1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_GL_GLX_API_IMPLEMENTATION_H_
6 #define UI_GL_GL_GLX_API_IMPLEMENTATION_H_
8 #include "base/compiler_specific.h"
9 #include "gl_bindings.h"
10 #include "ui/gl/gl_export.h"
15 struct GLWindowSystemBindingInfo
;
17 void InitializeStaticGLBindingsGLX();
18 void InitializeDebugGLBindingsGLX();
19 void ClearGLBindingsGLX();
20 bool GetGLWindowSystemBindingInfoGLX(GLWindowSystemBindingInfo
* info
);
22 class GL_EXPORT GLXApiBase
: public GLXApi
{
24 // Include the auto-generated part of this class. We split this because
25 // it means we can easily edit the non-auto generated parts right here in
26 // this file instead of having to edit some template or the code generator.
27 #include "gl_bindings_api_autogen_glx.h"
31 ~GLXApiBase() override
;
32 void InitializeBase(DriverGLX
* driver
);
37 class GL_EXPORT RealGLXApi
: public GLXApiBase
{
40 ~RealGLXApi() override
;
41 void Initialize(DriverGLX
* driver
);
44 // Inserts a TRACE for every GLX call.
45 class GL_EXPORT TraceGLXApi
: public GLXApi
{
47 TraceGLXApi(GLXApi
* glx_api
) : glx_api_(glx_api
) { }
48 ~TraceGLXApi() override
;
50 // Include the auto-generated part of this class. We split this because
51 // it means we can easily edit the non-auto generated parts right here in
52 // this file instead of having to edit some template or the code generator.
53 #include "gl_bindings_api_autogen_glx.h"
61 #endif // UI_GL_GL_GLX_API_IMPLEMENTATION_H_