1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_OZONE_PLATFORM_DRI_DRI_CONSOLE_BUFFER_H_
6 #define UI_OZONE_PLATFORM_DRI_DRI_CONSOLE_BUFFER_H_
8 #include "base/macros.h"
9 #include "skia/ext/refptr.h"
10 #include "third_party/skia/include/core/SkSurface.h"
18 // Wrapper for the console buffer. This is the buffer that is allocated by
19 // default by the system and is used when no application is controlling the
20 // CRTC. Keeps track of the native properties of the buffer and wraps the pixel
21 // memory into a SkSurface which can be used to draw into using Skia.
22 class DriConsoleBuffer
{
24 DriConsoleBuffer(DriWrapper
* dri
, uint32_t framebuffer
);
27 SkCanvas
* canvas() { return surface_
->getCanvas(); }
29 // Memory map the backing pixels and wrap them in |surface_|.
33 DriWrapper
* dri_
; // Not owned.
35 // Wrapper around the native pixel memory.
36 skia::RefPtr
<SkSurface
> surface_
;
38 // Length of a row of pixels.
41 // Buffer handle used by the DRM allocator.
44 // Buffer ID used by the DRM modesettings API.
45 uint32_t framebuffer_
;
47 // Memory map base address.
53 DISALLOW_COPY_AND_ASSIGN(DriConsoleBuffer
);
58 #endif // UI_OZONE_PLATFORM_DRI_DRI_CONSOLE_BUFFER_H_