1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/socket/tcp_socket.h"
6 #include "net/socket/tcp_socket_win.h"
10 #include "base/callback_helpers.h"
11 #include "base/logging.h"
12 #include "base/metrics/stats_counters.h"
13 #include "base/win/windows_version.h"
14 #include "net/base/address_list.h"
15 #include "net/base/connection_type_histograms.h"
16 #include "net/base/io_buffer.h"
17 #include "net/base/ip_endpoint.h"
18 #include "net/base/net_errors.h"
19 #include "net/base/net_util.h"
20 #include "net/base/network_change_notifier.h"
21 #include "net/base/winsock_init.h"
22 #include "net/base/winsock_util.h"
23 #include "net/socket/socket_descriptor.h"
24 #include "net/socket/socket_net_log_params.h"
30 const int kTCPKeepAliveSeconds
= 45;
32 int SetSocketReceiveBufferSize(SOCKET socket
, int32 size
) {
33 int rv
= setsockopt(socket
, SOL_SOCKET
, SO_RCVBUF
,
34 reinterpret_cast<const char*>(&size
), sizeof(size
));
35 int net_error
= (rv
== 0) ? OK
: MapSystemError(WSAGetLastError());
36 DCHECK(!rv
) << "Could not set socket receive buffer size: " << net_error
;
40 int SetSocketSendBufferSize(SOCKET socket
, int32 size
) {
41 int rv
= setsockopt(socket
, SOL_SOCKET
, SO_SNDBUF
,
42 reinterpret_cast<const char*>(&size
), sizeof(size
));
43 int net_error
= (rv
== 0) ? OK
: MapSystemError(WSAGetLastError());
44 DCHECK(!rv
) << "Could not set socket send buffer size: " << net_error
;
49 // The Nagle implementation on windows is governed by RFC 896. The idea
50 // behind Nagle is to reduce small packets on the network. When Nagle is
51 // enabled, if a partial packet has been sent, the TCP stack will disallow
52 // further *partial* packets until an ACK has been received from the other
53 // side. Good applications should always strive to send as much data as
54 // possible and avoid partial-packet sends. However, in most real world
55 // applications, there are edge cases where this does not happen, and two
56 // partial packets may be sent back to back. For a browser, it is NEVER
57 // a benefit to delay for an RTT before the second packet is sent.
59 // As a practical example in Chromium today, consider the case of a small
60 // POST. I have verified this:
61 // Client writes 649 bytes of header (partial packet #1)
62 // Client writes 50 bytes of POST data (partial packet #2)
63 // In the above example, with Nagle, a RTT delay is inserted between these
64 // two sends due to nagle. RTTs can easily be 100ms or more. The best
65 // fix is to make sure that for POSTing data, we write as much data as
66 // possible and minimize partial packets. We will fix that. But disabling
67 // Nagle also ensure we don't run into this delay in other edge cases.
69 // http://technet.microsoft.com/en-us/library/bb726981.aspx
70 bool DisableNagle(SOCKET socket
, bool disable
) {
71 BOOL val
= disable
? TRUE
: FALSE
;
72 int rv
= setsockopt(socket
, IPPROTO_TCP
, TCP_NODELAY
,
73 reinterpret_cast<const char*>(&val
),
75 DCHECK(!rv
) << "Could not disable nagle";
79 // Enable TCP Keep-Alive to prevent NAT routers from timing out TCP
80 // connections. See http://crbug.com/27400 for details.
81 bool SetTCPKeepAlive(SOCKET socket
, BOOL enable
, int delay_secs
) {
82 int delay
= delay_secs
* 1000;
83 struct tcp_keepalive keepalive_vals
= {
84 enable
? 1 : 0, // TCP keep-alive on.
85 delay
, // Delay seconds before sending first TCP keep-alive packet.
86 delay
, // Delay seconds between sending TCP keep-alive packets.
88 DWORD bytes_returned
= 0xABAB;
89 int rv
= WSAIoctl(socket
, SIO_KEEPALIVE_VALS
, &keepalive_vals
,
90 sizeof(keepalive_vals
), NULL
, 0,
91 &bytes_returned
, NULL
, NULL
);
92 DCHECK(!rv
) << "Could not enable TCP Keep-Alive for socket: " << socket
93 << " [error: " << WSAGetLastError() << "].";
95 // Disregard any failure in disabling nagle or enabling TCP Keep-Alive.
99 int MapConnectError(int os_error
) {
101 // connect fails with WSAEACCES when Windows Firewall blocks the
104 return ERR_NETWORK_ACCESS_DENIED
;
106 return ERR_CONNECTION_TIMED_OUT
;
108 int net_error
= MapSystemError(os_error
);
109 if (net_error
== ERR_FAILED
)
110 return ERR_CONNECTION_FAILED
; // More specific than ERR_FAILED.
112 // Give a more specific error when the user is offline.
113 if (net_error
== ERR_ADDRESS_UNREACHABLE
&&
114 NetworkChangeNotifier::IsOffline()) {
115 return ERR_INTERNET_DISCONNECTED
;
125 //-----------------------------------------------------------------------------
127 // Nothing to do for Windows since it doesn't support TCP FastOpen.
128 // TODO(jri): Remove these along with the corresponding global variables.
129 bool IsTCPFastOpenSupported() { return false; }
130 bool IsTCPFastOpenUserEnabled() { return false; }
131 void CheckSupportAndMaybeEnableTCPFastOpen(bool user_enabled
) {}
133 // This class encapsulates all the state that has to be preserved as long as
134 // there is a network IO operation in progress. If the owner TCPSocketWin is
135 // destroyed while an operation is in progress, the Core is detached and it
136 // lives until the operation completes and the OS doesn't reference any resource
137 // declared on this class anymore.
138 class TCPSocketWin::Core
: public base::RefCounted
<Core
> {
140 explicit Core(TCPSocketWin
* socket
);
142 // Start watching for the end of a read or write operation.
144 void WatchForWrite();
146 // The TCPSocketWin is going away.
147 void Detach() { socket_
= NULL
; }
149 // The separate OVERLAPPED variables for asynchronous operation.
150 // |read_overlapped_| is used for both Connect() and Read().
151 // |write_overlapped_| is only used for Write();
152 OVERLAPPED read_overlapped_
;
153 OVERLAPPED write_overlapped_
;
155 // The buffers used in Read() and Write().
156 scoped_refptr
<IOBuffer
> read_iobuffer_
;
157 scoped_refptr
<IOBuffer
> write_iobuffer_
;
158 int read_buffer_length_
;
159 int write_buffer_length_
;
161 bool non_blocking_reads_initialized_
;
164 friend class base::RefCounted
<Core
>;
166 class ReadDelegate
: public base::win::ObjectWatcher::Delegate
{
168 explicit ReadDelegate(Core
* core
) : core_(core
) {}
169 virtual ~ReadDelegate() {}
171 // base::ObjectWatcher::Delegate methods:
172 virtual void OnObjectSignaled(HANDLE object
);
178 class WriteDelegate
: public base::win::ObjectWatcher::Delegate
{
180 explicit WriteDelegate(Core
* core
) : core_(core
) {}
181 virtual ~WriteDelegate() {}
183 // base::ObjectWatcher::Delegate methods:
184 virtual void OnObjectSignaled(HANDLE object
);
192 // The socket that created this object.
193 TCPSocketWin
* socket_
;
195 // |reader_| handles the signals from |read_watcher_|.
196 ReadDelegate reader_
;
197 // |writer_| handles the signals from |write_watcher_|.
198 WriteDelegate writer_
;
200 // |read_watcher_| watches for events from Connect() and Read().
201 base::win::ObjectWatcher read_watcher_
;
202 // |write_watcher_| watches for events from Write();
203 base::win::ObjectWatcher write_watcher_
;
205 DISALLOW_COPY_AND_ASSIGN(Core
);
208 TCPSocketWin::Core::Core(TCPSocketWin
* socket
)
209 : read_buffer_length_(0),
210 write_buffer_length_(0),
211 non_blocking_reads_initialized_(false),
215 memset(&read_overlapped_
, 0, sizeof(read_overlapped_
));
216 memset(&write_overlapped_
, 0, sizeof(write_overlapped_
));
218 read_overlapped_
.hEvent
= WSACreateEvent();
219 write_overlapped_
.hEvent
= WSACreateEvent();
222 TCPSocketWin::Core::~Core() {
223 // Make sure the message loop is not watching this object anymore.
224 read_watcher_
.StopWatching();
225 write_watcher_
.StopWatching();
227 WSACloseEvent(read_overlapped_
.hEvent
);
228 memset(&read_overlapped_
, 0xaf, sizeof(read_overlapped_
));
229 WSACloseEvent(write_overlapped_
.hEvent
);
230 memset(&write_overlapped_
, 0xaf, sizeof(write_overlapped_
));
233 void TCPSocketWin::Core::WatchForRead() {
234 // We grab an extra reference because there is an IO operation in progress.
235 // Balanced in ReadDelegate::OnObjectSignaled().
237 read_watcher_
.StartWatching(read_overlapped_
.hEvent
, &reader_
);
240 void TCPSocketWin::Core::WatchForWrite() {
241 // We grab an extra reference because there is an IO operation in progress.
242 // Balanced in WriteDelegate::OnObjectSignaled().
244 write_watcher_
.StartWatching(write_overlapped_
.hEvent
, &writer_
);
247 void TCPSocketWin::Core::ReadDelegate::OnObjectSignaled(HANDLE object
) {
248 DCHECK_EQ(object
, core_
->read_overlapped_
.hEvent
);
249 if (core_
->socket_
) {
250 if (core_
->socket_
->waiting_connect_
)
251 core_
->socket_
->DidCompleteConnect();
253 core_
->socket_
->DidSignalRead();
259 void TCPSocketWin::Core::WriteDelegate::OnObjectSignaled(
261 DCHECK_EQ(object
, core_
->write_overlapped_
.hEvent
);
263 core_
->socket_
->DidCompleteWrite();
268 //-----------------------------------------------------------------------------
270 TCPSocketWin::TCPSocketWin(net::NetLog
* net_log
,
271 const net::NetLog::Source
& source
)
272 : socket_(INVALID_SOCKET
),
273 accept_event_(WSA_INVALID_EVENT
),
274 accept_socket_(NULL
),
275 accept_address_(NULL
),
276 waiting_connect_(false),
277 waiting_read_(false),
278 waiting_write_(false),
279 connect_os_error_(0),
280 logging_multiple_connect_attempts_(false),
281 net_log_(BoundNetLog::Make(net_log
, NetLog::SOURCE_SOCKET
)) {
282 net_log_
.BeginEvent(NetLog::TYPE_SOCKET_ALIVE
,
283 source
.ToEventParametersCallback());
287 TCPSocketWin::~TCPSocketWin() {
289 net_log_
.EndEvent(NetLog::TYPE_SOCKET_ALIVE
);
292 int TCPSocketWin::Open(AddressFamily family
) {
293 DCHECK(CalledOnValidThread());
294 DCHECK_EQ(socket_
, INVALID_SOCKET
);
296 socket_
= CreatePlatformSocket(ConvertAddressFamily(family
), SOCK_STREAM
,
298 if (socket_
== INVALID_SOCKET
) {
299 PLOG(ERROR
) << "CreatePlatformSocket() returned an error";
300 return MapSystemError(WSAGetLastError());
303 if (SetNonBlocking(socket_
)) {
304 int result
= MapSystemError(WSAGetLastError());
312 int TCPSocketWin::AdoptConnectedSocket(SOCKET socket
,
313 const IPEndPoint
& peer_address
) {
314 DCHECK(CalledOnValidThread());
315 DCHECK_EQ(socket_
, INVALID_SOCKET
);
320 if (SetNonBlocking(socket_
)) {
321 int result
= MapSystemError(WSAGetLastError());
326 core_
= new Core(this);
327 peer_address_
.reset(new IPEndPoint(peer_address
));
332 int TCPSocketWin::AdoptListenSocket(SOCKET socket
) {
333 DCHECK(CalledOnValidThread());
334 DCHECK_EQ(socket_
, INVALID_SOCKET
);
338 if (SetNonBlocking(socket_
)) {
339 int result
= MapSystemError(WSAGetLastError());
344 // |core_| is not needed for sockets that are used to accept connections.
345 // The operation here is more like Open but with an existing socket.
350 int TCPSocketWin::Bind(const IPEndPoint
& address
) {
351 DCHECK(CalledOnValidThread());
352 DCHECK_NE(socket_
, INVALID_SOCKET
);
354 SockaddrStorage storage
;
355 if (!address
.ToSockAddr(storage
.addr
, &storage
.addr_len
))
356 return ERR_ADDRESS_INVALID
;
358 int result
= bind(socket_
, storage
.addr
, storage
.addr_len
);
360 PLOG(ERROR
) << "bind() returned an error";
361 return MapSystemError(WSAGetLastError());
367 int TCPSocketWin::Listen(int backlog
) {
368 DCHECK(CalledOnValidThread());
369 DCHECK_GT(backlog
, 0);
370 DCHECK_NE(socket_
, INVALID_SOCKET
);
371 DCHECK_EQ(accept_event_
, WSA_INVALID_EVENT
);
373 accept_event_
= WSACreateEvent();
374 if (accept_event_
== WSA_INVALID_EVENT
) {
375 PLOG(ERROR
) << "WSACreateEvent()";
376 return MapSystemError(WSAGetLastError());
379 int result
= listen(socket_
, backlog
);
381 PLOG(ERROR
) << "listen() returned an error";
382 return MapSystemError(WSAGetLastError());
388 int TCPSocketWin::Accept(scoped_ptr
<TCPSocketWin
>* socket
,
390 const CompletionCallback
& callback
) {
391 DCHECK(CalledOnValidThread());
394 DCHECK(!callback
.is_null());
395 DCHECK(accept_callback_
.is_null());
397 net_log_
.BeginEvent(NetLog::TYPE_TCP_ACCEPT
);
399 int result
= AcceptInternal(socket
, address
);
401 if (result
== ERR_IO_PENDING
) {
403 WSAEventSelect(socket_
, accept_event_
, FD_ACCEPT
);
404 accept_watcher_
.StartWatching(accept_event_
, this);
406 accept_socket_
= socket
;
407 accept_address_
= address
;
408 accept_callback_
= callback
;
414 int TCPSocketWin::Connect(const IPEndPoint
& address
,
415 const CompletionCallback
& callback
) {
416 DCHECK(CalledOnValidThread());
417 DCHECK_NE(socket_
, INVALID_SOCKET
);
418 DCHECK(!waiting_connect_
);
420 // |peer_address_| and |core_| will be non-NULL if Connect() has been called.
421 // Unless Close() is called to reset the internal state, a second call to
422 // Connect() is not allowed.
423 // Please note that we enforce this even if the previous Connect() has
424 // completed and failed. Although it is allowed to connect the same |socket_|
425 // again after a connection attempt failed on Windows, it results in
426 // unspecified behavior according to POSIX. Therefore, we make it behave in
427 // the same way as TCPSocketLibevent.
428 DCHECK(!peer_address_
&& !core_
);
430 if (!logging_multiple_connect_attempts_
)
431 LogConnectBegin(AddressList(address
));
433 peer_address_
.reset(new IPEndPoint(address
));
435 int rv
= DoConnect();
436 if (rv
== ERR_IO_PENDING
) {
437 // Synchronous operation not supported.
438 DCHECK(!callback
.is_null());
439 read_callback_
= callback
;
440 waiting_connect_
= true;
442 DoConnectComplete(rv
);
448 bool TCPSocketWin::IsConnected() const {
449 DCHECK(CalledOnValidThread());
451 if (socket_
== INVALID_SOCKET
|| waiting_connect_
)
457 // Check if connection is alive.
459 int rv
= recv(socket_
, &c
, 1, MSG_PEEK
);
462 if (rv
== SOCKET_ERROR
&& WSAGetLastError() != WSAEWOULDBLOCK
)
468 bool TCPSocketWin::IsConnectedAndIdle() const {
469 DCHECK(CalledOnValidThread());
471 if (socket_
== INVALID_SOCKET
|| waiting_connect_
)
477 // Check if connection is alive and we haven't received any data
480 int rv
= recv(socket_
, &c
, 1, MSG_PEEK
);
483 if (WSAGetLastError() != WSAEWOULDBLOCK
)
489 int TCPSocketWin::Read(IOBuffer
* buf
,
491 const CompletionCallback
& callback
) {
492 DCHECK(CalledOnValidThread());
493 DCHECK_NE(socket_
, INVALID_SOCKET
);
494 DCHECK(!waiting_read_
);
495 DCHECK(read_callback_
.is_null());
496 DCHECK(!core_
->read_iobuffer_
);
498 return DoRead(buf
, buf_len
, callback
);
501 int TCPSocketWin::Write(IOBuffer
* buf
,
503 const CompletionCallback
& callback
) {
504 DCHECK(CalledOnValidThread());
505 DCHECK_NE(socket_
, INVALID_SOCKET
);
506 DCHECK(!waiting_write_
);
507 DCHECK(write_callback_
.is_null());
508 DCHECK_GT(buf_len
, 0);
509 DCHECK(!core_
->write_iobuffer_
);
511 base::StatsCounter
writes("tcp.writes");
515 write_buffer
.len
= buf_len
;
516 write_buffer
.buf
= buf
->data();
518 // TODO(wtc): Remove the assertion after enough testing.
519 AssertEventNotSignaled(core_
->write_overlapped_
.hEvent
);
521 int rv
= WSASend(socket_
, &write_buffer
, 1, &num
, 0,
522 &core_
->write_overlapped_
, NULL
);
524 if (ResetEventIfSignaled(core_
->write_overlapped_
.hEvent
)) {
525 rv
= static_cast<int>(num
);
526 if (rv
> buf_len
|| rv
< 0) {
527 // It seems that some winsock interceptors report that more was written
528 // than was available. Treat this as an error. http://crbug.com/27870
529 LOG(ERROR
) << "Detected broken LSP: Asked to write " << buf_len
530 << " bytes, but " << rv
<< " bytes reported.";
531 return ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES
;
533 base::StatsCounter
write_bytes("tcp.write_bytes");
535 net_log_
.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT
, rv
,
540 int os_error
= WSAGetLastError();
541 if (os_error
!= WSA_IO_PENDING
) {
542 int net_error
= MapSystemError(os_error
);
543 net_log_
.AddEvent(NetLog::TYPE_SOCKET_WRITE_ERROR
,
544 CreateNetLogSocketErrorCallback(net_error
, os_error
));
548 waiting_write_
= true;
549 write_callback_
= callback
;
550 core_
->write_iobuffer_
= buf
;
551 core_
->write_buffer_length_
= buf_len
;
552 core_
->WatchForWrite();
553 return ERR_IO_PENDING
;
556 int TCPSocketWin::GetLocalAddress(IPEndPoint
* address
) const {
557 DCHECK(CalledOnValidThread());
560 SockaddrStorage storage
;
561 if (getsockname(socket_
, storage
.addr
, &storage
.addr_len
))
562 return MapSystemError(WSAGetLastError());
563 if (!address
->FromSockAddr(storage
.addr
, storage
.addr_len
))
564 return ERR_ADDRESS_INVALID
;
569 int TCPSocketWin::GetPeerAddress(IPEndPoint
* address
) const {
570 DCHECK(CalledOnValidThread());
573 return ERR_SOCKET_NOT_CONNECTED
;
574 *address
= *peer_address_
;
578 int TCPSocketWin::SetDefaultOptionsForServer() {
579 return SetExclusiveAddrUse();
582 void TCPSocketWin::SetDefaultOptionsForClient() {
583 // Increase the socket buffer sizes from the default sizes for WinXP. In
584 // performance testing, there is substantial benefit by increasing from 8KB
587 // http://support.microsoft.com/kb/823764/EN-US
588 // On Vista, if we manually set these sizes, Vista turns off its receive
589 // window auto-tuning feature.
590 // http://blogs.msdn.com/wndp/archive/2006/05/05/Winhec-blog-tcpip-2.aspx
591 // Since Vista's auto-tune is better than any static value we can could set,
592 // only change these on pre-vista machines.
593 if (base::win::GetVersion() < base::win::VERSION_VISTA
) {
594 const int32 kSocketBufferSize
= 64 * 1024;
595 SetSocketReceiveBufferSize(socket_
, kSocketBufferSize
);
596 SetSocketSendBufferSize(socket_
, kSocketBufferSize
);
599 DisableNagle(socket_
, true);
600 SetTCPKeepAlive(socket_
, true, kTCPKeepAliveSeconds
);
603 int TCPSocketWin::SetExclusiveAddrUse() {
604 // On Windows, a bound end point can be hijacked by another process by
605 // setting SO_REUSEADDR. Therefore a Windows-only option SO_EXCLUSIVEADDRUSE
606 // was introduced in Windows NT 4.0 SP4. If the socket that is bound to the
607 // end point has SO_EXCLUSIVEADDRUSE enabled, it is not possible for another
608 // socket to forcibly bind to the end point until the end point is unbound.
609 // It is recommend that all server applications must use SO_EXCLUSIVEADDRUSE.
610 // MSDN: http://goo.gl/M6fjQ.
612 // Unlike on *nix, on Windows a TCP server socket can always bind to an end
613 // point in TIME_WAIT state without setting SO_REUSEADDR, therefore it is not
616 // SO_EXCLUSIVEADDRUSE will prevent a TCP client socket from binding to an end
617 // point in TIME_WAIT status. It does not have this effect for a TCP server
621 int rv
= setsockopt(socket_
, SOL_SOCKET
, SO_EXCLUSIVEADDRUSE
,
622 reinterpret_cast<const char*>(&true_value
),
625 return MapSystemError(errno
);
629 int TCPSocketWin::SetReceiveBufferSize(int32 size
) {
630 DCHECK(CalledOnValidThread());
631 return SetSocketReceiveBufferSize(socket_
, size
);
634 int TCPSocketWin::SetSendBufferSize(int32 size
) {
635 DCHECK(CalledOnValidThread());
636 return SetSocketSendBufferSize(socket_
, size
);
639 bool TCPSocketWin::SetKeepAlive(bool enable
, int delay
) {
640 return SetTCPKeepAlive(socket_
, enable
, delay
);
643 bool TCPSocketWin::SetNoDelay(bool no_delay
) {
644 return DisableNagle(socket_
, no_delay
);
647 void TCPSocketWin::Close() {
648 DCHECK(CalledOnValidThread());
650 if (socket_
!= INVALID_SOCKET
) {
651 // Only log the close event if there's actually a socket to close.
652 net_log_
.AddEvent(NetLog::EventType::TYPE_SOCKET_CLOSED
);
654 // Note: don't use CancelIo to cancel pending IO because it doesn't work
655 // when there is a Winsock layered service provider.
657 // In most socket implementations, closing a socket results in a graceful
658 // connection shutdown, but in Winsock we have to call shutdown explicitly.
659 // See the MSDN page "Graceful Shutdown, Linger Options, and Socket Closure"
660 // at http://msdn.microsoft.com/en-us/library/ms738547.aspx
661 shutdown(socket_
, SD_SEND
);
663 // This cancels any pending IO.
664 if (closesocket(socket_
) < 0)
665 PLOG(ERROR
) << "closesocket";
666 socket_
= INVALID_SOCKET
;
669 if (!accept_callback_
.is_null()) {
670 accept_watcher_
.StopWatching();
671 accept_socket_
= NULL
;
672 accept_address_
= NULL
;
673 accept_callback_
.Reset();
677 WSACloseEvent(accept_event_
);
678 accept_event_
= WSA_INVALID_EVENT
;
682 if (waiting_connect_
) {
683 // We closed the socket, so this notification will never come.
684 // From MSDN' WSAEventSelect documentation:
685 // "Closing a socket with closesocket also cancels the association and
686 // selection of network events specified in WSAEventSelect for the
694 waiting_connect_
= false;
695 waiting_read_
= false;
696 waiting_write_
= false;
698 read_callback_
.Reset();
699 write_callback_
.Reset();
700 peer_address_
.reset();
701 connect_os_error_
= 0;
704 void TCPSocketWin::StartLoggingMultipleConnectAttempts(
705 const AddressList
& addresses
) {
706 if (!logging_multiple_connect_attempts_
) {
707 logging_multiple_connect_attempts_
= true;
708 LogConnectBegin(addresses
);
714 void TCPSocketWin::EndLoggingMultipleConnectAttempts(int net_error
) {
715 if (logging_multiple_connect_attempts_
) {
716 LogConnectEnd(net_error
);
717 logging_multiple_connect_attempts_
= false;
723 int TCPSocketWin::AcceptInternal(scoped_ptr
<TCPSocketWin
>* socket
,
724 IPEndPoint
* address
) {
725 SockaddrStorage storage
;
726 int new_socket
= accept(socket_
, storage
.addr
, &storage
.addr_len
);
727 if (new_socket
< 0) {
728 int net_error
= MapSystemError(WSAGetLastError());
729 if (net_error
!= ERR_IO_PENDING
)
730 net_log_
.EndEventWithNetErrorCode(NetLog::TYPE_TCP_ACCEPT
, net_error
);
734 IPEndPoint ip_end_point
;
735 if (!ip_end_point
.FromSockAddr(storage
.addr
, storage
.addr_len
)) {
737 if (closesocket(new_socket
) < 0)
738 PLOG(ERROR
) << "closesocket";
739 int net_error
= ERR_ADDRESS_INVALID
;
740 net_log_
.EndEventWithNetErrorCode(NetLog::TYPE_TCP_ACCEPT
, net_error
);
743 scoped_ptr
<TCPSocketWin
> tcp_socket(new TCPSocketWin(
744 net_log_
.net_log(), net_log_
.source()));
745 int adopt_result
= tcp_socket
->AdoptConnectedSocket(new_socket
, ip_end_point
);
746 if (adopt_result
!= OK
) {
747 net_log_
.EndEventWithNetErrorCode(NetLog::TYPE_TCP_ACCEPT
, adopt_result
);
750 *socket
= tcp_socket
.Pass();
751 *address
= ip_end_point
;
752 net_log_
.EndEvent(NetLog::TYPE_TCP_ACCEPT
,
753 CreateNetLogIPEndPointCallback(&ip_end_point
));
757 void TCPSocketWin::OnObjectSignaled(HANDLE object
) {
759 if (WSAEnumNetworkEvents(socket_
, accept_event_
, &ev
) == SOCKET_ERROR
) {
760 PLOG(ERROR
) << "WSAEnumNetworkEvents()";
764 if (ev
.lNetworkEvents
& FD_ACCEPT
) {
765 int result
= AcceptInternal(accept_socket_
, accept_address_
);
766 if (result
!= ERR_IO_PENDING
) {
767 accept_socket_
= NULL
;
768 accept_address_
= NULL
;
769 base::ResetAndReturn(&accept_callback_
).Run(result
);
772 // This happens when a client opens a connection and closes it before we
773 // have a chance to accept it.
774 DCHECK(ev
.lNetworkEvents
== 0);
776 // Start watching the next FD_ACCEPT event.
777 WSAEventSelect(socket_
, accept_event_
, FD_ACCEPT
);
778 accept_watcher_
.StartWatching(accept_event_
, this);
782 int TCPSocketWin::DoConnect() {
783 DCHECK_EQ(connect_os_error_
, 0);
786 net_log_
.BeginEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT
,
787 CreateNetLogIPEndPointCallback(peer_address_
.get()));
789 core_
= new Core(this);
790 // WSAEventSelect sets the socket to non-blocking mode as a side effect.
791 // Our connect() and recv() calls require that the socket be non-blocking.
792 WSAEventSelect(socket_
, core_
->read_overlapped_
.hEvent
, FD_CONNECT
);
794 SockaddrStorage storage
;
795 if (!peer_address_
->ToSockAddr(storage
.addr
, &storage
.addr_len
))
796 return ERR_ADDRESS_INVALID
;
797 if (!connect(socket_
, storage
.addr
, storage
.addr_len
)) {
798 // Connected without waiting!
800 // The MSDN page for connect says:
801 // With a nonblocking socket, the connection attempt cannot be completed
802 // immediately. In this case, connect will return SOCKET_ERROR, and
803 // WSAGetLastError will return WSAEWOULDBLOCK.
804 // which implies that for a nonblocking socket, connect never returns 0.
805 // It's not documented whether the event object will be signaled or not
806 // if connect does return 0. So the code below is essentially dead code
807 // and we don't know if it's correct.
810 if (ResetEventIfSignaled(core_
->read_overlapped_
.hEvent
))
813 int os_error
= WSAGetLastError();
814 if (os_error
!= WSAEWOULDBLOCK
) {
815 LOG(ERROR
) << "connect failed: " << os_error
;
816 connect_os_error_
= os_error
;
817 int rv
= MapConnectError(os_error
);
818 CHECK_NE(ERR_IO_PENDING
, rv
);
823 core_
->WatchForRead();
824 return ERR_IO_PENDING
;
827 void TCPSocketWin::DoConnectComplete(int result
) {
828 // Log the end of this attempt (and any OS error it threw).
829 int os_error
= connect_os_error_
;
830 connect_os_error_
= 0;
832 net_log_
.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT
,
833 NetLog::IntegerCallback("os_error", os_error
));
835 net_log_
.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT
);
838 if (!logging_multiple_connect_attempts_
)
839 LogConnectEnd(result
);
842 void TCPSocketWin::LogConnectBegin(const AddressList
& addresses
) {
843 base::StatsCounter
connects("tcp.connect");
844 connects
.Increment();
846 net_log_
.BeginEvent(NetLog::TYPE_TCP_CONNECT
,
847 addresses
.CreateNetLogCallback());
850 void TCPSocketWin::LogConnectEnd(int net_error
) {
852 UpdateConnectionTypeHistograms(CONNECTION_ANY
);
854 if (net_error
!= OK
) {
855 net_log_
.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT
, net_error
);
859 struct sockaddr_storage source_address
;
860 socklen_t addrlen
= sizeof(source_address
);
861 int rv
= getsockname(
862 socket_
, reinterpret_cast<struct sockaddr
*>(&source_address
), &addrlen
);
864 LOG(ERROR
) << "getsockname() [rv: " << rv
865 << "] error: " << WSAGetLastError();
867 net_log_
.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT
, rv
);
872 NetLog::TYPE_TCP_CONNECT
,
873 CreateNetLogSourceAddressCallback(
874 reinterpret_cast<const struct sockaddr
*>(&source_address
),
875 sizeof(source_address
)));
878 int TCPSocketWin::DoRead(IOBuffer
* buf
, int buf_len
,
879 const CompletionCallback
& callback
) {
880 if (!core_
->non_blocking_reads_initialized_
) {
881 WSAEventSelect(socket_
, core_
->read_overlapped_
.hEvent
,
883 core_
->non_blocking_reads_initialized_
= true;
885 int rv
= recv(socket_
, buf
->data(), buf_len
, 0);
886 if (rv
== SOCKET_ERROR
) {
887 int os_error
= WSAGetLastError();
888 if (os_error
!= WSAEWOULDBLOCK
) {
889 int net_error
= MapSystemError(os_error
);
891 NetLog::TYPE_SOCKET_READ_ERROR
,
892 CreateNetLogSocketErrorCallback(net_error
, os_error
));
896 base::StatsCounter
read_bytes("tcp.read_bytes");
899 net_log_
.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_RECEIVED
, rv
,
904 waiting_read_
= true;
905 read_callback_
= callback
;
906 core_
->read_iobuffer_
= buf
;
907 core_
->read_buffer_length_
= buf_len
;
908 core_
->WatchForRead();
909 return ERR_IO_PENDING
;
912 void TCPSocketWin::DidCompleteConnect() {
913 DCHECK(waiting_connect_
);
914 DCHECK(!read_callback_
.is_null());
917 WSANETWORKEVENTS events
;
918 int rv
= WSAEnumNetworkEvents(socket_
, core_
->read_overlapped_
.hEvent
,
921 if (rv
== SOCKET_ERROR
) {
923 os_error
= WSAGetLastError();
924 result
= MapSystemError(os_error
);
925 } else if (events
.lNetworkEvents
& FD_CONNECT
) {
926 os_error
= events
.iErrorCode
[FD_CONNECT_BIT
];
927 result
= MapConnectError(os_error
);
930 result
= ERR_UNEXPECTED
;
933 connect_os_error_
= os_error
;
934 DoConnectComplete(result
);
935 waiting_connect_
= false;
937 DCHECK_NE(result
, ERR_IO_PENDING
);
938 base::ResetAndReturn(&read_callback_
).Run(result
);
941 void TCPSocketWin::DidCompleteWrite() {
942 DCHECK(waiting_write_
);
943 DCHECK(!write_callback_
.is_null());
945 DWORD num_bytes
, flags
;
946 BOOL ok
= WSAGetOverlappedResult(socket_
, &core_
->write_overlapped_
,
947 &num_bytes
, FALSE
, &flags
);
948 WSAResetEvent(core_
->write_overlapped_
.hEvent
);
949 waiting_write_
= false;
952 int os_error
= WSAGetLastError();
953 rv
= MapSystemError(os_error
);
954 net_log_
.AddEvent(NetLog::TYPE_SOCKET_WRITE_ERROR
,
955 CreateNetLogSocketErrorCallback(rv
, os_error
));
957 rv
= static_cast<int>(num_bytes
);
958 if (rv
> core_
->write_buffer_length_
|| rv
< 0) {
959 // It seems that some winsock interceptors report that more was written
960 // than was available. Treat this as an error. http://crbug.com/27870
961 LOG(ERROR
) << "Detected broken LSP: Asked to write "
962 << core_
->write_buffer_length_
<< " bytes, but " << rv
963 << " bytes reported.";
964 rv
= ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES
;
966 base::StatsCounter
write_bytes("tcp.write_bytes");
967 write_bytes
.Add(num_bytes
);
968 net_log_
.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT
, num_bytes
,
969 core_
->write_iobuffer_
->data());
973 core_
->write_iobuffer_
= NULL
;
975 DCHECK_NE(rv
, ERR_IO_PENDING
);
976 base::ResetAndReturn(&write_callback_
).Run(rv
);
979 void TCPSocketWin::DidSignalRead() {
980 DCHECK(waiting_read_
);
981 DCHECK(!read_callback_
.is_null());
984 WSANETWORKEVENTS network_events
;
985 int rv
= WSAEnumNetworkEvents(socket_
, core_
->read_overlapped_
.hEvent
,
987 if (rv
== SOCKET_ERROR
) {
988 os_error
= WSAGetLastError();
989 rv
= MapSystemError(os_error
);
990 } else if (network_events
.lNetworkEvents
) {
991 DCHECK_EQ(network_events
.lNetworkEvents
& ~(FD_READ
| FD_CLOSE
), 0);
992 // If network_events.lNetworkEvents is FD_CLOSE and
993 // network_events.iErrorCode[FD_CLOSE_BIT] is 0, it is a graceful
994 // connection closure. It is tempting to directly set rv to 0 in
995 // this case, but the MSDN pages for WSAEventSelect and
996 // WSAAsyncSelect recommend we still call DoRead():
997 // FD_CLOSE should only be posted after all data is read from a
998 // socket, but an application should check for remaining data upon
999 // receipt of FD_CLOSE to avoid any possibility of losing data.
1001 // If network_events.iErrorCode[FD_READ_BIT] or
1002 // network_events.iErrorCode[FD_CLOSE_BIT] is nonzero, still call
1003 // DoRead() because recv() reports a more accurate error code
1004 // (WSAECONNRESET vs. WSAECONNABORTED) when the connection was
1006 rv
= DoRead(core_
->read_iobuffer_
, core_
->read_buffer_length_
,
1008 if (rv
== ERR_IO_PENDING
)
1011 // This may happen because Read() may succeed synchronously and
1012 // consume all the received data without resetting the event object.
1013 core_
->WatchForRead();
1017 waiting_read_
= false;
1018 core_
->read_iobuffer_
= NULL
;
1019 core_
->read_buffer_length_
= 0;
1021 DCHECK_NE(rv
, ERR_IO_PENDING
);
1022 base::ResetAndReturn(&read_callback_
).Run(rv
);