Fix search results being clipped in app list.
[chromium-blink-merge.git] / ui / aura / window_event_dispatcher.h
blobce28d7a2081da7eff687f29e790ce5bc2adbbf13
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_
6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_
8 #include <vector>
10 #include "base/basictypes.h"
11 #include "base/gtest_prod_util.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/memory/weak_ptr.h"
15 #include "base/message_loop/message_loop.h"
16 #include "base/scoped_observer.h"
17 #include "ui/aura/aura_export.h"
18 #include "ui/aura/client/capture_delegate.h"
19 #include "ui/aura/env_observer.h"
20 #include "ui/aura/window_observer.h"
21 #include "ui/base/cursor/cursor.h"
22 #include "ui/events/event_constants.h"
23 #include "ui/events/event_processor.h"
24 #include "ui/events/event_targeter.h"
25 #include "ui/events/gestures/gesture_recognizer.h"
26 #include "ui/events/gestures/gesture_types.h"
27 #include "ui/gfx/geometry/point.h"
28 #include "ui/gfx/native_widget_types.h"
30 namespace gfx {
31 class Size;
32 class Transform;
35 namespace ui {
36 class GestureEvent;
37 class GestureRecognizer;
38 class KeyEvent;
39 class MouseEvent;
40 class ScrollEvent;
41 class TouchEvent;
44 namespace aura {
45 class TestScreen;
46 class WindowTargeter;
47 class WindowTreeHost;
49 namespace test {
50 class WindowEventDispatcherTestApi;
53 // WindowEventDispatcher orchestrates event dispatch within a window tree
54 // owned by WindowTreeHost. WTH also owns the WED.
55 // TODO(beng): In progress, remove functionality not directly related to
56 // event dispatch.
57 class AURA_EXPORT WindowEventDispatcher : public ui::EventProcessor,
58 public ui::GestureEventHelper,
59 public client::CaptureDelegate,
60 public WindowObserver,
61 public EnvObserver {
62 public:
63 explicit WindowEventDispatcher(WindowTreeHost* host);
64 ~WindowEventDispatcher() override;
66 Window* mouse_pressed_handler() { return mouse_pressed_handler_; }
67 Window* mouse_moved_handler() { return mouse_moved_handler_; }
69 // Repost event for re-processing. Used when exiting context menus.
70 // We only support the ET_MOUSE_PRESSED and ET_GESTURE_TAP_DOWN event
71 // types (although the latter is currently a no-op).
72 void RepostEvent(const ui::LocatedEvent& event);
74 // Invoked when the mouse events get enabled or disabled.
75 void OnMouseEventsEnableStateChanged(bool enabled);
77 void DispatchCancelModeEvent();
79 // Dispatches a ui::ET_MOUSE_EXITED event at |point| to the |target|
80 // If the |target| is NULL, we will dispatch the event to the root-window
81 // TODO(beng): needed only for WTH::OnCursorVisibilityChanged().
82 ui::EventDispatchDetails DispatchMouseExitAtPoint(Window* target,
83 const gfx::Point& point)
84 WARN_UNUSED_RESULT;
86 // Gesture Recognition -------------------------------------------------------
88 // When a touch event is dispatched to a Window, it may want to process the
89 // touch event asynchronously. In such cases, the window should consume the
90 // event during the event dispatch. Once the event is properly processed, the
91 // window should let the WindowEventDispatcher know about the result of the
92 // event processing, so that gesture events can be properly created and
93 // dispatched. |event|'s location should be in the dispatcher's coordinate
94 // space, in DIPs.
95 virtual void ProcessedTouchEvent(Window* window, ui::EventResult result);
97 // These methods are used to defer the processing of mouse/touch events
98 // related to resize. A client (typically a RenderWidgetHostViewAura) can call
99 // HoldPointerMoves when an resize is initiated and then ReleasePointerMoves
100 // once the resize is completed.
102 // More than one hold can be invoked and each hold must be cancelled by a
103 // release before we resume normal operation.
104 void HoldPointerMoves();
105 void ReleasePointerMoves();
107 // Gets the last location seen in a mouse event in this root window's
108 // coordinates. This may return a point outside the root window's bounds.
109 gfx::Point GetLastMouseLocationInRoot() const;
111 void OnHostLostMouseGrab();
112 void OnCursorMovedToRootLocation(const gfx::Point& root_location);
114 // TODO(beng): This is only needed because this cleanup needs to happen after
115 // all other observers are notified of OnWindowDestroying() but
116 // before OnWindowDestroyed() is sent (i.e. while the window
117 // hierarchy is still intact). This didn't seem worth adding a
118 // generic notification for as only this class needs to implement
119 // it. I would however like to find a way to do this via an
120 // observer.
121 void OnPostNotifiedWindowDestroying(Window* window);
123 private:
124 FRIEND_TEST_ALL_PREFIXES(WindowEventDispatcherTest,
125 KeepTranslatedEventInRoot);
127 friend class test::WindowEventDispatcherTestApi;
128 friend class Window;
129 friend class TestScreen;
131 // The parameter for OnWindowHidden() to specify why window is hidden.
132 enum WindowHiddenReason {
133 WINDOW_DESTROYED, // Window is destroyed.
134 WINDOW_HIDDEN, // Window is hidden.
135 WINDOW_MOVING, // Window is temporarily marked as hidden due to move
136 // across root windows.
139 Window* window();
140 const Window* window() const;
142 // Updates the event with the appropriate transform for the device scale
143 // factor. The WindowEventDispatcher dispatches events in the physical pixel
144 // coordinate. But the event processing from WindowEventDispatcher onwards
145 // happen in device-independent pixel coordinate. So it is necessary to update
146 // the event received from the host.
147 void TransformEventForDeviceScaleFactor(ui::LocatedEvent* event);
149 // Dispatches OnMouseExited to the |window| which is hiding if necessary.
150 void DispatchMouseExitToHidingWindow(Window* window);
152 // Dispatches the specified event type (intended for enter/exit) to the
153 // |mouse_moved_handler_|.
154 // The event's location will be converted from |target|coordinate system to
155 // |mouse_moved_handler_| coordinate system.
156 ui::EventDispatchDetails DispatchMouseEnterOrExit(Window* target,
157 const ui::MouseEvent& event,
158 ui::EventType type)
159 WARN_UNUSED_RESULT;
160 ui::EventDispatchDetails ProcessGestures(
161 ui::GestureRecognizer::Gestures* gestures) WARN_UNUSED_RESULT;
163 // Called when a window becomes invisible, either by being removed
164 // from root window hierarchy, via SetVisible(false) or being destroyed.
165 // |reason| specifies what triggered the hiding. Note that becoming invisible
166 // will cause a window to lose capture and some windows may destroy themselves
167 // on capture (like DragDropTracker).
168 void OnWindowHidden(Window* invisible, WindowHiddenReason reason);
170 // Returns a target window for the given gesture event.
171 Window* GetGestureTarget(ui::GestureEvent* event);
173 bool is_dispatched_held_event(const ui::Event& event) const;
175 // Overridden from aura::client::CaptureDelegate:
176 void UpdateCapture(Window* old_capture, Window* new_capture) override;
177 void OnOtherRootGotCapture() override;
178 void SetNativeCapture() override;
179 void ReleaseNativeCapture() override;
181 // Overridden from ui::EventProcessor:
182 ui::EventTarget* GetRootTarget() override;
183 void OnEventProcessingStarted(ui::Event* event) override;
185 // Overridden from ui::EventDispatcherDelegate.
186 bool CanDispatchToTarget(ui::EventTarget* target) override;
187 ui::EventDispatchDetails PreDispatchEvent(ui::EventTarget* target,
188 ui::Event* event) override;
189 ui::EventDispatchDetails PostDispatchEvent(ui::EventTarget* target,
190 const ui::Event& event) override;
192 // Overridden from ui::GestureEventHelper.
193 bool CanDispatchToConsumer(ui::GestureConsumer* consumer) override;
194 void DispatchGestureEvent(ui::GestureEvent* event) override;
195 void DispatchCancelTouchEvent(ui::TouchEvent* event) override;
197 // Overridden from WindowObserver:
198 void OnWindowDestroying(Window* window) override;
199 void OnWindowDestroyed(Window* window) override;
200 void OnWindowAddedToRootWindow(Window* window) override;
201 void OnWindowRemovingFromRootWindow(Window* window,
202 Window* new_root) override;
203 void OnWindowVisibilityChanging(Window* window, bool visible) override;
204 void OnWindowVisibilityChanged(Window* window, bool visible) override;
205 void OnWindowBoundsChanged(Window* window,
206 const gfx::Rect& old_bounds,
207 const gfx::Rect& new_bounds) override;
208 void OnWindowTransforming(Window* window) override;
209 void OnWindowTransformed(Window* window) override;
211 // Overridden from EnvObserver:
212 void OnWindowInitialized(Window* window) override;
214 // We hold and aggregate mouse drags and touch moves as a way of throttling
215 // resizes when HoldMouseMoves() is called. The following methods are used to
216 // dispatch held and newly incoming mouse and touch events, typically when an
217 // event other than one of these needs dispatching or a matching
218 // ReleaseMouseMoves()/ReleaseTouchMoves() is called. NOTE: because these
219 // methods dispatch events from WindowTreeHost the coordinates are in terms of
220 // the root.
221 ui::EventDispatchDetails DispatchHeldEvents() WARN_UNUSED_RESULT;
223 // Posts a task to send synthesized mouse move event if there is no a pending
224 // task.
225 void PostSynthesizeMouseMove();
227 // Creates and dispatches synthesized mouse move event using the current mouse
228 // location.
229 ui::EventDispatchDetails SynthesizeMouseMoveEvent() WARN_UNUSED_RESULT;
231 // Calls SynthesizeMouseMove() if |window| is currently visible and contains
232 // the mouse cursor.
233 void SynthesizeMouseMoveAfterChangeToWindow(Window* window);
235 void PreDispatchLocatedEvent(Window* target, ui::LocatedEvent* event);
236 void PreDispatchMouseEvent(Window* target, ui::MouseEvent* event);
237 void PreDispatchTouchEvent(Window* target, ui::TouchEvent* event);
239 WindowTreeHost* host_;
241 // Touch ids that are currently down.
242 uint32 touch_ids_down_;
244 Window* mouse_pressed_handler_;
245 Window* mouse_moved_handler_;
246 Window* event_dispatch_target_;
247 Window* old_dispatch_target_;
249 bool synthesize_mouse_move_;
251 // How many move holds are outstanding. We try to defer dispatching
252 // touch/mouse moves while the count is > 0.
253 int move_hold_count_;
254 // The location of |held_move_event_| is in |window_|'s coordinate.
255 scoped_ptr<ui::LocatedEvent> held_move_event_;
257 // Allowing for reposting of events. Used when exiting context menus.
258 scoped_ptr<ui::LocatedEvent> held_repostable_event_;
260 // Set when dispatching a held event.
261 ui::LocatedEvent* dispatching_held_event_;
263 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_;
265 // Used to schedule reposting an event.
266 base::WeakPtrFactory<WindowEventDispatcher> repost_event_factory_;
268 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0.
269 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_;
271 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher);
274 } // namespace aura
276 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_