1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_GL_WGL_API_IMPLEMENTATION_H_
6 #define UI_GL_GL_WGL_API_IMPLEMENTATION_H_
8 #include "base/compiler_specific.h"
9 #include "ui/gl/gl_bindings.h"
10 #include "ui/gl/gl_export.h"
15 struct GLWindowSystemBindingInfo
;
17 void InitializeStaticGLBindingsWGL();
18 void InitializeDebugGLBindingsWGL();
19 void ClearGLBindingsWGL();
20 bool GetGLWindowSystemBindingInfoWGL(GLWindowSystemBindingInfo
* info
);
22 class GL_EXPORT WGLApiBase
: public WGLApi
{
24 // Include the auto-generated part of this class. We split this because
25 // it means we can easily edit the non-auto generated parts right here in
26 // this file instead of having to edit some template or the code generator.
27 #include "gl_bindings_api_autogen_wgl.h"
31 virtual ~WGLApiBase();
32 void InitializeBase(DriverWGL
* driver
);
37 class GL_EXPORT RealWGLApi
: public WGLApiBase
{
40 virtual ~RealWGLApi();
41 void Initialize(DriverWGL
* driver
);
44 // Inserts a TRACE for every WGL call.
45 class GL_EXPORT TraceWGLApi
: public WGLApi
{
47 TraceWGLApi(WGLApi
* wgl_api
) : wgl_api_(wgl_api
) { }
48 virtual ~TraceWGLApi();
50 // Include the auto-generated part of this class. We split this because
51 // it means we can easily edit the non-auto generated parts right here in
52 // this file instead of having to edit some template or the code generator.
53 #include "gl_bindings_api_autogen_wgl.h"
61 #endif // UI_GL_GL_WGL_API_IMPLEMENTATION_H_