1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/base/switches.h"
7 #include "base/command_line.h"
12 const char kDisableThreadedAnimation
[] = "disable-threaded-animation";
14 // Disables layer-edge anti-aliasing in the compositor.
15 const char kDisableCompositedAntialiasing
[] =
16 "disable-composited-antialiasing";
18 // Disables sending the next BeginMainFrame before the previous commit
19 // activates. Overrides the kEnableMainFrameBeforeActivation flag.
20 const char kDisableMainFrameBeforeActivation
[] =
21 "disable-main-frame-before-activation";
23 // Enables sending the next BeginMainFrame before the previous commit activates.
24 const char kEnableMainFrameBeforeActivation
[] =
25 "enable-main-frame-before-activation";
27 const char kEnableTopControlsPositionCalculation
[] =
28 "enable-top-controls-position-calculation";
30 // The height of the movable top controls.
31 const char kTopControlsHeight
[] = "top-controls-height";
33 // Percentage of the top controls need to be hidden before they will auto hide.
34 const char kTopControlsHideThreshold
[] = "top-controls-hide-threshold";
36 // Percentage of the top controls need to be shown before they will auto show.
37 const char kTopControlsShowThreshold
[] = "top-controls-show-threshold";
39 // Re-rasters everything multiple times to simulate a much slower machine.
40 // Give a scale factor to cause raster to take that many times longer to
41 // complete, such as --slow-down-raster-scale-factor=25.
42 const char kSlowDownRasterScaleFactor
[] = "slow-down-raster-scale-factor";
44 // Max tiles allowed for each tilings interest area.
45 const char kMaxTilesForInterestArea
[] = "max-tiles-for-interest-area";
47 // The amount of unused resource memory compositor is allowed to keep around.
48 const char kMaxUnusedResourceMemoryUsagePercentage
[] =
49 "max-unused-resource-memory-usage-percentage";
51 // Causes the compositor to render to textures which are then sent to the parent
52 // through the texture mailbox mechanism.
53 // Requires --enable-compositor-frame-message.
54 const char kCompositeToMailbox
[] = "composite-to-mailbox";
56 // Check that property changes during paint do not occur.
57 const char kStrictLayerPropertyChangeChecking
[] =
58 "strict-layer-property-change-checking";
60 // Virtual viewport for fixed-position elements, scrollbars during pinch.
61 const char kEnablePinchVirtualViewport
[] = "enable-pinch-virtual-viewport";
62 const char kDisablePinchVirtualViewport
[] = "disable-pinch-virtual-viewport";
64 // Disable partial swap which is needed for some OpenGL drivers / emulators.
65 const char kUIDisablePartialSwap
[] = "ui-disable-partial-swap";
67 // Enables the GPU benchmarking extension
68 const char kEnableGpuBenchmarking
[] = "enable-gpu-benchmarking";
70 // Renders a border around compositor layers to help debug and study
72 const char kShowCompositedLayerBorders
[] = "show-composited-layer-borders";
73 const char kUIShowCompositedLayerBorders
[] = "ui-show-layer-borders";
75 // Draws a heads-up-display showing Frames Per Second as well as GPU memory
76 // usage. If you also use --vmodule="head*=1" then FPS will also be output to
78 const char kShowFPSCounter
[] = "show-fps-counter";
79 const char kUIShowFPSCounter
[] = "ui-show-fps-counter";
81 // Renders a border that represents the bounding box for the layer's animation.
82 const char kShowLayerAnimationBounds
[] = "show-layer-animation-bounds";
83 const char kUIShowLayerAnimationBounds
[] = "ui-show-layer-animation-bounds";
85 // Show rects in the HUD around layers whose properties have changed.
86 const char kShowPropertyChangedRects
[] = "show-property-changed-rects";
87 const char kUIShowPropertyChangedRects
[] = "ui-show-property-changed-rects";
89 // Show rects in the HUD around damage as it is recorded into each render
91 const char kShowSurfaceDamageRects
[] = "show-surface-damage-rects";
92 const char kUIShowSurfaceDamageRects
[] = "ui-show-surface-damage-rects";
94 // Show rects in the HUD around the screen-space transformed bounds of every
96 const char kShowScreenSpaceRects
[] = "show-screenspace-rects";
97 const char kUIShowScreenSpaceRects
[] = "ui-show-screenspace-rects";
99 // Show rects in the HUD around the screen-space transformed bounds of every
100 // layer's replica, when they have one.
101 const char kShowReplicaScreenSpaceRects
[] = "show-replica-screenspace-rects";
102 const char kUIShowReplicaScreenSpaceRects
[] =
103 "ui-show-replica-screenspace-rects";
105 // Show rects in the HUD wherever something is known to be drawn opaque and is
106 // considered occluding the pixels behind it.
107 const char kShowOccludingRects
[] = "show-occluding-rects";
108 const char kUIShowOccludingRects
[] = "ui-show-occluding-rects";
110 // Show rects in the HUD wherever something is not known to be drawn opaque and
111 // is not considered to be occluding the pixels behind it.
112 const char kShowNonOccludingRects
[] = "show-nonoccluding-rects";
113 const char kUIShowNonOccludingRects
[] = "ui-show-nonoccluding-rects";
115 // Prevents the layer tree unit tests from timing out.
116 const char kCCLayerTreeTestNoTimeout
[] = "cc-layer-tree-test-no-timeout";
118 // Makes pixel tests write their output instead of read it.
119 const char kCCRebaselinePixeltests
[] = "cc-rebaseline-pixeltests";
121 } // namespace switches