Explicitly add python-numpy dependency to install-build-deps.
[chromium-blink-merge.git] / ppapi / shared_impl / proxy_lock.h
blob23afc0e5506e5160b575e08735e44413c0ddbdfb
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef PPAPI_SHARED_IMPL_PROXY_LOCK_H_
6 #define PPAPI_SHARED_IMPL_PROXY_LOCK_H_
8 #include "base/basictypes.h"
9 #include "base/bind.h"
10 #include "base/callback.h"
11 #include "base/threading/thread_checker.h"
13 #include "ppapi/shared_impl/ppapi_shared_export.h"
15 namespace base {
16 class Lock;
19 namespace content {
20 class HostGlobals;
23 namespace ppapi {
25 // This is the one lock to rule them all for the ppapi proxy. All PPB interface
26 // functions that need to be synchronized should lock this lock on entry. This
27 // is normally accomplished by using an appropriate Enter RAII object at the
28 // beginning of each thunk function.
30 // TODO(dmichael): If this turns out to be too slow and contentious, we'll want
31 // to use multiple locks. E.g., one for the var tracker, one for the resource
32 // tracker, etc.
33 class PPAPI_SHARED_EXPORT ProxyLock {
34 public:
35 // Return the global ProxyLock. Normally, you should not access this
36 // directly but instead use ProxyAutoLock or ProxyAutoUnlock. But sometimes
37 // you need access to the ProxyLock, for example to create a condition
38 // variable.
39 static base::Lock* Get();
41 // Acquire the proxy lock. If it is currently held by another thread, block
42 // until it is available. If the lock has not been set using the 'Set' method,
43 // this operation does nothing. That is the normal case for the host side;
44 // see PluginResourceTracker for where the lock gets set for the out-of-
45 // process plugin case.
46 static void Acquire();
47 // Relinquish the proxy lock. If the lock has not been set, this does nothing.
48 static void Release();
50 // Assert that the lock is owned by the current thread (in the plugin
51 // process). Does nothing when running in-process (or in the host process).
52 static void AssertAcquired();
53 static void AssertAcquiredDebugOnly() {
54 #ifndef NDEBUG
55 AssertAcquired();
56 #endif
59 // We have some unit tests where one thread pretends to be the host and one
60 // pretends to be the plugin. This allows the lock to do nothing on only one
61 // thread to support these tests. See TwoWayTest for more information.
62 static void DisableLockingOnThreadForTest();
64 // Enables locking on the current thread. Although locking is enabled by
65 // default, unit tests that rely on the lock being enabled should *still*
66 // call this, since a previous test may have disabled locking.
67 static void EnableLockingOnThreadForTest();
69 private:
70 friend class content::HostGlobals;
71 // On the host side, we do not lock. This must be called at most once at
72 // startup, before other threads that may access the ProxyLock have had a
73 // chance to run.
74 static void DisableLocking();
76 DISALLOW_IMPLICIT_CONSTRUCTORS(ProxyLock);
79 // A simple RAII class for locking the PPAPI proxy lock on entry and releasing
80 // on exit. This is for simple interfaces that don't use the 'thunk' system,
81 // such as PPB_Var and PPB_Core.
82 class ProxyAutoLock {
83 public:
84 ProxyAutoLock() { ProxyLock::Acquire(); }
85 ~ProxyAutoLock() { ProxyLock::Release(); }
87 private:
88 DISALLOW_COPY_AND_ASSIGN(ProxyAutoLock);
91 // The inverse of the above; unlock on construction, lock on destruction. This
92 // is useful for calling out to the plugin, when we need to unlock but ensure
93 // that we re-acquire the lock when the plugin is returns or raises an
94 // exception.
95 class ProxyAutoUnlock {
96 public:
97 ProxyAutoUnlock() { ProxyLock::Release(); }
98 ~ProxyAutoUnlock() { ProxyLock::Acquire(); }
100 private:
101 DISALLOW_COPY_AND_ASSIGN(ProxyAutoUnlock);
104 // A set of function template overloads for invoking a function pointer while
105 // the ProxyLock is unlocked. This assumes that the luck is held.
106 // CallWhileUnlocked unlocks the ProxyLock just before invoking the given
107 // function. The lock is immediately re-acquired when the invoked function
108 // function returns. CallWhileUnlocked returns whatever the given function
109 // returned.
111 // Example usage:
112 // *result = CallWhileUnlocked(ppp_input_event_impl_->HandleInputEvent,
113 // instance,
114 // resource->pp_resource());
115 template <class ReturnType>
116 ReturnType CallWhileUnlocked(ReturnType (*function)()) {
117 ProxyAutoUnlock unlock;
118 return function();
120 // Note we use 2 types for the params, even though for the most part we expect
121 // A1 to match P1. We let the compiler determine if P1 can convert safely to
122 // A1. This allows callers to avoid having to do things like
123 // const_cast to add const.
124 template <class ReturnType, class A1, class P1>
125 ReturnType CallWhileUnlocked(ReturnType (*function)(A1), const P1& p1) {
126 ProxyAutoUnlock unlock;
127 return function(p1);
129 template <class ReturnType, class A1, class A2, class P1, class P2>
130 ReturnType CallWhileUnlocked(ReturnType (*function)(A1, A2),
131 const P1& p1,
132 const P2& p2) {
133 ProxyAutoUnlock unlock;
134 return function(p1, p2);
136 template <class ReturnType, class A1, class A2, class A3, class P1, class P2,
137 class P3>
138 ReturnType CallWhileUnlocked(ReturnType (*function)(A1, A2, A3),
139 const P1& p1,
140 const P2& p2,
141 const P3& p3) {
142 ProxyAutoUnlock unlock;
143 return function(p1, p2, p3);
145 template <class ReturnType, class A1, class A2, class A3, class A4, class P1,
146 class P2, class P3, class P4>
147 ReturnType CallWhileUnlocked(ReturnType (*function)(A1, A2, A3, A4),
148 const P1& p1,
149 const P2& p2,
150 const P3& p3,
151 const P4& p4) {
152 ProxyAutoUnlock unlock;
153 return function(p1, p2, p3, p4);
155 template <class ReturnType, class A1, class A2, class A3, class A4, class A5,
156 class P1, class P2, class P3, class P4, class P5>
157 ReturnType CallWhileUnlocked(ReturnType (*function)(A1, A2, A3, A4, A5),
158 const P1& p1,
159 const P2& p2,
160 const P3& p3,
161 const P4& p4,
162 const P5& p5) {
163 ProxyAutoUnlock unlock;
164 return function(p1, p2, p3, p4, p5);
166 void PPAPI_SHARED_EXPORT CallWhileUnlocked(const base::Closure& closure);
168 namespace internal {
170 template <typename RunType>
171 class RunWhileLockedHelper;
173 template <>
174 class RunWhileLockedHelper<void()> {
175 public:
176 typedef base::Callback<void()> CallbackType;
177 explicit RunWhileLockedHelper(const CallbackType& callback)
178 : callback_(new CallbackType(callback)) {
179 // Copying |callback| may adjust reference counts for bound Vars or
180 // Resources; we should have the lock already.
181 ProxyLock::AssertAcquired();
182 // CallWhileLocked and destruction might happen on a different thread from
183 // creation.
184 thread_checker_.DetachFromThread();
186 void CallWhileLocked() {
187 // Bind thread_checker_ to this thread so we can check in the destructor.
188 DCHECK(thread_checker_.CalledOnValidThread());
189 ProxyAutoLock lock;
191 // Use a scope and local Callback to ensure that the callback is cleared
192 // before the lock is released, even in the unlikely event that Run()
193 // throws an exception.
194 scoped_ptr<CallbackType> temp_callback(callback_.Pass());
195 temp_callback->Run();
199 ~RunWhileLockedHelper() {
200 // Check that the Callback is destroyed on the same thread as where
201 // CallWhileLocked happened (if CallWhileLocked happened).
202 DCHECK(thread_checker_.CalledOnValidThread());
203 // Here we read callback_ without the lock. This is why the callback must be
204 // destroyed on the same thread where it runs. There are 2 cases where
205 // callback_ will be NULL:
206 // 1) This is the original RunWhileLockedHelper that RunWhileLocked
207 // created. When it was copied somewhere else (e.g., to a MessageLoop
208 // queue), callback_ was passed to the new copy, and the original
209 // RunWhileLockedHelper's callback_ was set to NULL (since scoped_ptrs
210 // only ever have 1 owner). In this case, we don't want to acquire the
211 // lock, because we already have it.
212 // 2) callback_ has already been run via CallWhileLocked. In this case,
213 // there's no need to acquire the lock, because we don't touch any
214 // shared data.
215 if (callback_) {
216 // If the callback was not run, we still need to have the lock when we
217 // destroy the callback in case it had a Resource bound to it. This
218 // ensures that the Resource's destructor is invoked only with the lock
219 // held.
221 // Also: Resource and Var inherit RefCounted (not ThreadSafeRefCounted),
222 // and these callbacks need to be usable on any thread. So we need to lock
223 // when releasing the callback to avoid ref counting races.
224 ProxyAutoLock lock;
225 callback_.reset();
229 private:
230 scoped_ptr<CallbackType> callback_;
232 // Used to ensure that the Callback is run and deleted on the same thread.
233 base::ThreadChecker thread_checker_;
236 template <typename P1>
237 class RunWhileLockedHelper<void(P1)> {
238 public:
239 typedef base::Callback<void(P1)> CallbackType;
240 explicit RunWhileLockedHelper(const CallbackType& callback)
241 : callback_(new CallbackType(callback)) {
242 ProxyLock::AssertAcquired();
243 thread_checker_.DetachFromThread();
245 void CallWhileLocked(P1 p1) {
246 DCHECK(thread_checker_.CalledOnValidThread());
247 ProxyAutoLock lock;
249 scoped_ptr<CallbackType> temp_callback(callback_.Pass());
250 temp_callback->Run(p1);
253 ~RunWhileLockedHelper() {
254 DCHECK(thread_checker_.CalledOnValidThread());
255 if (callback_) {
256 ProxyAutoLock lock;
257 callback_.reset();
261 private:
262 scoped_ptr<CallbackType> callback_;
263 base::ThreadChecker thread_checker_;
266 template <typename P1, typename P2>
267 class RunWhileLockedHelper<void(P1, P2)> {
268 public:
269 typedef base::Callback<void(P1, P2)> CallbackType;
270 explicit RunWhileLockedHelper(const CallbackType& callback)
271 : callback_(new CallbackType(callback)) {
272 ProxyLock::AssertAcquired();
273 thread_checker_.DetachFromThread();
275 void CallWhileLocked(P1 p1, P2 p2) {
276 DCHECK(thread_checker_.CalledOnValidThread());
277 ProxyAutoLock lock;
279 scoped_ptr<CallbackType> temp_callback(callback_.Pass());
280 temp_callback->Run(p1, p2);
283 ~RunWhileLockedHelper() {
284 DCHECK(thread_checker_.CalledOnValidThread());
285 if (callback_) {
286 ProxyAutoLock lock;
287 callback_.reset();
291 private:
292 scoped_ptr<CallbackType> callback_;
293 base::ThreadChecker thread_checker_;
296 template <typename P1, typename P2, typename P3>
297 class RunWhileLockedHelper<void(P1, P2, P3)> {
298 public:
299 typedef base::Callback<void(P1, P2, P3)> CallbackType;
300 explicit RunWhileLockedHelper(const CallbackType& callback)
301 : callback_(new CallbackType(callback)) {
302 ProxyLock::AssertAcquired();
303 thread_checker_.DetachFromThread();
305 void CallWhileLocked(P1 p1, P2 p2, P3 p3) {
306 DCHECK(thread_checker_.CalledOnValidThread());
307 ProxyAutoLock lock;
309 scoped_ptr<CallbackType> temp_callback(callback_.Pass());
310 temp_callback->Run(p1, p2, p3);
313 ~RunWhileLockedHelper() {
314 DCHECK(thread_checker_.CalledOnValidThread());
315 if (callback_) {
316 ProxyAutoLock lock;
317 callback_.reset();
321 private:
322 scoped_ptr<CallbackType> callback_;
323 base::ThreadChecker thread_checker_;
326 } // namespace internal
328 // RunWhileLocked wraps the given Callback in a new Callback that, when invoked:
329 // 1) Locks the ProxyLock.
330 // 2) Runs the original Callback (forwarding arguments, if any).
331 // 3) Clears the original Callback (while the lock is held).
332 // 4) Unlocks the ProxyLock.
333 // Note that it's important that the callback is cleared in step (3), in case
334 // clearing the Callback causes a destructor (e.g., for a Resource) to run,
335 // which should hold the ProxyLock to avoid data races.
337 // This is for cases where you want to run a task or store a Callback, but you
338 // want to ensure that the ProxyLock is acquired for the duration of the task
339 // that the Callback runs.
340 // EXAMPLE USAGE:
341 // GetMainThreadMessageLoop()->PostDelayedTask(
342 // FROM_HERE,
343 // RunWhileLocked(base::Bind(&CallbackWrapper, callback, result)),
344 // delay_in_ms);
346 // In normal usage like the above, this all should "just work". However, if you
347 // do something unusual, you may get a runtime crash due to deadlock. Here are
348 // the ways that the returned Callback must be used to avoid a deadlock:
349 // (1) copied to another Callback. After that, the original callback can be
350 // destroyed with or without the proxy lock acquired, while the newly assigned
351 // callback has to conform to these same restrictions. Or
352 // (2) run without proxy lock acquired (e.g., being posted to a MessageLoop
353 // and run there). The callback must be destroyed on the same thread where it
354 // was run (but can be destroyed with or without the proxy lock acquired). Or
355 // (3) destroyed without the proxy lock acquired.
356 template <class FunctionType>
357 inline base::Callback<FunctionType> RunWhileLocked(
358 const base::Callback<FunctionType>& callback) {
359 internal::RunWhileLockedHelper<FunctionType>* helper =
360 new internal::RunWhileLockedHelper<FunctionType>(callback);
361 return base::Bind(
362 &internal::RunWhileLockedHelper<FunctionType>::CallWhileLocked,
363 base::Owned(helper));
366 } // namespace ppapi
368 #endif // PPAPI_SHARED_IMPL_PROXY_LOCK_H_