Adding Peter Thatcher to the owners file.
[chromium-blink-merge.git] / cc / output / program_binding.h
blob1d5132bdaea6828148ab4d996774a1569fd00ad2
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_
6 #define CC_OUTPUT_PROGRAM_BINDING_H_
8 #include <string>
10 #include "base/logging.h"
11 #include "cc/output/context_provider.h"
12 #include "cc/output/shader.h"
14 namespace gpu {
15 namespace gles2 {
16 class GLES2Interface;
20 namespace cc {
22 class ProgramBindingBase {
23 public:
24 ProgramBindingBase();
25 ~ProgramBindingBase();
27 bool Init(gpu::gles2::GLES2Interface* context,
28 const std::string& vertex_shader,
29 const std::string& fragment_shader);
30 bool Link(gpu::gles2::GLES2Interface* context);
31 void Cleanup(gpu::gles2::GLES2Interface* context);
33 unsigned program() const { return program_; }
34 bool initialized() const { return initialized_; }
36 protected:
37 unsigned LoadShader(gpu::gles2::GLES2Interface* context,
38 unsigned type,
39 const std::string& shader_source);
40 unsigned CreateShaderProgram(gpu::gles2::GLES2Interface* context,
41 unsigned vertex_shader,
42 unsigned fragment_shader);
43 void CleanupShaders(gpu::gles2::GLES2Interface* context);
45 unsigned program_;
46 unsigned vertex_shader_id_;
47 unsigned fragment_shader_id_;
48 bool initialized_;
50 private:
51 DISALLOW_COPY_AND_ASSIGN(ProgramBindingBase);
54 template <class VertexShader, class FragmentShader>
55 class ProgramBinding : public ProgramBindingBase {
56 public:
57 ProgramBinding() {}
59 void Initialize(ContextProvider* context_provider,
60 TexCoordPrecision precision,
61 SamplerType sampler) {
62 return Initialize(
63 context_provider, precision, sampler, BLEND_MODE_NONE, false);
66 void Initialize(ContextProvider* context_provider,
67 TexCoordPrecision precision,
68 SamplerType sampler,
69 BlendMode blend_mode) {
70 return Initialize(
71 context_provider, precision, sampler, blend_mode, false);
74 void Initialize(ContextProvider* context_provider,
75 TexCoordPrecision precision,
76 SamplerType sampler,
77 BlendMode blend_mode,
78 bool mask_for_background) {
79 DCHECK(context_provider);
80 DCHECK(!initialized_);
82 if (context_provider->IsContextLost())
83 return;
85 fragment_shader_.set_blend_mode(blend_mode);
86 fragment_shader_.set_mask_for_background(mask_for_background);
88 if (!ProgramBindingBase::Init(
89 context_provider->ContextGL(),
90 vertex_shader_.GetShaderString(),
91 fragment_shader_.GetShaderString(precision, sampler))) {
92 DCHECK(context_provider->IsContextLost());
93 return;
96 int base_uniform_index = 0;
97 vertex_shader_.Init(context_provider->ContextGL(),
98 program_, &base_uniform_index);
99 fragment_shader_.Init(context_provider->ContextGL(),
100 program_, &base_uniform_index);
102 // Link after binding uniforms
103 if (!Link(context_provider->ContextGL())) {
104 DCHECK(context_provider->IsContextLost());
105 return;
108 initialized_ = true;
111 const VertexShader& vertex_shader() const { return vertex_shader_; }
112 const FragmentShader& fragment_shader() const { return fragment_shader_; }
114 private:
115 VertexShader vertex_shader_;
116 FragmentShader fragment_shader_;
118 DISALLOW_COPY_AND_ASSIGN(ProgramBinding);
121 } // namespace cc
123 #endif // CC_OUTPUT_PROGRAM_BINDING_H_