1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/renderers/video_renderer_impl.h"
8 #include "base/callback.h"
9 #include "base/callback_helpers.h"
10 #include "base/location.h"
11 #include "base/single_thread_task_runner.h"
12 #include "base/threading/platform_thread.h"
13 #include "base/time/default_tick_clock.h"
14 #include "base/trace_event/trace_event.h"
15 #include "media/base/bind_to_current_loop.h"
16 #include "media/base/buffers.h"
17 #include "media/base/limits.h"
18 #include "media/base/pipeline.h"
19 #include "media/base/video_frame.h"
23 VideoRendererImpl::VideoRendererImpl(
24 const scoped_refptr
<base::SingleThreadTaskRunner
>& task_runner
,
25 ScopedVector
<VideoDecoder
> decoders
,
27 const scoped_refptr
<MediaLog
>& media_log
)
28 : task_runner_(task_runner
),
30 new VideoFrameStream(task_runner
, decoders
.Pass(), media_log
)),
32 received_end_of_stream_(false),
33 rendered_end_of_stream_(false),
34 frame_available_(&lock_
),
35 state_(kUninitialized
),
38 drop_frames_(drop_frames
),
39 buffering_state_(BUFFERING_HAVE_NOTHING
),
42 is_shutting_down_(false),
43 tick_clock_(new base::DefaultTickClock()),
47 VideoRendererImpl::~VideoRendererImpl() {
48 DCHECK(task_runner_
->BelongsToCurrentThread());
51 base::AutoLock
auto_lock(lock_
);
52 is_shutting_down_
= true;
53 frame_available_
.Signal();
56 if (!thread_
.is_null())
57 base::PlatformThread::Join(thread_
);
59 if (!init_cb_
.is_null())
60 base::ResetAndReturn(&init_cb_
).Run(PIPELINE_ERROR_ABORT
);
62 if (!flush_cb_
.is_null())
63 base::ResetAndReturn(&flush_cb_
).Run();
66 void VideoRendererImpl::Flush(const base::Closure
& callback
) {
67 DVLOG(1) << __FUNCTION__
;
68 DCHECK(task_runner_
->BelongsToCurrentThread());
69 base::AutoLock
auto_lock(lock_
);
70 DCHECK_EQ(state_
, kPlaying
);
74 // This is necessary if the |video_frame_stream_| has already seen an end of
75 // stream and needs to drain it before flushing it.
76 ready_frames_
.clear();
77 if (buffering_state_
!= BUFFERING_HAVE_NOTHING
) {
78 buffering_state_
= BUFFERING_HAVE_NOTHING
;
79 buffering_state_cb_
.Run(BUFFERING_HAVE_NOTHING
);
81 received_end_of_stream_
= false;
82 rendered_end_of_stream_
= false;
84 video_frame_stream_
->Reset(
85 base::Bind(&VideoRendererImpl::OnVideoFrameStreamResetDone
,
86 weak_factory_
.GetWeakPtr()));
89 void VideoRendererImpl::StartPlayingFrom(base::TimeDelta timestamp
) {
90 DVLOG(1) << __FUNCTION__
<< "(" << timestamp
.InMicroseconds() << ")";
91 DCHECK(task_runner_
->BelongsToCurrentThread());
92 base::AutoLock
auto_lock(lock_
);
93 DCHECK_EQ(state_
, kFlushed
);
94 DCHECK(!pending_read_
);
95 DCHECK(ready_frames_
.empty());
96 DCHECK_EQ(buffering_state_
, BUFFERING_HAVE_NOTHING
);
99 start_timestamp_
= timestamp
;
100 AttemptRead_Locked();
103 void VideoRendererImpl::Initialize(
104 DemuxerStream
* stream
,
105 const PipelineStatusCB
& init_cb
,
106 const SetDecryptorReadyCB
& set_decryptor_ready_cb
,
107 const StatisticsCB
& statistics_cb
,
108 const BufferingStateCB
& buffering_state_cb
,
109 const PaintCB
& paint_cb
,
110 const base::Closure
& ended_cb
,
111 const PipelineStatusCB
& error_cb
,
112 const WallClockTimeCB
& wall_clock_time_cb
,
113 const base::Closure
& waiting_for_decryption_key_cb
) {
114 DCHECK(task_runner_
->BelongsToCurrentThread());
115 base::AutoLock
auto_lock(lock_
);
117 DCHECK_EQ(stream
->type(), DemuxerStream::VIDEO
);
118 DCHECK(!init_cb
.is_null());
119 DCHECK(!statistics_cb
.is_null());
120 DCHECK(!buffering_state_cb
.is_null());
121 DCHECK(!paint_cb
.is_null());
122 DCHECK(!ended_cb
.is_null());
123 DCHECK(!wall_clock_time_cb
.is_null());
124 DCHECK_EQ(kUninitialized
, state_
);
126 low_delay_
= (stream
->liveness() == DemuxerStream::LIVENESS_LIVE
);
128 // Always post |init_cb_| because |this| could be destroyed if initialization
130 init_cb_
= BindToCurrentLoop(init_cb
);
132 statistics_cb_
= statistics_cb
;
133 buffering_state_cb_
= buffering_state_cb
;
134 paint_cb_
= paint_cb
,
135 ended_cb_
= ended_cb
;
136 error_cb_
= error_cb
;
137 wall_clock_time_cb_
= wall_clock_time_cb
;
138 state_
= kInitializing
;
140 video_frame_stream_
->Initialize(
141 stream
, base::Bind(&VideoRendererImpl::OnVideoFrameStreamInitialized
,
142 weak_factory_
.GetWeakPtr()),
143 set_decryptor_ready_cb
, statistics_cb
, waiting_for_decryption_key_cb
);
146 void VideoRendererImpl::CreateVideoThread() {
147 // This may fail and cause a crash if there are too many threads created in
148 // the current process. See http://crbug.com/443291
149 CHECK(base::PlatformThread::Create(0, this, &thread_
));
152 // Bump up our priority so our sleeping is more accurate.
153 // TODO(scherkus): find out if this is necessary, but it seems to help.
154 ::SetThreadPriority(thread_
.platform_handle(), THREAD_PRIORITY_ABOVE_NORMAL
);
155 #endif // defined(OS_WIN)
158 void VideoRendererImpl::OnVideoFrameStreamInitialized(bool success
) {
159 DCHECK(task_runner_
->BelongsToCurrentThread());
160 base::AutoLock
auto_lock(lock_
);
161 DCHECK_EQ(state_
, kInitializing
);
164 state_
= kUninitialized
;
165 base::ResetAndReturn(&init_cb_
).Run(DECODER_ERROR_NOT_SUPPORTED
);
169 // We're all good! Consider ourselves flushed. (ThreadMain() should never
170 // see us in the kUninitialized state).
171 // Since we had an initial Preroll(), we consider ourself flushed, because we
172 // have not populated any buffers yet.
177 base::ResetAndReturn(&init_cb_
).Run(PIPELINE_OK
);
180 // PlatformThread::Delegate implementation.
181 void VideoRendererImpl::ThreadMain() {
182 base::PlatformThread::SetName("CrVideoRenderer");
184 // The number of milliseconds to idle when we do not have anything to do.
185 // Nothing special about the value, other than we're being more OS-friendly
186 // than sleeping for 1 millisecond.
188 // TODO(scherkus): switch to pure event-driven frame timing instead of this
189 // kIdleTimeDelta business http://crbug.com/106874
190 const base::TimeDelta kIdleTimeDelta
=
191 base::TimeDelta::FromMilliseconds(10);
194 base::AutoLock
auto_lock(lock_
);
196 // Thread exit condition.
197 if (is_shutting_down_
)
200 // Remain idle as long as we're not playing.
201 if (state_
!= kPlaying
|| buffering_state_
!= BUFFERING_HAVE_ENOUGH
) {
202 UpdateStatsAndWait_Locked(kIdleTimeDelta
);
206 base::TimeTicks now
= tick_clock_
->NowTicks();
208 // Remain idle until we have the next frame ready for rendering.
209 if (ready_frames_
.empty()) {
210 base::TimeDelta wait_time
= kIdleTimeDelta
;
211 if (received_end_of_stream_
) {
212 if (!rendered_end_of_stream_
) {
213 rendered_end_of_stream_
= true;
214 task_runner_
->PostTask(FROM_HERE
, ended_cb_
);
216 } else if (now
>= latest_possible_paint_time_
) {
217 // Declare HAVE_NOTHING if we don't have another frame by the time we
218 // are ready to paint the next one.
219 buffering_state_
= BUFFERING_HAVE_NOTHING
;
220 task_runner_
->PostTask(
221 FROM_HERE
, base::Bind(buffering_state_cb_
, BUFFERING_HAVE_NOTHING
));
223 wait_time
= std::min(kIdleTimeDelta
, latest_possible_paint_time_
- now
);
226 UpdateStatsAndWait_Locked(wait_time
);
230 base::TimeTicks target_paint_time
=
231 wall_clock_time_cb_
.Run(ready_frames_
.front()->timestamp());
233 // If media time has stopped, don't attempt to paint any more frames.
234 if (target_paint_time
.is_null()) {
235 UpdateStatsAndWait_Locked(kIdleTimeDelta
);
239 // Deadline is defined as the duration between this frame and the next
240 // frame, using the delta between this frame and the previous frame as the
241 // assumption for frame duration.
243 // TODO(scherkus): This can be vastly improved. Use a histogram to measure
244 // the accuracy of our frame timing code. http://crbug.com/149829
245 if (last_media_time_
.is_null()) {
246 latest_possible_paint_time_
= now
;
248 base::TimeDelta duration
= target_paint_time
- last_media_time_
;
249 latest_possible_paint_time_
= target_paint_time
+ duration
;
252 // Remain idle until we've reached our target paint window.
253 if (now
< target_paint_time
) {
254 UpdateStatsAndWait_Locked(
255 std::min(target_paint_time
- now
, kIdleTimeDelta
));
259 if (ready_frames_
.size() > 1 && now
> latest_possible_paint_time_
&&
261 DropNextReadyFrame_Locked();
265 // Congratulations! You've made it past the video frame timing gauntlet.
267 // At this point enough time has passed that the next frame that ready for
269 PaintNextReadyFrame_Locked();
273 void VideoRendererImpl::SetTickClockForTesting(
274 scoped_ptr
<base::TickClock
> tick_clock
) {
275 tick_clock_
.swap(tick_clock
);
278 void VideoRendererImpl::OnTimeStateChanged(bool time_progressing
) {
279 // TODO(dalecurtis): Wire up to the VideoRendererSink once it's implemented.
282 void VideoRendererImpl::PaintNextReadyFrame_Locked() {
283 lock_
.AssertAcquired();
285 scoped_refptr
<VideoFrame
> next_frame
= ready_frames_
.front();
286 ready_frames_
.pop_front();
289 last_media_time_
= wall_clock_time_cb_
.Run(next_frame
->timestamp());
291 paint_cb_
.Run(next_frame
);
293 task_runner_
->PostTask(
295 base::Bind(&VideoRendererImpl::AttemptRead
, weak_factory_
.GetWeakPtr()));
298 void VideoRendererImpl::DropNextReadyFrame_Locked() {
299 TRACE_EVENT0("media", "VideoRendererImpl:frameDropped");
301 lock_
.AssertAcquired();
304 wall_clock_time_cb_
.Run(ready_frames_
.front()->timestamp());
306 ready_frames_
.pop_front();
310 task_runner_
->PostTask(
312 base::Bind(&VideoRendererImpl::AttemptRead
, weak_factory_
.GetWeakPtr()));
315 void VideoRendererImpl::FrameReady(VideoFrameStream::Status status
,
316 const scoped_refptr
<VideoFrame
>& frame
) {
317 DCHECK(task_runner_
->BelongsToCurrentThread());
318 base::AutoLock
auto_lock(lock_
);
319 DCHECK_NE(state_
, kUninitialized
);
320 DCHECK_NE(state_
, kFlushed
);
322 CHECK(pending_read_
);
323 pending_read_
= false;
325 if (status
== VideoFrameStream::DECODE_ERROR
||
326 status
== VideoFrameStream::DECRYPT_ERROR
) {
327 DCHECK(!frame
.get());
328 PipelineStatus error
= PIPELINE_ERROR_DECODE
;
329 if (status
== VideoFrameStream::DECRYPT_ERROR
)
330 error
= PIPELINE_ERROR_DECRYPT
;
331 task_runner_
->PostTask(FROM_HERE
, base::Bind(error_cb_
, error
));
335 // Already-queued VideoFrameStream ReadCB's can fire after various state
336 // transitions have happened; in that case just drop those frames immediately.
337 if (state_
== kFlushing
)
340 DCHECK_EQ(state_
, kPlaying
);
342 // Can happen when demuxers are preparing for a new Seek().
344 DCHECK_EQ(status
, VideoFrameStream::DEMUXER_READ_ABORTED
);
348 if (frame
->end_of_stream()) {
349 DCHECK(!received_end_of_stream_
);
350 received_end_of_stream_
= true;
352 // Maintain the latest frame decoded so the correct frame is displayed after
353 // prerolling has completed.
354 if (frame
->timestamp() <= start_timestamp_
)
355 ready_frames_
.clear();
356 AddReadyFrame_Locked(frame
);
359 // Signal buffering state if we've met our conditions for having enough data.
360 if (buffering_state_
!= BUFFERING_HAVE_ENOUGH
&& HaveEnoughData_Locked())
361 TransitionToHaveEnough_Locked();
363 // Always request more decoded video if we have capacity. This serves two
365 // 1) Prerolling while paused
366 // 2) Keeps decoding going if video rendering thread starts falling behind
367 AttemptRead_Locked();
370 bool VideoRendererImpl::HaveEnoughData_Locked() {
371 DCHECK_EQ(state_
, kPlaying
);
372 return received_end_of_stream_
||
373 !video_frame_stream_
->CanReadWithoutStalling() ||
374 ready_frames_
.size() >= static_cast<size_t>(limits::kMaxVideoFrames
) ||
375 (low_delay_
&& ready_frames_
.size() > 0);
378 void VideoRendererImpl::TransitionToHaveEnough_Locked() {
379 DCHECK(task_runner_
->BelongsToCurrentThread());
380 DCHECK_EQ(buffering_state_
, BUFFERING_HAVE_NOTHING
);
382 if (!ready_frames_
.empty()) {
383 // Because the clock might remain paused in for an undetermined amount
384 // of time (e.g., seeking while paused), paint the first frame.
385 PaintNextReadyFrame_Locked();
388 buffering_state_
= BUFFERING_HAVE_ENOUGH
;
389 buffering_state_cb_
.Run(BUFFERING_HAVE_ENOUGH
);
392 void VideoRendererImpl::AddReadyFrame_Locked(
393 const scoped_refptr
<VideoFrame
>& frame
) {
394 DCHECK(task_runner_
->BelongsToCurrentThread());
395 lock_
.AssertAcquired();
396 DCHECK(!frame
->end_of_stream());
398 ready_frames_
.push_back(frame
);
399 DCHECK_LE(ready_frames_
.size(),
400 static_cast<size_t>(limits::kMaxVideoFrames
));
402 // Avoid needlessly waking up |thread_| unless playing.
403 if (state_
== kPlaying
)
404 frame_available_
.Signal();
407 void VideoRendererImpl::AttemptRead() {
408 base::AutoLock
auto_lock(lock_
);
409 AttemptRead_Locked();
412 void VideoRendererImpl::AttemptRead_Locked() {
413 DCHECK(task_runner_
->BelongsToCurrentThread());
414 lock_
.AssertAcquired();
416 if (pending_read_
|| received_end_of_stream_
||
417 ready_frames_
.size() == static_cast<size_t>(limits::kMaxVideoFrames
)) {
423 pending_read_
= true;
424 video_frame_stream_
->Read(base::Bind(&VideoRendererImpl::FrameReady
,
425 weak_factory_
.GetWeakPtr()));
436 void VideoRendererImpl::OnVideoFrameStreamResetDone() {
437 base::AutoLock
auto_lock(lock_
);
438 DCHECK_EQ(kFlushing
, state_
);
439 DCHECK(!pending_read_
);
440 DCHECK(ready_frames_
.empty());
441 DCHECK(!received_end_of_stream_
);
442 DCHECK(!rendered_end_of_stream_
);
443 DCHECK_EQ(buffering_state_
, BUFFERING_HAVE_NOTHING
);
446 latest_possible_paint_time_
= last_media_time_
= base::TimeTicks();
447 base::ResetAndReturn(&flush_cb_
).Run();
450 void VideoRendererImpl::UpdateStatsAndWait_Locked(
451 base::TimeDelta wait_duration
) {
452 lock_
.AssertAcquired();
453 DCHECK_GE(frames_decoded_
, 0);
454 DCHECK_LE(frames_dropped_
, frames_decoded_
);
456 if (frames_decoded_
) {
457 PipelineStatistics statistics
;
458 statistics
.video_frames_decoded
= frames_decoded_
;
459 statistics
.video_frames_dropped
= frames_dropped_
;
460 task_runner_
->PostTask(FROM_HERE
, base::Bind(statistics_cb_
, statistics
));
466 frame_available_
.TimedWait(wait_duration
);