Adding Peter Thatcher to the owners file.
[chromium-blink-merge.git] / cc / trees / damage_tracker_unittest.cc
blob2df71ddf2a77e287617cdb6f67a0d3f864a40b4c
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/damage_tracker.h"
7 #include "cc/base/math_util.h"
8 #include "cc/layers/layer_impl.h"
9 #include "cc/output/filter_operation.h"
10 #include "cc/output/filter_operations.h"
11 #include "cc/test/fake_impl_proxy.h"
12 #include "cc/test/fake_layer_tree_host_impl.h"
13 #include "cc/test/geometry_test_utils.h"
14 #include "cc/test/test_shared_bitmap_manager.h"
15 #include "cc/test/test_task_graph_runner.h"
16 #include "cc/trees/layer_tree_host_common.h"
17 #include "cc/trees/single_thread_proxy.h"
18 #include "testing/gtest/include/gtest/gtest.h"
19 #include "third_party/skia/include/effects/SkBlurImageFilter.h"
20 #include "ui/gfx/geometry/quad_f.h"
21 #include "ui/gfx/geometry/rect_conversions.h"
23 namespace cc {
24 namespace {
26 void ExecuteCalculateDrawProperties(LayerImpl* root,
27 LayerImplList* render_surface_layer_list) {
28 // Sanity check: The test itself should create the root layer's render
29 // surface, so that the surface (and its damage tracker) can
30 // persist across multiple calls to this function.
31 ASSERT_TRUE(root->render_surface());
32 ASSERT_FALSE(render_surface_layer_list->size());
34 FakeLayerTreeHostImpl::RecursiveUpdateNumChildren(root);
35 LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs(
36 root, root->bounds(), render_surface_layer_list);
37 LayerTreeHostCommon::CalculateDrawProperties(&inputs);
40 void ClearDamageForAllSurfaces(LayerImpl* layer) {
41 if (layer->render_surface())
42 layer->render_surface()->damage_tracker()->DidDrawDamagedArea();
44 // Recursively clear damage for any existing surface.
45 for (size_t i = 0; i < layer->children().size(); ++i)
46 ClearDamageForAllSurfaces(layer->children()[i]);
49 void EmulateDrawingOneFrame(LayerImpl* root) {
50 // This emulates only steps that are relevant to testing the damage tracker:
51 // 1. computing the render passes and layerlists
52 // 2. updating all damage trackers in the correct order
53 // 3. resetting all update_rects and property_changed flags for all layers
54 // and surfaces.
56 LayerImplList render_surface_layer_list;
57 ExecuteCalculateDrawProperties(root, &render_surface_layer_list);
59 // Iterate back-to-front, so that damage correctly propagates from descendant
60 // surfaces to ancestors.
61 for (int i = render_surface_layer_list.size() - 1; i >= 0; --i) {
62 RenderSurfaceImpl* target_surface =
63 render_surface_layer_list[i]->render_surface();
64 target_surface->damage_tracker()->UpdateDamageTrackingState(
65 target_surface->layer_list(),
66 target_surface->OwningLayerId(),
67 target_surface->SurfacePropertyChangedOnlyFromDescendant(),
68 target_surface->content_rect(),
69 render_surface_layer_list[i]->mask_layer(),
70 render_surface_layer_list[i]->filters());
73 root->ResetAllChangeTrackingForSubtree();
76 class DamageTrackerTest : public testing::Test {
77 public:
78 DamageTrackerTest()
79 : host_impl_(&proxy_, &shared_bitmap_manager_, &task_graph_runner_) {}
81 scoped_ptr<LayerImpl> CreateTestTreeWithOneSurface() {
82 scoped_ptr<LayerImpl> root =
83 LayerImpl::Create(host_impl_.active_tree(), 1);
84 scoped_ptr<LayerImpl> child =
85 LayerImpl::Create(host_impl_.active_tree(), 2);
87 root->SetPosition(gfx::PointF());
88 root->SetBounds(gfx::Size(500, 500));
89 root->SetContentBounds(gfx::Size(500, 500));
90 root->SetDrawsContent(true);
91 root->SetHasRenderSurface(true);
92 root->render_surface()->SetContentRect(gfx::Rect(0, 0, 500, 500));
94 child->SetPosition(gfx::PointF(100.f, 100.f));
95 child->SetBounds(gfx::Size(30, 30));
96 child->SetContentBounds(gfx::Size(30, 30));
97 child->SetDrawsContent(true);
98 root->AddChild(child.Pass());
100 return root.Pass();
103 scoped_ptr<LayerImpl> CreateTestTreeWithTwoSurfaces() {
104 // This test tree has two render surfaces: one for the root, and one for
105 // child1. Additionally, the root has a second child layer, and child1 has
106 // two children of its own.
108 scoped_ptr<LayerImpl> root =
109 LayerImpl::Create(host_impl_.active_tree(), 1);
110 scoped_ptr<LayerImpl> child1 =
111 LayerImpl::Create(host_impl_.active_tree(), 2);
112 scoped_ptr<LayerImpl> child2 =
113 LayerImpl::Create(host_impl_.active_tree(), 3);
114 scoped_ptr<LayerImpl> grand_child1 =
115 LayerImpl::Create(host_impl_.active_tree(), 4);
116 scoped_ptr<LayerImpl> grand_child2 =
117 LayerImpl::Create(host_impl_.active_tree(), 5);
119 root->SetPosition(gfx::PointF());
120 root->SetBounds(gfx::Size(500, 500));
121 root->SetContentBounds(gfx::Size(500, 500));
122 root->SetDrawsContent(true);
123 root->SetHasRenderSurface(true);
124 root->render_surface()->SetContentRect(gfx::Rect(0, 0, 500, 500));
126 child1->SetPosition(gfx::PointF(100.f, 100.f));
127 child1->SetBounds(gfx::Size(30, 30));
128 child1->SetContentBounds(gfx::Size(30, 30));
129 // With a child that draws_content, opacity will cause the layer to create
130 // its own RenderSurface. This layer does not draw, but is intended to
131 // create its own RenderSurface.
132 child1->SetDrawsContent(false);
133 child1->SetHasRenderSurface(true);
135 child2->SetPosition(gfx::PointF(11.f, 11.f));
136 child2->SetBounds(gfx::Size(18, 18));
137 child2->SetContentBounds(gfx::Size(18, 18));
138 child2->SetDrawsContent(true);
140 grand_child1->SetPosition(gfx::PointF(200.f, 200.f));
141 grand_child1->SetBounds(gfx::Size(6, 8));
142 grand_child1->SetContentBounds(gfx::Size(6, 8));
143 grand_child1->SetDrawsContent(true);
145 grand_child2->SetPosition(gfx::PointF(190.f, 190.f));
146 grand_child2->SetBounds(gfx::Size(6, 8));
147 grand_child2->SetContentBounds(gfx::Size(6, 8));
148 grand_child2->SetDrawsContent(true);
150 child1->AddChild(grand_child1.Pass());
151 child1->AddChild(grand_child2.Pass());
152 root->AddChild(child1.Pass());
153 root->AddChild(child2.Pass());
155 return root.Pass();
158 scoped_ptr<LayerImpl> CreateAndSetUpTestTreeWithOneSurface() {
159 scoped_ptr<LayerImpl> root = CreateTestTreeWithOneSurface();
161 // Setup includes going past the first frame which always damages
162 // everything, so that we can actually perform specific tests.
163 EmulateDrawingOneFrame(root.get());
165 return root.Pass();
168 scoped_ptr<LayerImpl> CreateAndSetUpTestTreeWithTwoSurfaces() {
169 scoped_ptr<LayerImpl> root = CreateTestTreeWithTwoSurfaces();
171 // Setup includes going past the first frame which always damages
172 // everything, so that we can actually perform specific tests.
173 EmulateDrawingOneFrame(root.get());
175 return root.Pass();
178 protected:
179 FakeImplProxy proxy_;
180 TestSharedBitmapManager shared_bitmap_manager_;
181 TestTaskGraphRunner task_graph_runner_;
182 FakeLayerTreeHostImpl host_impl_;
185 TEST_F(DamageTrackerTest, SanityCheckTestTreeWithOneSurface) {
186 // Sanity check that the simple test tree will actually produce the expected
187 // render surfaces and layer lists.
189 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
191 EXPECT_EQ(2u, root->render_surface()->layer_list().size());
192 EXPECT_EQ(1, root->render_surface()->layer_list()[0]->id());
193 EXPECT_EQ(2, root->render_surface()->layer_list()[1]->id());
195 gfx::Rect root_damage_rect =
196 root->render_surface()->damage_tracker()->current_damage_rect();
198 EXPECT_EQ(gfx::Rect(500, 500).ToString(), root_damage_rect.ToString());
201 TEST_F(DamageTrackerTest, SanityCheckTestTreeWithTwoSurfaces) {
202 // Sanity check that the complex test tree will actually produce the expected
203 // render surfaces and layer lists.
205 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
207 LayerImpl* child1 = root->children()[0];
208 LayerImpl* child2 = root->children()[1];
209 gfx::Rect child_damage_rect =
210 child1->render_surface()->damage_tracker()->current_damage_rect();
211 gfx::Rect root_damage_rect =
212 root->render_surface()->damage_tracker()->current_damage_rect();
214 ASSERT_TRUE(child1->render_surface());
215 EXPECT_FALSE(child2->render_surface());
216 EXPECT_EQ(3u, root->render_surface()->layer_list().size());
217 EXPECT_EQ(2u, child1->render_surface()->layer_list().size());
219 // The render surface for child1 only has a content_rect that encloses
220 // grand_child1 and grand_child2, because child1 does not draw content.
221 EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(),
222 child_damage_rect.ToString());
223 EXPECT_EQ(gfx::Rect(500, 500).ToString(), root_damage_rect.ToString());
226 TEST_F(DamageTrackerTest, VerifyDamageForUpdateRects) {
227 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
228 LayerImpl* child = root->children()[0];
230 // CASE 1: Setting the update rect should cause the corresponding damage to
231 // the surface.
232 ClearDamageForAllSurfaces(root.get());
233 child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
234 EmulateDrawingOneFrame(root.get());
236 // Damage position on the surface should be: position of update_rect (10, 11)
237 // relative to the child (100, 100).
238 gfx::Rect root_damage_rect =
239 root->render_surface()->damage_tracker()->current_damage_rect();
240 EXPECT_EQ(gfx::Rect(110, 111, 12, 13).ToString(),
241 root_damage_rect.ToString());
243 // CASE 2: The same update rect twice in a row still produces the same
244 // damage.
245 ClearDamageForAllSurfaces(root.get());
246 child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
247 EmulateDrawingOneFrame(root.get());
248 root_damage_rect =
249 root->render_surface()->damage_tracker()->current_damage_rect();
250 EXPECT_EQ(gfx::Rect(110, 111, 12, 13).ToString(),
251 root_damage_rect.ToString());
253 // CASE 3: Setting a different update rect should cause damage on the new
254 // update region, but no additional exposed old region.
255 ClearDamageForAllSurfaces(root.get());
256 child->SetUpdateRect(gfx::Rect(20, 25, 1, 2));
257 EmulateDrawingOneFrame(root.get());
259 // Damage position on the surface should be: position of update_rect (20, 25)
260 // relative to the child (100, 100).
261 root_damage_rect =
262 root->render_surface()->damage_tracker()->current_damage_rect();
263 EXPECT_EQ(gfx::Rect(120, 125, 1, 2).ToString(), root_damage_rect.ToString());
266 TEST_F(DamageTrackerTest, VerifyDamageForLayerDamageRects) {
267 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
268 LayerImpl* child = root->children()[0];
270 // CASE 1: Adding the layer damage rect should cause the corresponding damage
271 // to the surface.
272 ClearDamageForAllSurfaces(root.get());
273 child->AddDamageRect(gfx::RectF(10.f, 11.f, 12.f, 13.f));
274 EmulateDrawingOneFrame(root.get());
276 // Damage position on the surface should be: position of layer damage_rect
277 // (10, 11) relative to the child (100, 100).
278 gfx::Rect root_damage_rect =
279 root->render_surface()->damage_tracker()->current_damage_rect();
280 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 12, 13)));
282 // CASE 2: The same layer damage rect twice in a row still produces the same
283 // damage.
284 ClearDamageForAllSurfaces(root.get());
285 child->AddDamageRect(gfx::RectF(10.f, 11.f, 12.f, 13.f));
286 EmulateDrawingOneFrame(root.get());
287 root_damage_rect =
288 root->render_surface()->damage_tracker()->current_damage_rect();
289 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 12, 13)));
291 // CASE 3: Adding a different layer damage rect should cause damage on the
292 // new damaged region, but no additional exposed old region.
293 ClearDamageForAllSurfaces(root.get());
294 child->AddDamageRect(gfx::RectF(20.f, 25.f, 1.f, 2.f));
295 EmulateDrawingOneFrame(root.get());
297 // Damage position on the surface should be: position of layer damage_rect
298 // (20, 25) relative to the child (100, 100).
299 root_damage_rect =
300 root->render_surface()->damage_tracker()->current_damage_rect();
301 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(120, 125, 1, 2)));
303 // CASE 4: Adding multiple layer damage rects should cause a unified
304 // damage on root damage rect.
305 ClearDamageForAllSurfaces(root.get());
306 child->AddDamageRect(gfx::RectF(20.f, 25.f, 1.f, 2.f));
307 child->AddDamageRect(gfx::RectF(10.f, 15.f, 3.f, 4.f));
308 EmulateDrawingOneFrame(root.get());
310 // Damage position on the surface should be: position of layer damage_rect
311 // (20, 25) relative to the child (100, 100).
312 root_damage_rect =
313 root->render_surface()->damage_tracker()->current_damage_rect();
314 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(120, 125, 1, 2)));
315 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 115, 3, 4)));
318 TEST_F(DamageTrackerTest, VerifyDamageForLayerUpdateAndDamageRects) {
319 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
320 LayerImpl* child = root->children()[0];
322 // CASE 1: Adding the layer damage rect and update rect should cause the
323 // corresponding damage to the surface.
324 ClearDamageForAllSurfaces(root.get());
325 child->AddDamageRect(gfx::RectF(5.f, 6.f, 12.f, 13.f));
326 child->SetUpdateRect(gfx::Rect(15, 16, 14, 10));
327 EmulateDrawingOneFrame(root.get());
329 // Damage position on the surface should be: position of unified layer
330 // damage_rect and update rect (5, 6)
331 // relative to the child (100, 100).
332 gfx::Rect root_damage_rect =
333 root->render_surface()->damage_tracker()->current_damage_rect();
334 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(105, 106, 24, 20)));
336 // CASE 2: The same layer damage rect and update rect twice in a row still
337 // produces the same damage.
338 ClearDamageForAllSurfaces(root.get());
339 child->AddDamageRect(gfx::RectF(10.f, 11.f, 12.f, 13.f));
340 child->SetUpdateRect(gfx::Rect(10, 11, 14, 15));
341 EmulateDrawingOneFrame(root.get());
342 root_damage_rect =
343 root->render_surface()->damage_tracker()->current_damage_rect();
344 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 14, 15)));
346 // CASE 3: Adding a different layer damage rect and update rect should cause
347 // damage on the new damaged region, but no additional exposed old region.
348 ClearDamageForAllSurfaces(root.get());
349 child->AddDamageRect(gfx::RectF(20.f, 25.f, 2.f, 3.f));
350 child->SetUpdateRect(gfx::Rect(5, 10, 7, 8));
351 EmulateDrawingOneFrame(root.get());
353 // Damage position on the surface should be: position of unified layer damage
354 // rect and update rect (5, 10) relative to the child (100, 100).
355 root_damage_rect =
356 root->render_surface()->damage_tracker()->current_damage_rect();
357 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(105, 110, 17, 18)));
360 TEST_F(DamageTrackerTest, VerifyDamageForPropertyChanges) {
361 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
362 LayerImpl* child = root->children()[0];
364 // CASE 1: The layer's property changed flag takes priority over update rect.
366 ClearDamageForAllSurfaces(root.get());
367 child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
368 child->SetOpacity(0.5f);
369 EmulateDrawingOneFrame(root.get());
371 // Sanity check - we should not have accidentally created a separate render
372 // surface for the translucent layer.
373 ASSERT_FALSE(child->render_surface());
374 ASSERT_EQ(2u, root->render_surface()->layer_list().size());
376 // Damage should be the entire child layer in target_surface space.
377 gfx::Rect expected_rect = gfx::Rect(100, 100, 30, 30);
378 gfx::Rect root_damage_rect =
379 root->render_surface()->damage_tracker()->current_damage_rect();
380 EXPECT_EQ(expected_rect.ToString(), root_damage_rect.ToString());
382 // CASE 2: If a layer moves due to property change, it damages both the new
383 // location and the old (exposed) location. The old location is the
384 // entire old layer, not just the update_rect.
386 // Cycle one frame of no change, just to sanity check that the next rect is
387 // not because of the old damage state.
388 ClearDamageForAllSurfaces(root.get());
389 EmulateDrawingOneFrame(root.get());
390 root_damage_rect =
391 root->render_surface()->damage_tracker()->current_damage_rect();
392 EXPECT_TRUE(root_damage_rect.IsEmpty());
394 // Then, test the actual layer movement.
395 ClearDamageForAllSurfaces(root.get());
396 child->SetPosition(gfx::PointF(200.f, 230.f));
397 EmulateDrawingOneFrame(root.get());
399 // Expect damage to be the combination of the previous one and the new one.
400 expected_rect.Union(gfx::Rect(200, 230, 30, 30));
401 root_damage_rect =
402 root->render_surface()->damage_tracker()->current_damage_rect();
403 EXPECT_FLOAT_RECT_EQ(expected_rect, root_damage_rect);
406 TEST_F(DamageTrackerTest, VerifyDamageForTransformedLayer) {
407 // If a layer is transformed, the damage rect should still enclose the entire
408 // transformed layer.
410 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
411 LayerImpl* child = root->children()[0];
413 gfx::Transform rotation;
414 rotation.Rotate(45.0);
416 ClearDamageForAllSurfaces(root.get());
417 child->SetTransformOrigin(gfx::Point3F(
418 child->bounds().width() * 0.5f, child->bounds().height() * 0.5f, 0.f));
419 child->SetPosition(gfx::PointF(85.f, 85.f));
420 EmulateDrawingOneFrame(root.get());
422 // Sanity check that the layer actually moved to (85, 85), damaging its old
423 // location and new location.
424 gfx::Rect root_damage_rect =
425 root->render_surface()->damage_tracker()->current_damage_rect();
426 EXPECT_EQ(gfx::Rect(85, 85, 45, 45).ToString(), root_damage_rect.ToString());
428 // With the anchor on the layer's center, now we can test the rotation more
429 // intuitively, since it applies about the layer's anchor.
430 ClearDamageForAllSurfaces(root.get());
431 child->SetTransform(rotation);
432 EmulateDrawingOneFrame(root.get());
434 // Since the child layer is square, rotation by 45 degrees about the center
435 // should increase the size of the expected rect by sqrt(2), centered around
436 // (100, 100). The old exposed region should be fully contained in the new
437 // region.
438 float expected_width = 30.f * sqrt(2.f);
439 float expected_position = 100.f - 0.5f * expected_width;
440 gfx::Rect expected_rect = gfx::ToEnclosingRect(gfx::RectF(
441 expected_position, expected_position, expected_width, expected_width));
442 root_damage_rect =
443 root->render_surface()->damage_tracker()->current_damage_rect();
444 EXPECT_EQ(expected_rect.ToString(), root_damage_rect.ToString());
447 TEST_F(DamageTrackerTest, VerifyDamageForPerspectiveClippedLayer) {
448 // If a layer has a perspective transform that causes w < 0, then not
449 // clipping the layer can cause an invalid damage rect. This test checks that
450 // the w < 0 case is tracked properly.
452 // The transform is constructed so that if w < 0 clipping is not performed,
453 // the incorrect rect will be very small, specifically: position (500.972504,
454 // 498.544617) and size 0.056610 x 2.910767. Instead, the correctly
455 // transformed rect should actually be very huge (i.e. in theory, -infinity
456 // on the left), and positioned so that the right-most bound rect will be
457 // approximately 501 units in root surface space.
460 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
461 LayerImpl* child = root->children()[0];
463 gfx::Transform transform;
464 transform.Translate3d(500.0, 500.0, 0.0);
465 transform.ApplyPerspectiveDepth(1.0);
466 transform.RotateAboutYAxis(45.0);
467 transform.Translate3d(-50.0, -50.0, 0.0);
469 // Set up the child
470 child->SetPosition(gfx::PointF(0.f, 0.f));
471 child->SetBounds(gfx::Size(100, 100));
472 child->SetContentBounds(gfx::Size(100, 100));
473 child->SetTransform(transform);
474 EmulateDrawingOneFrame(root.get());
476 // Sanity check that the child layer's bounds would actually get clipped by
477 // w < 0, otherwise this test is not actually testing the intended scenario.
478 gfx::QuadF test_quad(gfx::RectF(gfx::PointF(), gfx::SizeF(100.f, 100.f)));
479 bool clipped = false;
480 MathUtil::MapQuad(transform, test_quad, &clipped);
481 EXPECT_TRUE(clipped);
483 // Damage the child without moving it.
484 ClearDamageForAllSurfaces(root.get());
485 child->SetOpacity(0.5f);
486 EmulateDrawingOneFrame(root.get());
488 // The expected damage should cover the entire root surface (500x500), but we
489 // don't care whether the damage rect was clamped or is larger than the
490 // surface for this test.
491 gfx::Rect root_damage_rect =
492 root->render_surface()->damage_tracker()->current_damage_rect();
493 gfx::Rect damage_we_care_about = gfx::Rect(gfx::Size(500, 500));
494 EXPECT_TRUE(root_damage_rect.Contains(damage_we_care_about));
497 TEST_F(DamageTrackerTest, VerifyDamageForBlurredSurface) {
498 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
499 LayerImpl* surface = root->children()[0];
500 LayerImpl* child = surface->children()[0];
502 FilterOperations filters;
503 filters.Append(FilterOperation::CreateBlurFilter(5.f));
504 int outset_top, outset_right, outset_bottom, outset_left;
505 filters.GetOutsets(&outset_top, &outset_right, &outset_bottom, &outset_left);
507 // Setting the filter will damage the whole surface.
508 ClearDamageForAllSurfaces(root.get());
509 surface->SetFilters(filters);
510 EmulateDrawingOneFrame(root.get());
512 // Setting the update rect should cause the corresponding damage to the
513 // surface, blurred based on the size of the blur filter.
514 ClearDamageForAllSurfaces(root.get());
515 child->SetUpdateRect(gfx::Rect(1, 2, 3, 4));
516 EmulateDrawingOneFrame(root.get());
518 // Damage position on the surface should be: position of update_rect (1, 2)
519 // relative to the child (300, 300), but expanded by the blur outsets.
520 gfx::Rect root_damage_rect =
521 root->render_surface()->damage_tracker()->current_damage_rect();
522 gfx::Rect expected_damage_rect = gfx::Rect(301, 302, 3, 4);
524 expected_damage_rect.Inset(-outset_left,
525 -outset_top,
526 -outset_right,
527 -outset_bottom);
528 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
531 TEST_F(DamageTrackerTest, VerifyDamageForImageFilter) {
532 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
533 LayerImpl* child = root->children()[0];
534 gfx::Rect root_damage_rect, child_damage_rect;
536 // Allow us to set damage on child too.
537 child->SetDrawsContent(true);
539 skia::RefPtr<SkImageFilter> filter = skia::AdoptRef(
540 SkBlurImageFilter::Create(SkIntToScalar(2), SkIntToScalar(2)));
541 FilterOperations filters;
542 filters.Append(FilterOperation::CreateReferenceFilter(filter));
544 // Setting the filter will damage the whole surface.
545 ClearDamageForAllSurfaces(root.get());
546 child->SetHasRenderSurface(true);
547 child->SetFilters(filters);
548 EmulateDrawingOneFrame(root.get());
549 root_damage_rect =
550 root->render_surface()->damage_tracker()->current_damage_rect();
551 child_damage_rect =
552 child->render_surface()->damage_tracker()->current_damage_rect();
553 EXPECT_EQ(gfx::Rect(100, 100, 30, 30).ToString(),
554 root_damage_rect.ToString());
555 EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString());
557 // CASE 1: Setting the update rect should damage the whole surface (for now)
558 ClearDamageForAllSurfaces(root.get());
559 child->SetUpdateRect(gfx::Rect(1, 1));
560 EmulateDrawingOneFrame(root.get());
562 root_damage_rect =
563 root->render_surface()->damage_tracker()->current_damage_rect();
564 child_damage_rect =
565 child->render_surface()->damage_tracker()->current_damage_rect();
566 EXPECT_EQ(gfx::Rect(100, 100, 30, 30).ToString(),
567 root_damage_rect.ToString());
568 EXPECT_EQ(gfx::Rect(30.f, 30.f).ToString(), child_damage_rect.ToString());
571 TEST_F(DamageTrackerTest, VerifyDamageForBackgroundBlurredChild) {
572 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
573 LayerImpl* child1 = root->children()[0];
574 LayerImpl* child2 = root->children()[1];
576 // Allow us to set damage on child1 too.
577 child1->SetDrawsContent(true);
579 FilterOperations filters;
580 filters.Append(FilterOperation::CreateBlurFilter(2.f));
581 int outset_top, outset_right, outset_bottom, outset_left;
582 filters.GetOutsets(&outset_top, &outset_right, &outset_bottom, &outset_left);
584 // Setting the filter will damage the whole surface.
585 ClearDamageForAllSurfaces(root.get());
586 child1->SetBackgroundFilters(filters);
587 EmulateDrawingOneFrame(root.get());
589 // CASE 1: Setting the update rect should cause the corresponding damage to
590 // the surface, blurred based on the size of the child's background
591 // blur filter.
592 ClearDamageForAllSurfaces(root.get());
593 root->SetUpdateRect(gfx::Rect(297, 297, 2, 2));
594 EmulateDrawingOneFrame(root.get());
596 gfx::Rect root_damage_rect =
597 root->render_surface()->damage_tracker()->current_damage_rect();
598 // Damage position on the surface should be a composition of the damage on
599 // the root and on child2. Damage on the root should be: position of
600 // update_rect (297, 297), but expanded by the blur outsets.
601 gfx::Rect expected_damage_rect = gfx::Rect(297, 297, 2, 2);
603 expected_damage_rect.Inset(-outset_left,
604 -outset_top,
605 -outset_right,
606 -outset_bottom);
607 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
609 // CASE 2: Setting the update rect should cause the corresponding damage to
610 // the surface, blurred based on the size of the child's background
611 // blur filter. Since the damage extends to the right/bottom outside
612 // of the blurred layer, only the left/top should end up expanded.
613 ClearDamageForAllSurfaces(root.get());
614 root->SetUpdateRect(gfx::Rect(297, 297, 30, 30));
615 EmulateDrawingOneFrame(root.get());
617 root_damage_rect =
618 root->render_surface()->damage_tracker()->current_damage_rect();
619 // Damage position on the surface should be a composition of the damage on
620 // the root and on child2. Damage on the root should be: position of
621 // update_rect (297, 297), but expanded on the left/top by the blur outsets.
622 expected_damage_rect = gfx::Rect(297, 297, 30, 30);
624 expected_damage_rect.Inset(-outset_left,
625 -outset_top,
628 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
630 // CASE 3: Setting this update rect outside the blurred content_bounds of the
631 // blurred child1 will not cause it to be expanded.
632 ClearDamageForAllSurfaces(root.get());
633 root->SetUpdateRect(gfx::Rect(30, 30, 2, 2));
634 EmulateDrawingOneFrame(root.get());
636 root_damage_rect =
637 root->render_surface()->damage_tracker()->current_damage_rect();
638 // Damage on the root should be: position of update_rect (30, 30), not
639 // expanded.
640 expected_damage_rect = gfx::Rect(30, 30, 2, 2);
642 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
644 // CASE 4: Setting this update rect inside the blurred content_bounds but
645 // outside the original content_bounds of the blurred child1 will
646 // cause it to be expanded.
647 ClearDamageForAllSurfaces(root.get());
648 root->SetUpdateRect(gfx::Rect(99, 99, 1, 1));
649 EmulateDrawingOneFrame(root.get());
651 root_damage_rect =
652 root->render_surface()->damage_tracker()->current_damage_rect();
653 // Damage on the root should be: position of update_rect (99, 99), expanded by
654 // the blurring on child1, but since it is 1 pixel outside the layer, the
655 // expanding should be reduced by 1.
656 expected_damage_rect = gfx::Rect(99, 99, 1, 1);
658 expected_damage_rect.Inset(-outset_left + 1,
659 -outset_top + 1,
660 -outset_right,
661 -outset_bottom);
662 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
664 // CASE 5: Setting the update rect on child2, which is above child1, will
665 // not get blurred by child1, so it does not need to get expanded.
666 ClearDamageForAllSurfaces(root.get());
667 child2->SetUpdateRect(gfx::Rect(1, 1));
668 EmulateDrawingOneFrame(root.get());
670 root_damage_rect =
671 root->render_surface()->damage_tracker()->current_damage_rect();
672 // Damage on child2 should be: position of update_rect offset by the child's
673 // position (11, 11), and not expanded by anything.
674 expected_damage_rect = gfx::Rect(11, 11, 1, 1);
676 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
678 // CASE 6: Setting the update rect on child1 will also blur the damage, so
679 // that any pixels needed for the blur are redrawn in the current
680 // frame.
681 ClearDamageForAllSurfaces(root.get());
682 child1->SetUpdateRect(gfx::Rect(1, 1));
683 EmulateDrawingOneFrame(root.get());
685 root_damage_rect =
686 root->render_surface()->damage_tracker()->current_damage_rect();
687 // Damage on child1 should be: position of update_rect offset by the child's
688 // position (100, 100), and expanded by the damage.
689 expected_damage_rect = gfx::Rect(100, 100, 1, 1);
691 expected_damage_rect.Inset(-outset_left,
692 -outset_top,
693 -outset_right,
694 -outset_bottom);
695 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
698 TEST_F(DamageTrackerTest, VerifyDamageForAddingAndRemovingLayer) {
699 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
700 LayerImpl* child1 = root->children()[0];
702 // CASE 1: Adding a new layer should cause the appropriate damage.
704 ClearDamageForAllSurfaces(root.get());
706 scoped_ptr<LayerImpl> child2 =
707 LayerImpl::Create(host_impl_.active_tree(), 3);
708 child2->SetPosition(gfx::PointF(400.f, 380.f));
709 child2->SetBounds(gfx::Size(6, 8));
710 child2->SetContentBounds(gfx::Size(6, 8));
711 child2->SetDrawsContent(true);
712 root->AddChild(child2.Pass());
714 EmulateDrawingOneFrame(root.get());
716 // Sanity check - all 3 layers should be on the same render surface; render
717 // surfaces are tested elsewhere.
718 ASSERT_EQ(3u, root->render_surface()->layer_list().size());
720 gfx::Rect root_damage_rect =
721 root->render_surface()->damage_tracker()->current_damage_rect();
722 EXPECT_EQ(gfx::Rect(400, 380, 6, 8).ToString(), root_damage_rect.ToString());
724 // CASE 2: If the layer is removed, its entire old layer becomes exposed, not
725 // just the last update rect.
727 // Advance one frame without damage so that we know the damage rect is not
728 // leftover from the previous case.
729 ClearDamageForAllSurfaces(root.get());
730 EmulateDrawingOneFrame(root.get());
732 root_damage_rect =
733 root->render_surface()->damage_tracker()->current_damage_rect();
734 EXPECT_TRUE(root_damage_rect.IsEmpty());
736 // Then, test removing child1.
737 root->RemoveChild(child1);
738 child1 = NULL;
739 EmulateDrawingOneFrame(root.get());
741 root_damage_rect =
742 root->render_surface()->damage_tracker()->current_damage_rect();
743 EXPECT_EQ(gfx::Rect(100, 100, 30, 30).ToString(),
744 root_damage_rect.ToString());
747 TEST_F(DamageTrackerTest, VerifyDamageForNewUnchangedLayer) {
748 // If child2 is added to the layer tree, but it doesn't have any explicit
749 // damage of its own, it should still indeed damage the target surface.
751 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
753 ClearDamageForAllSurfaces(root.get());
755 scoped_ptr<LayerImpl> child2 =
756 LayerImpl::Create(host_impl_.active_tree(), 3);
757 child2->SetPosition(gfx::PointF(400.f, 380.f));
758 child2->SetBounds(gfx::Size(6, 8));
759 child2->SetContentBounds(gfx::Size(6, 8));
760 child2->SetDrawsContent(true);
761 child2->ResetAllChangeTrackingForSubtree();
762 // Sanity check the initial conditions of the test, if these asserts
763 // trigger, it means the test no longer actually covers the intended
764 // scenario.
765 ASSERT_FALSE(child2->LayerPropertyChanged());
766 ASSERT_TRUE(child2->update_rect().IsEmpty());
767 root->AddChild(child2.Pass());
769 EmulateDrawingOneFrame(root.get());
771 // Sanity check - all 3 layers should be on the same render surface; render
772 // surfaces are tested elsewhere.
773 ASSERT_EQ(3u, root->render_surface()->layer_list().size());
775 gfx::Rect root_damage_rect =
776 root->render_surface()->damage_tracker()->current_damage_rect();
777 EXPECT_EQ(gfx::Rect(400, 380, 6, 8).ToString(), root_damage_rect.ToString());
780 TEST_F(DamageTrackerTest, VerifyDamageForMultipleLayers) {
781 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
782 LayerImpl* child1 = root->children()[0];
784 // In this test we don't want the above tree manipulation to be considered
785 // part of the same frame.
786 ClearDamageForAllSurfaces(root.get());
788 scoped_ptr<LayerImpl> child2 =
789 LayerImpl::Create(host_impl_.active_tree(), 3);
790 child2->SetPosition(gfx::PointF(400.f, 380.f));
791 child2->SetBounds(gfx::Size(6, 8));
792 child2->SetContentBounds(gfx::Size(6, 8));
793 child2->SetDrawsContent(true);
794 root->AddChild(child2.Pass());
796 LayerImpl* child2 = root->children()[1];
797 EmulateDrawingOneFrame(root.get());
799 // Damaging two layers simultaneously should cause combined damage.
800 // - child1 update rect in surface space: gfx::Rect(100, 100, 1, 2);
801 // - child2 update rect in surface space: gfx::Rect(400, 380, 3, 4);
802 ClearDamageForAllSurfaces(root.get());
803 child1->SetUpdateRect(gfx::Rect(1, 2));
804 child2->SetUpdateRect(gfx::Rect(3, 4));
805 EmulateDrawingOneFrame(root.get());
806 gfx::Rect root_damage_rect =
807 root->render_surface()->damage_tracker()->current_damage_rect();
808 EXPECT_EQ(gfx::Rect(100, 100, 303, 284).ToString(),
809 root_damage_rect.ToString());
812 TEST_F(DamageTrackerTest, VerifyDamageForNestedSurfaces) {
813 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
814 LayerImpl* child1 = root->children()[0];
815 LayerImpl* child2 = root->children()[1];
816 LayerImpl* grand_child1 = root->children()[0]->children()[0];
817 gfx::Rect child_damage_rect;
818 gfx::Rect root_damage_rect;
820 // CASE 1: Damage to a descendant surface should propagate properly to
821 // ancestor surface.
822 ClearDamageForAllSurfaces(root.get());
823 grand_child1->SetOpacity(0.5f);
824 EmulateDrawingOneFrame(root.get());
825 child_damage_rect =
826 child1->render_surface()->damage_tracker()->current_damage_rect();
827 root_damage_rect =
828 root->render_surface()->damage_tracker()->current_damage_rect();
829 EXPECT_EQ(gfx::Rect(200, 200, 6, 8).ToString(), child_damage_rect.ToString());
830 EXPECT_EQ(gfx::Rect(300, 300, 6, 8).ToString(), root_damage_rect.ToString());
832 // CASE 2: Same as previous case, but with additional damage elsewhere that
833 // should be properly unioned.
834 // - child1 surface damage in root surface space:
835 // gfx::Rect(300, 300, 6, 8);
836 // - child2 damage in root surface space:
837 // gfx::Rect(11, 11, 18, 18);
838 ClearDamageForAllSurfaces(root.get());
839 grand_child1->SetOpacity(0.7f);
840 child2->SetOpacity(0.7f);
841 EmulateDrawingOneFrame(root.get());
842 child_damage_rect =
843 child1->render_surface()->damage_tracker()->current_damage_rect();
844 root_damage_rect =
845 root->render_surface()->damage_tracker()->current_damage_rect();
846 EXPECT_EQ(gfx::Rect(200, 200, 6, 8).ToString(), child_damage_rect.ToString());
847 EXPECT_EQ(gfx::Rect(11, 11, 295, 297).ToString(),
848 root_damage_rect.ToString());
851 TEST_F(DamageTrackerTest, VerifyDamageForSurfaceChangeFromDescendantLayer) {
852 // If descendant layer changes and affects the content bounds of the render
853 // surface, then the entire descendant surface should be damaged, and it
854 // should damage its ancestor surface with the old and new surface regions.
856 // This is a tricky case, since only the first grand_child changes, but the
857 // entire surface should be marked dirty.
859 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
860 LayerImpl* child1 = root->children()[0];
861 LayerImpl* grand_child1 = root->children()[0]->children()[0];
862 gfx::Rect child_damage_rect;
863 gfx::Rect root_damage_rect;
865 ClearDamageForAllSurfaces(root.get());
866 grand_child1->SetPosition(gfx::PointF(195.f, 205.f));
867 EmulateDrawingOneFrame(root.get());
868 child_damage_rect =
869 child1->render_surface()->damage_tracker()->current_damage_rect();
870 root_damage_rect =
871 root->render_surface()->damage_tracker()->current_damage_rect();
873 // The new surface bounds should be damaged entirely, even though only one of
874 // the layers changed.
875 EXPECT_EQ(gfx::Rect(190, 190, 11, 23).ToString(),
876 child_damage_rect.ToString());
878 // Damage to the root surface should be the union of child1's *entire* render
879 // surface (in target space), and its old exposed area (also in target
880 // space).
881 EXPECT_EQ(gfx::Rect(290, 290, 16, 23).ToString(),
882 root_damage_rect.ToString());
885 TEST_F(DamageTrackerTest, VerifyDamageForSurfaceChangeFromAncestorLayer) {
886 // An ancestor/owning layer changes that affects the position/transform of
887 // the render surface. Note that in this case, the layer_property_changed flag
888 // already propagates to the subtree (tested in LayerImpltest), which damages
889 // the entire child1 surface, but the damage tracker still needs the correct
890 // logic to compute the exposed region on the root surface.
892 // TODO(shawnsingh): the expectations of this test case should change when we
893 // add support for a unique scissor_rect per RenderSurface. In that case, the
894 // child1 surface should be completely unchanged, since we are only
895 // transforming it, while the root surface would be damaged appropriately.
897 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
898 LayerImpl* child1 = root->children()[0];
899 gfx::Rect child_damage_rect;
900 gfx::Rect root_damage_rect;
902 ClearDamageForAllSurfaces(root.get());
903 child1->SetPosition(gfx::PointF(50.f, 50.f));
904 EmulateDrawingOneFrame(root.get());
905 child_damage_rect =
906 child1->render_surface()->damage_tracker()->current_damage_rect();
907 root_damage_rect =
908 root->render_surface()->damage_tracker()->current_damage_rect();
910 // The new surface bounds should be damaged entirely.
911 EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(),
912 child_damage_rect.ToString());
914 // The entire child1 surface and the old exposed child1 surface should damage
915 // the root surface.
916 // - old child1 surface in target space: gfx::Rect(290, 290, 16, 18)
917 // - new child1 surface in target space: gfx::Rect(240, 240, 16, 18)
918 EXPECT_EQ(gfx::Rect(240, 240, 66, 68).ToString(),
919 root_damage_rect.ToString());
922 TEST_F(DamageTrackerTest, VerifyDamageForAddingAndRemovingRenderSurfaces) {
923 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
924 LayerImpl* child1 = root->children()[0];
925 gfx::Rect child_damage_rect;
926 gfx::Rect root_damage_rect;
928 // CASE 1: If a descendant surface disappears, its entire old area becomes
929 // exposed.
930 ClearDamageForAllSurfaces(root.get());
931 child1->SetHasRenderSurface(false);
932 EmulateDrawingOneFrame(root.get());
934 // Sanity check that there is only one surface now.
935 ASSERT_FALSE(child1->render_surface());
936 ASSERT_EQ(4u, root->render_surface()->layer_list().size());
938 root_damage_rect =
939 root->render_surface()->damage_tracker()->current_damage_rect();
940 EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(),
941 root_damage_rect.ToString());
943 // CASE 2: If a descendant surface appears, its entire old area becomes
944 // exposed.
946 // Cycle one frame of no change, just to sanity check that the next rect is
947 // not because of the old damage state.
948 ClearDamageForAllSurfaces(root.get());
949 EmulateDrawingOneFrame(root.get());
950 root_damage_rect =
951 root->render_surface()->damage_tracker()->current_damage_rect();
952 EXPECT_TRUE(root_damage_rect.IsEmpty());
954 // Then change the tree so that the render surface is added back.
955 ClearDamageForAllSurfaces(root.get());
956 child1->SetHasRenderSurface(true);
958 EmulateDrawingOneFrame(root.get());
960 // Sanity check that there is a new surface now.
961 ASSERT_TRUE(child1->render_surface());
962 EXPECT_EQ(3u, root->render_surface()->layer_list().size());
963 EXPECT_EQ(2u, child1->render_surface()->layer_list().size());
965 child_damage_rect =
966 child1->render_surface()->damage_tracker()->current_damage_rect();
967 root_damage_rect =
968 root->render_surface()->damage_tracker()->current_damage_rect();
969 EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(),
970 child_damage_rect.ToString());
971 EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(),
972 root_damage_rect.ToString());
975 TEST_F(DamageTrackerTest, VerifyNoDamageWhenNothingChanged) {
976 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
977 LayerImpl* child1 = root->children()[0];
978 gfx::Rect child_damage_rect;
979 gfx::Rect root_damage_rect;
981 // CASE 1: If nothing changes, the damage rect should be empty.
983 ClearDamageForAllSurfaces(root.get());
984 EmulateDrawingOneFrame(root.get());
985 child_damage_rect =
986 child1->render_surface()->damage_tracker()->current_damage_rect();
987 root_damage_rect =
988 root->render_surface()->damage_tracker()->current_damage_rect();
989 EXPECT_TRUE(child_damage_rect.IsEmpty());
990 EXPECT_TRUE(root_damage_rect.IsEmpty());
992 // CASE 2: If nothing changes twice in a row, the damage rect should still be
993 // empty.
995 ClearDamageForAllSurfaces(root.get());
996 EmulateDrawingOneFrame(root.get());
997 child_damage_rect =
998 child1->render_surface()->damage_tracker()->current_damage_rect();
999 root_damage_rect =
1000 root->render_surface()->damage_tracker()->current_damage_rect();
1001 EXPECT_TRUE(child_damage_rect.IsEmpty());
1002 EXPECT_TRUE(root_damage_rect.IsEmpty());
1005 TEST_F(DamageTrackerTest, VerifyNoDamageForUpdateRectThatDoesNotDrawContent) {
1006 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
1007 LayerImpl* child1 = root->children()[0];
1008 gfx::Rect child_damage_rect;
1009 gfx::Rect root_damage_rect;
1011 // In our specific tree, the update rect of child1 should not cause any
1012 // damage to any surface because it does not actually draw content.
1013 ClearDamageForAllSurfaces(root.get());
1014 child1->SetUpdateRect(gfx::Rect(1, 2));
1015 EmulateDrawingOneFrame(root.get());
1016 child_damage_rect =
1017 child1->render_surface()->damage_tracker()->current_damage_rect();
1018 root_damage_rect =
1019 root->render_surface()->damage_tracker()->current_damage_rect();
1020 EXPECT_TRUE(child_damage_rect.IsEmpty());
1021 EXPECT_TRUE(root_damage_rect.IsEmpty());
1024 TEST_F(DamageTrackerTest, VerifyDamageForReplica) {
1025 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
1026 LayerImpl* child1 = root->children()[0];
1027 LayerImpl* grand_child1 = child1->children()[0];
1028 LayerImpl* grand_child2 = child1->children()[1];
1030 // Damage on a surface that has a reflection should cause the target surface
1031 // to receive the surface's damage and the surface's reflected damage.
1033 // For this test case, we modify grand_child2, and add grand_child3 to extend
1034 // the bounds of child1's surface. This way, we can test reflection changes
1035 // without changing content_bounds of the surface.
1036 grand_child2->SetPosition(gfx::PointF(180.f, 180.f));
1038 scoped_ptr<LayerImpl> grand_child3 =
1039 LayerImpl::Create(host_impl_.active_tree(), 6);
1040 grand_child3->SetPosition(gfx::PointF(240.f, 240.f));
1041 grand_child3->SetBounds(gfx::Size(10, 10));
1042 grand_child3->SetContentBounds(gfx::Size(10, 10));
1043 grand_child3->SetDrawsContent(true);
1044 child1->AddChild(grand_child3.Pass());
1046 child1->SetOpacity(0.5f);
1047 EmulateDrawingOneFrame(root.get());
1049 // CASE 1: adding a reflection about the left edge of grand_child1.
1051 ClearDamageForAllSurfaces(root.get());
1053 scoped_ptr<LayerImpl> grand_child1_replica =
1054 LayerImpl::Create(host_impl_.active_tree(), 7);
1055 grand_child1_replica->SetPosition(gfx::PointF());
1056 gfx::Transform reflection;
1057 reflection.Scale3d(-1.0, 1.0, 1.0);
1058 grand_child1_replica->SetTransform(reflection);
1059 grand_child1->SetReplicaLayer(grand_child1_replica.Pass());
1060 grand_child1->SetHasRenderSurface(true);
1062 EmulateDrawingOneFrame(root.get());
1064 gfx::Rect grand_child_damage_rect =
1065 grand_child1->render_surface()->damage_tracker()->current_damage_rect();
1066 gfx::Rect child_damage_rect =
1067 child1->render_surface()->damage_tracker()->current_damage_rect();
1068 gfx::Rect root_damage_rect =
1069 root->render_surface()->damage_tracker()->current_damage_rect();
1071 // The grand_child surface damage should not include its own replica. The
1072 // child surface damage should include the normal and replica surfaces.
1073 EXPECT_EQ(gfx::Rect(6, 8).ToString(), grand_child_damage_rect.ToString());
1074 EXPECT_EQ(gfx::Rect(194, 200, 12, 8).ToString(),
1075 child_damage_rect.ToString());
1076 EXPECT_EQ(gfx::Rect(294, 300, 12, 8).ToString(), root_damage_rect.ToString());
1078 // CASE 2: moving the descendant surface should cause both the original and
1079 // reflected areas to be damaged on the target.
1080 ClearDamageForAllSurfaces(root.get());
1081 gfx::Rect old_content_rect = child1->render_surface()->content_rect();
1082 grand_child1->SetPosition(gfx::PointF(195.f, 205.f));
1083 EmulateDrawingOneFrame(root.get());
1084 ASSERT_EQ(old_content_rect.width(),
1085 child1->render_surface()->content_rect().width());
1086 ASSERT_EQ(old_content_rect.height(),
1087 child1->render_surface()->content_rect().height());
1089 grand_child_damage_rect =
1090 grand_child1->render_surface()->
1091 damage_tracker()->current_damage_rect();
1092 child_damage_rect =
1093 child1->render_surface()->damage_tracker()->current_damage_rect();
1094 root_damage_rect =
1095 root->render_surface()->damage_tracker()->current_damage_rect();
1097 // The child surface damage should include normal and replica surfaces for
1098 // both old and new locations.
1099 // - old location in target space: gfx::Rect(194, 200, 12, 8)
1100 // - new location in target space: gfx::Rect(189, 205, 12, 8)
1101 EXPECT_EQ(gfx::Rect(6, 8).ToString(), grand_child_damage_rect.ToString());
1102 EXPECT_EQ(gfx::Rect(189, 200, 17, 13).ToString(),
1103 child_damage_rect.ToString());
1104 EXPECT_EQ(gfx::Rect(289, 300, 17, 13).ToString(),
1105 root_damage_rect.ToString());
1107 // CASE 3: removing the reflection should cause the entire region including
1108 // reflection to damage the target surface.
1109 ClearDamageForAllSurfaces(root.get());
1110 grand_child1->SetReplicaLayer(nullptr);
1111 grand_child1->SetHasRenderSurface(false);
1112 EmulateDrawingOneFrame(root.get());
1113 ASSERT_EQ(old_content_rect.width(),
1114 child1->render_surface()->content_rect().width());
1115 ASSERT_EQ(old_content_rect.height(),
1116 child1->render_surface()->content_rect().height());
1118 EXPECT_FALSE(grand_child1->render_surface());
1119 child_damage_rect =
1120 child1->render_surface()->damage_tracker()->current_damage_rect();
1121 root_damage_rect =
1122 root->render_surface()->damage_tracker()->current_damage_rect();
1124 EXPECT_EQ(gfx::Rect(189, 205, 12, 8).ToString(),
1125 child_damage_rect.ToString());
1126 EXPECT_EQ(gfx::Rect(289, 305, 12, 8).ToString(), root_damage_rect.ToString());
1129 TEST_F(DamageTrackerTest, VerifyDamageForMask) {
1130 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
1131 LayerImpl* child = root->children()[0];
1133 // In the current implementation of the damage tracker, changes to mask
1134 // layers should damage the entire corresponding surface.
1136 ClearDamageForAllSurfaces(root.get());
1138 // Set up the mask layer.
1140 scoped_ptr<LayerImpl> mask_layer =
1141 LayerImpl::Create(host_impl_.active_tree(), 3);
1142 mask_layer->SetPosition(child->position());
1143 mask_layer->SetBounds(child->bounds());
1144 mask_layer->SetContentBounds(child->bounds());
1145 child->SetMaskLayer(mask_layer.Pass());
1146 child->SetHasRenderSurface(true);
1148 LayerImpl* mask_layer = child->mask_layer();
1150 // Add opacity and a grand_child so that the render surface persists even
1151 // after we remove the mask.
1153 scoped_ptr<LayerImpl> grand_child =
1154 LayerImpl::Create(host_impl_.active_tree(), 4);
1155 grand_child->SetPosition(gfx::PointF(2.f, 2.f));
1156 grand_child->SetBounds(gfx::Size(2, 2));
1157 grand_child->SetContentBounds(gfx::Size(2, 2));
1158 grand_child->SetDrawsContent(true);
1159 child->AddChild(grand_child.Pass());
1161 EmulateDrawingOneFrame(root.get());
1163 // CASE 1: the update_rect on a mask layer should damage the entire target
1164 // surface.
1165 ClearDamageForAllSurfaces(root.get());
1166 mask_layer->SetUpdateRect(gfx::Rect(1, 2, 3, 4));
1167 EmulateDrawingOneFrame(root.get());
1168 gfx::Rect child_damage_rect =
1169 child->render_surface()->damage_tracker()->current_damage_rect();
1170 EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString());
1172 // CASE 2: a property change on the mask layer should damage the entire
1173 // target surface.
1175 // Advance one frame without damage so that we know the damage rect is not
1176 // leftover from the previous case.
1177 ClearDamageForAllSurfaces(root.get());
1178 EmulateDrawingOneFrame(root.get());
1179 child_damage_rect =
1180 child->render_surface()->damage_tracker()->current_damage_rect();
1181 EXPECT_TRUE(child_damage_rect.IsEmpty());
1183 // Then test the property change.
1184 ClearDamageForAllSurfaces(root.get());
1185 mask_layer->SetStackingOrderChanged(true);
1187 EmulateDrawingOneFrame(root.get());
1188 child_damage_rect =
1189 child->render_surface()->damage_tracker()->current_damage_rect();
1190 EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString());
1192 // CASE 3: removing the mask also damages the entire target surface.
1195 // Advance one frame without damage so that we know the damage rect is not
1196 // leftover from the previous case.
1197 ClearDamageForAllSurfaces(root.get());
1198 EmulateDrawingOneFrame(root.get());
1199 child_damage_rect =
1200 child->render_surface()->damage_tracker()->current_damage_rect();
1201 EXPECT_TRUE(child_damage_rect.IsEmpty());
1203 // Then test mask removal.
1204 ClearDamageForAllSurfaces(root.get());
1205 child->SetMaskLayer(nullptr);
1206 ASSERT_TRUE(child->LayerPropertyChanged());
1207 EmulateDrawingOneFrame(root.get());
1209 // Sanity check that a render surface still exists.
1210 ASSERT_TRUE(child->render_surface());
1212 child_damage_rect =
1213 child->render_surface()->damage_tracker()->current_damage_rect();
1214 EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString());
1217 TEST_F(DamageTrackerTest, VerifyDamageForReplicaMask) {
1218 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
1219 LayerImpl* child1 = root->children()[0];
1220 LayerImpl* grand_child1 = child1->children()[0];
1222 // Changes to a replica's mask should not damage the original surface,
1223 // because it is not masked. But it does damage the ancestor target surface.
1225 ClearDamageForAllSurfaces(root.get());
1227 // Create a reflection about the left edge of grand_child1.
1229 scoped_ptr<LayerImpl> grand_child1_replica =
1230 LayerImpl::Create(host_impl_.active_tree(), 6);
1231 grand_child1_replica->SetPosition(gfx::PointF());
1232 gfx::Transform reflection;
1233 reflection.Scale3d(-1.0, 1.0, 1.0);
1234 grand_child1_replica->SetTransform(reflection);
1235 grand_child1->SetReplicaLayer(grand_child1_replica.Pass());
1236 grand_child1->SetHasRenderSurface(true);
1238 LayerImpl* grand_child1_replica = grand_child1->replica_layer();
1240 // Set up the mask layer on the replica layer
1242 scoped_ptr<LayerImpl> replica_mask_layer =
1243 LayerImpl::Create(host_impl_.active_tree(), 7);
1244 replica_mask_layer->SetPosition(gfx::PointF());
1245 replica_mask_layer->SetBounds(grand_child1->bounds());
1246 replica_mask_layer->SetContentBounds(grand_child1->bounds());
1247 grand_child1_replica->SetMaskLayer(replica_mask_layer.Pass());
1249 LayerImpl* replica_mask_layer = grand_child1_replica->mask_layer();
1251 EmulateDrawingOneFrame(root.get());
1253 // Sanity check that the appropriate render surfaces were created
1254 ASSERT_TRUE(grand_child1->render_surface());
1256 // CASE 1: a property change on the mask should damage only the reflected
1257 // region on the target surface.
1258 ClearDamageForAllSurfaces(root.get());
1259 replica_mask_layer->SetStackingOrderChanged(true);
1260 EmulateDrawingOneFrame(root.get());
1262 gfx::Rect grand_child_damage_rect =
1263 grand_child1->render_surface()->damage_tracker()->current_damage_rect();
1264 gfx::Rect child_damage_rect =
1265 child1->render_surface()->damage_tracker()->current_damage_rect();
1267 EXPECT_TRUE(grand_child_damage_rect.IsEmpty());
1268 EXPECT_EQ(gfx::Rect(194, 200, 6, 8).ToString(), child_damage_rect.ToString());
1270 // CASE 2: removing the replica mask damages only the reflected region on the
1271 // target surface.
1273 ClearDamageForAllSurfaces(root.get());
1274 grand_child1_replica->SetMaskLayer(nullptr);
1275 EmulateDrawingOneFrame(root.get());
1277 grand_child_damage_rect =
1278 grand_child1->render_surface()->damage_tracker()->
1279 current_damage_rect();
1280 child_damage_rect =
1281 child1->render_surface()->damage_tracker()->current_damage_rect();
1283 EXPECT_TRUE(grand_child_damage_rect.IsEmpty());
1284 EXPECT_EQ(gfx::Rect(194, 200, 6, 8).ToString(), child_damage_rect.ToString());
1287 TEST_F(DamageTrackerTest, VerifyDamageForReplicaMaskWithTransformOrigin) {
1288 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
1289 LayerImpl* child1 = root->children()[0];
1290 LayerImpl* grand_child1 = child1->children()[0];
1292 // Verify that the correct replica_origin_transform is used for the
1293 // replica_mask.
1294 ClearDamageForAllSurfaces(root.get());
1296 // This is not actually the transform origin point being tested, but by
1297 // convention its
1298 // expected to be the same as the replica's anchor point.
1299 grand_child1->SetTransformOrigin(
1300 gfx::Point3F(grand_child1->bounds().width(), 0.f, 0.f));
1303 scoped_ptr<LayerImpl> grand_child1_replica =
1304 LayerImpl::Create(host_impl_.active_tree(), 6);
1305 grand_child1_replica->SetPosition(gfx::PointF());
1307 // This is the anchor being tested.
1308 grand_child1_replica->SetTransformOrigin(
1309 gfx::Point3F(grand_child1->bounds().width(), 0.f, 0.f));
1310 gfx::Transform reflection;
1311 reflection.Scale3d(-1.0, 1.0, 1.0);
1312 grand_child1_replica->SetTransform(reflection);
1313 grand_child1->SetReplicaLayer(grand_child1_replica.Pass());
1314 grand_child1->SetHasRenderSurface(true);
1316 LayerImpl* grand_child1_replica = grand_child1->replica_layer();
1318 // Set up the mask layer on the replica layer
1320 scoped_ptr<LayerImpl> replica_mask_layer =
1321 LayerImpl::Create(host_impl_.active_tree(), 7);
1322 replica_mask_layer->SetPosition(gfx::PointF());
1323 // Note: this is not the transform origin being tested.
1324 replica_mask_layer->SetBounds(grand_child1->bounds());
1325 replica_mask_layer->SetContentBounds(grand_child1->bounds());
1326 grand_child1_replica->SetMaskLayer(replica_mask_layer.Pass());
1328 LayerImpl* replica_mask_layer = grand_child1_replica->mask_layer();
1330 EmulateDrawingOneFrame(root.get());
1332 // Sanity check that the appropriate render surfaces were created
1333 ASSERT_TRUE(grand_child1->render_surface());
1335 // A property change on the replica_mask should damage the reflected region on
1336 // the target surface.
1337 ClearDamageForAllSurfaces(root.get());
1338 replica_mask_layer->SetStackingOrderChanged(true);
1340 EmulateDrawingOneFrame(root.get());
1342 gfx::Rect child_damage_rect =
1343 child1->render_surface()->damage_tracker()->current_damage_rect();
1344 EXPECT_EQ(gfx::Rect(206, 200, 6, 8).ToString(), child_damage_rect.ToString());
1347 TEST_F(DamageTrackerTest, DamageWhenAddedExternally) {
1348 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
1349 LayerImpl* child = root->children()[0];
1351 // Case 1: This test ensures that when the tracker is given damage, that
1352 // it is included with any other partial damage.
1354 ClearDamageForAllSurfaces(root.get());
1355 child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
1356 root->render_surface()->damage_tracker()->AddDamageNextUpdate(
1357 gfx::Rect(15, 16, 32, 33));
1358 EmulateDrawingOneFrame(root.get());
1359 gfx::Rect root_damage_rect =
1360 root->render_surface()->damage_tracker()->current_damage_rect();
1361 EXPECT_EQ(gfx::UnionRects(gfx::Rect(15, 16, 32, 33),
1362 gfx::Rect(100 + 10, 100 + 11, 12, 13)).ToString(),
1363 root_damage_rect.ToString());
1365 // Case 2: An additional sanity check that adding damage works even when
1366 // nothing on the layer tree changed.
1368 ClearDamageForAllSurfaces(root.get());
1369 root->render_surface()->damage_tracker()->AddDamageNextUpdate(
1370 gfx::Rect(30, 31, 14, 15));
1371 EmulateDrawingOneFrame(root.get());
1372 root_damage_rect =
1373 root->render_surface()->damage_tracker()->current_damage_rect();
1374 EXPECT_EQ(gfx::Rect(30, 31, 14, 15).ToString(), root_damage_rect.ToString());
1377 TEST_F(DamageTrackerTest, VerifyDamageForEmptyLayerList) {
1378 // Though it should never happen, its a good idea to verify that the damage
1379 // tracker does not crash when it receives an empty layer_list.
1381 scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl_.active_tree(), 1);
1382 root->SetHasRenderSurface(true);
1383 root->draw_properties().render_target = root.get();
1385 ASSERT_TRUE(root == root->render_target());
1386 RenderSurfaceImpl* target_surface = root->render_surface();
1388 LayerImplList empty_list;
1389 target_surface->damage_tracker()->UpdateDamageTrackingState(
1390 empty_list,
1391 target_surface->OwningLayerId(),
1392 false,
1393 gfx::Rect(),
1394 NULL,
1395 FilterOperations());
1397 gfx::Rect damage_rect =
1398 target_surface->damage_tracker()->current_damage_rect();
1399 EXPECT_TRUE(damage_rect.IsEmpty());
1402 TEST_F(DamageTrackerTest, VerifyDamageAccumulatesUntilReset) {
1403 // If damage is not cleared, it should accumulate.
1405 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
1406 LayerImpl* child = root->children()[0];
1408 ClearDamageForAllSurfaces(root.get());
1409 child->SetUpdateRect(gfx::Rect(10.f, 11.f, 1.f, 2.f));
1410 EmulateDrawingOneFrame(root.get());
1412 // Sanity check damage after the first frame; this isnt the actual test yet.
1413 gfx::Rect root_damage_rect =
1414 root->render_surface()->damage_tracker()->current_damage_rect();
1415 EXPECT_EQ(gfx::Rect(110, 111, 1, 2).ToString(), root_damage_rect.ToString());
1417 // New damage, without having cleared the previous damage, should be unioned
1418 // to the previous one.
1419 child->SetUpdateRect(gfx::Rect(20, 25, 1, 2));
1420 EmulateDrawingOneFrame(root.get());
1421 root_damage_rect =
1422 root->render_surface()->damage_tracker()->current_damage_rect();
1423 EXPECT_EQ(gfx::Rect(110, 111, 11, 16).ToString(),
1424 root_damage_rect.ToString());
1426 // If we notify the damage tracker that we drew the damaged area, then damage
1427 // should be emptied.
1428 root->render_surface()->damage_tracker()->DidDrawDamagedArea();
1429 root_damage_rect =
1430 root->render_surface()->damage_tracker()->current_damage_rect();
1431 EXPECT_TRUE(root_damage_rect.IsEmpty());
1433 // Damage should remain empty even after one frame, since there's yet no new
1434 // damage.
1435 EmulateDrawingOneFrame(root.get());
1436 root_damage_rect =
1437 root->render_surface()->damage_tracker()->current_damage_rect();
1438 EXPECT_TRUE(root_damage_rect.IsEmpty());
1441 TEST_F(DamageTrackerTest, HugeDamageRect) {
1442 // This number is so large that we start losting floating point accuracy.
1443 const int kBigNumber = 900000000;
1444 // Walk over a range to find floating point inaccuracy boundaries that move
1445 // toward the wrong direction.
1446 const int kRange = 5000;
1448 for (int i = 0; i < kRange; ++i) {
1449 scoped_ptr<LayerImpl> root = CreateTestTreeWithOneSurface();
1450 LayerImpl* child = root->children()[0];
1452 gfx::Transform transform;
1453 transform.Translate(-kBigNumber, -kBigNumber);
1455 // The child layer covers (0, 0, i, i) of the viewport,
1456 // but has a huge negative position.
1457 child->SetPosition(gfx::PointF());
1458 child->SetBounds(gfx::Size(kBigNumber + i, kBigNumber + i));
1459 child->SetContentBounds(gfx::Size(kBigNumber + i, kBigNumber + i));
1460 child->SetTransform(transform);
1461 EmulateDrawingOneFrame(root.get());
1463 // The expected damage should cover the visible part of the child layer,
1464 // which is (0, 0, i, i) in the viewport.
1465 gfx::Rect root_damage_rect =
1466 root->render_surface()->damage_tracker()->current_damage_rect();
1467 gfx::Rect damage_we_care_about = gfx::Rect(i, i);
1468 EXPECT_LE(damage_we_care_about.right(), root_damage_rect.right());
1469 EXPECT_LE(damage_we_care_about.bottom(), root_damage_rect.bottom());
1473 } // namespace
1474 } // namespace cc