Allow supervised users to create bookmark apps.
[chromium-blink-merge.git] / base / threading / platform_thread_win.cc
blob4eb2cb2b33d38004952060a1658b02382e733818
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/threading/platform_thread.h"
7 #include "base/debug/alias.h"
8 #include "base/debug/profiler.h"
9 #include "base/logging.h"
10 #include "base/threading/thread_id_name_manager.h"
11 #include "base/threading/thread_restrictions.h"
12 #include "base/tracked_objects.h"
13 #include "base/win/scoped_handle.h"
14 #include "base/win/windows_version.h"
16 namespace base {
18 namespace {
20 // The information on how to set the thread name comes from
21 // a MSDN article: http://msdn2.microsoft.com/en-us/library/xcb2z8hs.aspx
22 const DWORD kVCThreadNameException = 0x406D1388;
24 typedef struct tagTHREADNAME_INFO {
25 DWORD dwType; // Must be 0x1000.
26 LPCSTR szName; // Pointer to name (in user addr space).
27 DWORD dwThreadID; // Thread ID (-1=caller thread).
28 DWORD dwFlags; // Reserved for future use, must be zero.
29 } THREADNAME_INFO;
31 // This function has try handling, so it is separated out of its caller.
32 void SetNameInternal(PlatformThreadId thread_id, const char* name) {
33 THREADNAME_INFO info;
34 info.dwType = 0x1000;
35 info.szName = name;
36 info.dwThreadID = thread_id;
37 info.dwFlags = 0;
39 __try {
40 RaiseException(kVCThreadNameException, 0, sizeof(info)/sizeof(DWORD),
41 reinterpret_cast<DWORD_PTR*>(&info));
42 } __except(EXCEPTION_CONTINUE_EXECUTION) {
46 struct ThreadParams {
47 PlatformThread::Delegate* delegate;
48 bool joinable;
51 DWORD __stdcall ThreadFunc(void* params) {
52 ThreadParams* thread_params = static_cast<ThreadParams*>(params);
53 PlatformThread::Delegate* delegate = thread_params->delegate;
54 if (!thread_params->joinable)
55 base::ThreadRestrictions::SetSingletonAllowed(false);
57 // Retrieve a copy of the thread handle to use as the key in the
58 // thread name mapping.
59 PlatformThreadHandle::Handle platform_handle;
60 BOOL did_dup = DuplicateHandle(GetCurrentProcess(),
61 GetCurrentThread(),
62 GetCurrentProcess(),
63 &platform_handle,
65 FALSE,
66 DUPLICATE_SAME_ACCESS);
68 win::ScopedHandle scoped_platform_handle;
70 if (did_dup) {
71 scoped_platform_handle.Set(platform_handle);
72 ThreadIdNameManager::GetInstance()->RegisterThread(
73 scoped_platform_handle.Get(),
74 PlatformThread::CurrentId());
77 delete thread_params;
78 delegate->ThreadMain();
80 if (did_dup) {
81 ThreadIdNameManager::GetInstance()->RemoveName(
82 scoped_platform_handle.Get(),
83 PlatformThread::CurrentId());
86 return NULL;
89 // CreateThreadInternal() matches PlatformThread::Create(), except that
90 // |out_thread_handle| may be NULL, in which case a non-joinable thread is
91 // created.
92 bool CreateThreadInternal(size_t stack_size,
93 PlatformThread::Delegate* delegate,
94 PlatformThreadHandle* out_thread_handle) {
95 unsigned int flags = 0;
96 if (stack_size > 0 && base::win::GetVersion() >= base::win::VERSION_XP) {
97 flags = STACK_SIZE_PARAM_IS_A_RESERVATION;
98 } else {
99 stack_size = 0;
102 ThreadParams* params = new ThreadParams;
103 params->delegate = delegate;
104 params->joinable = out_thread_handle != NULL;
106 // Using CreateThread here vs _beginthreadex makes thread creation a bit
107 // faster and doesn't require the loader lock to be available. Our code will
108 // have to work running on CreateThread() threads anyway, since we run code
109 // on the Windows thread pool, etc. For some background on the difference:
110 // http://www.microsoft.com/msj/1099/win32/win321099.aspx
111 void* thread_handle = CreateThread(
112 NULL, stack_size, ThreadFunc, params, flags, NULL);
113 if (!thread_handle) {
114 delete params;
115 return false;
118 if (out_thread_handle)
119 *out_thread_handle = PlatformThreadHandle(thread_handle);
120 else
121 CloseHandle(thread_handle);
122 return true;
125 } // namespace
127 // static
128 PlatformThreadId PlatformThread::CurrentId() {
129 return ::GetCurrentThreadId();
132 // static
133 PlatformThreadRef PlatformThread::CurrentRef() {
134 return PlatformThreadRef(::GetCurrentThreadId());
137 // static
138 PlatformThreadHandle PlatformThread::CurrentHandle() {
139 return PlatformThreadHandle(::GetCurrentThread());
142 // static
143 void PlatformThread::YieldCurrentThread() {
144 ::Sleep(0);
147 // static
148 void PlatformThread::Sleep(TimeDelta duration) {
149 // When measured with a high resolution clock, Sleep() sometimes returns much
150 // too early. We may need to call it repeatedly to get the desired duration.
151 TimeTicks end = TimeTicks::Now() + duration;
152 for (TimeTicks now = TimeTicks::Now(); now < end; now = TimeTicks::Now())
153 ::Sleep(static_cast<DWORD>((end - now).InMillisecondsRoundedUp()));
156 // static
157 void PlatformThread::SetName(const std::string& name) {
158 ThreadIdNameManager::GetInstance()->SetName(CurrentId(), name);
160 // On Windows only, we don't need to tell the profiler about the "BrokerEvent"
161 // thread, as it exists only in the chrome.exe image, and never spawns or runs
162 // tasks (items which could be profiled). This test avoids the notification,
163 // which would also (as a side effect) initialize the profiler in this unused
164 // context, including setting up thread local storage, etc. The performance
165 // impact is not terrible, but there is no reason to do initialize it.
166 if (name != "BrokerEvent")
167 tracked_objects::ThreadData::InitializeThreadContext(name);
169 // The debugger needs to be around to catch the name in the exception. If
170 // there isn't a debugger, we are just needlessly throwing an exception.
171 // If this image file is instrumented, we raise the exception anyway
172 // to provide the profiler with human-readable thread names.
173 if (!::IsDebuggerPresent() && !base::debug::IsBinaryInstrumented())
174 return;
176 SetNameInternal(CurrentId(), name.c_str());
179 // static
180 const char* PlatformThread::GetName() {
181 return ThreadIdNameManager::GetInstance()->GetName(CurrentId());
184 // static
185 bool PlatformThread::Create(size_t stack_size, Delegate* delegate,
186 PlatformThreadHandle* thread_handle) {
187 DCHECK(thread_handle);
188 return CreateThreadInternal(stack_size, delegate, thread_handle);
191 // static
192 bool PlatformThread::CreateWithPriority(size_t stack_size, Delegate* delegate,
193 PlatformThreadHandle* thread_handle,
194 ThreadPriority priority) {
195 bool result = Create(stack_size, delegate, thread_handle);
196 if (result)
197 SetThreadPriority(*thread_handle, priority);
198 return result;
201 // static
202 bool PlatformThread::CreateNonJoinable(size_t stack_size, Delegate* delegate) {
203 return CreateThreadInternal(stack_size, delegate, NULL);
206 // static
207 void PlatformThread::Join(PlatformThreadHandle thread_handle) {
208 DCHECK(thread_handle.handle_);
209 // TODO(willchan): Enable this check once I can get it to work for Windows
210 // shutdown.
211 // Joining another thread may block the current thread for a long time, since
212 // the thread referred to by |thread_handle| may still be running long-lived /
213 // blocking tasks.
214 #if 0
215 base::ThreadRestrictions::AssertIOAllowed();
216 #endif
218 // Wait for the thread to exit. It should already have terminated but make
219 // sure this assumption is valid.
220 DWORD result = WaitForSingleObject(thread_handle.handle_, INFINITE);
221 if (result != WAIT_OBJECT_0) {
222 // Debug info for bug 127931.
223 DWORD error = GetLastError();
224 debug::Alias(&error);
225 debug::Alias(&result);
226 debug::Alias(&thread_handle.handle_);
227 CHECK(false);
230 CloseHandle(thread_handle.handle_);
233 // static
234 void PlatformThread::SetThreadPriority(PlatformThreadHandle handle,
235 ThreadPriority priority) {
236 DCHECK(!handle.is_null());
238 int desired_priority = THREAD_PRIORITY_ERROR_RETURN;
239 switch (priority) {
240 case ThreadPriority::BACKGROUND:
241 desired_priority = THREAD_PRIORITY_LOWEST;
242 break;
243 case ThreadPriority::NORMAL:
244 desired_priority = THREAD_PRIORITY_NORMAL;
245 break;
246 case ThreadPriority::DISPLAY:
247 desired_priority = THREAD_PRIORITY_ABOVE_NORMAL;
248 break;
249 case ThreadPriority::REALTIME_AUDIO:
250 desired_priority = THREAD_PRIORITY_TIME_CRITICAL;
251 break;
252 default:
253 NOTREACHED() << "Unknown priority.";
254 break;
256 DCHECK_NE(desired_priority, THREAD_PRIORITY_ERROR_RETURN);
258 #ifndef NDEBUG
259 const BOOL success =
260 #endif
261 ::SetThreadPriority(handle.handle_, desired_priority);
262 DPLOG_IF(ERROR, !success) << "Failed to set thread priority to "
263 << desired_priority;
266 // static
267 ThreadPriority PlatformThread::GetThreadPriority(PlatformThreadHandle handle) {
268 DCHECK(!handle.is_null());
270 int priority = ::GetThreadPriority(handle.handle_);
271 switch (priority) {
272 case THREAD_PRIORITY_LOWEST:
273 return ThreadPriority::BACKGROUND;
274 case THREAD_PRIORITY_NORMAL:
275 return ThreadPriority::NORMAL;
276 case THREAD_PRIORITY_ABOVE_NORMAL:
277 return ThreadPriority::DISPLAY;
278 case THREAD_PRIORITY_TIME_CRITICAL:
279 return ThreadPriority::REALTIME_AUDIO;
280 case THREAD_PRIORITY_ERROR_RETURN:
281 DPCHECK(false) << "GetThreadPriority error"; // Falls through.
282 default:
283 NOTREACHED() << "Unexpected priority: " << priority;
284 return ThreadPriority::NORMAL;
288 } // namespace base