Add default implementations for AppWindowRegistry::Observer notifications.
[chromium-blink-merge.git] / cc / quads / render_pass.h
blob4416ea89db47c5730334eafc90e6b39b2e168420
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_QUADS_RENDER_PASS_H_
6 #define CC_QUADS_RENDER_PASS_H_
8 #include <utility>
10 #include "base/basictypes.h"
11 #include "base/callback.h"
12 #include "base/containers/hash_tables.h"
13 #include "cc/base/cc_export.h"
14 #include "cc/base/scoped_ptr_vector.h"
15 #include "skia/ext/refptr.h"
16 #include "ui/gfx/rect.h"
17 #include "ui/gfx/rect_f.h"
18 #include "ui/gfx/transform.h"
20 namespace base {
21 class Value;
24 namespace cc {
26 class DrawQuad;
27 class CopyOutputRequest;
28 class SharedQuadState;
30 // A list of DrawQuad objects, sorted internally in front-to-back order.
31 class QuadList : public ScopedPtrVector<DrawQuad> {
32 public:
33 typedef reverse_iterator BackToFrontIterator;
34 typedef const_reverse_iterator ConstBackToFrontIterator;
36 inline BackToFrontIterator BackToFrontBegin() { return rbegin(); }
37 inline BackToFrontIterator BackToFrontEnd() { return rend(); }
38 inline ConstBackToFrontIterator BackToFrontBegin() const { return rbegin(); }
39 inline ConstBackToFrontIterator BackToFrontEnd() const { return rend(); }
42 typedef ScopedPtrVector<SharedQuadState> SharedQuadStateList;
44 class CC_EXPORT RenderPass {
45 public:
46 struct Id {
47 int layer_id;
48 int index;
50 Id(int layer_id, int index) : layer_id(layer_id), index(index) {}
51 void* AsTracingId() const;
53 bool operator==(const Id& other) const {
54 return layer_id == other.layer_id && index == other.index;
56 bool operator!=(const Id& other) const {
57 return !(*this == other);
59 bool operator<(const Id& other) const {
60 return layer_id < other.layer_id ||
61 (layer_id == other.layer_id && index < other.index);
65 ~RenderPass();
67 static scoped_ptr<RenderPass> Create();
68 static scoped_ptr<RenderPass> Create(size_t num_layers);
70 // A shallow copy of the render pass, which does not include its quads or copy
71 // requests.
72 scoped_ptr<RenderPass> Copy(Id new_id) const;
74 // A deep copy of the render passes in the list including the quads.
75 static void CopyAll(const ScopedPtrVector<RenderPass>& in,
76 ScopedPtrVector<RenderPass>* out);
78 void SetNew(Id id,
79 const gfx::Rect& output_rect,
80 const gfx::Rect& damage_rect,
81 const gfx::Transform& transform_to_root_target);
83 void SetAll(Id id,
84 const gfx::Rect& output_rect,
85 const gfx::Rect& damage_rect,
86 const gfx::Transform& transform_to_root_target,
87 bool has_transparent_background);
89 scoped_ptr<base::Value> AsValue() const;
91 SharedQuadState* CreateAndAppendSharedQuadState();
93 // Uniquely identifies the render pass in the compositor's current frame.
94 Id id;
96 // These are in the space of the render pass' physical pixels.
97 gfx::Rect output_rect;
98 gfx::Rect damage_rect;
100 // Transforms from the origin of the |output_rect| to the origin of the root
101 // render pass' |output_rect|.
102 gfx::Transform transform_to_root_target;
104 // If false, the pixels in the render pass' texture are all opaque.
105 bool has_transparent_background;
107 // If non-empty, the renderer should produce a copy of the render pass'
108 // contents as a bitmap, and give a copy of the bitmap to each callback in
109 // this list. This property should not be serialized between compositors, as
110 // it only makes sense in the root compositor.
111 ScopedPtrVector<CopyOutputRequest> copy_requests;
113 QuadList quad_list;
114 SharedQuadStateList shared_quad_state_list;
116 protected:
117 explicit RenderPass(size_t num_layers);
118 RenderPass();
120 private:
121 DISALLOW_COPY_AND_ASSIGN(RenderPass);
124 } // namespace cc
126 namespace BASE_HASH_NAMESPACE {
127 #if defined(COMPILER_MSVC)
128 inline size_t hash_value(const cc::RenderPass::Id& key) {
129 return base::HashPair(key.layer_id, key.index);
131 #elif defined(COMPILER_GCC)
132 template<>
133 struct hash<cc::RenderPass::Id> {
134 size_t operator()(cc::RenderPass::Id key) const {
135 return base::HashPair(key.layer_id, key.index);
138 #else
139 #error define a hash function for your compiler
140 #endif // COMPILER
141 } // namespace BASE_HASH_NAMESPACE
143 namespace cc {
144 typedef ScopedPtrVector<RenderPass> RenderPassList;
145 typedef base::hash_map<RenderPass::Id, RenderPass*> RenderPassIdHashMap;
146 } // namespace cc
148 #endif // CC_QUADS_RENDER_PASS_H_