Remove WebKitTestRunner::setClientWindowRect.
[chromium-blink-merge.git] / ui / gfx / vector2d_f.h
blob289b9b7a8d1839f752cdef5757050f1a99fe2c62
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // Defines a simple float vector class. This class is used to indicate a
6 // distance in two dimensions between two points. Subtracting two points should
7 // produce a vector, and adding a vector to a point produces the point at the
8 // vector's distance from the original point.
10 #ifndef UI_GFX_VECTOR2D_F_H_
11 #define UI_GFX_VECTOR2D_F_H_
13 #include <string>
15 #include "ui/gfx/gfx_export.h"
17 namespace gfx {
19 class GFX_EXPORT Vector2dF {
20 public:
21 Vector2dF() : x_(0), y_(0) {}
22 Vector2dF(float x, float y) : x_(x), y_(y) {}
24 float x() const { return x_; }
25 void set_x(float x) { x_ = x; }
27 float y() const { return y_; }
28 void set_y(float y) { y_ = y; }
30 // True if both components of the vector are 0.
31 bool IsZero() const;
33 // Add the components of the |other| vector to the current vector.
34 void Add(const Vector2dF& other);
35 // Subtract the components of the |other| vector from the current vector.
36 void Subtract(const Vector2dF& other);
38 void operator+=(const Vector2dF& other) { Add(other); }
39 void operator-=(const Vector2dF& other) { Subtract(other); }
41 void SetToMin(const Vector2dF& other) {
42 x_ = x_ <= other.x_ ? x_ : other.x_;
43 y_ = y_ <= other.y_ ? y_ : other.y_;
46 void SetToMax(const Vector2dF& other) {
47 x_ = x_ >= other.x_ ? x_ : other.x_;
48 y_ = y_ >= other.y_ ? y_ : other.y_;
51 // Gives the square of the diagonal length of the vector.
52 double LengthSquared() const;
53 // Gives the diagonal length of the vector.
54 float Length() const;
56 // Scale the x and y components of the vector by |scale|.
57 void Scale(float scale) { Scale(scale, scale); }
58 // Scale the x and y components of the vector by |x_scale| and |y_scale|
59 // respectively.
60 void Scale(float x_scale, float y_scale);
62 std::string ToString() const;
64 private:
65 float x_;
66 float y_;
69 inline bool operator==(const Vector2dF& lhs, const Vector2dF& rhs) {
70 return lhs.x() == rhs.x() && lhs.y() == rhs.y();
73 inline bool operator!=(const Vector2dF& lhs, const Vector2dF& rhs) {
74 return !(lhs == rhs);
77 inline Vector2dF operator-(const Vector2dF& v) {
78 return Vector2dF(-v.x(), -v.y());
81 inline Vector2dF operator+(const Vector2dF& lhs, const Vector2dF& rhs) {
82 Vector2dF result = lhs;
83 result.Add(rhs);
84 return result;
87 inline Vector2dF operator-(const Vector2dF& lhs, const Vector2dF& rhs) {
88 Vector2dF result = lhs;
89 result.Add(-rhs);
90 return result;
93 // Return the cross product of two vectors.
94 GFX_EXPORT double CrossProduct(const Vector2dF& lhs, const Vector2dF& rhs);
96 // Return the dot product of two vectors.
97 GFX_EXPORT double DotProduct(const Vector2dF& lhs, const Vector2dF& rhs);
99 // Return a vector that is |v| scaled by the given scale factors along each
100 // axis.
101 GFX_EXPORT Vector2dF ScaleVector2d(const Vector2dF& v,
102 float x_scale,
103 float y_scale);
105 // Return a vector that is |v| scaled by the given scale factor.
106 inline Vector2dF ScaleVector2d(const Vector2dF& v, float scale) {
107 return ScaleVector2d(v, scale, scale);
110 } // namespace gfx
112 #endif // UI_GFX_VECTOR2D_F_H_