Replicate sandbox flags for OOPIF (Chromium part 2).
[chromium-blink-merge.git] / ui / accessibility / ax_node.h
blob5da73401c535010b3dbb6acc0340b8b87cba54a9
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_ACCESSIBILITY_AX_NODE_H_
6 #define UI_ACCESSIBILITY_AX_NODE_H_
8 #include "ui/accessibility/ax_node_data.h"
10 namespace ui {
12 // One node in an AXTree.
13 class AX_EXPORT AXNode {
14 public:
15 // The constructor requires a parent, id, and index in parent, but
16 // the data is not required. After initialization, only index_in_parent
17 // is allowed to change, the others are guaranteed to never change.
18 AXNode(AXNode* parent, int32 id, int32 index_in_parent);
19 virtual ~AXNode();
21 // Accessors.
22 int32 id() const { return data_.id; }
23 AXNode* parent() const { return parent_; }
24 int child_count() const { return static_cast<int>(children_.size()); }
25 const AXNodeData& data() const { return data_; }
26 const std::vector<AXNode*>& children() const { return children_; }
27 int index_in_parent() const { return index_in_parent_; }
29 // Get the child at the given index.
30 AXNode* ChildAtIndex(int index) const { return children_[index]; }
32 // Set the node's accessibility data. This may be done during initial
33 // initialization or later when the node data changes.
34 void SetData(const AXNodeData& src);
36 // Update this node's location. This is separate from SetData just because
37 // changing only the location is common and should be more efficient than
38 // re-copying all of the data.
39 void SetLocation(const gfx::Rect& new_location);
41 // Set the index in parent, for example if siblings were inserted or deleted.
42 void SetIndexInParent(int index_in_parent);
44 // Swap the internal children vector with |children|. This instance
45 // now owns all of the passed children.
46 void SwapChildren(std::vector<AXNode*>& children);
48 // This is called when the AXTree no longer includes this node in the
49 // tree. Reference counting is used on some platforms because the
50 // operating system may hold onto a reference to an AXNode
51 // object even after we're through with it, so this may decrement the
52 // reference count and clear out the object's data.
53 void Destroy();
55 // Return true if this object is equal to or a descendant of |ancestor|.
56 bool IsDescendantOf(AXNode* ancestor);
58 private:
59 int index_in_parent_;
60 AXNode* parent_;
61 std::vector<AXNode*> children_;
62 AXNodeData data_;
66 } // namespace ui
68 #endif // UI_ACCESSIBILITY_AX_NODE_H_