1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/damage_tracker.h"
7 #include "cc/base/math_util.h"
8 #include "cc/layers/layer_impl.h"
9 #include "cc/output/filter_operation.h"
10 #include "cc/output/filter_operations.h"
11 #include "cc/test/fake_impl_proxy.h"
12 #include "cc/test/fake_layer_tree_host_impl.h"
13 #include "cc/test/geometry_test_utils.h"
14 #include "cc/test/test_shared_bitmap_manager.h"
15 #include "cc/test/test_task_graph_runner.h"
16 #include "cc/trees/layer_tree_host_common.h"
17 #include "cc/trees/single_thread_proxy.h"
18 #include "testing/gtest/include/gtest/gtest.h"
19 #include "third_party/skia/include/effects/SkBlurImageFilter.h"
20 #include "ui/gfx/geometry/quad_f.h"
21 #include "ui/gfx/geometry/rect_conversions.h"
26 void ExecuteCalculateDrawProperties(LayerImpl
* root
,
27 LayerImplList
* render_surface_layer_list
) {
28 // Sanity check: The test itself should create the root layer's render
29 // surface, so that the surface (and its damage tracker) can
30 // persist across multiple calls to this function.
31 ASSERT_TRUE(root
->render_surface());
32 ASSERT_FALSE(render_surface_layer_list
->size());
34 FakeLayerTreeHostImpl::RecursiveUpdateNumChildren(root
);
35 LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting
inputs(
36 root
, root
->bounds(), render_surface_layer_list
);
37 LayerTreeHostCommon::CalculateDrawProperties(&inputs
);
40 void ClearDamageForAllSurfaces(LayerImpl
* layer
) {
41 if (layer
->render_surface())
42 layer
->render_surface()->damage_tracker()->DidDrawDamagedArea();
44 // Recursively clear damage for any existing surface.
45 for (size_t i
= 0; i
< layer
->children().size(); ++i
)
46 ClearDamageForAllSurfaces(layer
->children()[i
]);
49 void EmulateDrawingOneFrame(LayerImpl
* root
) {
50 // This emulates only steps that are relevant to testing the damage tracker:
51 // 1. computing the render passes and layerlists
52 // 2. updating all damage trackers in the correct order
53 // 3. resetting all update_rects and property_changed flags for all layers
56 LayerImplList render_surface_layer_list
;
57 ExecuteCalculateDrawProperties(root
, &render_surface_layer_list
);
59 // Iterate back-to-front, so that damage correctly propagates from descendant
60 // surfaces to ancestors.
61 for (int i
= render_surface_layer_list
.size() - 1; i
>= 0; --i
) {
62 RenderSurfaceImpl
* target_surface
=
63 render_surface_layer_list
[i
]->render_surface();
64 target_surface
->damage_tracker()->UpdateDamageTrackingState(
65 target_surface
->layer_list(),
66 target_surface
->OwningLayerId(),
67 target_surface
->SurfacePropertyChangedOnlyFromDescendant(),
68 target_surface
->content_rect(),
69 render_surface_layer_list
[i
]->mask_layer(),
70 render_surface_layer_list
[i
]->filters());
73 root
->ResetAllChangeTrackingForSubtree();
76 class DamageTrackerTest
: public testing::Test
{
79 : host_impl_(&proxy_
, &shared_bitmap_manager_
, &task_graph_runner_
) {}
81 scoped_ptr
<LayerImpl
> CreateTestTreeWithOneSurface() {
82 scoped_ptr
<LayerImpl
> root
=
83 LayerImpl::Create(host_impl_
.active_tree(), 1);
84 scoped_ptr
<LayerImpl
> child
=
85 LayerImpl::Create(host_impl_
.active_tree(), 2);
87 root
->SetPosition(gfx::PointF());
88 root
->SetBounds(gfx::Size(500, 500));
89 root
->SetContentBounds(gfx::Size(500, 500));
90 root
->SetDrawsContent(true);
91 root
->SetHasRenderSurface(true);
92 root
->render_surface()->SetContentRect(gfx::Rect(0, 0, 500, 500));
94 child
->SetPosition(gfx::PointF(100.f
, 100.f
));
95 child
->SetBounds(gfx::Size(30, 30));
96 child
->SetContentBounds(gfx::Size(30, 30));
97 child
->SetDrawsContent(true);
98 root
->AddChild(child
.Pass());
103 scoped_ptr
<LayerImpl
> CreateTestTreeWithTwoSurfaces() {
104 // This test tree has two render surfaces: one for the root, and one for
105 // child1. Additionally, the root has a second child layer, and child1 has
106 // two children of its own.
108 scoped_ptr
<LayerImpl
> root
=
109 LayerImpl::Create(host_impl_
.active_tree(), 1);
110 scoped_ptr
<LayerImpl
> child1
=
111 LayerImpl::Create(host_impl_
.active_tree(), 2);
112 scoped_ptr
<LayerImpl
> child2
=
113 LayerImpl::Create(host_impl_
.active_tree(), 3);
114 scoped_ptr
<LayerImpl
> grand_child1
=
115 LayerImpl::Create(host_impl_
.active_tree(), 4);
116 scoped_ptr
<LayerImpl
> grand_child2
=
117 LayerImpl::Create(host_impl_
.active_tree(), 5);
119 root
->SetPosition(gfx::PointF());
120 root
->SetBounds(gfx::Size(500, 500));
121 root
->SetContentBounds(gfx::Size(500, 500));
122 root
->SetDrawsContent(true);
123 root
->SetHasRenderSurface(true);
124 root
->render_surface()->SetContentRect(gfx::Rect(0, 0, 500, 500));
126 child1
->SetPosition(gfx::PointF(100.f
, 100.f
));
127 child1
->SetBounds(gfx::Size(30, 30));
128 child1
->SetContentBounds(gfx::Size(30, 30));
129 // With a child that draws_content, opacity will cause the layer to create
130 // its own RenderSurface. This layer does not draw, but is intended to
131 // create its own RenderSurface.
132 child1
->SetDrawsContent(false);
133 child1
->SetHasRenderSurface(true);
135 child2
->SetPosition(gfx::PointF(11.f
, 11.f
));
136 child2
->SetBounds(gfx::Size(18, 18));
137 child2
->SetContentBounds(gfx::Size(18, 18));
138 child2
->SetDrawsContent(true);
140 grand_child1
->SetPosition(gfx::PointF(200.f
, 200.f
));
141 grand_child1
->SetBounds(gfx::Size(6, 8));
142 grand_child1
->SetContentBounds(gfx::Size(6, 8));
143 grand_child1
->SetDrawsContent(true);
145 grand_child2
->SetPosition(gfx::PointF(190.f
, 190.f
));
146 grand_child2
->SetBounds(gfx::Size(6, 8));
147 grand_child2
->SetContentBounds(gfx::Size(6, 8));
148 grand_child2
->SetDrawsContent(true);
150 child1
->AddChild(grand_child1
.Pass());
151 child1
->AddChild(grand_child2
.Pass());
152 root
->AddChild(child1
.Pass());
153 root
->AddChild(child2
.Pass());
158 scoped_ptr
<LayerImpl
> CreateAndSetUpTestTreeWithOneSurface() {
159 scoped_ptr
<LayerImpl
> root
= CreateTestTreeWithOneSurface();
161 // Setup includes going past the first frame which always damages
162 // everything, so that we can actually perform specific tests.
163 EmulateDrawingOneFrame(root
.get());
168 scoped_ptr
<LayerImpl
> CreateAndSetUpTestTreeWithTwoSurfaces() {
169 scoped_ptr
<LayerImpl
> root
= CreateTestTreeWithTwoSurfaces();
171 // Setup includes going past the first frame which always damages
172 // everything, so that we can actually perform specific tests.
173 EmulateDrawingOneFrame(root
.get());
179 FakeImplProxy proxy_
;
180 TestSharedBitmapManager shared_bitmap_manager_
;
181 TestTaskGraphRunner task_graph_runner_
;
182 FakeLayerTreeHostImpl host_impl_
;
185 TEST_F(DamageTrackerTest
, SanityCheckTestTreeWithOneSurface
) {
186 // Sanity check that the simple test tree will actually produce the expected
187 // render surfaces and layer lists.
189 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithOneSurface();
191 EXPECT_EQ(2u, root
->render_surface()->layer_list().size());
192 EXPECT_EQ(1, root
->render_surface()->layer_list()[0]->id());
193 EXPECT_EQ(2, root
->render_surface()->layer_list()[1]->id());
195 gfx::Rect root_damage_rect
=
196 root
->render_surface()->damage_tracker()->current_damage_rect();
198 EXPECT_EQ(gfx::Rect(500, 500).ToString(), root_damage_rect
.ToString());
201 TEST_F(DamageTrackerTest
, SanityCheckTestTreeWithTwoSurfaces
) {
202 // Sanity check that the complex test tree will actually produce the expected
203 // render surfaces and layer lists.
205 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithTwoSurfaces();
207 LayerImpl
* child1
= root
->children()[0];
208 LayerImpl
* child2
= root
->children()[1];
209 gfx::Rect child_damage_rect
=
210 child1
->render_surface()->damage_tracker()->current_damage_rect();
211 gfx::Rect root_damage_rect
=
212 root
->render_surface()->damage_tracker()->current_damage_rect();
214 ASSERT_TRUE(child1
->render_surface());
215 EXPECT_FALSE(child2
->render_surface());
216 EXPECT_EQ(3u, root
->render_surface()->layer_list().size());
217 EXPECT_EQ(2u, child1
->render_surface()->layer_list().size());
219 // The render surface for child1 only has a content_rect that encloses
220 // grand_child1 and grand_child2, because child1 does not draw content.
221 EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(),
222 child_damage_rect
.ToString());
223 EXPECT_EQ(gfx::Rect(500, 500).ToString(), root_damage_rect
.ToString());
226 TEST_F(DamageTrackerTest
, VerifyDamageForUpdateRects
) {
227 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithOneSurface();
228 LayerImpl
* child
= root
->children()[0];
230 // CASE 1: Setting the update rect should cause the corresponding damage to
232 ClearDamageForAllSurfaces(root
.get());
233 child
->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
234 EmulateDrawingOneFrame(root
.get());
236 // Damage position on the surface should be: position of update_rect (10, 11)
237 // relative to the child (100, 100).
238 gfx::Rect root_damage_rect
=
239 root
->render_surface()->damage_tracker()->current_damage_rect();
240 EXPECT_EQ(gfx::Rect(110, 111, 12, 13).ToString(),
241 root_damage_rect
.ToString());
243 // CASE 2: The same update rect twice in a row still produces the same
245 ClearDamageForAllSurfaces(root
.get());
246 child
->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
247 EmulateDrawingOneFrame(root
.get());
249 root
->render_surface()->damage_tracker()->current_damage_rect();
250 EXPECT_EQ(gfx::Rect(110, 111, 12, 13).ToString(),
251 root_damage_rect
.ToString());
253 // CASE 3: Setting a different update rect should cause damage on the new
254 // update region, but no additional exposed old region.
255 ClearDamageForAllSurfaces(root
.get());
256 child
->SetUpdateRect(gfx::Rect(20, 25, 1, 2));
257 EmulateDrawingOneFrame(root
.get());
259 // Damage position on the surface should be: position of update_rect (20, 25)
260 // relative to the child (100, 100).
262 root
->render_surface()->damage_tracker()->current_damage_rect();
263 EXPECT_EQ(gfx::Rect(120, 125, 1, 2).ToString(), root_damage_rect
.ToString());
266 TEST_F(DamageTrackerTest
, VerifyDamageForLayerDamageRects
) {
267 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithOneSurface();
268 LayerImpl
* child
= root
->children()[0];
270 // CASE 1: Adding the layer damage rect should cause the corresponding damage
272 ClearDamageForAllSurfaces(root
.get());
273 child
->AddDamageRect(gfx::RectF(10.f
, 11.f
, 12.f
, 13.f
));
274 EmulateDrawingOneFrame(root
.get());
276 // Damage position on the surface should be: position of layer damage_rect
277 // (10, 11) relative to the child (100, 100).
278 gfx::Rect root_damage_rect
=
279 root
->render_surface()->damage_tracker()->current_damage_rect();
280 EXPECT_EQ(true, root_damage_rect
.Contains(gfx::Rect(110, 111, 12, 13)));
282 // CASE 2: The same layer damage rect twice in a row still produces the same
284 ClearDamageForAllSurfaces(root
.get());
285 child
->AddDamageRect(gfx::RectF(10.f
, 11.f
, 12.f
, 13.f
));
286 EmulateDrawingOneFrame(root
.get());
288 root
->render_surface()->damage_tracker()->current_damage_rect();
289 EXPECT_EQ(true, root_damage_rect
.Contains(gfx::Rect(110, 111, 12, 13)));
291 // CASE 3: Adding a different layer damage rect should cause damage on the
292 // new damaged region, but no additional exposed old region.
293 ClearDamageForAllSurfaces(root
.get());
294 child
->AddDamageRect(gfx::RectF(20.f
, 25.f
, 1.f
, 2.f
));
295 EmulateDrawingOneFrame(root
.get());
297 // Damage position on the surface should be: position of layer damage_rect
298 // (20, 25) relative to the child (100, 100).
300 root
->render_surface()->damage_tracker()->current_damage_rect();
301 EXPECT_EQ(true, root_damage_rect
.Contains(gfx::Rect(120, 125, 1, 2)));
303 // CASE 4: Adding multiple layer damage rects should cause a unified
304 // damage on root damage rect.
305 ClearDamageForAllSurfaces(root
.get());
306 child
->AddDamageRect(gfx::RectF(20.f
, 25.f
, 1.f
, 2.f
));
307 child
->AddDamageRect(gfx::RectF(10.f
, 15.f
, 3.f
, 4.f
));
308 EmulateDrawingOneFrame(root
.get());
310 // Damage position on the surface should be: position of layer damage_rect
311 // (20, 25) relative to the child (100, 100).
313 root
->render_surface()->damage_tracker()->current_damage_rect();
314 EXPECT_EQ(true, root_damage_rect
.Contains(gfx::Rect(120, 125, 1, 2)));
315 EXPECT_EQ(true, root_damage_rect
.Contains(gfx::Rect(110, 115, 3, 4)));
318 TEST_F(DamageTrackerTest
, VerifyDamageForLayerUpdateAndDamageRects
) {
319 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithOneSurface();
320 LayerImpl
* child
= root
->children()[0];
322 // CASE 1: Adding the layer damage rect and update rect should cause the
323 // corresponding damage to the surface.
324 ClearDamageForAllSurfaces(root
.get());
325 child
->AddDamageRect(gfx::RectF(5.f
, 6.f
, 12.f
, 13.f
));
326 child
->SetUpdateRect(gfx::Rect(15, 16, 14, 10));
327 EmulateDrawingOneFrame(root
.get());
329 // Damage position on the surface should be: position of unified layer
330 // damage_rect and update rect (5, 6)
331 // relative to the child (100, 100).
332 gfx::Rect root_damage_rect
=
333 root
->render_surface()->damage_tracker()->current_damage_rect();
334 EXPECT_EQ(true, root_damage_rect
.Contains(gfx::Rect(105, 106, 24, 20)));
336 // CASE 2: The same layer damage rect and update rect twice in a row still
337 // produces the same damage.
338 ClearDamageForAllSurfaces(root
.get());
339 child
->AddDamageRect(gfx::RectF(10.f
, 11.f
, 12.f
, 13.f
));
340 child
->SetUpdateRect(gfx::Rect(10, 11, 14, 15));
341 EmulateDrawingOneFrame(root
.get());
343 root
->render_surface()->damage_tracker()->current_damage_rect();
344 EXPECT_EQ(true, root_damage_rect
.Contains(gfx::Rect(110, 111, 14, 15)));
346 // CASE 3: Adding a different layer damage rect and update rect should cause
347 // damage on the new damaged region, but no additional exposed old region.
348 ClearDamageForAllSurfaces(root
.get());
349 child
->AddDamageRect(gfx::RectF(20.f
, 25.f
, 2.f
, 3.f
));
350 child
->SetUpdateRect(gfx::Rect(5, 10, 7, 8));
351 EmulateDrawingOneFrame(root
.get());
353 // Damage position on the surface should be: position of unified layer damage
354 // rect and update rect (5, 10) relative to the child (100, 100).
356 root
->render_surface()->damage_tracker()->current_damage_rect();
357 EXPECT_EQ(true, root_damage_rect
.Contains(gfx::Rect(105, 110, 17, 18)));
360 TEST_F(DamageTrackerTest
, VerifyDamageForPropertyChanges
) {
361 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithOneSurface();
362 LayerImpl
* child
= root
->children()[0];
364 // CASE 1: The layer's property changed flag takes priority over update rect.
366 ClearDamageForAllSurfaces(root
.get());
367 child
->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
368 child
->SetOpacity(0.5f
);
369 EmulateDrawingOneFrame(root
.get());
371 // Sanity check - we should not have accidentally created a separate render
372 // surface for the translucent layer.
373 ASSERT_FALSE(child
->render_surface());
374 ASSERT_EQ(2u, root
->render_surface()->layer_list().size());
376 // Damage should be the entire child layer in target_surface space.
377 gfx::Rect expected_rect
= gfx::Rect(100, 100, 30, 30);
378 gfx::Rect root_damage_rect
=
379 root
->render_surface()->damage_tracker()->current_damage_rect();
380 EXPECT_EQ(expected_rect
.ToString(), root_damage_rect
.ToString());
382 // CASE 2: If a layer moves due to property change, it damages both the new
383 // location and the old (exposed) location. The old location is the
384 // entire old layer, not just the update_rect.
386 // Cycle one frame of no change, just to sanity check that the next rect is
387 // not because of the old damage state.
388 ClearDamageForAllSurfaces(root
.get());
389 EmulateDrawingOneFrame(root
.get());
391 root
->render_surface()->damage_tracker()->current_damage_rect();
392 EXPECT_TRUE(root_damage_rect
.IsEmpty());
394 // Then, test the actual layer movement.
395 ClearDamageForAllSurfaces(root
.get());
396 child
->SetPosition(gfx::PointF(200.f
, 230.f
));
397 EmulateDrawingOneFrame(root
.get());
399 // Expect damage to be the combination of the previous one and the new one.
400 expected_rect
.Union(gfx::Rect(200, 230, 30, 30));
402 root
->render_surface()->damage_tracker()->current_damage_rect();
403 EXPECT_FLOAT_RECT_EQ(expected_rect
, root_damage_rect
);
406 TEST_F(DamageTrackerTest
, VerifyDamageForTransformedLayer
) {
407 // If a layer is transformed, the damage rect should still enclose the entire
408 // transformed layer.
410 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithOneSurface();
411 LayerImpl
* child
= root
->children()[0];
413 gfx::Transform rotation
;
414 rotation
.Rotate(45.0);
416 ClearDamageForAllSurfaces(root
.get());
417 child
->SetTransformOrigin(gfx::Point3F(
418 child
->bounds().width() * 0.5f
, child
->bounds().height() * 0.5f
, 0.f
));
419 child
->SetPosition(gfx::PointF(85.f
, 85.f
));
420 EmulateDrawingOneFrame(root
.get());
422 // Sanity check that the layer actually moved to (85, 85), damaging its old
423 // location and new location.
424 gfx::Rect root_damage_rect
=
425 root
->render_surface()->damage_tracker()->current_damage_rect();
426 EXPECT_EQ(gfx::Rect(85, 85, 45, 45).ToString(), root_damage_rect
.ToString());
428 // With the anchor on the layer's center, now we can test the rotation more
429 // intuitively, since it applies about the layer's anchor.
430 ClearDamageForAllSurfaces(root
.get());
431 child
->SetTransform(rotation
);
432 EmulateDrawingOneFrame(root
.get());
434 // Since the child layer is square, rotation by 45 degrees about the center
435 // should increase the size of the expected rect by sqrt(2), centered around
436 // (100, 100). The old exposed region should be fully contained in the new
438 float expected_width
= 30.f
* sqrt(2.f
);
439 float expected_position
= 100.f
- 0.5f
* expected_width
;
440 gfx::Rect expected_rect
= gfx::ToEnclosingRect(gfx::RectF(
441 expected_position
, expected_position
, expected_width
, expected_width
));
443 root
->render_surface()->damage_tracker()->current_damage_rect();
444 EXPECT_EQ(expected_rect
.ToString(), root_damage_rect
.ToString());
447 TEST_F(DamageTrackerTest
, VerifyDamageForPerspectiveClippedLayer
) {
448 // If a layer has a perspective transform that causes w < 0, then not
449 // clipping the layer can cause an invalid damage rect. This test checks that
450 // the w < 0 case is tracked properly.
452 // The transform is constructed so that if w < 0 clipping is not performed,
453 // the incorrect rect will be very small, specifically: position (500.972504,
454 // 498.544617) and size 0.056610 x 2.910767. Instead, the correctly
455 // transformed rect should actually be very huge (i.e. in theory, -infinity
456 // on the left), and positioned so that the right-most bound rect will be
457 // approximately 501 units in root surface space.
460 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithOneSurface();
461 LayerImpl
* child
= root
->children()[0];
463 gfx::Transform transform
;
464 transform
.Translate3d(500.0, 500.0, 0.0);
465 transform
.ApplyPerspectiveDepth(1.0);
466 transform
.RotateAboutYAxis(45.0);
467 transform
.Translate3d(-50.0, -50.0, 0.0);
470 child
->SetPosition(gfx::PointF(0.f
, 0.f
));
471 child
->SetBounds(gfx::Size(100, 100));
472 child
->SetContentBounds(gfx::Size(100, 100));
473 child
->SetTransform(transform
);
474 EmulateDrawingOneFrame(root
.get());
476 // Sanity check that the child layer's bounds would actually get clipped by
477 // w < 0, otherwise this test is not actually testing the intended scenario.
478 gfx::QuadF
test_quad(gfx::RectF(gfx::PointF(), gfx::SizeF(100.f
, 100.f
)));
479 bool clipped
= false;
480 MathUtil::MapQuad(transform
, test_quad
, &clipped
);
481 EXPECT_TRUE(clipped
);
483 // Damage the child without moving it.
484 ClearDamageForAllSurfaces(root
.get());
485 child
->SetOpacity(0.5f
);
486 EmulateDrawingOneFrame(root
.get());
488 // The expected damage should cover the entire root surface (500x500), but we
489 // don't care whether the damage rect was clamped or is larger than the
490 // surface for this test.
491 gfx::Rect root_damage_rect
=
492 root
->render_surface()->damage_tracker()->current_damage_rect();
493 gfx::Rect damage_we_care_about
= gfx::Rect(gfx::Size(500, 500));
494 EXPECT_TRUE(root_damage_rect
.Contains(damage_we_care_about
));
497 TEST_F(DamageTrackerTest
, VerifyDamageForBlurredSurface
) {
498 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithTwoSurfaces();
499 LayerImpl
* surface
= root
->children()[0];
500 LayerImpl
* child
= surface
->children()[0];
502 FilterOperations filters
;
503 filters
.Append(FilterOperation::CreateBlurFilter(5.f
));
504 int outset_top
, outset_right
, outset_bottom
, outset_left
;
505 filters
.GetOutsets(&outset_top
, &outset_right
, &outset_bottom
, &outset_left
);
507 // Setting the filter will damage the whole surface.
508 ClearDamageForAllSurfaces(root
.get());
509 surface
->SetFilters(filters
);
510 EmulateDrawingOneFrame(root
.get());
512 // Setting the update rect should cause the corresponding damage to the
513 // surface, blurred based on the size of the blur filter.
514 ClearDamageForAllSurfaces(root
.get());
515 child
->SetUpdateRect(gfx::Rect(1, 2, 3, 4));
516 EmulateDrawingOneFrame(root
.get());
518 // Damage position on the surface should be: position of update_rect (1, 2)
519 // relative to the child (300, 300), but expanded by the blur outsets.
520 gfx::Rect root_damage_rect
=
521 root
->render_surface()->damage_tracker()->current_damage_rect();
522 gfx::Rect expected_damage_rect
= gfx::Rect(301, 302, 3, 4);
524 expected_damage_rect
.Inset(-outset_left
,
528 EXPECT_EQ(expected_damage_rect
.ToString(), root_damage_rect
.ToString());
531 TEST_F(DamageTrackerTest
, VerifyDamageForImageFilter
) {
532 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithOneSurface();
533 LayerImpl
* child
= root
->children()[0];
534 gfx::Rect root_damage_rect
, child_damage_rect
;
536 // Allow us to set damage on child too.
537 child
->SetDrawsContent(true);
539 skia::RefPtr
<SkImageFilter
> filter
= skia::AdoptRef(
540 SkBlurImageFilter::Create(SkIntToScalar(2), SkIntToScalar(2)));
541 FilterOperations filters
;
542 filters
.Append(FilterOperation::CreateReferenceFilter(filter
));
544 // Setting the filter will damage the whole surface.
545 ClearDamageForAllSurfaces(root
.get());
546 child
->SetHasRenderSurface(true);
547 child
->SetFilters(filters
);
548 EmulateDrawingOneFrame(root
.get());
550 root
->render_surface()->damage_tracker()->current_damage_rect();
552 child
->render_surface()->damage_tracker()->current_damage_rect();
553 EXPECT_EQ(gfx::Rect(100, 100, 30, 30).ToString(),
554 root_damage_rect
.ToString());
555 EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect
.ToString());
557 // CASE 1: Setting the update rect should damage the whole surface (for now)
558 ClearDamageForAllSurfaces(root
.get());
559 child
->SetUpdateRect(gfx::Rect(1, 1));
560 EmulateDrawingOneFrame(root
.get());
563 root
->render_surface()->damage_tracker()->current_damage_rect();
565 child
->render_surface()->damage_tracker()->current_damage_rect();
566 EXPECT_EQ(gfx::Rect(100, 100, 30, 30).ToString(),
567 root_damage_rect
.ToString());
568 EXPECT_EQ(gfx::Rect(30.f
, 30.f
).ToString(), child_damage_rect
.ToString());
571 TEST_F(DamageTrackerTest
, VerifyDamageForBackgroundBlurredChild
) {
572 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithTwoSurfaces();
573 LayerImpl
* child1
= root
->children()[0];
574 LayerImpl
* child2
= root
->children()[1];
576 // Allow us to set damage on child1 too.
577 child1
->SetDrawsContent(true);
579 FilterOperations filters
;
580 filters
.Append(FilterOperation::CreateBlurFilter(2.f
));
581 int outset_top
, outset_right
, outset_bottom
, outset_left
;
582 filters
.GetOutsets(&outset_top
, &outset_right
, &outset_bottom
, &outset_left
);
584 // Setting the filter will damage the whole surface.
585 ClearDamageForAllSurfaces(root
.get());
586 child1
->SetBackgroundFilters(filters
);
587 EmulateDrawingOneFrame(root
.get());
589 // CASE 1: Setting the update rect should cause the corresponding damage to
590 // the surface, blurred based on the size of the child's background
592 ClearDamageForAllSurfaces(root
.get());
593 root
->SetUpdateRect(gfx::Rect(297, 297, 2, 2));
594 EmulateDrawingOneFrame(root
.get());
596 gfx::Rect root_damage_rect
=
597 root
->render_surface()->damage_tracker()->current_damage_rect();
598 // Damage position on the surface should be a composition of the damage on
599 // the root and on child2. Damage on the root should be: position of
600 // update_rect (297, 297), but expanded by the blur outsets.
601 gfx::Rect expected_damage_rect
= gfx::Rect(297, 297, 2, 2);
603 expected_damage_rect
.Inset(-outset_left
,
607 EXPECT_EQ(expected_damage_rect
.ToString(), root_damage_rect
.ToString());
609 // CASE 2: Setting the update rect should cause the corresponding damage to
610 // the surface, blurred based on the size of the child's background
611 // blur filter. Since the damage extends to the right/bottom outside
612 // of the blurred layer, only the left/top should end up expanded.
613 ClearDamageForAllSurfaces(root
.get());
614 root
->SetUpdateRect(gfx::Rect(297, 297, 30, 30));
615 EmulateDrawingOneFrame(root
.get());
618 root
->render_surface()->damage_tracker()->current_damage_rect();
619 // Damage position on the surface should be a composition of the damage on
620 // the root and on child2. Damage on the root should be: position of
621 // update_rect (297, 297), but expanded on the left/top by the blur outsets.
622 expected_damage_rect
= gfx::Rect(297, 297, 30, 30);
624 expected_damage_rect
.Inset(-outset_left
,
628 EXPECT_EQ(expected_damage_rect
.ToString(), root_damage_rect
.ToString());
630 // CASE 3: Setting this update rect outside the blurred content_bounds of the
631 // blurred child1 will not cause it to be expanded.
632 ClearDamageForAllSurfaces(root
.get());
633 root
->SetUpdateRect(gfx::Rect(30, 30, 2, 2));
634 EmulateDrawingOneFrame(root
.get());
637 root
->render_surface()->damage_tracker()->current_damage_rect();
638 // Damage on the root should be: position of update_rect (30, 30), not
640 expected_damage_rect
= gfx::Rect(30, 30, 2, 2);
642 EXPECT_EQ(expected_damage_rect
.ToString(), root_damage_rect
.ToString());
644 // CASE 4: Setting this update rect inside the blurred content_bounds but
645 // outside the original content_bounds of the blurred child1 will
646 // cause it to be expanded.
647 ClearDamageForAllSurfaces(root
.get());
648 root
->SetUpdateRect(gfx::Rect(99, 99, 1, 1));
649 EmulateDrawingOneFrame(root
.get());
652 root
->render_surface()->damage_tracker()->current_damage_rect();
653 // Damage on the root should be: position of update_rect (99, 99), expanded by
654 // the blurring on child1, but since it is 1 pixel outside the layer, the
655 // expanding should be reduced by 1.
656 expected_damage_rect
= gfx::Rect(99, 99, 1, 1);
658 expected_damage_rect
.Inset(-outset_left
+ 1,
662 EXPECT_EQ(expected_damage_rect
.ToString(), root_damage_rect
.ToString());
664 // CASE 5: Setting the update rect on child2, which is above child1, will
665 // not get blurred by child1, so it does not need to get expanded.
666 ClearDamageForAllSurfaces(root
.get());
667 child2
->SetUpdateRect(gfx::Rect(1, 1));
668 EmulateDrawingOneFrame(root
.get());
671 root
->render_surface()->damage_tracker()->current_damage_rect();
672 // Damage on child2 should be: position of update_rect offset by the child's
673 // position (11, 11), and not expanded by anything.
674 expected_damage_rect
= gfx::Rect(11, 11, 1, 1);
676 EXPECT_EQ(expected_damage_rect
.ToString(), root_damage_rect
.ToString());
678 // CASE 6: Setting the update rect on child1 will also blur the damage, so
679 // that any pixels needed for the blur are redrawn in the current
681 ClearDamageForAllSurfaces(root
.get());
682 child1
->SetUpdateRect(gfx::Rect(1, 1));
683 EmulateDrawingOneFrame(root
.get());
686 root
->render_surface()->damage_tracker()->current_damage_rect();
687 // Damage on child1 should be: position of update_rect offset by the child's
688 // position (100, 100), and expanded by the damage.
689 expected_damage_rect
= gfx::Rect(100, 100, 1, 1);
691 expected_damage_rect
.Inset(-outset_left
,
695 EXPECT_EQ(expected_damage_rect
.ToString(), root_damage_rect
.ToString());
698 TEST_F(DamageTrackerTest
, VerifyDamageForAddingAndRemovingLayer
) {
699 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithOneSurface();
700 LayerImpl
* child1
= root
->children()[0];
702 // CASE 1: Adding a new layer should cause the appropriate damage.
704 ClearDamageForAllSurfaces(root
.get());
706 scoped_ptr
<LayerImpl
> child2
=
707 LayerImpl::Create(host_impl_
.active_tree(), 3);
708 child2
->SetPosition(gfx::PointF(400.f
, 380.f
));
709 child2
->SetBounds(gfx::Size(6, 8));
710 child2
->SetContentBounds(gfx::Size(6, 8));
711 child2
->SetDrawsContent(true);
712 root
->AddChild(child2
.Pass());
714 EmulateDrawingOneFrame(root
.get());
716 // Sanity check - all 3 layers should be on the same render surface; render
717 // surfaces are tested elsewhere.
718 ASSERT_EQ(3u, root
->render_surface()->layer_list().size());
720 gfx::Rect root_damage_rect
=
721 root
->render_surface()->damage_tracker()->current_damage_rect();
722 EXPECT_EQ(gfx::Rect(400, 380, 6, 8).ToString(), root_damage_rect
.ToString());
724 // CASE 2: If the layer is removed, its entire old layer becomes exposed, not
725 // just the last update rect.
727 // Advance one frame without damage so that we know the damage rect is not
728 // leftover from the previous case.
729 ClearDamageForAllSurfaces(root
.get());
730 EmulateDrawingOneFrame(root
.get());
733 root
->render_surface()->damage_tracker()->current_damage_rect();
734 EXPECT_TRUE(root_damage_rect
.IsEmpty());
736 // Then, test removing child1.
737 root
->RemoveChild(child1
);
739 EmulateDrawingOneFrame(root
.get());
742 root
->render_surface()->damage_tracker()->current_damage_rect();
743 EXPECT_EQ(gfx::Rect(100, 100, 30, 30).ToString(),
744 root_damage_rect
.ToString());
747 TEST_F(DamageTrackerTest
, VerifyDamageForNewUnchangedLayer
) {
748 // If child2 is added to the layer tree, but it doesn't have any explicit
749 // damage of its own, it should still indeed damage the target surface.
751 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithOneSurface();
753 ClearDamageForAllSurfaces(root
.get());
755 scoped_ptr
<LayerImpl
> child2
=
756 LayerImpl::Create(host_impl_
.active_tree(), 3);
757 child2
->SetPosition(gfx::PointF(400.f
, 380.f
));
758 child2
->SetBounds(gfx::Size(6, 8));
759 child2
->SetContentBounds(gfx::Size(6, 8));
760 child2
->SetDrawsContent(true);
761 child2
->ResetAllChangeTrackingForSubtree();
762 // Sanity check the initial conditions of the test, if these asserts
763 // trigger, it means the test no longer actually covers the intended
765 ASSERT_FALSE(child2
->LayerPropertyChanged());
766 ASSERT_TRUE(child2
->update_rect().IsEmpty());
767 root
->AddChild(child2
.Pass());
769 EmulateDrawingOneFrame(root
.get());
771 // Sanity check - all 3 layers should be on the same render surface; render
772 // surfaces are tested elsewhere.
773 ASSERT_EQ(3u, root
->render_surface()->layer_list().size());
775 gfx::Rect root_damage_rect
=
776 root
->render_surface()->damage_tracker()->current_damage_rect();
777 EXPECT_EQ(gfx::Rect(400, 380, 6, 8).ToString(), root_damage_rect
.ToString());
780 TEST_F(DamageTrackerTest
, VerifyDamageForMultipleLayers
) {
781 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithOneSurface();
782 LayerImpl
* child1
= root
->children()[0];
784 // In this test we don't want the above tree manipulation to be considered
785 // part of the same frame.
786 ClearDamageForAllSurfaces(root
.get());
788 scoped_ptr
<LayerImpl
> child2
=
789 LayerImpl::Create(host_impl_
.active_tree(), 3);
790 child2
->SetPosition(gfx::PointF(400.f
, 380.f
));
791 child2
->SetBounds(gfx::Size(6, 8));
792 child2
->SetContentBounds(gfx::Size(6, 8));
793 child2
->SetDrawsContent(true);
794 root
->AddChild(child2
.Pass());
796 LayerImpl
* child2
= root
->children()[1];
797 EmulateDrawingOneFrame(root
.get());
799 // Damaging two layers simultaneously should cause combined damage.
800 // - child1 update rect in surface space: gfx::Rect(100, 100, 1, 2);
801 // - child2 update rect in surface space: gfx::Rect(400, 380, 3, 4);
802 ClearDamageForAllSurfaces(root
.get());
803 child1
->SetUpdateRect(gfx::Rect(1, 2));
804 child2
->SetUpdateRect(gfx::Rect(3, 4));
805 EmulateDrawingOneFrame(root
.get());
806 gfx::Rect root_damage_rect
=
807 root
->render_surface()->damage_tracker()->current_damage_rect();
808 EXPECT_EQ(gfx::Rect(100, 100, 303, 284).ToString(),
809 root_damage_rect
.ToString());
812 TEST_F(DamageTrackerTest
, VerifyDamageForNestedSurfaces
) {
813 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithTwoSurfaces();
814 LayerImpl
* child1
= root
->children()[0];
815 LayerImpl
* child2
= root
->children()[1];
816 LayerImpl
* grand_child1
= root
->children()[0]->children()[0];
817 gfx::Rect child_damage_rect
;
818 gfx::Rect root_damage_rect
;
820 // CASE 1: Damage to a descendant surface should propagate properly to
822 ClearDamageForAllSurfaces(root
.get());
823 grand_child1
->SetOpacity(0.5f
);
824 EmulateDrawingOneFrame(root
.get());
826 child1
->render_surface()->damage_tracker()->current_damage_rect();
828 root
->render_surface()->damage_tracker()->current_damage_rect();
829 EXPECT_EQ(gfx::Rect(200, 200, 6, 8).ToString(), child_damage_rect
.ToString());
830 EXPECT_EQ(gfx::Rect(300, 300, 6, 8).ToString(), root_damage_rect
.ToString());
832 // CASE 2: Same as previous case, but with additional damage elsewhere that
833 // should be properly unioned.
834 // - child1 surface damage in root surface space:
835 // gfx::Rect(300, 300, 6, 8);
836 // - child2 damage in root surface space:
837 // gfx::Rect(11, 11, 18, 18);
838 ClearDamageForAllSurfaces(root
.get());
839 grand_child1
->SetOpacity(0.7f
);
840 child2
->SetOpacity(0.7f
);
841 EmulateDrawingOneFrame(root
.get());
843 child1
->render_surface()->damage_tracker()->current_damage_rect();
845 root
->render_surface()->damage_tracker()->current_damage_rect();
846 EXPECT_EQ(gfx::Rect(200, 200, 6, 8).ToString(), child_damage_rect
.ToString());
847 EXPECT_EQ(gfx::Rect(11, 11, 295, 297).ToString(),
848 root_damage_rect
.ToString());
851 TEST_F(DamageTrackerTest
, VerifyDamageForSurfaceChangeFromDescendantLayer
) {
852 // If descendant layer changes and affects the content bounds of the render
853 // surface, then the entire descendant surface should be damaged, and it
854 // should damage its ancestor surface with the old and new surface regions.
856 // This is a tricky case, since only the first grand_child changes, but the
857 // entire surface should be marked dirty.
859 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithTwoSurfaces();
860 LayerImpl
* child1
= root
->children()[0];
861 LayerImpl
* grand_child1
= root
->children()[0]->children()[0];
862 gfx::Rect child_damage_rect
;
863 gfx::Rect root_damage_rect
;
865 ClearDamageForAllSurfaces(root
.get());
866 grand_child1
->SetPosition(gfx::PointF(195.f
, 205.f
));
867 EmulateDrawingOneFrame(root
.get());
869 child1
->render_surface()->damage_tracker()->current_damage_rect();
871 root
->render_surface()->damage_tracker()->current_damage_rect();
873 // The new surface bounds should be damaged entirely, even though only one of
874 // the layers changed.
875 EXPECT_EQ(gfx::Rect(190, 190, 11, 23).ToString(),
876 child_damage_rect
.ToString());
878 // Damage to the root surface should be the union of child1's *entire* render
879 // surface (in target space), and its old exposed area (also in target
881 EXPECT_EQ(gfx::Rect(290, 290, 16, 23).ToString(),
882 root_damage_rect
.ToString());
885 TEST_F(DamageTrackerTest
, VerifyDamageForSurfaceChangeFromAncestorLayer
) {
886 // An ancestor/owning layer changes that affects the position/transform of
887 // the render surface. Note that in this case, the layer_property_changed flag
888 // already propagates to the subtree (tested in LayerImpltest), which damages
889 // the entire child1 surface, but the damage tracker still needs the correct
890 // logic to compute the exposed region on the root surface.
892 // TODO(shawnsingh): the expectations of this test case should change when we
893 // add support for a unique scissor_rect per RenderSurface. In that case, the
894 // child1 surface should be completely unchanged, since we are only
895 // transforming it, while the root surface would be damaged appropriately.
897 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithTwoSurfaces();
898 LayerImpl
* child1
= root
->children()[0];
899 gfx::Rect child_damage_rect
;
900 gfx::Rect root_damage_rect
;
902 ClearDamageForAllSurfaces(root
.get());
903 child1
->SetPosition(gfx::PointF(50.f
, 50.f
));
904 EmulateDrawingOneFrame(root
.get());
906 child1
->render_surface()->damage_tracker()->current_damage_rect();
908 root
->render_surface()->damage_tracker()->current_damage_rect();
910 // The new surface bounds should be damaged entirely.
911 EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(),
912 child_damage_rect
.ToString());
914 // The entire child1 surface and the old exposed child1 surface should damage
916 // - old child1 surface in target space: gfx::Rect(290, 290, 16, 18)
917 // - new child1 surface in target space: gfx::Rect(240, 240, 16, 18)
918 EXPECT_EQ(gfx::Rect(240, 240, 66, 68).ToString(),
919 root_damage_rect
.ToString());
922 TEST_F(DamageTrackerTest
, VerifyDamageForAddingAndRemovingRenderSurfaces
) {
923 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithTwoSurfaces();
924 LayerImpl
* child1
= root
->children()[0];
925 gfx::Rect child_damage_rect
;
926 gfx::Rect root_damage_rect
;
928 // CASE 1: If a descendant surface disappears, its entire old area becomes
930 ClearDamageForAllSurfaces(root
.get());
931 child1
->SetHasRenderSurface(false);
932 EmulateDrawingOneFrame(root
.get());
934 // Sanity check that there is only one surface now.
935 ASSERT_FALSE(child1
->render_surface());
936 ASSERT_EQ(4u, root
->render_surface()->layer_list().size());
939 root
->render_surface()->damage_tracker()->current_damage_rect();
940 EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(),
941 root_damage_rect
.ToString());
943 // CASE 2: If a descendant surface appears, its entire old area becomes
946 // Cycle one frame of no change, just to sanity check that the next rect is
947 // not because of the old damage state.
948 ClearDamageForAllSurfaces(root
.get());
949 EmulateDrawingOneFrame(root
.get());
951 root
->render_surface()->damage_tracker()->current_damage_rect();
952 EXPECT_TRUE(root_damage_rect
.IsEmpty());
954 // Then change the tree so that the render surface is added back.
955 ClearDamageForAllSurfaces(root
.get());
956 child1
->SetHasRenderSurface(true);
958 EmulateDrawingOneFrame(root
.get());
960 // Sanity check that there is a new surface now.
961 ASSERT_TRUE(child1
->render_surface());
962 EXPECT_EQ(3u, root
->render_surface()->layer_list().size());
963 EXPECT_EQ(2u, child1
->render_surface()->layer_list().size());
966 child1
->render_surface()->damage_tracker()->current_damage_rect();
968 root
->render_surface()->damage_tracker()->current_damage_rect();
969 EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(),
970 child_damage_rect
.ToString());
971 EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(),
972 root_damage_rect
.ToString());
975 TEST_F(DamageTrackerTest
, VerifyNoDamageWhenNothingChanged
) {
976 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithTwoSurfaces();
977 LayerImpl
* child1
= root
->children()[0];
978 gfx::Rect child_damage_rect
;
979 gfx::Rect root_damage_rect
;
981 // CASE 1: If nothing changes, the damage rect should be empty.
983 ClearDamageForAllSurfaces(root
.get());
984 EmulateDrawingOneFrame(root
.get());
986 child1
->render_surface()->damage_tracker()->current_damage_rect();
988 root
->render_surface()->damage_tracker()->current_damage_rect();
989 EXPECT_TRUE(child_damage_rect
.IsEmpty());
990 EXPECT_TRUE(root_damage_rect
.IsEmpty());
992 // CASE 2: If nothing changes twice in a row, the damage rect should still be
995 ClearDamageForAllSurfaces(root
.get());
996 EmulateDrawingOneFrame(root
.get());
998 child1
->render_surface()->damage_tracker()->current_damage_rect();
1000 root
->render_surface()->damage_tracker()->current_damage_rect();
1001 EXPECT_TRUE(child_damage_rect
.IsEmpty());
1002 EXPECT_TRUE(root_damage_rect
.IsEmpty());
1005 TEST_F(DamageTrackerTest
, VerifyNoDamageForUpdateRectThatDoesNotDrawContent
) {
1006 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithTwoSurfaces();
1007 LayerImpl
* child1
= root
->children()[0];
1008 gfx::Rect child_damage_rect
;
1009 gfx::Rect root_damage_rect
;
1011 // In our specific tree, the update rect of child1 should not cause any
1012 // damage to any surface because it does not actually draw content.
1013 ClearDamageForAllSurfaces(root
.get());
1014 child1
->SetUpdateRect(gfx::Rect(1, 2));
1015 EmulateDrawingOneFrame(root
.get());
1017 child1
->render_surface()->damage_tracker()->current_damage_rect();
1019 root
->render_surface()->damage_tracker()->current_damage_rect();
1020 EXPECT_TRUE(child_damage_rect
.IsEmpty());
1021 EXPECT_TRUE(root_damage_rect
.IsEmpty());
1024 TEST_F(DamageTrackerTest
, VerifyDamageForReplica
) {
1025 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithTwoSurfaces();
1026 LayerImpl
* child1
= root
->children()[0];
1027 LayerImpl
* grand_child1
= child1
->children()[0];
1028 LayerImpl
* grand_child2
= child1
->children()[1];
1030 // Damage on a surface that has a reflection should cause the target surface
1031 // to receive the surface's damage and the surface's reflected damage.
1033 // For this test case, we modify grand_child2, and add grand_child3 to extend
1034 // the bounds of child1's surface. This way, we can test reflection changes
1035 // without changing content_bounds of the surface.
1036 grand_child2
->SetPosition(gfx::PointF(180.f
, 180.f
));
1038 scoped_ptr
<LayerImpl
> grand_child3
=
1039 LayerImpl::Create(host_impl_
.active_tree(), 6);
1040 grand_child3
->SetPosition(gfx::PointF(240.f
, 240.f
));
1041 grand_child3
->SetBounds(gfx::Size(10, 10));
1042 grand_child3
->SetContentBounds(gfx::Size(10, 10));
1043 grand_child3
->SetDrawsContent(true);
1044 child1
->AddChild(grand_child3
.Pass());
1046 child1
->SetOpacity(0.5f
);
1047 EmulateDrawingOneFrame(root
.get());
1049 // CASE 1: adding a reflection about the left edge of grand_child1.
1051 ClearDamageForAllSurfaces(root
.get());
1053 scoped_ptr
<LayerImpl
> grand_child1_replica
=
1054 LayerImpl::Create(host_impl_
.active_tree(), 7);
1055 grand_child1_replica
->SetPosition(gfx::PointF());
1056 gfx::Transform reflection
;
1057 reflection
.Scale3d(-1.0, 1.0, 1.0);
1058 grand_child1_replica
->SetTransform(reflection
);
1059 grand_child1
->SetReplicaLayer(grand_child1_replica
.Pass());
1060 grand_child1
->SetHasRenderSurface(true);
1062 EmulateDrawingOneFrame(root
.get());
1064 gfx::Rect grand_child_damage_rect
=
1065 grand_child1
->render_surface()->damage_tracker()->current_damage_rect();
1066 gfx::Rect child_damage_rect
=
1067 child1
->render_surface()->damage_tracker()->current_damage_rect();
1068 gfx::Rect root_damage_rect
=
1069 root
->render_surface()->damage_tracker()->current_damage_rect();
1071 // The grand_child surface damage should not include its own replica. The
1072 // child surface damage should include the normal and replica surfaces.
1073 EXPECT_EQ(gfx::Rect(6, 8).ToString(), grand_child_damage_rect
.ToString());
1074 EXPECT_EQ(gfx::Rect(194, 200, 12, 8).ToString(),
1075 child_damage_rect
.ToString());
1076 EXPECT_EQ(gfx::Rect(294, 300, 12, 8).ToString(), root_damage_rect
.ToString());
1078 // CASE 2: moving the descendant surface should cause both the original and
1079 // reflected areas to be damaged on the target.
1080 ClearDamageForAllSurfaces(root
.get());
1081 gfx::Rect old_content_rect
= child1
->render_surface()->content_rect();
1082 grand_child1
->SetPosition(gfx::PointF(195.f
, 205.f
));
1083 EmulateDrawingOneFrame(root
.get());
1084 ASSERT_EQ(old_content_rect
.width(),
1085 child1
->render_surface()->content_rect().width());
1086 ASSERT_EQ(old_content_rect
.height(),
1087 child1
->render_surface()->content_rect().height());
1089 grand_child_damage_rect
=
1090 grand_child1
->render_surface()->
1091 damage_tracker()->current_damage_rect();
1093 child1
->render_surface()->damage_tracker()->current_damage_rect();
1095 root
->render_surface()->damage_tracker()->current_damage_rect();
1097 // The child surface damage should include normal and replica surfaces for
1098 // both old and new locations.
1099 // - old location in target space: gfx::Rect(194, 200, 12, 8)
1100 // - new location in target space: gfx::Rect(189, 205, 12, 8)
1101 EXPECT_EQ(gfx::Rect(6, 8).ToString(), grand_child_damage_rect
.ToString());
1102 EXPECT_EQ(gfx::Rect(189, 200, 17, 13).ToString(),
1103 child_damage_rect
.ToString());
1104 EXPECT_EQ(gfx::Rect(289, 300, 17, 13).ToString(),
1105 root_damage_rect
.ToString());
1107 // CASE 3: removing the reflection should cause the entire region including
1108 // reflection to damage the target surface.
1109 ClearDamageForAllSurfaces(root
.get());
1110 grand_child1
->SetReplicaLayer(nullptr);
1111 grand_child1
->SetHasRenderSurface(false);
1112 EmulateDrawingOneFrame(root
.get());
1113 ASSERT_EQ(old_content_rect
.width(),
1114 child1
->render_surface()->content_rect().width());
1115 ASSERT_EQ(old_content_rect
.height(),
1116 child1
->render_surface()->content_rect().height());
1118 EXPECT_FALSE(grand_child1
->render_surface());
1120 child1
->render_surface()->damage_tracker()->current_damage_rect();
1122 root
->render_surface()->damage_tracker()->current_damage_rect();
1124 EXPECT_EQ(gfx::Rect(189, 205, 12, 8).ToString(),
1125 child_damage_rect
.ToString());
1126 EXPECT_EQ(gfx::Rect(289, 305, 12, 8).ToString(), root_damage_rect
.ToString());
1129 TEST_F(DamageTrackerTest
, VerifyDamageForMask
) {
1130 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithOneSurface();
1131 LayerImpl
* child
= root
->children()[0];
1133 // In the current implementation of the damage tracker, changes to mask
1134 // layers should damage the entire corresponding surface.
1136 ClearDamageForAllSurfaces(root
.get());
1138 // Set up the mask layer.
1140 scoped_ptr
<LayerImpl
> mask_layer
=
1141 LayerImpl::Create(host_impl_
.active_tree(), 3);
1142 mask_layer
->SetPosition(child
->position());
1143 mask_layer
->SetBounds(child
->bounds());
1144 mask_layer
->SetContentBounds(child
->bounds());
1145 child
->SetMaskLayer(mask_layer
.Pass());
1146 child
->SetHasRenderSurface(true);
1148 LayerImpl
* mask_layer
= child
->mask_layer();
1150 // Add opacity and a grand_child so that the render surface persists even
1151 // after we remove the mask.
1153 scoped_ptr
<LayerImpl
> grand_child
=
1154 LayerImpl::Create(host_impl_
.active_tree(), 4);
1155 grand_child
->SetPosition(gfx::PointF(2.f
, 2.f
));
1156 grand_child
->SetBounds(gfx::Size(2, 2));
1157 grand_child
->SetContentBounds(gfx::Size(2, 2));
1158 grand_child
->SetDrawsContent(true);
1159 child
->AddChild(grand_child
.Pass());
1161 EmulateDrawingOneFrame(root
.get());
1163 // CASE 1: the update_rect on a mask layer should damage the entire target
1165 ClearDamageForAllSurfaces(root
.get());
1166 mask_layer
->SetUpdateRect(gfx::Rect(1, 2, 3, 4));
1167 EmulateDrawingOneFrame(root
.get());
1168 gfx::Rect child_damage_rect
=
1169 child
->render_surface()->damage_tracker()->current_damage_rect();
1170 EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect
.ToString());
1172 // CASE 2: a property change on the mask layer should damage the entire
1175 // Advance one frame without damage so that we know the damage rect is not
1176 // leftover from the previous case.
1177 ClearDamageForAllSurfaces(root
.get());
1178 EmulateDrawingOneFrame(root
.get());
1180 child
->render_surface()->damage_tracker()->current_damage_rect();
1181 EXPECT_TRUE(child_damage_rect
.IsEmpty());
1183 // Then test the property change.
1184 ClearDamageForAllSurfaces(root
.get());
1185 mask_layer
->SetStackingOrderChanged(true);
1187 EmulateDrawingOneFrame(root
.get());
1189 child
->render_surface()->damage_tracker()->current_damage_rect();
1190 EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect
.ToString());
1192 // CASE 3: removing the mask also damages the entire target surface.
1195 // Advance one frame without damage so that we know the damage rect is not
1196 // leftover from the previous case.
1197 ClearDamageForAllSurfaces(root
.get());
1198 EmulateDrawingOneFrame(root
.get());
1200 child
->render_surface()->damage_tracker()->current_damage_rect();
1201 EXPECT_TRUE(child_damage_rect
.IsEmpty());
1203 // Then test mask removal.
1204 ClearDamageForAllSurfaces(root
.get());
1205 child
->SetMaskLayer(nullptr);
1206 ASSERT_TRUE(child
->LayerPropertyChanged());
1207 EmulateDrawingOneFrame(root
.get());
1209 // Sanity check that a render surface still exists.
1210 ASSERT_TRUE(child
->render_surface());
1213 child
->render_surface()->damage_tracker()->current_damage_rect();
1214 EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect
.ToString());
1217 TEST_F(DamageTrackerTest
, VerifyDamageForReplicaMask
) {
1218 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithTwoSurfaces();
1219 LayerImpl
* child1
= root
->children()[0];
1220 LayerImpl
* grand_child1
= child1
->children()[0];
1222 // Changes to a replica's mask should not damage the original surface,
1223 // because it is not masked. But it does damage the ancestor target surface.
1225 ClearDamageForAllSurfaces(root
.get());
1227 // Create a reflection about the left edge of grand_child1.
1229 scoped_ptr
<LayerImpl
> grand_child1_replica
=
1230 LayerImpl::Create(host_impl_
.active_tree(), 6);
1231 grand_child1_replica
->SetPosition(gfx::PointF());
1232 gfx::Transform reflection
;
1233 reflection
.Scale3d(-1.0, 1.0, 1.0);
1234 grand_child1_replica
->SetTransform(reflection
);
1235 grand_child1
->SetReplicaLayer(grand_child1_replica
.Pass());
1236 grand_child1
->SetHasRenderSurface(true);
1238 LayerImpl
* grand_child1_replica
= grand_child1
->replica_layer();
1240 // Set up the mask layer on the replica layer
1242 scoped_ptr
<LayerImpl
> replica_mask_layer
=
1243 LayerImpl::Create(host_impl_
.active_tree(), 7);
1244 replica_mask_layer
->SetPosition(gfx::PointF());
1245 replica_mask_layer
->SetBounds(grand_child1
->bounds());
1246 replica_mask_layer
->SetContentBounds(grand_child1
->bounds());
1247 grand_child1_replica
->SetMaskLayer(replica_mask_layer
.Pass());
1249 LayerImpl
* replica_mask_layer
= grand_child1_replica
->mask_layer();
1251 EmulateDrawingOneFrame(root
.get());
1253 // Sanity check that the appropriate render surfaces were created
1254 ASSERT_TRUE(grand_child1
->render_surface());
1256 // CASE 1: a property change on the mask should damage only the reflected
1257 // region on the target surface.
1258 ClearDamageForAllSurfaces(root
.get());
1259 replica_mask_layer
->SetStackingOrderChanged(true);
1260 EmulateDrawingOneFrame(root
.get());
1262 gfx::Rect grand_child_damage_rect
=
1263 grand_child1
->render_surface()->damage_tracker()->current_damage_rect();
1264 gfx::Rect child_damage_rect
=
1265 child1
->render_surface()->damage_tracker()->current_damage_rect();
1267 EXPECT_TRUE(grand_child_damage_rect
.IsEmpty());
1268 EXPECT_EQ(gfx::Rect(194, 200, 6, 8).ToString(), child_damage_rect
.ToString());
1270 // CASE 2: removing the replica mask damages only the reflected region on the
1273 ClearDamageForAllSurfaces(root
.get());
1274 grand_child1_replica
->SetMaskLayer(nullptr);
1275 EmulateDrawingOneFrame(root
.get());
1277 grand_child_damage_rect
=
1278 grand_child1
->render_surface()->damage_tracker()->
1279 current_damage_rect();
1281 child1
->render_surface()->damage_tracker()->current_damage_rect();
1283 EXPECT_TRUE(grand_child_damage_rect
.IsEmpty());
1284 EXPECT_EQ(gfx::Rect(194, 200, 6, 8).ToString(), child_damage_rect
.ToString());
1287 TEST_F(DamageTrackerTest
, VerifyDamageForReplicaMaskWithTransformOrigin
) {
1288 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithTwoSurfaces();
1289 LayerImpl
* child1
= root
->children()[0];
1290 LayerImpl
* grand_child1
= child1
->children()[0];
1292 // Verify that the correct replica_origin_transform is used for the
1294 ClearDamageForAllSurfaces(root
.get());
1296 // This is not actually the transform origin point being tested, but by
1298 // expected to be the same as the replica's anchor point.
1299 grand_child1
->SetTransformOrigin(
1300 gfx::Point3F(grand_child1
->bounds().width(), 0.f
, 0.f
));
1303 scoped_ptr
<LayerImpl
> grand_child1_replica
=
1304 LayerImpl::Create(host_impl_
.active_tree(), 6);
1305 grand_child1_replica
->SetPosition(gfx::PointF());
1307 // This is the anchor being tested.
1308 grand_child1_replica
->SetTransformOrigin(
1309 gfx::Point3F(grand_child1
->bounds().width(), 0.f
, 0.f
));
1310 gfx::Transform reflection
;
1311 reflection
.Scale3d(-1.0, 1.0, 1.0);
1312 grand_child1_replica
->SetTransform(reflection
);
1313 grand_child1
->SetReplicaLayer(grand_child1_replica
.Pass());
1314 grand_child1
->SetHasRenderSurface(true);
1316 LayerImpl
* grand_child1_replica
= grand_child1
->replica_layer();
1318 // Set up the mask layer on the replica layer
1320 scoped_ptr
<LayerImpl
> replica_mask_layer
=
1321 LayerImpl::Create(host_impl_
.active_tree(), 7);
1322 replica_mask_layer
->SetPosition(gfx::PointF());
1323 // Note: this is not the transform origin being tested.
1324 replica_mask_layer
->SetBounds(grand_child1
->bounds());
1325 replica_mask_layer
->SetContentBounds(grand_child1
->bounds());
1326 grand_child1_replica
->SetMaskLayer(replica_mask_layer
.Pass());
1328 LayerImpl
* replica_mask_layer
= grand_child1_replica
->mask_layer();
1330 EmulateDrawingOneFrame(root
.get());
1332 // Sanity check that the appropriate render surfaces were created
1333 ASSERT_TRUE(grand_child1
->render_surface());
1335 // A property change on the replica_mask should damage the reflected region on
1336 // the target surface.
1337 ClearDamageForAllSurfaces(root
.get());
1338 replica_mask_layer
->SetStackingOrderChanged(true);
1340 EmulateDrawingOneFrame(root
.get());
1342 gfx::Rect child_damage_rect
=
1343 child1
->render_surface()->damage_tracker()->current_damage_rect();
1344 EXPECT_EQ(gfx::Rect(206, 200, 6, 8).ToString(), child_damage_rect
.ToString());
1347 TEST_F(DamageTrackerTest
, DamageWhenAddedExternally
) {
1348 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithOneSurface();
1349 LayerImpl
* child
= root
->children()[0];
1351 // Case 1: This test ensures that when the tracker is given damage, that
1352 // it is included with any other partial damage.
1354 ClearDamageForAllSurfaces(root
.get());
1355 child
->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
1356 root
->render_surface()->damage_tracker()->AddDamageNextUpdate(
1357 gfx::Rect(15, 16, 32, 33));
1358 EmulateDrawingOneFrame(root
.get());
1359 gfx::Rect root_damage_rect
=
1360 root
->render_surface()->damage_tracker()->current_damage_rect();
1361 EXPECT_EQ(gfx::UnionRects(gfx::Rect(15, 16, 32, 33),
1362 gfx::Rect(100 + 10, 100 + 11, 12, 13)).ToString(),
1363 root_damage_rect
.ToString());
1365 // Case 2: An additional sanity check that adding damage works even when
1366 // nothing on the layer tree changed.
1368 ClearDamageForAllSurfaces(root
.get());
1369 root
->render_surface()->damage_tracker()->AddDamageNextUpdate(
1370 gfx::Rect(30, 31, 14, 15));
1371 EmulateDrawingOneFrame(root
.get());
1373 root
->render_surface()->damage_tracker()->current_damage_rect();
1374 EXPECT_EQ(gfx::Rect(30, 31, 14, 15).ToString(), root_damage_rect
.ToString());
1377 TEST_F(DamageTrackerTest
, VerifyDamageForEmptyLayerList
) {
1378 // Though it should never happen, its a good idea to verify that the damage
1379 // tracker does not crash when it receives an empty layer_list.
1381 scoped_ptr
<LayerImpl
> root
= LayerImpl::Create(host_impl_
.active_tree(), 1);
1382 root
->SetHasRenderSurface(true);
1383 root
->draw_properties().render_target
= root
.get();
1385 ASSERT_TRUE(root
== root
->render_target());
1386 RenderSurfaceImpl
* target_surface
= root
->render_surface();
1388 LayerImplList empty_list
;
1389 target_surface
->damage_tracker()->UpdateDamageTrackingState(
1391 target_surface
->OwningLayerId(),
1395 FilterOperations());
1397 gfx::Rect damage_rect
=
1398 target_surface
->damage_tracker()->current_damage_rect();
1399 EXPECT_TRUE(damage_rect
.IsEmpty());
1402 TEST_F(DamageTrackerTest
, VerifyDamageAccumulatesUntilReset
) {
1403 // If damage is not cleared, it should accumulate.
1405 scoped_ptr
<LayerImpl
> root
= CreateAndSetUpTestTreeWithOneSurface();
1406 LayerImpl
* child
= root
->children()[0];
1408 ClearDamageForAllSurfaces(root
.get());
1409 child
->SetUpdateRect(gfx::Rect(10.f
, 11.f
, 1.f
, 2.f
));
1410 EmulateDrawingOneFrame(root
.get());
1412 // Sanity check damage after the first frame; this isnt the actual test yet.
1413 gfx::Rect root_damage_rect
=
1414 root
->render_surface()->damage_tracker()->current_damage_rect();
1415 EXPECT_EQ(gfx::Rect(110, 111, 1, 2).ToString(), root_damage_rect
.ToString());
1417 // New damage, without having cleared the previous damage, should be unioned
1418 // to the previous one.
1419 child
->SetUpdateRect(gfx::Rect(20, 25, 1, 2));
1420 EmulateDrawingOneFrame(root
.get());
1422 root
->render_surface()->damage_tracker()->current_damage_rect();
1423 EXPECT_EQ(gfx::Rect(110, 111, 11, 16).ToString(),
1424 root_damage_rect
.ToString());
1426 // If we notify the damage tracker that we drew the damaged area, then damage
1427 // should be emptied.
1428 root
->render_surface()->damage_tracker()->DidDrawDamagedArea();
1430 root
->render_surface()->damage_tracker()->current_damage_rect();
1431 EXPECT_TRUE(root_damage_rect
.IsEmpty());
1433 // Damage should remain empty even after one frame, since there's yet no new
1435 EmulateDrawingOneFrame(root
.get());
1437 root
->render_surface()->damage_tracker()->current_damage_rect();
1438 EXPECT_TRUE(root_damage_rect
.IsEmpty());
1441 TEST_F(DamageTrackerTest
, HugeDamageRect
) {
1442 // This number is so large that we start losting floating point accuracy.
1443 const int kBigNumber
= 900000000;
1444 // Walk over a range to find floating point inaccuracy boundaries that move
1445 // toward the wrong direction.
1446 const int kRange
= 5000;
1448 for (int i
= 0; i
< kRange
; ++i
) {
1449 scoped_ptr
<LayerImpl
> root
= CreateTestTreeWithOneSurface();
1450 LayerImpl
* child
= root
->children()[0];
1452 gfx::Transform transform
;
1453 transform
.Translate(-kBigNumber
, -kBigNumber
);
1455 // The child layer covers (0, 0, i, i) of the viewport,
1456 // but has a huge negative position.
1457 child
->SetPosition(gfx::PointF());
1458 child
->SetBounds(gfx::Size(kBigNumber
+ i
, kBigNumber
+ i
));
1459 child
->SetContentBounds(gfx::Size(kBigNumber
+ i
, kBigNumber
+ i
));
1460 child
->SetTransform(transform
);
1461 EmulateDrawingOneFrame(root
.get());
1463 // The expected damage should cover the visible part of the child layer,
1464 // which is (0, 0, i, i) in the viewport.
1465 gfx::Rect root_damage_rect
=
1466 root
->render_surface()->damage_tracker()->current_damage_rect();
1467 gfx::Rect damage_we_care_about
= gfx::Rect(i
, i
);
1468 EXPECT_LE(damage_we_care_about
.right(), root_damage_rect
.right());
1469 EXPECT_LE(damage_we_care_about
.bottom(), root_damage_rect
.bottom());