Adding Peter Thatcher to the owners file.
[chromium-blink-merge.git] / cc / base / switches.cc
blobae424824611ea9fd90d95e94ad238adc6aedcf87
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/base/switches.h"
7 #include "base/command_line.h"
9 namespace cc {
10 namespace switches {
12 const char kDisableThreadedAnimation[] = "disable-threaded-animation";
14 // Disables layer-edge anti-aliasing in the compositor.
15 const char kDisableCompositedAntialiasing[] =
16 "disable-composited-antialiasing";
18 // Disables sending the next BeginMainFrame before the previous commit
19 // activates. Overrides the kEnableMainFrameBeforeActivation flag.
20 const char kDisableMainFrameBeforeActivation[] =
21 "disable-main-frame-before-activation";
23 // Enables sending the next BeginMainFrame before the previous commit activates.
24 const char kEnableMainFrameBeforeActivation[] =
25 "enable-main-frame-before-activation";
27 // Percentage of the top controls need to be hidden before they will auto hide.
28 const char kTopControlsHideThreshold[] = "top-controls-hide-threshold";
30 // Percentage of the top controls need to be shown before they will auto show.
31 const char kTopControlsShowThreshold[] = "top-controls-show-threshold";
33 // Re-rasters everything multiple times to simulate a much slower machine.
34 // Give a scale factor to cause raster to take that many times longer to
35 // complete, such as --slow-down-raster-scale-factor=25.
36 const char kSlowDownRasterScaleFactor[] = "slow-down-raster-scale-factor";
38 // Max tiles allowed for each tilings interest area.
39 const char kMaxTilesForInterestArea[] = "max-tiles-for-interest-area";
41 // The amount of unused resource memory compositor is allowed to keep around.
42 const char kMaxUnusedResourceMemoryUsagePercentage[] =
43 "max-unused-resource-memory-usage-percentage";
45 // Causes the compositor to render to textures which are then sent to the parent
46 // through the texture mailbox mechanism.
47 // Requires --enable-compositor-frame-message.
48 const char kCompositeToMailbox[] = "composite-to-mailbox";
50 // Check that property changes during paint do not occur.
51 const char kStrictLayerPropertyChangeChecking[] =
52 "strict-layer-property-change-checking";
54 // Virtual viewport for fixed-position elements, scrollbars during pinch.
55 const char kEnablePinchVirtualViewport[] = "enable-pinch-virtual-viewport";
56 const char kDisablePinchVirtualViewport[] = "disable-pinch-virtual-viewport";
58 // Ensures that the draw properties computed via the property trees match those
59 // computed by CalcDrawProperties.
60 const char kEnablePropertyTreeVerification[] =
61 "enable-property-tree-verification";
63 // Disable partial swap which is needed for some OpenGL drivers / emulators.
64 const char kUIDisablePartialSwap[] = "ui-disable-partial-swap";
66 // Enables the GPU benchmarking extension
67 const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking";
69 // Renders a border around compositor layers to help debug and study
70 // layer compositing.
71 const char kShowCompositedLayerBorders[] = "show-composited-layer-borders";
72 const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders";
74 // Draws a heads-up-display showing Frames Per Second as well as GPU memory
75 // usage. If you also use --vmodule="head*=1" then FPS will also be output to
76 // the console log.
77 const char kShowFPSCounter[] = "show-fps-counter";
78 const char kUIShowFPSCounter[] = "ui-show-fps-counter";
80 // Renders a border that represents the bounding box for the layer's animation.
81 const char kShowLayerAnimationBounds[] = "show-layer-animation-bounds";
82 const char kUIShowLayerAnimationBounds[] = "ui-show-layer-animation-bounds";
84 // Show rects in the HUD around layers whose properties have changed.
85 const char kShowPropertyChangedRects[] = "show-property-changed-rects";
86 const char kUIShowPropertyChangedRects[] = "ui-show-property-changed-rects";
88 // Show rects in the HUD around damage as it is recorded into each render
89 // surface.
90 const char kShowSurfaceDamageRects[] = "show-surface-damage-rects";
91 const char kUIShowSurfaceDamageRects[] = "ui-show-surface-damage-rects";
93 // Show rects in the HUD around the screen-space transformed bounds of every
94 // layer.
95 const char kShowScreenSpaceRects[] = "show-screenspace-rects";
96 const char kUIShowScreenSpaceRects[] = "ui-show-screenspace-rects";
98 // Show rects in the HUD around the screen-space transformed bounds of every
99 // layer's replica, when they have one.
100 const char kShowReplicaScreenSpaceRects[] = "show-replica-screenspace-rects";
101 const char kUIShowReplicaScreenSpaceRects[] =
102 "ui-show-replica-screenspace-rects";
104 // Prevents the layer tree unit tests from timing out.
105 const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout";
107 // Makes pixel tests write their output instead of read it.
108 const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests";
110 } // namespace switches
111 } // namespace cc