Make sure webrtc::VideoSourceInterface is released on the main render thread.
[chromium-blink-merge.git] / content / public / browser / browser_main_parts.h
blobd976253944404568276fa588fc0e152a3048cb41
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_PUBLIC_BROWSER_BROWSER_MAIN_PARTS_H_
6 #define CONTENT_PUBLIC_BROWSER_BROWSER_MAIN_PARTS_H_
8 #include "base/basictypes.h"
9 #include "content/common/content_export.h"
11 namespace content {
13 // This class contains different "stages" to be executed by |BrowserMain()|,
14 // Each stage is represented by a single BrowserMainParts method, called from
15 // the corresponding method in |BrowserMainLoop| (e.g., EarlyInitialization())
16 // which does the following:
17 // - calls a method (e.g., "PreEarlyInitialization()") which implements
18 // platform / tookit specific code for that stage.
19 // - calls various methods for things common to all platforms (for that stage).
20 // - calls a method (e.g., "PostEarlyInitialization()") for platform-specific
21 // code to be called after the common code.
23 // Stages:
24 // - EarlyInitialization: things which should be done as soon as possible on
25 // program start (such as setting up signal handlers) and things to be done
26 // at some generic time before the start of the main message loop.
27 // - MainMessageLoopStart: things beginning with the start of the main message
28 // loop and ending with initialization of the main thread; platform-specific
29 // things which should be done immediately before the start of the main
30 // message loop should go in |PreMainMessageLoopStart()|.
31 // - RunMainMessageLoopParts: things to be done before and after invoking the
32 // main message loop run method (e.g. MessageLoopForUI::current()->Run()).
34 // How to add stuff (to existing parts):
35 // - Figure out when your new code should be executed. What must happen
36 // before/after your code is executed? Are there performance reasons for
37 // running your code at a particular time? Document these things!
38 // - Split out any platform-specific bits. Please avoid #ifdefs it at all
39 // possible. You have two choices for platform-specific code: (1) Execute it
40 // from one of the platform-specific |Pre/Post...()| methods; do this if the
41 // code is unique to a platform type. Or (2) execute it from one of the
42 // "parts" (e.g., |EarlyInitialization()|) and provide platform-specific
43 // implementations of your code (in a virtual method); do this if you need to
44 // provide different implementations across most/all platforms.
45 // - Unless your new code is just one or two lines, put it into a separate
46 // method with a well-defined purpose. (Likewise, if you're adding to an
47 // existing chunk which makes it longer than one or two lines, please move
48 // the code out into a separate method.)
50 class CONTENT_EXPORT BrowserMainParts {
51 public:
52 BrowserMainParts() {}
53 virtual ~BrowserMainParts() {}
55 virtual void PreEarlyInitialization() {}
57 virtual void PostEarlyInitialization() {}
59 virtual void PreMainMessageLoopStart() {}
61 virtual void PostMainMessageLoopStart() {}
63 // Allows an embedder to do any extra toolkit initialization.
64 virtual void ToolkitInitialized() {}
66 // Called just before any child threads owned by the content
67 // framework are created.
69 // The main message loop has been started at this point (but has not
70 // been run), and the toolkit has been initialized. Returns the error code
71 // (or 0 if no error).
72 virtual int PreCreateThreads();
74 // This is called just before the main message loop is run. The
75 // various browser threads have all been created at this point
76 virtual void PreMainMessageLoopRun() {}
78 // Returns true if the message loop was run, false otherwise.
79 // If this returns false, the default implementation will be run.
80 // May set |result_code|, which will be returned by |BrowserMain()|.
81 virtual bool MainMessageLoopRun(int* result_code);
83 // This happens after the main message loop has stopped, but before
84 // threads are stopped.
85 virtual void PostMainMessageLoopRun() {}
87 // Called as the very last part of shutdown, after threads have been
88 // stopped and destroyed.
89 virtual void PostDestroyThreads() {}
92 } // namespace content
94 #endif // CONTENT_PUBLIC_BROWSER_BROWSER_MAIN_PARTS_H_