Explicitly add python-numpy dependency to install-build-deps.
[chromium-blink-merge.git] / cc / output / gl_renderer.h
blob22e7706d778769018a0a504eb0e70149f4f94b64
1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_
8 #include "base/cancelable_callback.h"
9 #include "cc/base/cc_export.h"
10 #include "cc/base/scoped_ptr_deque.h"
11 #include "cc/base/scoped_ptr_vector.h"
12 #include "cc/output/direct_renderer.h"
13 #include "cc/output/gl_renderer_draw_cache.h"
14 #include "cc/output/program_binding.h"
15 #include "cc/output/renderer.h"
16 #include "cc/quads/checkerboard_draw_quad.h"
17 #include "cc/quads/debug_border_draw_quad.h"
18 #include "cc/quads/io_surface_draw_quad.h"
19 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/solid_color_draw_quad.h"
21 #include "cc/quads/tile_draw_quad.h"
22 #include "cc/quads/yuv_video_draw_quad.h"
23 #include "ui/gfx/geometry/quad_f.h"
25 class SkBitmap;
27 namespace gpu {
28 namespace gles2 {
29 class GLES2Interface;
33 namespace cc {
35 class GLRendererShaderTest;
36 class OutputSurface;
37 class PictureDrawQuad;
38 class ScopedResource;
39 class StreamVideoDrawQuad;
40 class TextureDrawQuad;
41 class TextureMailboxDeleter;
42 class GeometryBinding;
43 class ScopedEnsureFramebufferAllocation;
45 // Class that handles drawing of composited render layers using GL.
46 class CC_EXPORT GLRenderer : public DirectRenderer {
47 public:
48 class ScopedUseGrContext;
50 static scoped_ptr<GLRenderer> Create(
51 RendererClient* client,
52 const RendererSettings* settings,
53 OutputSurface* output_surface,
54 ResourceProvider* resource_provider,
55 TextureMailboxDeleter* texture_mailbox_deleter,
56 int highp_threshold_min);
58 ~GLRenderer() override;
60 const RendererCapabilitiesImpl& Capabilities() const override;
62 // Waits for rendering to finish.
63 void Finish() override;
65 void DoNoOp() override;
66 void SwapBuffers(const CompositorFrameMetadata& metadata) override;
68 virtual bool IsContextLost();
70 static void DebugGLCall(gpu::gles2::GLES2Interface* gl,
71 const char* command,
72 const char* file,
73 int line);
75 protected:
76 GLRenderer(RendererClient* client,
77 const RendererSettings* settings,
78 OutputSurface* output_surface,
79 ResourceProvider* resource_provider,
80 TextureMailboxDeleter* texture_mailbox_deleter,
81 int highp_threshold_min);
83 void DidChangeVisibility() override;
85 bool IsBackbufferDiscarded() const { return is_backbuffer_discarded_; }
87 const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; }
88 const GeometryBinding* SharedGeometry() const {
89 return shared_geometry_.get();
92 void GetFramebufferPixelsAsync(const DrawingFrame* frame,
93 const gfx::Rect& rect,
94 scoped_ptr<CopyOutputRequest> request);
95 void GetFramebufferTexture(unsigned texture_id,
96 ResourceFormat texture_format,
97 const gfx::Rect& device_rect);
98 void ReleaseRenderPassTextures();
100 void SetStencilEnabled(bool enabled);
101 bool stencil_enabled() const { return stencil_shadow_; }
102 void SetBlendEnabled(bool enabled);
103 bool blend_enabled() const { return blend_shadow_; }
105 void BindFramebufferToOutputSurface(DrawingFrame* frame) override;
106 bool BindFramebufferToTexture(DrawingFrame* frame,
107 const ScopedResource* resource,
108 const gfx::Rect& target_rect) override;
109 void SetDrawViewport(const gfx::Rect& window_space_viewport) override;
110 void SetScissorTestRect(const gfx::Rect& scissor_rect) override;
111 void DiscardPixels(bool has_external_stencil_test,
112 bool draw_rect_covers_full_surface) override;
113 void ClearFramebuffer(DrawingFrame* frame,
114 bool has_external_stencil_test) override;
115 void DoDrawQuad(DrawingFrame* frame, const class DrawQuad*) override;
116 void BeginDrawingFrame(DrawingFrame* frame) override;
117 void FinishDrawingFrame(DrawingFrame* frame) override;
118 bool FlippedFramebuffer(const DrawingFrame* frame) const override;
119 bool FlippedRootFramebuffer() const;
120 void EnsureScissorTestEnabled() override;
121 void EnsureScissorTestDisabled() override;
122 void CopyCurrentRenderPassToBitmap(
123 DrawingFrame* frame,
124 scoped_ptr<CopyOutputRequest> request) override;
125 void FinishDrawingQuadList() override;
127 // Returns true if quad requires antialiasing and false otherwise.
128 static bool ShouldAntialiasQuad(const gfx::Transform& device_transform,
129 const DrawQuad* quad,
130 bool force_antialiasing);
132 // Inflate the quad and fill edge array for fragment shader.
133 // |local_quad| is set to inflated quad. |edge| array is filled with
134 // inflated quad's edge data.
135 static void SetupQuadForAntialiasing(const gfx::Transform& device_transform,
136 const DrawQuad* quad,
137 gfx::QuadF* local_quad,
138 float edge[24]);
140 private:
141 friend class GLRendererShaderPixelTest;
142 friend class GLRendererShaderTest;
144 static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform);
146 void DrawCheckerboardQuad(const DrawingFrame* frame,
147 const CheckerboardDrawQuad* quad);
148 void DrawDebugBorderQuad(const DrawingFrame* frame,
149 const DebugBorderDrawQuad* quad);
150 static bool IsDefaultBlendMode(SkXfermode::Mode blend_mode) {
151 return blend_mode == SkXfermode::kSrcOver_Mode;
153 bool CanApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode);
154 void ApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode);
155 void RestoreBlendFuncToDefault(SkXfermode::Mode blend_mode);
157 gfx::Rect GetBackdropBoundingBoxForRenderPassQuad(
158 DrawingFrame* frame,
159 const RenderPassDrawQuad* quad,
160 const gfx::Transform& contents_device_transform,
161 bool use_aa);
162 scoped_ptr<ScopedResource> GetBackdropTexture(const gfx::Rect& bounding_rect);
164 static bool ShouldApplyBackgroundFilters(DrawingFrame* frame,
165 const RenderPassDrawQuad* quad);
166 skia::RefPtr<SkImage> ApplyBackgroundFilters(
167 DrawingFrame* frame,
168 const RenderPassDrawQuad* quad,
169 ScopedResource* background_texture);
171 void DrawRenderPassQuad(DrawingFrame* frame, const RenderPassDrawQuad* quad);
172 void DrawSolidColorQuad(const DrawingFrame* frame,
173 const SolidColorDrawQuad* quad);
174 void DrawStreamVideoQuad(const DrawingFrame* frame,
175 const StreamVideoDrawQuad* quad);
176 void EnqueueTextureQuad(const DrawingFrame* frame,
177 const TextureDrawQuad* quad);
178 void FlushTextureQuadCache();
179 void DrawIOSurfaceQuad(const DrawingFrame* frame,
180 const IOSurfaceDrawQuad* quad);
181 void DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad);
182 void DrawContentQuad(const DrawingFrame* frame,
183 const ContentDrawQuadBase* quad,
184 ResourceProvider::ResourceId resource_id);
185 void DrawContentQuadAA(const DrawingFrame* frame,
186 const ContentDrawQuadBase* quad,
187 ResourceProvider::ResourceId resource_id,
188 const gfx::Transform& device_transform);
189 void DrawContentQuadNoAA(const DrawingFrame* frame,
190 const ContentDrawQuadBase* quad,
191 ResourceProvider::ResourceId resource_id);
192 void DrawYUVVideoQuad(const DrawingFrame* frame,
193 const YUVVideoDrawQuad* quad);
194 void DrawPictureQuad(const DrawingFrame* frame,
195 const PictureDrawQuad* quad);
197 void SetShaderOpacity(float opacity, int alpha_location);
198 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location);
199 void DrawQuadGeometry(const DrawingFrame* frame,
200 const gfx::Transform& draw_transform,
201 const gfx::RectF& quad_rect,
202 int matrix_location);
203 void SetUseProgram(unsigned program);
205 bool UseScopedTexture(DrawingFrame* frame,
206 const ScopedResource* resource,
207 const gfx::Rect& viewport_rect);
209 bool MakeContextCurrent();
211 void InitializeSharedObjects();
212 void CleanupSharedObjects();
214 typedef base::Callback<void(scoped_ptr<CopyOutputRequest> copy_request,
215 bool success)>
216 AsyncGetFramebufferPixelsCleanupCallback;
217 void FinishedReadback(unsigned source_buffer,
218 unsigned query,
219 const gfx::Size& size);
221 void ReinitializeGLState();
222 void RestoreGLState();
223 void RestoreFramebuffer(DrawingFrame* frame);
225 void DiscardBackbuffer() override;
226 void EnsureBackbuffer() override;
227 void EnforceMemoryPolicy();
229 void ScheduleOverlays(DrawingFrame* frame);
231 typedef ScopedPtrVector<ResourceProvider::ScopedReadLockGL>
232 OverlayResourceLockList;
233 OverlayResourceLockList pending_overlay_resources_;
234 OverlayResourceLockList in_use_overlay_resources_;
236 RendererCapabilitiesImpl capabilities_;
238 unsigned offscreen_framebuffer_id_;
240 scoped_ptr<GeometryBinding> shared_geometry_;
241 gfx::QuadF shared_geometry_quad_;
243 // This block of bindings defines all of the programs used by the compositor
244 // itself. Add any new programs here to GLRendererShaderTest.
246 // Tiled layer shaders.
247 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexAlpha>
248 TileProgram;
249 typedef ProgramBinding<VertexShaderTileAA, FragmentShaderRGBATexClampAlphaAA>
250 TileProgramAA;
251 typedef ProgramBinding<VertexShaderTileAA,
252 FragmentShaderRGBATexClampSwizzleAlphaAA>
253 TileProgramSwizzleAA;
254 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque>
255 TileProgramOpaque;
256 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha>
257 TileProgramSwizzle;
258 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque>
259 TileProgramSwizzleOpaque;
260 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard>
261 TileCheckerboardProgram;
263 // Texture shaders.
264 typedef ProgramBinding<VertexShaderPosTexTransform,
265 FragmentShaderRGBATexVaryingAlpha> TextureProgram;
266 typedef ProgramBinding<VertexShaderPosTexTransform,
267 FragmentShaderRGBATexPremultiplyAlpha>
268 NonPremultipliedTextureProgram;
269 typedef ProgramBinding<VertexShaderPosTexTransform,
270 FragmentShaderTexBackgroundVaryingAlpha>
271 TextureBackgroundProgram;
272 typedef ProgramBinding<VertexShaderPosTexTransform,
273 FragmentShaderTexBackgroundPremultiplyAlpha>
274 NonPremultipliedTextureBackgroundProgram;
276 // Render surface shaders.
277 typedef ProgramBinding<VertexShaderPosTexTransform,
278 FragmentShaderRGBATexAlpha> RenderPassProgram;
279 typedef ProgramBinding<VertexShaderPosTexTransform,
280 FragmentShaderRGBATexAlphaMask> RenderPassMaskProgram;
281 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
282 FragmentShaderRGBATexAlphaAA> RenderPassProgramAA;
283 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
284 FragmentShaderRGBATexAlphaMaskAA>
285 RenderPassMaskProgramAA;
286 typedef ProgramBinding<VertexShaderPosTexTransform,
287 FragmentShaderRGBATexColorMatrixAlpha>
288 RenderPassColorMatrixProgram;
289 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
290 FragmentShaderRGBATexAlphaMaskColorMatrixAA>
291 RenderPassMaskColorMatrixProgramAA;
292 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
293 FragmentShaderRGBATexAlphaColorMatrixAA>
294 RenderPassColorMatrixProgramAA;
295 typedef ProgramBinding<VertexShaderPosTexTransform,
296 FragmentShaderRGBATexAlphaMaskColorMatrix>
297 RenderPassMaskColorMatrixProgram;
299 // Video shaders.
300 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderRGBATex>
301 VideoStreamTextureProgram;
302 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset,
303 FragmentShaderYUVVideo> VideoYUVProgram;
304 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset,
305 FragmentShaderYUVAVideo> VideoYUVAProgram;
307 // Special purpose / effects shaders.
308 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor>
309 DebugBorderProgram;
310 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor>
311 SolidColorProgram;
312 typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA>
313 SolidColorProgramAA;
315 const TileProgram* GetTileProgram(
316 TexCoordPrecision precision, SamplerType sampler);
317 const TileProgramOpaque* GetTileProgramOpaque(
318 TexCoordPrecision precision, SamplerType sampler);
319 const TileProgramAA* GetTileProgramAA(
320 TexCoordPrecision precision, SamplerType sampler);
321 const TileProgramSwizzle* GetTileProgramSwizzle(
322 TexCoordPrecision precision, SamplerType sampler);
323 const TileProgramSwizzleOpaque* GetTileProgramSwizzleOpaque(
324 TexCoordPrecision precision, SamplerType sampler);
325 const TileProgramSwizzleAA* GetTileProgramSwizzleAA(
326 TexCoordPrecision precision, SamplerType sampler);
328 const TileCheckerboardProgram* GetTileCheckerboardProgram();
330 const RenderPassProgram* GetRenderPassProgram(TexCoordPrecision precision,
331 BlendMode blend_mode);
332 const RenderPassProgramAA* GetRenderPassProgramAA(TexCoordPrecision precision,
333 BlendMode blend_mode);
334 const RenderPassMaskProgram* GetRenderPassMaskProgram(
335 TexCoordPrecision precision,
336 SamplerType sampler,
337 BlendMode blend_mode);
338 const RenderPassMaskProgramAA* GetRenderPassMaskProgramAA(
339 TexCoordPrecision precision,
340 SamplerType sampler,
341 BlendMode blend_mode);
342 const RenderPassColorMatrixProgram* GetRenderPassColorMatrixProgram(
343 TexCoordPrecision precision,
344 BlendMode blend_mode);
345 const RenderPassColorMatrixProgramAA* GetRenderPassColorMatrixProgramAA(
346 TexCoordPrecision precision,
347 BlendMode blend_mode);
348 const RenderPassMaskColorMatrixProgram* GetRenderPassMaskColorMatrixProgram(
349 TexCoordPrecision precision,
350 SamplerType sampler,
351 BlendMode blend_mode);
352 const RenderPassMaskColorMatrixProgramAA*
353 GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision,
354 SamplerType sampler,
355 BlendMode blend_mode);
357 const TextureProgram* GetTextureProgram(
358 TexCoordPrecision precision);
359 const NonPremultipliedTextureProgram* GetNonPremultipliedTextureProgram(
360 TexCoordPrecision precision);
361 const TextureBackgroundProgram* GetTextureBackgroundProgram(
362 TexCoordPrecision precision);
363 const NonPremultipliedTextureBackgroundProgram*
364 GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision);
365 const TextureProgram* GetTextureIOSurfaceProgram(
366 TexCoordPrecision precision);
368 const VideoYUVProgram* GetVideoYUVProgram(
369 TexCoordPrecision precision);
370 const VideoYUVAProgram* GetVideoYUVAProgram(
371 TexCoordPrecision precision);
372 const VideoStreamTextureProgram* GetVideoStreamTextureProgram(
373 TexCoordPrecision precision);
375 const DebugBorderProgram* GetDebugBorderProgram();
376 const SolidColorProgram* GetSolidColorProgram();
377 const SolidColorProgramAA* GetSolidColorProgramAA();
379 TileProgram tile_program_[NumTexCoordPrecisions][NumSamplerTypes];
380 TileProgramOpaque
381 tile_program_opaque_[NumTexCoordPrecisions][NumSamplerTypes];
382 TileProgramAA tile_program_aa_[NumTexCoordPrecisions][NumSamplerTypes];
383 TileProgramSwizzle
384 tile_program_swizzle_[NumTexCoordPrecisions][NumSamplerTypes];
385 TileProgramSwizzleOpaque
386 tile_program_swizzle_opaque_[NumTexCoordPrecisions][NumSamplerTypes];
387 TileProgramSwizzleAA
388 tile_program_swizzle_aa_[NumTexCoordPrecisions][NumSamplerTypes];
390 TileCheckerboardProgram tile_checkerboard_program_;
392 TextureProgram texture_program_[NumTexCoordPrecisions];
393 NonPremultipliedTextureProgram
394 nonpremultiplied_texture_program_[NumTexCoordPrecisions];
395 TextureBackgroundProgram texture_background_program_[NumTexCoordPrecisions];
396 NonPremultipliedTextureBackgroundProgram
397 nonpremultiplied_texture_background_program_[NumTexCoordPrecisions];
398 TextureProgram texture_io_surface_program_[NumTexCoordPrecisions];
400 RenderPassProgram render_pass_program_[NumTexCoordPrecisions][NumBlendModes];
401 RenderPassProgramAA
402 render_pass_program_aa_[NumTexCoordPrecisions][NumBlendModes];
403 RenderPassMaskProgram render_pass_mask_program_
404 [NumTexCoordPrecisions][NumSamplerTypes][NumBlendModes];
405 RenderPassMaskProgramAA render_pass_mask_program_aa_
406 [NumTexCoordPrecisions][NumSamplerTypes][NumBlendModes];
407 RenderPassColorMatrixProgram
408 render_pass_color_matrix_program_[NumTexCoordPrecisions][NumBlendModes];
409 RenderPassColorMatrixProgramAA render_pass_color_matrix_program_aa_
410 [NumTexCoordPrecisions][NumBlendModes];
411 RenderPassMaskColorMatrixProgram render_pass_mask_color_matrix_program_
412 [NumTexCoordPrecisions][NumSamplerTypes][NumBlendModes];
413 RenderPassMaskColorMatrixProgramAA render_pass_mask_color_matrix_program_aa_
414 [NumTexCoordPrecisions][NumSamplerTypes][NumBlendModes];
416 VideoYUVProgram video_yuv_program_[NumTexCoordPrecisions];
417 VideoYUVAProgram video_yuva_program_[NumTexCoordPrecisions];
418 VideoStreamTextureProgram
419 video_stream_texture_program_[NumTexCoordPrecisions];
421 DebugBorderProgram debug_border_program_;
422 SolidColorProgram solid_color_program_;
423 SolidColorProgramAA solid_color_program_aa_;
425 gpu::gles2::GLES2Interface* gl_;
426 gpu::ContextSupport* context_support_;
428 TextureMailboxDeleter* texture_mailbox_deleter_;
430 gfx::Rect swap_buffer_rect_;
431 gfx::Rect scissor_rect_;
432 gfx::Rect viewport_;
433 bool is_backbuffer_discarded_;
434 bool is_using_bind_uniform_;
435 bool is_scissor_enabled_;
436 bool scissor_rect_needs_reset_;
437 bool stencil_shadow_;
438 bool blend_shadow_;
439 unsigned program_shadow_;
440 TexturedQuadDrawCache draw_cache_;
441 int highp_threshold_min_;
442 int highp_threshold_cache_;
444 struct PendingAsyncReadPixels;
445 ScopedPtrVector<PendingAsyncReadPixels> pending_async_read_pixels_;
447 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_;
449 class SyncQuery;
450 ScopedPtrDeque<SyncQuery> pending_sync_queries_;
451 ScopedPtrDeque<SyncQuery> available_sync_queries_;
452 scoped_ptr<SyncQuery> current_sync_query_;
453 bool use_sync_query_;
454 bool use_blend_equation_advanced_;
455 bool use_blend_equation_advanced_coherent_;
457 SkBitmap on_demand_tile_raster_bitmap_;
458 ResourceProvider::ResourceId on_demand_tile_raster_resource_id_;
460 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
463 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL
464 // call made by the compositor. Useful for debugging rendering issues but
465 // will significantly degrade performance.
466 #define DEBUG_GL_CALLS 0
468 #if DEBUG_GL_CALLS && !defined(NDEBUG)
469 #define GLC(context, x) \
470 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__))
471 #else
472 #define GLC(context, x) (x)
473 #endif
475 } // namespace cc
477 #endif // CC_OUTPUT_GL_RENDERER_H_