1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file contains the definition of the IdAllocator class.
7 #ifndef GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_
8 #define GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_
15 #include "base/compiler_specific.h"
16 #include "base/macros.h"
17 #include "gpu/gpu_export.h"
21 // A resource ID, key to the resource maps.
22 typedef uint32_t ResourceId
;
23 // Invalid resource ID.
24 static const ResourceId kInvalidResource
= 0u;
26 // A class to manage the allocation of resource IDs.
27 class GPU_EXPORT IdAllocator
{
32 // Allocates a new resource ID.
33 ResourceId
AllocateID();
35 // Allocates an Id starting at or above desired_id.
36 // Note: may wrap if it starts near limit.
37 ResourceId
AllocateIDAtOrAbove(ResourceId desired_id
);
39 // Marks an id as used. Returns false if id was already used.
40 bool MarkAsUsed(ResourceId id
);
42 // Frees a resource ID.
43 void FreeID(ResourceId id
);
45 // Checks whether or not a resource ID is in use.
46 bool InUse(ResourceId id
) const;
49 // TODO(gman): This would work much better with ranges or a hash table.
50 typedef std::set
<ResourceId
> ResourceIdSet
;
52 // The highest ID on the used list.
53 ResourceId
LastUsedId() const;
55 // Lowest ID that isn't on the used list. This is slow, use as a last resort.
56 ResourceId
FindFirstUnusedId() const;
58 ResourceIdSet used_ids_
;
59 ResourceIdSet free_ids_
;
61 DISALLOW_COPY_AND_ASSIGN(IdAllocator
);
66 #endif // GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_