Explicitly add python-numpy dependency to install-build-deps.
[chromium-blink-merge.git] / cc / layers / nine_patch_layer_impl.cc
blob0dd2b6fe14ba0652e8af337c62e3b1f974918713
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/nine_patch_layer_impl.h"
7 #include "base/strings/stringprintf.h"
8 #include "base/values.h"
9 #include "cc/base/math_util.h"
10 #include "cc/quads/texture_draw_quad.h"
11 #include "cc/trees/layer_tree_impl.h"
12 #include "cc/trees/occlusion.h"
13 #include "ui/gfx/geometry/rect_f.h"
15 namespace cc {
17 NinePatchLayerImpl::NinePatchLayerImpl(LayerTreeImpl* tree_impl, int id)
18 : UIResourceLayerImpl(tree_impl, id),
19 fill_center_(false) {}
21 NinePatchLayerImpl::~NinePatchLayerImpl() {}
23 scoped_ptr<LayerImpl> NinePatchLayerImpl::CreateLayerImpl(
24 LayerTreeImpl* tree_impl) {
25 return NinePatchLayerImpl::Create(tree_impl, id());
28 void NinePatchLayerImpl::PushPropertiesTo(LayerImpl* layer) {
29 UIResourceLayerImpl::PushPropertiesTo(layer);
30 NinePatchLayerImpl* layer_impl = static_cast<NinePatchLayerImpl*>(layer);
32 layer_impl->SetLayout(image_aperture_, border_, fill_center_);
35 static gfx::RectF NormalizedRect(float x,
36 float y,
37 float width,
38 float height,
39 float total_width,
40 float total_height) {
41 return gfx::RectF(x / total_width,
42 y / total_height,
43 width / total_width,
44 height / total_height);
47 void NinePatchLayerImpl::SetLayout(const gfx::Rect& aperture,
48 const gfx::Rect& border,
49 bool fill_center) {
50 // This check imposes an ordering on the call sequence. An UIResource must
51 // exist before SetLayout can be called.
52 DCHECK(ui_resource_id_);
54 if (image_aperture_ == aperture &&
55 border_ == border && fill_center_ == fill_center)
56 return;
58 image_aperture_ = aperture;
59 border_ = border;
60 fill_center_ = fill_center;
62 NoteLayerPropertyChanged();
65 void NinePatchLayerImpl::CheckGeometryLimitations() {
66 // |border| is in layer space. It cannot exceed the bounds of the layer.
67 DCHECK_GE(bounds().width(), border_.width());
68 DCHECK_GE(bounds().height(), border_.height());
70 // Sanity Check on |border|
71 DCHECK_LE(border_.x(), border_.width());
72 DCHECK_LE(border_.y(), border_.height());
73 DCHECK_GE(border_.x(), 0);
74 DCHECK_GE(border_.y(), 0);
76 // |aperture| is in image space. It cannot exceed the bounds of the bitmap.
77 DCHECK(!image_aperture_.size().IsEmpty());
78 DCHECK(gfx::Rect(image_bounds_).Contains(image_aperture_))
79 << "image_bounds_ " << gfx::Rect(image_bounds_).ToString()
80 << " image_aperture_ " << image_aperture_.ToString();
83 void NinePatchLayerImpl::AppendQuads(
84 RenderPass* render_pass,
85 const Occlusion& occlusion_in_content_space,
86 AppendQuadsData* append_quads_data) {
87 CheckGeometryLimitations();
88 SharedQuadState* shared_quad_state =
89 render_pass->CreateAndAppendSharedQuadState();
90 PopulateSharedQuadState(shared_quad_state);
92 AppendDebugBorderQuad(
93 render_pass, content_bounds(), shared_quad_state, append_quads_data);
95 if (!ui_resource_id_)
96 return;
98 ResourceProvider::ResourceId resource =
99 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_);
101 if (!resource)
102 return;
104 static const bool flipped = false;
105 static const bool premultiplied_alpha = true;
107 DCHECK(!bounds().IsEmpty());
109 // NinePatch border widths in layer space.
110 int layer_left_width = border_.x();
111 int layer_top_height = border_.y();
112 int layer_right_width = border_.width() - layer_left_width;
113 int layer_bottom_height = border_.height() - layer_top_height;
115 int layer_middle_width = bounds().width() - border_.width();
116 int layer_middle_height = bounds().height() - border_.height();
118 // Patch positions in layer space
119 gfx::Rect layer_top_left(0, 0, layer_left_width, layer_top_height);
120 gfx::Rect layer_top_right(bounds().width() - layer_right_width,
122 layer_right_width,
123 layer_top_height);
124 gfx::Rect layer_bottom_left(0,
125 bounds().height() - layer_bottom_height,
126 layer_left_width,
127 layer_bottom_height);
128 gfx::Rect layer_bottom_right(layer_top_right.x(),
129 layer_bottom_left.y(),
130 layer_right_width,
131 layer_bottom_height);
132 gfx::Rect layer_top(
133 layer_top_left.right(), 0, layer_middle_width, layer_top_height);
134 gfx::Rect layer_left(
135 0, layer_top_left.bottom(), layer_left_width, layer_middle_height);
136 gfx::Rect layer_right(layer_top_right.x(),
137 layer_top_right.bottom(),
138 layer_right_width,
139 layer_left.height());
140 gfx::Rect layer_bottom(layer_top.x(),
141 layer_bottom_left.y(),
142 layer_top.width(),
143 layer_bottom_height);
144 gfx::Rect layer_center(layer_left_width,
145 layer_top_height,
146 layer_middle_width,
147 layer_middle_height);
149 // Note the following values are in image (bitmap) space.
150 float image_width = image_bounds_.width();
151 float image_height = image_bounds_.height();
153 int image_aperture_left_width = image_aperture_.x();
154 int image_aperture_top_height = image_aperture_.y();
155 int image_aperture_right_width = image_width - image_aperture_.right();
156 int image_aperture_bottom_height = image_height - image_aperture_.bottom();
157 // Patch positions in bitmap UV space (from zero to one)
158 gfx::RectF uv_top_left = NormalizedRect(0,
160 image_aperture_left_width,
161 image_aperture_top_height,
162 image_width,
163 image_height);
164 gfx::RectF uv_top_right =
165 NormalizedRect(image_width - image_aperture_right_width,
167 image_aperture_right_width,
168 image_aperture_top_height,
169 image_width,
170 image_height);
171 gfx::RectF uv_bottom_left =
172 NormalizedRect(0,
173 image_height - image_aperture_bottom_height,
174 image_aperture_left_width,
175 image_aperture_bottom_height,
176 image_width,
177 image_height);
178 gfx::RectF uv_bottom_right =
179 NormalizedRect(image_width - image_aperture_right_width,
180 image_height - image_aperture_bottom_height,
181 image_aperture_right_width,
182 image_aperture_bottom_height,
183 image_width,
184 image_height);
185 gfx::RectF uv_top(
186 uv_top_left.right(),
188 (image_width - image_aperture_left_width - image_aperture_right_width) /
189 image_width,
190 (image_aperture_top_height) / image_height);
191 gfx::RectF uv_left(0,
192 uv_top_left.bottom(),
193 image_aperture_left_width / image_width,
194 (image_height - image_aperture_top_height -
195 image_aperture_bottom_height) /
196 image_height);
197 gfx::RectF uv_right(uv_top_right.x(),
198 uv_top_right.bottom(),
199 image_aperture_right_width / image_width,
200 uv_left.height());
201 gfx::RectF uv_bottom(uv_top.x(),
202 uv_bottom_left.y(),
203 uv_top.width(),
204 image_aperture_bottom_height / image_height);
205 gfx::RectF uv_center(uv_top_left.right(),
206 uv_top_left.bottom(),
207 uv_top.width(),
208 uv_left.height());
210 gfx::Rect opaque_rect;
211 gfx::Rect visible_rect;
212 const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f};
213 const bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_);
215 visible_rect =
216 occlusion_in_content_space.GetUnoccludedContentRect(layer_top_left);
217 opaque_rect = opaque ? visible_rect : gfx::Rect();
218 if (!visible_rect.IsEmpty()) {
219 TextureDrawQuad* quad =
220 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
221 quad->SetNew(shared_quad_state,
222 layer_top_left,
223 opaque_rect,
224 visible_rect,
225 resource,
226 premultiplied_alpha,
227 uv_top_left.origin(),
228 uv_top_left.bottom_right(),
229 SK_ColorTRANSPARENT,
230 vertex_opacity,
231 flipped);
234 visible_rect =
235 occlusion_in_content_space.GetUnoccludedContentRect(layer_top_right);
236 opaque_rect = opaque ? visible_rect : gfx::Rect();
237 if (!visible_rect.IsEmpty()) {
238 TextureDrawQuad* quad =
239 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
240 quad->SetNew(shared_quad_state,
241 layer_top_right,
242 opaque_rect,
243 visible_rect,
244 resource,
245 premultiplied_alpha,
246 uv_top_right.origin(),
247 uv_top_right.bottom_right(),
248 SK_ColorTRANSPARENT,
249 vertex_opacity,
250 flipped);
253 visible_rect =
254 occlusion_in_content_space.GetUnoccludedContentRect(layer_bottom_left);
255 opaque_rect = opaque ? visible_rect : gfx::Rect();
256 if (!visible_rect.IsEmpty()) {
257 TextureDrawQuad* quad =
258 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
259 quad->SetNew(shared_quad_state,
260 layer_bottom_left,
261 opaque_rect,
262 visible_rect,
263 resource,
264 premultiplied_alpha,
265 uv_bottom_left.origin(),
266 uv_bottom_left.bottom_right(),
267 SK_ColorTRANSPARENT,
268 vertex_opacity,
269 flipped);
272 visible_rect =
273 occlusion_in_content_space.GetUnoccludedContentRect(layer_bottom_right);
274 opaque_rect = opaque ? visible_rect : gfx::Rect();
275 if (!visible_rect.IsEmpty()) {
276 TextureDrawQuad* quad =
277 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
278 quad->SetNew(shared_quad_state,
279 layer_bottom_right,
280 opaque_rect,
281 visible_rect,
282 resource,
283 premultiplied_alpha,
284 uv_bottom_right.origin(),
285 uv_bottom_right.bottom_right(),
286 SK_ColorTRANSPARENT,
287 vertex_opacity,
288 flipped);
291 visible_rect = occlusion_in_content_space.GetUnoccludedContentRect(layer_top);
292 opaque_rect = opaque ? visible_rect : gfx::Rect();
293 if (!visible_rect.IsEmpty()) {
294 TextureDrawQuad* quad =
295 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
296 quad->SetNew(shared_quad_state,
297 layer_top,
298 opaque_rect,
299 visible_rect,
300 resource,
301 premultiplied_alpha,
302 uv_top.origin(),
303 uv_top.bottom_right(),
304 SK_ColorTRANSPARENT,
305 vertex_opacity,
306 flipped);
309 visible_rect =
310 occlusion_in_content_space.GetUnoccludedContentRect(layer_left);
311 opaque_rect = opaque ? visible_rect : gfx::Rect();
312 if (!visible_rect.IsEmpty()) {
313 TextureDrawQuad* quad =
314 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
315 quad->SetNew(shared_quad_state,
316 layer_left,
317 opaque_rect,
318 visible_rect,
319 resource,
320 premultiplied_alpha,
321 uv_left.origin(),
322 uv_left.bottom_right(),
323 SK_ColorTRANSPARENT,
324 vertex_opacity,
325 flipped);
328 visible_rect =
329 occlusion_in_content_space.GetUnoccludedContentRect(layer_right);
330 opaque_rect = opaque ? visible_rect : gfx::Rect();
331 if (!visible_rect.IsEmpty()) {
332 TextureDrawQuad* quad =
333 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
334 quad->SetNew(shared_quad_state,
335 layer_right,
336 opaque_rect,
337 layer_right,
338 resource,
339 premultiplied_alpha,
340 uv_right.origin(),
341 uv_right.bottom_right(),
342 SK_ColorTRANSPARENT,
343 vertex_opacity,
344 flipped);
347 visible_rect =
348 occlusion_in_content_space.GetUnoccludedContentRect(layer_bottom);
349 opaque_rect = opaque ? visible_rect : gfx::Rect();
350 if (!visible_rect.IsEmpty()) {
351 TextureDrawQuad* quad =
352 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
353 quad->SetNew(shared_quad_state,
354 layer_bottom,
355 opaque_rect,
356 visible_rect,
357 resource,
358 premultiplied_alpha,
359 uv_bottom.origin(),
360 uv_bottom.bottom_right(),
361 SK_ColorTRANSPARENT,
362 vertex_opacity,
363 flipped);
366 if (fill_center_) {
367 visible_rect =
368 occlusion_in_content_space.GetUnoccludedContentRect(layer_center);
369 opaque_rect = opaque ? visible_rect : gfx::Rect();
370 if (!visible_rect.IsEmpty()) {
371 TextureDrawQuad* quad =
372 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
373 quad->SetNew(shared_quad_state,
374 layer_center,
375 opaque_rect,
376 visible_rect,
377 resource,
378 premultiplied_alpha,
379 uv_center.origin(),
380 uv_center.bottom_right(),
381 SK_ColorTRANSPARENT,
382 vertex_opacity,
383 flipped);
388 const char* NinePatchLayerImpl::LayerTypeAsString() const {
389 return "cc::NinePatchLayerImpl";
392 base::DictionaryValue* NinePatchLayerImpl::LayerTreeAsJson() const {
393 base::DictionaryValue* result = LayerImpl::LayerTreeAsJson();
395 base::ListValue* list = new base::ListValue;
396 list->AppendInteger(image_aperture_.origin().x());
397 list->AppendInteger(image_aperture_.origin().y());
398 list->AppendInteger(image_aperture_.size().width());
399 list->AppendInteger(image_aperture_.size().height());
400 result->Set("ImageAperture", list);
402 list = new base::ListValue;
403 list->AppendInteger(image_bounds_.width());
404 list->AppendInteger(image_bounds_.height());
405 result->Set("ImageBounds", list);
407 result->Set("Border", MathUtil::AsValue(border_).release());
409 result->SetBoolean("FillCenter", fill_center_);
411 return result;
414 } // namespace cc