1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // A RendererPreconnect instance is maintained for each RenderThread.
6 // URL strings are typically added to the embedded queue during rendering.
7 // The first addition to the queue (transitioning from empty to having
8 // some names) causes a processing task to be added to the Renderer Thread.
9 // The processing task gathers all buffered URLs, and send them via IPC
11 // This class counts repeated requests for the same URL and requests that
12 // number of connections be preconnected. If multiple requests are sent
13 // separately the net stack will just keep re-using the first pending
14 // connection so we allow for the time between the parsing of the tags and
15 // when the task is scheduled to accumulate multiple requests.
17 #ifndef COMPONENTS_NETWORK_HINTS_RENDERER_RENDERER_PRECONNECT_H_
18 #define COMPONENTS_NETWORK_HINTS_RENDERER_RENDERER_PRECONNECT_H_
22 #include "base/basictypes.h"
23 #include "base/memory/weak_ptr.h"
26 namespace network_hints
{
28 // An internal interface to the network_hints component for efficiently sending
29 // DNS prefetch requests to the net stack.
30 class RendererPreconnect
{
33 ~RendererPreconnect();
35 // Push a name into the queue to be preconnected.
36 void Preconnect(const GURL
&url
);
38 // SubmitPreconnect processes the buffered URLs, and submits them for
39 // preconnecting. Multiple requests for the same URL will increase the number
40 // of connections requested.
41 void SubmitPreconnect();
44 // url_request_count_map_ contains (for each URL) a count for the number of
45 // times it was requested.
46 typedef std::map
<GURL
, int> UrlRequestCountMap
;
47 UrlRequestCountMap url_request_count_map_
;
49 base::WeakPtrFactory
<RendererPreconnect
> weak_factory_
;
51 DISALLOW_COPY_AND_ASSIGN(RendererPreconnect
);
52 }; // class RendererPreconnect
54 } // namespace network_hints
56 #endif // COMPONENTS_NETWORK_HINTS_RENDERER_RENDERER_PRECONNECT_H_