Hide the "Add new services" menu from Files app when running as dialog.
[chromium-blink-merge.git] / cc / trees / layer_tree_host_impl.cc
blob126fd0943bc5e3ea4fdb29583854087045111cb9
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
7 #include <algorithm>
8 #include <limits>
9 #include <map>
10 #include <set>
12 #include "base/basictypes.h"
13 #include "base/containers/hash_tables.h"
14 #include "base/containers/small_map.h"
15 #include "base/json/json_writer.h"
16 #include "base/metrics/histogram.h"
17 #include "base/stl_util.h"
18 #include "base/strings/stringprintf.h"
19 #include "base/trace_event/trace_event_argument.h"
20 #include "cc/animation/animation_id_provider.h"
21 #include "cc/animation/scroll_offset_animation_curve.h"
22 #include "cc/animation/scrollbar_animation_controller.h"
23 #include "cc/animation/timing_function.h"
24 #include "cc/base/math_util.h"
25 #include "cc/base/util.h"
26 #include "cc/debug/benchmark_instrumentation.h"
27 #include "cc/debug/debug_rect_history.h"
28 #include "cc/debug/devtools_instrumentation.h"
29 #include "cc/debug/frame_rate_counter.h"
30 #include "cc/debug/frame_viewer_instrumentation.h"
31 #include "cc/debug/paint_time_counter.h"
32 #include "cc/debug/rendering_stats_instrumentation.h"
33 #include "cc/debug/traced_value.h"
34 #include "cc/input/page_scale_animation.h"
35 #include "cc/input/scroll_elasticity_helper.h"
36 #include "cc/input/top_controls_manager.h"
37 #include "cc/layers/append_quads_data.h"
38 #include "cc/layers/heads_up_display_layer_impl.h"
39 #include "cc/layers/layer_impl.h"
40 #include "cc/layers/layer_iterator.h"
41 #include "cc/layers/painted_scrollbar_layer_impl.h"
42 #include "cc/layers/render_surface_impl.h"
43 #include "cc/layers/scrollbar_layer_impl_base.h"
44 #include "cc/layers/viewport.h"
45 #include "cc/output/compositor_frame_metadata.h"
46 #include "cc/output/copy_output_request.h"
47 #include "cc/output/delegating_renderer.h"
48 #include "cc/output/gl_renderer.h"
49 #include "cc/output/software_renderer.h"
50 #include "cc/quads/render_pass_draw_quad.h"
51 #include "cc/quads/shared_quad_state.h"
52 #include "cc/quads/solid_color_draw_quad.h"
53 #include "cc/quads/texture_draw_quad.h"
54 #include "cc/resources/bitmap_tile_task_worker_pool.h"
55 #include "cc/resources/eviction_tile_priority_queue.h"
56 #include "cc/resources/gpu_rasterizer.h"
57 #include "cc/resources/gpu_tile_task_worker_pool.h"
58 #include "cc/resources/memory_history.h"
59 #include "cc/resources/one_copy_tile_task_worker_pool.h"
60 #include "cc/resources/picture_layer_tiling.h"
61 #include "cc/resources/pixel_buffer_tile_task_worker_pool.h"
62 #include "cc/resources/prioritized_resource_manager.h"
63 #include "cc/resources/raster_tile_priority_queue.h"
64 #include "cc/resources/resource_pool.h"
65 #include "cc/resources/texture_mailbox_deleter.h"
66 #include "cc/resources/tile_task_worker_pool.h"
67 #include "cc/resources/ui_resource_bitmap.h"
68 #include "cc/resources/zero_copy_tile_task_worker_pool.h"
69 #include "cc/scheduler/delay_based_time_source.h"
70 #include "cc/trees/damage_tracker.h"
71 #include "cc/trees/latency_info_swap_promise_monitor.h"
72 #include "cc/trees/layer_tree_host.h"
73 #include "cc/trees/layer_tree_host_common.h"
74 #include "cc/trees/layer_tree_impl.h"
75 #include "cc/trees/single_thread_proxy.h"
76 #include "cc/trees/tree_synchronizer.h"
77 #include "gpu/GLES2/gl2extchromium.h"
78 #include "gpu/command_buffer/client/gles2_interface.h"
79 #include "ui/gfx/frame_time.h"
80 #include "ui/gfx/geometry/rect_conversions.h"
81 #include "ui/gfx/geometry/scroll_offset.h"
82 #include "ui/gfx/geometry/size_conversions.h"
83 #include "ui/gfx/geometry/vector2d_conversions.h"
85 namespace cc {
86 namespace {
88 // Small helper class that saves the current viewport location as the user sees
89 // it and resets to the same location.
90 class ViewportAnchor {
91 public:
92 ViewportAnchor(LayerImpl* inner_scroll, LayerImpl* outer_scroll)
93 : inner_(inner_scroll),
94 outer_(outer_scroll) {
95 viewport_in_content_coordinates_ = inner_->CurrentScrollOffset();
97 if (outer_)
98 viewport_in_content_coordinates_ += outer_->CurrentScrollOffset();
101 void ResetViewportToAnchoredPosition() {
102 DCHECK(outer_);
104 inner_->ClampScrollToMaxScrollOffset();
105 outer_->ClampScrollToMaxScrollOffset();
107 gfx::ScrollOffset viewport_location =
108 inner_->CurrentScrollOffset() + outer_->CurrentScrollOffset();
110 gfx::Vector2dF delta =
111 viewport_in_content_coordinates_.DeltaFrom(viewport_location);
113 delta = outer_->ScrollBy(delta);
114 inner_->ScrollBy(delta);
117 private:
118 LayerImpl* inner_;
119 LayerImpl* outer_;
120 gfx::ScrollOffset viewport_in_content_coordinates_;
123 void DidVisibilityChange(LayerTreeHostImpl* id, bool visible) {
124 if (visible) {
125 TRACE_EVENT_ASYNC_BEGIN1("cc", "LayerTreeHostImpl::SetVisible", id,
126 "LayerTreeHostImpl", id);
127 return;
130 TRACE_EVENT_ASYNC_END0("cc", "LayerTreeHostImpl::SetVisible", id);
133 size_t GetMaxTransferBufferUsageBytes(
134 const ContextProvider::Capabilities& context_capabilities,
135 double refresh_rate) {
136 // We want to make sure the default transfer buffer size is equal to the
137 // amount of data that can be uploaded by the compositor to avoid stalling
138 // the pipeline.
139 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
140 const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2;
142 // We need to upload at least enough work to keep the GPU process busy until
143 // the next time it can handle a request to start more uploads from the
144 // compositor. We assume that it will pick up any sent upload requests within
145 // the time of a vsync, since the browser will want to swap a frame within
146 // that time interval, and then uploads should have a chance to be processed.
147 size_t ms_per_frame = std::floor(1000.0 / refresh_rate);
148 size_t max_transfer_buffer_usage_bytes =
149 ms_per_frame * kMaxBytesUploadedPerMs;
151 // The context may request a lower limit based on the device capabilities.
152 return std::min(context_capabilities.max_transfer_buffer_usage_bytes,
153 max_transfer_buffer_usage_bytes);
156 size_t GetMaxStagingResourceCount() {
157 // Upper bound for number of staging resource to allow.
158 return 32;
161 } // namespace
163 LayerTreeHostImpl::FrameData::FrameData() : has_no_damage(false) {
166 LayerTreeHostImpl::FrameData::~FrameData() {}
168 scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create(
169 const LayerTreeSettings& settings,
170 LayerTreeHostImplClient* client,
171 Proxy* proxy,
172 RenderingStatsInstrumentation* rendering_stats_instrumentation,
173 SharedBitmapManager* shared_bitmap_manager,
174 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
175 TaskGraphRunner* task_graph_runner,
176 int id) {
177 return make_scoped_ptr(new LayerTreeHostImpl(
178 settings, client, proxy, rendering_stats_instrumentation,
179 shared_bitmap_manager, gpu_memory_buffer_manager, task_graph_runner, id));
182 LayerTreeHostImpl::LayerTreeHostImpl(
183 const LayerTreeSettings& settings,
184 LayerTreeHostImplClient* client,
185 Proxy* proxy,
186 RenderingStatsInstrumentation* rendering_stats_instrumentation,
187 SharedBitmapManager* shared_bitmap_manager,
188 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
189 TaskGraphRunner* task_graph_runner,
190 int id)
191 : client_(client),
192 proxy_(proxy),
193 content_is_suitable_for_gpu_rasterization_(true),
194 has_gpu_rasterization_trigger_(false),
195 use_gpu_rasterization_(false),
196 use_msaa_(false),
197 gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE),
198 input_handler_client_(NULL),
199 did_lock_scrolling_layer_(false),
200 should_bubble_scrolls_(false),
201 wheel_scrolling_(false),
202 scroll_affects_scroll_handler_(false),
203 scroll_layer_id_when_mouse_over_scrollbar_(0),
204 tile_priorities_dirty_(false),
205 root_layer_scroll_offset_delegate_(NULL),
206 settings_(settings),
207 visible_(true),
208 cached_managed_memory_policy_(
209 PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
210 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING,
211 ManagedMemoryPolicy::kDefaultNumResourcesLimit),
212 pinch_gesture_active_(false),
213 pinch_gesture_end_should_clear_scrolling_layer_(false),
214 fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())),
215 paint_time_counter_(PaintTimeCounter::Create()),
216 memory_history_(MemoryHistory::Create()),
217 debug_rect_history_(DebugRectHistory::Create()),
218 texture_mailbox_deleter_(new TextureMailboxDeleter(
219 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
220 : proxy_->MainThreadTaskRunner())),
221 max_memory_needed_bytes_(0),
222 device_scale_factor_(1.f),
223 resourceless_software_draw_(false),
224 begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
225 animation_registrar_(AnimationRegistrar::Create()),
226 rendering_stats_instrumentation_(rendering_stats_instrumentation),
227 micro_benchmark_controller_(this),
228 shared_bitmap_manager_(shared_bitmap_manager),
229 gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
230 task_graph_runner_(task_graph_runner),
231 id_(id),
232 requires_high_res_to_draw_(false),
233 is_likely_to_require_a_draw_(false),
234 frame_timing_tracker_(FrameTimingTracker::Create()) {
235 DCHECK(proxy_->IsImplThread());
236 DidVisibilityChange(this, visible_);
237 animation_registrar_->set_supports_scroll_animations(
238 proxy_->SupportsImplScrolling());
240 SetDebugState(settings.initial_debug_state);
242 // LTHI always has an active tree.
243 active_tree_ =
244 LayerTreeImpl::create(this, new SyncedProperty<ScaleGroup>(),
245 new SyncedTopControls, new SyncedElasticOverscroll);
247 viewport_ = Viewport::Create(this);
249 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
250 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
252 top_controls_manager_ =
253 TopControlsManager::Create(this,
254 settings.top_controls_show_threshold,
255 settings.top_controls_hide_threshold);
258 LayerTreeHostImpl::~LayerTreeHostImpl() {
259 DCHECK(proxy_->IsImplThread());
260 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
261 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
262 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
264 if (input_handler_client_) {
265 input_handler_client_->WillShutdown();
266 input_handler_client_ = NULL;
268 if (scroll_elasticity_helper_)
269 scroll_elasticity_helper_.reset();
271 // The layer trees must be destroyed before the layer tree host. We've
272 // made a contract with our animation controllers that the registrar
273 // will outlive them, and we must make good.
274 if (recycle_tree_)
275 recycle_tree_->Shutdown();
276 if (pending_tree_)
277 pending_tree_->Shutdown();
278 active_tree_->Shutdown();
279 recycle_tree_ = nullptr;
280 pending_tree_ = nullptr;
281 active_tree_ = nullptr;
282 DestroyTileManager();
285 void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason) {
286 // If the begin frame data was handled, then scroll and scale set was applied
287 // by the main thread, so the active tree needs to be updated as if these sent
288 // values were applied and committed.
289 if (CommitEarlyOutHandledCommit(reason)) {
290 active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit();
291 active_tree_->ResetContentsTexturesPurged();
295 void LayerTreeHostImpl::BeginCommit() {
296 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
298 // Ensure all textures are returned so partial texture updates can happen
299 // during the commit. Impl-side-painting doesn't upload during commits, so
300 // is unaffected.
301 if (!settings_.impl_side_painting && output_surface_)
302 output_surface_->ForceReclaimResources();
304 if (settings_.impl_side_painting && !proxy_->CommitToActiveTree())
305 CreatePendingTree();
308 void LayerTreeHostImpl::CommitComplete() {
309 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
311 UpdateGpuRasterizationStatus();
312 sync_tree()->set_needs_update_draw_properties();
314 if (settings_.impl_side_painting) {
315 // Impl-side painting needs an update immediately post-commit to have the
316 // opportunity to create tilings. Other paths can call UpdateDrawProperties
317 // more lazily when needed prior to drawing. Because invalidations may
318 // be coming from the main thread, it's safe to do an update for lcd text
319 // at this point and see if lcd text needs to be disabled on any layers.
320 bool update_lcd_text = true;
321 sync_tree()->UpdateDrawProperties(update_lcd_text);
322 // Start working on newly created tiles immediately if needed.
323 if (tile_manager_ && tile_priorities_dirty_) {
324 PrepareTiles();
325 } else {
326 NotifyReadyToActivate();
328 // Ensure we get ReadyToDraw signal even when PrepareTiles not run. This
329 // is important for SingleThreadProxy and impl-side painting case. For
330 // STP, we commit to active tree and RequiresHighResToDraw, and set
331 // Scheduler to wait for ReadyToDraw signal to avoid Checkerboard.
332 if (proxy_->CommitToActiveTree())
333 NotifyReadyToDraw();
335 } else {
336 // If we're not in impl-side painting, the tree is immediately considered
337 // active.
338 ActivateSyncTree();
341 micro_benchmark_controller_.DidCompleteCommit();
344 bool LayerTreeHostImpl::CanDraw() const {
345 // Note: If you are changing this function or any other function that might
346 // affect the result of CanDraw, make sure to call
347 // client_->OnCanDrawStateChanged in the proper places and update the
348 // NotifyIfCanDrawChanged test.
350 if (!renderer_) {
351 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
352 TRACE_EVENT_SCOPE_THREAD);
353 return false;
356 // Must have an OutputSurface if |renderer_| is not NULL.
357 DCHECK(output_surface_);
359 // TODO(boliu): Make draws without root_layer work and move this below
360 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
361 if (!active_tree_->root_layer()) {
362 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
363 TRACE_EVENT_SCOPE_THREAD);
364 return false;
367 if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
368 return true;
370 if (DrawViewportSize().IsEmpty()) {
371 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
372 TRACE_EVENT_SCOPE_THREAD);
373 return false;
375 if (active_tree_->ViewportSizeInvalid()) {
376 TRACE_EVENT_INSTANT0(
377 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
378 TRACE_EVENT_SCOPE_THREAD);
379 return false;
381 if (active_tree_->ContentsTexturesPurged()) {
382 TRACE_EVENT_INSTANT0(
383 "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
384 TRACE_EVENT_SCOPE_THREAD);
385 return false;
387 if (EvictedUIResourcesExist()) {
388 TRACE_EVENT_INSTANT0(
389 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
390 TRACE_EVENT_SCOPE_THREAD);
391 return false;
393 return true;
396 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) {
397 if (input_handler_client_)
398 input_handler_client_->Animate(monotonic_time);
399 AnimatePageScale(monotonic_time);
400 AnimateLayers(monotonic_time);
401 AnimateScrollbars(monotonic_time);
402 AnimateTopControls(monotonic_time);
405 void LayerTreeHostImpl::PrepareTiles() {
406 if (!tile_manager_)
407 return;
408 if (!tile_priorities_dirty_)
409 return;
411 tile_priorities_dirty_ = false;
412 tile_manager_->PrepareTiles(global_tile_state_);
414 client_->DidPrepareTiles();
417 void LayerTreeHostImpl::StartPageScaleAnimation(
418 const gfx::Vector2d& target_offset,
419 bool anchor_point,
420 float page_scale,
421 base::TimeDelta duration) {
422 if (!InnerViewportScrollLayer())
423 return;
425 gfx::ScrollOffset scroll_total = active_tree_->TotalScrollOffset();
426 gfx::SizeF scaled_scrollable_size = active_tree_->ScrollableSize();
427 gfx::SizeF viewport_size =
428 active_tree_->InnerViewportContainerLayer()->bounds();
430 // Easing constants experimentally determined.
431 scoped_ptr<TimingFunction> timing_function =
432 CubicBezierTimingFunction::Create(.8, 0, .3, .9);
434 // TODO(miletus) : Pass in ScrollOffset.
435 page_scale_animation_ = PageScaleAnimation::Create(
436 ScrollOffsetToVector2dF(scroll_total),
437 active_tree_->current_page_scale_factor(), viewport_size,
438 scaled_scrollable_size, timing_function.Pass());
440 if (anchor_point) {
441 gfx::Vector2dF anchor(target_offset);
442 page_scale_animation_->ZoomWithAnchor(anchor,
443 page_scale,
444 duration.InSecondsF());
445 } else {
446 gfx::Vector2dF scaled_target_offset = target_offset;
447 page_scale_animation_->ZoomTo(scaled_target_offset,
448 page_scale,
449 duration.InSecondsF());
452 SetNeedsAnimate();
453 client_->SetNeedsCommitOnImplThread();
454 client_->RenewTreePriority();
457 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
458 const gfx::Point& viewport_point,
459 InputHandler::ScrollInputType type) {
460 if (!CurrentlyScrollingLayer())
461 return false;
463 gfx::PointF device_viewport_point =
464 gfx::ScalePoint(viewport_point, device_scale_factor_);
466 LayerImpl* layer_impl =
467 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
469 bool scroll_on_main_thread = false;
470 LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint(
471 device_viewport_point, type, layer_impl, &scroll_on_main_thread, NULL);
473 if (!scrolling_layer_impl)
474 return false;
476 if (CurrentlyScrollingLayer() == scrolling_layer_impl)
477 return true;
479 // For active scrolling state treat the inner/outer viewports interchangeably.
480 if ((CurrentlyScrollingLayer() == InnerViewportScrollLayer() &&
481 scrolling_layer_impl == OuterViewportScrollLayer()) ||
482 (CurrentlyScrollingLayer() == OuterViewportScrollLayer() &&
483 scrolling_layer_impl == InnerViewportScrollLayer())) {
484 return true;
487 return false;
490 bool LayerTreeHostImpl::HaveWheelEventHandlersAt(
491 const gfx::Point& viewport_point) {
492 gfx::PointF device_viewport_point =
493 gfx::ScalePoint(viewport_point, device_scale_factor_);
495 LayerImpl* layer_impl =
496 active_tree_->FindLayerWithWheelHandlerThatIsHitByPoint(
497 device_viewport_point);
499 return layer_impl != NULL;
502 static LayerImpl* NextScrollLayer(LayerImpl* layer) {
503 if (LayerImpl* scroll_parent = layer->scroll_parent())
504 return scroll_parent;
505 return layer->parent();
508 static ScrollBlocksOn EffectiveScrollBlocksOn(LayerImpl* layer) {
509 ScrollBlocksOn blocks = SCROLL_BLOCKS_ON_NONE;
510 for (; layer; layer = NextScrollLayer(layer)) {
511 blocks |= layer->scroll_blocks_on();
513 return blocks;
516 bool LayerTreeHostImpl::DoTouchEventsBlockScrollAt(
517 const gfx::Point& viewport_point) {
518 gfx::PointF device_viewport_point =
519 gfx::ScalePoint(viewport_point, device_scale_factor_);
521 // First check if scrolling at this point is required to block on any
522 // touch event handlers. Note that we must start at the innermost layer
523 // (as opposed to only the layer found to contain a touch handler region
524 // below) to ensure all relevant scroll-blocks-on values are applied.
525 LayerImpl* layer_impl =
526 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
527 ScrollBlocksOn blocking = EffectiveScrollBlocksOn(layer_impl);
528 if (!(blocking & SCROLL_BLOCKS_ON_START_TOUCH))
529 return false;
531 // Now determine if there are actually any handlers at that point.
532 // TODO(rbyers): Consider also honoring touch-action (crbug.com/347272).
533 layer_impl = active_tree_->FindLayerThatIsHitByPointInTouchHandlerRegion(
534 device_viewport_point);
535 return layer_impl != NULL;
538 scoped_ptr<SwapPromiseMonitor>
539 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
540 ui::LatencyInfo* latency) {
541 return make_scoped_ptr(
542 new LatencyInfoSwapPromiseMonitor(latency, NULL, this));
545 ScrollElasticityHelper* LayerTreeHostImpl::CreateScrollElasticityHelper() {
546 DCHECK(!scroll_elasticity_helper_);
547 if (settings_.enable_elastic_overscroll) {
548 scroll_elasticity_helper_.reset(
549 ScrollElasticityHelper::CreateForLayerTreeHostImpl(this));
551 return scroll_elasticity_helper_.get();
554 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
555 scoped_ptr<SwapPromise> swap_promise) {
556 swap_promises_for_main_thread_scroll_update_.push_back(swap_promise.Pass());
559 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
560 LayerImpl* root_draw_layer,
561 const LayerImplList& render_surface_layer_list) {
562 // For now, we use damage tracking to compute a global scissor. To do this, we
563 // must compute all damage tracking before drawing anything, so that we know
564 // the root damage rect. The root damage rect is then used to scissor each
565 // surface.
567 for (int surface_index = render_surface_layer_list.size() - 1;
568 surface_index >= 0;
569 --surface_index) {
570 LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
571 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
572 DCHECK(render_surface);
573 render_surface->damage_tracker()->UpdateDamageTrackingState(
574 render_surface->layer_list(),
575 render_surface_layer->id(),
576 render_surface->SurfacePropertyChangedOnlyFromDescendant(),
577 render_surface->content_rect(),
578 render_surface_layer->mask_layer(),
579 render_surface_layer->filters());
583 void LayerTreeHostImpl::FrameData::AsValueInto(
584 base::trace_event::TracedValue* value) const {
585 value->SetBoolean("has_no_damage", has_no_damage);
587 // Quad data can be quite large, so only dump render passes if we select
588 // cc.debug.quads.
589 bool quads_enabled;
590 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
591 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled);
592 if (quads_enabled) {
593 value->BeginArray("render_passes");
594 for (size_t i = 0; i < render_passes.size(); ++i) {
595 value->BeginDictionary();
596 render_passes[i]->AsValueInto(value);
597 value->EndDictionary();
599 value->EndArray();
603 void LayerTreeHostImpl::FrameData::AppendRenderPass(
604 scoped_ptr<RenderPass> render_pass) {
605 render_passes_by_id[render_pass->id] = render_pass.get();
606 render_passes.push_back(render_pass.Pass());
609 DrawMode LayerTreeHostImpl::GetDrawMode() const {
610 if (resourceless_software_draw_) {
611 return DRAW_MODE_RESOURCELESS_SOFTWARE;
612 } else if (output_surface_->context_provider()) {
613 return DRAW_MODE_HARDWARE;
614 } else {
615 return DRAW_MODE_SOFTWARE;
619 static void AppendQuadsForRenderSurfaceLayer(
620 RenderPass* target_render_pass,
621 LayerImpl* layer,
622 const RenderPass* contributing_render_pass,
623 AppendQuadsData* append_quads_data) {
624 RenderSurfaceImpl* surface = layer->render_surface();
625 const gfx::Transform& draw_transform = surface->draw_transform();
626 const Occlusion& occlusion = surface->occlusion_in_content_space();
627 SkColor debug_border_color = surface->GetDebugBorderColor();
628 float debug_border_width = surface->GetDebugBorderWidth();
629 LayerImpl* mask_layer = layer->mask_layer();
631 surface->AppendQuads(target_render_pass, draw_transform, occlusion,
632 debug_border_color, debug_border_width, mask_layer,
633 append_quads_data, contributing_render_pass->id);
635 // Add replica after the surface so that it appears below the surface.
636 if (layer->has_replica()) {
637 const gfx::Transform& replica_draw_transform =
638 surface->replica_draw_transform();
639 Occlusion replica_occlusion = occlusion.GetOcclusionWithGivenDrawTransform(
640 surface->replica_draw_transform());
641 SkColor replica_debug_border_color = surface->GetReplicaDebugBorderColor();
642 float replica_debug_border_width = surface->GetReplicaDebugBorderWidth();
643 // TODO(danakj): By using the same RenderSurfaceImpl for both the
644 // content and its reflection, it's currently not possible to apply a
645 // separate mask to the reflection layer or correctly handle opacity in
646 // reflections (opacity must be applied after drawing both the layer and its
647 // reflection). The solution is to introduce yet another RenderSurfaceImpl
648 // to draw the layer and its reflection in. For now we only apply a separate
649 // reflection mask if the contents don't have a mask of their own.
650 LayerImpl* replica_mask_layer =
651 mask_layer ? mask_layer : layer->replica_layer()->mask_layer();
653 surface->AppendQuads(target_render_pass, replica_draw_transform,
654 replica_occlusion, replica_debug_border_color,
655 replica_debug_border_width, replica_mask_layer,
656 append_quads_data, contributing_render_pass->id);
660 static void AppendQuadsToFillScreen(const gfx::Rect& root_scroll_layer_rect,
661 RenderPass* target_render_pass,
662 LayerImpl* root_layer,
663 SkColor screen_background_color,
664 const Region& fill_region) {
665 if (!root_layer || !SkColorGetA(screen_background_color))
666 return;
667 if (fill_region.IsEmpty())
668 return;
670 // Manually create the quad state for the gutter quads, as the root layer
671 // doesn't have any bounds and so can't generate this itself.
672 // TODO(danakj): Make the gutter quads generated by the solid color layer
673 // (make it smarter about generating quads to fill unoccluded areas).
675 gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
676 float opacity = 1.f;
677 int sorting_context_id = 0;
678 SharedQuadState* shared_quad_state =
679 target_render_pass->CreateAndAppendSharedQuadState();
680 shared_quad_state->SetAll(gfx::Transform(),
681 root_target_rect.size(),
682 root_target_rect,
683 root_target_rect,
684 false,
685 opacity,
686 SkXfermode::kSrcOver_Mode,
687 sorting_context_id);
689 for (Region::Iterator fill_rects(fill_region); fill_rects.has_rect();
690 fill_rects.next()) {
691 gfx::Rect screen_space_rect = fill_rects.rect();
692 gfx::Rect visible_screen_space_rect = screen_space_rect;
693 // Skip the quad culler and just append the quads directly to avoid
694 // occlusion checks.
695 SolidColorDrawQuad* quad =
696 target_render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
697 quad->SetNew(shared_quad_state,
698 screen_space_rect,
699 visible_screen_space_rect,
700 screen_background_color,
701 false);
705 DrawResult LayerTreeHostImpl::CalculateRenderPasses(
706 FrameData* frame) {
707 DCHECK(frame->render_passes.empty());
708 DCHECK(CanDraw());
709 DCHECK(active_tree_->root_layer());
711 TrackDamageForAllSurfaces(active_tree_->root_layer(),
712 *frame->render_surface_layer_list);
714 // If the root render surface has no visible damage, then don't generate a
715 // frame at all.
716 RenderSurfaceImpl* root_surface =
717 active_tree_->root_layer()->render_surface();
718 bool root_surface_has_no_visible_damage =
719 !root_surface->damage_tracker()->current_damage_rect().Intersects(
720 root_surface->content_rect());
721 bool root_surface_has_contributing_layers =
722 !root_surface->layer_list().empty();
723 bool hud_wants_to_draw_ = active_tree_->hud_layer() &&
724 active_tree_->hud_layer()->IsAnimatingHUDContents();
725 if (root_surface_has_contributing_layers &&
726 root_surface_has_no_visible_damage &&
727 active_tree_->LayersWithCopyOutputRequest().empty() &&
728 !output_surface_->capabilities().can_force_reclaim_resources &&
729 !hud_wants_to_draw_) {
730 TRACE_EVENT0("cc",
731 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
732 frame->has_no_damage = true;
733 DCHECK(!output_surface_->capabilities()
734 .draw_and_swap_full_viewport_every_frame);
735 return DRAW_SUCCESS;
738 TRACE_EVENT_BEGIN2(
739 "cc", "LayerTreeHostImpl::CalculateRenderPasses",
740 "render_surface_layer_list.size()",
741 static_cast<uint64>(frame->render_surface_layer_list->size()),
742 "RequiresHighResToDraw", RequiresHighResToDraw());
744 // Create the render passes in dependency order.
745 for (int surface_index = frame->render_surface_layer_list->size() - 1;
746 surface_index >= 0;
747 --surface_index) {
748 LayerImpl* render_surface_layer =
749 (*frame->render_surface_layer_list)[surface_index];
750 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
752 bool should_draw_into_render_pass =
753 render_surface_layer->parent() == NULL ||
754 render_surface->contributes_to_drawn_surface() ||
755 render_surface_layer->HasCopyRequest();
756 if (should_draw_into_render_pass)
757 render_surface->AppendRenderPasses(frame);
760 // When we are displaying the HUD, change the root damage rect to cover the
761 // entire root surface. This will disable partial-swap/scissor optimizations
762 // that would prevent the HUD from updating, since the HUD does not cause
763 // damage itself, to prevent it from messing with damage visualizations. Since
764 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
765 // changing the RenderPass does not affect them.
766 if (active_tree_->hud_layer()) {
767 RenderPass* root_pass = frame->render_passes.back();
768 root_pass->damage_rect = root_pass->output_rect;
771 // Grab this region here before iterating layers. Taking copy requests from
772 // the layers while constructing the render passes will dirty the render
773 // surface layer list and this unoccluded region, flipping the dirty bit to
774 // true, and making us able to query for it without doing
775 // UpdateDrawProperties again. The value inside the Region is not actually
776 // changed until UpdateDrawProperties happens, so a reference to it is safe.
777 const Region& unoccluded_screen_space_region =
778 active_tree_->UnoccludedScreenSpaceRegion();
780 // Typically when we are missing a texture and use a checkerboard quad, we
781 // still draw the frame. However when the layer being checkerboarded is moving
782 // due to an impl-animation, we drop the frame to avoid flashing due to the
783 // texture suddenly appearing in the future.
784 DrawResult draw_result = DRAW_SUCCESS;
786 int layers_drawn = 0;
788 const DrawMode draw_mode = GetDrawMode();
790 int num_missing_tiles = 0;
791 int num_incomplete_tiles = 0;
792 bool have_copy_request = false;
793 bool have_missing_animated_tiles = false;
795 auto end = LayerIterator<LayerImpl>::End(frame->render_surface_layer_list);
796 for (auto it =
797 LayerIterator<LayerImpl>::Begin(frame->render_surface_layer_list);
798 it != end; ++it) {
799 RenderPassId target_render_pass_id =
800 it.target_render_surface_layer()->render_surface()->GetRenderPassId();
801 RenderPass* target_render_pass =
802 frame->render_passes_by_id[target_render_pass_id];
804 AppendQuadsData append_quads_data;
806 if (it.represents_target_render_surface()) {
807 if (it->HasCopyRequest()) {
808 have_copy_request = true;
809 it->TakeCopyRequestsAndTransformToTarget(
810 &target_render_pass->copy_requests);
812 } else if (it.represents_contributing_render_surface() &&
813 it->render_surface()->contributes_to_drawn_surface()) {
814 RenderPassId contributing_render_pass_id =
815 it->render_surface()->GetRenderPassId();
816 RenderPass* contributing_render_pass =
817 frame->render_passes_by_id[contributing_render_pass_id];
818 AppendQuadsForRenderSurfaceLayer(target_render_pass,
819 *it,
820 contributing_render_pass,
821 &append_quads_data);
822 } else if (it.represents_itself() &&
823 !it->visible_content_rect().IsEmpty()) {
824 bool occluded =
825 it->draw_properties().occlusion_in_content_space.IsOccluded(
826 it->visible_content_rect());
827 if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
828 DCHECK_EQ(active_tree_, it->layer_tree_impl());
830 frame->will_draw_layers.push_back(*it);
832 if (it->HasContributingDelegatedRenderPasses()) {
833 RenderPassId contributing_render_pass_id =
834 it->FirstContributingRenderPassId();
835 while (frame->render_passes_by_id.find(contributing_render_pass_id) !=
836 frame->render_passes_by_id.end()) {
837 RenderPass* render_pass =
838 frame->render_passes_by_id[contributing_render_pass_id];
840 it->AppendQuads(render_pass, &append_quads_data);
842 contributing_render_pass_id =
843 it->NextContributingRenderPassId(contributing_render_pass_id);
847 it->AppendQuads(target_render_pass, &append_quads_data);
849 // For layers that represent themselves, add composite frame timing
850 // requests if the visible rect intersects the requested rect.
851 for (const auto& request : it->frame_timing_requests()) {
852 const gfx::Rect& request_content_rect =
853 it->LayerRectToContentRect(request.rect());
854 if (request_content_rect.Intersects(it->visible_content_rect())) {
855 frame->composite_events.push_back(
856 FrameTimingTracker::FrameAndRectIds(
857 active_tree_->source_frame_number(), request.id()));
862 ++layers_drawn;
865 rendering_stats_instrumentation_->AddVisibleContentArea(
866 append_quads_data.visible_content_area);
867 rendering_stats_instrumentation_->AddApproximatedVisibleContentArea(
868 append_quads_data.approximated_visible_content_area);
869 rendering_stats_instrumentation_->AddCheckerboardedVisibleContentArea(
870 append_quads_data.checkerboarded_visible_content_area);
872 num_missing_tiles += append_quads_data.num_missing_tiles;
873 num_incomplete_tiles += append_quads_data.num_incomplete_tiles;
875 if (append_quads_data.num_missing_tiles) {
876 bool layer_has_animating_transform =
877 it->screen_space_transform_is_animating() ||
878 it->draw_transform_is_animating();
879 if (layer_has_animating_transform)
880 have_missing_animated_tiles = true;
884 if (have_missing_animated_tiles)
885 draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
887 // When we require high res to draw, abort the draw (almost) always. This does
888 // not cause the scheduler to do a main frame, instead it will continue to try
889 // drawing until we finally complete, so the copy request will not be lost.
890 // TODO(weiliangc): Remove RequiresHighResToDraw. crbug.com/469175
891 if (num_incomplete_tiles || num_missing_tiles) {
892 if (RequiresHighResToDraw())
893 draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT;
896 // When this capability is set we don't have control over the surface the
897 // compositor draws to, so even though the frame may not be complete, the
898 // previous frame has already been potentially lost, so an incomplete frame is
899 // better than nothing, so this takes highest precidence.
900 if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
901 draw_result = DRAW_SUCCESS;
903 #if DCHECK_IS_ON()
904 for (const auto& render_pass : frame->render_passes) {
905 for (const auto& quad : render_pass->quad_list)
906 DCHECK(quad->shared_quad_state);
907 DCHECK(frame->render_passes_by_id.find(render_pass->id) !=
908 frame->render_passes_by_id.end());
910 #endif
911 DCHECK(frame->render_passes.back()->output_rect.origin().IsOrigin());
913 if (!active_tree_->has_transparent_background()) {
914 frame->render_passes.back()->has_transparent_background = false;
915 AppendQuadsToFillScreen(
916 active_tree_->RootScrollLayerDeviceViewportBounds(),
917 frame->render_passes.back(), active_tree_->root_layer(),
918 active_tree_->background_color(), unoccluded_screen_space_region);
921 RemoveRenderPasses(frame);
922 renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes);
924 // Any copy requests left in the tree are not going to get serviced, and
925 // should be aborted.
926 ScopedPtrVector<CopyOutputRequest> requests_to_abort;
927 while (!active_tree_->LayersWithCopyOutputRequest().empty()) {
928 LayerImpl* layer = active_tree_->LayersWithCopyOutputRequest().back();
929 layer->TakeCopyRequestsAndTransformToTarget(&requests_to_abort);
931 for (size_t i = 0; i < requests_to_abort.size(); ++i)
932 requests_to_abort[i]->SendEmptyResult();
934 // If we're making a frame to draw, it better have at least one render pass.
935 DCHECK(!frame->render_passes.empty());
937 if (active_tree_->has_ever_been_drawn()) {
938 UMA_HISTOGRAM_COUNTS_100(
939 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
940 num_missing_tiles);
941 UMA_HISTOGRAM_COUNTS_100(
942 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
943 num_incomplete_tiles);
946 // Should only have one render pass in resourceless software mode.
947 DCHECK(draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE ||
948 frame->render_passes.size() == 1u)
949 << frame->render_passes.size();
951 TRACE_EVENT_END2("cc", "LayerTreeHostImpl::CalculateRenderPasses",
952 "draw_result", draw_result, "missing tiles",
953 num_missing_tiles);
955 // Draw has to be successful to not drop the copy request layer.
956 // When we have a copy request for a layer, we need to draw even if there
957 // would be animating checkerboards, because failing under those conditions
958 // triggers a new main frame, which may cause the copy request layer to be
959 // destroyed.
960 // TODO(weiliangc): Test copy request w/ output surface recreation. Would
961 // trigger this DCHECK.
962 DCHECK_IMPLIES(have_copy_request, draw_result == DRAW_SUCCESS);
964 return draw_result;
967 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
968 top_controls_manager_->MainThreadHasStoppedFlinging();
969 if (input_handler_client_)
970 input_handler_client_->MainThreadHasStoppedFlinging();
973 void LayerTreeHostImpl::DidAnimateScrollOffset() {
974 client_->SetNeedsCommitOnImplThread();
975 client_->RenewTreePriority();
978 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect& damage_rect) {
979 viewport_damage_rect_.Union(damage_rect);
982 DrawResult LayerTreeHostImpl::PrepareToDraw(FrameData* frame) {
983 TRACE_EVENT1("cc",
984 "LayerTreeHostImpl::PrepareToDraw",
985 "SourceFrameNumber",
986 active_tree_->source_frame_number());
987 if (input_handler_client_)
988 input_handler_client_->ReconcileElasticOverscrollAndRootScroll();
990 UMA_HISTOGRAM_CUSTOM_COUNTS(
991 "Compositing.NumActiveLayers", active_tree_->NumLayers(), 1, 400, 20);
993 size_t total_picture_memory = 0;
994 for (const PictureLayerImpl* layer : active_tree()->picture_layers())
995 total_picture_memory += layer->GetRasterSource()->GetPictureMemoryUsage();
996 if (total_picture_memory != 0) {
997 UMA_HISTOGRAM_COUNTS("Compositing.PictureMemoryUsageKb",
998 total_picture_memory / 1024);
1001 bool update_lcd_text = false;
1002 bool ok = active_tree_->UpdateDrawProperties(update_lcd_text);
1003 DCHECK(ok) << "UpdateDrawProperties failed during draw";
1005 // This will cause NotifyTileStateChanged() to be called for any visible tiles
1006 // that completed, which will add damage to the frame for them so they appear
1007 // as part of the current frame being drawn.
1008 if (tile_manager_)
1009 tile_manager_->UpdateVisibleTiles(global_tile_state_);
1011 frame->render_surface_layer_list = &active_tree_->RenderSurfaceLayerList();
1012 frame->render_passes.clear();
1013 frame->render_passes_by_id.clear();
1014 frame->will_draw_layers.clear();
1015 frame->has_no_damage = false;
1017 if (active_tree_->root_layer()) {
1018 gfx::Rect device_viewport_damage_rect = viewport_damage_rect_;
1019 viewport_damage_rect_ = gfx::Rect();
1021 active_tree_->root_layer()->render_surface()->damage_tracker()->
1022 AddDamageNextUpdate(device_viewport_damage_rect);
1025 DrawResult draw_result = CalculateRenderPasses(frame);
1026 if (draw_result != DRAW_SUCCESS) {
1027 DCHECK(!output_surface_->capabilities()
1028 .draw_and_swap_full_viewport_every_frame);
1029 return draw_result;
1032 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1033 // this function is called again.
1034 return draw_result;
1037 void LayerTreeHostImpl::RemoveRenderPasses(FrameData* frame) {
1038 // There is always at least a root RenderPass.
1039 DCHECK_GE(frame->render_passes.size(), 1u);
1041 // A set of RenderPasses that we have seen.
1042 std::set<RenderPassId> pass_exists;
1043 // A set of RenderPassDrawQuads that we have seen (stored by the RenderPasses
1044 // they refer to).
1045 base::SmallMap<base::hash_map<RenderPassId, int>> pass_references;
1047 // Iterate RenderPasses in draw order, removing empty render passes (except
1048 // the root RenderPass).
1049 for (size_t i = 0; i < frame->render_passes.size(); ++i) {
1050 RenderPass* pass = frame->render_passes[i];
1052 // Remove orphan RenderPassDrawQuads.
1053 bool removed = true;
1054 while (removed) {
1055 removed = false;
1056 for (auto it = pass->quad_list.begin(); it != pass->quad_list.end();
1057 ++it) {
1058 if (it->material != DrawQuad::RENDER_PASS)
1059 continue;
1060 const RenderPassDrawQuad* quad = RenderPassDrawQuad::MaterialCast(*it);
1061 // If the RenderPass doesn't exist, we can remove the quad.
1062 if (pass_exists.count(quad->render_pass_id)) {
1063 // Otherwise, save a reference to the RenderPass so we know there's a
1064 // quad using it.
1065 pass_references[quad->render_pass_id]++;
1066 continue;
1068 // This invalidates the iterator. So break out of the loop and look
1069 // again. Luckily there's not a lot of render passes cuz this is
1070 // terrible.
1071 // TODO(danakj): We could make erase not invalidate the iterator.
1072 pass->quad_list.EraseAndInvalidateAllPointers(it);
1073 removed = true;
1074 break;
1078 if (i == frame->render_passes.size() - 1) {
1079 // Don't remove the root RenderPass.
1080 break;
1083 if (pass->quad_list.empty() && pass->copy_requests.empty()) {
1084 // Remove the pass and decrement |i| to counter the for loop's increment,
1085 // so we don't skip the next pass in the loop.
1086 frame->render_passes_by_id.erase(pass->id);
1087 frame->render_passes.erase(frame->render_passes.begin() + i);
1088 --i;
1089 continue;
1092 pass_exists.insert(pass->id);
1095 // Remove RenderPasses that are not referenced by any draw quads or copy
1096 // requests (except the root RenderPass).
1097 for (size_t i = 0; i < frame->render_passes.size() - 1; ++i) {
1098 // Iterating from the back of the list to the front, skipping over the
1099 // back-most (root) pass, in order to remove each qualified RenderPass, and
1100 // drop references to earlier RenderPasses allowing them to be removed to.
1101 RenderPass* pass =
1102 frame->render_passes[frame->render_passes.size() - 2 - i];
1103 if (!pass->copy_requests.empty())
1104 continue;
1105 if (pass_references[pass->id])
1106 continue;
1108 for (auto it = pass->quad_list.begin(); it != pass->quad_list.end(); ++it) {
1109 if (it->material != DrawQuad::RENDER_PASS)
1110 continue;
1111 const RenderPassDrawQuad* quad = RenderPassDrawQuad::MaterialCast(*it);
1112 pass_references[quad->render_pass_id]--;
1115 frame->render_passes_by_id.erase(pass->id);
1116 frame->render_passes.erase(frame->render_passes.end() - 2 - i);
1117 --i;
1121 void LayerTreeHostImpl::EvictTexturesForTesting() {
1122 EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1125 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block) {
1126 NOTREACHED();
1129 void LayerTreeHostImpl::ResetTreesForTesting() {
1130 if (active_tree_)
1131 active_tree_->DetachLayerTree();
1132 active_tree_ =
1133 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1134 active_tree()->top_controls_shown_ratio(),
1135 active_tree()->elastic_overscroll());
1136 if (pending_tree_)
1137 pending_tree_->DetachLayerTree();
1138 pending_tree_ = nullptr;
1139 if (recycle_tree_)
1140 recycle_tree_->DetachLayerTree();
1141 recycle_tree_ = nullptr;
1144 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1145 const ManagedMemoryPolicy& policy) {
1147 bool evicted_resources = client_->ReduceContentsTextureMemoryOnImplThread(
1148 visible_ ? policy.bytes_limit_when_visible : 0,
1149 ManagedMemoryPolicy::PriorityCutoffToValue(
1150 visible_ ? policy.priority_cutoff_when_visible
1151 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING));
1152 if (evicted_resources) {
1153 active_tree_->SetContentsTexturesPurged();
1154 if (pending_tree_)
1155 pending_tree_->SetContentsTexturesPurged();
1156 client_->SetNeedsCommitOnImplThread();
1157 client_->OnCanDrawStateChanged(CanDraw());
1158 client_->RenewTreePriority();
1161 UpdateTileManagerMemoryPolicy(policy);
1164 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1165 const ManagedMemoryPolicy& policy) {
1166 if (!tile_manager_)
1167 return;
1169 global_tile_state_.hard_memory_limit_in_bytes = 0;
1170 global_tile_state_.soft_memory_limit_in_bytes = 0;
1171 if (visible_ && policy.bytes_limit_when_visible > 0) {
1172 global_tile_state_.hard_memory_limit_in_bytes =
1173 policy.bytes_limit_when_visible;
1174 global_tile_state_.soft_memory_limit_in_bytes =
1175 (static_cast<int64>(global_tile_state_.hard_memory_limit_in_bytes) *
1176 settings_.max_memory_for_prepaint_percentage) /
1177 100;
1179 global_tile_state_.memory_limit_policy =
1180 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1181 visible_ ?
1182 policy.priority_cutoff_when_visible :
1183 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
1184 global_tile_state_.num_resources_limit = policy.num_resources_limit;
1186 // TODO(reveman): We should avoid keeping around unused resources if
1187 // possible. crbug.com/224475
1188 // Unused limit is calculated from soft-limit, as hard-limit may
1189 // be very high and shouldn't typically be exceeded.
1190 size_t unused_memory_limit_in_bytes = static_cast<size_t>(
1191 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) *
1192 settings_.max_unused_resource_memory_percentage) /
1193 100);
1195 DCHECK(resource_pool_);
1196 resource_pool_->CheckBusyResources(false);
1197 // Soft limit is used for resource pool such that memory returns to soft
1198 // limit after going over.
1199 resource_pool_->SetResourceUsageLimits(
1200 global_tile_state_.soft_memory_limit_in_bytes,
1201 unused_memory_limit_in_bytes,
1202 global_tile_state_.num_resources_limit);
1204 // Release all staging resources when invisible.
1205 if (staging_resource_pool_) {
1206 staging_resource_pool_->CheckBusyResources(false);
1207 staging_resource_pool_->SetResourceUsageLimits(
1208 std::numeric_limits<size_t>::max(),
1209 std::numeric_limits<size_t>::max(),
1210 visible_ ? GetMaxStagingResourceCount() : 0);
1213 DidModifyTilePriorities();
1216 void LayerTreeHostImpl::DidModifyTilePriorities() {
1217 DCHECK(settings_.impl_side_painting);
1218 // Mark priorities as dirty and schedule a PrepareTiles().
1219 tile_priorities_dirty_ = true;
1220 client_->SetNeedsPrepareTilesOnImplThread();
1223 scoped_ptr<RasterTilePriorityQueue> LayerTreeHostImpl::BuildRasterQueue(
1224 TreePriority tree_priority,
1225 RasterTilePriorityQueue::Type type) {
1226 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
1228 return RasterTilePriorityQueue::Create(active_tree_->picture_layers(),
1229 pending_tree_
1230 ? pending_tree_->picture_layers()
1231 : std::vector<PictureLayerImpl*>(),
1232 tree_priority, type);
1235 scoped_ptr<EvictionTilePriorityQueue> LayerTreeHostImpl::BuildEvictionQueue(
1236 TreePriority tree_priority) {
1237 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
1239 scoped_ptr<EvictionTilePriorityQueue> queue(new EvictionTilePriorityQueue);
1240 queue->Build(active_tree_->picture_layers(),
1241 pending_tree_ ? pending_tree_->picture_layers()
1242 : std::vector<PictureLayerImpl*>(),
1243 tree_priority);
1244 return queue;
1247 void LayerTreeHostImpl::SetIsLikelyToRequireADraw(
1248 bool is_likely_to_require_a_draw) {
1249 // Proactively tell the scheduler that we expect to draw within each vsync
1250 // until we get all the tiles ready to draw. If we happen to miss a required
1251 // for draw tile here, then we will miss telling the scheduler each frame that
1252 // we intend to draw so it may make worse scheduling decisions.
1253 is_likely_to_require_a_draw_ = is_likely_to_require_a_draw;
1256 void LayerTreeHostImpl::NotifyReadyToActivate() {
1257 client_->NotifyReadyToActivate();
1260 void LayerTreeHostImpl::NotifyReadyToDraw() {
1261 // Tiles that are ready will cause NotifyTileStateChanged() to be called so we
1262 // don't need to schedule a draw here. Just stop WillBeginImplFrame() from
1263 // causing optimistic requests to draw a frame.
1264 is_likely_to_require_a_draw_ = false;
1266 client_->NotifyReadyToDraw();
1269 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) {
1270 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1272 if (active_tree_) {
1273 LayerImpl* layer_impl =
1274 active_tree_->FindActiveTreeLayerById(tile->layer_id());
1275 if (layer_impl)
1276 layer_impl->NotifyTileStateChanged(tile);
1279 if (pending_tree_) {
1280 LayerImpl* layer_impl =
1281 pending_tree_->FindPendingTreeLayerById(tile->layer_id());
1282 if (layer_impl)
1283 layer_impl->NotifyTileStateChanged(tile);
1286 // Check for a non-null active tree to avoid doing this during shutdown.
1287 if (active_tree_ && !client_->IsInsideDraw() && tile->required_for_draw()) {
1288 // The LayerImpl::NotifyTileStateChanged() should damage the layer, so this
1289 // redraw will make those tiles be displayed.
1290 SetNeedsRedraw();
1294 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy& policy) {
1295 SetManagedMemoryPolicy(policy);
1298 void LayerTreeHostImpl::SetTreeActivationCallback(
1299 const base::Closure& callback) {
1300 DCHECK(proxy_->IsImplThread());
1301 DCHECK(settings_.impl_side_painting || callback.is_null());
1302 tree_activation_callback_ = callback;
1305 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1306 const ManagedMemoryPolicy& policy) {
1307 if (cached_managed_memory_policy_ == policy)
1308 return;
1310 ManagedMemoryPolicy old_policy = ActualManagedMemoryPolicy();
1312 cached_managed_memory_policy_ = policy;
1313 ManagedMemoryPolicy actual_policy = ActualManagedMemoryPolicy();
1315 if (old_policy == actual_policy)
1316 return;
1318 if (!proxy_->HasImplThread()) {
1319 // In single-thread mode, this can be called on the main thread by
1320 // GLRenderer::OnMemoryAllocationChanged.
1321 DebugScopedSetImplThread impl_thread(proxy_);
1322 EnforceManagedMemoryPolicy(actual_policy);
1323 } else {
1324 DCHECK(proxy_->IsImplThread());
1325 EnforceManagedMemoryPolicy(actual_policy);
1328 // If there is already enough memory to draw everything imaginable and the
1329 // new memory limit does not change this, then do not re-commit. Don't bother
1330 // skipping commits if this is not visible (commits don't happen when not
1331 // visible, there will almost always be a commit when this becomes visible).
1332 bool needs_commit = true;
1333 if (visible() &&
1334 actual_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1335 old_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1336 actual_policy.priority_cutoff_when_visible ==
1337 old_policy.priority_cutoff_when_visible) {
1338 needs_commit = false;
1341 if (needs_commit)
1342 client_->SetNeedsCommitOnImplThread();
1345 void LayerTreeHostImpl::SetExternalDrawConstraints(
1346 const gfx::Transform& transform,
1347 const gfx::Rect& viewport,
1348 const gfx::Rect& clip,
1349 const gfx::Rect& viewport_rect_for_tile_priority,
1350 const gfx::Transform& transform_for_tile_priority,
1351 bool resourceless_software_draw) {
1352 gfx::Rect viewport_rect_for_tile_priority_in_view_space;
1353 if (!resourceless_software_draw) {
1354 gfx::Transform screen_to_view(gfx::Transform::kSkipInitialization);
1355 if (transform_for_tile_priority.GetInverse(&screen_to_view)) {
1356 // Convert from screen space to view space.
1357 viewport_rect_for_tile_priority_in_view_space =
1358 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1359 screen_to_view, viewport_rect_for_tile_priority));
1363 if (external_transform_ != transform || external_viewport_ != viewport ||
1364 resourceless_software_draw_ != resourceless_software_draw ||
1365 viewport_rect_for_tile_priority_ !=
1366 viewport_rect_for_tile_priority_in_view_space) {
1367 active_tree_->set_needs_update_draw_properties();
1370 external_transform_ = transform;
1371 external_viewport_ = viewport;
1372 external_clip_ = clip;
1373 viewport_rect_for_tile_priority_ =
1374 viewport_rect_for_tile_priority_in_view_space;
1375 resourceless_software_draw_ = resourceless_software_draw;
1378 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect& damage_rect) {
1379 if (damage_rect.IsEmpty())
1380 return;
1381 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1382 client_->SetNeedsRedrawRectOnImplThread(damage_rect);
1385 void LayerTreeHostImpl::DidSwapBuffers() {
1386 client_->DidSwapBuffersOnImplThread();
1389 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1390 client_->DidSwapBuffersCompleteOnImplThread();
1393 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) {
1394 // TODO(piman): We may need to do some validation on this ack before
1395 // processing it.
1396 if (renderer_)
1397 renderer_->ReceiveSwapBuffersAck(*ack);
1399 // In OOM, we now might be able to release more resources that were held
1400 // because they were exported.
1401 if (tile_manager_) {
1402 DCHECK(resource_pool_);
1404 resource_pool_->CheckBusyResources(false);
1405 resource_pool_->ReduceResourceUsage();
1407 // If we're not visible, we likely released resources, so we want to
1408 // aggressively flush here to make sure those DeleteTextures make it to the
1409 // GPU process to free up the memory.
1410 if (output_surface_->context_provider() && !visible_) {
1411 output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1415 void LayerTreeHostImpl::OnDraw() {
1416 client_->OnDrawForOutputSurface();
1419 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1420 client_->OnCanDrawStateChanged(CanDraw());
1423 CompositorFrameMetadata LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1424 CompositorFrameMetadata metadata;
1425 metadata.device_scale_factor = device_scale_factor_;
1426 metadata.page_scale_factor = active_tree_->current_page_scale_factor();
1427 metadata.scrollable_viewport_size = active_tree_->ScrollableViewportSize();
1428 metadata.root_layer_size = active_tree_->ScrollableSize();
1429 metadata.min_page_scale_factor = active_tree_->min_page_scale_factor();
1430 metadata.max_page_scale_factor = active_tree_->max_page_scale_factor();
1431 metadata.location_bar_offset =
1432 gfx::Vector2dF(0.f, top_controls_manager_->ControlsTopOffset());
1433 metadata.location_bar_content_translation =
1434 gfx::Vector2dF(0.f, top_controls_manager_->ContentTopOffset());
1436 active_tree_->GetViewportSelection(&metadata.selection);
1438 LayerImpl* root_layer_for_overflow = OuterViewportScrollLayer()
1439 ? OuterViewportScrollLayer()
1440 : InnerViewportScrollLayer();
1441 if (root_layer_for_overflow) {
1442 metadata.root_overflow_x_hidden =
1443 !root_layer_for_overflow->user_scrollable_horizontal();
1444 metadata.root_overflow_y_hidden =
1445 !root_layer_for_overflow->user_scrollable_vertical();
1448 if (!InnerViewportScrollLayer())
1449 return metadata;
1451 // TODO(miletus) : Change the metadata to hold ScrollOffset.
1452 metadata.root_scroll_offset = gfx::ScrollOffsetToVector2dF(
1453 active_tree_->TotalScrollOffset());
1455 return metadata;
1458 void LayerTreeHostImpl::DrawLayers(FrameData* frame) {
1459 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1461 base::TimeTicks frame_begin_time = CurrentBeginFrameArgs().frame_time;
1462 DCHECK(CanDraw());
1464 if (!frame->composite_events.empty()) {
1465 frame_timing_tracker_->SaveTimeStamps(frame_begin_time,
1466 frame->composite_events);
1469 if (frame->has_no_damage) {
1470 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD);
1471 DCHECK(!output_surface_->capabilities()
1472 .draw_and_swap_full_viewport_every_frame);
1473 return;
1476 DCHECK(!frame->render_passes.empty());
1478 fps_counter_->SaveTimeStamp(frame_begin_time,
1479 !output_surface_->context_provider());
1480 rendering_stats_instrumentation_->IncrementFrameCount(1);
1482 if (tile_manager_) {
1483 memory_history_->SaveEntry(
1484 tile_manager_->memory_stats_from_last_assign());
1487 if (debug_state_.ShowHudRects()) {
1488 debug_rect_history_->SaveDebugRectsForCurrentFrame(
1489 active_tree_->root_layer(),
1490 active_tree_->hud_layer(),
1491 *frame->render_surface_layer_list,
1492 debug_state_);
1495 if (!settings_.impl_side_painting && debug_state_.continuous_painting) {
1496 const RenderingStats& stats =
1497 rendering_stats_instrumentation_->GetRenderingStats();
1498 paint_time_counter_->SavePaintTime(
1499 stats.begin_main_frame_to_commit_duration.GetLastTimeDelta());
1502 bool is_new_trace;
1503 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace);
1504 if (is_new_trace) {
1505 if (pending_tree_) {
1506 LayerTreeHostCommon::CallFunctionForSubtree(
1507 pending_tree_->root_layer(),
1508 [](LayerImpl* layer) { layer->DidBeginTracing(); });
1510 LayerTreeHostCommon::CallFunctionForSubtree(
1511 active_tree_->root_layer(),
1512 [](LayerImpl* layer) { layer->DidBeginTracing(); });
1516 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1517 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1518 frame_viewer_instrumentation::kCategoryLayerTree,
1519 "cc::LayerTreeHostImpl", id_, AsValueWithFrame(frame));
1522 const DrawMode draw_mode = GetDrawMode();
1524 // Because the contents of the HUD depend on everything else in the frame, the
1525 // contents of its texture are updated as the last thing before the frame is
1526 // drawn.
1527 if (active_tree_->hud_layer()) {
1528 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1529 active_tree_->hud_layer()->UpdateHudTexture(draw_mode,
1530 resource_provider_.get());
1533 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) {
1534 bool disable_picture_quad_image_filtering =
1535 IsActivelyScrolling() || animation_registrar_->needs_animate_layers();
1537 scoped_ptr<SoftwareRenderer> temp_software_renderer =
1538 SoftwareRenderer::Create(this, &settings_.renderer_settings,
1539 output_surface_.get(), NULL);
1540 temp_software_renderer->DrawFrame(&frame->render_passes,
1541 device_scale_factor_,
1542 DeviceViewport(),
1543 DeviceClip(),
1544 disable_picture_quad_image_filtering);
1545 } else {
1546 renderer_->DrawFrame(&frame->render_passes,
1547 device_scale_factor_,
1548 DeviceViewport(),
1549 DeviceClip(),
1550 false);
1552 // The render passes should be consumed by the renderer.
1553 DCHECK(frame->render_passes.empty());
1554 frame->render_passes_by_id.clear();
1556 // The next frame should start by assuming nothing has changed, and changes
1557 // are noted as they occur.
1558 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1559 // damage forward to the next frame.
1560 for (size_t i = 0; i < frame->render_surface_layer_list->size(); i++) {
1561 (*frame->render_surface_layer_list)[i]->render_surface()->damage_tracker()->
1562 DidDrawDamagedArea();
1564 active_tree_->root_layer()->ResetAllChangeTrackingForSubtree();
1566 active_tree_->set_has_ever_been_drawn(true);
1567 devtools_instrumentation::DidDrawFrame(id_);
1568 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1569 rendering_stats_instrumentation_->impl_thread_rendering_stats());
1570 rendering_stats_instrumentation_->AccumulateAndClearImplThreadStats();
1573 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData& frame) {
1574 for (size_t i = 0; i < frame.will_draw_layers.size(); ++i)
1575 frame.will_draw_layers[i]->DidDraw(resource_provider_.get());
1577 // Once all layers have been drawn, pending texture uploads should no
1578 // longer block future uploads.
1579 resource_provider_->MarkPendingUploadsAsNonBlocking();
1582 void LayerTreeHostImpl::FinishAllRendering() {
1583 if (renderer_)
1584 renderer_->Finish();
1587 void LayerTreeHostImpl::UpdateGpuRasterizationStatus() {
1588 bool use_gpu = false;
1589 bool use_msaa = false;
1590 bool using_msaa_for_complex_content =
1591 renderer() && settings_.gpu_rasterization_msaa_sample_count > 0 &&
1592 GetRendererCapabilities().max_msaa_samples >=
1593 settings_.gpu_rasterization_msaa_sample_count;
1594 if (settings_.gpu_rasterization_forced) {
1595 use_gpu = true;
1596 gpu_rasterization_status_ = GpuRasterizationStatus::ON_FORCED;
1597 use_msaa = !content_is_suitable_for_gpu_rasterization_ &&
1598 using_msaa_for_complex_content;
1599 if (use_msaa) {
1600 gpu_rasterization_status_ = GpuRasterizationStatus::MSAA_CONTENT;
1602 } else if (!settings_.gpu_rasterization_enabled) {
1603 gpu_rasterization_status_ = GpuRasterizationStatus::OFF_DEVICE;
1604 } else if (!has_gpu_rasterization_trigger_) {
1605 gpu_rasterization_status_ = GpuRasterizationStatus::OFF_VIEWPORT;
1606 } else if (content_is_suitable_for_gpu_rasterization_) {
1607 use_gpu = true;
1608 gpu_rasterization_status_ = GpuRasterizationStatus::ON;
1609 } else if (using_msaa_for_complex_content) {
1610 use_gpu = use_msaa = true;
1611 gpu_rasterization_status_ = GpuRasterizationStatus::MSAA_CONTENT;
1612 } else {
1613 gpu_rasterization_status_ = GpuRasterizationStatus::OFF_CONTENT;
1616 if (use_gpu == use_gpu_rasterization_ && use_msaa == use_msaa_)
1617 return;
1619 // Note that this must happen first, in case the rest of the calls want to
1620 // query the new state of |use_gpu_rasterization_|.
1621 use_gpu_rasterization_ = use_gpu;
1622 use_msaa_ = use_msaa;
1624 // Clean up and replace existing tile manager with another one that uses
1625 // appropriate rasterizer.
1626 ReleaseTreeResources();
1627 if (tile_manager_) {
1628 DestroyTileManager();
1629 CreateAndSetTileManager();
1631 RecreateTreeResources();
1633 // We have released tilings for both active and pending tree.
1634 // We would not have any content to draw until the pending tree is activated.
1635 // Prevent the active tree from drawing until activation.
1636 SetRequiresHighResToDraw();
1639 const RendererCapabilitiesImpl&
1640 LayerTreeHostImpl::GetRendererCapabilities() const {
1641 CHECK(renderer_);
1642 return renderer_->Capabilities();
1645 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) {
1646 ResetRequiresHighResToDraw();
1647 if (frame.has_no_damage) {
1648 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS);
1649 return false;
1651 CompositorFrameMetadata metadata = MakeCompositorFrameMetadata();
1652 active_tree()->FinishSwapPromises(&metadata);
1653 for (auto& latency : metadata.latency_info) {
1654 TRACE_EVENT_FLOW_STEP0(
1655 "input,benchmark",
1656 "LatencyInfo.Flow",
1657 TRACE_ID_DONT_MANGLE(latency.trace_id),
1658 "SwapBuffers");
1659 // Only add the latency component once for renderer swap, not the browser
1660 // swap.
1661 if (!latency.FindLatency(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT,
1662 0, nullptr)) {
1663 latency.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT,
1664 0, 0);
1667 renderer_->SwapBuffers(metadata);
1668 return true;
1671 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) {
1672 // Sample the frame time now. This time will be used for updating animations
1673 // when we draw.
1674 DCHECK(!current_begin_frame_args_.IsValid());
1675 current_begin_frame_args_ = args;
1676 // TODO(mithro): Stop overriding the frame time once the usage of frame
1677 // timing is unified.
1678 current_begin_frame_args_.frame_time = gfx::FrameTime::Now();
1680 // Cache the begin impl frame interval
1681 begin_impl_frame_interval_ = args.interval;
1683 if (is_likely_to_require_a_draw_) {
1684 // Optimistically schedule a draw. This will let us expect the tile manager
1685 // to complete its work so that we can draw new tiles within the impl frame
1686 // we are beginning now.
1687 SetNeedsRedraw();
1690 for (auto& it : video_frame_controllers_)
1691 it->OnBeginFrame(args);
1694 void LayerTreeHostImpl::DidFinishImplFrame() {
1695 DCHECK(current_begin_frame_args_.IsValid());
1696 current_begin_frame_args_ = BeginFrameArgs();
1699 void LayerTreeHostImpl::UpdateViewportContainerSizes() {
1700 LayerImpl* inner_container = active_tree_->InnerViewportContainerLayer();
1701 LayerImpl* outer_container = active_tree_->OuterViewportContainerLayer();
1703 if (!inner_container)
1704 return;
1706 // TODO(bokan): This code is currently specific to top controls. It should be
1707 // made general. crbug.com/464814.
1708 if (!TopControlsHeight()) {
1709 if (outer_container)
1710 outer_container->SetBoundsDelta(gfx::Vector2dF());
1712 inner_container->SetBoundsDelta(gfx::Vector2dF());
1713 active_tree_->InnerViewportScrollLayer()->SetBoundsDelta(gfx::Vector2dF());
1715 return;
1718 ViewportAnchor anchor(InnerViewportScrollLayer(),
1719 OuterViewportScrollLayer());
1721 // Adjust the inner viewport by shrinking/expanding the container to account
1722 // for the change in top controls height since the last Resize from Blink.
1723 float top_controls_layout_height =
1724 active_tree_->top_controls_shrink_blink_size()
1725 ? active_tree_->top_controls_height()
1726 : 0.f;
1727 inner_container->SetBoundsDelta(gfx::Vector2dF(
1729 top_controls_layout_height - top_controls_manager_->ContentTopOffset()));
1731 if (!outer_container || outer_container->BoundsForScrolling().IsEmpty())
1732 return;
1734 // Adjust the outer viewport container as well, since adjusting only the
1735 // inner may cause its bounds to exceed those of the outer, causing scroll
1736 // clamping. We adjust it so it maintains the same aspect ratio as the
1737 // inner viewport.
1738 float aspect_ratio = inner_container->BoundsForScrolling().width() /
1739 inner_container->BoundsForScrolling().height();
1740 float target_height = outer_container->BoundsForScrolling().width() /
1741 aspect_ratio;
1742 float current_outer_height = outer_container->BoundsForScrolling().height() -
1743 outer_container->bounds_delta().y();
1744 gfx::Vector2dF delta(0, target_height - current_outer_height);
1746 outer_container->SetBoundsDelta(delta);
1747 active_tree_->InnerViewportScrollLayer()->SetBoundsDelta(delta);
1749 anchor.ResetViewportToAnchoredPosition();
1752 void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
1753 // Only valid for the single-threaded non-scheduled/synchronous case
1754 // using the zero copy raster worker pool.
1755 if (tile_manager_)
1756 single_thread_synchronous_task_graph_runner_->RunUntilIdle();
1759 void LayerTreeHostImpl::DidLoseOutputSurface() {
1760 if (resource_provider_)
1761 resource_provider_->DidLoseOutputSurface();
1762 client_->DidLoseOutputSurfaceOnImplThread();
1765 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1766 return !!InnerViewportScrollLayer();
1769 LayerImpl* LayerTreeHostImpl::RootLayer() const {
1770 return active_tree_->root_layer();
1773 LayerImpl* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1774 return active_tree_->InnerViewportScrollLayer();
1777 LayerImpl* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1778 return active_tree_->OuterViewportScrollLayer();
1781 LayerImpl* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1782 return active_tree_->CurrentlyScrollingLayer();
1785 bool LayerTreeHostImpl::IsActivelyScrolling() const {
1786 return (did_lock_scrolling_layer_ && CurrentlyScrollingLayer()) ||
1787 (InnerViewportScrollLayer() &&
1788 InnerViewportScrollLayer()->IsExternalFlingActive()) ||
1789 (OuterViewportScrollLayer() &&
1790 OuterViewportScrollLayer()->IsExternalFlingActive());
1793 // Content layers can be either directly scrollable or contained in an outer
1794 // scrolling layer which applies the scroll transform. Given a content layer,
1795 // this function returns the associated scroll layer if any.
1796 static LayerImpl* FindScrollLayerForContentLayer(LayerImpl* layer_impl) {
1797 if (!layer_impl)
1798 return NULL;
1800 if (layer_impl->scrollable())
1801 return layer_impl;
1803 if (layer_impl->DrawsContent() &&
1804 layer_impl->parent() &&
1805 layer_impl->parent()->scrollable())
1806 return layer_impl->parent();
1808 return NULL;
1811 void LayerTreeHostImpl::CreatePendingTree() {
1812 CHECK(!pending_tree_);
1813 if (recycle_tree_)
1814 recycle_tree_.swap(pending_tree_);
1815 else
1816 pending_tree_ =
1817 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1818 active_tree()->top_controls_shown_ratio(),
1819 active_tree()->elastic_overscroll());
1821 client_->OnCanDrawStateChanged(CanDraw());
1822 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_.get());
1825 void LayerTreeHostImpl::ActivateSyncTree() {
1826 if (pending_tree_) {
1827 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_.get());
1829 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
1830 active_tree_->PushPersistedState(pending_tree_.get());
1831 // Process any requests in the UI resource queue. The request queue is
1832 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1833 // before the swap.
1834 pending_tree_->ProcessUIResourceRequestQueue();
1836 if (pending_tree_->needs_full_tree_sync()) {
1837 active_tree_->SetRootLayer(
1838 TreeSynchronizer::SynchronizeTrees(pending_tree_->root_layer(),
1839 active_tree_->DetachLayerTree(),
1840 active_tree_.get()));
1842 TreeSynchronizer::PushProperties(pending_tree_->root_layer(),
1843 active_tree_->root_layer());
1844 pending_tree_->PushPropertiesTo(active_tree_.get());
1846 // Now that we've synced everything from the pending tree to the active
1847 // tree, rename the pending tree the recycle tree so we can reuse it on the
1848 // next sync.
1849 DCHECK(!recycle_tree_);
1850 pending_tree_.swap(recycle_tree_);
1852 active_tree_->SetRootLayerScrollOffsetDelegate(
1853 root_layer_scroll_offset_delegate_);
1855 UpdateViewportContainerSizes();
1856 } else {
1857 active_tree_->ProcessUIResourceRequestQueue();
1860 active_tree_->DidBecomeActive();
1861 ActivateAnimations();
1862 if (settings_.impl_side_painting) {
1863 client_->RenewTreePriority();
1864 // If we have any picture layers, then by activating we also modified tile
1865 // priorities.
1866 if (!active_tree_->picture_layers().empty())
1867 DidModifyTilePriorities();
1870 client_->OnCanDrawStateChanged(CanDraw());
1871 client_->DidActivateSyncTree();
1872 if (!tree_activation_callback_.is_null())
1873 tree_activation_callback_.Run();
1875 if (debug_state_.continuous_painting) {
1876 const RenderingStats& stats =
1877 rendering_stats_instrumentation_->GetRenderingStats();
1878 // TODO(hendrikw): This requires a different metric when we commit directly
1879 // to the active tree. See crbug.com/429311.
1880 paint_time_counter_->SavePaintTime(
1881 stats.commit_to_activate_duration.GetLastTimeDelta() +
1882 stats.draw_duration.GetLastTimeDelta());
1885 scoped_ptr<PendingPageScaleAnimation> pending_page_scale_animation =
1886 active_tree_->TakePendingPageScaleAnimation();
1887 if (pending_page_scale_animation) {
1888 StartPageScaleAnimation(
1889 pending_page_scale_animation->target_offset,
1890 pending_page_scale_animation->use_anchor,
1891 pending_page_scale_animation->scale,
1892 pending_page_scale_animation->duration);
1896 void LayerTreeHostImpl::SetVisible(bool visible) {
1897 DCHECK(proxy_->IsImplThread());
1899 if (visible_ == visible)
1900 return;
1901 visible_ = visible;
1902 DidVisibilityChange(this, visible_);
1903 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1905 // If we just became visible, we have to ensure that we draw high res tiles,
1906 // to prevent checkerboard/low res flashes.
1907 if (visible_)
1908 SetRequiresHighResToDraw();
1909 else
1910 EvictAllUIResources();
1912 // Evict tiles immediately if invisible since this tab may never get another
1913 // draw or timer tick.
1914 if (!visible_)
1915 PrepareTiles();
1917 if (!renderer_)
1918 return;
1920 renderer_->SetVisible(visible);
1923 void LayerTreeHostImpl::SetNeedsAnimate() {
1924 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1925 client_->SetNeedsAnimateOnImplThread();
1928 void LayerTreeHostImpl::SetNeedsRedraw() {
1929 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1930 client_->SetNeedsRedrawOnImplThread();
1933 ManagedMemoryPolicy LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1934 ManagedMemoryPolicy actual = cached_managed_memory_policy_;
1935 if (debug_state_.rasterize_only_visible_content) {
1936 actual.priority_cutoff_when_visible =
1937 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY;
1938 } else if (use_gpu_rasterization()) {
1939 actual.priority_cutoff_when_visible =
1940 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
1942 return actual;
1945 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1946 return ActualManagedMemoryPolicy().bytes_limit_when_visible;
1949 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1950 return ManagedMemoryPolicy::PriorityCutoffToValue(
1951 ActualManagedMemoryPolicy().priority_cutoff_when_visible);
1954 void LayerTreeHostImpl::ReleaseTreeResources() {
1955 active_tree_->ReleaseResources();
1956 if (pending_tree_)
1957 pending_tree_->ReleaseResources();
1958 if (recycle_tree_)
1959 recycle_tree_->ReleaseResources();
1961 EvictAllUIResources();
1964 void LayerTreeHostImpl::RecreateTreeResources() {
1965 active_tree_->RecreateResources();
1966 if (pending_tree_)
1967 pending_tree_->RecreateResources();
1968 if (recycle_tree_)
1969 recycle_tree_->RecreateResources();
1972 void LayerTreeHostImpl::CreateAndSetRenderer() {
1973 DCHECK(!renderer_);
1974 DCHECK(output_surface_);
1975 DCHECK(resource_provider_);
1977 if (output_surface_->capabilities().delegated_rendering) {
1978 renderer_ = DelegatingRenderer::Create(this, &settings_.renderer_settings,
1979 output_surface_.get(),
1980 resource_provider_.get());
1981 } else if (output_surface_->context_provider()) {
1982 renderer_ = GLRenderer::Create(
1983 this, &settings_.renderer_settings, output_surface_.get(),
1984 resource_provider_.get(), texture_mailbox_deleter_.get(),
1985 settings_.renderer_settings.highp_threshold_min);
1986 } else if (output_surface_->software_device()) {
1987 renderer_ = SoftwareRenderer::Create(this, &settings_.renderer_settings,
1988 output_surface_.get(),
1989 resource_provider_.get());
1991 DCHECK(renderer_);
1993 // Since the new renderer may be capable of MSAA, update status here.
1994 UpdateGpuRasterizationStatus();
1995 renderer_->SetVisible(visible_);
1996 SetFullRootLayerDamage();
1998 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
1999 // initialized to get max texture size. Also, after releasing resources,
2000 // trees need another update to generate new ones.
2001 active_tree_->set_needs_update_draw_properties();
2002 if (pending_tree_)
2003 pending_tree_->set_needs_update_draw_properties();
2004 client_->UpdateRendererCapabilitiesOnImplThread();
2007 void LayerTreeHostImpl::CreateAndSetTileManager() {
2008 DCHECK(!tile_manager_);
2009 DCHECK(settings_.impl_side_painting);
2010 DCHECK(output_surface_);
2011 DCHECK(resource_provider_);
2013 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_,
2014 &staging_resource_pool_);
2015 DCHECK(tile_task_worker_pool_);
2016 DCHECK(resource_pool_);
2018 base::SingleThreadTaskRunner* task_runner =
2019 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
2020 : proxy_->MainThreadTaskRunner();
2021 DCHECK(task_runner);
2022 size_t scheduled_raster_task_limit =
2023 IsSynchronousSingleThreaded() ? std::numeric_limits<size_t>::max()
2024 : settings_.scheduled_raster_task_limit;
2025 tile_manager_ = TileManager::Create(
2026 this, task_runner, resource_pool_.get(),
2027 tile_task_worker_pool_->AsTileTaskRunner(), scheduled_raster_task_limit);
2029 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2032 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool(
2033 scoped_ptr<TileTaskWorkerPool>* tile_task_worker_pool,
2034 scoped_ptr<ResourcePool>* resource_pool,
2035 scoped_ptr<ResourcePool>* staging_resource_pool) {
2036 base::SingleThreadTaskRunner* task_runner =
2037 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
2038 : proxy_->MainThreadTaskRunner();
2039 DCHECK(task_runner);
2041 ContextProvider* context_provider = output_surface_->context_provider();
2042 if (!context_provider) {
2043 *resource_pool =
2044 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D);
2046 *tile_task_worker_pool = BitmapTileTaskWorkerPool::Create(
2047 task_runner, task_graph_runner_, resource_provider_.get());
2048 return;
2051 // Pass the single-threaded synchronous task graph runner to the worker pool
2052 // if we're in synchronous single-threaded mode.
2053 TaskGraphRunner* task_graph_runner = task_graph_runner_;
2054 if (IsSynchronousSingleThreaded()) {
2055 DCHECK(!single_thread_synchronous_task_graph_runner_);
2056 single_thread_synchronous_task_graph_runner_.reset(new TaskGraphRunner);
2057 task_graph_runner = single_thread_synchronous_task_graph_runner_.get();
2060 if (use_gpu_rasterization_) {
2061 *resource_pool =
2062 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D);
2064 int msaa_sample_count =
2065 use_msaa_ ? settings_.gpu_rasterization_msaa_sample_count : 0;
2067 *tile_task_worker_pool = GpuTileTaskWorkerPool::Create(
2068 task_runner, task_graph_runner, context_provider,
2069 resource_provider_.get(), settings_.use_distance_field_text,
2070 msaa_sample_count);
2071 return;
2074 if (GetRendererCapabilities().using_image) {
2075 unsigned image_target = settings_.use_image_texture_target;
2076 DCHECK_IMPLIES(
2077 image_target == GL_TEXTURE_RECTANGLE_ARB,
2078 context_provider->ContextCapabilities().gpu.texture_rectangle);
2079 DCHECK_IMPLIES(
2080 image_target == GL_TEXTURE_EXTERNAL_OES,
2081 context_provider->ContextCapabilities().gpu.egl_image_external);
2083 if (settings_.use_zero_copy || IsSynchronousSingleThreaded()) {
2084 *resource_pool =
2085 ResourcePool::Create(resource_provider_.get(), image_target);
2087 *tile_task_worker_pool = ZeroCopyTileTaskWorkerPool::Create(
2088 task_runner, task_graph_runner, resource_provider_.get());
2089 return;
2092 if (settings_.use_one_copy) {
2093 // We need to create a staging resource pool when using copy rasterizer.
2094 *staging_resource_pool =
2095 ResourcePool::Create(resource_provider_.get(), image_target);
2096 *resource_pool =
2097 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D);
2099 *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create(
2100 task_runner, task_graph_runner, context_provider,
2101 resource_provider_.get(), staging_resource_pool_.get());
2102 return;
2106 // Synchronous single-threaded mode depends on tiles being ready to
2107 // draw when raster is complete. Therefore, it must use one of zero
2108 // copy, software raster, or GPU raster (in the branches above).
2109 DCHECK(!IsSynchronousSingleThreaded());
2111 *resource_pool = ResourcePool::Create(
2112 resource_provider_.get(), GL_TEXTURE_2D);
2114 *tile_task_worker_pool = PixelBufferTileTaskWorkerPool::Create(
2115 task_runner, task_graph_runner_, context_provider,
2116 resource_provider_.get(),
2117 GetMaxTransferBufferUsageBytes(context_provider->ContextCapabilities(),
2118 settings_.renderer_settings.refresh_rate));
2121 void LayerTreeHostImpl::RecordMainFrameTiming(
2122 const BeginFrameArgs& start_of_main_frame_args,
2123 const BeginFrameArgs& expected_next_main_frame_args) {
2124 std::vector<int64_t> request_ids;
2125 active_tree_->GatherFrameTimingRequestIds(&request_ids);
2126 if (request_ids.empty())
2127 return;
2129 base::TimeTicks start_time = start_of_main_frame_args.frame_time;
2130 base::TimeTicks end_time = expected_next_main_frame_args.frame_time;
2131 frame_timing_tracker_->SaveMainFrameTimeStamps(
2132 request_ids, start_time, end_time, active_tree_->source_frame_number());
2135 void LayerTreeHostImpl::DestroyTileManager() {
2136 tile_manager_ = nullptr;
2137 resource_pool_ = nullptr;
2138 staging_resource_pool_ = nullptr;
2139 tile_task_worker_pool_ = nullptr;
2140 single_thread_synchronous_task_graph_runner_ = nullptr;
2143 bool LayerTreeHostImpl::IsSynchronousSingleThreaded() const {
2144 return !proxy_->HasImplThread() && !settings_.single_thread_proxy_scheduler;
2147 bool LayerTreeHostImpl::InitializeRenderer(
2148 scoped_ptr<OutputSurface> output_surface) {
2149 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2151 // Since we will create a new resource provider, we cannot continue to use
2152 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2153 // before we destroy the old resource provider.
2154 ReleaseTreeResources();
2156 // Note: order is important here.
2157 renderer_ = nullptr;
2158 DestroyTileManager();
2159 resource_provider_ = nullptr;
2160 output_surface_ = nullptr;
2162 if (!output_surface->BindToClient(this)) {
2163 // Avoid recreating tree resources because we might not have enough
2164 // information to do this yet (eg. we don't have a TileManager at this
2165 // point).
2166 return false;
2169 output_surface_ = output_surface.Pass();
2170 resource_provider_ = ResourceProvider::Create(
2171 output_surface_.get(), shared_bitmap_manager_, gpu_memory_buffer_manager_,
2172 proxy_->blocking_main_thread_task_runner(),
2173 settings_.renderer_settings.highp_threshold_min,
2174 settings_.renderer_settings.use_rgba_4444_textures,
2175 settings_.renderer_settings.texture_id_allocation_chunk_size);
2177 CreateAndSetRenderer();
2179 if (settings_.impl_side_painting && settings_.raster_enabled)
2180 CreateAndSetTileManager();
2181 RecreateTreeResources();
2183 // Initialize vsync parameters to sane values.
2184 const base::TimeDelta display_refresh_interval =
2185 base::TimeDelta::FromMicroseconds(
2186 base::Time::kMicrosecondsPerSecond /
2187 settings_.renderer_settings.refresh_rate);
2188 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval);
2190 // TODO(brianderson): Don't use a hard-coded parent draw time.
2191 base::TimeDelta parent_draw_time =
2192 (!settings_.use_external_begin_frame_source &&
2193 output_surface_->capabilities().adjust_deadline_for_parent)
2194 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2195 : base::TimeDelta();
2196 client_->SetEstimatedParentDrawTime(parent_draw_time);
2198 int max_frames_pending = output_surface_->capabilities().max_frames_pending;
2199 if (max_frames_pending <= 0)
2200 max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING;
2201 client_->SetMaxSwapsPendingOnImplThread(max_frames_pending);
2202 client_->OnCanDrawStateChanged(CanDraw());
2204 // There will not be anything to draw here, so set high res
2205 // to avoid checkerboards, typically when we are recovering
2206 // from lost context.
2207 SetRequiresHighResToDraw();
2209 return true;
2212 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase,
2213 base::TimeDelta interval) {
2214 client_->CommitVSyncParameters(timebase, interval);
2217 void LayerTreeHostImpl::SetViewportSize(const gfx::Size& device_viewport_size) {
2218 if (device_viewport_size == device_viewport_size_)
2219 return;
2220 TRACE_EVENT_INSTANT2("cc", "LayerTreeHostImpl::SetViewportSize",
2221 TRACE_EVENT_SCOPE_THREAD, "width",
2222 device_viewport_size.width(), "height",
2223 device_viewport_size.height());
2225 if (pending_tree_)
2226 active_tree_->SetViewportSizeInvalid();
2228 device_viewport_size_ = device_viewport_size;
2230 UpdateViewportContainerSizes();
2231 client_->OnCanDrawStateChanged(CanDraw());
2232 SetFullRootLayerDamage();
2233 active_tree_->set_needs_update_draw_properties();
2236 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor) {
2237 if (device_scale_factor == device_scale_factor_)
2238 return;
2239 device_scale_factor_ = device_scale_factor;
2241 SetFullRootLayerDamage();
2244 void LayerTreeHostImpl::SetPageScaleOnActiveTree(float page_scale_factor) {
2245 active_tree_->SetPageScaleOnActiveTree(page_scale_factor);
2248 const gfx::Rect LayerTreeHostImpl::ViewportRectForTilePriority() const {
2249 if (viewport_rect_for_tile_priority_.IsEmpty())
2250 return DeviceViewport();
2252 return viewport_rect_for_tile_priority_;
2255 gfx::Size LayerTreeHostImpl::DrawViewportSize() const {
2256 return DeviceViewport().size();
2259 gfx::Rect LayerTreeHostImpl::DeviceViewport() const {
2260 if (external_viewport_.IsEmpty())
2261 return gfx::Rect(device_viewport_size_);
2263 return external_viewport_;
2266 gfx::Rect LayerTreeHostImpl::DeviceClip() const {
2267 if (external_clip_.IsEmpty())
2268 return DeviceViewport();
2270 return external_clip_;
2273 const gfx::Transform& LayerTreeHostImpl::DrawTransform() const {
2274 return external_transform_;
2277 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2278 UpdateViewportContainerSizes();
2279 SetNeedsRedraw();
2280 SetNeedsAnimate();
2281 active_tree_->set_needs_update_draw_properties();
2282 SetFullRootLayerDamage();
2285 float LayerTreeHostImpl::TopControlsHeight() const {
2286 return active_tree_->top_controls_height();
2289 void LayerTreeHostImpl::SetCurrentTopControlsShownRatio(float ratio) {
2290 if (active_tree_->SetCurrentTopControlsShownRatio(ratio))
2291 DidChangeTopControlsPosition();
2294 float LayerTreeHostImpl::CurrentTopControlsShownRatio() const {
2295 return active_tree_->CurrentTopControlsShownRatio();
2298 void LayerTreeHostImpl::BindToClient(InputHandlerClient* client) {
2299 DCHECK(input_handler_client_ == NULL);
2300 input_handler_client_ = client;
2303 LayerImpl* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2304 const gfx::PointF& device_viewport_point,
2305 InputHandler::ScrollInputType type,
2306 LayerImpl* layer_impl,
2307 bool* scroll_on_main_thread,
2308 bool* optional_has_ancestor_scroll_handler) const {
2309 DCHECK(scroll_on_main_thread);
2311 ScrollBlocksOn block_mode = EffectiveScrollBlocksOn(layer_impl);
2313 // Walk up the hierarchy and look for a scrollable layer.
2314 LayerImpl* potentially_scrolling_layer_impl = NULL;
2315 for (; layer_impl; layer_impl = NextScrollLayer(layer_impl)) {
2316 // The content layer can also block attempts to scroll outside the main
2317 // thread.
2318 ScrollStatus status =
2319 layer_impl->TryScroll(device_viewport_point, type, block_mode);
2320 if (status == SCROLL_ON_MAIN_THREAD) {
2321 *scroll_on_main_thread = true;
2322 return NULL;
2325 LayerImpl* scroll_layer_impl = FindScrollLayerForContentLayer(layer_impl);
2326 if (!scroll_layer_impl)
2327 continue;
2329 status =
2330 scroll_layer_impl->TryScroll(device_viewport_point, type, block_mode);
2331 // If any layer wants to divert the scroll event to the main thread, abort.
2332 if (status == SCROLL_ON_MAIN_THREAD) {
2333 *scroll_on_main_thread = true;
2334 return NULL;
2337 if (optional_has_ancestor_scroll_handler &&
2338 scroll_layer_impl->have_scroll_event_handlers())
2339 *optional_has_ancestor_scroll_handler = true;
2341 if (status == SCROLL_STARTED && !potentially_scrolling_layer_impl)
2342 potentially_scrolling_layer_impl = scroll_layer_impl;
2345 // Falling back to the root scroll layer ensures generation of root overscroll
2346 // notifications while preventing scroll updates from being unintentionally
2347 // forwarded to the main thread.
2348 if (!potentially_scrolling_layer_impl)
2349 potentially_scrolling_layer_impl = OuterViewportScrollLayer()
2350 ? OuterViewportScrollLayer()
2351 : InnerViewportScrollLayer();
2353 return potentially_scrolling_layer_impl;
2356 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2357 static bool HasScrollAncestor(LayerImpl* child, LayerImpl* scroll_ancestor) {
2358 DCHECK(scroll_ancestor);
2359 for (LayerImpl* ancestor = child; ancestor;
2360 ancestor = NextScrollLayer(ancestor)) {
2361 if (ancestor->scrollable())
2362 return ancestor == scroll_ancestor;
2364 return false;
2367 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin(
2368 const gfx::Point& viewport_point,
2369 InputHandler::ScrollInputType type) {
2370 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2372 top_controls_manager_->ScrollBegin();
2374 DCHECK(!CurrentlyScrollingLayer());
2375 ClearCurrentlyScrollingLayer();
2377 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2378 device_scale_factor_);
2379 LayerImpl* layer_impl =
2380 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2382 if (layer_impl) {
2383 LayerImpl* scroll_layer_impl =
2384 active_tree_->FindFirstScrollingLayerThatIsHitByPoint(
2385 device_viewport_point);
2386 if (scroll_layer_impl && !HasScrollAncestor(layer_impl, scroll_layer_impl))
2387 return SCROLL_UNKNOWN;
2390 bool scroll_on_main_thread = false;
2391 LayerImpl* scrolling_layer_impl =
2392 FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2393 type,
2394 layer_impl,
2395 &scroll_on_main_thread,
2396 &scroll_affects_scroll_handler_);
2398 if (scroll_on_main_thread) {
2399 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2400 return SCROLL_ON_MAIN_THREAD;
2403 if (scrolling_layer_impl) {
2404 active_tree_->SetCurrentlyScrollingLayer(scrolling_layer_impl);
2405 should_bubble_scrolls_ = (type != NON_BUBBLING_GESTURE);
2406 wheel_scrolling_ = (type == WHEEL);
2407 client_->RenewTreePriority();
2408 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2409 return SCROLL_STARTED;
2411 return SCROLL_IGNORED;
2414 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimated(
2415 const gfx::Point& viewport_point,
2416 const gfx::Vector2dF& scroll_delta) {
2417 if (LayerImpl* layer_impl = CurrentlyScrollingLayer()) {
2418 return ScrollAnimationUpdateTarget(layer_impl, scroll_delta)
2419 ? SCROLL_STARTED
2420 : SCROLL_IGNORED;
2422 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2423 // behavior as ScrollBy to determine which layer to animate, but we do not
2424 // do the Android-specific things in ScrollBy like showing top controls.
2425 InputHandler::ScrollStatus scroll_status = ScrollBegin(viewport_point, WHEEL);
2426 if (scroll_status == SCROLL_STARTED) {
2427 gfx::Vector2dF pending_delta = scroll_delta;
2428 for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); layer_impl;
2429 layer_impl = layer_impl->parent()) {
2430 if (!layer_impl->scrollable())
2431 continue;
2433 gfx::ScrollOffset current_offset = layer_impl->CurrentScrollOffset();
2434 gfx::ScrollOffset target_offset =
2435 ScrollOffsetWithDelta(current_offset, pending_delta);
2436 target_offset.SetToMax(gfx::ScrollOffset());
2437 target_offset.SetToMin(layer_impl->MaxScrollOffset());
2438 gfx::Vector2dF actual_delta = target_offset.DeltaFrom(current_offset);
2440 const float kEpsilon = 0.1f;
2441 bool can_layer_scroll = (std::abs(actual_delta.x()) > kEpsilon ||
2442 std::abs(actual_delta.y()) > kEpsilon);
2444 if (!can_layer_scroll) {
2445 layer_impl->ScrollBy(actual_delta);
2446 pending_delta -= actual_delta;
2447 continue;
2450 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2452 ScrollAnimationCreate(layer_impl, target_offset, current_offset);
2454 SetNeedsAnimate();
2455 return SCROLL_STARTED;
2458 ScrollEnd();
2459 return scroll_status;
2462 gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2463 LayerImpl* layer_impl,
2464 const gfx::PointF& viewport_point,
2465 const gfx::Vector2dF& viewport_delta) {
2466 // Layers with non-invertible screen space transforms should not have passed
2467 // the scroll hit test in the first place.
2468 DCHECK(layer_impl->screen_space_transform().IsInvertible());
2469 gfx::Transform inverse_screen_space_transform(
2470 gfx::Transform::kSkipInitialization);
2471 bool did_invert = layer_impl->screen_space_transform().GetInverse(
2472 &inverse_screen_space_transform);
2473 // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2474 // layers, we may need to explicitly handle uninvertible transforms here.
2475 DCHECK(did_invert);
2477 float scale_from_viewport_to_screen_space = device_scale_factor_;
2478 gfx::PointF screen_space_point =
2479 gfx::ScalePoint(viewport_point, scale_from_viewport_to_screen_space);
2481 gfx::Vector2dF screen_space_delta = viewport_delta;
2482 screen_space_delta.Scale(scale_from_viewport_to_screen_space);
2484 // First project the scroll start and end points to local layer space to find
2485 // the scroll delta in layer coordinates.
2486 bool start_clipped, end_clipped;
2487 gfx::PointF screen_space_end_point = screen_space_point + screen_space_delta;
2488 gfx::PointF local_start_point =
2489 MathUtil::ProjectPoint(inverse_screen_space_transform,
2490 screen_space_point,
2491 &start_clipped);
2492 gfx::PointF local_end_point =
2493 MathUtil::ProjectPoint(inverse_screen_space_transform,
2494 screen_space_end_point,
2495 &end_clipped);
2497 // In general scroll point coordinates should not get clipped.
2498 DCHECK(!start_clipped);
2499 DCHECK(!end_clipped);
2500 if (start_clipped || end_clipped)
2501 return gfx::Vector2dF();
2503 // local_start_point and local_end_point are in content space but we want to
2504 // move them to layer space for scrolling.
2505 float width_scale = 1.f / layer_impl->contents_scale_x();
2506 float height_scale = 1.f / layer_impl->contents_scale_y();
2507 local_start_point.Scale(width_scale, height_scale);
2508 local_end_point.Scale(width_scale, height_scale);
2510 // Apply the scroll delta.
2511 gfx::ScrollOffset previous_offset = layer_impl->CurrentScrollOffset();
2512 layer_impl->ScrollBy(local_end_point - local_start_point);
2513 gfx::ScrollOffset scrolled =
2514 layer_impl->CurrentScrollOffset() - previous_offset;
2516 // Get the end point in the layer's content space so we can apply its
2517 // ScreenSpaceTransform.
2518 gfx::PointF actual_local_end_point =
2519 local_start_point + gfx::Vector2dF(scrolled.x(), scrolled.y());
2520 gfx::PointF actual_local_content_end_point =
2521 gfx::ScalePoint(actual_local_end_point,
2522 1.f / width_scale,
2523 1.f / height_scale);
2525 // Calculate the applied scroll delta in viewport space coordinates.
2526 gfx::PointF actual_screen_space_end_point =
2527 MathUtil::MapPoint(layer_impl->screen_space_transform(),
2528 actual_local_content_end_point,
2529 &end_clipped);
2530 DCHECK(!end_clipped);
2531 if (end_clipped)
2532 return gfx::Vector2dF();
2533 gfx::PointF actual_viewport_end_point =
2534 gfx::ScalePoint(actual_screen_space_end_point,
2535 1.f / scale_from_viewport_to_screen_space);
2536 return actual_viewport_end_point - viewport_point;
2539 static gfx::Vector2dF ScrollLayerWithLocalDelta(
2540 LayerImpl* layer_impl,
2541 const gfx::Vector2dF& local_delta,
2542 float page_scale_factor) {
2543 gfx::ScrollOffset previous_offset = layer_impl->CurrentScrollOffset();
2544 gfx::Vector2dF delta = local_delta;
2545 delta.Scale(1.f / page_scale_factor);
2546 layer_impl->ScrollBy(delta);
2547 gfx::ScrollOffset scrolled =
2548 layer_impl->CurrentScrollOffset() - previous_offset;
2549 return gfx::Vector2dF(scrolled.x(), scrolled.y());
2552 gfx::Vector2dF LayerTreeHostImpl::ScrollLayer(LayerImpl* layer_impl,
2553 const gfx::Vector2dF& delta,
2554 const gfx::Point& viewport_point,
2555 bool is_wheel_scroll) {
2556 // Gesture events need to be transformed from viewport coordinates to
2557 // local layer coordinates so that the scrolling contents exactly follow
2558 // the user's finger. In contrast, wheel events represent a fixed amount
2559 // of scrolling so we can just apply them directly, but the page scale
2560 // factor is applied to the scroll delta.
2561 if (is_wheel_scroll) {
2562 float scale_factor = active_tree()->current_page_scale_factor();
2563 return ScrollLayerWithLocalDelta(layer_impl,
2564 delta,
2565 scale_factor);
2568 return ScrollLayerWithViewportSpaceDelta(layer_impl,
2569 viewport_point,
2570 delta);
2573 InputHandlerScrollResult LayerTreeHostImpl::ScrollBy(
2574 const gfx::Point& viewport_point,
2575 const gfx::Vector2dF& scroll_delta) {
2576 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2577 if (!CurrentlyScrollingLayer())
2578 return InputHandlerScrollResult();
2580 gfx::Vector2dF pending_delta = scroll_delta;
2581 gfx::Vector2dF unused_root_delta;
2582 bool did_scroll_x = false;
2583 bool did_scroll_y = false;
2584 bool did_scroll_top_controls = false;
2586 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2587 layer_impl;
2588 layer_impl = layer_impl->parent()) {
2589 // Skip the outer viewport scroll layer so that we try to scroll the
2590 // viewport only once. i.e. The inner viewport layer represents the
2591 // viewport.
2592 if (!layer_impl->scrollable() || layer_impl == OuterViewportScrollLayer())
2593 continue;
2595 gfx::Vector2dF applied_delta;
2596 if (layer_impl == InnerViewportScrollLayer()) {
2597 Viewport::ScrollResult result = viewport()->ScrollBy(pending_delta,
2598 viewport_point,
2599 wheel_scrolling_);
2600 applied_delta = result.applied_delta;
2601 unused_root_delta = result.unused_scroll_delta;
2602 did_scroll_top_controls = result.top_controls_applied_delta.y() != 0;
2603 } else {
2604 applied_delta = ScrollLayer(layer_impl,
2605 pending_delta,
2606 viewport_point,
2607 wheel_scrolling_);
2610 // If the layer wasn't able to move, try the next one in the hierarchy.
2611 const float kEpsilon = 0.1f;
2612 bool did_move_layer_x = std::abs(applied_delta.x()) > kEpsilon;
2613 bool did_move_layer_y = std::abs(applied_delta.y()) > kEpsilon;
2614 did_scroll_x |= did_move_layer_x;
2615 did_scroll_y |= did_move_layer_y;
2617 if (did_move_layer_x || did_move_layer_y) {
2618 did_lock_scrolling_layer_ = true;
2620 // When scrolls are allowed to bubble, it's important that the original
2621 // scrolling layer be preserved. This ensures that, after a scroll
2622 // bubbles, the user can reverse scroll directions and immediately resume
2623 // scrolling the original layer that scrolled.
2624 if (!should_bubble_scrolls_) {
2625 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2626 break;
2629 // If the applied delta is within 45 degrees of the input delta, bail out
2630 // to make it easier to scroll just one layer in one direction without
2631 // affecting any of its parents.
2632 float angle_threshold = 45;
2633 if (MathUtil::SmallestAngleBetweenVectors(applied_delta, pending_delta) <
2634 angle_threshold)
2635 break;
2637 // Allow further movement only on an axis perpendicular to the direction
2638 // in which the layer moved.
2639 gfx::Vector2dF perpendicular_axis(-applied_delta.y(), applied_delta.x());
2640 pending_delta =
2641 MathUtil::ProjectVector(pending_delta, perpendicular_axis);
2643 if (gfx::ToRoundedVector2d(pending_delta).IsZero())
2644 break;
2647 if (!should_bubble_scrolls_ && did_lock_scrolling_layer_)
2648 break;
2651 bool did_scroll_content = did_scroll_x || did_scroll_y;
2652 if (did_scroll_content) {
2653 // If we are scrolling with an active scroll handler, forward latency
2654 // tracking information to the main thread so the delay introduced by the
2655 // handler is accounted for.
2656 if (scroll_affects_scroll_handler())
2657 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2658 client_->SetNeedsCommitOnImplThread();
2659 SetNeedsRedraw();
2660 client_->RenewTreePriority();
2663 // Scrolling along an axis resets accumulated root overscroll for that axis.
2664 if (did_scroll_x)
2665 accumulated_root_overscroll_.set_x(0);
2666 if (did_scroll_y)
2667 accumulated_root_overscroll_.set_y(0);
2668 accumulated_root_overscroll_ += unused_root_delta;
2670 InputHandlerScrollResult scroll_result;
2671 scroll_result.did_scroll = did_scroll_content || did_scroll_top_controls;
2672 scroll_result.did_overscroll_root = !unused_root_delta.IsZero();
2673 scroll_result.accumulated_root_overscroll = accumulated_root_overscroll_;
2674 scroll_result.unused_scroll_delta = unused_root_delta;
2675 return scroll_result;
2678 // This implements scrolling by page as described here:
2679 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2680 // for events with WHEEL_PAGESCROLL set.
2681 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point& viewport_point,
2682 ScrollDirection direction) {
2683 DCHECK(wheel_scrolling_);
2685 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2686 layer_impl;
2687 layer_impl = layer_impl->parent()) {
2688 if (!layer_impl->scrollable())
2689 continue;
2691 if (!layer_impl->HasScrollbar(VERTICAL))
2692 continue;
2694 float height = layer_impl->clip_height();
2696 // These magical values match WebKit and are designed to scroll nearly the
2697 // entire visible content height but leave a bit of overlap.
2698 float page = std::max(height * 0.875f, 1.f);
2699 if (direction == SCROLL_BACKWARD)
2700 page = -page;
2702 gfx::Vector2dF delta = gfx::Vector2dF(0.f, page);
2704 gfx::Vector2dF applied_delta =
2705 ScrollLayerWithLocalDelta(layer_impl, delta, 1.f);
2707 if (!applied_delta.IsZero()) {
2708 client_->SetNeedsCommitOnImplThread();
2709 SetNeedsRedraw();
2710 client_->RenewTreePriority();
2711 return true;
2714 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2717 return false;
2720 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2721 LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) {
2722 root_layer_scroll_offset_delegate_ = root_layer_scroll_offset_delegate;
2723 active_tree_->SetRootLayerScrollOffsetDelegate(
2724 root_layer_scroll_offset_delegate_);
2727 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2728 DCHECK(root_layer_scroll_offset_delegate_);
2729 active_tree_->DistributeRootScrollOffset();
2730 client_->SetNeedsCommitOnImplThread();
2731 SetNeedsRedraw();
2732 active_tree_->set_needs_update_draw_properties();
2735 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2736 active_tree_->ClearCurrentlyScrollingLayer();
2737 did_lock_scrolling_layer_ = false;
2738 scroll_affects_scroll_handler_ = false;
2739 accumulated_root_overscroll_ = gfx::Vector2dF();
2742 void LayerTreeHostImpl::ScrollEnd() {
2743 top_controls_manager_->ScrollEnd();
2744 ClearCurrentlyScrollingLayer();
2747 InputHandler::ScrollStatus LayerTreeHostImpl::FlingScrollBegin() {
2748 if (!active_tree_->CurrentlyScrollingLayer())
2749 return SCROLL_IGNORED;
2751 if (settings_.ignore_root_layer_flings &&
2752 (active_tree_->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2753 active_tree_->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
2754 ClearCurrentlyScrollingLayer();
2755 return SCROLL_IGNORED;
2758 if (!wheel_scrolling_) {
2759 // Allow the fling to lock to the first layer that moves after the initial
2760 // fling |ScrollBy()| event.
2761 did_lock_scrolling_layer_ = false;
2762 should_bubble_scrolls_ = false;
2765 return SCROLL_STARTED;
2768 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2769 const gfx::PointF& device_viewport_point,
2770 LayerImpl* layer_impl) {
2771 if (!layer_impl)
2772 return std::numeric_limits<float>::max();
2774 gfx::Rect layer_impl_bounds(
2775 layer_impl->content_bounds());
2777 gfx::RectF device_viewport_layer_impl_bounds = MathUtil::MapClippedRect(
2778 layer_impl->screen_space_transform(),
2779 layer_impl_bounds);
2781 return device_viewport_layer_impl_bounds.ManhattanDistanceToPoint(
2782 device_viewport_point);
2785 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) {
2786 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2787 device_scale_factor_);
2788 LayerImpl* layer_impl =
2789 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2790 if (HandleMouseOverScrollbar(layer_impl, device_viewport_point))
2791 return;
2793 if (scroll_layer_id_when_mouse_over_scrollbar_) {
2794 LayerImpl* scroll_layer_impl = active_tree_->LayerById(
2795 scroll_layer_id_when_mouse_over_scrollbar_);
2797 // The check for a null scroll_layer_impl below was added to see if it will
2798 // eliminate the crashes described in http://crbug.com/326635.
2799 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2800 ScrollbarAnimationController* animation_controller =
2801 scroll_layer_impl ? scroll_layer_impl->scrollbar_animation_controller()
2802 : NULL;
2803 if (animation_controller)
2804 animation_controller->DidMouseMoveOffScrollbar();
2805 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2808 bool scroll_on_main_thread = false;
2809 LayerImpl* scroll_layer_impl = FindScrollLayerForDeviceViewportPoint(
2810 device_viewport_point, InputHandler::GESTURE, layer_impl,
2811 &scroll_on_main_thread, NULL);
2812 if (scroll_on_main_thread || !scroll_layer_impl)
2813 return;
2815 ScrollbarAnimationController* animation_controller =
2816 scroll_layer_impl->scrollbar_animation_controller();
2817 if (!animation_controller)
2818 return;
2820 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2821 float distance_to_scrollbar = std::numeric_limits<float>::max();
2822 for (LayerImpl::ScrollbarSet::iterator it =
2823 scroll_layer_impl->scrollbars()->begin();
2824 it != scroll_layer_impl->scrollbars()->end();
2825 ++it)
2826 distance_to_scrollbar =
2827 std::min(distance_to_scrollbar,
2828 DeviceSpaceDistanceToLayer(device_viewport_point, *it));
2830 animation_controller->DidMouseMoveNear(distance_to_scrollbar /
2831 device_scale_factor_);
2834 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl* layer_impl,
2835 const gfx::PointF& device_viewport_point) {
2836 if (layer_impl && layer_impl->ToScrollbarLayer()) {
2837 int scroll_layer_id = layer_impl->ToScrollbarLayer()->ScrollLayerId();
2838 layer_impl = active_tree_->LayerById(scroll_layer_id);
2839 if (layer_impl && layer_impl->scrollbar_animation_controller()) {
2840 scroll_layer_id_when_mouse_over_scrollbar_ = scroll_layer_id;
2841 layer_impl->scrollbar_animation_controller()->DidMouseMoveNear(0);
2842 } else {
2843 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2846 return true;
2849 return false;
2852 void LayerTreeHostImpl::PinchGestureBegin() {
2853 pinch_gesture_active_ = true;
2854 previous_pinch_anchor_ = gfx::Point();
2855 client_->RenewTreePriority();
2856 pinch_gesture_end_should_clear_scrolling_layer_ = !CurrentlyScrollingLayer();
2857 if (active_tree_->OuterViewportScrollLayer()) {
2858 active_tree_->SetCurrentlyScrollingLayer(
2859 active_tree_->OuterViewportScrollLayer());
2860 } else {
2861 active_tree_->SetCurrentlyScrollingLayer(
2862 active_tree_->InnerViewportScrollLayer());
2864 top_controls_manager_->PinchBegin();
2867 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta,
2868 const gfx::Point& anchor) {
2869 if (!InnerViewportScrollLayer())
2870 return;
2872 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2874 // For a moment the scroll offset ends up being outside of the max range. This
2875 // confuses the delegate so we switch it off till after we're done processing
2876 // the pinch update.
2877 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
2879 // Keep the center-of-pinch anchor specified by (x, y) in a stable
2880 // position over the course of the magnify.
2881 float page_scale = active_tree_->current_page_scale_factor();
2882 gfx::PointF previous_scale_anchor = gfx::ScalePoint(anchor, 1.f / page_scale);
2883 active_tree_->SetPageScaleOnActiveTree(page_scale * magnify_delta);
2884 page_scale = active_tree_->current_page_scale_factor();
2885 gfx::PointF new_scale_anchor = gfx::ScalePoint(anchor, 1.f / page_scale);
2886 gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor;
2888 previous_pinch_anchor_ = anchor;
2890 // If clamping the inner viewport scroll offset causes a change, it should
2891 // be accounted for from the intended move.
2892 move -= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2894 // We manually manage the bubbling behaviour here as it is different to that
2895 // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
2896 // 1) we want to explicit limit the bubbling to the outer/inner viewports,
2897 // 2) we don't want the directional limitations on the unused parts that
2898 // ScrollBy() implements, and
2899 // 3) pinching should not engage the top controls manager.
2900 gfx::Vector2dF unused = OuterViewportScrollLayer()
2901 ? OuterViewportScrollLayer()->ScrollBy(move)
2902 : move;
2904 if (!unused.IsZero()) {
2905 InnerViewportScrollLayer()->ScrollBy(unused);
2906 InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2909 active_tree_->SetRootLayerScrollOffsetDelegate(
2910 root_layer_scroll_offset_delegate_);
2912 client_->SetNeedsCommitOnImplThread();
2913 SetNeedsRedraw();
2914 client_->RenewTreePriority();
2917 void LayerTreeHostImpl::PinchGestureEnd() {
2918 pinch_gesture_active_ = false;
2919 if (pinch_gesture_end_should_clear_scrolling_layer_) {
2920 pinch_gesture_end_should_clear_scrolling_layer_ = false;
2921 ClearCurrentlyScrollingLayer();
2923 top_controls_manager_->PinchEnd();
2924 client_->SetNeedsCommitOnImplThread();
2925 // When a pinch ends, we may be displaying content cached at incorrect scales,
2926 // so updating draw properties and drawing will ensure we are using the right
2927 // scales that we want when we're not inside a pinch.
2928 active_tree_->set_needs_update_draw_properties();
2929 SetNeedsRedraw();
2932 static void CollectScrollDeltas(ScrollAndScaleSet* scroll_info,
2933 LayerImpl* layer_impl) {
2934 if (!layer_impl)
2935 return;
2937 gfx::ScrollOffset scroll_delta = layer_impl->PullDeltaForMainThread();
2939 if (!scroll_delta.IsZero()) {
2940 LayerTreeHostCommon::ScrollUpdateInfo scroll;
2941 scroll.layer_id = layer_impl->id();
2942 scroll.scroll_delta = gfx::Vector2d(scroll_delta.x(), scroll_delta.y());
2943 scroll_info->scrolls.push_back(scroll);
2946 for (size_t i = 0; i < layer_impl->children().size(); ++i)
2947 CollectScrollDeltas(scroll_info, layer_impl->children()[i]);
2950 scoped_ptr<ScrollAndScaleSet> LayerTreeHostImpl::ProcessScrollDeltas() {
2951 scoped_ptr<ScrollAndScaleSet> scroll_info(new ScrollAndScaleSet());
2953 CollectScrollDeltas(scroll_info.get(), active_tree_->root_layer());
2954 scroll_info->page_scale_delta =
2955 active_tree_->page_scale_factor()->PullDeltaForMainThread();
2956 scroll_info->top_controls_delta =
2957 active_tree()->top_controls_shown_ratio()->PullDeltaForMainThread();
2958 scroll_info->elastic_overscroll_delta =
2959 active_tree_->elastic_overscroll()->PullDeltaForMainThread();
2960 scroll_info->swap_promises.swap(swap_promises_for_main_thread_scroll_update_);
2962 return scroll_info.Pass();
2965 void LayerTreeHostImpl::SetFullRootLayerDamage() {
2966 SetViewportDamage(gfx::Rect(DrawViewportSize()));
2969 void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta) {
2970 DCHECK(InnerViewportScrollLayer());
2971 LayerImpl* scroll_layer = InnerViewportScrollLayer();
2973 gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
2974 if (!unused_delta.IsZero() && OuterViewportScrollLayer())
2975 OuterViewportScrollLayer()->ScrollBy(unused_delta);
2978 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta) {
2979 DCHECK(InnerViewportScrollLayer());
2980 LayerImpl* scroll_layer = OuterViewportScrollLayer()
2981 ? OuterViewportScrollLayer()
2982 : InnerViewportScrollLayer();
2984 gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
2986 if (!unused_delta.IsZero() && (scroll_layer == OuterViewportScrollLayer()))
2987 InnerViewportScrollLayer()->ScrollBy(unused_delta);
2990 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time) {
2991 if (!page_scale_animation_)
2992 return;
2994 gfx::ScrollOffset scroll_total = active_tree_->TotalScrollOffset();
2996 if (!page_scale_animation_->IsAnimationStarted())
2997 page_scale_animation_->StartAnimation(monotonic_time);
2999 active_tree_->SetPageScaleOnActiveTree(
3000 page_scale_animation_->PageScaleFactorAtTime(monotonic_time));
3001 gfx::ScrollOffset next_scroll = gfx::ScrollOffset(
3002 page_scale_animation_->ScrollOffsetAtTime(monotonic_time));
3004 ScrollViewportInnerFirst(next_scroll.DeltaFrom(scroll_total));
3005 SetNeedsRedraw();
3007 if (page_scale_animation_->IsAnimationCompleteAtTime(monotonic_time)) {
3008 page_scale_animation_ = nullptr;
3009 client_->SetNeedsCommitOnImplThread();
3010 client_->RenewTreePriority();
3011 client_->DidCompletePageScaleAnimationOnImplThread();
3012 } else {
3013 SetNeedsAnimate();
3017 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time) {
3018 if (!top_controls_manager_->animation())
3019 return;
3021 gfx::Vector2dF scroll = top_controls_manager_->Animate(time);
3023 if (top_controls_manager_->animation())
3024 SetNeedsAnimate();
3026 if (active_tree_->TotalScrollOffset().y() == 0.f)
3027 return;
3029 if (scroll.IsZero())
3030 return;
3032 ScrollViewportBy(gfx::ScaleVector2d(
3033 scroll, 1.f / active_tree_->current_page_scale_factor()));
3034 SetNeedsRedraw();
3035 client_->SetNeedsCommitOnImplThread();
3036 client_->RenewTreePriority();
3039 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks monotonic_time) {
3040 if (scrollbar_animation_controllers_.empty())
3041 return;
3043 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateScrollbars");
3044 std::set<ScrollbarAnimationController*> controllers_copy =
3045 scrollbar_animation_controllers_;
3046 for (auto& it : controllers_copy)
3047 it->Animate(monotonic_time);
3049 SetNeedsAnimate();
3052 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time) {
3053 if (!settings_.accelerated_animation_enabled || !active_tree_->root_layer())
3054 return;
3056 if (animation_registrar_->AnimateLayers(monotonic_time))
3057 SetNeedsAnimate();
3060 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) {
3061 if (!settings_.accelerated_animation_enabled || !active_tree_->root_layer())
3062 return;
3064 scoped_ptr<AnimationEventsVector> events =
3065 animation_registrar_->CreateEvents();
3066 const bool has_active_animations = animation_registrar_->UpdateAnimationState(
3067 start_ready_animations, events.get());
3069 if (!events->empty())
3070 client_->PostAnimationEventsToMainThreadOnImplThread(events.Pass());
3072 if (has_active_animations)
3073 SetNeedsAnimate();
3076 void LayerTreeHostImpl::ActivateAnimations() {
3077 if (!settings_.accelerated_animation_enabled || !active_tree_->root_layer())
3078 return;
3080 if (animation_registrar_->ActivateAnimations())
3081 SetNeedsAnimate();
3084 std::string LayerTreeHostImpl::LayerTreeAsJson() const {
3085 std::string str;
3086 if (active_tree_->root_layer()) {
3087 scoped_ptr<base::Value> json(active_tree_->root_layer()->LayerTreeAsJson());
3088 base::JSONWriter::WriteWithOptions(
3089 json.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT, &str);
3091 return str;
3094 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
3095 return fps_counter_->current_frame_number();
3098 void LayerTreeHostImpl::StartAnimatingScrollbarAnimationController(
3099 ScrollbarAnimationController* controller) {
3100 scrollbar_animation_controllers_.insert(controller);
3101 SetNeedsAnimate();
3104 void LayerTreeHostImpl::StopAnimatingScrollbarAnimationController(
3105 ScrollbarAnimationController* controller) {
3106 scrollbar_animation_controllers_.erase(controller);
3109 void LayerTreeHostImpl::PostDelayedScrollbarAnimationTask(
3110 const base::Closure& task,
3111 base::TimeDelta delay) {
3112 client_->PostDelayedAnimationTaskOnImplThread(task, delay);
3115 void LayerTreeHostImpl::SetNeedsRedrawForScrollbarAnimation() {
3116 SetNeedsRedraw();
3119 void LayerTreeHostImpl::AddVideoFrameController(
3120 VideoFrameController* controller) {
3121 bool was_empty = video_frame_controllers_.empty();
3122 video_frame_controllers_.insert(controller);
3123 if (current_begin_frame_args_.IsValid())
3124 controller->OnBeginFrame(current_begin_frame_args_);
3125 if (was_empty)
3126 client_->SetVideoNeedsBeginFrames(true);
3129 void LayerTreeHostImpl::RemoveVideoFrameController(
3130 VideoFrameController* controller) {
3131 video_frame_controllers_.erase(controller);
3132 if (video_frame_controllers_.empty())
3133 client_->SetVideoNeedsBeginFrames(false);
3136 void LayerTreeHostImpl::SetTreePriority(TreePriority priority) {
3137 if (!tile_manager_)
3138 return;
3140 if (global_tile_state_.tree_priority == priority)
3141 return;
3142 global_tile_state_.tree_priority = priority;
3143 DidModifyTilePriorities();
3146 TreePriority LayerTreeHostImpl::GetTreePriority() const {
3147 return global_tile_state_.tree_priority;
3150 BeginFrameArgs LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3151 // Try to use the current frame time to keep animations non-jittery. But if
3152 // we're not in a frame (because this is during an input event or a delayed
3153 // task), fall back to physical time. This should still be monotonic.
3154 if (current_begin_frame_args_.IsValid())
3155 return current_begin_frame_args_;
3156 return BeginFrameArgs::Create(
3157 BEGINFRAME_FROM_HERE, gfx::FrameTime::Now(), base::TimeTicks(),
3158 BeginFrameArgs::DefaultInterval(), BeginFrameArgs::NORMAL);
3161 scoped_refptr<base::trace_event::ConvertableToTraceFormat>
3162 LayerTreeHostImpl::AsValueWithFrame(FrameData* frame) const {
3163 scoped_refptr<base::trace_event::TracedValue> state =
3164 new base::trace_event::TracedValue();
3165 AsValueWithFrameInto(frame, state.get());
3166 return state;
3169 void LayerTreeHostImpl::AsValueWithFrameInto(
3170 FrameData* frame,
3171 base::trace_event::TracedValue* state) const {
3172 if (this->pending_tree_) {
3173 state->BeginDictionary("activation_state");
3174 ActivationStateAsValueInto(state);
3175 state->EndDictionary();
3177 MathUtil::AddToTracedValue("device_viewport_size", device_viewport_size_,
3178 state);
3180 std::vector<PrioritizedTile> prioritized_tiles;
3181 active_tree_->GetAllPrioritizedTilesForTracing(&prioritized_tiles);
3182 if (pending_tree_)
3183 pending_tree_->GetAllPrioritizedTilesForTracing(&prioritized_tiles);
3185 state->BeginArray("active_tiles");
3186 for (const auto& prioritized_tile : prioritized_tiles) {
3187 state->BeginDictionary();
3188 prioritized_tile.AsValueInto(state);
3189 state->EndDictionary();
3191 state->EndArray();
3193 if (tile_manager_) {
3194 state->BeginDictionary("tile_manager_basic_state");
3195 tile_manager_->BasicStateAsValueInto(state);
3196 state->EndDictionary();
3198 state->BeginDictionary("active_tree");
3199 active_tree_->AsValueInto(state);
3200 state->EndDictionary();
3201 if (pending_tree_) {
3202 state->BeginDictionary("pending_tree");
3203 pending_tree_->AsValueInto(state);
3204 state->EndDictionary();
3206 if (frame) {
3207 state->BeginDictionary("frame");
3208 frame->AsValueInto(state);
3209 state->EndDictionary();
3213 void LayerTreeHostImpl::ActivationStateAsValueInto(
3214 base::trace_event::TracedValue* state) const {
3215 TracedValue::SetIDRef(this, state, "lthi");
3216 if (tile_manager_) {
3217 state->BeginDictionary("tile_manager");
3218 tile_manager_->BasicStateAsValueInto(state);
3219 state->EndDictionary();
3223 void LayerTreeHostImpl::SetDebugState(
3224 const LayerTreeDebugState& new_debug_state) {
3225 if (LayerTreeDebugState::Equal(debug_state_, new_debug_state))
3226 return;
3227 if (debug_state_.continuous_painting != new_debug_state.continuous_painting)
3228 paint_time_counter_->ClearHistory();
3230 debug_state_ = new_debug_state;
3231 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3232 SetFullRootLayerDamage();
3235 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid,
3236 const UIResourceBitmap& bitmap) {
3237 DCHECK_GT(uid, 0);
3239 GLint wrap_mode = 0;
3240 switch (bitmap.GetWrapMode()) {
3241 case UIResourceBitmap::CLAMP_TO_EDGE:
3242 wrap_mode = GL_CLAMP_TO_EDGE;
3243 break;
3244 case UIResourceBitmap::REPEAT:
3245 wrap_mode = GL_REPEAT;
3246 break;
3249 // Allow for multiple creation requests with the same UIResourceId. The
3250 // previous resource is simply deleted.
3251 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3252 if (id)
3253 DeleteUIResource(uid);
3255 ResourceFormat format = resource_provider_->best_texture_format();
3256 switch (bitmap.GetFormat()) {
3257 case UIResourceBitmap::RGBA8:
3258 break;
3259 case UIResourceBitmap::ALPHA_8:
3260 format = ALPHA_8;
3261 break;
3262 case UIResourceBitmap::ETC1:
3263 format = ETC1;
3264 break;
3266 id = resource_provider_->CreateResource(
3267 bitmap.GetSize(), wrap_mode, ResourceProvider::TEXTURE_HINT_IMMUTABLE,
3268 format);
3270 UIResourceData data;
3271 data.resource_id = id;
3272 data.size = bitmap.GetSize();
3273 data.opaque = bitmap.GetOpaque();
3275 ui_resource_map_[uid] = data;
3277 AutoLockUIResourceBitmap bitmap_lock(bitmap);
3278 resource_provider_->CopyToResource(id, bitmap_lock.GetPixels(),
3279 bitmap.GetSize());
3280 MarkUIResourceNotEvicted(uid);
3283 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid) {
3284 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3285 if (id) {
3286 resource_provider_->DeleteResource(id);
3287 ui_resource_map_.erase(uid);
3289 MarkUIResourceNotEvicted(uid);
3292 void LayerTreeHostImpl::EvictAllUIResources() {
3293 if (ui_resource_map_.empty())
3294 return;
3296 for (UIResourceMap::const_iterator iter = ui_resource_map_.begin();
3297 iter != ui_resource_map_.end();
3298 ++iter) {
3299 evicted_ui_resources_.insert(iter->first);
3300 resource_provider_->DeleteResource(iter->second.resource_id);
3302 ui_resource_map_.clear();
3304 client_->SetNeedsCommitOnImplThread();
3305 client_->OnCanDrawStateChanged(CanDraw());
3306 client_->RenewTreePriority();
3309 ResourceProvider::ResourceId LayerTreeHostImpl::ResourceIdForUIResource(
3310 UIResourceId uid) const {
3311 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3312 if (iter != ui_resource_map_.end())
3313 return iter->second.resource_id;
3314 return 0;
3317 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid) const {
3318 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3319 DCHECK(iter != ui_resource_map_.end());
3320 return iter->second.opaque;
3323 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3324 return !evicted_ui_resources_.empty();
3327 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid) {
3328 std::set<UIResourceId>::iterator found_in_evicted =
3329 evicted_ui_resources_.find(uid);
3330 if (found_in_evicted == evicted_ui_resources_.end())
3331 return;
3332 evicted_ui_resources_.erase(found_in_evicted);
3333 if (evicted_ui_resources_.empty())
3334 client_->OnCanDrawStateChanged(CanDraw());
3337 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3338 scoped_ptr<MicroBenchmarkImpl> benchmark) {
3339 micro_benchmark_controller_.ScheduleRun(benchmark.Pass());
3342 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3343 swap_promise_monitor_.insert(monitor);
3346 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3347 swap_promise_monitor_.erase(monitor);
3350 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3351 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3352 for (; it != swap_promise_monitor_.end(); it++)
3353 (*it)->OnSetNeedsRedrawOnImpl();
3356 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3357 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3358 for (; it != swap_promise_monitor_.end(); it++)
3359 (*it)->OnForwardScrollUpdateToMainThreadOnImpl();
3362 void LayerTreeHostImpl::ScrollAnimationCreate(
3363 LayerImpl* layer_impl,
3364 const gfx::ScrollOffset& target_offset,
3365 const gfx::ScrollOffset& current_offset) {
3366 scoped_ptr<ScrollOffsetAnimationCurve> curve =
3367 ScrollOffsetAnimationCurve::Create(target_offset,
3368 EaseInOutTimingFunction::Create());
3369 curve->SetInitialValue(current_offset);
3371 scoped_ptr<Animation> animation = Animation::Create(
3372 curve.Pass(), AnimationIdProvider::NextAnimationId(),
3373 AnimationIdProvider::NextGroupId(), Animation::SCROLL_OFFSET);
3374 animation->set_is_impl_only(true);
3376 layer_impl->layer_animation_controller()->AddAnimation(animation.Pass());
3379 bool LayerTreeHostImpl::ScrollAnimationUpdateTarget(
3380 LayerImpl* layer_impl,
3381 const gfx::Vector2dF& scroll_delta) {
3382 Animation* animation =
3383 layer_impl->layer_animation_controller()
3384 ? layer_impl->layer_animation_controller()->GetAnimation(
3385 Animation::SCROLL_OFFSET)
3386 : nullptr;
3387 if (!animation)
3388 return false;
3390 ScrollOffsetAnimationCurve* curve =
3391 animation->curve()->ToScrollOffsetAnimationCurve();
3393 gfx::ScrollOffset new_target =
3394 gfx::ScrollOffsetWithDelta(curve->target_value(), scroll_delta);
3395 new_target.SetToMax(gfx::ScrollOffset());
3396 new_target.SetToMin(layer_impl->MaxScrollOffset());
3398 curve->UpdateTarget(
3399 animation->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time)
3400 .InSecondsF(),
3401 new_target);
3403 return true;
3405 } // namespace cc