1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/quads/render_pass.h"
7 #include "base/debug/trace_event_argument.h"
8 #include "base/values.h"
9 #include "cc/base/math_util.h"
10 #include "cc/debug/traced_value.h"
11 #include "cc/output/copy_output_request.h"
12 #include "cc/quads/checkerboard_draw_quad.h"
13 #include "cc/quads/debug_border_draw_quad.h"
14 #include "cc/quads/draw_quad.h"
15 #include "cc/quads/io_surface_draw_quad.h"
16 #include "cc/quads/picture_draw_quad.h"
17 #include "cc/quads/render_pass_draw_quad.h"
18 #include "cc/quads/shared_quad_state.h"
19 #include "cc/quads/solid_color_draw_quad.h"
20 #include "cc/quads/stream_video_draw_quad.h"
21 #include "cc/quads/surface_draw_quad.h"
22 #include "cc/quads/texture_draw_quad.h"
23 #include "cc/quads/tile_draw_quad.h"
24 #include "cc/quads/yuv_video_draw_quad.h"
27 const size_t kDefaultNumSharedQuadStatesToReserve
= 32;
28 const size_t kDefaultNumQuadsToReserve
= 128;
33 scoped_ptr
<RenderPass
> RenderPass::Create() {
34 return make_scoped_ptr(new RenderPass());
37 scoped_ptr
<RenderPass
> RenderPass::Create(size_t num_layers
) {
38 return make_scoped_ptr(new RenderPass(num_layers
));
41 RenderPass::RenderPass()
42 : id(RenderPassId(-1, -1)), has_transparent_background(true) {
43 shared_quad_state_list
.reserve(kDefaultNumSharedQuadStatesToReserve
);
44 quad_list
.reserve(kDefaultNumQuadsToReserve
);
47 RenderPass::RenderPass(size_t num_layers
)
48 : id(RenderPassId(-1, -1)), has_transparent_background(true) {
49 // Each layer usually produces one shared quad state, so the number of layers
50 // is a good hint for what to reserve here.
51 shared_quad_state_list
.reserve(num_layers
);
52 quad_list
.reserve(kDefaultNumQuadsToReserve
);
55 RenderPass::~RenderPass() {
56 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
57 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
58 "cc::RenderPass", id
.AsTracingId());
61 scoped_ptr
<RenderPass
> RenderPass::Copy(RenderPassId new_id
) const {
62 scoped_ptr
<RenderPass
> copy_pass(Create());
63 copy_pass
->SetAll(new_id
,
66 transform_to_root_target
,
67 has_transparent_background
);
68 return copy_pass
.Pass();
72 void RenderPass::CopyAll(const ScopedPtrVector
<RenderPass
>& in
,
73 ScopedPtrVector
<RenderPass
>* out
) {
74 for (size_t i
= 0; i
< in
.size(); ++i
) {
75 RenderPass
* source
= in
[i
];
77 // Since we can't copy these, it's wrong to use CopyAll in a situation where
78 // you may have copy_requests present.
79 DCHECK_EQ(source
->copy_requests
.size(), 0u);
81 scoped_ptr
<RenderPass
> copy_pass(Create());
82 copy_pass
->SetAll(source
->id
,
85 source
->transform_to_root_target
,
86 source
->has_transparent_background
);
87 for (size_t i
= 0; i
< source
->shared_quad_state_list
.size(); ++i
) {
88 SharedQuadState
* copy_shared_quad_state
=
89 copy_pass
->CreateAndAppendSharedQuadState();
90 copy_shared_quad_state
->CopyFrom(source
->shared_quad_state_list
[i
]);
92 for (size_t i
= 0, sqs_i
= 0; i
< source
->quad_list
.size(); ++i
) {
93 while (source
->quad_list
[i
]->shared_quad_state
!=
94 source
->shared_quad_state_list
[sqs_i
]) {
96 DCHECK_LT(sqs_i
, source
->shared_quad_state_list
.size());
98 DCHECK(source
->quad_list
[i
]->shared_quad_state
==
99 source
->shared_quad_state_list
[sqs_i
]);
101 DrawQuad
* quad
= source
->quad_list
[i
];
103 if (quad
->material
== DrawQuad::RENDER_PASS
) {
104 const RenderPassDrawQuad
* pass_quad
=
105 RenderPassDrawQuad::MaterialCast(quad
);
106 copy_pass
->CopyFromAndAppendRenderPassDrawQuad(
108 copy_pass
->shared_quad_state_list
[sqs_i
],
109 pass_quad
->render_pass_id
);
111 copy_pass
->CopyFromAndAppendDrawQuad(
112 quad
, copy_pass
->shared_quad_state_list
[sqs_i
]);
115 out
->push_back(copy_pass
.Pass());
119 void RenderPass::SetNew(RenderPassId id
,
120 const gfx::Rect
& output_rect
,
121 const gfx::Rect
& damage_rect
,
122 const gfx::Transform
& transform_to_root_target
) {
123 DCHECK_GT(id
.layer_id
, 0);
124 DCHECK_GE(id
.index
, 0);
125 DCHECK(damage_rect
.IsEmpty() || output_rect
.Contains(damage_rect
))
126 << "damage_rect: " << damage_rect
.ToString()
127 << " output_rect: " << output_rect
.ToString();
130 this->output_rect
= output_rect
;
131 this->damage_rect
= damage_rect
;
132 this->transform_to_root_target
= transform_to_root_target
;
134 DCHECK(quad_list
.empty());
135 DCHECK(shared_quad_state_list
.empty());
138 void RenderPass::SetAll(RenderPassId id
,
139 const gfx::Rect
& output_rect
,
140 const gfx::Rect
& damage_rect
,
141 const gfx::Transform
& transform_to_root_target
,
142 bool has_transparent_background
) {
143 DCHECK_GT(id
.layer_id
, 0);
144 DCHECK_GE(id
.index
, 0);
147 this->output_rect
= output_rect
;
148 this->damage_rect
= damage_rect
;
149 this->transform_to_root_target
= transform_to_root_target
;
150 this->has_transparent_background
= has_transparent_background
;
152 DCHECK(quad_list
.empty());
153 DCHECK(shared_quad_state_list
.empty());
156 void RenderPass::AsValueInto(base::debug::TracedValue
* value
) const {
157 value
->BeginArray("output_rect");
158 MathUtil::AddToTracedValue(output_rect
, value
);
161 value
->BeginArray("damage_rect");
162 MathUtil::AddToTracedValue(damage_rect
, value
);
165 value
->SetBoolean("has_transparent_background", has_transparent_background
);
166 value
->SetInteger("copy_requests", copy_requests
.size());
168 value
->BeginArray("shared_quad_state_list");
169 for (size_t i
= 0; i
< shared_quad_state_list
.size(); ++i
) {
170 value
->BeginDictionary();
171 shared_quad_state_list
[i
]->AsValueInto(value
);
172 value
->EndDictionary();
176 value
->BeginArray("quad_list");
177 for (size_t i
= 0; i
< quad_list
.size(); ++i
) {
178 value
->BeginDictionary();
179 quad_list
[i
]->AsValueInto(value
);
180 value
->EndDictionary();
184 TracedValue::MakeDictIntoImplicitSnapshotWithCategory(
185 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
191 SharedQuadState
* RenderPass::CreateAndAppendSharedQuadState() {
192 shared_quad_state_list
.push_back(make_scoped_ptr(new SharedQuadState
));
193 return shared_quad_state_list
.back();
196 RenderPassDrawQuad
* RenderPass::CopyFromAndAppendRenderPassDrawQuad(
197 const RenderPassDrawQuad
* quad
,
198 const SharedQuadState
* shared_quad_state
,
199 RenderPassId render_pass_id
) {
200 RenderPassDrawQuad
* copy_quad
=
201 CopyFromAndAppendTypedDrawQuad
<RenderPassDrawQuad
>(quad
);
202 copy_quad
->shared_quad_state
= shared_quad_state
;
203 copy_quad
->render_pass_id
= render_pass_id
;
207 DrawQuad
* RenderPass::CopyFromAndAppendDrawQuad(
208 const DrawQuad
* quad
,
209 const SharedQuadState
* shared_quad_state
) {
210 switch (quad
->material
) {
211 case DrawQuad::CHECKERBOARD
:
212 CopyFromAndAppendTypedDrawQuad
<CheckerboardDrawQuad
>(quad
);
214 case DrawQuad::DEBUG_BORDER
:
215 CopyFromAndAppendTypedDrawQuad
<DebugBorderDrawQuad
>(quad
);
217 case DrawQuad::IO_SURFACE_CONTENT
:
218 CopyFromAndAppendTypedDrawQuad
<IOSurfaceDrawQuad
>(quad
);
220 case DrawQuad::PICTURE_CONTENT
:
221 CopyFromAndAppendTypedDrawQuad
<PictureDrawQuad
>(quad
);
223 case DrawQuad::TEXTURE_CONTENT
:
224 CopyFromAndAppendTypedDrawQuad
<TextureDrawQuad
>(quad
);
226 case DrawQuad::SOLID_COLOR
:
227 CopyFromAndAppendTypedDrawQuad
<SolidColorDrawQuad
>(quad
);
229 case DrawQuad::TILED_CONTENT
:
230 CopyFromAndAppendTypedDrawQuad
<TileDrawQuad
>(quad
);
232 case DrawQuad::STREAM_VIDEO_CONTENT
:
233 CopyFromAndAppendTypedDrawQuad
<StreamVideoDrawQuad
>(quad
);
235 case DrawQuad::SURFACE_CONTENT
:
236 CopyFromAndAppendTypedDrawQuad
<SurfaceDrawQuad
>(quad
);
238 case DrawQuad::YUV_VIDEO_CONTENT
:
239 CopyFromAndAppendTypedDrawQuad
<YUVVideoDrawQuad
>(quad
);
241 // RenderPass quads need to use specific CopyFrom function.
242 case DrawQuad::RENDER_PASS
:
243 case DrawQuad::INVALID
:
244 LOG(FATAL
) << "Invalid DrawQuad material " << quad
->material
;
247 quad_list
.back()->shared_quad_state
= shared_quad_state
;
248 return quad_list
.back();