Fix search results being clipped in app list.
[chromium-blink-merge.git] / ui / ozone / platform / drm / gpu / drm_console_buffer.h
blob5e92f74aa56f9619344906e66d5c1fc303cf57d1
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_CONSOLE_BUFFER_H_
6 #define UI_OZONE_PLATFORM_DRM_GPU_DRM_CONSOLE_BUFFER_H_
8 #include "base/macros.h"
9 #include "base/memory/ref_counted.h"
10 #include "skia/ext/refptr.h"
11 #include "third_party/skia/include/core/SkSurface.h"
13 class SkCanvas;
15 namespace ui {
17 class DrmDevice;
19 // Wrapper for the console buffer. This is the buffer that is allocated by
20 // default by the system and is used when no application is controlling the
21 // CRTC. Keeps track of the native properties of the buffer and wraps the pixel
22 // memory into a SkSurface which can be used to draw into using Skia.
23 class DrmConsoleBuffer {
24 public:
25 DrmConsoleBuffer(const scoped_refptr<DrmDevice>& drm, uint32_t framebuffer);
26 ~DrmConsoleBuffer();
28 SkCanvas* canvas() { return surface_->getCanvas(); }
29 skia::RefPtr<SkImage> image() {
30 return skia::AdoptRef(surface_->newImageSnapshot());
33 // Memory map the backing pixels and wrap them in |surface_|.
34 bool Initialize();
36 protected:
37 scoped_refptr<DrmDevice> drm_;
39 // Wrapper around the native pixel memory.
40 skia::RefPtr<SkSurface> surface_;
42 // Length of a row of pixels.
43 uint32_t stride_;
45 // Buffer handle used by the DRM allocator.
46 uint32_t handle_;
48 // Buffer ID used by the DRM modesettings API.
49 uint32_t framebuffer_;
51 // Memory map base address.
52 void* mmap_base_;
54 // Memory map size.
55 size_t mmap_size_;
57 DISALLOW_COPY_AND_ASSIGN(DrmConsoleBuffer);
60 } // namespace ui
62 #endif // UI_OZONE_PLATFORM_DRM_GPU_DRM_CONSOLE_BUFFER_H_