1 // Copyright (c) 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ppapi/tests/test_compositor.h"
8 #include <GLES2/gl2ext.h>
13 #include "ppapi/c/ppb_opengles2.h"
14 #include "ppapi/cpp/compositor.h"
15 #include "ppapi/cpp/compositor_layer.h"
16 #include "ppapi/cpp/image_data.h"
17 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
18 #include "ppapi/lib/gl/include/GLES2/gl2.h"
19 #include "ppapi/lib/gl/include/GLES2/gl2ext.h"
20 #include "ppapi/tests/test_utils.h"
24 const float kMatrix
[16] = {
25 1.0f
, 0.0f
, 0.0f
, 0.0f
,
26 0.0f
, 1.0f
, 0.0f
, 0.0f
,
27 0.0f
, 0.0f
, 1.0f
, 0.0f
,
28 0.0f
, 0.0f
, 0.0f
, 1.0f
,
33 REGISTER_TEST_CASE(Compositor
);
35 #define VERIFY(r) do { \
36 std::string result = (r); \
41 bool TestCompositor::Init() {
42 if (!CheckTestingInterface())
45 if (!glInitializePPAPI(pp::Module::Get()->get_browser_interface()))
51 void TestCompositor::RunTests(const std::string
& filter
) {
52 RUN_CALLBACK_TEST(TestCompositor
, Release
, filter
);
53 RUN_CALLBACK_TEST(TestCompositor
, ReleaseWithoutCommit
, filter
);
54 RUN_CALLBACK_TEST(TestCompositor
, CommitTwoTimesWithoutChange
, filter
);
55 RUN_CALLBACK_TEST(TestCompositor
, General
, filter
);
57 RUN_CALLBACK_TEST(TestCompositor
, ReleaseUnbound
, filter
);
58 RUN_CALLBACK_TEST(TestCompositor
, ReleaseWithoutCommitUnbound
, filter
);
59 RUN_CALLBACK_TEST(TestCompositor
, CommitTwoTimesWithoutChangeUnbound
, filter
);
60 RUN_CALLBACK_TEST(TestCompositor
, GeneralUnbound
, filter
);
62 RUN_CALLBACK_TEST(TestCompositor
, BindUnbind
, filter
);
65 std::string
TestCompositor::TestRelease() {
66 return TestReleaseInternal(true);
69 std::string
TestCompositor::TestReleaseWithoutCommit() {
70 return TestReleaseWithoutCommitInternal(true);
73 std::string
TestCompositor::TestCommitTwoTimesWithoutChange() {
74 return TestCommitTwoTimesWithoutChangeInternal(true);
77 std::string
TestCompositor::TestGeneral() {
78 return TestGeneralInternal(true);
81 std::string
TestCompositor::TestReleaseUnbound() {
82 return TestReleaseInternal(false);
85 std::string
TestCompositor::TestReleaseWithoutCommitUnbound() {
86 return TestReleaseWithoutCommitInternal(false);
89 std::string
TestCompositor::TestCommitTwoTimesWithoutChangeUnbound() {
90 return TestCommitTwoTimesWithoutChangeInternal(false);
93 std::string
TestCompositor::TestGeneralUnbound() {
94 return TestGeneralInternal(false);
97 // TODO(penghuang): refactor common part in all tests to a member function.
98 std::string
TestCompositor::TestBindUnbind() {
100 const int32_t attribs
[] = {
101 PP_GRAPHICS3DATTRIB_WIDTH
, 16,
102 PP_GRAPHICS3DATTRIB_HEIGHT
, 16,
103 PP_GRAPHICS3DATTRIB_NONE
105 pp::Graphics3D
graphics_3d(instance_
, attribs
);
106 ASSERT_FALSE(graphics_3d
.is_null());
107 glSetCurrentContextPPAPI(graphics_3d
.pp_resource());
109 pp::Compositor compositor
= pp::Compositor(instance_
);
110 ASSERT_FALSE(compositor
.is_null());
112 // Add layers on an unbound compositor.
113 pp::CompositorLayer color_layer
= compositor
.AddLayer();
114 ASSERT_FALSE(color_layer
.is_null());
116 VERIFY(SetColorLayer(color_layer
, PP_OK
));
118 uint32_t texture
= 0;
119 VERIFY(CreateTexture(&texture
));
120 pp::CompositorLayer texture_layer
= compositor
.AddLayer();
121 ASSERT_FALSE(texture_layer
.is_null());
122 TestCompletionCallback
texture_release_callback(instance_
->pp_instance(),
124 ASSERT_EQ(PP_OK_COMPLETIONPENDING
,
125 texture_layer
.SetTexture(graphics_3d
, texture
, pp::Size(100, 100),
126 texture_release_callback
.GetCallback()));
129 VERIFY(CreateImage(&image
));
130 pp::CompositorLayer image_layer
= compositor
.AddLayer();
131 TestCompletionCallback
image_release_callback(instance_
->pp_instance(),
133 ASSERT_EQ(PP_OK_COMPLETIONPENDING
,
134 image_layer
.SetImage(image
, pp::Size(100, 100),
135 image_release_callback
.GetCallback()));
137 // Commit layers to the chromium compositor.
138 TestCompletionCallback
callback(instance_
->pp_instance(), callback_type());
139 callback
.WaitForResult(compositor
.CommitLayers(callback
.GetCallback()));
140 CHECK_CALLBACK_BEHAVIOR(callback
);
141 ASSERT_EQ(PP_OK
, callback
.result());
143 // Bind the compositor and call CommitLayers() again.
144 ASSERT_TRUE(instance_
->BindGraphics(compositor
));
145 callback
.WaitForResult(compositor
.CommitLayers(callback
.GetCallback()));
146 CHECK_CALLBACK_BEHAVIOR(callback
);
147 ASSERT_EQ(PP_OK
, callback
.result());
149 // Unbind the compositor and call CommitLayers() again.
150 ASSERT_TRUE(instance_
->BindGraphics(pp::Compositor()));
151 callback
.WaitForResult(compositor
.CommitLayers(callback
.GetCallback()));
152 CHECK_CALLBACK_BEHAVIOR(callback
);
153 ASSERT_EQ(PP_OK
, callback
.result());
155 // Reset layers and call CommitLayers() again.
156 ASSERT_EQ(PP_OK
, compositor
.ResetLayers());
157 callback
.WaitForResult(compositor
.CommitLayers(callback
.GetCallback()));
158 CHECK_CALLBACK_BEHAVIOR(callback
);
159 ASSERT_EQ(PP_OK
, callback
.result());
161 texture_release_callback
.WaitForResult(PP_OK_COMPLETIONPENDING
);
162 ASSERT_EQ(PP_OK
, texture_release_callback
.result());
163 ReleaseTexture(texture
);
165 image_release_callback
.WaitForResult(PP_OK_COMPLETIONPENDING
);
166 ASSERT_EQ(PP_OK
, image_release_callback
.result());
169 glSetCurrentContextPPAPI(0);
174 std::string
TestCompositor::TestReleaseInternal(bool bind
) {
176 const int32_t attribs
[] = {
177 PP_GRAPHICS3DATTRIB_WIDTH
, 16,
178 PP_GRAPHICS3DATTRIB_HEIGHT
, 16,
179 PP_GRAPHICS3DATTRIB_NONE
181 pp::Graphics3D
graphics_3d(instance_
, attribs
);
182 ASSERT_FALSE(graphics_3d
.is_null());
183 glSetCurrentContextPPAPI(graphics_3d
.pp_resource());
185 pp::Compositor compositor
= pp::Compositor(instance_
);
186 ASSERT_FALSE(compositor
.is_null());
188 // Bind the compositor to the instance
190 ASSERT_TRUE(instance_
->BindGraphics(compositor
));
192 pp::CompositorLayer color_layer
= compositor
.AddLayer();
193 ASSERT_FALSE(color_layer
.is_null());
195 VERIFY(SetColorLayer(color_layer
, PP_OK
));
197 uint32_t texture
= 0;
198 VERIFY(CreateTexture(&texture
));
199 pp::CompositorLayer texture_layer
= compositor
.AddLayer();
200 ASSERT_FALSE(texture_layer
.is_null());
201 TestCompletionCallback
texture_release_callback(instance_
->pp_instance(),
203 ASSERT_EQ(PP_OK_COMPLETIONPENDING
,
204 texture_layer
.SetTexture(graphics_3d
, texture
, pp::Size(100, 100),
205 texture_release_callback
.GetCallback()));
208 VERIFY(CreateImage(&image
));
209 pp::CompositorLayer image_layer
= compositor
.AddLayer();
210 TestCompletionCallback
image_release_callback(instance_
->pp_instance(),
212 ASSERT_EQ(PP_OK_COMPLETIONPENDING
,
213 image_layer
.SetImage(image
, pp::Size(100, 100),
214 image_release_callback
.GetCallback()));
216 // Commit layers to the chromium compositor.
217 TestCompletionCallback
callback(instance_
->pp_instance(), callback_type());
218 callback
.WaitForResult(compositor
.CommitLayers(callback
.GetCallback()));
219 CHECK_CALLBACK_BEHAVIOR(callback
);
220 ASSERT_EQ(PP_OK
, callback
.result());
222 // Release the compositor, and then release_callback will be aborted.
223 compositor
= pp::Compositor();
225 texture_release_callback
.WaitForResult(PP_OK_COMPLETIONPENDING
);
226 ASSERT_EQ(PP_ERROR_ABORTED
, texture_release_callback
.result());
227 ReleaseTexture(texture
);
229 image_release_callback
.WaitForResult(PP_OK_COMPLETIONPENDING
);
230 ASSERT_EQ(PP_ERROR_ABORTED
, image_release_callback
.result());
233 glSetCurrentContextPPAPI(0);
238 std::string
TestCompositor::TestReleaseWithoutCommitInternal(bool bind
) {
240 const int32_t attribs
[] = {
241 PP_GRAPHICS3DATTRIB_WIDTH
, 16,
242 PP_GRAPHICS3DATTRIB_HEIGHT
, 16,
243 PP_GRAPHICS3DATTRIB_NONE
245 pp::Graphics3D
graphics_3d(instance_
, attribs
);
246 ASSERT_FALSE(graphics_3d
.is_null());
247 glSetCurrentContextPPAPI(graphics_3d
.pp_resource());
249 pp::Compositor compositor
= pp::Compositor(instance_
);
250 ASSERT_FALSE(compositor
.is_null());
252 // Bind the compositor to the instance
254 ASSERT_TRUE(instance_
->BindGraphics(compositor
));
256 pp::CompositorLayer color_layer
= compositor
.AddLayer();
257 ASSERT_FALSE(color_layer
.is_null());
259 VERIFY(SetColorLayer(color_layer
, PP_OK
));
261 uint32_t texture
= 0;
262 VERIFY(CreateTexture(&texture
));
263 pp::CompositorLayer texture_layer
= compositor
.AddLayer();
264 ASSERT_FALSE(texture_layer
.is_null());
265 TestCompletionCallback
texture_release_callback(instance_
->pp_instance(),
267 ASSERT_EQ(PP_OK_COMPLETIONPENDING
,
268 texture_layer
.SetTexture(graphics_3d
, texture
, pp::Size(100, 100),
269 texture_release_callback
.GetCallback()));
272 VERIFY(CreateImage(&image
));
273 pp::CompositorLayer image_layer
= compositor
.AddLayer();
274 TestCompletionCallback
image_release_callback(instance_
->pp_instance(),
276 ASSERT_EQ(PP_OK_COMPLETIONPENDING
,
277 image_layer
.SetImage(image
, pp::Size(100, 100),
278 image_release_callback
.GetCallback()));
280 // Release the compositor, and then release_callback will be aborted.
281 compositor
= pp::Compositor();
283 // All release_callbacks should be called.
284 texture_release_callback
.WaitForResult(PP_OK_COMPLETIONPENDING
);
285 ASSERT_EQ(PP_ERROR_ABORTED
, texture_release_callback
.result());
286 ReleaseTexture(texture
);
288 image_release_callback
.WaitForResult(PP_OK_COMPLETIONPENDING
);
289 ASSERT_EQ(PP_ERROR_ABORTED
, image_release_callback
.result());
291 // The layer associated to the compositor will become invalidated.
292 VERIFY(SetColorLayer(color_layer
, PP_ERROR_BADRESOURCE
));
295 glSetCurrentContextPPAPI(0);
300 std::string
TestCompositor::TestCommitTwoTimesWithoutChangeInternal(bool bind
) {
301 pp::Compositor
compositor(instance_
);
302 ASSERT_FALSE(compositor
.is_null());
304 ASSERT_TRUE(instance_
->BindGraphics(compositor
));
305 pp::CompositorLayer layer
= compositor
.AddLayer();
306 ASSERT_FALSE(layer
.is_null());
307 VERIFY(SetColorLayer(layer
, PP_OK
));
309 TestCompletionCallback
callback(instance_
->pp_instance(), callback_type());
310 callback
.WaitForResult(compositor
.CommitLayers(callback
.GetCallback()));
311 CHECK_CALLBACK_BEHAVIOR(callback
);
312 ASSERT_EQ(PP_OK
, callback
.result());
314 // CommitLayers() without any change.
315 callback
.WaitForResult(compositor
.CommitLayers(callback
.GetCallback()));
316 CHECK_CALLBACK_BEHAVIOR(callback
);
317 ASSERT_EQ(PP_OK
, callback
.result());
322 std::string
TestCompositor::TestGeneralInternal(bool bind
) {
324 const int32_t attribs
[] = {
325 PP_GRAPHICS3DATTRIB_WIDTH
, 16,
326 PP_GRAPHICS3DATTRIB_HEIGHT
, 16,
327 PP_GRAPHICS3DATTRIB_NONE
329 pp::Graphics3D
graphics_3d(instance_
, attribs
);
330 ASSERT_FALSE(graphics_3d
.is_null());
331 glSetCurrentContextPPAPI(graphics_3d
.pp_resource());
333 // All functions should work with a bound compositor
334 pp::Compositor
compositor(instance_
);
335 ASSERT_FALSE(compositor
.is_null());
337 ASSERT_TRUE(instance_
->BindGraphics(compositor
));
339 pp::CompositorLayer color_layer
= compositor
.AddLayer();
340 ASSERT_FALSE(color_layer
.is_null());
341 VERIFY(SetColorLayer(color_layer
, PP_OK
));
343 uint32_t texture
= 0;
344 VERIFY(CreateTexture(&texture
));
345 pp::CompositorLayer texture_layer
= compositor
.AddLayer();
346 ASSERT_FALSE(texture_layer
.is_null());
347 TestCompletionCallback
texture_release_callback(instance_
->pp_instance(),
349 ASSERT_EQ(PP_OK_COMPLETIONPENDING
,
350 texture_layer
.SetTexture(graphics_3d
, texture
, pp::Size(100, 100),
351 texture_release_callback
.GetCallback()));
354 VERIFY(CreateImage(&image
));
355 pp::CompositorLayer image_layer
= compositor
.AddLayer();
356 TestCompletionCallback
image_release_callback(instance_
->pp_instance(),
358 ASSERT_EQ(PP_OK_COMPLETIONPENDING
,
359 image_layer
.SetImage(image
, pp::Size(100, 100),
360 image_release_callback
.GetCallback()));
362 TestCompletionCallback
callback(instance_
->pp_instance(), callback_type());
363 callback
.WaitForResult(compositor
.CommitLayers(callback
.GetCallback()));
364 CHECK_CALLBACK_BEHAVIOR(callback
);
365 ASSERT_EQ(PP_OK
, callback
.result());
367 // After ResetLayers(), all layers should be invalidated.
368 ASSERT_EQ(PP_OK
, compositor
.ResetLayers());
369 VERIFY(SetColorLayer(color_layer
, PP_ERROR_BADRESOURCE
));
371 // Commit empty layer stack to the chromium compositor, and then the texture
372 // and the image will be released by the chromium compositor soon.
373 callback
.WaitForResult(compositor
.CommitLayers(callback
.GetCallback()));
374 CHECK_CALLBACK_BEHAVIOR(callback
);
375 ASSERT_EQ(PP_OK
, callback
.result());
377 texture_release_callback
.WaitForResult(PP_OK_COMPLETIONPENDING
);
378 ASSERT_EQ(PP_OK
, texture_release_callback
.result());
379 ReleaseTexture(texture
);
381 image_release_callback
.WaitForResult(PP_OK_COMPLETIONPENDING
);
382 ASSERT_EQ(PP_OK
, image_release_callback
.result());
385 glSetCurrentContextPPAPI(0);
390 std::string
TestCompositor::CreateTexture(uint32_t* texture
) {
391 glGenTextures(1, texture
);
392 ASSERT_NE(0, *texture
);
393 glBindTexture(GL_TEXTURE_2D
, *texture
);
394 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, 400, 400, 0,
395 GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
396 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
397 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
398 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
399 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
400 glBindTexture(GL_TEXTURE_2D
, 0);
402 return std::string();
405 std::string
TestCompositor::ReleaseTexture(uint32_t texture
) {
406 ASSERT_NE(0u, texture
);
407 glDeleteTextures(1, &texture
);
409 return std::string();
412 std::string
TestCompositor::CreateImage(pp::ImageData
* image
) {
413 *image
= pp::ImageData(instance_
, PP_IMAGEDATAFORMAT_RGBA_PREMUL
,
414 pp::Size(400, 400), false);
415 ASSERT_FALSE(image
->is_null());
417 return std::string();
420 std::string
TestCompositor::SetColorLayer(
421 pp::CompositorLayer layer
, int32_t result
) {
422 ASSERT_EQ(result
, layer
.SetColor(255, 255, 255, 255, pp::Size(100, 100)));
423 ASSERT_EQ(result
, layer
.SetClipRect(pp::Rect(0, 0, 50, 50)));
424 ASSERT_EQ(result
, layer
.SetTransform(kMatrix
));
425 ASSERT_EQ(result
, layer
.SetOpacity(128));
427 return std::string();