Explicitly add python-numpy dependency to install-build-deps.
[chromium-blink-merge.git] / cc / resources / raster_tile_priority_queue.cc
blob667d54d89c1efffb6fbab4ffa1059443559aae42
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/resources/raster_tile_priority_queue.h"
7 namespace cc {
9 namespace {
11 class RasterOrderComparator {
12 public:
13 explicit RasterOrderComparator(TreePriority tree_priority)
14 : tree_priority_(tree_priority) {}
16 bool operator()(
17 const RasterTilePriorityQueue::PairedPictureLayerQueue* a,
18 const RasterTilePriorityQueue::PairedPictureLayerQueue* b) const {
19 // Note that in this function, we have to return true if and only if
20 // a is strictly lower priority than b. Note that for the sake of
21 // completeness, empty queue is considered to have lowest priority.
22 if (a->IsEmpty() || b->IsEmpty())
23 return b->IsEmpty() < a->IsEmpty();
25 WhichTree a_tree = a->NextTileIteratorTree(tree_priority_);
26 const PictureLayerImpl::LayerRasterTileIterator* a_iterator =
27 a_tree == ACTIVE_TREE ? &a->active_iterator : &a->pending_iterator;
29 WhichTree b_tree = b->NextTileIteratorTree(tree_priority_);
30 const PictureLayerImpl::LayerRasterTileIterator* b_iterator =
31 b_tree == ACTIVE_TREE ? &b->active_iterator : &b->pending_iterator;
33 const Tile* a_tile = **a_iterator;
34 const Tile* b_tile = **b_iterator;
36 const TilePriority& a_priority =
37 a_tile->priority_for_tree_priority(tree_priority_);
38 const TilePriority& b_priority =
39 b_tile->priority_for_tree_priority(tree_priority_);
40 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
42 // In smoothness mode, we should return pending NOW tiles before active
43 // EVENTUALLY tiles. So if both priorities here are eventually, we need to
44 // check the pending priority.
45 if (prioritize_low_res &&
46 a_priority.priority_bin == TilePriority::EVENTUALLY &&
47 b_priority.priority_bin == TilePriority::EVENTUALLY) {
48 bool a_is_pending_now =
49 a_tile->priority(PENDING_TREE).priority_bin == TilePriority::NOW;
50 bool b_is_pending_now =
51 b_tile->priority(PENDING_TREE).priority_bin == TilePriority::NOW;
52 if (a_is_pending_now || b_is_pending_now)
53 return a_is_pending_now < b_is_pending_now;
55 // In case neither one is pending now, fall through.
58 // If the bin is the same but the resolution is not, then the order will be
59 // determined by whether we prioritize low res or not.
60 // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile
61 // class but instead produced by the iterators.
62 if (b_priority.priority_bin == a_priority.priority_bin &&
63 b_priority.resolution != a_priority.resolution) {
64 // Non ideal resolution should be sorted lower than other resolutions.
65 if (a_priority.resolution == NON_IDEAL_RESOLUTION)
66 return true;
68 if (b_priority.resolution == NON_IDEAL_RESOLUTION)
69 return false;
71 if (prioritize_low_res)
72 return b_priority.resolution == LOW_RESOLUTION;
73 return b_priority.resolution == HIGH_RESOLUTION;
76 return b_priority.IsHigherPriorityThan(a_priority);
79 private:
80 TreePriority tree_priority_;
83 WhichTree HigherPriorityTree(
84 TreePriority tree_priority,
85 const PictureLayerImpl::LayerRasterTileIterator* active_iterator,
86 const PictureLayerImpl::LayerRasterTileIterator* pending_iterator,
87 const Tile* shared_tile) {
88 switch (tree_priority) {
89 case SMOOTHNESS_TAKES_PRIORITY: {
90 const Tile* active_tile = shared_tile ? shared_tile : **active_iterator;
91 const Tile* pending_tile = shared_tile ? shared_tile : **pending_iterator;
93 const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE);
94 const TilePriority& pending_priority =
95 pending_tile->priority(PENDING_TREE);
97 // If we're down to eventually bin tiles on the active tree, process the
98 // pending tree to allow tiles required for activation to be initialized
99 // when memory policy only allows prepaint.
100 if (active_priority.priority_bin == TilePriority::EVENTUALLY &&
101 pending_priority.priority_bin == TilePriority::NOW) {
102 return PENDING_TREE;
104 return ACTIVE_TREE;
106 case NEW_CONTENT_TAKES_PRIORITY:
107 return PENDING_TREE;
108 case SAME_PRIORITY_FOR_BOTH_TREES: {
109 const Tile* active_tile = shared_tile ? shared_tile : **active_iterator;
110 const Tile* pending_tile = shared_tile ? shared_tile : **pending_iterator;
112 const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE);
113 const TilePriority& pending_priority =
114 pending_tile->priority(PENDING_TREE);
116 if (active_priority.IsHigherPriorityThan(pending_priority))
117 return ACTIVE_TREE;
118 return PENDING_TREE;
120 default:
121 NOTREACHED();
122 return ACTIVE_TREE;
126 } // namespace
128 RasterTilePriorityQueue::RasterTilePriorityQueue() {
131 RasterTilePriorityQueue::~RasterTilePriorityQueue() {
134 void RasterTilePriorityQueue::Build(
135 const std::vector<PictureLayerImpl::Pair>& paired_layers,
136 TreePriority tree_priority) {
137 tree_priority_ = tree_priority;
138 for (std::vector<PictureLayerImpl::Pair>::const_iterator it =
139 paired_layers.begin();
140 it != paired_layers.end();
141 ++it) {
142 paired_queues_.push_back(
143 make_scoped_ptr(new PairedPictureLayerQueue(*it, tree_priority_)));
145 paired_queues_.make_heap(RasterOrderComparator(tree_priority_));
148 void RasterTilePriorityQueue::Reset() {
149 paired_queues_.clear();
152 bool RasterTilePriorityQueue::IsEmpty() const {
153 return paired_queues_.empty() || paired_queues_.front()->IsEmpty();
156 Tile* RasterTilePriorityQueue::Top() {
157 DCHECK(!IsEmpty());
158 return paired_queues_.front()->Top(tree_priority_);
161 void RasterTilePriorityQueue::Pop() {
162 DCHECK(!IsEmpty());
164 paired_queues_.pop_heap(RasterOrderComparator(tree_priority_));
165 PairedPictureLayerQueue* paired_queue = paired_queues_.back();
166 paired_queue->Pop(tree_priority_);
167 paired_queues_.push_heap(RasterOrderComparator(tree_priority_));
170 RasterTilePriorityQueue::PairedPictureLayerQueue::PairedPictureLayerQueue() {
173 RasterTilePriorityQueue::PairedPictureLayerQueue::PairedPictureLayerQueue(
174 const PictureLayerImpl::Pair& layer_pair,
175 TreePriority tree_priority)
176 : active_iterator(layer_pair.active
177 ? PictureLayerImpl::LayerRasterTileIterator(
178 layer_pair.active,
179 tree_priority == SMOOTHNESS_TAKES_PRIORITY)
180 : PictureLayerImpl::LayerRasterTileIterator()),
181 pending_iterator(layer_pair.pending
182 ? PictureLayerImpl::LayerRasterTileIterator(
183 layer_pair.pending,
184 tree_priority == SMOOTHNESS_TAKES_PRIORITY)
185 : PictureLayerImpl::LayerRasterTileIterator()),
186 has_both_layers(layer_pair.active && layer_pair.pending) {
187 if (has_both_layers)
188 SkipTilesReturnedByTwin(tree_priority);
189 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
190 "PairedPictureLayerQueue::PairedPictureLayerQueue",
191 TRACE_EVENT_SCOPE_THREAD,
192 "state",
193 StateAsValue());
196 RasterTilePriorityQueue::PairedPictureLayerQueue::~PairedPictureLayerQueue() {
197 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
198 "PairedPictureLayerQueue::~PairedPictureLayerQueue",
199 TRACE_EVENT_SCOPE_THREAD,
200 "state",
201 StateAsValue());
204 bool RasterTilePriorityQueue::PairedPictureLayerQueue::IsEmpty() const {
205 return !active_iterator && !pending_iterator;
208 Tile* RasterTilePriorityQueue::PairedPictureLayerQueue::Top(
209 TreePriority tree_priority) {
210 DCHECK(!IsEmpty());
212 WhichTree next_tree = NextTileIteratorTree(tree_priority);
213 PictureLayerImpl::LayerRasterTileIterator* next_iterator =
214 next_tree == ACTIVE_TREE ? &active_iterator : &pending_iterator;
215 DCHECK(*next_iterator);
216 Tile* tile = **next_iterator;
217 DCHECK(returned_tiles_for_debug.find(tile) == returned_tiles_for_debug.end());
218 return tile;
221 void RasterTilePriorityQueue::PairedPictureLayerQueue::Pop(
222 TreePriority tree_priority) {
223 DCHECK(!IsEmpty());
225 WhichTree next_tree = NextTileIteratorTree(tree_priority);
226 PictureLayerImpl::LayerRasterTileIterator* next_iterator =
227 next_tree == ACTIVE_TREE ? &active_iterator : &pending_iterator;
228 DCHECK(*next_iterator);
229 DCHECK(returned_tiles_for_debug.insert(**next_iterator).second);
230 ++(*next_iterator);
232 if (has_both_layers)
233 SkipTilesReturnedByTwin(tree_priority);
235 // If no empty, use Top to do DCHECK the next iterator.
236 DCHECK(IsEmpty() || Top(tree_priority));
239 void RasterTilePriorityQueue::PairedPictureLayerQueue::SkipTilesReturnedByTwin(
240 TreePriority tree_priority) {
241 // We have both layers (active and pending) thus we can encounter shared
242 // tiles twice (from the active iterator and from the pending iterator).
243 while (!IsEmpty()) {
244 WhichTree next_tree = NextTileIteratorTree(tree_priority);
245 PictureLayerImpl::LayerRasterTileIterator* next_iterator =
246 next_tree == ACTIVE_TREE ? &active_iterator : &pending_iterator;
248 // Accept all non-shared tiles.
249 const Tile* tile = **next_iterator;
250 if (!tile->is_shared())
251 break;
253 // Accept a shared tile if the next tree is the higher priority one
254 // corresponding the iterator (active or pending) which usually (but due
255 // to spiral iterators not always) returns the shared tile first.
256 if (next_tree == HigherPriorityTree(tree_priority, nullptr, nullptr, tile))
257 break;
259 ++(*next_iterator);
263 WhichTree
264 RasterTilePriorityQueue::PairedPictureLayerQueue::NextTileIteratorTree(
265 TreePriority tree_priority) const {
266 DCHECK(!IsEmpty());
268 // If we only have one iterator with tiles, return it.
269 if (!active_iterator)
270 return PENDING_TREE;
271 if (!pending_iterator)
272 return ACTIVE_TREE;
274 // Now both iterators have tiles, so we have to decide based on tree priority.
275 return HigherPriorityTree(
276 tree_priority, &active_iterator, &pending_iterator, nullptr);
279 scoped_refptr<base::debug::ConvertableToTraceFormat>
280 RasterTilePriorityQueue::PairedPictureLayerQueue::StateAsValue() const {
281 scoped_refptr<base::debug::TracedValue> state =
282 new base::debug::TracedValue();
283 state->BeginDictionary("active_iterator");
284 TilePriority::PriorityBin active_priority_bin =
285 active_iterator ? (*active_iterator)->priority(ACTIVE_TREE).priority_bin
286 : TilePriority::EVENTUALLY;
287 TilePriority::PriorityBin pending_priority_bin =
288 active_iterator ? (*active_iterator)->priority(PENDING_TREE).priority_bin
289 : TilePriority::EVENTUALLY;
290 state->SetBoolean("has_tile", !!active_iterator);
291 state->SetInteger("active_priority_bin", active_priority_bin);
292 state->SetInteger("pending_priority_bin", pending_priority_bin);
293 state->EndDictionary();
295 state->BeginDictionary("pending_iterator");
296 active_priority_bin =
297 pending_iterator ? (*pending_iterator)->priority(ACTIVE_TREE).priority_bin
298 : TilePriority::EVENTUALLY;
299 pending_priority_bin =
300 pending_iterator
301 ? (*pending_iterator)->priority(PENDING_TREE).priority_bin
302 : TilePriority::EVENTUALLY;
303 state->SetBoolean("has_tile", !!pending_iterator);
304 state->SetInteger("active_priority_bin", active_priority_bin);
305 state->SetInteger("pending_priority_bin", pending_priority_bin);
306 state->EndDictionary();
307 return state;
310 } // namespace cc