Remove legacy version of the control channel protocol.
[chromium-blink-merge.git] / android_webview / browser / shared_renderer_state.cc
blobfb887a1b4110e2a208a39bf560e37da9a4a326ed
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "android_webview/browser/shared_renderer_state.h"
7 #include "android_webview/browser/browser_view_renderer_client.h"
8 #include "base/bind.h"
9 #include "base/lazy_instance.h"
10 #include "base/location.h"
12 namespace android_webview {
14 namespace internal {
16 class RequestDrawGLTracker {
17 public:
18 RequestDrawGLTracker();
19 bool ShouldRequestOnNoneUiThread(SharedRendererState* state);
20 bool ShouldRequestOnUiThread(SharedRendererState* state);
21 void DidRequestOnUiThread();
22 void ResetPending();
24 private:
25 base::Lock lock_;
26 SharedRendererState* pending_ui_;
27 SharedRendererState* pending_non_ui_;
30 RequestDrawGLTracker::RequestDrawGLTracker()
31 : pending_ui_(NULL), pending_non_ui_(NULL) {
34 bool RequestDrawGLTracker::ShouldRequestOnNoneUiThread(
35 SharedRendererState* state) {
36 base::AutoLock lock(lock_);
37 if (pending_ui_ || pending_non_ui_)
38 return false;
39 pending_non_ui_ = state;
40 return true;
43 bool RequestDrawGLTracker::ShouldRequestOnUiThread(SharedRendererState* state) {
44 base::AutoLock lock(lock_);
45 if (pending_non_ui_) {
46 pending_non_ui_->ResetRequestDrawGLCallback();
47 pending_non_ui_ = NULL;
49 if (pending_ui_)
50 return false;
51 pending_ui_ = state;
52 return true;
55 void RequestDrawGLTracker::ResetPending() {
56 base::AutoLock lock(lock_);
57 pending_non_ui_ = NULL;
58 pending_ui_ = NULL;
61 } // namespace internal
63 namespace {
65 base::LazyInstance<internal::RequestDrawGLTracker> g_request_draw_gl_tracker =
66 LAZY_INSTANCE_INITIALIZER;
70 DrawGLInput::DrawGLInput() : width(0), height(0) {
73 DrawGLInput::~DrawGLInput() {
76 SharedRendererState::SharedRendererState(
77 scoped_refptr<base::MessageLoopProxy> ui_loop,
78 BrowserViewRendererClient* client)
79 : ui_loop_(ui_loop),
80 client_on_ui_(client),
81 inside_hardware_release_(false),
82 weak_factory_on_ui_thread_(this){
83 DCHECK(ui_loop_->BelongsToCurrentThread());
84 DCHECK(client_on_ui_);
85 ui_thread_weak_ptr_ = weak_factory_on_ui_thread_.GetWeakPtr();
86 ResetRequestDrawGLCallback();
89 SharedRendererState::~SharedRendererState() {
90 DCHECK(ui_loop_->BelongsToCurrentThread());
93 void SharedRendererState::ClientRequestDrawGL() {
94 if (ui_loop_->BelongsToCurrentThread()) {
95 if (!g_request_draw_gl_tracker.Get().ShouldRequestOnUiThread(this))
96 return;
97 ClientRequestDrawGLOnUIThread();
98 } else {
99 if (!g_request_draw_gl_tracker.Get().ShouldRequestOnNoneUiThread(this))
100 return;
101 base::Closure callback;
103 base::AutoLock lock(lock_);
104 callback = request_draw_gl_closure_;
106 ui_loop_->PostTask(FROM_HERE, callback);
110 void SharedRendererState::DidDrawGLProcess() {
111 g_request_draw_gl_tracker.Get().ResetPending();
114 void SharedRendererState::ResetRequestDrawGLCallback() {
115 DCHECK(ui_loop_->BelongsToCurrentThread());
116 base::AutoLock lock(lock_);
117 request_draw_gl_cancelable_closure_.Reset(
118 base::Bind(&SharedRendererState::ClientRequestDrawGLOnUIThread,
119 base::Unretained(this)));
120 request_draw_gl_closure_ = request_draw_gl_cancelable_closure_.callback();
123 void SharedRendererState::ClientRequestDrawGLOnUIThread() {
124 DCHECK(ui_loop_->BelongsToCurrentThread());
125 ResetRequestDrawGLCallback();
126 if (!client_on_ui_->RequestDrawGL(NULL, false)) {
127 g_request_draw_gl_tracker.Get().ResetPending();
128 LOG(ERROR) << "Failed to request GL process. Deadlock likely";
132 void SharedRendererState::UpdateParentDrawConstraintsOnUIThread() {
133 DCHECK(ui_loop_->BelongsToCurrentThread());
134 client_on_ui_->UpdateParentDrawConstraints();
137 void SharedRendererState::SetDrawGLInput(scoped_ptr<DrawGLInput> input) {
138 base::AutoLock lock(lock_);
139 DCHECK(!draw_gl_input_.get());
140 draw_gl_input_ = input.Pass();
143 scoped_ptr<DrawGLInput> SharedRendererState::PassDrawGLInput() {
144 base::AutoLock lock(lock_);
145 return draw_gl_input_.Pass();
148 void SharedRendererState::UpdateDrawConstraints(
149 const ParentCompositorDrawConstraints& parent_draw_constraints) {
150 base::AutoLock lock(lock_);
151 parent_draw_constraints_ = parent_draw_constraints;
154 void SharedRendererState::PostExternalDrawConstraintsToChildCompositor(
155 const ParentCompositorDrawConstraints& parent_draw_constraints) {
156 UpdateDrawConstraints(parent_draw_constraints);
158 // No need to hold the lock_ during the post task.
159 ui_loop_->PostTask(
160 FROM_HERE,
161 base::Bind(&SharedRendererState::UpdateParentDrawConstraintsOnUIThread,
162 ui_thread_weak_ptr_));
165 const ParentCompositorDrawConstraints
166 SharedRendererState::ParentDrawConstraints() const {
167 base::AutoLock lock(lock_);
168 return parent_draw_constraints_;
171 void SharedRendererState::SetInsideHardwareRelease(bool inside) {
172 base::AutoLock lock(lock_);
173 inside_hardware_release_ = inside;
176 bool SharedRendererState::IsInsideHardwareRelease() const {
177 base::AutoLock lock(lock_);
178 return inside_hardware_release_;
181 void SharedRendererState::InsertReturnedResources(
182 const cc::ReturnedResourceArray& resources) {
183 base::AutoLock lock(lock_);
184 returned_resources_.insert(
185 returned_resources_.end(), resources.begin(), resources.end());
188 void SharedRendererState::SwapReturnedResources(
189 cc::ReturnedResourceArray* resources) {
190 DCHECK(resources->empty());
191 base::AutoLock lock(lock_);
192 resources->swap(returned_resources_);
195 bool SharedRendererState::ReturnedResourcesEmpty() const {
196 base::AutoLock lock(lock_);
197 return returned_resources_.empty();
200 InsideHardwareReleaseReset::InsideHardwareReleaseReset(
201 SharedRendererState* shared_renderer_state)
202 : shared_renderer_state_(shared_renderer_state) {
203 DCHECK(!shared_renderer_state_->IsInsideHardwareRelease());
204 shared_renderer_state_->SetInsideHardwareRelease(true);
207 InsideHardwareReleaseReset::~InsideHardwareReleaseReset() {
208 shared_renderer_state_->SetInsideHardwareRelease(false);
211 } // namespace android_webview