1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/geometry_binding.h"
7 #include "cc/output/gl_renderer.h" // For the GLC() macro.
8 #include "gpu/command_buffer/client/gles2_interface.h"
9 #include "ui/gfx/geometry/rect_f.h"
13 GeometryBinding::GeometryBinding(gpu::gles2::GLES2Interface
* gl
,
14 const gfx::RectF
& quad_vertex_rect
)
15 : gl_(gl
), quad_vertices_vbo_(0), quad_elements_vbo_(0) {
19 // Index of the vertex, divide by 4 to have the matrix for this quad.
23 Vertex v0
, v1
, v2
, v3
;
29 COMPILE_ASSERT(sizeof(Quad
) == 24 * sizeof(float), struct_is_densely_packed
);
30 COMPILE_ASSERT(sizeof(QuadIndex
) == 6 * sizeof(uint16_t),
31 struct_is_densely_packed
);
34 QuadIndex quad_index_list
[8];
35 for (int i
= 0; i
< 8; i
++) {
36 Vertex v0
= {{quad_vertex_rect
.x(), quad_vertex_rect
.bottom(), 0.0f
, },
37 {0.0f
, 1.0f
, }, i
* 4.0f
+ 0.0f
};
38 Vertex v1
= {{quad_vertex_rect
.x(), quad_vertex_rect
.y(), 0.0f
, },
39 {0.0f
, 0.0f
, }, i
* 4.0f
+ 1.0f
};
40 Vertex v2
= {{quad_vertex_rect
.right(), quad_vertex_rect
.y(), 0.0f
, },
41 {1.0f
, .0f
, }, i
* 4.0f
+ 2.0f
};
42 Vertex v3
= {{quad_vertex_rect
.right(), quad_vertex_rect
.bottom(), 0.0f
, },
43 {1.0f
, 1.0f
, }, i
* 4.0f
+ 3.0f
};
44 Quad x
= {v0
, v1
, v2
, v3
};
47 {static_cast<uint16
>(0 + 4 * i
), static_cast<uint16
>(1 + 4 * i
),
48 static_cast<uint16
>(2 + 4 * i
), static_cast<uint16
>(3 + 4 * i
),
49 static_cast<uint16
>(0 + 4 * i
), static_cast<uint16
>(2 + 4 * i
)}};
50 quad_index_list
[i
] = y
;
53 gl_
->GenBuffers(1, &quad_vertices_vbo_
);
54 gl_
->GenBuffers(1, &quad_elements_vbo_
);
55 GLC(gl_
, gl_
->BindBuffer(GL_ARRAY_BUFFER
, quad_vertices_vbo_
));
58 GL_ARRAY_BUFFER
, sizeof(quad_list
), quad_list
, GL_STATIC_DRAW
));
59 GLC(gl_
, gl_
->BindBuffer(GL_ELEMENT_ARRAY_BUFFER
, quad_elements_vbo_
));
61 gl_
->BufferData(GL_ELEMENT_ARRAY_BUFFER
,
62 sizeof(quad_index_list
),
67 GeometryBinding::~GeometryBinding() {
68 gl_
->DeleteBuffers(1, &quad_vertices_vbo_
);
69 gl_
->DeleteBuffers(1, &quad_elements_vbo_
);
72 void GeometryBinding::PrepareForDraw() {
73 GLC(gl_
, gl_
->BindBuffer(GL_ELEMENT_ARRAY_BUFFER
, quad_elements_vbo_
));
75 GLC(gl_
, gl_
->BindBuffer(GL_ARRAY_BUFFER
, quad_vertices_vbo_
));
76 // OpenGL defines the last parameter to VertexAttribPointer as type
77 // "const GLvoid*" even though it is actually an offset into the buffer
78 // object's data store and not a pointer to the client's address space.
79 const void* offsets
[3] = {
81 reinterpret_cast<const void*>(3 * sizeof(float)),
82 reinterpret_cast<const void*>(5 * sizeof(float)),
85 GLC(gl_
, gl_
->VertexAttribPointer(PositionAttribLocation(), 3, GL_FLOAT
,
86 false, 6 * sizeof(float), offsets
[0]));
87 GLC(gl_
, gl_
->VertexAttribPointer(TexCoordAttribLocation(), 2, GL_FLOAT
,
88 false, 6 * sizeof(float), offsets
[1]));
89 GLC(gl_
, gl_
->VertexAttribPointer(TriangleIndexAttribLocation(), 1, GL_FLOAT
,
90 false, 6 * sizeof(float), offsets
[2]));
91 GLC(gl_
, gl_
->EnableVertexAttribArray(PositionAttribLocation()));
92 GLC(gl_
, gl_
->EnableVertexAttribArray(TexCoordAttribLocation()));
93 GLC(gl_
, gl_
->EnableVertexAttribArray(TriangleIndexAttribLocation()));