quad->resource_id)) {
382 DrawUnsupportedQuad(frame, quad);
383 return;
386 // TODO(skaslev): Add support for non-premultiplied alpha.
387 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
388 quad->resource_id);
389 if (!lock.valid())
390 return;
391 const SkBitmap* bitmap = lock.sk_bitmap();
392 gfx::RectF uv_rect = gfx::ScaleRect(gfx::BoundingRect(quad->uv_top_left,
393 quad->uv_bottom_right),
394 bitmap->width(),
395 bitmap->height());
396 gfx::RectF visible_uv_rect =
397 MathUtil::ScaleRectProportional(uv_rect, quad->rect, quad->visible_rect);
398 SkRect sk_uv_rect = gfx::RectFToSkRect(visible_uv_rect);
399 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
400 QuadVertexRect(), quad->rect, quad->visible_rect);
401 SkRect quad_rect = gfx::RectFToSkRect(visible_quad_vertex_rect);
403 if (quad->flipped)
404 current_canvas_->scale(1, -1);
406 bool blend_background = quad->background_color != SK_ColorTRANSPARENT &&
407 !bitmap->isOpaque();
408 bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF);
409 if (needs_layer) {
410 current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha());
411 current_paint_.setAlpha(0xFF);
413 if (blend_background) {
414 SkPaint background_paint;
415 background_paint.setColor(quad->background_color);
416 current_canvas_->drawRect(quad_rect, background_paint);
418 SkShader::TileMode tile_mode = WrapModeToTileMode(lock.wrap_mode());
419 if (tile_mode != SkShader::kClamp_TileMode) {
420 SkMatrix matrix;
421 matrix.setRectToRect(sk_uv_rect, quad_rect, SkMatrix::kFill_ScaleToFit);
422 skia::RefPtr<SkShader> shader = skia::AdoptRef(
423 SkShader::CreateBitmapShader(*bitmap, tile_mode, tile_mode, &matrix));
424 SkPaint paint;
425 paint.setStyle(SkPaint::kFill_Style);
426 paint.setShader(shader.get());
427 current_canvas_->drawRect(quad_rect, paint);
428 } else {
429 current_canvas_->drawBitmapRectToRect(*bitmap,
430 &sk_uv_rect,
431 quad_rect,
432 &current_paint_);
435 if (needs_layer)
436 current_canvas_->restore();
439 void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame,
440 const TileDrawQuad* quad) {
441 // |resource_provider_| can be NULL in resourceless software draws, which
442 // should never produce tile quads in the first place.
443 DCHECK(resource_provider_);
444 DCHECK(IsSoftwareResource(quad->resource_id));
446 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
447 quad->resource_id);
448 if (!lock.valid())
449 return;
450 DCHECK_EQ(GL_CLAMP_TO_EDGE, lock.wrap_mode());
452 gfx::RectF visible_tex_coord_rect = MathUtil::ScaleRectProportional(
453 quad->tex_coord_rect, quad->rect, quad->visible_rect);
454 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
455 QuadVertexRect(), quad->rect, quad->visible_rect);
457 SkRect uv_rect = gfx::RectFToSkRect(visible_tex_coord_rect);
458 current_paint_.setFilterLevel(quad->nearest_neighbor
459 ? SkPaint::kNone_FilterLevel
460 : SkPaint::kLow_FilterLevel);
461 current_canvas_->drawBitmapRectToRect(
462 *lock.sk_bitmap(),
463 &uv_rect,
464 gfx::RectFToSkRect(visible_quad_vertex_rect),
465 &current_paint_);
468 void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame,
469 const RenderPassDrawQuad* quad) {
470 ScopedResource* content_texture =
471 render_pass_textures_.get(quad->render_pass_id);
472 if (!content_texture || !content_texture->id())
473 return;
475 DCHECK(IsSoftwareResource(content_texture->id()));
476 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
477 content_texture->id());
478 if (!lock.valid())
479 return;
480 SkShader::TileMode content_tile_mode = WrapModeToTileMode(lock.wrap_mode());
482 SkRect dest_rect = gfx::RectFToSkRect(QuadVertexRect());
483 SkRect dest_visible_rect = gfx::RectFToSkRect(MathUtil::ScaleRectProportional(
484 QuadVertexRect(), quad->rect, quad->visible_rect));
485 SkRect content_rect = SkRect::MakeWH(quad->rect.width(), quad->rect.height());
487 SkMatrix content_mat;
488 content_mat.setRectToRect(content_rect, dest_rect,
489 SkMatrix::kFill_ScaleToFit);
491 const SkBitmap* content = lock.sk_bitmap();
493 SkBitmap filter_bitmap;
494 if (!quad->filters.IsEmpty()) {
495 skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter(
496 quad->filters, content_texture->size());
497 // TODO(ajuma): Apply the filter in the same pass as the content where
498 // possible (e.g. when there's no origin offset). See crbug.com/308201.
499 if (filter) {
500 SkImageInfo info = SkImageInfo::MakeN32Premul(
501 content_texture->size().width(), content_texture->size().height());
502 if (filter_bitmap.tryAllocPixels(info)) {
503 SkCanvas canvas(filter_bitmap);
504 SkPaint paint;
505 paint.setImageFilter(filter.get());
506 canvas.clear(SK_ColorTRANSPARENT);
507 canvas.translate(SkIntToScalar(-quad->rect.origin().x()),
508 SkIntToScalar(-quad->rect.origin().y()));
509 canvas.scale(quad->filters_scale.x(), quad->filters_scale.y());
510 canvas.drawSprite(*content, 0, 0, &paint);
515 skia::RefPtr<SkShader> shader;
516 if (filter_bitmap.isNull()) {
517 shader = skia::AdoptRef(SkShader::CreateBitmapShader(
518 *content, content_tile_mode, content_tile_mode, &content_mat));
519 } else {
520 shader = skia::AdoptRef(SkShader::CreateBitmapShader(
521 filter_bitmap, content_tile_mode, content_tile_mode, &content_mat));
523 current_paint_.setShader(shader.get());
525 if (quad->mask_resource_id) {
526 ResourceProvider::ScopedReadLockSoftware mask_lock(resource_provider_,
527 quad->mask_resource_id);
528 if (!lock.valid())
529 return;
530 SkShader::TileMode mask_tile_mode = WrapModeToTileMode(
531 mask_lock.wrap_mode());
533 const SkBitmap* mask = mask_lock.sk_bitmap();
535 // Scale normalized uv rect into absolute texel coordinates.
536 SkRect mask_rect =
537 gfx::RectFToSkRect(gfx::ScaleRect(quad->MaskUVRect(),
538 quad->mask_texture_size.width(),
539 quad->mask_texture_size.height()));
541 SkMatrix mask_mat;
542 mask_mat.setRectToRect(mask_rect, dest_rect, SkMatrix::kFill_ScaleToFit);
544 skia::RefPtr<SkShader> mask_shader =
545 skia::AdoptRef(SkShader::CreateBitmapShader(
546 *mask, mask_tile_mode, mask_tile_mode, &mask_mat));
548 SkPaint mask_paint;
549 mask_paint.setShader(mask_shader.get());
551 SkLayerRasterizer::Builder builder;
552 builder.addLayer(mask_paint);
554 skia::RefPtr<SkLayerRasterizer> mask_rasterizer =
555 skia::AdoptRef(builder.detachRasterizer());
557 current_paint_.setRasterizer(mask_rasterizer.get());
558 current_canvas_->drawRect(dest_visible_rect, current_paint_);
559 } else {
560 // TODO(skaslev): Apply background filters
561 current_canvas_->drawRect(dest_visible_rect, current_paint_);
565 void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame* frame,
566 const DrawQuad* quad) {
567 #ifdef NDEBUG
568 current_paint_.setColor(SK_ColorWHITE);
569 #else
570 current_paint_.setColor(SK_ColorMAGENTA);
571 #endif
572 current_paint_.setAlpha(quad->opacity() * 255);
573 current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()),
574 current_paint_);
577 void SoftwareRenderer::CopyCurrentRenderPassToBitmap(
578 DrawingFrame* frame,
579 scoped_ptr<CopyOutputRequest> request) {
580 gfx::Rect copy_rect = frame->current_render_pass->output_rect;
581 if (request->has_area())
582 copy_rect.Intersect(request->area());
583 gfx::Rect window_copy_rect = MoveFromDrawToWindowSpace(frame, copy_rect);
585 scoped_ptr<SkBitmap> bitmap(new SkBitmap);
586 bitmap->setInfo(SkImageInfo::MakeN32Premul(window_copy_rect.width(),
587 window_copy_rect.height()));
588 current_canvas_->readPixels(
589 bitmap.get(), window_copy_rect.x(), window_copy_rect.y());
591 request->SendBitmapResult(bitmap.Pass());
594 void SoftwareRenderer::DiscardBackbuffer() {
595 if (is_backbuffer_discarded_)
596 return;
598 output_surface_->DiscardBackbuffer();
600 is_backbuffer_discarded_ = true;
602 // Damage tracker needs a full reset every time framebuffer is discarded.
603 client_->SetFullRootLayerDamage();
606 void SoftwareRenderer::EnsureBackbuffer() {
607 if (!is_backbuffer_discarded_)
608 return;
610 output_surface_->EnsureBackbuffer();
611 is_backbuffer_discarded_ = false;
614 void SoftwareRenderer::DidChangeVisibility() {
615 if (visible())
616 EnsureBackbuffer();
617 else
618 DiscardBackbuffer();
621 } // namespace cc