Use IsRecording() instead of did_initiate_recording_ in TraceHandler::RequestMemoryDump
[chromium-blink-merge.git] / ppapi / proxy / gamepad_resource.h
blob4851d69cd8e51c2a976b8f9ffaa44ccb1f7a9878
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef PPAPI_PROXY_GAMEPAD_RESOURCE_H_
6 #define PPAPI_PROXY_GAMEPAD_RESOURCE_H_
8 #include "base/basictypes.h"
9 #include "base/compiler_specific.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "base/memory/shared_memory.h"
12 #include "ppapi/c/ppb_gamepad.h"
13 #include "ppapi/proxy/plugin_resource.h"
14 #include "ppapi/proxy/ppapi_proxy_export.h"
15 #include "ppapi/shared_impl/ppb_gamepad_shared.h"
16 #include "ppapi/thunk/ppb_gamepad_api.h"
18 struct PP_GamepadsSampleData;
20 namespace base {
21 class SharedMemory;
24 namespace ppapi {
25 namespace proxy {
27 // This class is a bit weird. It isn't a true resource from the plugin's
28 // perspective. But we need to make requests to the browser and get replies.
29 // It's more convenient to do this as a resource, so the instance just
30 // maintains an internal lazily instantiated copy of this resource.
31 class PPAPI_PROXY_EXPORT GamepadResource
32 : public PluginResource,
33 public thunk::PPB_Gamepad_API {
34 public:
35 GamepadResource(Connection connection, PP_Instance instance);
36 ~GamepadResource() override;
38 // Resource implementation.
39 thunk::PPB_Gamepad_API* AsPPB_Gamepad_API() override;
41 // PPB_Gamepad_API.
42 void Sample(PP_Instance instance, PP_GamepadsSampleData* data) override;
44 private:
45 void OnPluginMsgSendMemory(const ResourceMessageReplyParams& params);
47 scoped_ptr<base::SharedMemory> shared_memory_;
48 const ContentGamepadHardwareBuffer* buffer_;
50 // Last data returned so we can use this in the event of a read failure.
51 PP_GamepadsSampleData last_read_;
53 DISALLOW_COPY_AND_ASSIGN(GamepadResource);
56 } // namespace proxy
57 } // namespace ppapi
59 #endif // PPAPI_PROXY_GAMEPAD_RESOURCE_H_