1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "base/debug/trace_event_argument.h"
13 #include "base/json/json_writer.h"
14 #include "base/metrics/histogram.h"
15 #include "base/stl_util.h"
16 #include "base/strings/stringprintf.h"
17 #include "cc/animation/animation_id_provider.h"
18 #include "cc/animation/scroll_offset_animation_curve.h"
19 #include "cc/animation/scrollbar_animation_controller.h"
20 #include "cc/animation/timing_function.h"
21 #include "cc/base/latency_info_swap_promise_monitor.h"
22 #include "cc/base/math_util.h"
23 #include "cc/base/util.h"
24 #include "cc/debug/benchmark_instrumentation.h"
25 #include "cc/debug/debug_rect_history.h"
26 #include "cc/debug/devtools_instrumentation.h"
27 #include "cc/debug/frame_rate_counter.h"
28 #include "cc/debug/paint_time_counter.h"
29 #include "cc/debug/rendering_stats_instrumentation.h"
30 #include "cc/debug/traced_value.h"
31 #include "cc/input/page_scale_animation.h"
32 #include "cc/input/top_controls_manager.h"
33 #include "cc/layers/append_quads_data.h"
34 #include "cc/layers/heads_up_display_layer_impl.h"
35 #include "cc/layers/layer_impl.h"
36 #include "cc/layers/layer_iterator.h"
37 #include "cc/layers/painted_scrollbar_layer_impl.h"
38 #include "cc/layers/render_surface_impl.h"
39 #include "cc/layers/scrollbar_layer_impl_base.h"
40 #include "cc/output/compositor_frame_metadata.h"
41 #include "cc/output/copy_output_request.h"
42 #include "cc/output/delegating_renderer.h"
43 #include "cc/output/gl_renderer.h"
44 #include "cc/output/software_renderer.h"
45 #include "cc/quads/render_pass_draw_quad.h"
46 #include "cc/quads/shared_quad_state.h"
47 #include "cc/quads/solid_color_draw_quad.h"
48 #include "cc/quads/texture_draw_quad.h"
49 #include "cc/resources/bitmap_raster_worker_pool.h"
50 #include "cc/resources/eviction_tile_priority_queue.h"
51 #include "cc/resources/gpu_raster_worker_pool.h"
52 #include "cc/resources/memory_history.h"
53 #include "cc/resources/one_copy_raster_worker_pool.h"
54 #include "cc/resources/picture_layer_tiling.h"
55 #include "cc/resources/pixel_buffer_raster_worker_pool.h"
56 #include "cc/resources/prioritized_resource_manager.h"
57 #include "cc/resources/raster_tile_priority_queue.h"
58 #include "cc/resources/raster_worker_pool.h"
59 #include "cc/resources/resource_pool.h"
60 #include "cc/resources/texture_mailbox_deleter.h"
61 #include "cc/resources/ui_resource_bitmap.h"
62 #include "cc/resources/zero_copy_raster_worker_pool.h"
63 #include "cc/scheduler/delay_based_time_source.h"
64 #include "cc/trees/damage_tracker.h"
65 #include "cc/trees/layer_tree_host.h"
66 #include "cc/trees/layer_tree_host_common.h"
67 #include "cc/trees/layer_tree_impl.h"
68 #include "cc/trees/occlusion_tracker.h"
69 #include "cc/trees/single_thread_proxy.h"
70 #include "cc/trees/tree_synchronizer.h"
71 #include "gpu/command_buffer/client/gles2_interface.h"
72 #include "gpu/GLES2/gl2extchromium.h"
73 #include "ui/gfx/frame_time.h"
74 #include "ui/gfx/geometry/rect_conversions.h"
75 #include "ui/gfx/geometry/size_conversions.h"
76 #include "ui/gfx/geometry/vector2d_conversions.h"
81 // Small helper class that saves the current viewport location as the user sees
82 // it and resets to the same location.
83 class ViewportAnchor
{
85 ViewportAnchor(LayerImpl
* inner_scroll
, LayerImpl
* outer_scroll
)
86 : inner_(inner_scroll
),
87 outer_(outer_scroll
) {
88 viewport_in_content_coordinates_
= inner_
->TotalScrollOffset();
91 viewport_in_content_coordinates_
+= outer_
->TotalScrollOffset();
94 void ResetViewportToAnchoredPosition() {
97 inner_
->ClampScrollToMaxScrollOffset();
98 outer_
->ClampScrollToMaxScrollOffset();
100 gfx::ScrollOffset viewport_location
= inner_
->TotalScrollOffset() +
101 outer_
->TotalScrollOffset();
103 gfx::Vector2dF delta
=
104 viewport_in_content_coordinates_
.DeltaFrom(viewport_location
);
106 delta
= outer_
->ScrollBy(delta
);
107 inner_
->ScrollBy(delta
);
113 gfx::ScrollOffset viewport_in_content_coordinates_
;
117 void DidVisibilityChange(LayerTreeHostImpl
* id
, bool visible
) {
119 TRACE_EVENT_ASYNC_BEGIN1("webkit",
120 "LayerTreeHostImpl::SetVisible",
127 TRACE_EVENT_ASYNC_END0("webkit", "LayerTreeHostImpl::SetVisible", id
);
130 size_t GetMaxTransferBufferUsageBytes(
131 const ContextProvider::Capabilities
& context_capabilities
,
132 double refresh_rate
) {
133 // We want to make sure the default transfer buffer size is equal to the
134 // amount of data that can be uploaded by the compositor to avoid stalling
136 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
137 const size_t kMaxBytesUploadedPerMs
= 1024 * 1024 * 2;
139 // We need to upload at least enough work to keep the GPU process busy until
140 // the next time it can handle a request to start more uploads from the
141 // compositor. We assume that it will pick up any sent upload requests within
142 // the time of a vsync, since the browser will want to swap a frame within
143 // that time interval, and then uploads should have a chance to be processed.
144 size_t ms_per_frame
= std::floor(1000.0 / refresh_rate
);
145 size_t max_transfer_buffer_usage_bytes
=
146 ms_per_frame
* kMaxBytesUploadedPerMs
;
148 // The context may request a lower limit based on the device capabilities.
149 return std::min(context_capabilities
.max_transfer_buffer_usage_bytes
,
150 max_transfer_buffer_usage_bytes
);
153 unsigned GetMapImageTextureTarget(
154 const ContextProvider::Capabilities
& context_capabilities
) {
155 if (context_capabilities
.gpu
.egl_image_external
)
156 return GL_TEXTURE_EXTERNAL_OES
;
157 if (context_capabilities
.gpu
.texture_rectangle
)
158 return GL_TEXTURE_RECTANGLE_ARB
;
160 return GL_TEXTURE_2D
;
163 size_t GetMaxStagingResourceCount() {
164 // Upper bound for number of staging resource to allow.
170 class LayerTreeHostImplTimeSourceAdapter
: public TimeSourceClient
{
172 static scoped_ptr
<LayerTreeHostImplTimeSourceAdapter
> Create(
173 LayerTreeHostImpl
* layer_tree_host_impl
,
174 scoped_refptr
<DelayBasedTimeSource
> time_source
) {
175 return make_scoped_ptr(
176 new LayerTreeHostImplTimeSourceAdapter(layer_tree_host_impl
,
179 ~LayerTreeHostImplTimeSourceAdapter() override
{
180 time_source_
->SetClient(NULL
);
181 time_source_
->SetActive(false);
184 void OnTimerTick() override
{
185 // In single threaded mode we attempt to simulate changing the current
186 // thread by maintaining a fake thread id. When we switch from one
187 // thread to another, we construct DebugScopedSetXXXThread objects that
188 // update the thread id. This lets DCHECKS that ensure we're on the
189 // right thread to work correctly in single threaded mode. The problem
190 // here is that the timer tasks are run via the message loop, and when
191 // they run, we've had no chance to construct a DebugScopedSetXXXThread
192 // object. The result is that we report that we're running on the main
193 // thread. In multi-threaded mode, this timer is run on the compositor
194 // thread, so to keep this consistent in single-threaded mode, we'll
195 // construct a DebugScopedSetImplThread object. There is no need to do
196 // this in multi-threaded mode since the real thread id's will be
197 // correct. In fact, setting fake thread id's interferes with the real
198 // thread id's and causes breakage.
199 scoped_ptr
<DebugScopedSetImplThread
> set_impl_thread
;
200 if (!layer_tree_host_impl_
->proxy()->HasImplThread()) {
201 set_impl_thread
.reset(
202 new DebugScopedSetImplThread(layer_tree_host_impl_
->proxy()));
205 layer_tree_host_impl_
->Animate(
206 layer_tree_host_impl_
->CurrentBeginFrameArgs().frame_time
);
207 layer_tree_host_impl_
->UpdateBackgroundAnimateTicking(true);
208 bool start_ready_animations
= true;
209 layer_tree_host_impl_
->UpdateAnimationState(start_ready_animations
);
211 if (layer_tree_host_impl_
->pending_tree()) {
212 layer_tree_host_impl_
->pending_tree()->UpdateDrawProperties();
213 layer_tree_host_impl_
->ManageTiles();
216 layer_tree_host_impl_
->ResetCurrentBeginFrameArgsForNextFrame();
219 void SetActive(bool active
) {
220 if (active
!= time_source_
->Active())
221 time_source_
->SetActive(active
);
224 bool Active() const { return time_source_
->Active(); }
227 LayerTreeHostImplTimeSourceAdapter(
228 LayerTreeHostImpl
* layer_tree_host_impl
,
229 scoped_refptr
<DelayBasedTimeSource
> time_source
)
230 : layer_tree_host_impl_(layer_tree_host_impl
),
231 time_source_(time_source
) {
232 time_source_
->SetClient(this);
235 LayerTreeHostImpl
* layer_tree_host_impl_
;
236 scoped_refptr
<DelayBasedTimeSource
> time_source_
;
238 DISALLOW_COPY_AND_ASSIGN(LayerTreeHostImplTimeSourceAdapter
);
241 LayerTreeHostImpl::FrameData::FrameData()
242 : contains_incomplete_tile(false), has_no_damage(false) {}
244 LayerTreeHostImpl::FrameData::~FrameData() {}
246 scoped_ptr
<LayerTreeHostImpl
> LayerTreeHostImpl::Create(
247 const LayerTreeSettings
& settings
,
248 LayerTreeHostImplClient
* client
,
250 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
251 SharedBitmapManager
* shared_bitmap_manager
,
252 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
254 return make_scoped_ptr(new LayerTreeHostImpl(settings
,
257 rendering_stats_instrumentation
,
258 shared_bitmap_manager
,
259 gpu_memory_buffer_manager
,
263 LayerTreeHostImpl::LayerTreeHostImpl(
264 const LayerTreeSettings
& settings
,
265 LayerTreeHostImplClient
* client
,
267 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
268 SharedBitmapManager
* shared_bitmap_manager
,
269 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
271 : BeginFrameSourceMixIn(),
274 use_gpu_rasterization_(false),
275 input_handler_client_(NULL
),
276 did_lock_scrolling_layer_(false),
277 should_bubble_scrolls_(false),
278 wheel_scrolling_(false),
279 scroll_affects_scroll_handler_(false),
280 scroll_layer_id_when_mouse_over_scrollbar_(0),
281 tile_priorities_dirty_(false),
282 root_layer_scroll_offset_delegate_(NULL
),
285 cached_managed_memory_policy_(
286 PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
287 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING
,
288 ManagedMemoryPolicy::kDefaultNumResourcesLimit
),
289 pinch_gesture_active_(false),
290 pinch_gesture_end_should_clear_scrolling_layer_(false),
291 fps_counter_(FrameRateCounter::Create(proxy_
->HasImplThread())),
292 paint_time_counter_(PaintTimeCounter::Create()),
293 memory_history_(MemoryHistory::Create()),
294 debug_rect_history_(DebugRectHistory::Create()),
295 texture_mailbox_deleter_(new TextureMailboxDeleter(
296 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
297 : proxy_
->MainThreadTaskRunner())),
298 max_memory_needed_bytes_(0),
300 device_scale_factor_(1.f
),
301 overhang_ui_resource_id_(0),
302 resourceless_software_draw_(false),
303 begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
304 animation_registrar_(AnimationRegistrar::Create()),
305 rendering_stats_instrumentation_(rendering_stats_instrumentation
),
306 micro_benchmark_controller_(this),
307 need_to_update_visible_tiles_before_draw_(false),
308 shared_bitmap_manager_(shared_bitmap_manager
),
309 gpu_memory_buffer_manager_(gpu_memory_buffer_manager
),
311 requires_high_res_to_draw_(false) {
312 DCHECK(proxy_
->IsImplThread());
313 DidVisibilityChange(this, visible_
);
314 animation_registrar_
->set_supports_scroll_animations(
315 proxy_
->SupportsImplScrolling());
317 SetDebugState(settings
.initial_debug_state
);
319 // LTHI always has an active tree.
320 active_tree_
= LayerTreeImpl::create(this);
321 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
322 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
324 if (settings
.calculate_top_controls_position
) {
325 top_controls_manager_
=
326 TopControlsManager::Create(this,
327 settings
.top_controls_height
,
328 settings
.top_controls_show_threshold
,
329 settings
.top_controls_hide_threshold
);
331 // TODO(bokan): This is a quick fix. The browser should lock the top
332 // controls to shown on creation but this appears not to work. Tracked
333 // in crbug.com/417680.
334 // Initialize with top controls showing.
335 SetControlsTopOffset(0.f
);
339 LayerTreeHostImpl::~LayerTreeHostImpl() {
340 DCHECK(proxy_
->IsImplThread());
341 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
342 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
343 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
345 if (input_handler_client_
) {
346 input_handler_client_
->WillShutdown();
347 input_handler_client_
= NULL
;
350 // The layer trees must be destroyed before the layer tree host. We've
351 // made a contract with our animation controllers that the registrar
352 // will outlive them, and we must make good.
354 recycle_tree_
->Shutdown();
356 pending_tree_
->Shutdown();
357 active_tree_
->Shutdown();
358 recycle_tree_
= nullptr;
359 pending_tree_
= nullptr;
360 active_tree_
= nullptr;
361 DestroyTileManager();
364 void LayerTreeHostImpl::BeginMainFrameAborted(bool did_handle
) {
365 // If the begin frame data was handled, then scroll and scale set was applied
366 // by the main thread, so the active tree needs to be updated as if these sent
367 // values were applied and committed.
369 active_tree_
->ApplySentScrollAndScaleDeltasFromAbortedCommit();
370 active_tree_
->ResetContentsTexturesPurged();
374 void LayerTreeHostImpl::BeginCommit() {
375 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
377 if (UsePendingTreeForSync())
381 void LayerTreeHostImpl::CommitComplete() {
382 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
385 pending_tree_
->ApplyScrollDeltasSinceBeginMainFrame();
386 sync_tree()->set_needs_update_draw_properties();
388 if (settings_
.impl_side_painting
) {
389 // Impl-side painting needs an update immediately post-commit to have the
390 // opportunity to create tilings. Other paths can call UpdateDrawProperties
391 // more lazily when needed prior to drawing.
392 sync_tree()->UpdateDrawProperties();
393 // Start working on newly created tiles immediately if needed.
394 if (tile_manager_
&& tile_priorities_dirty_
)
397 NotifyReadyToActivate();
399 // If we're not in impl-side painting, the tree is immediately considered
404 micro_benchmark_controller_
.DidCompleteCommit();
407 bool LayerTreeHostImpl::CanDraw() const {
408 // Note: If you are changing this function or any other function that might
409 // affect the result of CanDraw, make sure to call
410 // client_->OnCanDrawStateChanged in the proper places and update the
411 // NotifyIfCanDrawChanged test.
414 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
415 TRACE_EVENT_SCOPE_THREAD
);
419 // Must have an OutputSurface if |renderer_| is not NULL.
420 DCHECK(output_surface_
);
422 // TODO(boliu): Make draws without root_layer work and move this below
423 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
424 if (!active_tree_
->root_layer()) {
425 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
426 TRACE_EVENT_SCOPE_THREAD
);
430 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
433 if (DrawViewportSize().IsEmpty()) {
434 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
435 TRACE_EVENT_SCOPE_THREAD
);
438 if (active_tree_
->ViewportSizeInvalid()) {
439 TRACE_EVENT_INSTANT0(
440 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
441 TRACE_EVENT_SCOPE_THREAD
);
444 if (active_tree_
->ContentsTexturesPurged()) {
445 TRACE_EVENT_INSTANT0(
446 "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
447 TRACE_EVENT_SCOPE_THREAD
);
450 if (EvictedUIResourcesExist()) {
451 TRACE_EVENT_INSTANT0(
452 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
453 TRACE_EVENT_SCOPE_THREAD
);
459 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time
) {
460 if (input_handler_client_
)
461 input_handler_client_
->Animate(monotonic_time
);
462 AnimatePageScale(monotonic_time
);
463 AnimateLayers(monotonic_time
);
464 AnimateScrollbars(monotonic_time
);
465 AnimateTopControls(monotonic_time
);
468 void LayerTreeHostImpl::ManageTiles() {
471 if (!tile_priorities_dirty_
)
474 tile_priorities_dirty_
= false;
475 tile_manager_
->ManageTiles(global_tile_state_
);
477 client_
->DidManageTiles();
480 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
481 const gfx::Point
& viewport_point
,
482 InputHandler::ScrollInputType type
) {
483 if (!CurrentlyScrollingLayer())
486 gfx::PointF device_viewport_point
=
487 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
489 LayerImpl
* layer_impl
=
490 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
492 bool scroll_on_main_thread
= false;
493 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
494 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
, NULL
);
495 return CurrentlyScrollingLayer() == scrolling_layer_impl
;
498 bool LayerTreeHostImpl::HaveTouchEventHandlersAt(
499 const gfx::Point
& viewport_point
) {
501 gfx::PointF device_viewport_point
=
502 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
504 LayerImpl
* layer_impl
=
505 active_tree_
->FindLayerThatIsHitByPointInTouchHandlerRegion(
506 device_viewport_point
);
508 return layer_impl
!= NULL
;
511 scoped_ptr
<SwapPromiseMonitor
>
512 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
513 ui::LatencyInfo
* latency
) {
514 return make_scoped_ptr(
515 new LatencyInfoSwapPromiseMonitor(latency
, NULL
, this));
518 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
519 scoped_ptr
<SwapPromise
> swap_promise
) {
520 swap_promises_for_main_thread_scroll_update_
.push_back(swap_promise
.Pass());
523 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
524 LayerImpl
* root_draw_layer
,
525 const LayerImplList
& render_surface_layer_list
) {
526 // For now, we use damage tracking to compute a global scissor. To do this, we
527 // must compute all damage tracking before drawing anything, so that we know
528 // the root damage rect. The root damage rect is then used to scissor each
531 for (int surface_index
= render_surface_layer_list
.size() - 1;
534 LayerImpl
* render_surface_layer
= render_surface_layer_list
[surface_index
];
535 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
536 DCHECK(render_surface
);
537 render_surface
->damage_tracker()->UpdateDamageTrackingState(
538 render_surface
->layer_list(),
539 render_surface_layer
->id(),
540 render_surface
->SurfacePropertyChangedOnlyFromDescendant(),
541 render_surface
->content_rect(),
542 render_surface_layer
->mask_layer(),
543 render_surface_layer
->filters());
547 void LayerTreeHostImpl::FrameData::AsValueInto(
548 base::debug::TracedValue
* value
) const {
549 value
->SetBoolean("contains_incomplete_tile", contains_incomplete_tile
);
550 value
->SetBoolean("has_no_damage", has_no_damage
);
552 // Quad data can be quite large, so only dump render passes if we select
555 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
556 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled
);
558 value
->BeginArray("render_passes");
559 for (size_t i
= 0; i
< render_passes
.size(); ++i
) {
560 value
->BeginDictionary();
561 render_passes
[i
]->AsValueInto(value
);
562 value
->EndDictionary();
568 void LayerTreeHostImpl::FrameData::AppendRenderPass(
569 scoped_ptr
<RenderPass
> render_pass
) {
570 render_passes_by_id
[render_pass
->id
] = render_pass
.get();
571 render_passes
.push_back(render_pass
.Pass());
574 DrawMode
LayerTreeHostImpl::GetDrawMode() const {
575 if (resourceless_software_draw_
) {
576 return DRAW_MODE_RESOURCELESS_SOFTWARE
;
577 } else if (output_surface_
->context_provider()) {
578 return DRAW_MODE_HARDWARE
;
580 DCHECK_EQ(!output_surface_
->software_device(),
581 output_surface_
->capabilities().delegated_rendering
&&
582 !output_surface_
->capabilities().deferred_gl_initialization
)
583 << output_surface_
->capabilities().delegated_rendering
<< " "
584 << output_surface_
->capabilities().deferred_gl_initialization
;
585 return DRAW_MODE_SOFTWARE
;
589 static void AppendQuadsForLayer(
590 RenderPass
* target_render_pass
,
592 const OcclusionTracker
<LayerImpl
>& occlusion_tracker
,
593 AppendQuadsData
* append_quads_data
) {
596 occlusion_tracker
.GetCurrentOcclusionForLayer(layer
->draw_transform()),
600 static void AppendQuadsForRenderSurfaceLayer(
601 RenderPass
* target_render_pass
,
603 const RenderPass
* contributing_render_pass
,
604 const OcclusionTracker
<LayerImpl
>& occlusion_tracker
,
605 AppendQuadsData
* append_quads_data
) {
606 bool is_replica
= false;
607 layer
->render_surface()->AppendQuads(target_render_pass
,
611 contributing_render_pass
->id
);
613 // Add replica after the surface so that it appears below the surface.
614 if (layer
->has_replica()) {
616 layer
->render_surface()->AppendQuads(target_render_pass
,
620 contributing_render_pass
->id
);
624 static void AppendQuadsToFillScreen(
625 ResourceProvider::ResourceId overhang_resource_id
,
626 const gfx::SizeF
& overhang_resource_scaled_size
,
627 const gfx::Rect
& root_scroll_layer_rect
,
628 RenderPass
* target_render_pass
,
629 LayerImpl
* root_layer
,
630 SkColor screen_background_color
,
631 const OcclusionTracker
<LayerImpl
>& occlusion_tracker
) {
632 if (!root_layer
|| !SkColorGetA(screen_background_color
))
635 Region fill_region
= occlusion_tracker
.ComputeVisibleRegionInScreen();
636 if (fill_region
.IsEmpty())
639 // Divide the fill region into the part to be filled with the overhang
640 // resource and the part to be filled with the background color.
641 Region screen_background_color_region
= fill_region
;
642 Region overhang_region
;
643 if (overhang_resource_id
) {
644 overhang_region
= fill_region
;
645 overhang_region
.Subtract(root_scroll_layer_rect
);
646 screen_background_color_region
.Intersect(root_scroll_layer_rect
);
649 // Manually create the quad state for the gutter quads, as the root layer
650 // doesn't have any bounds and so can't generate this itself.
651 // TODO(danakj): Make the gutter quads generated by the solid color layer
652 // (make it smarter about generating quads to fill unoccluded areas).
654 gfx::Rect root_target_rect
= root_layer
->render_surface()->content_rect();
656 int sorting_context_id
= 0;
657 SharedQuadState
* shared_quad_state
=
658 target_render_pass
->CreateAndAppendSharedQuadState();
659 shared_quad_state
->SetAll(gfx::Transform(),
660 root_target_rect
.size(),
665 SkXfermode::kSrcOver_Mode
,
668 for (Region::Iterator
fill_rects(screen_background_color_region
);
669 fill_rects
.has_rect();
671 gfx::Rect screen_space_rect
= fill_rects
.rect();
672 gfx::Rect visible_screen_space_rect
= screen_space_rect
;
673 // Skip the quad culler and just append the quads directly to avoid
675 SolidColorDrawQuad
* quad
=
676 target_render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
677 quad
->SetNew(shared_quad_state
,
679 visible_screen_space_rect
,
680 screen_background_color
,
683 for (Region::Iterator
fill_rects(overhang_region
);
684 fill_rects
.has_rect();
686 DCHECK(overhang_resource_id
);
687 gfx::Rect screen_space_rect
= fill_rects
.rect();
688 gfx::Rect opaque_screen_space_rect
= screen_space_rect
;
689 gfx::Rect visible_screen_space_rect
= screen_space_rect
;
690 TextureDrawQuad
* tex_quad
=
691 target_render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
692 const float vertex_opacity
[4] = {1.f
, 1.f
, 1.f
, 1.f
};
696 opaque_screen_space_rect
,
697 visible_screen_space_rect
,
698 overhang_resource_id
,
701 screen_space_rect
.x() / overhang_resource_scaled_size
.width(),
702 screen_space_rect
.y() / overhang_resource_scaled_size
.height()),
704 screen_space_rect
.right() / overhang_resource_scaled_size
.width(),
705 screen_space_rect
.bottom() /
706 overhang_resource_scaled_size
.height()),
707 screen_background_color
,
713 DrawResult
LayerTreeHostImpl::CalculateRenderPasses(
715 DCHECK(frame
->render_passes
.empty());
717 DCHECK(active_tree_
->root_layer());
719 TrackDamageForAllSurfaces(active_tree_
->root_layer(),
720 *frame
->render_surface_layer_list
);
722 // If the root render surface has no visible damage, then don't generate a
724 RenderSurfaceImpl
* root_surface
=
725 active_tree_
->root_layer()->render_surface();
726 bool root_surface_has_no_visible_damage
=
727 !root_surface
->damage_tracker()->current_damage_rect().Intersects(
728 root_surface
->content_rect());
729 bool root_surface_has_contributing_layers
=
730 !root_surface
->layer_list().empty();
731 bool hud_wants_to_draw_
= active_tree_
->hud_layer() &&
732 active_tree_
->hud_layer()->IsAnimatingHUDContents();
733 if (root_surface_has_contributing_layers
&&
734 root_surface_has_no_visible_damage
&&
735 active_tree_
->LayersWithCopyOutputRequest().empty() &&
736 !hud_wants_to_draw_
) {
738 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
739 frame
->has_no_damage
= true;
740 DCHECK(!output_surface_
->capabilities()
741 .draw_and_swap_full_viewport_every_frame
);
746 "LayerTreeHostImpl::CalculateRenderPasses",
747 "render_surface_layer_list.size()",
748 static_cast<uint64
>(frame
->render_surface_layer_list
->size()));
750 // Create the render passes in dependency order.
751 for (int surface_index
= frame
->render_surface_layer_list
->size() - 1;
754 LayerImpl
* render_surface_layer
=
755 (*frame
->render_surface_layer_list
)[surface_index
];
756 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
758 bool should_draw_into_render_pass
=
759 render_surface_layer
->parent() == NULL
||
760 render_surface
->contributes_to_drawn_surface() ||
761 render_surface_layer
->HasCopyRequest();
762 if (should_draw_into_render_pass
)
763 render_surface_layer
->render_surface()->AppendRenderPasses(frame
);
766 // When we are displaying the HUD, change the root damage rect to cover the
767 // entire root surface. This will disable partial-swap/scissor optimizations
768 // that would prevent the HUD from updating, since the HUD does not cause
769 // damage itself, to prevent it from messing with damage visualizations. Since
770 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
771 // changing the RenderPass does not affect them.
772 if (active_tree_
->hud_layer()) {
773 RenderPass
* root_pass
= frame
->render_passes
.back();
774 root_pass
->damage_rect
= root_pass
->output_rect
;
777 OcclusionTracker
<LayerImpl
> occlusion_tracker(
778 active_tree_
->root_layer()->render_surface()->content_rect());
779 occlusion_tracker
.set_minimum_tracking_size(
780 settings_
.minimum_occlusion_tracking_size
);
782 if (debug_state_
.show_occluding_rects
) {
783 occlusion_tracker
.set_occluding_screen_space_rects_container(
784 &frame
->occluding_screen_space_rects
);
786 if (debug_state_
.show_non_occluding_rects
) {
787 occlusion_tracker
.set_non_occluding_screen_space_rects_container(
788 &frame
->non_occluding_screen_space_rects
);
791 // Add quads to the Render passes in front-to-back order to allow for testing
792 // occlusion and performing culling during the tree walk.
793 typedef LayerIterator
<LayerImpl
> LayerIteratorType
;
795 // Typically when we are missing a texture and use a checkerboard quad, we
796 // still draw the frame. However when the layer being checkerboarded is moving
797 // due to an impl-animation, we drop the frame to avoid flashing due to the
798 // texture suddenly appearing in the future.
799 DrawResult draw_result
= DRAW_SUCCESS
;
800 // When we have a copy request for a layer, we need to draw no matter
801 // what, as the layer may disappear after this frame.
802 bool have_copy_request
= false;
804 int layers_drawn
= 0;
806 const DrawMode draw_mode
= GetDrawMode();
808 int num_missing_tiles
= 0;
809 int num_incomplete_tiles
= 0;
811 LayerIteratorType end
=
812 LayerIteratorType::End(frame
->render_surface_layer_list
);
813 for (LayerIteratorType it
=
814 LayerIteratorType::Begin(frame
->render_surface_layer_list
);
817 RenderPassId target_render_pass_id
=
818 it
.target_render_surface_layer()->render_surface()->GetRenderPassId();
819 RenderPass
* target_render_pass
=
820 frame
->render_passes_by_id
[target_render_pass_id
];
822 occlusion_tracker
.EnterLayer(it
);
824 AppendQuadsData
append_quads_data(target_render_pass_id
);
826 if (it
.represents_target_render_surface()) {
827 if (it
->HasCopyRequest()) {
828 have_copy_request
= true;
829 it
->TakeCopyRequestsAndTransformToTarget(
830 &target_render_pass
->copy_requests
);
832 } else if (it
.represents_contributing_render_surface() &&
833 it
->render_surface()->contributes_to_drawn_surface()) {
834 RenderPassId contributing_render_pass_id
=
835 it
->render_surface()->GetRenderPassId();
836 RenderPass
* contributing_render_pass
=
837 frame
->render_passes_by_id
[contributing_render_pass_id
];
838 AppendQuadsForRenderSurfaceLayer(target_render_pass
,
840 contributing_render_pass
,
843 } else if (it
.represents_itself() &&
844 !it
->visible_content_rect().IsEmpty()) {
846 occlusion_tracker
.GetCurrentOcclusionForLayer(it
->draw_transform())
847 .IsOccluded(it
->visible_content_rect());
848 if (!occluded
&& it
->WillDraw(draw_mode
, resource_provider_
.get())) {
849 DCHECK_EQ(active_tree_
, it
->layer_tree_impl());
851 frame
->will_draw_layers
.push_back(*it
);
853 if (it
->HasContributingDelegatedRenderPasses()) {
854 RenderPassId contributing_render_pass_id
=
855 it
->FirstContributingRenderPassId();
856 while (frame
->render_passes_by_id
.find(contributing_render_pass_id
) !=
857 frame
->render_passes_by_id
.end()) {
858 RenderPass
* render_pass
=
859 frame
->render_passes_by_id
[contributing_render_pass_id
];
861 AppendQuadsData
append_quads_data(render_pass
->id
);
862 AppendQuadsForLayer(render_pass
,
867 contributing_render_pass_id
=
868 it
->NextContributingRenderPassId(contributing_render_pass_id
);
872 AppendQuadsForLayer(target_render_pass
,
881 rendering_stats_instrumentation_
->AddVisibleContentArea(
882 append_quads_data
.visible_content_area
);
883 rendering_stats_instrumentation_
->AddApproximatedVisibleContentArea(
884 append_quads_data
.approximated_visible_content_area
);
886 num_missing_tiles
+= append_quads_data
.num_missing_tiles
;
887 num_incomplete_tiles
+= append_quads_data
.num_incomplete_tiles
;
889 if (append_quads_data
.num_missing_tiles
) {
890 bool layer_has_animating_transform
=
891 it
->screen_space_transform_is_animating() ||
892 it
->draw_transform_is_animating();
893 if (layer_has_animating_transform
)
894 draw_result
= DRAW_ABORTED_CHECKERBOARD_ANIMATIONS
;
897 if (append_quads_data
.num_incomplete_tiles
||
898 append_quads_data
.num_missing_tiles
) {
899 frame
->contains_incomplete_tile
= true;
900 if (RequiresHighResToDraw())
901 draw_result
= DRAW_ABORTED_MISSING_HIGH_RES_CONTENT
;
904 occlusion_tracker
.LeaveLayer(it
);
907 if (have_copy_request
||
908 output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
909 draw_result
= DRAW_SUCCESS
;
912 for (const auto& render_pass
: frame
->render_passes
) {
913 for (const auto& quad
: render_pass
->quad_list
)
914 DCHECK(quad
->shared_quad_state
);
915 DCHECK(frame
->render_passes_by_id
.find(render_pass
->id
) !=
916 frame
->render_passes_by_id
.end());
919 DCHECK(frame
->render_passes
.back()->output_rect
.origin().IsOrigin());
921 if (!active_tree_
->has_transparent_background()) {
922 frame
->render_passes
.back()->has_transparent_background
= false;
923 AppendQuadsToFillScreen(
924 ResourceIdForUIResource(overhang_ui_resource_id_
),
925 gfx::ScaleSize(overhang_ui_resource_size_
, device_scale_factor_
),
926 active_tree_
->RootScrollLayerDeviceViewportBounds(),
927 frame
->render_passes
.back(),
928 active_tree_
->root_layer(),
929 active_tree_
->background_color(),
933 RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame
);
934 renderer_
->DecideRenderPassAllocationsForFrame(frame
->render_passes
);
936 // Any copy requests left in the tree are not going to get serviced, and
937 // should be aborted.
938 ScopedPtrVector
<CopyOutputRequest
> requests_to_abort
;
939 while (!active_tree_
->LayersWithCopyOutputRequest().empty()) {
940 LayerImpl
* layer
= active_tree_
->LayersWithCopyOutputRequest().back();
941 layer
->TakeCopyRequestsAndTransformToTarget(&requests_to_abort
);
943 for (size_t i
= 0; i
< requests_to_abort
.size(); ++i
)
944 requests_to_abort
[i
]->SendEmptyResult();
946 // If we're making a frame to draw, it better have at least one render pass.
947 DCHECK(!frame
->render_passes
.empty());
949 if (active_tree_
->has_ever_been_drawn()) {
950 UMA_HISTOGRAM_COUNTS_100(
951 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
953 UMA_HISTOGRAM_COUNTS_100(
954 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
955 num_incomplete_tiles
);
958 // Should only have one render pass in resourceless software mode.
959 DCHECK(draw_mode
!= DRAW_MODE_RESOURCELESS_SOFTWARE
||
960 frame
->render_passes
.size() == 1u)
961 << frame
->render_passes
.size();
966 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
967 if (input_handler_client_
)
968 input_handler_client_
->MainThreadHasStoppedFlinging();
971 void LayerTreeHostImpl::UpdateBackgroundAnimateTicking(
972 bool should_background_tick
) {
973 DCHECK(proxy_
->IsImplThread());
974 if (should_background_tick
)
975 DCHECK(active_tree_
->root_layer());
977 bool enabled
= should_background_tick
&& needs_animate_layers();
979 // Lazily create the time_source adapter so that we can vary the interval for
981 if (!time_source_client_adapter_
) {
982 time_source_client_adapter_
= LayerTreeHostImplTimeSourceAdapter::Create(
984 DelayBasedTimeSource::Create(
985 LowFrequencyAnimationInterval(),
986 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
987 : proxy_
->MainThreadTaskRunner()));
990 time_source_client_adapter_
->SetActive(enabled
);
993 void LayerTreeHostImpl::DidAnimateScrollOffset() {
994 client_
->SetNeedsCommitOnImplThread();
995 client_
->RenewTreePriority();
998 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect
& damage_rect
) {
999 viewport_damage_rect_
.Union(damage_rect
);
1002 static inline RenderPass
* FindRenderPassById(
1003 RenderPassId render_pass_id
,
1004 const LayerTreeHostImpl::FrameData
& frame
) {
1005 RenderPassIdHashMap::const_iterator it
=
1006 frame
.render_passes_by_id
.find(render_pass_id
);
1007 return it
!= frame
.render_passes_by_id
.end() ? it
->second
: NULL
;
1010 static void RemoveRenderPassesRecursive(RenderPassId remove_render_pass_id
,
1011 LayerTreeHostImpl::FrameData
* frame
) {
1012 RenderPass
* remove_render_pass
=
1013 FindRenderPassById(remove_render_pass_id
, *frame
);
1014 // The pass was already removed by another quad - probably the original, and
1015 // we are the replica.
1016 if (!remove_render_pass
)
1018 RenderPassList
& render_passes
= frame
->render_passes
;
1019 RenderPassList::iterator to_remove
= std::find(render_passes
.begin(),
1020 render_passes
.end(),
1021 remove_render_pass
);
1023 DCHECK(to_remove
!= render_passes
.end());
1025 scoped_ptr
<RenderPass
> removed_pass
= render_passes
.take(to_remove
);
1026 frame
->render_passes
.erase(to_remove
);
1027 frame
->render_passes_by_id
.erase(remove_render_pass_id
);
1029 // Now follow up for all RenderPass quads and remove their RenderPasses
1031 const QuadList
& quad_list
= removed_pass
->quad_list
;
1032 for (auto quad_list_iterator
= quad_list
.BackToFrontBegin();
1033 quad_list_iterator
!= quad_list
.BackToFrontEnd();
1034 ++quad_list_iterator
) {
1035 const DrawQuad
* current_quad
= *quad_list_iterator
;
1036 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
1039 RenderPassId next_remove_render_pass_id
=
1040 RenderPassDrawQuad::MaterialCast(current_quad
)->render_pass_id
;
1041 RemoveRenderPassesRecursive(next_remove_render_pass_id
, frame
);
1045 bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
1046 const RenderPassDrawQuad
& quad
, const FrameData
& frame
) const {
1047 const RenderPass
* render_pass
=
1048 FindRenderPassById(quad
.render_pass_id
, frame
);
1052 // If any quad or RenderPass draws into this RenderPass, then keep it.
1053 const QuadList
& quad_list
= render_pass
->quad_list
;
1054 for (auto quad_list_iterator
= quad_list
.BackToFrontBegin();
1055 quad_list_iterator
!= quad_list
.BackToFrontEnd();
1056 ++quad_list_iterator
) {
1057 const DrawQuad
* current_quad
= *quad_list_iterator
;
1059 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
1062 const RenderPass
* contributing_pass
= FindRenderPassById(
1063 RenderPassDrawQuad::MaterialCast(current_quad
)->render_pass_id
, frame
);
1064 if (contributing_pass
)
1070 // Defined for linking tests.
1071 template CC_EXPORT
void LayerTreeHostImpl::RemoveRenderPasses
<
1072 LayerTreeHostImpl::CullRenderPassesWithNoQuads
>(
1073 CullRenderPassesWithNoQuads culler
, FrameData
*);
1076 template <typename RenderPassCuller
>
1077 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler
,
1079 for (size_t it
= culler
.RenderPassListBegin(frame
->render_passes
);
1080 it
!= culler
.RenderPassListEnd(frame
->render_passes
);
1081 it
= culler
.RenderPassListNext(it
)) {
1082 const RenderPass
* current_pass
= frame
->render_passes
[it
];
1083 const QuadList
& quad_list
= current_pass
->quad_list
;
1085 for (auto quad_list_iterator
= quad_list
.BackToFrontBegin();
1086 quad_list_iterator
!= quad_list
.BackToFrontEnd();
1087 ++quad_list_iterator
) {
1088 const DrawQuad
* current_quad
= *quad_list_iterator
;
1090 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
1093 const RenderPassDrawQuad
* render_pass_quad
=
1094 RenderPassDrawQuad::MaterialCast(current_quad
);
1095 if (!culler
.ShouldRemoveRenderPass(*render_pass_quad
, *frame
))
1098 // We are changing the vector in the middle of iteration. Because we
1099 // delete render passes that draw into the current pass, we are
1100 // guaranteed that any data from the iterator to the end will not
1101 // change. So, capture the iterator position from the end of the
1102 // list, and restore it after the change.
1103 size_t position_from_end
= frame
->render_passes
.size() - it
;
1104 RemoveRenderPassesRecursive(render_pass_quad
->render_pass_id
, frame
);
1105 it
= frame
->render_passes
.size() - position_from_end
;
1106 DCHECK_GE(frame
->render_passes
.size(), position_from_end
);
1111 DrawResult
LayerTreeHostImpl::PrepareToDraw(FrameData
* frame
) {
1113 "LayerTreeHostImpl::PrepareToDraw",
1114 "SourceFrameNumber",
1115 active_tree_
->source_frame_number());
1117 if (need_to_update_visible_tiles_before_draw_
&&
1118 tile_manager_
&& tile_manager_
->UpdateVisibleTiles()) {
1119 DidInitializeVisibleTile();
1121 need_to_update_visible_tiles_before_draw_
= true;
1123 UMA_HISTOGRAM_CUSTOM_COUNTS(
1124 "Compositing.NumActiveLayers", active_tree_
->NumLayers(), 1, 400, 20);
1126 bool ok
= active_tree_
->UpdateDrawProperties();
1127 DCHECK(ok
) << "UpdateDrawProperties failed during draw";
1129 frame
->render_surface_layer_list
= &active_tree_
->RenderSurfaceLayerList();
1130 frame
->render_passes
.clear();
1131 frame
->render_passes_by_id
.clear();
1132 frame
->will_draw_layers
.clear();
1133 frame
->contains_incomplete_tile
= false;
1134 frame
->has_no_damage
= false;
1136 if (active_tree_
->root_layer()) {
1137 gfx::Rect device_viewport_damage_rect
= viewport_damage_rect_
;
1138 viewport_damage_rect_
= gfx::Rect();
1140 active_tree_
->root_layer()->render_surface()->damage_tracker()->
1141 AddDamageNextUpdate(device_viewport_damage_rect
);
1144 DrawResult draw_result
= CalculateRenderPasses(frame
);
1145 if (draw_result
!= DRAW_SUCCESS
) {
1146 DCHECK(!output_surface_
->capabilities()
1147 .draw_and_swap_full_viewport_every_frame
);
1151 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1152 // this function is called again.
1156 void LayerTreeHostImpl::EvictTexturesForTesting() {
1157 EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1160 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block
) {
1164 void LayerTreeHostImpl::DidInitializeVisibleTileForTesting() {
1165 // Add arbitrary damage, to trigger prepare-to-draws.
1166 // Here, setting damage as viewport size, used only for testing.
1167 SetFullRootLayerDamage();
1168 DidInitializeVisibleTile();
1171 void LayerTreeHostImpl::ResetTreesForTesting() {
1173 active_tree_
->DetachLayerTree();
1174 active_tree_
= LayerTreeImpl::create(this);
1176 pending_tree_
->DetachLayerTree();
1177 pending_tree_
= nullptr;
1179 recycle_tree_
->DetachLayerTree();
1180 recycle_tree_
= nullptr;
1183 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1184 const ManagedMemoryPolicy
& policy
) {
1186 bool evicted_resources
= client_
->ReduceContentsTextureMemoryOnImplThread(
1187 visible_
? policy
.bytes_limit_when_visible
: 0,
1188 ManagedMemoryPolicy::PriorityCutoffToValue(
1189 visible_
? policy
.priority_cutoff_when_visible
1190 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
));
1191 if (evicted_resources
) {
1192 active_tree_
->SetContentsTexturesPurged();
1194 pending_tree_
->SetContentsTexturesPurged();
1195 client_
->SetNeedsCommitOnImplThread();
1196 client_
->OnCanDrawStateChanged(CanDraw());
1197 client_
->RenewTreePriority();
1200 UpdateTileManagerMemoryPolicy(policy
);
1203 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1204 const ManagedMemoryPolicy
& policy
) {
1208 global_tile_state_
.hard_memory_limit_in_bytes
= 0;
1209 global_tile_state_
.soft_memory_limit_in_bytes
= 0;
1210 if (visible_
&& policy
.bytes_limit_when_visible
> 0) {
1211 global_tile_state_
.hard_memory_limit_in_bytes
=
1212 policy
.bytes_limit_when_visible
;
1213 global_tile_state_
.soft_memory_limit_in_bytes
=
1214 (static_cast<int64
>(global_tile_state_
.hard_memory_limit_in_bytes
) *
1215 settings_
.max_memory_for_prepaint_percentage
) /
1218 global_tile_state_
.memory_limit_policy
=
1219 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1221 policy
.priority_cutoff_when_visible
:
1222 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
);
1223 global_tile_state_
.num_resources_limit
= policy
.num_resources_limit
;
1225 // TODO(reveman): We should avoid keeping around unused resources if
1226 // possible. crbug.com/224475
1227 // Unused limit is calculated from soft-limit, as hard-limit may
1228 // be very high and shouldn't typically be exceeded.
1229 size_t unused_memory_limit_in_bytes
= static_cast<size_t>(
1230 (static_cast<int64
>(global_tile_state_
.soft_memory_limit_in_bytes
) *
1231 settings_
.max_unused_resource_memory_percentage
) /
1234 DCHECK(resource_pool_
);
1235 resource_pool_
->CheckBusyResources(false);
1236 // Soft limit is used for resource pool such that memory returns to soft
1237 // limit after going over.
1238 resource_pool_
->SetResourceUsageLimits(
1239 global_tile_state_
.soft_memory_limit_in_bytes
,
1240 unused_memory_limit_in_bytes
,
1241 global_tile_state_
.num_resources_limit
);
1243 // Release all staging resources when invisible.
1244 if (staging_resource_pool_
) {
1245 staging_resource_pool_
->CheckBusyResources(false);
1246 staging_resource_pool_
->SetResourceUsageLimits(
1247 std::numeric_limits
<size_t>::max(),
1248 std::numeric_limits
<size_t>::max(),
1249 visible_
? GetMaxStagingResourceCount() : 0);
1252 DidModifyTilePriorities();
1255 void LayerTreeHostImpl::DidModifyTilePriorities() {
1256 DCHECK(settings_
.impl_side_painting
);
1257 // Mark priorities as dirty and schedule a ManageTiles().
1258 tile_priorities_dirty_
= true;
1259 client_
->SetNeedsManageTilesOnImplThread();
1262 void LayerTreeHostImpl::DidInitializeVisibleTile() {
1263 if (client_
&& !client_
->IsInsideDraw())
1264 client_
->DidInitializeVisibleTileOnImplThread();
1267 void LayerTreeHostImpl::GetPictureLayerImplPairs(
1268 std::vector
<PictureLayerImpl::Pair
>* layer_pairs
) const {
1269 DCHECK(layer_pairs
->empty());
1270 for (std::vector
<PictureLayerImpl
*>::const_iterator it
=
1271 picture_layers_
.begin();
1272 it
!= picture_layers_
.end();
1274 PictureLayerImpl
* layer
= *it
;
1276 // TODO(vmpstr): Iterators and should handle this instead. crbug.com/381704
1277 if (!layer
->HasValidTilePriorities())
1280 PictureLayerImpl
* twin_layer
= layer
->GetPendingOrActiveTwinLayer();
1282 // Ignore the twin layer when tile priorities are invalid.
1283 // TODO(vmpstr): Iterators should handle this instead. crbug.com/381704
1284 if (twin_layer
&& !twin_layer
->HasValidTilePriorities())
1287 // If the current tree is ACTIVE_TREE, then always generate a layer_pair.
1288 // If current tree is PENDING_TREE, then only generate a layer_pair if
1289 // there is no twin layer.
1290 if (layer
->GetTree() == ACTIVE_TREE
) {
1291 DCHECK(!twin_layer
|| twin_layer
->GetTree() == PENDING_TREE
);
1292 layer_pairs
->push_back(PictureLayerImpl::Pair(layer
, twin_layer
));
1293 } else if (!twin_layer
) {
1294 layer_pairs
->push_back(PictureLayerImpl::Pair(NULL
, layer
));
1299 void LayerTreeHostImpl::BuildRasterQueue(RasterTilePriorityQueue
* queue
,
1300 TreePriority tree_priority
) {
1301 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
1302 picture_layer_pairs_
.clear();
1303 GetPictureLayerImplPairs(&picture_layer_pairs_
);
1304 queue
->Build(picture_layer_pairs_
, tree_priority
);
1307 void LayerTreeHostImpl::BuildEvictionQueue(EvictionTilePriorityQueue
* queue
,
1308 TreePriority tree_priority
) {
1309 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
1310 picture_layer_pairs_
.clear();
1311 GetPictureLayerImplPairs(&picture_layer_pairs_
);
1312 queue
->Build(picture_layer_pairs_
, tree_priority
);
1315 const std::vector
<PictureLayerImpl
*>& LayerTreeHostImpl::GetPictureLayers()
1317 return picture_layers_
;
1320 void LayerTreeHostImpl::NotifyReadyToActivate() {
1321 client_
->NotifyReadyToActivate();
1324 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile
* tile
) {
1325 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1328 LayerImpl
* layer_impl
=
1329 active_tree_
->FindActiveTreeLayerById(tile
->layer_id());
1331 layer_impl
->NotifyTileStateChanged(tile
);
1334 if (pending_tree_
) {
1335 LayerImpl
* layer_impl
=
1336 pending_tree_
->FindPendingTreeLayerById(tile
->layer_id());
1338 layer_impl
->NotifyTileStateChanged(tile
);
1342 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy
& policy
) {
1343 SetManagedMemoryPolicy(policy
, zero_budget_
);
1346 void LayerTreeHostImpl::SetTreeActivationCallback(
1347 const base::Closure
& callback
) {
1348 DCHECK(proxy_
->IsImplThread());
1349 DCHECK(settings_
.impl_side_painting
|| callback
.is_null());
1350 tree_activation_callback_
= callback
;
1353 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1354 const ManagedMemoryPolicy
& policy
, bool zero_budget
) {
1355 if (cached_managed_memory_policy_
== policy
&& zero_budget_
== zero_budget
)
1358 ManagedMemoryPolicy old_policy
= ActualManagedMemoryPolicy();
1360 cached_managed_memory_policy_
= policy
;
1361 zero_budget_
= zero_budget
;
1362 ManagedMemoryPolicy actual_policy
= ActualManagedMemoryPolicy();
1364 if (old_policy
== actual_policy
)
1367 if (!proxy_
->HasImplThread()) {
1368 // In single-thread mode, this can be called on the main thread by
1369 // GLRenderer::OnMemoryAllocationChanged.
1370 DebugScopedSetImplThread
impl_thread(proxy_
);
1371 EnforceManagedMemoryPolicy(actual_policy
);
1373 DCHECK(proxy_
->IsImplThread());
1374 EnforceManagedMemoryPolicy(actual_policy
);
1377 // If there is already enough memory to draw everything imaginable and the
1378 // new memory limit does not change this, then do not re-commit. Don't bother
1379 // skipping commits if this is not visible (commits don't happen when not
1380 // visible, there will almost always be a commit when this becomes visible).
1381 bool needs_commit
= true;
1383 actual_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1384 old_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1385 actual_policy
.priority_cutoff_when_visible
==
1386 old_policy
.priority_cutoff_when_visible
) {
1387 needs_commit
= false;
1391 client_
->SetNeedsCommitOnImplThread();
1394 void LayerTreeHostImpl::SetExternalDrawConstraints(
1395 const gfx::Transform
& transform
,
1396 const gfx::Rect
& viewport
,
1397 const gfx::Rect
& clip
,
1398 const gfx::Rect
& viewport_rect_for_tile_priority
,
1399 const gfx::Transform
& transform_for_tile_priority
,
1400 bool resourceless_software_draw
) {
1401 gfx::Rect viewport_rect_for_tile_priority_in_view_space
;
1402 if (!resourceless_software_draw
) {
1403 gfx::Transform
screen_to_view(gfx::Transform::kSkipInitialization
);
1404 if (transform_for_tile_priority
.GetInverse(&screen_to_view
)) {
1405 // Convert from screen space to view space.
1406 viewport_rect_for_tile_priority_in_view_space
=
1407 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1408 screen_to_view
, viewport_rect_for_tile_priority
));
1412 if (external_transform_
!= transform
|| external_viewport_
!= viewport
||
1413 resourceless_software_draw_
!= resourceless_software_draw
||
1414 viewport_rect_for_tile_priority_
!=
1415 viewport_rect_for_tile_priority_in_view_space
) {
1416 active_tree_
->set_needs_update_draw_properties();
1419 external_transform_
= transform
;
1420 external_viewport_
= viewport
;
1421 external_clip_
= clip
;
1422 viewport_rect_for_tile_priority_
=
1423 viewport_rect_for_tile_priority_in_view_space
;
1424 resourceless_software_draw_
= resourceless_software_draw
;
1427 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect
& damage_rect
) {
1428 if (damage_rect
.IsEmpty())
1430 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1431 client_
->SetNeedsRedrawRectOnImplThread(damage_rect
);
1434 void LayerTreeHostImpl::BeginFrame(const BeginFrameArgs
& args
) {
1435 CallOnBeginFrame(args
);
1438 void LayerTreeHostImpl::DidSwapBuffers() {
1439 client_
->DidSwapBuffersOnImplThread();
1442 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1443 client_
->DidSwapBuffersCompleteOnImplThread();
1446 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck
* ack
) {
1447 // TODO(piman): We may need to do some validation on this ack before
1450 renderer_
->ReceiveSwapBuffersAck(*ack
);
1452 // In OOM, we now might be able to release more resources that were held
1453 // because they were exported.
1454 if (tile_manager_
) {
1455 DCHECK(resource_pool_
);
1457 resource_pool_
->CheckBusyResources(false);
1458 resource_pool_
->ReduceResourceUsage();
1460 // If we're not visible, we likely released resources, so we want to
1461 // aggressively flush here to make sure those DeleteTextures make it to the
1462 // GPU process to free up the memory.
1463 if (output_surface_
->context_provider() && !visible_
) {
1464 output_surface_
->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1468 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1469 client_
->OnCanDrawStateChanged(CanDraw());
1472 CompositorFrameMetadata
LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1473 CompositorFrameMetadata metadata
;
1474 metadata
.device_scale_factor
= device_scale_factor_
;
1475 metadata
.page_scale_factor
= active_tree_
->total_page_scale_factor();
1476 metadata
.scrollable_viewport_size
= active_tree_
->ScrollableViewportSize();
1477 metadata
.root_layer_size
= active_tree_
->ScrollableSize();
1478 metadata
.min_page_scale_factor
= active_tree_
->min_page_scale_factor();
1479 metadata
.max_page_scale_factor
= active_tree_
->max_page_scale_factor();
1480 if (top_controls_manager_
) {
1481 metadata
.location_bar_offset
=
1482 gfx::Vector2dF(0.f
, top_controls_manager_
->ControlsTopOffset());
1483 metadata
.location_bar_content_translation
=
1484 gfx::Vector2dF(0.f
, top_controls_manager_
->ContentTopOffset());
1487 active_tree_
->GetViewportSelection(&metadata
.selection_start
,
1488 &metadata
.selection_end
);
1490 if (!InnerViewportScrollLayer())
1493 // TODO(miletus) : Change the metadata to hold ScrollOffset.
1494 metadata
.root_scroll_offset
= gfx::ScrollOffsetToVector2dF(
1495 active_tree_
->TotalScrollOffset());
1500 static void LayerTreeHostImplDidBeginTracingCallback(LayerImpl
* layer
) {
1501 layer
->DidBeginTracing();
1504 void LayerTreeHostImpl::DrawLayers(FrameData
* frame
,
1505 base::TimeTicks frame_begin_time
) {
1506 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1509 if (frame
->has_no_damage
) {
1510 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD
);
1511 DCHECK(!output_surface_
->capabilities()
1512 .draw_and_swap_full_viewport_every_frame
);
1516 DCHECK(!frame
->render_passes
.empty());
1518 fps_counter_
->SaveTimeStamp(frame_begin_time
,
1519 !output_surface_
->context_provider());
1520 rendering_stats_instrumentation_
->IncrementFrameCount(1);
1522 if (tile_manager_
) {
1523 memory_history_
->SaveEntry(
1524 tile_manager_
->memory_stats_from_last_assign());
1527 if (debug_state_
.ShowHudRects()) {
1528 debug_rect_history_
->SaveDebugRectsForCurrentFrame(
1529 active_tree_
->root_layer(),
1530 active_tree_
->hud_layer(),
1531 *frame
->render_surface_layer_list
,
1532 frame
->occluding_screen_space_rects
,
1533 frame
->non_occluding_screen_space_rects
,
1537 if (!settings_
.impl_side_painting
&& debug_state_
.continuous_painting
) {
1538 const RenderingStats
& stats
=
1539 rendering_stats_instrumentation_
->GetRenderingStats();
1540 paint_time_counter_
->SavePaintTime(stats
.main_stats
.paint_time
);
1544 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace
);
1546 if (pending_tree_
) {
1547 LayerTreeHostCommon::CallFunctionForSubtree(
1548 pending_tree_
->root_layer(),
1549 base::Bind(&LayerTreeHostImplDidBeginTracingCallback
));
1551 LayerTreeHostCommon::CallFunctionForSubtree(
1552 active_tree_
->root_layer(),
1553 base::Bind(&LayerTreeHostImplDidBeginTracingCallback
));
1557 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1558 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1559 TRACE_DISABLED_BY_DEFAULT("cc.debug") ","
1560 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads") ","
1561 TRACE_DISABLED_BY_DEFAULT("devtools.timeline.layers"),
1562 "cc::LayerTreeHostImpl",
1564 AsValueWithFrame(frame
));
1567 const DrawMode draw_mode
= GetDrawMode();
1569 // Because the contents of the HUD depend on everything else in the frame, the
1570 // contents of its texture are updated as the last thing before the frame is
1572 if (active_tree_
->hud_layer()) {
1573 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1574 active_tree_
->hud_layer()->UpdateHudTexture(draw_mode
,
1575 resource_provider_
.get());
1578 if (draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
) {
1579 bool disable_picture_quad_image_filtering
=
1580 IsActivelyScrolling() || needs_animate_layers();
1582 scoped_ptr
<SoftwareRenderer
> temp_software_renderer
=
1583 SoftwareRenderer::Create(this, &settings_
, output_surface_
.get(), NULL
);
1584 temp_software_renderer
->DrawFrame(&frame
->render_passes
,
1585 device_scale_factor_
,
1588 disable_picture_quad_image_filtering
);
1590 renderer_
->DrawFrame(&frame
->render_passes
,
1591 device_scale_factor_
,
1596 // The render passes should be consumed by the renderer.
1597 DCHECK(frame
->render_passes
.empty());
1598 frame
->render_passes_by_id
.clear();
1600 // The next frame should start by assuming nothing has changed, and changes
1601 // are noted as they occur.
1602 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1603 // damage forward to the next frame.
1604 for (size_t i
= 0; i
< frame
->render_surface_layer_list
->size(); i
++) {
1605 (*frame
->render_surface_layer_list
)[i
]->render_surface()->damage_tracker()->
1606 DidDrawDamagedArea();
1608 active_tree_
->root_layer()->ResetAllChangeTrackingForSubtree();
1610 active_tree_
->set_has_ever_been_drawn(true);
1611 devtools_instrumentation::DidDrawFrame(id_
);
1612 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1613 rendering_stats_instrumentation_
->impl_thread_rendering_stats());
1614 rendering_stats_instrumentation_
->AccumulateAndClearImplThreadStats();
1617 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData
& frame
) {
1618 for (size_t i
= 0; i
< frame
.will_draw_layers
.size(); ++i
)
1619 frame
.will_draw_layers
[i
]->DidDraw(resource_provider_
.get());
1621 // Once all layers have been drawn, pending texture uploads should no
1622 // longer block future uploads.
1623 resource_provider_
->MarkPendingUploadsAsNonBlocking();
1626 void LayerTreeHostImpl::FinishAllRendering() {
1628 renderer_
->Finish();
1631 void LayerTreeHostImpl::SetUseGpuRasterization(bool use_gpu
) {
1632 if (use_gpu
== use_gpu_rasterization_
)
1635 use_gpu_rasterization_
= use_gpu
;
1636 ReleaseTreeResources();
1638 // Replace existing tile manager with another one that uses appropriate
1640 if (tile_manager_
) {
1641 DestroyTileManager();
1642 CreateAndSetTileManager();
1645 // We have released tilings for both active and pending tree.
1646 // We would not have any content to draw until the pending tree is activated.
1647 // Prevent the active tree from drawing until activation.
1648 SetRequiresHighResToDraw();
1651 const RendererCapabilitiesImpl
&
1652 LayerTreeHostImpl::GetRendererCapabilities() const {
1653 return renderer_
->Capabilities();
1656 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData
& frame
) {
1657 ResetRequiresHighResToDraw();
1658 if (frame
.has_no_damage
) {
1659 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS
);
1662 CompositorFrameMetadata metadata
= MakeCompositorFrameMetadata();
1663 active_tree()->FinishSwapPromises(&metadata
);
1664 for (size_t i
= 0; i
< metadata
.latency_info
.size(); i
++) {
1665 TRACE_EVENT_FLOW_STEP0(
1668 TRACE_ID_DONT_MANGLE(metadata
.latency_info
[i
].trace_id
),
1671 renderer_
->SwapBuffers(metadata
);
1675 void LayerTreeHostImpl::OnNeedsBeginFramesChange(bool enable
) {
1676 if (output_surface_
)
1677 output_surface_
->SetNeedsBeginFrame(enable
);
1682 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs
& args
) {
1683 // Sample the frame time now. This time will be used for updating animations
1685 UpdateCurrentBeginFrameArgs(args
);
1686 // Cache the begin impl frame interval
1687 begin_impl_frame_interval_
= args
.interval
;
1690 void LayerTreeHostImpl::UpdateViewportContainerSizes() {
1691 LayerImpl
* inner_container
= active_tree_
->InnerViewportContainerLayer();
1692 LayerImpl
* outer_container
= active_tree_
->OuterViewportContainerLayer();
1694 if (!inner_container
|| !top_controls_manager_
)
1697 ViewportAnchor
anchor(InnerViewportScrollLayer(),
1698 OuterViewportScrollLayer());
1700 // Adjust the inner viewport by shrinking/expanding the container to account
1701 // for the change in top controls height since the last Resize from Blink.
1702 inner_container
->SetBoundsDelta(
1703 gfx::Vector2dF(0, active_tree_
->top_controls_layout_height() -
1704 active_tree_
->total_top_controls_content_offset()));
1706 if (!outer_container
|| outer_container
->BoundsForScrolling().IsEmpty())
1709 // Adjust the outer viewport container as well, since adjusting only the
1710 // inner may cause its bounds to exceed those of the outer, causing scroll
1711 // clamping. We adjust it so it maintains the same aspect ratio as the
1713 float aspect_ratio
= inner_container
->BoundsForScrolling().width() /
1714 inner_container
->BoundsForScrolling().height();
1715 float target_height
= outer_container
->BoundsForScrolling().width() /
1717 float current_outer_height
= outer_container
->BoundsForScrolling().height() -
1718 outer_container
->bounds_delta().y();
1719 gfx::Vector2dF
delta(0, target_height
- current_outer_height
);
1721 outer_container
->SetBoundsDelta(delta
);
1722 active_tree_
->InnerViewportScrollLayer()->SetBoundsDelta(delta
);
1724 anchor
.ResetViewportToAnchoredPosition();
1727 void LayerTreeHostImpl::SetTopControlsLayoutHeight(float height
) {
1728 if (active_tree_
->top_controls_layout_height() == height
)
1731 active_tree_
->set_top_controls_layout_height(height
);
1732 UpdateViewportContainerSizes();
1733 SetFullRootLayerDamage();
1736 void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
1737 // Only valid for the single-threaded non-scheduled/synchronous case
1738 // using the zero copy raster worker pool.
1739 single_thread_synchronous_task_graph_runner_
->RunUntilIdle();
1742 void LayerTreeHostImpl::DidLoseOutputSurface() {
1743 if (resource_provider_
)
1744 resource_provider_
->DidLoseOutputSurface();
1745 client_
->DidLoseOutputSurfaceOnImplThread();
1748 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1749 return !!InnerViewportScrollLayer();
1752 LayerImpl
* LayerTreeHostImpl::RootLayer() const {
1753 return active_tree_
->root_layer();
1756 LayerImpl
* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1757 return active_tree_
->InnerViewportScrollLayer();
1760 LayerImpl
* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1761 return active_tree_
->OuterViewportScrollLayer();
1764 LayerImpl
* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1765 return active_tree_
->CurrentlyScrollingLayer();
1768 bool LayerTreeHostImpl::IsActivelyScrolling() const {
1769 return (did_lock_scrolling_layer_
&& CurrentlyScrollingLayer()) ||
1770 (InnerViewportScrollLayer() &&
1771 InnerViewportScrollLayer()->IsExternalFlingActive()) ||
1772 (OuterViewportScrollLayer() &&
1773 OuterViewportScrollLayer()->IsExternalFlingActive());
1776 // Content layers can be either directly scrollable or contained in an outer
1777 // scrolling layer which applies the scroll transform. Given a content layer,
1778 // this function returns the associated scroll layer if any.
1779 static LayerImpl
* FindScrollLayerForContentLayer(LayerImpl
* layer_impl
) {
1783 if (layer_impl
->scrollable())
1786 if (layer_impl
->DrawsContent() &&
1787 layer_impl
->parent() &&
1788 layer_impl
->parent()->scrollable())
1789 return layer_impl
->parent();
1794 void LayerTreeHostImpl::CreatePendingTree() {
1795 CHECK(!pending_tree_
);
1797 recycle_tree_
.swap(pending_tree_
);
1799 pending_tree_
= LayerTreeImpl::create(this);
1801 // Update the delta from the active tree, which may have
1802 // adjusted its delta prior to the pending tree being created.
1803 DCHECK_EQ(1.f
, pending_tree_
->sent_page_scale_delta());
1804 DCHECK_EQ(0.f
, pending_tree_
->sent_top_controls_delta());
1805 pending_tree_
->SetPageScaleDelta(active_tree_
->page_scale_delta() /
1806 active_tree_
->sent_page_scale_delta());
1807 pending_tree_
->set_top_controls_delta(
1808 active_tree_
->top_controls_delta() -
1809 active_tree_
->sent_top_controls_delta());
1811 client_
->OnCanDrawStateChanged(CanDraw());
1812 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_
.get());
1815 void LayerTreeHostImpl::UpdateVisibleTiles() {
1816 if (tile_manager_
&& tile_manager_
->UpdateVisibleTiles())
1817 DidInitializeVisibleTile();
1818 need_to_update_visible_tiles_before_draw_
= false;
1821 void LayerTreeHostImpl::ActivateSyncTree() {
1822 need_to_update_visible_tiles_before_draw_
= true;
1824 if (pending_tree_
) {
1825 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_
.get());
1827 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
1828 active_tree_
->PushPersistedState(pending_tree_
.get());
1829 // Process any requests in the UI resource queue. The request queue is
1830 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1832 pending_tree_
->ProcessUIResourceRequestQueue();
1834 if (pending_tree_
->needs_full_tree_sync()) {
1835 active_tree_
->SetRootLayer(
1836 TreeSynchronizer::SynchronizeTrees(pending_tree_
->root_layer(),
1837 active_tree_
->DetachLayerTree(),
1838 active_tree_
.get()));
1840 TreeSynchronizer::PushProperties(pending_tree_
->root_layer(),
1841 active_tree_
->root_layer());
1842 pending_tree_
->PushPropertiesTo(active_tree_
.get());
1844 // Now that we've synced everything from the pending tree to the active
1845 // tree, rename the pending tree the recycle tree so we can reuse it on the
1847 DCHECK(!recycle_tree_
);
1848 pending_tree_
.swap(recycle_tree_
);
1850 active_tree_
->SetRootLayerScrollOffsetDelegate(
1851 root_layer_scroll_offset_delegate_
);
1853 if (top_controls_manager_
) {
1854 top_controls_manager_
->SetControlsTopOffset(
1855 active_tree_
->total_top_controls_content_offset() -
1856 top_controls_manager_
->top_controls_height());
1859 UpdateViewportContainerSizes();
1861 active_tree_
->ProcessUIResourceRequestQueue();
1864 active_tree_
->DidBecomeActive();
1865 ActivateAnimations();
1866 if (settings_
.impl_side_painting
)
1867 client_
->RenewTreePriority();
1869 client_
->OnCanDrawStateChanged(CanDraw());
1870 client_
->DidActivateSyncTree();
1871 if (!tree_activation_callback_
.is_null())
1872 tree_activation_callback_
.Run();
1874 if (debug_state_
.continuous_painting
) {
1875 const RenderingStats
& stats
=
1876 rendering_stats_instrumentation_
->GetRenderingStats();
1877 paint_time_counter_
->SavePaintTime(stats
.main_stats
.paint_time
+
1878 stats
.main_stats
.record_time
+
1879 stats
.impl_stats
.rasterize_time
);
1882 if (time_source_client_adapter_
&& time_source_client_adapter_
->Active())
1883 DCHECK(active_tree_
->root_layer());
1885 scoped_ptr
<PageScaleAnimation
> page_scale_animation
=
1886 active_tree_
->TakePageScaleAnimation();
1887 if (page_scale_animation
) {
1888 page_scale_animation_
= page_scale_animation
.Pass();
1890 client_
->SetNeedsCommitOnImplThread();
1891 client_
->RenewTreePriority();
1895 void LayerTreeHostImpl::SetVisible(bool visible
) {
1896 DCHECK(proxy_
->IsImplThread());
1898 if (visible_
== visible
)
1901 DidVisibilityChange(this, visible_
);
1902 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1904 // If we just became visible, we have to ensure that we draw high res tiles,
1905 // to prevent checkerboard/low res flashes.
1907 SetRequiresHighResToDraw();
1909 EvictAllUIResources();
1911 // Evict tiles immediately if invisible since this tab may never get another
1912 // draw or timer tick.
1919 renderer_
->SetVisible(visible
);
1922 void LayerTreeHostImpl::SetNeedsAnimate() {
1923 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1924 client_
->SetNeedsAnimateOnImplThread();
1927 void LayerTreeHostImpl::SetNeedsRedraw() {
1928 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1929 client_
->SetNeedsRedrawOnImplThread();
1932 ManagedMemoryPolicy
LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1933 ManagedMemoryPolicy actual
= cached_managed_memory_policy_
;
1934 if (debug_state_
.rasterize_only_visible_content
) {
1935 actual
.priority_cutoff_when_visible
=
1936 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY
;
1937 } else if (use_gpu_rasterization()) {
1938 actual
.priority_cutoff_when_visible
=
1939 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE
;
1943 actual
.bytes_limit_when_visible
= 0;
1949 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1950 return ActualManagedMemoryPolicy().bytes_limit_when_visible
;
1953 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1954 return ManagedMemoryPolicy::PriorityCutoffToValue(
1955 ActualManagedMemoryPolicy().priority_cutoff_when_visible
);
1958 void LayerTreeHostImpl::ReleaseTreeResources() {
1959 active_tree_
->ReleaseResources();
1961 pending_tree_
->ReleaseResources();
1963 recycle_tree_
->ReleaseResources();
1965 EvictAllUIResources();
1968 void LayerTreeHostImpl::CreateAndSetRenderer() {
1970 DCHECK(output_surface_
);
1971 DCHECK(resource_provider_
);
1973 if (output_surface_
->capabilities().delegated_rendering
) {
1974 renderer_
= DelegatingRenderer::Create(
1975 this, &settings_
, output_surface_
.get(), resource_provider_
.get());
1976 } else if (output_surface_
->context_provider()) {
1977 renderer_
= GLRenderer::Create(this,
1979 output_surface_
.get(),
1980 resource_provider_
.get(),
1981 texture_mailbox_deleter_
.get(),
1982 settings_
.highp_threshold_min
);
1983 } else if (output_surface_
->software_device()) {
1984 renderer_
= SoftwareRenderer::Create(
1985 this, &settings_
, output_surface_
.get(), resource_provider_
.get());
1989 renderer_
->SetVisible(visible_
);
1990 SetFullRootLayerDamage();
1992 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
1993 // initialized to get max texture size. Also, after releasing resources,
1994 // trees need another update to generate new ones.
1995 active_tree_
->set_needs_update_draw_properties();
1997 pending_tree_
->set_needs_update_draw_properties();
1998 client_
->UpdateRendererCapabilitiesOnImplThread();
2001 void LayerTreeHostImpl::CreateAndSetTileManager() {
2002 DCHECK(!tile_manager_
);
2003 DCHECK(settings_
.impl_side_painting
);
2004 DCHECK(output_surface_
);
2005 DCHECK(resource_provider_
);
2007 CreateResourceAndRasterWorkerPool(
2008 &raster_worker_pool_
, &resource_pool_
, &staging_resource_pool_
);
2009 DCHECK(raster_worker_pool_
);
2010 DCHECK(resource_pool_
);
2012 base::SingleThreadTaskRunner
* task_runner
=
2013 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
2014 : proxy_
->MainThreadTaskRunner();
2015 DCHECK(task_runner
);
2016 size_t scheduled_raster_task_limit
=
2017 IsSynchronousSingleThreaded() ? std::numeric_limits
<size_t>::max()
2018 : settings_
.scheduled_raster_task_limit
;
2019 tile_manager_
= TileManager::Create(this,
2021 resource_pool_
.get(),
2022 raster_worker_pool_
->AsRasterizer(),
2023 rendering_stats_instrumentation_
,
2024 scheduled_raster_task_limit
);
2026 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2027 need_to_update_visible_tiles_before_draw_
= false;
2030 void LayerTreeHostImpl::CreateResourceAndRasterWorkerPool(
2031 scoped_ptr
<RasterWorkerPool
>* raster_worker_pool
,
2032 scoped_ptr
<ResourcePool
>* resource_pool
,
2033 scoped_ptr
<ResourcePool
>* staging_resource_pool
) {
2034 base::SingleThreadTaskRunner
* task_runner
=
2035 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
2036 : proxy_
->MainThreadTaskRunner();
2037 DCHECK(task_runner
);
2039 ContextProvider
* context_provider
= output_surface_
->context_provider();
2040 bool should_use_zero_copy_rasterizer
=
2041 settings_
.use_zero_copy
|| IsSynchronousSingleThreaded();
2043 if (!context_provider
) {
2045 ResourcePool::Create(resource_provider_
.get(),
2047 resource_provider_
->best_texture_format());
2049 *raster_worker_pool
=
2050 BitmapRasterWorkerPool::Create(task_runner
,
2051 RasterWorkerPool::GetTaskGraphRunner(),
2052 resource_provider_
.get());
2053 } else if (use_gpu_rasterization_
) {
2055 ResourcePool::Create(resource_provider_
.get(),
2057 resource_provider_
->best_texture_format());
2059 *raster_worker_pool
=
2060 GpuRasterWorkerPool::Create(task_runner
,
2062 resource_provider_
.get(),
2063 settings_
.use_distance_field_text
);
2064 } else if (should_use_zero_copy_rasterizer
&& CanUseZeroCopyRasterizer()) {
2065 *resource_pool
= ResourcePool::Create(
2066 resource_provider_
.get(),
2067 GetMapImageTextureTarget(context_provider
->ContextCapabilities()),
2068 resource_provider_
->best_texture_format());
2070 TaskGraphRunner
* task_graph_runner
;
2071 if (IsSynchronousSingleThreaded()) {
2072 DCHECK(!single_thread_synchronous_task_graph_runner_
);
2073 single_thread_synchronous_task_graph_runner_
.reset(new TaskGraphRunner
);
2074 task_graph_runner
= single_thread_synchronous_task_graph_runner_
.get();
2076 task_graph_runner
= RasterWorkerPool::GetTaskGraphRunner();
2079 *raster_worker_pool
= ZeroCopyRasterWorkerPool::Create(
2080 task_runner
, task_graph_runner
, resource_provider_
.get());
2081 } else if (settings_
.use_one_copy
&& CanUseOneCopyRasterizer()) {
2082 // We need to create a staging resource pool when using copy rasterizer.
2083 *staging_resource_pool
= ResourcePool::Create(
2084 resource_provider_
.get(),
2085 GetMapImageTextureTarget(context_provider
->ContextCapabilities()),
2086 resource_provider_
->best_texture_format());
2088 ResourcePool::Create(resource_provider_
.get(),
2090 resource_provider_
->best_texture_format());
2092 *raster_worker_pool
=
2093 OneCopyRasterWorkerPool::Create(task_runner
,
2094 RasterWorkerPool::GetTaskGraphRunner(),
2096 resource_provider_
.get(),
2097 staging_resource_pool_
.get());
2099 *resource_pool
= ResourcePool::Create(
2100 resource_provider_
.get(),
2102 resource_provider_
->memory_efficient_texture_format());
2104 *raster_worker_pool
= PixelBufferRasterWorkerPool::Create(
2106 RasterWorkerPool::GetTaskGraphRunner(),
2108 resource_provider_
.get(),
2109 GetMaxTransferBufferUsageBytes(context_provider
->ContextCapabilities(),
2110 settings_
.refresh_rate
));
2114 void LayerTreeHostImpl::DestroyTileManager() {
2115 tile_manager_
= nullptr;
2116 resource_pool_
= nullptr;
2117 staging_resource_pool_
= nullptr;
2118 raster_worker_pool_
= nullptr;
2119 single_thread_synchronous_task_graph_runner_
= nullptr;
2122 bool LayerTreeHostImpl::UsePendingTreeForSync() const {
2123 // In impl-side painting, synchronize to the pending tree so that it has
2124 // time to raster before being displayed.
2125 return settings_
.impl_side_painting
;
2128 bool LayerTreeHostImpl::IsSynchronousSingleThreaded() const {
2129 return !proxy_
->HasImplThread() && !settings_
.single_thread_proxy_scheduler
;
2132 bool LayerTreeHostImpl::CanUseZeroCopyRasterizer() const {
2133 return GetRendererCapabilities().using_image
;
2136 bool LayerTreeHostImpl::CanUseOneCopyRasterizer() const {
2137 // Sync query support is required by one-copy rasterizer.
2138 return GetRendererCapabilities().using_image
&&
2139 resource_provider_
->use_sync_query();
2142 void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget
) {
2143 SetManagedMemoryPolicy(cached_managed_memory_policy_
, zero_budget
);
2146 bool LayerTreeHostImpl::InitializeRenderer(
2147 scoped_ptr
<OutputSurface
> output_surface
) {
2148 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2150 // Since we will create a new resource provider, we cannot continue to use
2151 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2152 // before we destroy the old resource provider.
2153 ReleaseTreeResources();
2155 // Note: order is important here.
2156 renderer_
= nullptr;
2157 DestroyTileManager();
2158 resource_provider_
= nullptr;
2159 output_surface_
= nullptr;
2161 if (!output_surface
->BindToClient(this))
2164 output_surface_
= output_surface
.Pass();
2165 resource_provider_
=
2166 ResourceProvider::Create(output_surface_
.get(),
2167 shared_bitmap_manager_
,
2168 gpu_memory_buffer_manager_
,
2169 proxy_
->blocking_main_thread_task_runner(),
2170 settings_
.highp_threshold_min
,
2171 settings_
.use_rgba_4444_textures
,
2172 settings_
.texture_id_allocation_chunk_size
);
2174 if (output_surface_
->capabilities().deferred_gl_initialization
)
2175 EnforceZeroBudget(true);
2177 CreateAndSetRenderer();
2179 if (settings_
.impl_side_painting
)
2180 CreateAndSetTileManager();
2182 // Initialize vsync parameters to sane values.
2183 const base::TimeDelta display_refresh_interval
=
2184 base::TimeDelta::FromMicroseconds(base::Time::kMicrosecondsPerSecond
/
2185 settings_
.refresh_rate
);
2186 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval
);
2188 // TODO(brianderson): Don't use a hard-coded parent draw time.
2189 base::TimeDelta parent_draw_time
=
2190 (!settings_
.begin_frame_scheduling_enabled
&&
2191 output_surface_
->capabilities().adjust_deadline_for_parent
)
2192 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2193 : base::TimeDelta();
2194 client_
->SetEstimatedParentDrawTime(parent_draw_time
);
2196 int max_frames_pending
= output_surface_
->capabilities().max_frames_pending
;
2197 if (max_frames_pending
<= 0)
2198 max_frames_pending
= OutputSurface::DEFAULT_MAX_FRAMES_PENDING
;
2199 client_
->SetMaxSwapsPendingOnImplThread(max_frames_pending
);
2200 client_
->OnCanDrawStateChanged(CanDraw());
2202 // There will not be anything to draw here, so set high res
2203 // to avoid checkerboards, typically when we are recovering
2204 // from lost context.
2205 SetRequiresHighResToDraw();
2210 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase
,
2211 base::TimeDelta interval
) {
2212 client_
->CommitVSyncParameters(timebase
, interval
);
2215 void LayerTreeHostImpl::DeferredInitialize() {
2216 DCHECK(output_surface_
->capabilities().deferred_gl_initialization
);
2217 DCHECK(settings_
.impl_side_painting
);
2218 DCHECK(output_surface_
->context_provider());
2220 ReleaseTreeResources();
2221 renderer_
= nullptr;
2222 DestroyTileManager();
2224 resource_provider_
->InitializeGL();
2226 CreateAndSetRenderer();
2227 EnforceZeroBudget(false);
2228 CreateAndSetTileManager();
2230 client_
->SetNeedsCommitOnImplThread();
2233 void LayerTreeHostImpl::ReleaseGL() {
2234 DCHECK(output_surface_
->capabilities().deferred_gl_initialization
);
2235 DCHECK(settings_
.impl_side_painting
);
2236 DCHECK(output_surface_
->context_provider());
2238 ReleaseTreeResources();
2239 renderer_
= nullptr;
2240 DestroyTileManager();
2242 resource_provider_
->InitializeSoftware();
2243 output_surface_
->ReleaseContextProvider();
2245 CreateAndSetRenderer();
2246 EnforceZeroBudget(true);
2247 CreateAndSetTileManager();
2249 client_
->SetNeedsCommitOnImplThread();
2252 void LayerTreeHostImpl::SetViewportSize(const gfx::Size
& device_viewport_size
) {
2253 if (device_viewport_size
== device_viewport_size_
)
2257 active_tree_
->SetViewportSizeInvalid();
2259 device_viewport_size_
= device_viewport_size
;
2261 UpdateViewportContainerSizes();
2262 client_
->OnCanDrawStateChanged(CanDraw());
2263 SetFullRootLayerDamage();
2264 active_tree_
->set_needs_update_draw_properties();
2267 void LayerTreeHostImpl::SetOverhangUIResource(
2268 UIResourceId overhang_ui_resource_id
,
2269 const gfx::Size
& overhang_ui_resource_size
) {
2270 overhang_ui_resource_id_
= overhang_ui_resource_id
;
2271 overhang_ui_resource_size_
= overhang_ui_resource_size
;
2274 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor
) {
2275 if (device_scale_factor
== device_scale_factor_
)
2277 device_scale_factor_
= device_scale_factor
;
2279 SetFullRootLayerDamage();
2282 const gfx::Rect
LayerTreeHostImpl::ViewportRectForTilePriority() const {
2283 if (viewport_rect_for_tile_priority_
.IsEmpty())
2284 return DeviceViewport();
2286 return viewport_rect_for_tile_priority_
;
2289 gfx::Size
LayerTreeHostImpl::DrawViewportSize() const {
2290 return DeviceViewport().size();
2293 gfx::Rect
LayerTreeHostImpl::DeviceViewport() const {
2294 if (external_viewport_
.IsEmpty())
2295 return gfx::Rect(device_viewport_size_
);
2297 return external_viewport_
;
2300 gfx::Rect
LayerTreeHostImpl::DeviceClip() const {
2301 if (external_clip_
.IsEmpty())
2302 return DeviceViewport();
2304 return external_clip_
;
2307 const gfx::Transform
& LayerTreeHostImpl::DrawTransform() const {
2308 return external_transform_
;
2311 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2312 UpdateViewportContainerSizes();
2315 active_tree_
->set_needs_update_draw_properties();
2316 SetFullRootLayerDamage();
2319 void LayerTreeHostImpl::SetControlsTopOffset(float offset
) {
2320 float current_top_offset
= active_tree_
->top_controls_content_offset() -
2321 top_controls_manager_
->top_controls_height();
2322 active_tree_
->set_top_controls_delta(offset
- current_top_offset
);
2325 float LayerTreeHostImpl::ControlsTopOffset() const {
2326 return active_tree_
->total_top_controls_content_offset() -
2327 top_controls_manager_
->top_controls_height();
2330 void LayerTreeHostImpl::BindToClient(InputHandlerClient
* client
) {
2331 DCHECK(input_handler_client_
== NULL
);
2332 input_handler_client_
= client
;
2335 static LayerImpl
* NextScrollLayer(LayerImpl
* layer
) {
2336 if (LayerImpl
* scroll_parent
= layer
->scroll_parent())
2337 return scroll_parent
;
2338 return layer
->parent();
2341 LayerImpl
* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2342 const gfx::PointF
& device_viewport_point
,
2343 InputHandler::ScrollInputType type
,
2344 LayerImpl
* layer_impl
,
2345 bool* scroll_on_main_thread
,
2346 bool* optional_has_ancestor_scroll_handler
) const {
2347 DCHECK(scroll_on_main_thread
);
2349 // Walk up the hierarchy and look for a scrollable layer.
2350 LayerImpl
* potentially_scrolling_layer_impl
= NULL
;
2351 for (; layer_impl
; layer_impl
= NextScrollLayer(layer_impl
)) {
2352 // The content layer can also block attempts to scroll outside the main
2354 ScrollStatus status
= layer_impl
->TryScroll(device_viewport_point
, type
);
2355 if (status
== ScrollOnMainThread
) {
2356 *scroll_on_main_thread
= true;
2360 LayerImpl
* scroll_layer_impl
= FindScrollLayerForContentLayer(layer_impl
);
2361 if (!scroll_layer_impl
)
2364 status
= scroll_layer_impl
->TryScroll(device_viewport_point
, type
);
2365 // If any layer wants to divert the scroll event to the main thread, abort.
2366 if (status
== ScrollOnMainThread
) {
2367 *scroll_on_main_thread
= true;
2371 if (optional_has_ancestor_scroll_handler
&&
2372 scroll_layer_impl
->have_scroll_event_handlers())
2373 *optional_has_ancestor_scroll_handler
= true;
2375 if (status
== ScrollStarted
&& !potentially_scrolling_layer_impl
)
2376 potentially_scrolling_layer_impl
= scroll_layer_impl
;
2379 // Falling back to the root scroll layer ensures generation of root overscroll
2380 // notifications while preventing scroll updates from being unintentionally
2381 // forwarded to the main thread.
2382 if (!potentially_scrolling_layer_impl
)
2383 potentially_scrolling_layer_impl
= OuterViewportScrollLayer()
2384 ? OuterViewportScrollLayer()
2385 : InnerViewportScrollLayer();
2387 return potentially_scrolling_layer_impl
;
2390 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2391 static bool HasScrollAncestor(LayerImpl
* child
, LayerImpl
* scroll_ancestor
) {
2392 DCHECK(scroll_ancestor
);
2393 for (LayerImpl
* ancestor
= child
; ancestor
;
2394 ancestor
= NextScrollLayer(ancestor
)) {
2395 if (ancestor
->scrollable())
2396 return ancestor
== scroll_ancestor
;
2401 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBegin(
2402 const gfx::Point
& viewport_point
,
2403 InputHandler::ScrollInputType type
) {
2404 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2406 if (top_controls_manager_
)
2407 top_controls_manager_
->ScrollBegin();
2409 DCHECK(!CurrentlyScrollingLayer());
2410 ClearCurrentlyScrollingLayer();
2412 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2413 device_scale_factor_
);
2414 LayerImpl
* layer_impl
=
2415 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2418 LayerImpl
* scroll_layer_impl
=
2419 active_tree_
->FindFirstScrollingLayerThatIsHitByPoint(
2420 device_viewport_point
);
2421 if (scroll_layer_impl
&& !HasScrollAncestor(layer_impl
, scroll_layer_impl
))
2422 return ScrollUnknown
;
2425 bool scroll_on_main_thread
= false;
2426 LayerImpl
* scrolling_layer_impl
=
2427 FindScrollLayerForDeviceViewportPoint(device_viewport_point
,
2430 &scroll_on_main_thread
,
2431 &scroll_affects_scroll_handler_
);
2433 if (scroll_on_main_thread
) {
2434 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2435 return ScrollOnMainThread
;
2438 if (scrolling_layer_impl
) {
2439 active_tree_
->SetCurrentlyScrollingLayer(scrolling_layer_impl
);
2440 should_bubble_scrolls_
= (type
!= NonBubblingGesture
);
2441 wheel_scrolling_
= (type
== Wheel
);
2442 client_
->RenewTreePriority();
2443 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2444 return ScrollStarted
;
2446 return ScrollIgnored
;
2449 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollAnimated(
2450 const gfx::Point
& viewport_point
,
2451 const gfx::Vector2dF
& scroll_delta
) {
2452 if (LayerImpl
* layer_impl
= CurrentlyScrollingLayer()) {
2453 Animation
* animation
=
2454 layer_impl
->layer_animation_controller()->GetAnimation(
2455 Animation::ScrollOffset
);
2457 return ScrollIgnored
;
2459 ScrollOffsetAnimationCurve
* curve
=
2460 animation
->curve()->ToScrollOffsetAnimationCurve();
2462 gfx::ScrollOffset new_target
=
2463 gfx::ScrollOffsetWithDelta(curve
->target_value(), scroll_delta
);
2464 new_target
.SetToMax(gfx::ScrollOffset());
2465 new_target
.SetToMin(layer_impl
->MaxScrollOffset());
2467 curve
->UpdateTarget(animation
->TrimTimeToCurrentIteration(
2468 CurrentBeginFrameArgs().frame_time
),
2471 return ScrollStarted
;
2473 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2474 // behavior as ScrollBy to determine which layer to animate, but we do not
2475 // do the Android-specific things in ScrollBy like showing top controls.
2476 InputHandler::ScrollStatus scroll_status
= ScrollBegin(viewport_point
, Wheel
);
2477 if (scroll_status
== ScrollStarted
) {
2478 gfx::Vector2dF pending_delta
= scroll_delta
;
2479 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2480 layer_impl
= layer_impl
->parent()) {
2481 if (!layer_impl
->scrollable())
2484 gfx::ScrollOffset current_offset
= layer_impl
->TotalScrollOffset();
2485 gfx::ScrollOffset target_offset
=
2486 ScrollOffsetWithDelta(current_offset
, pending_delta
);
2487 target_offset
.SetToMax(gfx::ScrollOffset());
2488 target_offset
.SetToMin(layer_impl
->MaxScrollOffset());
2489 gfx::Vector2dF actual_delta
= target_offset
.DeltaFrom(current_offset
);
2491 const float kEpsilon
= 0.1f
;
2492 bool can_layer_scroll
= (std::abs(actual_delta
.x()) > kEpsilon
||
2493 std::abs(actual_delta
.y()) > kEpsilon
);
2495 if (!can_layer_scroll
) {
2496 layer_impl
->ScrollBy(actual_delta
);
2497 pending_delta
-= actual_delta
;
2501 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2503 scoped_ptr
<ScrollOffsetAnimationCurve
> curve
=
2504 ScrollOffsetAnimationCurve::Create(target_offset
,
2505 EaseInOutTimingFunction::Create());
2506 curve
->SetInitialValue(current_offset
);
2508 scoped_ptr
<Animation
> animation
=
2509 Animation::Create(curve
.Pass(),
2510 AnimationIdProvider::NextAnimationId(),
2511 AnimationIdProvider::NextGroupId(),
2512 Animation::ScrollOffset
);
2513 animation
->set_is_impl_only(true);
2515 layer_impl
->layer_animation_controller()->AddAnimation(animation
.Pass());
2518 return ScrollStarted
;
2522 return scroll_status
;
2525 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2526 LayerImpl
* layer_impl
,
2527 float scale_from_viewport_to_screen_space
,
2528 const gfx::PointF
& viewport_point
,
2529 const gfx::Vector2dF
& viewport_delta
) {
2530 // Layers with non-invertible screen space transforms should not have passed
2531 // the scroll hit test in the first place.
2532 DCHECK(layer_impl
->screen_space_transform().IsInvertible());
2533 gfx::Transform
inverse_screen_space_transform(
2534 gfx::Transform::kSkipInitialization
);
2535 bool did_invert
= layer_impl
->screen_space_transform().GetInverse(
2536 &inverse_screen_space_transform
);
2537 // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2538 // layers, we may need to explicitly handle uninvertible transforms here.
2541 gfx::PointF screen_space_point
=
2542 gfx::ScalePoint(viewport_point
, scale_from_viewport_to_screen_space
);
2544 gfx::Vector2dF screen_space_delta
= viewport_delta
;
2545 screen_space_delta
.Scale(scale_from_viewport_to_screen_space
);
2547 // First project the scroll start and end points to local layer space to find
2548 // the scroll delta in layer coordinates.
2549 bool start_clipped
, end_clipped
;
2550 gfx::PointF screen_space_end_point
= screen_space_point
+ screen_space_delta
;
2551 gfx::PointF local_start_point
=
2552 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2555 gfx::PointF local_end_point
=
2556 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2557 screen_space_end_point
,
2560 // In general scroll point coordinates should not get clipped.
2561 DCHECK(!start_clipped
);
2562 DCHECK(!end_clipped
);
2563 if (start_clipped
|| end_clipped
)
2564 return gfx::Vector2dF();
2566 // local_start_point and local_end_point are in content space but we want to
2567 // move them to layer space for scrolling.
2568 float width_scale
= 1.f
/ layer_impl
->contents_scale_x();
2569 float height_scale
= 1.f
/ layer_impl
->contents_scale_y();
2570 local_start_point
.Scale(width_scale
, height_scale
);
2571 local_end_point
.Scale(width_scale
, height_scale
);
2573 // Apply the scroll delta.
2574 gfx::Vector2dF previous_delta
= layer_impl
->ScrollDelta();
2575 layer_impl
->ScrollBy(local_end_point
- local_start_point
);
2577 // Get the end point in the layer's content space so we can apply its
2578 // ScreenSpaceTransform.
2579 gfx::PointF actual_local_end_point
= local_start_point
+
2580 layer_impl
->ScrollDelta() -
2582 gfx::PointF actual_local_content_end_point
=
2583 gfx::ScalePoint(actual_local_end_point
,
2585 1.f
/ height_scale
);
2587 // Calculate the applied scroll delta in viewport space coordinates.
2588 gfx::PointF actual_screen_space_end_point
=
2589 MathUtil::MapPoint(layer_impl
->screen_space_transform(),
2590 actual_local_content_end_point
,
2592 DCHECK(!end_clipped
);
2594 return gfx::Vector2dF();
2595 gfx::PointF actual_viewport_end_point
=
2596 gfx::ScalePoint(actual_screen_space_end_point
,
2597 1.f
/ scale_from_viewport_to_screen_space
);
2598 return actual_viewport_end_point
- viewport_point
;
2601 static gfx::Vector2dF
ScrollLayerWithLocalDelta(LayerImpl
* layer_impl
,
2602 const gfx::Vector2dF
& local_delta
) {
2603 gfx::Vector2dF
previous_delta(layer_impl
->ScrollDelta());
2604 layer_impl
->ScrollBy(local_delta
);
2605 return layer_impl
->ScrollDelta() - previous_delta
;
2608 bool LayerTreeHostImpl::ShouldTopControlsConsumeScroll(
2609 const gfx::Vector2dF
& scroll_delta
) const {
2610 DCHECK(CurrentlyScrollingLayer());
2612 if (!top_controls_manager_
)
2615 // Always consume if it's in the direction to show the top controls.
2616 if (scroll_delta
.y() < 0)
2619 if (CurrentlyScrollingLayer() != InnerViewportScrollLayer() &&
2620 CurrentlyScrollingLayer() != OuterViewportScrollLayer())
2623 if (InnerViewportScrollLayer()->MaxScrollOffset().y() > 0)
2626 if (OuterViewportScrollLayer() &&
2627 OuterViewportScrollLayer()->MaxScrollOffset().y() > 0)
2633 bool LayerTreeHostImpl::ScrollBy(const gfx::Point
& viewport_point
,
2634 const gfx::Vector2dF
& scroll_delta
) {
2635 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2636 if (!CurrentlyScrollingLayer())
2639 gfx::Vector2dF pending_delta
= scroll_delta
;
2640 gfx::Vector2dF unused_root_delta
;
2641 bool did_scroll_x
= false;
2642 bool did_scroll_y
= false;
2643 bool did_scroll_top_controls
= false;
2645 bool consume_by_top_controls
= ShouldTopControlsConsumeScroll(scroll_delta
);
2647 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2649 layer_impl
= layer_impl
->parent()) {
2650 if (!layer_impl
->scrollable())
2653 if (layer_impl
== InnerViewportScrollLayer() ||
2654 layer_impl
== OuterViewportScrollLayer()) {
2655 if (consume_by_top_controls
) {
2656 gfx::Vector2dF excess_delta
=
2657 top_controls_manager_
->ScrollBy(pending_delta
);
2658 gfx::Vector2dF applied_delta
= pending_delta
- excess_delta
;
2659 pending_delta
= excess_delta
;
2660 // Force updating of vertical adjust values if needed.
2661 if (applied_delta
.y() != 0)
2662 did_scroll_top_controls
= true;
2664 // Track root layer deltas for reporting overscroll.
2665 if (layer_impl
== InnerViewportScrollLayer())
2666 unused_root_delta
= pending_delta
;
2669 gfx::Vector2dF applied_delta
;
2670 // Gesture events need to be transformed from viewport coordinates to local
2671 // layer coordinates so that the scrolling contents exactly follow the
2672 // user's finger. In contrast, wheel events represent a fixed amount of
2673 // scrolling so we can just apply them directly.
2674 if (!wheel_scrolling_
) {
2675 float scale_from_viewport_to_screen_space
= device_scale_factor_
;
2677 ScrollLayerWithViewportSpaceDelta(layer_impl
,
2678 scale_from_viewport_to_screen_space
,
2679 viewport_point
, pending_delta
);
2681 applied_delta
= ScrollLayerWithLocalDelta(layer_impl
, pending_delta
);
2684 const float kEpsilon
= 0.1f
;
2685 if (layer_impl
== InnerViewportScrollLayer()) {
2686 unused_root_delta
.Subtract(applied_delta
);
2687 if (std::abs(unused_root_delta
.x()) < kEpsilon
)
2688 unused_root_delta
.set_x(0.0f
);
2689 if (std::abs(unused_root_delta
.y()) < kEpsilon
)
2690 unused_root_delta
.set_y(0.0f
);
2691 // Disable overscroll on axes which is impossible to scroll.
2692 if (settings_
.report_overscroll_only_for_scrollable_axes
) {
2693 if (std::abs(active_tree_
->TotalMaxScrollOffset().x()) <= kEpsilon
||
2694 !layer_impl
->user_scrollable_horizontal())
2695 unused_root_delta
.set_x(0.0f
);
2696 if (std::abs(active_tree_
->TotalMaxScrollOffset().y()) <= kEpsilon
||
2697 !layer_impl
->user_scrollable_vertical())
2698 unused_root_delta
.set_y(0.0f
);
2702 // If the layer wasn't able to move, try the next one in the hierarchy.
2703 bool did_move_layer_x
= std::abs(applied_delta
.x()) > kEpsilon
;
2704 bool did_move_layer_y
= std::abs(applied_delta
.y()) > kEpsilon
;
2705 did_scroll_x
|= did_move_layer_x
;
2706 did_scroll_y
|= did_move_layer_y
;
2707 if (!did_move_layer_x
&& !did_move_layer_y
) {
2708 // Scrolls should always bubble between the outer and inner viewports
2709 if (should_bubble_scrolls_
|| !did_lock_scrolling_layer_
||
2710 layer_impl
== OuterViewportScrollLayer())
2716 did_lock_scrolling_layer_
= true;
2717 if (!should_bubble_scrolls_
) {
2718 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2722 // If the applied delta is within 45 degrees of the input delta, bail out to
2723 // make it easier to scroll just one layer in one direction without
2724 // affecting any of its parents.
2725 float angle_threshold
= 45;
2726 if (MathUtil::SmallestAngleBetweenVectors(
2727 applied_delta
, pending_delta
) < angle_threshold
) {
2728 pending_delta
= gfx::Vector2dF();
2732 // Allow further movement only on an axis perpendicular to the direction in
2733 // which the layer moved.
2734 gfx::Vector2dF
perpendicular_axis(-applied_delta
.y(), applied_delta
.x());
2735 pending_delta
= MathUtil::ProjectVector(pending_delta
, perpendicular_axis
);
2737 if (gfx::ToRoundedVector2d(pending_delta
).IsZero())
2741 bool did_scroll_content
= did_scroll_x
|| did_scroll_y
;
2742 if (did_scroll_content
) {
2743 // If we are scrolling with an active scroll handler, forward latency
2744 // tracking information to the main thread so the delay introduced by the
2745 // handler is accounted for.
2746 if (scroll_affects_scroll_handler())
2747 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2748 client_
->SetNeedsCommitOnImplThread();
2750 client_
->RenewTreePriority();
2753 // Scrolling along an axis resets accumulated root overscroll for that axis.
2755 accumulated_root_overscroll_
.set_x(0);
2757 accumulated_root_overscroll_
.set_y(0);
2759 accumulated_root_overscroll_
+= unused_root_delta
;
2760 bool did_overscroll
= !unused_root_delta
.IsZero();
2761 if (did_overscroll
&& input_handler_client_
) {
2762 input_handler_client_
->DidOverscroll(
2763 viewport_point
, accumulated_root_overscroll_
, unused_root_delta
);
2766 return did_scroll_content
|| did_scroll_top_controls
;
2769 // This implements scrolling by page as described here:
2770 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2771 // for events with WHEEL_PAGESCROLL set.
2772 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point
& viewport_point
,
2773 ScrollDirection direction
) {
2774 DCHECK(wheel_scrolling_
);
2776 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2778 layer_impl
= layer_impl
->parent()) {
2779 if (!layer_impl
->scrollable())
2782 if (!layer_impl
->HasScrollbar(VERTICAL
))
2785 float height
= layer_impl
->clip_height();
2787 // These magical values match WebKit and are designed to scroll nearly the
2788 // entire visible content height but leave a bit of overlap.
2789 float page
= std::max(height
* 0.875f
, 1.f
);
2790 if (direction
== SCROLL_BACKWARD
)
2793 gfx::Vector2dF delta
= gfx::Vector2dF(0.f
, page
);
2795 gfx::Vector2dF applied_delta
= ScrollLayerWithLocalDelta(layer_impl
, delta
);
2797 if (!applied_delta
.IsZero()) {
2798 client_
->SetNeedsCommitOnImplThread();
2800 client_
->RenewTreePriority();
2804 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2810 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2811 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) {
2812 root_layer_scroll_offset_delegate_
= root_layer_scroll_offset_delegate
;
2813 active_tree_
->SetRootLayerScrollOffsetDelegate(
2814 root_layer_scroll_offset_delegate_
);
2817 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2818 DCHECK(root_layer_scroll_offset_delegate_
);
2819 client_
->SetNeedsCommitOnImplThread();
2821 active_tree_
->OnRootLayerDelegatedScrollOffsetChanged();
2822 active_tree_
->set_needs_update_draw_properties();
2825 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2826 active_tree_
->ClearCurrentlyScrollingLayer();
2827 did_lock_scrolling_layer_
= false;
2828 scroll_affects_scroll_handler_
= false;
2829 accumulated_root_overscroll_
= gfx::Vector2dF();
2832 void LayerTreeHostImpl::ScrollEnd() {
2833 if (top_controls_manager_
)
2834 top_controls_manager_
->ScrollEnd();
2835 ClearCurrentlyScrollingLayer();
2838 InputHandler::ScrollStatus
LayerTreeHostImpl::FlingScrollBegin() {
2839 if (!active_tree_
->CurrentlyScrollingLayer())
2840 return ScrollIgnored
;
2842 if (settings_
.ignore_root_layer_flings
&&
2843 (active_tree_
->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2844 active_tree_
->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
2845 ClearCurrentlyScrollingLayer();
2846 return ScrollIgnored
;
2849 if (!wheel_scrolling_
) {
2850 // Allow the fling to lock to the first layer that moves after the initial
2851 // fling |ScrollBy()| event.
2852 did_lock_scrolling_layer_
= false;
2853 should_bubble_scrolls_
= false;
2856 return ScrollStarted
;
2859 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2860 const gfx::PointF
& device_viewport_point
,
2861 LayerImpl
* layer_impl
) {
2863 return std::numeric_limits
<float>::max();
2865 gfx::Rect
layer_impl_bounds(
2866 layer_impl
->content_bounds());
2868 gfx::RectF device_viewport_layer_impl_bounds
= MathUtil::MapClippedRect(
2869 layer_impl
->screen_space_transform(),
2872 return device_viewport_layer_impl_bounds
.ManhattanDistanceToPoint(
2873 device_viewport_point
);
2876 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point
& viewport_point
) {
2877 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2878 device_scale_factor_
);
2879 LayerImpl
* layer_impl
=
2880 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2881 if (HandleMouseOverScrollbar(layer_impl
, device_viewport_point
))
2884 if (scroll_layer_id_when_mouse_over_scrollbar_
) {
2885 LayerImpl
* scroll_layer_impl
= active_tree_
->LayerById(
2886 scroll_layer_id_when_mouse_over_scrollbar_
);
2888 // The check for a null scroll_layer_impl below was added to see if it will
2889 // eliminate the crashes described in http://crbug.com/326635.
2890 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2891 ScrollbarAnimationController
* animation_controller
=
2892 scroll_layer_impl
? scroll_layer_impl
->scrollbar_animation_controller()
2894 if (animation_controller
)
2895 animation_controller
->DidMouseMoveOffScrollbar();
2896 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2899 bool scroll_on_main_thread
= false;
2900 LayerImpl
* scroll_layer_impl
=
2901 FindScrollLayerForDeviceViewportPoint(device_viewport_point
,
2902 InputHandler::Gesture
,
2904 &scroll_on_main_thread
,
2906 if (scroll_on_main_thread
|| !scroll_layer_impl
)
2909 ScrollbarAnimationController
* animation_controller
=
2910 scroll_layer_impl
->scrollbar_animation_controller();
2911 if (!animation_controller
)
2914 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2915 float distance_to_scrollbar
= std::numeric_limits
<float>::max();
2916 for (LayerImpl::ScrollbarSet::iterator it
=
2917 scroll_layer_impl
->scrollbars()->begin();
2918 it
!= scroll_layer_impl
->scrollbars()->end();
2920 distance_to_scrollbar
=
2921 std::min(distance_to_scrollbar
,
2922 DeviceSpaceDistanceToLayer(device_viewport_point
, *it
));
2924 animation_controller
->DidMouseMoveNear(distance_to_scrollbar
/
2925 device_scale_factor_
);
2928 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl
* layer_impl
,
2929 const gfx::PointF
& device_viewport_point
) {
2930 if (layer_impl
&& layer_impl
->ToScrollbarLayer()) {
2931 int scroll_layer_id
= layer_impl
->ToScrollbarLayer()->ScrollLayerId();
2932 layer_impl
= active_tree_
->LayerById(scroll_layer_id
);
2933 if (layer_impl
&& layer_impl
->scrollbar_animation_controller()) {
2934 scroll_layer_id_when_mouse_over_scrollbar_
= scroll_layer_id
;
2935 layer_impl
->scrollbar_animation_controller()->DidMouseMoveNear(0);
2937 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2946 void LayerTreeHostImpl::PinchGestureBegin() {
2947 pinch_gesture_active_
= true;
2948 previous_pinch_anchor_
= gfx::Point();
2949 client_
->RenewTreePriority();
2950 pinch_gesture_end_should_clear_scrolling_layer_
= !CurrentlyScrollingLayer();
2951 if (active_tree_
->OuterViewportScrollLayer()) {
2952 active_tree_
->SetCurrentlyScrollingLayer(
2953 active_tree_
->OuterViewportScrollLayer());
2955 active_tree_
->SetCurrentlyScrollingLayer(
2956 active_tree_
->InnerViewportScrollLayer());
2958 if (top_controls_manager_
)
2959 top_controls_manager_
->PinchBegin();
2962 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta
,
2963 const gfx::Point
& anchor
) {
2964 if (!InnerViewportScrollLayer())
2967 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2969 // For a moment the scroll offset ends up being outside of the max range. This
2970 // confuses the delegate so we switch it off till after we're done processing
2971 // the pinch update.
2972 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
2974 // Keep the center-of-pinch anchor specified by (x, y) in a stable
2975 // position over the course of the magnify.
2976 float page_scale_delta
= active_tree_
->page_scale_delta();
2977 gfx::PointF previous_scale_anchor
=
2978 gfx::ScalePoint(anchor
, 1.f
/ page_scale_delta
);
2979 active_tree_
->SetPageScaleDelta(page_scale_delta
* magnify_delta
);
2980 page_scale_delta
= active_tree_
->page_scale_delta();
2981 gfx::PointF new_scale_anchor
=
2982 gfx::ScalePoint(anchor
, 1.f
/ page_scale_delta
);
2983 gfx::Vector2dF move
= previous_scale_anchor
- new_scale_anchor
;
2985 previous_pinch_anchor_
= anchor
;
2987 move
.Scale(1 / active_tree_
->page_scale_factor());
2988 // If clamping the inner viewport scroll offset causes a change, it should
2989 // be accounted for from the intended move.
2990 move
-= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2992 // We manually manage the bubbling behaviour here as it is different to that
2993 // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
2994 // 1) we want to explicit limit the bubbling to the outer/inner viewports,
2995 // 2) we don't want the directional limitations on the unused parts that
2996 // ScrollBy() implements, and
2997 // 3) pinching should not engage the top controls manager.
2998 gfx::Vector2dF unused
= OuterViewportScrollLayer()
2999 ? OuterViewportScrollLayer()->ScrollBy(move
)
3002 if (!unused
.IsZero()) {
3003 InnerViewportScrollLayer()->ScrollBy(unused
);
3004 InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
3007 active_tree_
->SetRootLayerScrollOffsetDelegate(
3008 root_layer_scroll_offset_delegate_
);
3010 client_
->SetNeedsCommitOnImplThread();
3012 client_
->RenewTreePriority();
3015 void LayerTreeHostImpl::PinchGestureEnd() {
3016 pinch_gesture_active_
= false;
3017 if (pinch_gesture_end_should_clear_scrolling_layer_
) {
3018 pinch_gesture_end_should_clear_scrolling_layer_
= false;
3019 ClearCurrentlyScrollingLayer();
3021 if (top_controls_manager_
)
3022 top_controls_manager_
->PinchEnd();
3023 client_
->SetNeedsCommitOnImplThread();
3024 // When a pinch ends, we may be displaying content cached at incorrect scales,
3025 // so updating draw properties and drawing will ensure we are using the right
3026 // scales that we want when we're not inside a pinch.
3027 active_tree_
->set_needs_update_draw_properties();
3029 // TODO(danakj): Don't set root damage. Just updating draw properties and
3030 // getting new tiles rastered should be enough! crbug.com/427423
3031 SetFullRootLayerDamage();
3034 static void CollectScrollDeltas(ScrollAndScaleSet
* scroll_info
,
3035 LayerImpl
* layer_impl
) {
3039 gfx::Vector2d scroll_delta
=
3040 gfx::ToFlooredVector2d(layer_impl
->ScrollDelta());
3041 if (!scroll_delta
.IsZero()) {
3042 LayerTreeHostCommon::ScrollUpdateInfo scroll
;
3043 scroll
.layer_id
= layer_impl
->id();
3044 scroll
.scroll_delta
= scroll_delta
;
3045 scroll_info
->scrolls
.push_back(scroll
);
3046 layer_impl
->SetSentScrollDelta(scroll_delta
);
3049 for (size_t i
= 0; i
< layer_impl
->children().size(); ++i
)
3050 CollectScrollDeltas(scroll_info
, layer_impl
->children()[i
]);
3053 scoped_ptr
<ScrollAndScaleSet
> LayerTreeHostImpl::ProcessScrollDeltas() {
3054 scoped_ptr
<ScrollAndScaleSet
> scroll_info(new ScrollAndScaleSet());
3056 CollectScrollDeltas(scroll_info
.get(), active_tree_
->root_layer());
3057 scroll_info
->page_scale_delta
= active_tree_
->page_scale_delta();
3058 active_tree_
->set_sent_page_scale_delta(scroll_info
->page_scale_delta
);
3059 scroll_info
->swap_promises
.swap(swap_promises_for_main_thread_scroll_update_
);
3060 scroll_info
->top_controls_delta
= active_tree()->top_controls_delta();
3061 active_tree_
->set_sent_top_controls_delta(scroll_info
->top_controls_delta
);
3063 return scroll_info
.Pass();
3066 void LayerTreeHostImpl::SetFullRootLayerDamage() {
3067 SetViewportDamage(gfx::Rect(DrawViewportSize()));
3070 void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta
) {
3071 DCHECK(InnerViewportScrollLayer());
3072 LayerImpl
* scroll_layer
= InnerViewportScrollLayer();
3074 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3075 if (!unused_delta
.IsZero() && OuterViewportScrollLayer())
3076 OuterViewportScrollLayer()->ScrollBy(unused_delta
);
3079 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta
) {
3080 DCHECK(InnerViewportScrollLayer());
3081 LayerImpl
* scroll_layer
= OuterViewportScrollLayer()
3082 ? OuterViewportScrollLayer()
3083 : InnerViewportScrollLayer();
3085 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3087 if (!unused_delta
.IsZero() && (scroll_layer
== OuterViewportScrollLayer()))
3088 InnerViewportScrollLayer()->ScrollBy(unused_delta
);
3091 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time
) {
3092 if (!page_scale_animation_
)
3095 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
3097 if (!page_scale_animation_
->IsAnimationStarted())
3098 page_scale_animation_
->StartAnimation(monotonic_time
);
3100 active_tree_
->SetPageScaleDelta(
3101 page_scale_animation_
->PageScaleFactorAtTime(monotonic_time
) /
3102 active_tree_
->page_scale_factor());
3103 gfx::ScrollOffset next_scroll
= gfx::ScrollOffset(
3104 page_scale_animation_
->ScrollOffsetAtTime(monotonic_time
));
3106 ScrollViewportInnerFirst(next_scroll
.DeltaFrom(scroll_total
));
3109 if (page_scale_animation_
->IsAnimationCompleteAtTime(monotonic_time
)) {
3110 page_scale_animation_
= nullptr;
3111 client_
->SetNeedsCommitOnImplThread();
3112 client_
->RenewTreePriority();
3118 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time
) {
3119 if (!top_controls_manager_
|| !top_controls_manager_
->animation())
3122 gfx::Vector2dF scroll
= top_controls_manager_
->Animate(time
);
3124 if (top_controls_manager_
->animation())
3127 if (active_tree_
->TotalScrollOffset().y() == 0.f
)
3130 if (scroll
.IsZero())
3133 ScrollViewportBy(gfx::ScaleVector2d(
3134 scroll
, 1.f
/ active_tree_
->total_page_scale_factor()));
3136 client_
->SetNeedsCommitOnImplThread();
3137 client_
->RenewTreePriority();
3140 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time
) {
3141 if (!settings_
.accelerated_animation_enabled
||
3142 !needs_animate_layers() ||
3143 !active_tree_
->root_layer())
3146 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateLayers");
3147 AnimationRegistrar::AnimationControllerMap copy
=
3148 animation_registrar_
->active_animation_controllers();
3149 for (AnimationRegistrar::AnimationControllerMap::iterator iter
= copy
.begin();
3152 (*iter
).second
->Animate(monotonic_time
);
3157 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations
) {
3158 if (!settings_
.accelerated_animation_enabled
||
3159 !needs_animate_layers() ||
3160 !active_tree_
->root_layer())
3163 TRACE_EVENT0("cc", "LayerTreeHostImpl::UpdateAnimationState");
3164 scoped_ptr
<AnimationEventsVector
> events
=
3165 make_scoped_ptr(new AnimationEventsVector
);
3166 AnimationRegistrar::AnimationControllerMap copy
=
3167 animation_registrar_
->active_animation_controllers();
3168 for (AnimationRegistrar::AnimationControllerMap::iterator iter
= copy
.begin();
3171 (*iter
).second
->UpdateState(start_ready_animations
, events
.get());
3173 if (!events
->empty()) {
3174 client_
->PostAnimationEventsToMainThreadOnImplThread(events
.Pass());
3180 void LayerTreeHostImpl::ActivateAnimations() {
3181 if (!settings_
.accelerated_animation_enabled
|| !needs_animate_layers() ||
3182 !active_tree_
->root_layer())
3185 TRACE_EVENT0("cc", "LayerTreeHostImpl::ActivateAnimations");
3186 AnimationRegistrar::AnimationControllerMap copy
=
3187 animation_registrar_
->active_animation_controllers();
3188 for (AnimationRegistrar::AnimationControllerMap::iterator iter
= copy
.begin();
3191 (*iter
).second
->ActivateAnimations();
3194 base::TimeDelta
LayerTreeHostImpl::LowFrequencyAnimationInterval() const {
3195 return base::TimeDelta::FromSeconds(1);
3198 std::string
LayerTreeHostImpl::LayerTreeAsJson() const {
3200 if (active_tree_
->root_layer()) {
3201 scoped_ptr
<base::Value
> json(active_tree_
->root_layer()->LayerTreeAsJson());
3202 base::JSONWriter::WriteWithOptions(
3203 json
.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT
, &str
);
3208 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
3209 return fps_counter_
->current_frame_number();
3212 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks time
) {
3213 AnimateScrollbarsRecursive(active_tree_
->root_layer(), time
);
3216 void LayerTreeHostImpl::AnimateScrollbarsRecursive(LayerImpl
* layer
,
3217 base::TimeTicks time
) {
3221 ScrollbarAnimationController
* scrollbar_controller
=
3222 layer
->scrollbar_animation_controller();
3223 if (scrollbar_controller
)
3224 scrollbar_controller
->Animate(time
);
3226 for (size_t i
= 0; i
< layer
->children().size(); ++i
)
3227 AnimateScrollbarsRecursive(layer
->children()[i
], time
);
3230 void LayerTreeHostImpl::PostDelayedScrollbarFade(
3231 const base::Closure
& start_fade
,
3232 base::TimeDelta delay
) {
3233 client_
->PostDelayedScrollbarFadeOnImplThread(start_fade
, delay
);
3236 void LayerTreeHostImpl::SetNeedsScrollbarAnimationFrame() {
3237 TRACE_EVENT_INSTANT0(
3239 "LayerTreeHostImpl::SetNeedsRedraw due to scrollbar fade",
3240 TRACE_EVENT_SCOPE_THREAD
);
3244 void LayerTreeHostImpl::SetTreePriority(TreePriority priority
) {
3248 if (global_tile_state_
.tree_priority
== priority
)
3250 global_tile_state_
.tree_priority
= priority
;
3251 DidModifyTilePriorities();
3254 TreePriority
LayerTreeHostImpl::GetTreePriority() const {
3255 return global_tile_state_
.tree_priority
;
3258 void LayerTreeHostImpl::UpdateCurrentBeginFrameArgs(
3259 const BeginFrameArgs
& args
) {
3260 DCHECK(!current_begin_frame_args_
.IsValid());
3261 current_begin_frame_args_
= args
;
3262 // TODO(skyostil): Stop overriding the frame time once the usage of frame
3263 // timing is unified.
3264 current_begin_frame_args_
.frame_time
= gfx::FrameTime::Now();
3267 void LayerTreeHostImpl::ResetCurrentBeginFrameArgsForNextFrame() {
3268 current_begin_frame_args_
= BeginFrameArgs();
3271 BeginFrameArgs
LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3272 // Try to use the current frame time to keep animations non-jittery. But if
3273 // we're not in a frame (because this is during an input event or a delayed
3274 // task), fall back to physical time. This should still be monotonic.
3275 if (current_begin_frame_args_
.IsValid())
3276 return current_begin_frame_args_
;
3277 return BeginFrameArgs::Create(gfx::FrameTime::Now(),
3279 BeginFrameArgs::DefaultInterval());
3282 void LayerTreeHostImpl::AsValueInto(base::debug::TracedValue
* value
) const {
3283 return AsValueWithFrameInto(NULL
, value
);
3286 scoped_refptr
<base::debug::ConvertableToTraceFormat
>
3287 LayerTreeHostImpl::AsValue() const {
3288 return AsValueWithFrame(NULL
);
3291 scoped_refptr
<base::debug::ConvertableToTraceFormat
>
3292 LayerTreeHostImpl::AsValueWithFrame(FrameData
* frame
) const {
3293 scoped_refptr
<base::debug::TracedValue
> state
=
3294 new base::debug::TracedValue();
3295 AsValueWithFrameInto(frame
, state
.get());
3299 void LayerTreeHostImpl::AsValueWithFrameInto(
3301 base::debug::TracedValue
* state
) const {
3302 if (this->pending_tree_
) {
3303 state
->BeginDictionary("activation_state");
3304 ActivationStateAsValueInto(state
);
3305 state
->EndDictionary();
3307 state
->BeginDictionary("device_viewport_size");
3308 MathUtil::AddToTracedValue(device_viewport_size_
, state
);
3309 state
->EndDictionary();
3311 std::set
<const Tile
*> tiles
;
3312 active_tree_
->GetAllTilesForTracing(&tiles
);
3314 pending_tree_
->GetAllTilesForTracing(&tiles
);
3316 state
->BeginArray("active_tiles");
3317 for (std::set
<const Tile
*>::const_iterator it
= tiles
.begin();
3320 const Tile
* tile
= *it
;
3322 state
->BeginDictionary();
3323 tile
->AsValueInto(state
);
3324 state
->EndDictionary();
3328 if (tile_manager_
) {
3329 state
->BeginDictionary("tile_manager_basic_state");
3330 tile_manager_
->BasicStateAsValueInto(state
);
3331 state
->EndDictionary();
3333 state
->BeginDictionary("active_tree");
3334 active_tree_
->AsValueInto(state
);
3335 state
->EndDictionary();
3336 if (pending_tree_
) {
3337 state
->BeginDictionary("pending_tree");
3338 pending_tree_
->AsValueInto(state
);
3339 state
->EndDictionary();
3342 state
->BeginDictionary("frame");
3343 frame
->AsValueInto(state
);
3344 state
->EndDictionary();
3348 scoped_refptr
<base::debug::ConvertableToTraceFormat
>
3349 LayerTreeHostImpl::ActivationStateAsValue() const {
3350 scoped_refptr
<base::debug::TracedValue
> state
=
3351 new base::debug::TracedValue();
3352 ActivationStateAsValueInto(state
.get());
3356 void LayerTreeHostImpl::ActivationStateAsValueInto(
3357 base::debug::TracedValue
* state
) const {
3358 TracedValue::SetIDRef(this, state
, "lthi");
3359 if (tile_manager_
) {
3360 state
->BeginDictionary("tile_manager");
3361 tile_manager_
->BasicStateAsValueInto(state
);
3362 state
->EndDictionary();
3366 void LayerTreeHostImpl::SetDebugState(
3367 const LayerTreeDebugState
& new_debug_state
) {
3368 if (LayerTreeDebugState::Equal(debug_state_
, new_debug_state
))
3370 if (debug_state_
.continuous_painting
!= new_debug_state
.continuous_painting
)
3371 paint_time_counter_
->ClearHistory();
3373 debug_state_
= new_debug_state
;
3374 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3375 SetFullRootLayerDamage();
3378 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid
,
3379 const UIResourceBitmap
& bitmap
) {
3382 GLint wrap_mode
= 0;
3383 switch (bitmap
.GetWrapMode()) {
3384 case UIResourceBitmap::CLAMP_TO_EDGE
:
3385 wrap_mode
= GL_CLAMP_TO_EDGE
;
3387 case UIResourceBitmap::REPEAT
:
3388 wrap_mode
= GL_REPEAT
;
3392 // Allow for multiple creation requests with the same UIResourceId. The
3393 // previous resource is simply deleted.
3394 ResourceProvider::ResourceId id
= ResourceIdForUIResource(uid
);
3396 DeleteUIResource(uid
);
3398 ResourceFormat format
= resource_provider_
->best_texture_format();
3399 switch (bitmap
.GetFormat()) {
3400 case UIResourceBitmap::RGBA8
:
3402 case UIResourceBitmap::ALPHA_8
:
3405 case UIResourceBitmap::ETC1
:
3410 resource_provider_
->CreateResource(bitmap
.GetSize(),
3412 ResourceProvider::TextureHintImmutable
,
3415 UIResourceData data
;
3416 data
.resource_id
= id
;
3417 data
.size
= bitmap
.GetSize();
3418 data
.opaque
= bitmap
.GetOpaque();
3420 ui_resource_map_
[uid
] = data
;
3422 AutoLockUIResourceBitmap
bitmap_lock(bitmap
);
3423 resource_provider_
->SetPixels(id
,
3424 bitmap_lock
.GetPixels(),
3425 gfx::Rect(bitmap
.GetSize()),
3426 gfx::Rect(bitmap
.GetSize()),
3427 gfx::Vector2d(0, 0));
3428 MarkUIResourceNotEvicted(uid
);
3431 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid
) {
3432 ResourceProvider::ResourceId id
= ResourceIdForUIResource(uid
);
3434 resource_provider_
->DeleteResource(id
);
3435 ui_resource_map_
.erase(uid
);
3437 MarkUIResourceNotEvicted(uid
);
3440 void LayerTreeHostImpl::EvictAllUIResources() {
3441 if (ui_resource_map_
.empty())
3444 for (UIResourceMap::const_iterator iter
= ui_resource_map_
.begin();
3445 iter
!= ui_resource_map_
.end();
3447 evicted_ui_resources_
.insert(iter
->first
);
3448 resource_provider_
->DeleteResource(iter
->second
.resource_id
);
3450 ui_resource_map_
.clear();
3452 client_
->SetNeedsCommitOnImplThread();
3453 client_
->OnCanDrawStateChanged(CanDraw());
3454 client_
->RenewTreePriority();
3457 ResourceProvider::ResourceId
LayerTreeHostImpl::ResourceIdForUIResource(
3458 UIResourceId uid
) const {
3459 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3460 if (iter
!= ui_resource_map_
.end())
3461 return iter
->second
.resource_id
;
3465 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid
) const {
3466 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3467 DCHECK(iter
!= ui_resource_map_
.end());
3468 return iter
->second
.opaque
;
3471 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3472 return !evicted_ui_resources_
.empty();
3475 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid
) {
3476 std::set
<UIResourceId
>::iterator found_in_evicted
=
3477 evicted_ui_resources_
.find(uid
);
3478 if (found_in_evicted
== evicted_ui_resources_
.end())
3480 evicted_ui_resources_
.erase(found_in_evicted
);
3481 if (evicted_ui_resources_
.empty())
3482 client_
->OnCanDrawStateChanged(CanDraw());
3485 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3486 scoped_ptr
<MicroBenchmarkImpl
> benchmark
) {
3487 micro_benchmark_controller_
.ScheduleRun(benchmark
.Pass());
3490 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3491 swap_promise_monitor_
.insert(monitor
);
3494 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3495 swap_promise_monitor_
.erase(monitor
);
3498 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3499 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3500 for (; it
!= swap_promise_monitor_
.end(); it
++)
3501 (*it
)->OnSetNeedsRedrawOnImpl();
3504 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3505 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3506 for (; it
!= swap_promise_monitor_
.end(); it
++)
3507 (*it
)->OnForwardScrollUpdateToMainThreadOnImpl();
3510 void LayerTreeHostImpl::RegisterPictureLayerImpl(PictureLayerImpl
* layer
) {
3511 DCHECK(std::find(picture_layers_
.begin(), picture_layers_
.end(), layer
) ==
3512 picture_layers_
.end());
3513 picture_layers_
.push_back(layer
);
3516 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl
* layer
) {
3517 std::vector
<PictureLayerImpl
*>::iterator it
=
3518 std::find(picture_layers_
.begin(), picture_layers_
.end(), layer
);
3519 DCHECK(it
!= picture_layers_
.end());
3520 picture_layers_
.erase(it
);