Add a missing dependency to //extensions/extensions_renderer_resources
[chromium-blink-merge.git] / ppapi / cpp / message_loop.h
blob6ae374682ec98b319c55793f07250b9b4cc8eaad
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef PPAPI_CPP_MESSAGE_LOOP_H_
6 #define PPAPI_CPP_MESSAGE_LOOP_H_
8 #include "ppapi/cpp/resource.h"
10 /// @file
11 /// This file defines the PPB_MessageLoop API.
13 namespace pp {
15 class CompletionCallback;
16 class InstanceHandle;
18 /// A message loop allows PPAPI calls to be issued on a thread. You may not
19 /// issue any API calls on a thread without creating a message loop. It also
20 /// allows you to post work to the message loop for a thread.
21 ///
22 /// To process work posted to the message loop, as well as completion callbacks
23 /// for asynchronous operations, you must run the message loop via Run().
24 ///
25 /// Note the system manages the lifetime of the instance (and all associated
26 /// resources). If the instance is deleted from the page, background threads may
27 /// suddenly see their PP_Resource handles become invalid. In this case, calls
28 /// will fail with PP_ERROR_BADRESOURCE. If you need to access data associated
29 /// with your instance, you will probably want to create some kind of threadsafe
30 /// proxy object that can handle asynchronous destruction of the instance
31 /// object.
32 ///
33 /// Typical usage:
34 /// On the main thread:
35 /// - Create the thread yourself (using pthreads).
36 /// - Create the message loop resource.
37 /// - Pass the message loop resource to your thread's main function.
38 /// - Call PostWork() on the message loop to run functions on the thread.
39 ///
40 /// From the background thread's main function:
41 /// - Call AttachToCurrentThread() with the message loop resource.
42 /// - Call Run() with the message loop resource.
43 ///
44 /// Your callbacks should look like this:
45 /// @code
46 /// void DoMyWork(void* user_data, int32_t status) {
47 /// if (status != PP_OK) {
48 /// Cleanup(); // e.g. free user_data.
49 /// return;
50 /// }
51 /// ... do your work...
52 /// }
53 /// @endcode
54 /// For a C++ example, see ppapi/utility/threading/simple_thread.h
55 ///
56 /// (You can also create the message loop resource on the background thread,
57 /// but then the main thread will have no reference to it should you want to
58 /// call PostWork()).
59 ///
60 ///
61 /// THREAD HANDLING
62 ///
63 /// The main thread has an implicitly created message loop. The main thread is
64 /// the thread where PPP_InitializeModule and PPP_Instance functions are called.
65 /// You can retrieve a reference to this message loop by calling
66 /// GetForMainThread() or, if your code is on the main thread, GetCurrent() will
67 /// also work.
68 ///
69 /// Some special threads created by the system can not have message loops. In
70 /// particular, the background thread created for audio processing has this
71 /// requirement because it's intended to be highly responsive to keep up with
72 /// the realtime requirements of audio processing. You can not make PPAPI calls
73 /// from these threads.
74 ///
75 /// Once you associate a message loop with a thread, you don't have to keep a
76 /// reference to it. The system will hold a reference to the message loop for as
77 /// long as the thread is running. The current message loop can be retrieved
78 /// using the GetCurrent() function.
79 ///
80 /// It is legal to create threads in your plugin without message loops, but
81 /// PPAPI calls will fail unless explicitly noted in the documentation.
82 ///
83 /// You can create a message loop object on a thread and never actually run the
84 /// message loop. This will allow you to call blocking PPAPI calls (via
85 /// PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks
86 /// from those calls will be queued in the message loop and never run. The same
87 /// thing will happen if work is scheduled after the message loop exits and
88 /// the message loop is not run again.
89 ///
90 ///
91 /// DESTRUCTION AND ERROR HANDLING
92 ///
93 /// Often, your application will associate memory with completion callbacks. For
94 /// example, the C++ CompletionCallbackFactory has a small amount of
95 /// heap-allocated memory for each callback. This memory will be leaked if the
96 /// callback is never run. To avoid this memory leak, you need to be careful
97 /// about error handling and shutdown.
98 ///
99 /// There are a number of cases where posted callbacks will never be run:
101 /// - You tear down the thread (via pthreads) without "destroying" the message
102 /// loop (via PostQuit with should_destroy = PP_TRUE). In this case, any
103 /// tasks in the message queue will be lost.
105 /// - You create a message loop, post callbacks to it, and never run it.
107 /// - You quit the message loop via PostQuit with should_destroy set to
108 /// PP_FALSE. In this case, the system will assume the message loop will be
109 /// run again later and keep your tasks.
111 /// To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This
112 /// will prohibit future work from being posted, and will allow the message loop
113 /// to run until all pending tasks are run.
115 /// If you post a callback to a message loop that's been destroyed, or to an
116 /// invalid message loop, PostWork will return an error and will not run the
117 /// callback. This is true even for callbacks with the "required" flag set,
118 /// since the system may not even know what thread to issue the error callback
119 /// on.
121 /// Therefore, you should check for errors from PostWork and destroy any
122 /// associated memory to avoid leaks. If you're using the C++
123 /// CompletionCallbackFactory, use the following pattern:
124 /// @code
125 /// pp::CompletionCallback callback = factory_.NewOptionalCallback(...);
126 /// int32_t result = message_loop.PostWork(callback);
127 /// if (result != PP_OK)
128 /// callback.Run(result);
129 /// @endcode
130 /// This will run the callback with an error value, and assumes that the
131 /// implementation of your callback checks the "result" argument and returns
132 /// immediately on error.
133 class MessageLoop : public Resource {
134 public:
135 /// Creates an is_null() MessageLoop resource.
136 MessageLoop();
138 /// Creates a message loop associated with the given instance. The resource
139 /// will be is_null() on failure.
141 /// This may be called from any thread. After your thread starts but before
142 /// issuing any other PPAPI calls on it, you must associate it with a message
143 /// loop by calling AttachToCurrentThread.
144 explicit MessageLoop(const InstanceHandle& instance);
146 MessageLoop(const MessageLoop& other);
148 /// Takes an additional ref to the resource.
149 explicit MessageLoop(PP_Resource pp_message_loop);
151 static MessageLoop GetForMainThread();
152 static MessageLoop GetCurrent();
154 /// Sets the given message loop resource as being the associated message loop
155 /// for the currently running thread.
157 /// You must call this function exactly once on a thread before making any
158 /// PPAPI calls. A message loop can only be attached to one thread, and the
159 /// message loop can not be changed later. The message loop will be attached
160 /// as long as the thread is running or until you quit with should_destroy
161 /// set to PP_TRUE.
163 /// If this function fails, attempting to run the message loop will fail.
164 /// Note that you can still post work to the message loop: it will get queued
165 /// up should the message loop eventually be successfully attached and run.
167 /// @return
168 /// - PP_OK: The message loop was successfully attached to the thread and is
169 /// ready to use.
170 /// - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
171 /// - PP_ERROR_INPROGRESS: The current thread already has a message loop
172 /// attached. This will always be the case for the main thread, which has
173 /// an implicit system-created message loop attached.
174 /// - PP_ERROR_WRONG_THREAD: The current thread type can not have a message
175 /// loop attached to it. See the interface level discussion about these
176 /// special threads, which include realtime audio threads.
177 int32_t AttachToCurrentThread();
179 /// Runs the thread message loop. Running the message loop is required for
180 /// you to get issued completion callbacks on the thread.
182 /// The message loop identified by the argument must have been previously
183 /// successfully attached to the current thread.
185 /// You may not run nested message loops. Since the main thread has an
186 /// implicit message loop that the system runs, you may not call Run on the
187 /// main thread.
189 /// @return
190 /// - PP_OK: The message loop was successfully run. Note that on
191 /// success, the message loop will only exit when you call PostQuit().
192 /// - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
193 /// - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that
194 /// has not been successfully attached to the current thread. Call
195 /// AttachToCurrentThread().
196 /// - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested
197 /// fashion (Run is already on the stack). This will occur if you attempt
198 /// to call run on the main thread's message loop (see above).
199 int32_t Run();
201 /// Schedules work to run on the given message loop. This may be called from
202 /// any thread. Posted work will be executed in the order it was posted when
203 /// the message loop is Run().
205 /// @param callback A pointer to the completion callback to execute from the
206 /// message loop.
208 /// @param delay_ms The number of milliseconds to delay execution of the given
209 /// completion callback. Passing 0 means it will get queued normally and
210 /// executed in order.
213 /// The completion callback will be called with PP_OK as the "result"
214 /// parameter if it is run normally. It is good practice to check for PP_OK
215 /// and return early otherwise.
217 /// The "required" flag on the completion callback is ignored. If there is an
218 /// error posting your callback, the error will be returned from PostWork and
219 /// the callback will never be run (because there is no appropriate place to
220 /// run your callback with an error without causing unexpected threading
221 /// problems). If you associate memory with the completion callback (for
222 /// example, you're using the C++ CompletionCallbackFactory), you will need to
223 /// free this or manually run the callback. See "Desctruction and error
224 /// handling" above.
227 /// You can call this function before the message loop has started and the
228 /// work will get queued until the message loop is run. You can also post
229 /// work after the message loop has exited as long as should_destroy was
230 /// PP_FALSE. It will be queued until the next invocation of Run().
232 /// @return
233 /// - PP_OK: The work was posted to the message loop's queue. As described
234 /// above, this does not mean that the work has been or will be executed
235 /// (if you never run the message loop after posting).
236 /// - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
237 /// - PP_ERROR_BADARGUMENT: The function pointer for the completion callback
238 /// is null (this will be the case if you pass PP_BlockUntilComplete()).
239 /// - PP_ERROR_FAILED: The message loop has been destroyed.
240 int32_t PostWork(const CompletionCallback& callback,
241 int64_t delay_ms = 0);
243 /// Posts a quit message to the given message loop's work queue. Work posted
244 /// before that point will be processed before quitting.
246 /// This may be called on the message loop registered for the current thread,
247 /// or it may be called on the message loop registered for another thread. It
248 /// is an error to attempt to quit the main thread loop.
250 /// @param should_destroy Marks the message loop as being in a destroyed
251 /// state and prevents further posting of messages.
253 /// If you quit a message loop without setting should_destroy, it will still
254 /// be attached to the thread and you can still run it again by calling Run()
255 /// again. If you destroy it, it will be detached from the current thread.
257 /// @return
258 /// - PP_OK: The request to quit was successfully posted.
259 /// - PP_ERROR_BADRESOURCE: The message loop was invalid.
260 /// - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread.
261 /// The main thread's message loop is managed by the system and can't be
262 /// quit.
263 int32_t PostQuit(bool should_destroy);
266 } // namespace pp
268 #endif // PPAPI_CPP_MESSAGE_LOOP_H_